Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Darian Edalth
Minmatar Metal Mammoth Industrial
|
Posted - 2008.02.19 00:30:00 -
[1]
Proposal for a new Capital Ship Class: Fleet Dreadnoughts.
Let us start by taking a look at the current capital ships in eve. We have the following, all of which have their nitchÆs and various tasks for which they do well.
ò Dreadnoughts
These massive beasts serve one use only. They are designed to utterly destroy stations, POSÆs and other capital ships which have been locked down. Barring a few creative people who attempt to use these for fleet engagements against sub-capital ships; I am sure many of you will agree that a dreadnought does not do well in these situations. Without the fortification of siege mode and/or support, a dreadnought will easily fall prey to a well organized fleet or group.
òCarriers (Small)
These monsters originally where uses as front line support and fighter deployment units and for this they did well. They are able to strip most battleships within moments and lay a devastating amount of fire down on large/slow ships. Still they have trouble with smaller craft. Now they are triage ships, made to support fleets with repairs and boosters, frankly I am glad to see this. But my personal feelings aside most people will agree that Carrier do well in this role, mostly from POSÆs and Safespots, But occasionally on the front line.
òTitans
The big momma, the end all/be all of fleet battles. These monsters are able to deliver devastating blows to fleets with their doomsday weapons and are able to field some impressive groups themselves via clone bays and ships stored in their hangers. Not to mention they also use capital class weapons and are able to go toe to toe with most carriers and occasionally a dreadnought (with support of course). They serve as flag ships. The command vessels, grand and majestic they need little help.
Now what I am putting out there for consideration would be the following. Another class of Dreadnought, much like the carrier has the mothership, this will be the sobering Yin the Dreadnoughts massive Yang (ha ha, yea yea) and will help with turning these 300+ mob/lag fest fleet battles into something more interesting.
The massive battleships of old not only had the ability to slug it out with their oceangoing counterparts with their sizeable main guns but they also had the ability to wage defense on smaller craft we well with a number of smaller, faster cannons capable of dealing point defense against fighters and light craft. These ships where, in essence, less like vessels we think of and more like semi-mobile weapons platforms.
<more> - Darian Edalth, CEO.
"Miklos Atreides > anyone have a good taranis fit that doesn't involve buying a crow?" |
Darian Edalth
Minmatar Metal Mammoth Industrial
|
Posted - 2008.02.19 00:34:00 -
[2]
The new class of dreadnought, name to be picked later, would be essentially this. It would be able to turn the tides on smaller fleet battles by bringing itÆs impressive array of guns to bear on smaller fleet ships, helping set up point defenses and securing areas. It would be able to resist damage as well as the standard dreadnought but would have little use against anything bigger then a battleship due to itÆs specialized role.
Pros. òMany large (bs) class weapons of racial style. òTracking bonus while in siege mode. òDefense bonus as well, similar to current dreadnought. òLarge ammo and drone capability (as fitting for race)
Cons. òLimited range of weaponry (up to discussion/ideas). òLimited damage against POS/Cap ships. òShort Jump range òHigh skill requirements
How I envision this idea is something like this.
Highslots: 8 (8 Turrets or Launchers or a mix)
Midslots: Vary by race, Caldari would have more, Amarr and gallente Less, Matari a mix like always.
Lowslots: See Midslots.
Cargo bay would be comparable to the current dreadnoughts on the market, no fuel bay or such.
Why a new class?
As it stands most (or all) of the current capitals ships are meant to deal with capital ships or other large structures. Yes, I am aware some people have gotten creative and that is the beauty of eve. What we currently have is massive mobs and fleet battles going on which are creating lag and all kinds of slow downs on the servers. This role would enable a capital ship pilot to have a option of using something that can actually have a effect on the outcome of a fleet battle other then targeting a POS, hitting F1-F4 and going to get a soda/snack.
I believe it would cut down on fleet sizes and enable a new dynamic in these battles by giving a group the option of having something to combat the mob. I would like to now open the floor to discussion, this is merely something IÆve been kicking around in my head for some time and IÆd like to see what others feel about it.
LetÆs keep is constructive people, flames will be redirected to \dev\null - Darian Edalth, CEO.
"Miklos Atreides > anyone have a good taranis fit that doesn't involve buying a crow?" |
d3vo
Amarr The Core Doctrine Covenant of Prophecy
|
Posted - 2008.02.19 03:55:00 -
[3]
Don't think there are enough players who can fly capital ships makes it worth creating.
|
Darian Edalth
Minmatar Metal Mammoth Industrial
|
Posted - 2008.02.19 06:34:00 -
[4]
Originally by: d3vo Don't think there are enough players who can fly capital ships makes it worth creating.
With the amount of carrier and dreads I've been seeing of late in low-sec and 0.0 .. I am not sure about that. :)
- Darian Edalth, CEO.
