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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.02.24 22:18:00 -
[1]
There is a general damage-phobia in EVE design pattern. Tanking has been boosted several times. Damage mod stacking nerfed. Rigs for boosting damage are severely nerfed, while tanking rigs are easy to fit. There are tanking pirate set implants, but non related to damage. Faction tanking gear is greatly superior to any faction offensive gear. I believe that CCP will be very reluctant to give Eos gang damage bonus even if we proved the idea to be reasonable.
I do believe that this is a reasonable idea.
I think it is reasonable because of 1 important fact: gang bonuses are stacking penalized with ship modules. For example, armor resist bonus from gang mod is stacking penalized with ship armor hardeners. It will be same with damage mods. If a ship is fitted with 3 damage mods, then damage bonus from gang mod isn't going to add a whole lot.
While damage bonus is very powerful, I don't think damage-phobia in EVE design is reasonable.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.03.03 19:55:00 -
[2]
As dominix pilot with maxed drone skills I can confirm that drones are not a threat to unwebbed inties.
And for fleets, drones are even less useful than missiles, because they are slower than missiles and have shorter range. So if missiles are not popular for fleets, drones are even less popular.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.03.03 20:02:00 -
[3]
Originally by: Tyr Zewa Gallente are a EW race, because they fought Caldari. It's always been like that, so the links make sense.
And these links are in noway weaker than other ganglinks.
I thought Caldari was the EW race, since they have the most mid slots to fit EW mods, the strongest EW bonuses. Gallente were the highest damage and drones race.
You are incorrect in claiming that those EW links are no weaker than other gang links. We don't need to dispute this on hypothetical reasons. We can get confirmation by CCP:
ask CCP to present us with the following information from EVE database: *) How many people have command ships with gang mods fitted, divide by race *) How many gang links are fitted on all ships, divided by type *) How many Eos pilots are fitted with gallente EW gang links compared to armor/shield/skirmish gang links. How many have fitted mixed types.
I am sure that from that data we can conclude that EW gang links are indeed weaker than armor and shield ones. I may be wrong, but I am willing to appologize and correct myself if data proves otherwise.
Let us have that data to clear this arguement.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.03.03 22:43:00 -
[4]
I can understand that EW gang mods are not going to be as widely used as other gang mods simply because the proportion of EW ships to tank+gank+speed ships is very small.
We may have very powerful EW gang bonus which is still rarely used.
If that is the case, why not replace the EW bonus with something else that is very useful, such as a damage bonus boost. Then much more people will use it. The usefulness and general application of gang damage bonus will make it equal to the usage of armor and speed gang mods.
Because the damage bonus is so useful, command ships weilding it will be primaries in fleet battles.
What we can do is trade one powerful but rarely used bonus for another powerful but frequently used bonus. This will result in considerable increase of Eos uses, more gangs will field command ships. Overall complexity of PvP will slightly increase.
I want to see that happen. Plus I think there are not enough ways to boost damage in relation to ways that boost tanking.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.03.04 01:03:00 -
[5]
Originally by: Goumindong Until your ewar ships know that they can reposition themselves to get farther away and all your non-ewar ships get jammed less.
If want more range, fit rails. If you want less cap on your tank fit plates. This is not complicated.
If you have troubles runing gang mods i dont know what to say. Three gang mods use barely more cap than a t2 warp scrambler...
The Eos provides the best or second best bonuses in fleets. Speed and tackle range are important, but not nearly as important as not being jammed due to the existance of bubbles.
It also provides the best small gang dps[while still tanking].
edit:
The only command ship that is dps effective in a fleet is the vulture. Complaining that the EOS cannot do dps in those instances is a bit foolish.
If what you say is true, there should be a lot more Eos uses than what we see now. Some ideas are great on paper but not in practice. This may be one of those cases.
CCP have the tools to check current patterns of Eos uses to see if your claims are true or not.
You can dismiss bad data on "collective stupidity" - people not recognizing the greatness. But that sort of thing cannot last long. Once somebody figures out a powerful tactic and uses it, it spreads like wildfire and everybody uses it. Community is not as dumb as it may seem. Post-patch Eos has been out long enough for people to figure out some clever way of using it.
I think EVE database would suggest something is wrong with it.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.03.07 17:44:00 -
[6]
Originally by: Goumindong ... And the ewar bonuses are very very strong
And the guns on the Vulture are far from useless
Now you are getting on the same level of ridiculousness that I see from recent Dev posts. There some truth in what you say, but you twist it, corrupting the final conclusion.
I'm kinda curious how do people get in that state of mind, to think like that? cause you are definitely not alone here. People who use twisted logic can't be convinced with normal logic. How could we ever agree?
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