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Fozra
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Posted - 2008.03.01 10:58:00 -
[1]
hey, i just started the game about 4 days ago and im really getting into it. Im training gallente cruisers level 1 right now, and was just wondering what you think would be the best cruiser to start doing missions with?
Ive got about 7mill isk to spend altogether including fittings etc, but i can save more if you think its worth it.
Cheers guys.
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z0de
Gallente The Bastards
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Posted - 2008.03.01 11:04:00 -
[2]
Get a destroyer first, what are you using it for?
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Laura Steel
The Chaotic Order Fallout Project
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Posted - 2008.03.01 11:06:00 -
[3]
Edited by: Laura Steel on 01/03/2008 11:06:41 Vexor, though most decently setup cruisers can do level 2s quite easily.
Edit: Yea I`d get a destroyer and grind more money, you dont want to put all your isk into 1 ship :) ----
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Fozra
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Posted - 2008.03.01 11:09:00 -
[4]
ah ok thanks for the advice :)
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James Lyrus
Lyrus Associates
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Posted - 2008.03.01 11:21:00 -
[5]
I wouldn't recommend a destroyer actaully In my experience, they're ships that are very sp intensive to be 'good' - they're as fragile as a frigate, but are slower and easier to hit.
Vexor's a solid bet though, IMO. -- Crane needs more grid 249km locking? |
Xindi Kraid
Caldari Unethical Heroes Edge Of Sanity
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Posted - 2008.03.01 11:24:00 -
[6]
Originally by: James Lyrus I wouldn't recommend a destroyer actaully In my experience, they're ships that are very sp intensive to be 'good' - they're as fragile as a frigate, but are slower and easier to hit.
Vexor's a solid bet though, IMO.
You obviously don't know how to fit one then.
I can do Level 2 missions in my cormorant provided I don't aggro the entire room.
For level 1 missions you can survive in a frigate or destroyer. Don't move to cruisers until you are doing level 2s and can actually afford one. At that point you need to decide what your main weapon is going to be. Guns or drones --Bird of Prey: Forum God |
NoNah
Tenth Legion Holdings Tenth Legion
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Posted - 2008.03.01 11:25:00 -
[7]
Originally by: James Lyrus I wouldn't recommend a destroyer actaully In my experience, they're ships that are very sp intensive to be 'good' - they're as fragile as a frigate, but are slower and easier to hit.
Vexor's a solid bet though, IMO.
Depends _entirely_ what they are used for. They tend to do low-level missions faster than vexors, both with and without skills. They can also be used as fearsome moneymaking ships through an array of tasks.
As for pvp, they really really need the skills to back them up, and will still be a gamble where you need to pick your fights very well. In packs however, they can be fantastic - considering their cost.
Postcount: 919399
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James Lyrus
Lyrus Associates
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Posted - 2008.03.01 11:27:00 -
[8]
Originally by: Xindi Kraid
Originally by: James Lyrus I wouldn't recommend a destroyer actaully In my experience, they're ships that are very sp intensive to be 'good' - they're as fragile as a frigate, but are slower and easier to hit.
Vexor's a solid bet though, IMO.
You obviously don't know how to fit one then.
I can do Level 2 missions in my cormorant provided I don't aggro the entire room.
For level 1 missions you can survive in a frigate or destroyer. Don't move to cruisers until you are doing level 2s and can actually afford one. At that point you need to decide what your main weapon is going to be. Guns or drones
Oh I know how to fit one, and have put them through their paces on several occasions.
And I'd still say a vexor with a bay full of drones is _far_ superior for most purposes, a lower skillpoint character is liable to be using it for. -- Crane needs more grid 249km locking? |
z0de
Gallente The Bastards
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Posted - 2008.03.01 11:43:00 -
[9]
Originally by: James Lyrus And I'd still say a vexor with a bay full of drones is _far_ superior for most purposes, a lower skillpoint character is liable to be using it for.