"Miklos Atreides > anyone have a good taranis fit that doesn't involve buying a crow?" |
CompMage
Caldari Metal Mammoth Industrial
|
Posted - 2008.02.19 06:53:00 -
[5]
The problem of something like that is the new T2 battleships almost fill that roll as long as they have a good deal of logistcal support.
And on that note a capital class ship locking a smaller ship say a crusiser class would take a long time unless you fit it for that task.
This ship or class of ship you are thinking about would be like the diffrince between a Carrier and a Mothership. A tatical front line capital support ship.
Could be fun.
|
brainball
GoonFleet GoonSwarm
|
Posted - 2008.02.19 11:14:00 -
[6]
Basically what you are proposing is a dreadnought with close combat weapons. Thats already possible for example a moros with blasters, the only downside is that ofcourse tracking aint that good and a dreadnought doesnt really lock that fast. The only reason people would use the short range weapons is in cap to cap fights and even then rarely. Mostly because the short range severely reduces the ships usability if the enemy decides its all of the sudden warping in on you at longer range.
I doubt anyone is going to risk a 1.5b+ ship for large gang work, for those occasions a cheaper battleship is what you want. Especially considering the high number of ship losses associated with fleet combat.
Plus if the "pocket" dread goes into siege it will never be out before the fight is over essentially making sure that its dead if you don't win the battle.
|
Darian Edalth
Minmatar Metal Mammoth Industrial
|
Posted - 2008.02.19 23:35:00 -
[7]
Originally by: CompMage The problem of something like that is the new T2 battleships almost fill that roll as long as they have a good deal of logistcal support.
And on that note a capital class ship locking a smaller ship say a crusiser class would take a long time unless you fit it for that task.
This ship or class of ship you are thinking about would be like the diffrince between a Carrier and a Mothership. A tatical front line capital support ship.
Could be fun.
You bring up a very valid point, the scan radius of the ship would need to be increased at the expensive of not mounting capital weaponry. A front line tactical ship is exactly what I had in mind. Not really a BS, not a dreadnought either.
Perhaps it could have less HP and armor then a current dread, that would make it less expensive but still a tough nut to *****. - Darian Edalth, CEO.
"Miklos Atreides > anyone have a good taranis fit that doesn't involve buying a crow?" |
Darian Edalth
Minmatar Metal Mammoth Industrial
|
Posted - 2008.02.19 23:39:00 -
[8]
Originally by: brainball Basically what you are proposing is a dreadnought with close combat weapons. Thats already possible for example a moros with blasters, the only downside is that ofcourse tracking aint that good and a dreadnought doesnt really lock that fast. The only reason people would use the short range weapons is in cap to cap fights and even then rarely. Mostly because the short range severely reduces the ships usability if the enemy decides its all of the sudden warping in on you at longer range.
I doubt anyone is going to risk a 1.5b+ ship for large gang work, for those occasions a cheaper battleship is what you want. Especially considering the high number of ship losses associated with fleet combat.
Plus if the "pocket" dread goes into siege it will never be out before the fight is over essentially making sure that its dead if you don't win the battle.
I agree, a full priced ship would be tough to loose if it was as expensive as standard Capital ship. Perhaps, as I said above, it could have less HP then a current dread but with the same siege abilities.
While I agree a moros can defend itself (Primarily thanks to it's drones) hitting anything with those blasters requires usually a double web or a lot of target painters.. and it requires you to be out of siege mode as well.
In this circumstance it does not so much more damage then a normal battleship, and it requires a lot of support in order to do it correctly. I know some people rig out their moros like this but that's taking a ship made for one thing and tweaking it to use in another role. Again, I applaud this kind of thinking but while the moros does *well* in POS warfare, it does so so in anti-ship warfare.
And what about the other dreads? They fare much worse in fleet battles thanks to their lack of point defense at the expense of mounting capital weaponry. The dread I am talking about lacks capital weapons, it focuses on front line support and point defense. - Darian Edalth, CEO.
"Miklos Atreides > anyone have a good taranis fit that doesn't involve buying a crow?" |
Darian Edalth
Minmatar Metal Mammoth Industrial
|
Posted - 2008.02.20 22:49:00 -
[9]
Any thoughts on this? I am open to ideas or discussion?
- Darian Edalth, CEO.
"Miklos Atreides > anyone have a good taranis fit that doesn't involve buying a crow?" |
Kalica Kahn
GoonFleet GoonSwarm
|
Posted - 2008.02.21 08:59:00 -
[10]
Personally I don't like it sorry, I think there's already too many capital ships in a fleet as it is. Fleets should be all about the battleships, as they are the mainstay of any fleet. There's already a mechanic that shreds battleships and the like (the fighter lag swarm) having more capitals in a mostly anti battleship role is going to spoilt a fleet balance that's already tipped to far in favour of capitals.
I don't see how it would cause less lag either, the only way to do that it seems (apart from hardware) is to somehow split a fleet up with multiple objectives. Even then with multiple systems on one node it may not help.
|
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |