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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Ideki
E.A.D Alliance Omega Vector
3
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Posted - 2011.09.07 12:29:00 -
[1] - Quote
EVE Planetary Planner is a small tool I create to have a quick and easy overview of Planetary Interaction in EVE Online.
Planetary interaction is not very complicated by itself. But it still easy to get lost along the production line, and make mistakes that could cost you, or your corp, millions or billions of ISKs.
The tool can display the complete production line for any product that can be made from Planetary Interaction. It also display information about the time needed to produce each component needed for the final product.
Now this tool is still under development. I am adding feature as fast as I can think of them, and implement them. It is also possible that there are still a few bugs that I missed in all my testing.
I will update the News section when I do modifications to the tool. So be sure to check it from time to time.
If you find any bugs, or inconsistencies in the data, please leave a message in this topic. I will come read it often and try to fix the bugs as soon as possible.
Please note that this tool is still under heavy development. I have LOT of ideas for it that I will implement as soon as I can.
Also, Planetary Interaction is still under development by CCP. It is subject to changes in the future. But I will adapt the tool when such change occur.
You can get the tool here.
The old topic Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
3
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Posted - 2011.09.07 12:30:00 -
[2] - Quote
Version 6.4.1 is now available!
List of features available so far:
- Show the list of structures required for any item that can be produced on a planet.
- Switch to orientation of the Production plan tree.
- Show the information of each structure (Name, cycle time, CPU required, Powergrid required, planets,...)
- Show the cost of setting up the structure required for the Production plan.
- Show the planets type that can fit the Production plan.
- The Cost panel can be used to add/remove structure from the total cost.
- You can now plan your planets. Add planets and structures to it. Save your setup and load it again later.
- Also listing POS Fuel for Normal, Medium and Small POS
- You can virtually run your planets to exhaustion and see how much you produced and wasted, as well as the left over.
- Notifications: you configure the tool for notifications when cycles start, end or when a facility runs out of resources.
- Pricing: the tool can now retrieve data from EVE-Central for planetary products by region. It also calculate the average profit that you can make depending if you buy or produce yourself the components.
- Reverse Lookup. Check the planets you want to use and see what you can produce with them.
- Find planets in systems by Range and use them in the Reverse Lookup
- Automatically check for updates when starting
- Now supporting the new Extractors with heads
Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
3
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Posted - 2011.09.07 13:12:00 -
[3] - Quote
HELP Requested:
I would like to ask for my tool users to go support this feature post I created in the Features and Ideas Discussion forum.
What I am asking for is an api that will provide the planetary interaction data of a character. With that information I could actually automate the process to fillup the extractors as well as the notifications.
So please, help me getting this feature in the EVE API by showing your support in this thread and bumping it.
It is as much for me as for you. Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
3
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Posted - 2011.09.07 13:26:00 -
[4] - Quote
[Reserved] Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
4
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Posted - 2011.09.17 17:31:00 -
[5] - Quote
Wabs wrote:I just downloaded the tool and I'm missing some options (or i cant find them?).
Situation is that I live in a wormhole. So i can only use the planets in this wormhole to do PI with. Would be cool if the tool had an option for that. I input the wh system or the planets i have in here and the tool tells me what i can build.
im trying to figure out if its worth the extra effort to make lvl3 products vs lvl 2. Would be cool if the tool could help with that by calculating etc.
Wormhole "i only have these planets, what can I build in here" option would be cool
cheers!
Hi, you can use the 'Reserve Lookup' tab for that. Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
4
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Posted - 2011.09.21 12:49:00 -
[6] - Quote
I post a preview of the new UI in the fourth post of this topic for anyone interested.
Comments are welcomed.
Remember that this is a work in progress... Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
8
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Posted - 2011.11.05 16:28:00 -
[7] - Quote
Ok, I am taking a break from the game. Possibly forever.
Right now I have no time to play the game because the baby needs all our attention. And I am getting bored of losing ships to some morrons.
Namely: Hurri Cane from Looney Phoons
Right now EVE Online does not interest me anymore. It is actually sad because I used to love the game. I truly find it beautifull gaphically and musically. And the fact that you can do whatever you want is great.
But what I do not like is that some idiot with a -10 security status and a 97M iskes bounty on his head can freely roam 1.0 systems and fire his smartbomb on stargate just for fun, kill people just passing by by 'mistake' and get away with it.
I know that the game allow piracy. And I have no problem with it.
What I am ranting about is that 1.0 is considered High security. So why a guy with -10 security status can actually enter it?
CCP, you are trying to find way to attract and keep new players? I think that letting newbies getting ganked by veterans while they are learning the hard ropes of your game is no the way to do it...
People with negative security status should be blocked from entering anything above .8 But I know people will never allow it. After all most players get their fun from ganking and griefing each others.
*** end rant ***
Also, I did not get the reaction I expected from the new UI preview. Actually I got no reaction at all. So I am guessing people are happy with the tool the way it is now. If there is actually someone using it...
Anyway, I feel like I need a break from the game because lately all I do is logging in to queue skills. I don't have time to rat, do missions, mine or anything.
So see you in a few months. Maybe. Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
10
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Posted - 2012.03.16 14:06:00 -
[8] - Quote
Ok, looks like my brain cannot take a break from EVE. And whiners are not winners.
So no Hurry Cane you cannot have my stuff. Although I could probably spare a missile for you to sit on.
I want to give my thanks to the others for your commentaries. I really appreciate them.
While I will not be back in game (still having time restriction because of the baby), I can still work for it.
I really enjoyed to work on the EPP (I actually never though about calling it like that ). Yet, the new UI is taking too much time to complete and does not generate enough interest for me to really feel the need to actually finish it. So I will work on the new UI when I feel like it. And it will be ready when it will be ready.
But I got an idea for a new tool that should interest pretty much everyone. (unless there is another tool somewhere that does exactly the same thing. But I have found none so far).
The new tool is almost ready. I should be able to distribute the first version this weekend I think. So stay tuned.
PS: Eisa, do not worry, English is not my first language. French is. And third is japanese. That makes for very interesting conversations and plenty of friends. Creator of the EVE Planetary Planner. |
Ideki
E.A.D Alliance Omega Vector
10
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Posted - 2012.03.17 20:34:00 -
[9] - Quote
The EVE Ships Skills Planner is now available.
This ship will help new players to find which ships they can fly rapidly (or focus on a specific ship) and also help corporations to see if their potential recruits can actually really fly efficiently the ships they claim to be able to fly. It should also help corporations at war to decide which players are more qualified for which roles (bomber, snipers,...)
I have created a separate thread for this new tool. So please keep your comments, suggestions and bugs related to that new tool on its own thread. It would help me a lot to keep track. Creator of the EV E-áPlanetary Planner-á-áand the EV E Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
19
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Posted - 2012.03.23 12:35:00 -
[10] - Quote
I uploaded a new version to the download section (you can also use the Update feature from the tool itself).
