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Starfall Hammer
Starfall Industries
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Posted - 2008.03.11 13:09:00 -
[181]
Originally by: Fire Hawk
Originally by: Malachon Draco
Announcing you're running away screaming like a little girl does not make it voluntary.
If I announce I will do something, I hope it's voluntary. Will you start to rewrite dictionnaries ?
I will announce here and now that I wil never date Jessica Alba.
The fact I have announced this clearly means it is voluntary and that if I wanted to do I could have her as my gf.
I feel much better now, thanks for putting me straight on the meaning of voluntary anda announcements.
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.03.11 13:12:00 -
[182]
Originally by: Starfall Hammer
Originally by: Fire Hawk
Originally by: Malachon Draco
Announcing you're running away screaming like a little girl does not make it voluntary.
If I announce I will do something, I hope it's voluntary. Will you start to rewrite dictionnaries ?
I will announce here and now that I wil never date Jessica Alba.
The fact I have announced this clearly means it is voluntary and that if I wanted to do I could have her as my gf.
I feel much better now, thanks for putting me straight on the meaning of voluntary anda announcements.
I didn't comment on Fire Hawk because I was simply dumbstruck by his stupidity, so I'm glad you took over for me 
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Raid
Caldari Tyrell Corp INTERDICTION
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Posted - 2008.03.11 13:20:00 -
[183]
Up the cost of firing a doomsday from 20 million to 1 billion per shot. Done...
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H1ne
Gallente Office linebackers Odyssey.
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Posted - 2008.03.11 13:53:00 -
[184]
A doomsday is very often used against a sniper fleet, a sniper fleet operates at 150k on average, limit the doomsday to 100-125k, this gives both sides a fighting chance rather than one person clicking f1 and wiping out a fleet.
Brings risk back into eve while still leaving the element of chance for the BShip fleet.
Failing that the idea of a targetted weapon is a good one.
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2008.03.11 14:51:00 -
[185]
Edited by: Princess Jodi on 11/03/2008 14:53:32 If the concern is that Eve will have too many Titans, make them require Maintainence which costs a decent amount. Something similar to a Office Rent - automatically billed and if not paid the Titan won't be able to jump or something.
If for example the cost to keep a Titan combat-ready is 1 bill/week, then alliances with 10 Titans will have a considerable upkeep cost. That will translate into less total Titans in the long term, as they will cripple the Alliance wallet's ability to finance other projects.
And when the costs finally get too high or an alliance disbands, their titans can become floating hulks which we can all explore for and reanimate for a new alliance. 
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Raznarok
Invicta.
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Posted - 2008.03.11 23:10:00 -
[186]
Originally by: Yorda Holy crap you guys are dumb
The sweet smell of irony.
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Dynamic Fire
Republic Military School
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Posted - 2008.03.11 23:17:00 -
[187]
I different approach to be considered, Why not think about a new type of ship for the support fleet to counter DD's.
For example : A cruiser type vessal that has the ability to put up a temporary force field shielding its own fleet aginst DD's
only> This of course would need much further thought on to how to make it fair but i thinks its a decent idea to be considered
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ZelRox
Reikoku Band of Brothers
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Posted - 2008.03.12 00:44:00 -
[188]
Tbh titans already got nerfed. It is the pos and sov warfare that needs to be looked at. ----------------------
BiH 4tw |

Tabouli
GoonFleet GoonSwarm
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Posted - 2008.03.12 01:49:00 -
[189]
Originally by: Raznarok
Originally by: Yorda Holy crap you guys are dumb
The sweet smell of irony.
look how dumb you are
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Chomapuraku
Templar Republic R0ADKILL
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Posted - 2008.03.12 01:53:00 -
[190]
so it's settled, then. gimp the combination of DDD and cyno jammer. no DDDs allowed when cynojammer is up. deal with next cheap game mechanic as it arises. thread won.
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Glenda Giggles
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Posted - 2008.03.12 02:19:00 -
[191]
Question is what should any 1 Pilot be able to do in a ship.
