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Darth Ira
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Posted - 2008.02.16 19:59:00 -
[1]
With the implementation of Drone Bandwidth, it seems a waste to have the Drone skill limit your usable drone amount to 5. The bandwidth will allow CCP to limit and control the amount of drones a ship can launch, up to a max of 5 if you had drones 5. However, why not change the drones skill to allow control of up to 2 drones per skill level.
Now before the flames begin, with bandwidth, the drones are still limited. You won't run into cruisers launching 5 heavy drones. Instead, the pilot of an Arbitrator could, for example, launch 10 light drones, 5 medium drones, or 3 heavy drones. This would turn a so called "dedicated drone boat" into an actual mini "carrier" if the skills were used right. 10 light t2 drones wouldn't over balance against say, a thorax with t2 blasters. However, it would give those of us that like the idea of drones as a primary weapon the versatility of choosing what and how many drones to launch.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.16 20:07:00 -
[2]
So.. a carrier would be able to launch about 45 drones then?
I think mabey that would be bad for the lag. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. The Dawn of Darkness
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Posted - 2008.02.16 20:19:00 -
[3]
Well the amount of Drones in Space was reduced for a reason, to reduce lag mostly. Also 10 Light Drones are far harder to kill, make more damage and are faster than 5 Med Drones. The same with 10 Meds vs 5 Heavy Drones. Also 20 Heavy T2 Drones > 10 Fighters(faster, cheaper, better against smaller Targets). ---- Nerf Tank - Boost Gank!
Originally by: Jonny JoJo
425 II In PVE? Surely hybrid users use Blaster in PvE.
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Lord Evangelian
Gallente LEAP Corp
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Posted - 2008.02.16 20:28:00 -
[4]
Edited by: Lord Evangelian on 16/02/2008 20:28:17
Originally by: Alski So.. a carrier would be able to launch about 45 drones then?
I think mabey that would be bad for the lag.
If your basing that on drone bandwidth you would find that its closer to: -
Thanatos (375 Mbit/sec) 75 Light drones
Not what my friend was suguesting...
I think hes talking about making drone cruisers like mini Cariers with the ability to use 10 light drones. Its kinda like the Ishkur using 5 light when other AF can only use 1 if any. There is nothing making drone cruisers actual drone cruisers apart from extra damage bonus to drones...
Vexor for an example can use 5 drones...and has less space for guns in comparison to a thorax. There is nothing making it a drone cruiser...With this suggestion, it can use 10 light drones making it a drone specialized ship. This also gets rig of the 5 x Ogre II problem as the bandwidth disallows it. --------------------
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Darth Ira
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Posted - 2008.02.16 20:29:00 -
[5]
So then why not make it a bonus to each ship? The purpose of my suggestion, was that so called "Drone boats" can only launch a max of 5 drones, when they are supposed to be specialized for drones. Why not give the Arbitrator, or the Vexor a bonus to drone numbers?
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Korizan
Oort Cloud Industries
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Posted - 2008.02.16 20:30:00 -
[6]
It would be nice but don't count on it.
And in regards to bandwidth being a nerf. Yes it was a balancing option but nerf ?
Try playing with assist option on drones, you will be surprised what you can actually do with drones now.
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Lord Evangelian
Gallente LEAP Corp
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Posted - 2008.02.16 20:39:00 -
[7]
Originally by: Korizan Try playing with assist option on drones, you will be surprised what you can actually do with drones now.
Yes this was awsome....I was in a misison with friends and they gave me there drons...I have 15 Hobgoblin II at my disposal lol :) --------------------
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Haurian Commando
Gallente Cursed Souls Axiom Empire
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Posted - 2008.02.16 20:58:00 -
[8]
Originally by: Darth Ira an Arbitrator could, for example, launch 10 light drones, 5 medium drones, or 3 heavy drones.
50 bandwith = 2 heavy drones --- My Mod autograph collection. Mods, please sign here! --- Please transfer the agreed amount to my Swiss bank account - Mitnal |
Kyoto Luyi
MX3 Development Zzz
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Posted - 2008.02.16 22:32:00 -
[9]
So... because of lag (particularly at gate camps) they reduced the number of drones we could control down to 5, and now you suggest they put it back up again?
They totally reworked the drone skills at the time too - gave us lots of new ones to learn - therefore it's hardly in need of an overhaul.
