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Ordos Humanitas Brutally Clever Empire
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Posted - 2008.03.07 04:47:00 -
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Originally by: Zanquis I think you underestimate the usefulness of these links in todays Fleet warfare. In fact I would argue your links are MORE useful overall then the Siege or Armor links since in fleet battles where such gang links are very useful, the only gang link which means anything for siege and armor are the resistance ones. The others are pretty pointless since an active tank does jack in large fleet battles.
Information warfare on the other hand give 3 different bonus which make a big difference in a good fleet setup in todays fleet combats due to the current strength of ECM.
Electronic Superiority: Provides a boost to jammer strength. The most effective force multiplier in the game is ECM. Using this link in a fleet your jammers will be able to achieve jam strenths which can bring racial jammers past strenth 15 which gives you a 100% chance to jam any hac, cruiser forever with one jammer, or keep a battlecruiser locked up 90% of the time and a battleship locked down 80% of the time. Now most jamming ships carry many of these jammers (at least 4) so with your link bonus at best you suddenly have ONE blackbird keeping a carrier locked up most of the time (Jam str 12.184 with racial, 2xSignal distort ampII's, Electronic Superiority link, and all V skills. Avg carrier has 80 sensor strength so thats 12.184/80=15.23% chance to jam per jammer. This is a mutually exclusive event so with 4 jammers statistically your chance to jam that carrier is 0.1523*4=0.6128 or 61.28% to jam the carrier with 4 jammers. Without the link your jam strength at best is 11.092 giving you a 13.87% each jammer which is 55.48% chance to jam with 4 jammers on that same carrier. it doesn't seem like much but the more jammers you add to this equation the larger the diffrence in probability between having the link and being without. If a blackbird can take a carrier out of the fight reliability with this link, thats a pretty big deal.
Recon Operation: This module is sick because of the effect on ecm range. With this module you can easily get all your jammers to jam effectively over 130KM including multispectral's. With racials it becomes possible to attain setups which can jam at 190 KM at best. Now this is also the most practical of the links because not everybody has maxed out jammer skills and with these links suddenly your joe average player in a blackbird is hitting 150KM with his racial jammers and that makes forming a sizable ECM support group far easier and realistic. This also boosts the ranges on sensor damps and tracking disruptor's also making a difference since it now makes it possible for these ewar ships to effect snipers.
Sensor Integrity: In my opinion this is the most important of the gang links in todays fleet warfare. This gives people who you are boosting a blanked bonus of up to 25.87% stronger sensor strength which makes you harder to jam. Considering you can have this effect your whole fleet, it gives enemy ewar a hard time in jamming you as they will have to stack more jammers on your ships to reliablity jam them. That means you have reduced the effectiveness of their force multiplier. With this your carriers will have a sensor strenth of about 100 which makes them significantly harder to keep jammed and will cause your enemy to divert more of their jammers to lock down a single cap ship.
While none of these gang links are 'win' buttons in todays fleet engagements, neither are any of the siege or armored links. They effect the bulk of your fleet and make them more effective. Harder to kill is nice, but with the strength of Ewar in todays fleet engagements, Information Warefare links have 3 useful modules compared to 1 for the siege and armored links. Furthermore the potency of these links in my opinion add more strength to the potency of a balanced fleet then any of the armored or siege warfare links could. Just having the Sensor Integrity link alone is a massive boost to your fleet.
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