Untill it blows up and he has no money and can't do anything.
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Ky Vatta
Caldari Majority 12
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Posted - 2008.03.01 14:05:00 -
[10]
Originally by: Xindi Kraid
Originally by: James Lyrus I wouldn't recommend a destroyer actaully In my experience, they're ships that are very sp intensive to be 'good' - they're as fragile as a frigate, but are slower and easier to hit.
Vexor's a solid bet though, IMO.
You obviously don't know how to fit one then.
I can do Level 2 missions in my cormorant provided I don't aggro the entire room.
For level 1 missions you can survive in a frigate or destroyer. Don't move to cruisers until you are doing level 2s and can actually afford one. At that point you need to decide what your main weapon is going to be. Guns or drones
Ahem, he is training Gallente ships.... ---
Self-confessed Carebear, and proud of it |
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Sephra Star
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Posted - 2008.03.01 14:27:00 -
[11]
Edited by: Sephra Star on 01/03/2008 14:33:58 As a two month old player who is more familiar with what it is like to be a newb I suggest you consider my alternative.
Get your Destroyer and continue to do level 1 missions in it. With the added firepower of 8 high slots you will complete your missions twice as fast. The Catalyst has a nice drone bay too.
Get yourself 4 tractor Beams and 4 Salvagers and after you kill all the rats in your level 1 missions BOOKMARK the location and then return to the station and turn in your mission. Take your weapons off your high slots and refit with the beams and salvagers and then go back to SALVAGE the wrecks. You can use a Micro Warp if you do it this way.
Rise and repeat and save up your cash while training your skills to fly a Battle Cruiser. Don't even bother with a Cruiser is my advice.
With a Battle Bruiser you won't have to worry about getting blown up in level 2 mission. Then when you can afford it you can add rigs and be rock solid in level 3 missions with your Battel Cruiser.
You can enjoy flying a Battle Cruiser for months before thinking about a Battleship and the level 3 missions it can handle once you have rigs will self support any PvP you want to engage in with Frigs without worrying about not being able to afford getting blown up in them.
To help get up the 30 million it takes to buy a Battle Cruiser learn to trade on the market by buying and selling things. Think of trading as a game within a game. If that is just not for you then you might want to consider biting the bullet and just purchasing a one time single Game Time Card and selling it for ISK. The rigs are going to cost another 30+ million anyway.
It is simply not worth the grind doing level 1 and 2 missions to make enough ISK for a Battle Cruiser to get into level 3 missions. The reason I say this is because once your doing level 3 missions all your ISK problems will be forever solved as long as you never risk your designated mission ship Battle Cruiser (with rigs) and doing level 3 missions in a rigged Battle Cruiser is as safe as it gets.
If you think the Vexor is good wait till you get a look at the Myrmidon.
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Aziraphael Darkangel
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Posted - 2008.03.01 17:05:00 -
[12]
Edited by: Aziraphael Darkangel on 01/03/2008 17:08:09
Originally by: Sephra Star Edited by: Sephra Star on 01/03/2008 14:51:41
As a two month old player who is more familiar with what it is like to be a newb I suggest you consider my alternative.
A Battle Cruiser (with rigs) doing level 3 missions is as safe as it gets.
If you think the Vexor is good wait till you get a look at the Myrmidon.
At the risk of nicking the OP's thread for a bit, what setup do you have on your Myrm, Sephra Star?
I'm at pretty much exactly the same point in the game myself, with a shade under 3mill in SP's, and am just about to fit out my Myrm for the first time.
Someone else pointed me in the right direction for the BC fit thread and now i'm collating as many different fit ideas as i can before taking the plunge and opening my wallet.
To the OP, Sephra Star's advice is very sound. I found it best to take my time in each class of ship, skilling for it until i could fit the relevant T2 weapons and modules. i only differed in skilling for the Cruiser class, specifically the T2 drones and, as i can use these in my BC, it's worked out well for me.