Increase the number of drones again? Errm... no thanks.
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Darth Ira
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Posted - 2008.02.17 00:16:00 -
[10]
Lots of new skills, yes, but for a specific drone boat (which is what my suggestion is for) there isn't much bonus for the trade off. My Arbitrator as TWO turret slots, and one missile slot. It's a drone boat, and I like using drones. However, since it's specifically designed as a drone boat, why should it be limited to 5 drones, JUST like a thorax or another "non drone specific" boat.
As for gate camps.. My suggestion is targeted at specific ships. If you wanted to gate camp with a bunch of Arbitrators, be my guest. A few long range missiles and the camp would be gone fast enough.
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Barbens
Black Lotus Foundation Atlas Alliance
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Posted - 2008.02.17 00:18:00 -
[11]
The skill drone interfacing used to give +1 drone controlled per level. Ships like the Domi and Vexor got a +1 drone controlled per level, making them able to control 15 drones at a time. CCP did not like that (lag), thus the current only 5 possible, except for carriers. To make up for it they implemented 20% to damage per level instead of +1. Long story short, your fighting a for a lost cause.
BaRbEnS
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Zanon Xiu
EnTech Brutally Clever Empire
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Posted - 2008.02.17 01:05:00 -
[12]
it may be obious you have never been in a large fleet vs fleet fight. once ships start releasing the drones, **** hits the fan and its starts lagging like hell, now thats with 80 ships out there, now imagine 80 more ships jumping in and more drones comming out.
ccp did a good job with the drones as they are now, long ago (3 years or more) a vexor could toss out 15 drones. imagine 20 vexors. to much lag.
its all about the lag.
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Sikozu Prioris
Suns Of Korhal deadspace society
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Posted - 2008.02.17 03:53:00 -
[13]
Originally by: The Djego Well the amount of Drones in Space was reduced for a reason, to reduce lag mostly. Also 10 Light Drones are far harder to kill, make more damage and are faster than 5 Med Drones. The same with 10 Meds vs 5 Heavy Drones. Also 20 Heavy T2 Drones > 10 Fighters(faster, cheaper, better against smaller Targets).
LOL, please actually fly a carrier before making a completely wrong argument. Fighters are faster than heavy drones (twice as fast). Fighters have much more hp than heavy drones (around 3 times as much). Also fighters are much better against small targets. Heavy drones may hit more, but in reality actually using fighters they are better.
Lol |
Marlona Sky
Caldari D00M. Triumvirate.
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Posted - 2008.02.17 11:19:00 -
[14]
Now if they would only have the support skills for drones affect fighters. Now that would be nice.
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Kelron Queldine
Infinitus Odium The Church.
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Posted - 2008.02.17 12:13:00 -
[15]
Originally by: Lord Evangelian Edited by: Lord Evangelian on 16/02/2008 20:28:17
Originally by: Alski So.. a carrier would be able to launch about 45 drones then?
I think mabey that would be bad for the lag.
If your basing that on drone bandwidth you would find that its closer to: -
Thanatos (375 Mbit/sec) 75 Light drones
The OP did suggest changing the drone skill to 2 drones per level rather than 1, so carriers and any other ship would still be limited to 10 drones (without drone control units). Despite that, I don't agree with the suggestion. Drone numbers were lowered to reduce lag, and 10 light drones would be considerably more effective than 5 med drones.
I hate signatures with no distinct break from the body of the post. |
Franga
NQX Innovations
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Posted - 2008.02.17 12:18:00 -
[16]
WTB - knowledge of the 'ideas and developments forum'. Guys - this is to do with game mechanics and game changes/tweaks. It's not freakin' general discussion!
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |
Kyoto Luyi
MX3 Development Zzz
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Posted - 2008.02.17 12:33:00 -
[17]
Originally by: Darth Ira As for gate camps.. My suggestion is targeted at specific ships. If you wanted to gate camp with a bunch of Arbitrators, be my guest. A few long range missiles and the camp would be gone fast enough.
You never jumped into a gate camp through a gate back then did you? No... thought not...
Clue: By the time you loaded in all the drones, and stopped lagging out, you'd been podded... Had little to do with the drone capabilities.