This new version adds support to filter product levels in the reverse lookup tab. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
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Ideki
E.A.D Alliance Omega Vector
21
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Posted - 2012.03.26 12:37:00 -
[11] - Quote
Kaara Jade wrote:Would appreciate it if the source were made public. I don't see anything to add, but the app is neat and I'd love to see how it's implemented.
Hi, In the old thread I have put a whole post about why I do not want to share the code. While I understand why people want to see the code of any application they run on their machine I do not like to have my work taken and used by others. One of the people inquiring aboiut the code was worried about what would happen to the tool if I was run over by a minmatar convoy.
The algorithm behind it is pretty simple. It took me just a few hours to put it together from what I observed in the game during the PI beta. So probably anyone else can figure it out too.
I will probably share the code at some point, but not now. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
22
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Posted - 2012.03.27 17:08:00 -
[12] - Quote
I just added a minor feature to the reverse lookup tab. The grid will now show per product the minimum number of planets needed to produce it. This takes into account the selected planets for the reverse lookup.
What does this mean: Take a product that can be produced completly (from extractors to final product) on a single planet (ex: Plasma) And that product can also be produced with a combination of 2 planets (ex: Lava + gas) If in the reverse lookup you select Plasma you will see that this product can be produced on 1 planet. But, if you select Lava and Gas and NOTPlasma then the product will show that it needs 2 planets to be produced.
This feature should help to decide what is the most profitable given the planets in a system. Is it better to use 1 planet to produce a lot of units of a level 2 products, or produce some of its components on 1 planet and the remaining on another ? That way, if you do not want to bother with transfering products between planets you can instead focus on products you can make on single planets.
Note: the number of planets does not take into account the CPU/Powergrid needed to extract/procress/product the components. So, while it is true that you can produce Sterile Conduits using only 2 planets, the reality is that with the CPU and Powergrid needed by all the extractors and facilities it is not feasible in the game. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
22
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Posted - 2012.03.27 17:46:00 -
[13] - Quote
I have changed the formating of the sell/buy columns in the reverse lookup as well as their alignment for better viewing. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
30
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Posted - 2012.05.01 12:39:00 -
[14] - Quote
I uploaded version 6.7.
This version includes some minor bug fixes.
And also a new small feature. There is now a new tab available 'Tools'. On this tab I will put various small utilities (as I create them).
For now the only tool available is to compute the duration until the next 'whatever' day and hour you want.
I tend to let my plan run from saturday to saturday. So I can take my time during saturday breakfast to put together my production plan for the week. But, it happened a few time that I actually messed up my plan. And I had to go midweek to stop the production line and fix/change it. Then I had to think (or take note) of how much time was remaining on the previous plan to always finish the production around the same time on saturday morning.
Or, I simply get busy during he saturday morning with the familly and I forget (or simply do not have time) to reset my productions for the week. So when I can get ingame later I have then to calculate how much time I want the production to run.
With this new tool, simply select the day and time you want the production to finish and it will tell you the duration you should set your extractors to. It will give you the extact days/hours you need to finish right on time. But remember that the longer you run the extractors the more time it takes for a cycle to complete. So you might not be able to put it exactly at 5 days 11 hours, but you can set your extractors at 5 days 10 hours or 5 days 12 hours.
I hope this will help you as much as it helps me.
As usual bug reports, comments and suggestions are welcomed. As well as donations. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
30
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Posted - 2012.05.04 17:05:00 -
[15] - Quote
I want to say thank you to Maratega for his bug report.
That bug is now fixed.
He also made several suggestions for the 'Find' feature that made sense. So I decide to implement them.
Now on the 'Find' tab you will see more filter options. You can now filter that systems by:
- Security level: you want to perform PI in those.
- Fly through: you do not want to do PI in those, but you can still fly through to access other systems. (ex: you want to do PI only in 1.0 systems, but do not mind flying through 0.9 system to get to those 1.0)
- Avoid: You do not want to fly in those.
You can also choose to see filter the systems for those with and/or without stations.
The settings are saved and loaded automatically.
As usual bugs, comments and suggestions are welcome. As well as tokens of appreciation for my work. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
30
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Posted - 2012.05.04 17:12:00 -
[16] - Quote
I forgot that there is a another feature in the last release.
You can double click on the rows in the Find results and it will open a browser with the link to the EVE Dotlan map of the system you selected. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
30
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Posted - 2012.05.05 02:30:00 -
[17] - Quote
I found a small bug in the 'Duration Until Next' tool. I was not calculating the number of days/hours properly. Now it is fixed and accurate.
The new version has been uploaded already. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
30
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Posted - 2012.05.05 11:59:00 -
[18] - Quote
Found and fix another small bug. New version uploaded Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
31
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Posted - 2012.05.07 16:50:00 -
[19] - Quote
It was long overdue, so I finally added the wormhole systems data. So happy PI for all of your WH travellers. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
31
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Posted - 2012.05.07 16:57:00 -
[20] - Quote
AtomYcX wrote:Is there any plan to sort out the UI in the Planets Plan tab? With the window maximised the Planet frame doesn't scale so leaves me with 3/4 of the screen filled with blank space. Perhaps make the module frames (extractors, routes etc.) collapsable too, routes especially involve a lot of scrolling right now. The actual simulation is great, there isn't another tool that does this as far as I know but it's not very user friendly at the moment.
Hi, Yes, I have been working at some point on a new version of the interface.
But the lack of time on my side and interest on the tool users side kinda made me loose interest in it. Yet I am still toying with the idea of completing it at some point.
I know that the planner UI is not that user friendly. (Hence the work on the revised UI) So I might do an 'in-between' version until I get around to finish the new UI.
If you want a preview of the new UI, you can go check the screenshot I post on the tool website Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
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Ideki
E.A.D Alliance Omega Vector
31
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Posted - 2012.05.07 17:11:00 -
[21] - Quote
I fixed the link to the new UI preview.
You can see the preview here.
I am wondering if people could actually navigate that link before... Google site can act weird sometime with the links.
Anyway, please tell me what you think of it. If enough people like it I will try to finish it. Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
35
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Posted - 2012.05.11 17:36:00 -
[22] - Quote
I finally got around to create the suggestion algorithm. But there is a catch to it.
This version will only for for level 2 products (ex: biocells, mechnicals parts,...) that can be produce entirely on a single planet. Meaning that you extract everything needed for this product and make it on the planet (no offworld processing). It was the easiest version to make for a start. (I will try to have the other product levels at some point)
How this new feature works ?
- Go onto the Suggester tab.
- Select the type of planet you are interest in.
- Match the sliders of the Raw Resources to those of the planet scan (yes, it works so well that it can be accurate per planet)
- The list of products that you can make on the planet you selected is displayed on the right side.