The advice re: the salvage fitted Dessie is spot on. It'll pay for itself in next to no time and,by the time you're ready fpr Lvl 3's, will be making you serious Isk for a trivial original investment in money and training time.
I find that, for me, it was always best to have the Isk to buy and fit your chosen ride twice over. That way you've always got a safety net if things get FUBAR'd.
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Barbens
Black Lotus Foundation Atlas Alliance
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Posted - 2008.03.01 17:35:00 -
[13]
If your primary weapon is Drones, get the vexor. If your going more the way of gunnery, go with the thorax. Both are good ships, and tailored to the varied uses gallente have
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Ditx
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Posted - 2008.03.02 02:05:00 -
[14]
Vexor
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Sephra Star
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Posted - 2008.03.02 02:30:00 -
[15]
Edited by: Sephra Star on 02/03/2008 02:31:59
Originally by: Aziraphael Darkangel Edited by: Aziraphael Darkangel on 01/03/2008 17:08:09
Originally by: Sephra Star Edited by: Sephra Star on 01/03/2008 14:51:41
As a two month old player who is more familiar with what it is like to be a newb I suggest you consider my alternative.
A Battle Cruiser (with rigs) doing level 3 missions is as safe as it gets.
If you think the Vexor is good wait till you get a look at the Myrmidon.
At the risk of nicking the OP's thread for a bit, what setup do you have on your Myrm, Sephra Star?
I'm at pretty much exactly the same point in the game myself, with a shade under 3mill in SP's, and am just about to fit out my Myrm for the first time.
Someone else pointed me in the right direction for the BC fit thread and now i'm collating as many different fit ideas as i can before taking the plunge and opening my wallet.
To the OP, Sephra Star's advice is very sound. I found it best to take my time in each class of ship, skilling for it until i could fit the relevant T2 weapons and modules. i only differed in skilling for the Cruiser class, specifically the T2 drones and, as i can use these in my BC, it's worked out well for me.
The advice re: the salvage fitted Dessie is spot on. It'll pay for itself in next to no time and,by the time you're ready fpr Lvl 3's, will be making you serious Isk for a trivial original investment in money and training time.
I find that, for me, it was always best to have the Isk to buy and fit your chosen ride twice over. That way you've always got a safety net if things get FUBAR'd.
I read a ton of threads and thought it over a good long time before making that decision.
I opted for a Passive Shield Tank instead of an Armor Tank for my Myrmidon.
x3 Shield Recharge Rigs. (The purgers)
lows: x6 T-2, Shield Power Relays (T-1 Best Named if you have CPU issues as they have the same 24% bonus. T-1 Best named is more expensive than T-2 as it has a lower CPU use.)
Mids: x3 T-2 Large Shield Extenders (You can go with x2 if your having Power Grid problems until you get your Engineering up.)
Round out the extra slots with T-2 Resistence Amplifiers that are mission specific.
You could optionally fit an AB in a slot, but I find I don't need it. I did use one early on in the beginning for awhile till I got used to the level 3 missions.
With my current increased Power Grid I prefer to fit x3 large T-2 Extenders x1 T-2 Invulnerability (would love to have a Faction) and x1 Mission Specific T-2 Amplifier.
I have switched my High Slot gun configuration numerous times over the course of my mission running trying various combinations of 650mm and 750mm Artillary including one set up using a couple of 180mm Auto Canons with the rest as Artillary.
Many of my fits were dependent on my Power Grid capacity at the time, but now with my increased support skills and some added investment I use
HIGHS: x3 720mm Jolt Artillary and x2 650mm Jolt Artillary.
I use a drone range augmentor in the 6th high slot.
I also treated myself to x3 implants along the way.
+3% Power Grid +3% Shield Recharge +3% Shield HP
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Sephra Star
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Posted - 2008.03.02 03:28:00 -
[16]
Edited by: Sephra Star on 02/03/2008 03:31:22
P.S. There was a point early on where I was experimenting using a Stasis Webifier in mids as well. That was when I still only had T-1 Drones and was catching the New Frontiers mission over and over with its Drones.