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Vivitari
Amarr
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Posted - 2008.02.17 14:13:00 -
[18]
Drones are probably the most balanced thing in eve currently. Spend less time thinking numbers more time thinking AI, k? EVE: The Vivitari Story - A Blog by Nobody in EVE Online |
Auron Shadowbane
Pelennor Swarm
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Posted - 2008.02.17 15:02:00 -
[19]
Originally by: Vivitari Drones are probably the most balanced thing in eve currently. Spend less time thinking numbers more time thinking AI, k?
/signed
but ai has improved a bit over time
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Darth Ira
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Posted - 2008.02.18 18:34:00 -
[20]
I suppose then, a more correct presentation of my suggestion would be this: For Frigates, Cruisers, BC, and BS specifically built as "Drone boats", limiting them to the same amount of drones as any other ship seems wrong.
Perhaps a modification to the ships that would allow high drone skill pilots to handle more drones ONLY WHILE IN A DRONE SHIP?
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Gimpb
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Posted - 2008.02.18 20:02:00 -
[21]
Edited by: Gimpb on 18/02/2008 20:04:40 I must say, the one thing that really gets me about drones atm is the slew of problems they have moving fast in high speed situations. What gets me the most, I think, is I've noticed my drones tend to have an orbit velocity that makes for a radial speed higher than their tracking... that is, they can't hit small still (webbed) targets. So I find that their accuracy is much better if I don't web small stuff orbiting me, which makes little sense to me.
To me, the situation with drones seems to work really well up until battleships. Until then, in most cases, the drone boats have a considerable advantage in bandwidth and and overall drone damage.
Once things get up to BSs though, it seems like things start to even out with gallente just having a little more than the other races. The dominix certainly has an advantage in drones, but the other gallente BSs seem simmilar to most other races ships where up until BSs, gallente in general had way more drones than other races. Don't get me wrong though, I'm not saying gallente BSs should get more drones just because... I recognize that could unballance things in and of itself. It does seem like the flavor is a bit lost though.
What might be cool is a T2 BS sized fighter carrier that could use maybe 3 fighters for example. I really don't know that much about fighters, but it seems like it could be a nice strong T2 drone boat that wouldn't create huge lag or be over the top balance wise.
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Kelron Queldine
Infinitus Odium The Church.
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Posted - 2008.02.18 20:19:00 -
[22]
Originally by: Darth Ira I suppose then, a more correct presentation of my suggestion would be this: For Frigates, Cruisers, BC, and BS specifically built as "Drone boats", limiting them to the same amount of drones as any other ship seems wrong.
Perhaps a modification to the ships that would allow high drone skill pilots to handle more drones ONLY WHILE IN A DRONE SHIP?
Have you noticed how the drone boats get a bigger drone bay, allowing them to carry spare drones and different varieties of drones? And how most of them get 50% bonus to drone damage and HP? That's what makes them drone ships, they don't need to field extra drones as well.
I hate signatures with no distinct break from the body of the post. |
vostok
Minmatar Suns Of Korhal deadspace society
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Posted - 2008.02.19 08:20:00 -
[23]
Edited by: vostok on 19/02/2008 08:21:58
Originally by: Korizan It would be nice but don't count on it.
And in regards to bandwidth being a nerf. Yes it was a balancing option but nerf ?
Try playing with assist option on drones, you will be surprised what you can actually do with drones now.
my personal opinion of drones is that they still have a hell of a lot of bugs, a lot of the time they will go and fight whatever anyway (this is less of a problem) fighters now have to be told to attack EVERY TARGET! even when set to aggressive and the commands to fighters lag like hell all the time, even when nothing else is lagging.
next bandwidth was a hell of a nerf, name one ship that got better through it...
vexor? - slightly increased drone bay arbitrator - nerfed 33% for damage ishkur - nerfed
my main problem with it was the fact that it balanced nothing, they said they would give other ships the ability to carry more drones, but they didn't, Armageddon, megathron could have done with a little more space, dear god the imicus, most useless frigate ever?! maybe made useful?! course not.
i seriously am interested though, i would love for you to show me that it wasn't in fact a stealth nerf and that a lot of ships i have happily ignored have gotten better like ccp said they would instead of nerfing the myrm and Eos.
ohh and the Eos... i could start a whole new thread on that... nerf its guns and drones will they... (lots of rant left here) anybody who says it was ''balanced'' can please prepare to be eaten, a plum sauce would be nice today me thinks
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