- For the algorithm to be the most accurate, you should input the price at which you would consider to sell of each of the products listed (easiest way is to go to the ingame market and check the price)
The suggestion algorithm will them propose to you the best products to make on the planet based on your settings. It will also show you the evaluation index that it computed for each product so that you can see the different between each product.
So how good is this algorithm ? In my opinion (and not because I am its creator) it is extremly accurate. Because it actually suggested that I change the production of one of my planet for another product that I did not take into account. Which actually makes me pretty happy and proud.
BUT (there is always a 'but' isn't it?) remember that this is a suggestion algorithm. You are free to do what you want. And if you follow its advice, I am not responsible for any lose of isk that you might have. (and I doubt that you would actually lose isk by following its advice).
There is also a second small feature that I added to the 'Find' tab, now each system will show the number of connected systems. So if you want to find a nice system away from the travelled routes, this should help you. You can also use it for finding nearby deadend system to mine if you want. (That's actually a side effect) Creator of the-áEVE Planetary Planner and the-á EVE Ships Skills Planner |
Ideki
E.A.D Alliance Omega Vector
76
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Posted - 2013.02.22 14:55:00 -
[23] - Quote
Thanks CCP Eterne Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
76
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Posted - 2013.02.22 14:58:00 -
[24] - Quote
A new version with some new features is available.
The main changes are:
- Added current cycle display in Planet Data popup
- Added support to pre-fill Storages (Storage Facility, Launchpad)
- improvements to the Run algorithm to make it more robust and take into accounts the pre-stored Resources.
The first one is just a minor display fix and some bugs fixes in the way the Planet Data popup was working.
The second one might interest more people because now you can make plans without extractors. When you add a Storage (or edit an existing one) you will see a small icon inside the storage on the left side.
Click on it to open the Storage content (Screenshots) In that popup you will see the current list of Resources stored.
Clicking on the 'Add' button will open the 'Resource Selector' popup. In that popup you can select the Resource you want to add and it's quantity. The volume of each Resource is shown because you cannot 'overifll' any storage.
Once you have prefilled your storages, you can simply run your plan like any other plan with extractors.
I hope you will find this new feature usefull.
A usual bugs can be sent to me ingame, or posted here. Donations are always welcome to help me continue my work on the tool. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
76
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Posted - 2013.02.25 13:43:00 -
[25] - Quote
I fixed a small bug related to cache parsing. The new version has been uploaded. The archive will also now include the EVECacheParser.dll from Desmont McCallock. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
79
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Posted - 2013.03.03 13:20:00 -
[26] - Quote
I fixed several UI issues with grids not resizing properly, scrollbars not showing,... Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
81
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Posted - 2013.03.04 14:59:00 -
[27] - Quote
I added 2 small features requested by Professor Frank'n'Furter:
- The link in the 'About' popup is now clickable to open the website directly
- Starting this version the tool will now completly auto update. For any future version, after agreeing to install the latest version of the tool, the tool will automatically download the new version, close and restart with the new version.
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
83
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Posted - 2013.03.08 18:51:00 -
[28] - Quote
Hi Votan,
thanks for the info. I will look into it. Hopefully this time I will be able to solve this issue. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
83
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Posted - 2013.03.09 12:26:00 -
[29] - Quote
lol
I fell a bit behind on updating the How To. I have been working on so many version that I just forgot and got lazy about it.
I will try to update it too. (along with fix that error that people keep getting) Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
87
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Posted - 2013.03.12 16:27:00 -
[30] - Quote
Version 7.1.4 is out.
- Changed the error message to warning when the plan has some issues that can be ignored (routes with 0 product transiting,...).
Now a warning popup will appear and list all the problems in the plan. The structures with problems will be ignored when running the plan. Note: the warning will show each time you try to run a plan with problems unless you check to ignore it. (To un-ignore it, just restart the UI)
- Fixed a couple of potential exceptions
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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Ideki
E.A.D Alliance Omega Vector
87
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Posted - 2013.04.01 13:25:00 -
[31] - Quote
Version 7.1.5 is out.
I fixed a bug reported by Talos Katuma related to the cache parsing. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
88
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Posted - 2013.04.06 16:18:00 -
[32] - Quote
No I did not know about that. I have been looking at the website, but could not find out how to add my application to it. Do you know how ? Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
90
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Posted - 2013.04.12 13:14:00 -
[33] - Quote
Version 7.1.6 is out.
I fixed bugs reported by Arriaz related to prefilled storages and running the plan. Things should be ok now. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
97
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Posted - 2013.05.21 13:13:00 -
[34] - Quote
Version 7.1.7 is out.
I fixed an issue reported by zinner Antollare and ArthurDent68 regarding the 'Find' feature. Now the tool should be able to find the systems no matter the number format Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
97
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Posted - 2013.05.21 13:17:00 -
[35] - Quote
Sorry for the lack of update/support lately. My wife is soon due to deliver our twins, so with our 2 year old son running everywhere I am quite busy taking care of everything at once. Still, I am working on a major update of the tool. I have hope to be able to have it ready in a couple of month (it is THAT major). I will still try to fix bugs whenever I have time. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
101
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Posted - 2013.07.09 12:38:00 -
[36] - Quote
Version 7.1.8 is available.
Added support to show a warning when some dependencies needed by the tool are not met. Basically when the EVECacheParser dll is not in the tool folder Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
106
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Posted - 2013.08.13 12:24:00 -
[37] - Quote
Hi,
Thank you for your feedback. I will look into those issue asap. Right now I am working on a new version of the tool that I hope to finish soon (tm). I will then see what I can do to fix those issues. I also plan to incorporate the tax rate in the new version.
Kassasis Dakkstromri wrote:Hi Ideki,
I've been doing Planetary Interface since it was released, and I tried out your tool.
One of the very first things I noticed, is the volume capacity for Storage Facilities is still set to the beta/release capacity of 5000m3 - however the current storage facilities in game are at 12000m3!...
A minor detail given the tool will never show what is inside, but still relevant enough that you may want to change it.
Also, your tool does not highlight the "Doughnut Hole" between the processing of Tier 3 and Tier 4 commodities, with if left unaccounted for will cause idling of the High Tech Processor on the assembly planet. Including this discrepancy may not be relevant to what you are trying to do with your tool? But it is very often missed by less experienced pilots doing PI at Tier 4 - so just thought I would mention it.
Additionally, it would be helpful in calculating costs, to add a editable box for the Custom's Office tax rate. As an in game practical example, I set up a colony system for a 6 planet Tier 4 Advanced Commodity but forgot to check the Tax Rate for the low sec custom's offices -- it's so high that I will have to decommission the colonies in system and rebuild them else where all over again... Having this feature might go a long way to in directly remind the user to check the tax rate for the customs office of the planet that they are simulating a colony for?
On a technical side, a Installer would be a nice addition if you can swing it?
Those are just some observations you might want to consider.
Otherwise the tool seems nice for what it does.
Regards,
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
106
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Posted - 2013.08.14 20:13:00 -
[38] - Quote
I fixed the storage capacity of the Storage Facility to be 12K Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
116
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Posted - 2013.10.01 12:55:00 -
[39] - Quote
Just a quick update to keep you informed (and the thread unlocked). I am still working on the next big update of the tool. It has really progressed a lot and I hope to have it ready by the time Rubicon arrives.
I want to thanks everyone for your support and donations. That really keeps me going and improving the tool.
I hope everyone will love the next big update. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
122
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Posted - 2013.11.28 13:42:00 -
[40] - Quote
Well people, we have our answer from the mouth of the devs...
CCP Prism X wrote: WONTDO List: Planetary Interaction API - Data schema simply incompatible with API.
You can read it by yourself there New API dev post
If you want PI tools to have access to your real setup and provide more accurate results, please go there and make yourself heard. We want a PI API! Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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Ideki
E.A.D Alliance Omega Vector
123
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Posted - 2013.12.11 14:23:00 -
[41] - Quote
I know I said I would have the new version ready for Rubicon.
But I had a few things going on IRL, and I got some new ideas I wanted to also add to the new version. Long story short: I will need a little bit more time. I will try to get it out before January. But I think you will like all that I added. :) Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
188
|
Posted - 2014.01.02 13:39:00 -
[42] - Quote
Hum this is weird. First time I see that happening. I know my compiling machine is safe because I have McAfee on it, the subscription is up to date and I scan it regularly.
Ah... I see now... ok, go read this link
This is an official Norton explanation of the 'WS.Reputation.1' that was reported by your Norton on my tool. It looks like they implemented a new mechanism to be 'smart' about viruses. From what I see their algorithm is not so smart because as far as I know my tool has never been infected. At least not from my machine nor, from the Google website I post it on.
So now you have 2 possibilities. Either you trust Norton and you cannot use my tool. Or you trust me and restore the tool (I think the steps are in the link)
Meanwhile I will submit to them a White-Listing request to prevent such situation to happen again in the future. You can also submit a false-positive report yourself to help in the process. (it's in the link at the very bottom of the text. quote: 'Details of that program can be found here'. Click on 'here' and select 'Click here to report a FALSE POSITIVE detection') Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
199
|
Posted - 2014.05.06 12:25:00 -
[43] - Quote
Thanks CCP Eterne.
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.05.06 12:25:54 -
[44] - Quote
Thanks CCP Eterne.
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance Omega Vector
199
|
Posted - 2014.05.06 12:39:00 -
[45] - Quote
Version 7.1.9 is out.
Fixed an authentication issue with OS X
I am still working, albeit slowly, on the new version. So I decide to show you some 'beta' screenshot. This is still a work in progress, but it is getting there.
(For info: the sea scenery behind is my desktop background)
New Production Plan screenshot
New Planets Plan screenshot Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.05.06 12:39:25 -
[46] - Quote
Version 7.1.9 is out.
Fixed an authentication issue with OS X
I am still working, albeit slowly, on the new version. So I decide to show you some 'beta' screenshot. This is still a work in progress, but it is getting there.
(For info: the sea scenery behind is my desktop background)
New Production Plan screenshot
New Planets Plan screenshot
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance Omega Vector
199
|
Posted - 2014.05.08 18:03:00 -
[47] - Quote
Franz Krammer was kind enough to provide a tutorial on how to start the tool on OS X. If you are interested, you can read it there Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.05.08 18:03:40 -
[48] - Quote
Franz Krammer was kind enough to provide a tutorial on how to start the tool on OS X. If you are interested, you can read it there
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance Omega Vector
201
|
Posted - 2014.05.15 13:26:00 -
[49] - Quote
Woot I am getting pumped up now. I am making good progress on the new version. Got plenty of the old features in, as well as a bunch of new neat ones.
So I will share a new screenshot of the work in progress Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.05.15 13:26:27 -
[50] - Quote
Woot I am getting pumped up now. I am making good progress on the new version. Got plenty of the old features in, as well as a bunch of new neat ones.
So I will share a new screenshot of the work in progress
Creator of The EVE Planetary Planner
|
|
Ideki
E.A.D Alliance Omega Vector
201
|
Posted - 2014.05.15 15:51:00 -
[51] - Quote
While I am at it, I should probably post a list of all the new features already implemented as well as those I want to add before the release. A few of these are already visible in the 'work-in-progress' screenshots I posted.
So here we go:
Done, or in progress
- Complete graphic overhaul. Byebye gray Windows window. Here come animated transparent window. Oh yeah!
- Planets and structures are now draggable (click and hold the planet/structure icon to drag)
- Planets and structures location/status are saved/loaded
- Planets and structures are collapsible to gain space (click on the product icon to collapse/expand)
- Structures show an icon of the installed product for easier identification
- Planets show their top products in an icon
- Planets and structures try to be helpful and tell you when something is wrong. (The borders turn red and you can over the planet/structure icon for an error tooltip
- Routes now link visually from and to the structures/planets
- Planets plan is now zoomable. so if you have a lot of structures, or planets, you can zoom out to get a better idea of what is where
- If more than 1 route link 2 structures (ex: storage to factory and back), the routes will be replaced with a 'multi-route' to gain space and better visualization. The icon of the multi-route is made from 3 routes for better identification of multi-route vs single routes.
- Plans do not accept routes going from one planet to another unless the 'space-route' is going from space-allowed structure (ex: command center and spaceport). [work in progress: the existing plans are updating to the new version automatically, still a big buggy, but getting there]
- 'EVE-like' contextual menu at the bottom of the plan. The menu options will change based on what you see and what you can do. (ex: first thing to do when adding a new planet is adding a command center, so you cannot add anything else until you have a command center in the planet)
- Side menu for quick add structures.
- drag and drop in the trash bin to delete structures, routes or planets.
- Command center are now usable to transport products (previous version only used to check for CPU/Powergrid)
- Structures with storage show a list of stored products as well as volume used.
- The extractor can extract its data from a screenshot of the game. ie: in game, open your extractor, select your plan for it, press 'print screen' on your keyboard, switch to the tool, open your extractor, click on the camera button, and the tool will use the screenshot to get the data for the extractor. No more need to write them down! (I got a moment on genius when I made that one ) Works pretty well as long as the ingame extractor window is mostly visible . if the tool fail to extract the data, just make sure it is not covered, and try to move it around a little bit. (in game window transparency can be annoying sometime)
- The product data has been moved to its own window, also added the product description, and a few other things related to it.
