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Thread Statistics | Show CCP posts - 1 post(s) |
Dipluz
Notorious Legion Mildly Intoxicated
2
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Posted - 2012.02.17 10:54:00 -
[1] - Quote
Hi,
I would like to propose some following changes, so that Eve is more dynamic, and the different aspects and areas reflect better, on how different areas (nullsec, lowsec, highsec & wormholespace) Reflect properly on risk vs reward when it comes on the income side.
I feel this is needed when 66%~ of the population lives in highsec. This should prove enough of a reason to the population of eve, that highsec is way to profitable to ever bother going to explore lowsec/nullsec/wormhole space.
Im not saying this to force people to move to another area for us evil pirates/gankers/blobbers from huge alliances, so we have more targets. But as I see it t oday showing on each devblog on how the population is spread. I feel this is a neccesary step so that people properly explore the riches around eve. I know that low sec already dosent have too many things that draws people to it atm, and CCP is addressing this.
And EvE is a sandbox game where you do what you want, but as it is today Risk VS Reward, is not properly set.
Specially is this to Level 4 missions.
What I want done.
Readjust the Loyaltypoint income of Level 4 missions by 25-40%. So that it comes in line with the risk vs reward of the other aspects of the game. And other highsec activities (highsec incursions done properly and ETC)
Some reasoning to this:
I am a 7 year veteran (bittervet) of this game. Not famous of any kind just enjoy this game, but as I see theres PLENTY of territory for those who are willing to risk to get reward. When I after 4months of playing back in the "old days" I was tired of highsec already ( yes I did live in highsec after my first couple of nullsec lives), I took the chance of going to 0.0 to join the big alliances. And the riches that would come to me for taking that risk.
Today I feel its another story. You have so much income from level 4 missions, through loyalty points, all agents today has no Quality level anymore which means you can spread out evenly and lower the risk even more for highsec ganks/plays, I feel that through this there is no risk except for dieing in a mission, bring a logistics alt and there you go totally risk free income.
I would like some of the CSM candidates to view this and take a position on this, though alter my proposal as you see fit. Cya on fanfest guys! |
Dipluz
Notorious Legion Mildly Intoxicated
3
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Posted - 2012.02.17 11:36:00 -
[2] - Quote
Please do press the like button then :) |
Dipluz
Notorious Legion Mildly Intoxicated
8
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Posted - 2012.02.17 13:34:00 -
[3] - Quote
Battle On wrote:i think the only thing they need to adjust is the mining sector. these days mining isnt that safe at it was. there are too many gankers these days and you can easily pop a hulk with boosts and an orca supporting it with just 2 or maybe 3 low sp destroyers. so the risk has gone up but the reward hasnt. therefor i think there needs to be something new for miners. also you can only mine for 6mill/hour with a decent hulk. this is just way too low. Incursions and missions shouldnt get any asjustments simply because they are already good. at the moment you can make around 40-60mil/hour doing lvl 4 missions + salvaging them. this is easily doable without any high risks. incursion require communication skills, a group of people and still has a high risk of losing your ship. also you need to have a good ship + good skills to run them good enough to be able to contest other fleets. therefor the reward is higher and is at a steady 70-120mill Exploration in highsec still has a high reward but requires the skills to scan sites.
so really if you compare it all, the only thing that needs to be adjust is the mining sector. the rest is balanced
40-60mill isk a hour for lvl4 missions is way to high, in a space where you cant really be ganked unless your stupid. For running anomalies in 0.0, you get also 50-80mill isk a hour, where anyone can kill you, which I belivie it is a little to low comparison to lvl4 missions when you factor in the risk.
When it comes to mining thats based out of the market price for tritanium and etc. Though for highsec ganking, it would maybe be on time for a buff of the Hulk for this matter. |
Dipluz
Notorious Legion Mildly Intoxicated
8
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Posted - 2012.02.17 13:43:00 -
[4] - Quote
TrollFace TrololMcFluf wrote:Good now adjust nullsec to reflect the near risk less lifestyle for huge rewards
Removing local is a good start there then either cutting faction/ded/officer item drop rates and rat bounty's by at least 30% while reducing the number of faction spawns too and/or making plexs harder to do so no more solo tengus
That should help with the risk free nullsec isk printing machine
ps. before you start whining and crying that nullsec had risk remember about those intel channels and the risk free intel local provides at least this way you will have to risk something for your reward.