In level 3's you come up against of Sentry Towers of verious sorts and that was when I found my Artillary most usefull. In terms of DPS on the Rats my Artillary only makes up about 20% of my DPS.
It is a totally Capless set-up unless you use an Invulnerability, or an AB. I have never run out of CAP though; short of running into missions with Energy Neutralizers. Then again like I mentioned earlier if you go with just the T-2 Ampliefiers that is really of no concern and it is actually better in most cases than using an Invulnerability.
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SoftRevolution
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Posted - 2008.03.02 09:18:00 -
[17]
Edited by: SoftRevolution on 02/03/2008 09:24:01 A Vexor isn't all that SP intensive to be honest (assuming you rolled Special Forces). You've got some decent drones skills already. Drone Interfacing a couple of levels and Bob's your uncle.
Nor is it all that expensive to fit. You need a cruiser sized repairer and afterburner and a flight or two of T1 drones. Apart from that you can basically use the same bits as your frigate / destroyer.
A destroyer doesn't actually give you that big a damage boost over an Incursus. It has a 25% ROF penalty and no damage bonus. They're also slow and tank like soggy cardboard boxes but I leave that at your discretion. It is a little bit more damage. I'm not wild about them for anything that isn't salvaging though.
I wouldn't skip cruisers. It's kinda puzzling advice. A battlecruiser needs cruiser skill training up and takes cruiser sized modules. There's nothing you'd be fitting on a battlecruiser you couldn't also fit on a cruiser first so short of saving yourself 5-6m or whatever for a Vexor I'm not seeing what it would do for you in training time or ISK terms. Training for a BC is training really well for a cruiser.
Make sure you can afford to fit and insure any ship you buy (i.e. never buy a ship if it's going to clean out your wallet) and preferably fly nothing you can't immediately replace one or two times over.
Oh and I wouldn't recommend you sell a GTC. It'll just hinder you learning how to actually make money for yourself. EVE RELATED CONTENT |
Jim Nakamura
Caldari
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Posted - 2008.03.02 09:28:00 -
[18]
Can you even do L2 missions yet? For non-crappy agents? You'll probably find that working for high-quality L1 agents is just as profitable, and a lot easier, than low-quality L2 ones. You should be able to breeze through most L1 missions in a well-fitted frigate; destroyers are unnecessary for L1 and underpowered for doing L2s easily.
I'd stick with L1s in a frigate for now until you can comfortably afford to buy and fit out a cruiser - I was super-paranoid and didn't step up until I'd saved 5x what the cruiser and modules cost. The last thing you want to do is be flying around worrying unduly about your ship getting blown up. By that point you should also have built your standings up to the stage where you can skip most of the crappier L2 agents and start running missions which aren't such a huge waste of time.
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Ra'ita
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Posted - 2008.03.02 22:59:00 -
[19]
Originally by: Sephra Star Edited by: Sephra Star on 01/03/2008 14:51:41
Lots of stuff.
I think I agree with all of the above. Destroyers make really short work of L1 missions, and low skill battlecruisers do better than cruisers in both L2 and L3 missions.
Don't lose sight of your support skills though. Know what you want to do later in the game and train towards that.
Personally, I found that training both gal and cal, which means both shields and armor, guns and missiles and drones, was the right way to go. But what do I know, I mine and research now.
None the less, missions will continue to be important both to gain standings and to make ISK.
But I would still concur:
- Destroyer for L1
- Rush through L2, as they're really not that much of a stretch, especially if you do minimal Social training.
- Use a BC on L3 missions, but in the meantime get your medium gun/missile/drone skills up so you can do something more with them in the long run.
If you're really sold on Gal, then definitely get Drone Interfacing up as soon as humanly possible. It will open up more possibilities than you can imagine. Module stacking guide |
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