- Tool window is resizable
- EVE News scrolling on top of the tool windows Always know what happens in the game. Woot Woot! (love the fade-in-out effect, took me a long time to get it to work properly )
- Integrating 'F1' help to most of the controls of the tool. Don't know what to do? press 'F1' and contextual help will show. (Working, but no completed. Pushed to post debug phase)
To do
- Taxes per planet
- port 'change orientation' to new version
- port 'cost' popup to new version
- port 'Planet data' popup to new version
- port 'All in one' popup to new version
- port 'save' to new version
- port 'About' popup to new version
I probably forgot a few things because I really made a lot of changes. But that's basically the scope of it. I will try to finish it all within 2 months. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.05.15 15:51:46 -
[52] - Quote
While I am at it, I should probably post a list of all the new features already implemented as well as those I want to add before the release. A few of these are already visible in the 'work-in-progress' screenshots I posted.
So here we go:
Done, or in progress
- Complete graphic overhaul. Byebye gray Windows window. Here come animated transparent window. Oh yeah!
- Planets and structures are now draggable (click and hold the planet/structure icon to drag)
- Planets and structures location/status are saved/loaded
- Planets and structures are collapsible to gain space (click on the product icon to collapse/expand)
- Structures show an icon of the installed product for easier identification
- Planets show their top products in an icon
- Planets and structures try to be helpful and tell you when something is wrong. (The borders turn red and you can over the planet/structure icon for an error tooltip
- Routes now link visually from and to the structures/planets
- Planets plan is now zoomable. so if you have a lot of structures, or planets, you can zoom out to get a better idea of what is where
- If more than 1 route link 2 structures (ex: storage to factory and back), the routes will be replaced with a 'multi-route' to gain space and better visualization. The icon of the multi-route is made from 3 routes for better identification of multi-route vs single routes.
- Plans do not accept routes going from one planet to another unless the 'space-route' is going from space-allowed structure (ex: command center and spaceport). [work in progress: the existing plans are updating to the new version automatically, still a big buggy, but getting there]
- 'EVE-like' contextual menu at the bottom of the plan. The menu options will change based on what you see and what you can do. (ex: first thing to do when adding a new planet is adding a command center, so you cannot add anything else until you have a command center in the planet)
- Side menu for quick add structures.
- drag and drop in the trash bin to delete structures, routes or planets.
- Command center are now usable to transport products (previous version only used to check for CPU/Powergrid)
- Structures with storage show a list of stored products as well as volume used.
- The extractor can extract its data from a screenshot of the game. ie: in game, open your extractor, select your plan for it, press 'print screen' on your keyboard, switch to the tool, open your extractor, click on the camera button, and the tool will use the screenshot to get the data for the extractor. No more need to write them down! (I got a moment on genius when I made that one ) Works pretty well as long as the ingame extractor window is mostly visible . if the tool fail to extract the data, just make sure it is not covered, and try to move it around a little bit. (in game window transparency can be annoying sometime)
- The product data has been moved to its own window, also added the product description, and a few other things related to it.
- Tool window is resizable
- EVE News scrolling on top of the tool windows Always know what happens in the game. Woot Woot! (love the fade-in-out effect, took me a long time to get it to work properly )
- Integrating 'F1' help to most of the controls of the tool. Don't know what to do? press 'F1' and contextual help will show. (Working, but no completed. Pushed to post debug phase)
- Ctrl-Click a structure will turn its border blue, marking it as beginning of a route, Ctrl-click another structure will attempt to create a route between the two. (shortcut to create routes)
To do
- Taxes per planet
- port 'change orientation' to new version
- port 'cost' popup to new version
- port 'Planet data' popup to new version
- port 'All in one' popup to new version
- port 'save' to new version
- port 'About' popup to new version
I probably forgot a few things because I really made a lot of changes. But that's basically the scope of it. I will try to finish it all within 2 months.
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance Omega Vector
201
|
Posted - 2014.05.15 17:16:00 -
[53] - Quote
CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything?
No, I did not know you implemented it.
The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'.
Are the endpoints listed somewhere? Because I could definitely use some. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.05.15 17:16:03 -
[54] - Quote
CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything?
No, I did not know you implemented it.
The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'.
Are the endpoints listed somewhere? Because I could definitely use some.
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance Omega Vector
201
|
Posted - 2014.05.15 17:31:00 -
[55] - Quote
CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything? No, I did not know you implemented it. The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'. Are the endpoints listed somewhere? Because I could definitely use some. https://forums.eveonline.com/default.aspx?g=posts&m=4384137#post4384137:)
Oh god! I just saw it after posting my reply. I have been asking for this for a long long time.
I love you!!
Testing it now Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.05.15 17:31:56 -
[56] - Quote
CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything? No, I did not know you implemented it. The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'. Are the endpoints listed somewhere? Because I could definitely use some. https://forums.eveonline.com/default.aspx?g=posts&m=4384137#post4384137:)
Oh god! I just saw it after posting my reply. I have been asking for this for a long long time.
I love you!!
Testing it now
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance Omega Vector
201
|
Posted - 2014.05.15 17:37:00 -
[57] - Quote
Ideki wrote:CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything? No, I did not know you implemented it. The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'. Are the endpoints listed somewhere? Because I could definitely use some. https://forums.eveonline.com/default.aspx?g=posts&m=4384137#post4384137:) Oh god! I just saw it after posting my reply. I have been asking for this for a long long time. I love you!! Testing it now
O H M Y G O D ! ! ! ! It actually works
*mind blown away by the possibilities*
Thank you so much CCP FoxFour!!! Best dev ever!! Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.05.15 17:37:20 -
[58] - Quote
Ideki wrote:CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Out of curiosity are you using the new PI endpoints on the EVE API for anything? No, I did not know you implemented it. The two previous time I asked, the first time I was slapped and told 'Never!', and the second time 'may be'. Are the endpoints listed somewhere? Because I could definitely use some. https://forums.eveonline.com/default.aspx?g=posts&m=4384137#post4384137:) Oh god! I just saw it after posting my reply. I have been asking for this for a long long time. I love you!! Testing it now
O H M Y G O D ! ! ! ! It actually works
*mind blown away by the possibilities*
Thank you so much CCP FoxFour!!! Best dev ever!!
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance Omega Vector
207
|
Posted - 2014.06.09 19:31:00 -
[59] - Quote
Still working on the new version. Crushing bugs like a steam roller. :) Got quite a lot working now, and I am pretty happy with the current state. Planets and space routes are now working properly. Still got a few bugs to fix in the Plan editor. After that the biggest part to fix will be actually PI algorithm that use the plan for computation. The space routes are one of the things I added and I know they will break the algorithm. But this should be fairly easy (I hope) to fix.
I also tried the PI API. It is still a big bugged, and CCP Fox Four promised to look at it. I might use it to load existing planets so that you do not have to put everything by hand. But I will have to support multiple characters and accounts. Still it is doable, and on my todo list. I just do not know if I will do it before or after release. I would prefer to have the tool working as it was before so people can use it sooner, than push back the release because I keep adding things to it. I will see how I progress on the current bugs fixing. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.06.09 19:31:51 -
[60] - Quote
Still working on the new version. Crushing bugs like a steam roller. :) Got quite a lot working now, and I am pretty happy with the current state. Planets and space routes are now working properly. Still got a few bugs to fix in the Plan editor. After that the biggest part to fix will be actually PI algorithm that use the plan for computation. The space routes are one of the things I added and I know they will break the algorithm. But this should be fairly easy (I hope) to fix.
I also tried the PI API. It is still a big bugged, and CCP Fox Four promised to look at it. I might use it to load existing planets so that you do not have to put everything by hand. But I will have to support multiple characters and accounts. Still it is doable, and on my todo list. I just do not know if I will do it before or after release. I would prefer to have the tool working as it was before so people can use it sooner, than push back the release because I keep adding things to it. I will see how I progress on the current bugs fixing.
Creator of The EVE Planetary Planner
|
|
Ideki
E.A.D Alliance Omega Vector
207
|
Posted - 2014.06.10 00:53:00 -
[61] - Quote
Amely Miles wrote:was wondering if the newer version could have a place to insert a corp api for instance to show where POCO's are in space and then show the possible goods to be made from the planets nearest a HQ that the user sets ...for instance .... i want POS fuel, program shows nearest planets owned to your corp HQ being able to create POS fuel.
For Pos Fuel nearest r HQ, you will need the following planets Bacaraat V, Clowns smile VII, checkers II
Hum, this is stretching a bit the goals I set for the tool. I intend to use the PI API so that people can put their characters in them to fill the planets, and monitor the current status of the production.
With the current version you can use the 'Production Plan' to see what you need for the fuel. Then with the 'Find' you can center on the POCO system and see what planets you need are nearby. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.06.10 00:53:06 -
[62] - Quote
Amely Miles wrote:was wondering if the newer version could have a place to insert a corp api for instance to show where POCO's are in space and then show the possible goods to be made from the planets nearest a HQ that the user sets ...for instance .... i want POS fuel, program shows nearest planets owned to your corp HQ being able to create POS fuel.
For Pos Fuel nearest r HQ, you will need the following planets Bacaraat V, Clowns smile VII, checkers II
Hum, this is stretching a bit the goals I set for the tool. I intend to use the PI API so that people can put their characters in them to fill the planets, and monitor the current status of the production.
With the current version you can use the 'Production Plan' to see what you need for the fuel. Then with the 'Find' you can center on the POCO system and see what planets you need are nearby.
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance Omega Vector
207
|
Posted - 2014.07.10 18:51:00 -
[63] - Quote
I need to go on hiatus for a couple of weeks to work on another project. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
208
|
Posted - 2014.07.10 18:51:52 -
[64] - Quote
I need to go on hiatus for a couple of weeks to work on another project.
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
208
|
Posted - 2016.06.15 17:42:53 -
[65] - Quote
CCP Phantom wrote:This thread has been unlocked as per OP request.
Thanks CCP Phantom for your help.
And we are back! Just a quick update for now about the status of the new version:
- Integrated all Citadel related recipes. That some huge recipe trees...
- Full API integration. Just put your key and validation code, press a button and you have access to all your planets and setups. Only problem: the current version of the API does not provide the number of heads of product installed in the extractors.
- Screenshot parsing. WTH is that? Easy, while viewing your planet, open an extractor, press the Print Screen button on your keyboard, switch back to the tool and press the Screenshot parser button and it will load the data for the Extractor. Including: Material name, number of heads, duration of the plan, quantity extracted. I am actually quite proud of that one because it works very well. At least for me. I still expect some of you to find ways to break it
- Need to fix the loading/Interaction of plans. Got some severe issues there.
- Fixed some issues related to Cache Parsing. Now we can load planets Scan values again from the cache again.
Unfortunately, I am still overly busy with other things IRL, so development is not going as fast as I would like, but still making progress. I just cannot give any ETA.
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
209
|
Posted - 2016.06.15 19:44:23 -
[66] - Quote
Regarding the Citadel components, and other PI components in general, I was thinking of having a slider to be able to filter out product below and above set levels. For example: You want to produce Broadcast Node, but only from LVL3 stuff (meaning that you buy the level 3 stuff). You might not want to see the full breakdown to level 1. I came around this idea because of the Citadels recipes, they take so much stuff to build that the tree is getting crazy big. Ex: Keepstar, take a look at this (New UI eye candy included... ). Look at the size of the scrollbar on the right side and the bottom one... I think the slider would make it more manageable. I already do it for the Planets plan anyway.
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
212
|
Posted - 2016.06.21 20:48:20 -
[67] - Quote
Some good news, I was able to squash the severe issues the new version had when loading plans. The controls now behave properly, and that makes me very happy. It looks like it might take me less time than I thought to finish this new version. Woot!
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
214
|
Posted - 2016.07.04 13:01:06 -
[68] - Quote
Status report:
I fixed several issues in loading the new plans format, handling the new controls for the plans so they react properly to user interaction.
I also rewrote the screenshot parsing mechanism. Replaced it with something that is very close to a neural network.
It's looking good so far just need to test it a bit more on different planet types.
Overall some good progress. :)
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
229
|
Posted - 2016.11.15 20:16:14 -
[69] - Quote
CCP Leeloo wrote:Thread has been unlocked Thank you so much CCP Leeloo. Is Korben around?
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
229
|
Posted - 2016.11.15 20:17:03 -
[70] - Quote
Quick status update:
IRL is overloaded. Too much work during day, during night, and kids to entertain the weekend...
But do not despair, even with all that I am still working on the tool. I am currently reworking part of the Image Analysis algorithm to provide better result. How better? Well let's say that the previous version achieved 40~70% correct data extraction. The new one is 80~90%.
When I get happy with it, I still have a bunch of bugs to fix. Hopefully I will have a beta version available before the holidays. So you can spend you xmas vacation breaking it, and me not repairing it until I recover in the first week of 2017.
Creator of The EVE Planetary Planner
|
|
Ideki
E.A.D Alliance
229
|
Posted - 2016.11.23 16:13:45 -
[71] - Quote
Just to let people know that I am switching to Alpha type account. Lately finances are not doing great. Hopefully I will still have access to the forum to post updates.
I am still working on the image parsing. Progressing well, I should have it completed by the end of the week I think. Then onto bug fixing. After that I should be able to release a beta version of the new UI.
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
231
|
Posted - 2016.11.30 14:10:32 -
[72] - Quote
I fixed all the problems I could find in the image analyzer algorithm! Now I can move on with bug fixing. Yeah!
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
232
|
Posted - 2016.12.24 14:21:20 -
[73] - Quote
I deliver what I promised.