Let the nullsec carebear tears flow.
Removing local is a dumb thing, go to wormhoel space if you want 0.0 without local, its needed for corporation/alliance organsational use like intel channels, fleet ops etc. If you really think that intel channels and local really helps too much, you give up before youve even properly tried catching people in anomalies, belts etc. dont be lazy use directonal scanner etc.
We are a small corp in a 160man alliance and we have very large amount of kills even with local. so removing that has no proper purpose. faction/ded/officer spawns is the only thing holding 0.0 people in 0.0, if you limit that you will have a HUGE spike in people just living in highsec. beacuse its risk free. Not all systems is upgraded with super lvl5 ded complex upgrades, beacuse of politics and etc. Maybe you should live more in 0.0 before you posted this, you seem very unexperienced with 0.0. ive lived in 0.0 for properly around 5-6 years time on and off. |
Dipluz
Notorious Legion Mildly Intoxicated
8
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Posted - 2012.02.17 13:47:00 -
[5] - Quote
Kimbeau Surveryor wrote:Whilst I am prepared to accept that reward rebalancing may be needed, I don't actually think this will get more people into lower sec space. In fact, by making stuff more expensive to re-equip, it might have the opposite effect.
People chose to live in hi-sec because they are that sort of person. Avid PvPers may find it hard to accept that spoiling someone else's day is not something that everyone gets off on. (I know that that's not what PvP is really about, but it is what hi-sec folk perceive it to be about. After all, the only experience of PvP that most of them have is when some ganker spoils their day.)
Making stuff more expensive dosent help anyone, the rebalance of isk income is the thing, beacuse people will take risks if they can earn more money, other places. but it has to be a risk that is rewardring to overcome.
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Dipluz
Notorious Legion Mildly Intoxicated
8
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Posted - 2012.02.17 13:51:00 -
[6] - Quote
TrollFace TrololMcFluf wrote:Arr theres the whining i was looking for trying to wriggle out of the fact your nothing more than a mad emo raging little carebear how pathetic
please cry more i will enjoy the day your isk printing press is nerfed
Tbh I couldnt care much abou isk printing, im trying to find a way to encourage the people who makes enough isk doing lvl4's to even bother taking a couple of chances to go out to 0.0 and join alliances,corporations who live out t here. Take part in bigger communities than sitting in their 40man highsec corp, do nothing more than do lvl4 missions till they either, gets ganked by people like me beacuse hey, theres no more targets in nullsec.
Or they quit the game beacuse they grow tired of lvl4 missions beacuse wtf is the point of having billions of isk if you have nothing more to buy beacuse hey bigger ships cant be flown in highsec or hey now I own ALL pirate battleships my goal in this game is fufilled. |
Dipluz
Notorious Legion Mildly Intoxicated
10
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Posted - 2012.02.17 14:01:00 -
[7] - Quote
Ofcourse people, we cannot force people to move to lowsec or nullsec/WH space. and I dont see buffing anomaly hunting in 0.0 a solution, but reducing the lucrative lvl4 mission income, is a way for people to look elsewhere. beacuse the income in a game like eve is important (dont fly anything you cannot afford to loose).
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Dipluz
Notorious Legion Mildly Intoxicated
16
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Posted - 2012.02.18 16:09:00 -
[8] - Quote
The reason why highsec can be dangerous is that you do missions all at the same place, its a reason why CCP removed the quality level, is beacuse a lot of missioners in highsec is stacked in 1 system, highsec isnt risk free. you will still get concord unless your stupid and play the bait of the griefers. When I did missions in highsec I was smart to not take their bait, even though this is some time ago.
If more people moved to nullsec it wouldnt be so risk free. That is the reason I want more people to come to 0.0, that is why I made this proposal. And Jump-bridges is not as safe as it used to be, just run around and camp the stargets between the JB systems, which me and my corp has done for a year in drone russian space. and this has fruited around 1700 kills in about 9months time.
http://notorious.killmail.org/?a=cc_detail&ctr_id=12060
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Dipluz
Notorious Legion Mildly Intoxicated
17
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Posted - 2012.02.19 22:40:00 -
[9] - Quote
Tekashi Kovacs wrote:Decreasing an hi-sec rewards will NEVER EVER bring more people to low-sec/0.0. Get over it and stop being jealous OP.
jealous ? ehm that I will never be of highsec of anything in life. |
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