The new redesigned tool is now available as an Alpha version.
Notes:
- a lot of features are not working (ex: running a plan, or reordering structures on a plan by the button)
- I started integrating a help file, but it is far from done. But most all controls have tooltips, so just hover them.
New version is available here-á(EVEPlanetaryPlanner2.zip).
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
232
|
Posted - 2016.12.24 14:55:26 -
[74] - Quote
Just a couple of tips to help you until I put in place a tutorial (soon (tm))
In the plan editor
- if you want to open/close a structure/planet click on the product icon associated to it
- if you want to move a structure/planet click and hold the structure/planet icon
- If you want test the screenshot parser, in game open the extractor you want to export and take a screenshot. Then switch back to the tool and press the camera icon in the extractor you want to import. I everything worked fine the data will be filled automatically. Always double check the values just in case...
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
232
|
Posted - 2016.12.27 16:37:20 -
[75] - Quote
Stuu Reborn wrote:you know the link does not work ?
What do you mean ?
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
232
|
Posted - 2016.12.27 22:45:07 -
[76] - Quote
Oh wow. Ok, I will go check what happened
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
232
|
Posted - 2016.12.27 22:46:25 -
[77] - Quote
Well it looks like Google Sites changed their policies and might not authorize direct links from their sites anymore. I filed an appeal, so we have to wait a few days to see what happens with it. Bummer...
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
232
|
Posted - 2017.01.18 02:24:56 -
[78] - Quote
Quick update: Google is not customer friendly. They will never tell you why they disabled your site... So I am in the process of re-creating the website somewhere else. It might take me a bit of time because I am busy over the head at the moment. But I am working on it.
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
232
|
Posted - 2017.01.25 13:56:12 -
[79] - Quote
Kinda good news. The website is available.
All I had to do was remove the redesigned version zip file.
No explanations from Google as to why they refused the new one...
So for now the Alpha is not available. I am still working on the website to migrate it somewhere else in order to have the new version available.
Creator of The EVE Planetary Planner
|
Ideki
E.A.D Alliance
233
|
Posted - 2017.01.26 21:17:48 -
[80] - Quote
Zetsubou Gakusei wrote:Looking forward to trying the new version, in the meantime can't you upload it to dropbox or google drive?
I could, but I prefer to have it on the website. I am actually done with the rebuild of the website. I just need to sort out the hosting. Might have it up and running in the next few days.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
235
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Posted - 2017.01.27 14:34:23 -
[81] - Quote
There we go.
You want the Alpha version? Yeah!!!
Well good news for you, the EVE Planetary Planner has his own domain now. So go take a look
The News page is not working properly at the moment because I am fixing the script for it. But I am guessing that's not why you would go there anyway.
So have fun and be gentle with the Alpha. She is shy and fragile.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
235
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Posted - 2017.01.27 18:12:22 -
[82] - Quote
Kiddoomer wrote:Awesome you're still working on this a great tool for me to planify my factory planets. But when I tried to launch the alpha, I got this message : " Error Failed to load. The property Set ' EvePlanetaryPlanner.Border.BlockSSize ' raised an exception. " Seems to be just a upper case letter instead of a lower case one.
Thanks for trying the Alpha
Ok, I'll look at it tonight.
Meanwhile I figured out the issue with the News and started to upload older news. Might take me a few days to get them all back.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
236
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Posted - 2017.02.05 13:52:21 -
[83] - Quote
Entdeckerin Diana wrote:Ich habe auch den Fehler Failed to load. Beim Festlegen der Eigenschaft "EVEPlanetaryPlanner.Border.BlocksSize2" wurde eine Ausnahme ausgel+¦st.
Again ? Damn, I thought I had it fixed by now. K, I'll take a look again. I just can't figure out why it does that because I cannot even reproduce it on my machine :(
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
236
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Posted - 2017.02.06 01:36:45 -
[84] - Quote
Entdeckerin Diana wrote:Ideki wrote:Entdeckerin Diana wrote:Ich habe auch den Fehler Failed to load. Beim Festlegen der Eigenschaft "EVEPlanetaryPlanner.Border.BlocksSize2" wurde eine Ausnahme ausgel+¦st. Again ? Damn, I thought I had it fixed by now. K, I'll take a look again. I just can't figure out why it does that because I cannot even reproduce it on my machine :( Der Fehler ist auf die Grafig Einstellungen zur++ck zuf++hren. In der Program Datei die Border Einstellungen f++r das Fenster endern. Da die Grafigkarten die darstellung des Fensters anders behandeln.
Forgive me, but I do not speak German, could you please post that in English ? Or someone else translate ?
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
236
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Posted - 2017.02.06 14:24:52 -
[85] - Quote
I have uploaded a new version with what I hope will fix that issue.
Please download it, try it and tell me if it fixed the issue this time.
Note: for now the auto update is disabled for the Alpha version, so each time you will have to download manually. I plan to add support for it soon, but got more urgent issues to work on.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
237
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Posted - 2017.02.07 14:13:20 -
[86] - Quote
I have uploaded a new version of the Alpha that will hopefully resolved the problem with the BlockSize -á I also added autoupdate support for the Alpha so you do not have to go download it manually each time. You can get the new version here.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
237
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Posted - 2017.02.07 16:33:40 -
[87] - Quote
Thanks for the report, I just uploaded a new version that might fix the issue. For some reason I do not have it happening on my system. So I am very grateful that you help me debug this issue.
I also fixed an issue with saving the routes and the command center type.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
237
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Posted - 2017.02.07 19:57:28 -
[88] - Quote
Serhey Kvaich wrote:Ideki wrote:Thanks for the report, I just uploaded a new version that might fix the issue. For some reason I do not have it happening on my system. So I am very grateful that you help me debug this issue.
I also fixed an issue with saving the routes and the command center type. Failed to load. The destination call generated an exception. in System.RuntimeTypeHandle.CreateInstance (RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean & canBeCached, RuntimeMethodHandleInternal & ctor, Boolean & bNeedSecurityCheck) in System.RuntimeType.CreateInstanceSlow (Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark & stackMark) in System.Activator.CreateInstance [T] () in EVEPlanetaryPlanner.MainWindow..ctor ()
Yeah I am having troubles with wpf. I do not even understand why the tool is working on my computer, or even my wife's computer, but nowhere else... It will take me some time to figure it out, but I will get to it, I have some leads already.
Sorry for the delay.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
237
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Posted - 2017.02.08 15:23:32 -
[89] - Quote
Version 8.0.0.10 is up
I finally fixed the problem with the BlockSize. I have also fixed the following issues:
- Added support to force a reorder of the structures on a planet
- Fixed an issue with adding a route on a planet that would show the wrong 'from' planet
- Fixed support for the Alpha autoupdate that kept triggering at load time
- Fixed an issue with an infinite UI update loop
- Fixed an issue with initial position of planets and controls
- Fixed an issue with scrollbars not showing when they should
-á Known issues:
- Tool crash when accessing the Notifications tab
- Exception shown when trying to add a planet
Remember that this is an Alpha version, so except bugs and crash.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
238
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Posted - 2017.02.09 15:06:52 -
[90] - Quote
Version 8.0.0.14 is out
- Added new options in the 'Tool' tab to control the transparency of the background as well as the Speed of the News ticker at the top. Those values are persisted between sessions
- I fixed the issue with the autoupdater. From now on, the Alpha will auto update properly to the latest version on startup
- I added support for the tool to check the installed version of the .Net Framework. The error reported by yutsaku looks like an incompatible .Net version.
- I added a Maximize button for those that want full screen.
In case anyone wonders why I am not fixing bugs, I am actually working on the bugs, but they are kinda hard to reproduce on my machine. I think the biggest one (crash on Notification tab) might actually be caused by regional settings. So I am going to have to change a few things on my machine to try that, and right now I cannot. Maybe this weekend. That's why I am fixing minor things left and right meanwhile.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
238
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Posted - 2017.02.10 04:41:03 -
[91] - Quote
Uploaded 8.0.0.16.
Fixed a couple of issues:
- Fixed Border loading with Regional settings
- Prevented ProductData window from opening automatically all the time (It will re-open only if it was open when the tool is being closed)
- Handled potential null exception
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
238
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Posted - 2017.02.10 14:32:58 -
[92] - Quote
Version 8.0.0.17 is out.
I fixed several issues related to Regional Settings. Borders should properly work now, as well as loading data. Try again things that caused crashes and tell me if they are ok. I am wondering if I have to fix the API data with regional settings too. I will check that next.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
238
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Posted - 2017.02.20 13:27:36 -
[93] - Quote
Sorry for the lack of news, I need to take a small break from working on the tool as something urgent came up. Nothing bad, so don't worry. Hopefully I should resume development on this project soon.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
239
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Posted - 2017.05.15 15:28:56 -
[94] - Quote
Long time no write. I do apologize for the long pause. Things happened IRL that impact my life and my family a lot (nothing bad)
But, I am now considering coming back to EVE on a more permanent basis. Which means I would most probably spend a few evening per week on the tool when not flying.
To this end, I am prospecting for a corp to do fun stuff. I am not much into pvp More of a miner, mission, pve content. But that does not mean I am not open to pvp either.
I do prefer high-sec, if possible, because I would not like to be stuck with all my stuff in low/null-sec if things go sour. I play EVE for fun, not to get stuck in a station waiting for a storm to pass (which happened to me in the past when my corp was under war and we had to hide because we could not fight back...)
Personally, I am a friendly player, I can use voice chat if needed. I do not back from a fight if I am pushed to it. And I do not hesitate to help my friends in need. In another game I was given the title of Berserker Bard (because reasons )
If you are a pirate/warring corp (spending most of your time at war) do not waste your time on me. Just a friendly advice.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
239
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Posted - 2017.05.19 01:59:51 -
[95] - Quote
Version 8.0.0.18 is out.
- I have made a potential fix to the issue with the border some people have. Keep me posted on the result please
- I have also fixed an issue with the Suggested not showing the proper settings for the raw resources.
- Lastly I have added a small but useful feature to the cache data in the Tools tab. You can now specify a system to get the prices from.
The idea is that you open the game, open each of your planets, then check the market price for each of the PI commodities (you need the list of sell/buy orders, not just the generic view). Then you go refresh the cached data in the tool. After that if you use the suggester for your cached planets, you should get a proper evaluation of what would be the most profitable to produce on your planet.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
240
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Posted - 2017.06.03 12:51:21 -
[96] - Quote
Status update:
Completed:
- ESI API support to load market data.
- Centralized the region/system settings for the market data so that it is less confusing as where to set it up.
In progress:
- Speed up ESI API market data loading. (Right now it takes 1~2 minutes to load because of the number of products to check. (It's loading in parallel to the UI to not lock it so you can continue to use the UI while it is loading the data). I have a couple of ideas on how to speed this up, just need to get to it.
- Extracting the products images from the tool and put them in a separate folder/library. This should reduce the size of the tool in itself, and also allow you to add you own product to the tool (ex: ships,...) along with their icons (you can get them from the resources files CPP graciously provides)
I hope to have those 2 items completed either tomorrow or next weekend. After that I will take a look at a couple of bugs I noticed while playing with the tool.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
240
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Posted - 2017.06.04 13:50:44 -
[97] - Quote
Alpha 8.0.0.19 is now available.
- ESI API speedup. Now it takes about 10-13 seconds to load the market sell/buy order for all the items
- Added support to download the images library on demand
You can download it directly from here.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
240
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Posted - 2017.06.10 12:28:13 -
[98] - Quote
Alpha version 8.0.0.20 is out
- Fixed saving position/size when closing the tool while in full screen
- Prevented resizing while in fullscreen
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
240
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Posted - 2017.06.21 12:40:28 -
[99] - Quote
I am moving the topic to the new EVE Online forums, from now on, please post your comments/bugs/suggestions there
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
240
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Posted - 2017.06.24 14:44:45 -
[100] - Quote
I found the issue with loading/expanding some planets.
First there was a typo in the way I handle High-Tech Facilities. It is actually High-Tech with a dash... So that is fixed.
Second, there is an issue with ordering the structures in the case of planets that are only transforming products, not producing them (no extractors). This one is a bit harder to fix because of what I am trying to achieve visually. I am working on it and I hope to have it fixed tomorrow.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
240
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Posted - 2017.06.25 20:26:58 -
[101] - Quote
Version 8.0.0.21 is available
- Fixed typo in High-Tech production plant
- Fixed showing planets without extractors
- Add try/catch for potential exception
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
240
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Posted - 2017.07.06 03:04:28 -
[102] - Quote
Entdeckerin Diana wrote:So viel Arbeit und keiner Sagt mal danke. Gro+ƒes Danke f++r deine Tolle Arbeit Knuddel
Hurray for Google Translate!
You are very welcomed
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
240
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Posted - 2017.07.28 10:43:42 -
[103] - Quote
I have a new version coming out probably this weekend. I made some improvements to calculating cost/profit.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
240
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Posted - 2017.07.30 13:04:44 -
[104] - Quote
I uploaded a new version of the redesign. I have improved the way profit is calculated when you decide to produce/buy parts of the production chain. Now when you select 'Buy', anything behind it will be hidden from the tree to make it clear that you are not buying that. And in the Product Data window, the change on the Average Profit is immediately updated. (You need to fetch the region prices first by configuring the Prices settings Tools tab) Check below the screenshot to see the difference.
Producing
Buying
Creator of The EVE Planetary Planner
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