How many DD should a Titan be able to release before it needs to reload - My thought "1" - DD as it is should probably require sufficient fuel that it would use the majority of a non expanded cargo area.
Should a DD have a delay which is announced - example an alert in local of voice that a DD ignition has been detected, with a short timer has the energy builds up.
Should range change or how damage is dealt - currently a DD impacts everying thing in a rather extreme range. Should it be like a wave that lessens as the wave is spread out over a larger area. So maybe you keep current damage at the area directly around the Titan and then have it reduced as the explosion covers a greater area.
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Tearavygh Quillam
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Posted - 2008.03.13 08:47:00 -
[192]
So, now that nearly everyone is able to have titans, they'll just just get nerfed? Typical.
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maralt
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Posted - 2008.03.13 08:51:00 -
[193]
Originally by: Tearavygh Quillam So, now that nearly everyone is able to have titans, they'll just just get nerfed? Typical.
Its hardly ccps fault that now goons have failed to remove BOB from 0.0 and a lot of their allies are sick of taking space for them that goons are now screaming for some new nerfs.
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Alyx Alyn
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Posted - 2008.03.13 10:35:00 -
[194]
Originally by: Glenda Giggles
Question is what should any 1 Pilot be able to do in a ship.
How many DD should a Titan be able to release before it needs to reload - My thought "1" - DD as it is should probably require sufficient fuel that it would use the majority of a non expanded cargo area.
A more sensible approach to this would be to require the DD to be loaded with a large quantity of fuel rather then steal the Titans cargo space.
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Tekumze Wolf
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Posted - 2008.03.13 10:49:00 -
[195]
Edited by: Tekumze Wolf on 13/03/2008 10:52:55 How about: Cynojammer can only be onlined if the neighboring systems have the same sov as the cynojammer system.
Simply makes the borders of ones empire what they should be.. a risky area.
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welsh wizard
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Posted - 2008.03.13 11:02:00 -
[196]
Alot more space would help with the titan thing. eve is too polarised at the moment. You're basically on one side or the other which is a bit pants. Instead of one 'Eve war' there should be five or more going on at once! Space should be so large that one superpower may never encounter another on the other side of space because the distance is too huge! Obviously theres hardware restrictions involved with this.
Another way to reduce this capital ship hilarity a bit more is to reduce the jump range of a capital so it can't cross Eve in 6-7 jumps or whatever it takes currently.
Also the titan cargohold thing, make it so they can only carry enough fuel for one or two DD's. This makes them more effective for defending than for attacking without extremely well organised logistics and perhaps commiting jump freighters and the like to the field.
To be honest I wouldn't get too worked up about it. In time its going to become quite obvious that its getting out of hand. I honestly don't think the developers envisioned an Eve where alliances would be so large and so rich that they could easily afford to field 2 titans nevermind a fleet of them. I've personally never understood the DD concept and what made them think it would be a good idea, I guess its some kind of science fiction fantasy realised. I mean all said and done it is odd gameplay that seems kinda contradictory to 'fun'. It's currently not hindering gameplay that much but i think it will in time if it stays like this and new titans continue to be constructed at the current rate.
--------------- you all smell! |

Xthril Ranger
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Posted - 2008.03.13 11:13:00 -
[197]
The real reason ccp got to change the doomsday is that there is no fun with a weapon that make all the people on both sides of a fight to leave the grid when they show up. . you'll never jump alone
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KIATolon
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Posted - 2008.03.13 11:48:00 -
[198]
Originally by: welsh wizard Alot more space would help with the titan thing.
I actually disagree with this, although I think I'm on my own. Atm the dominating alliances have way too much space, and so end up with a huge income from moons (and I think it's unbalanced), which would be fixed if you removed a handful of regions. I cant speak for the North but the south is definitely underpopulated.
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Ugluuk
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Posted - 2008.03.13 12:05:00 -
[199]
In 1 year the Thanatos is the same ship the Thorax was 2 years ago..
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Goberth Ludwig
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Posted - 2008.03.13 12:10:00 -
[200]
Wouldnt it be simplier to add a DD jamming pos module that requires no sov?
Attacker would have to take down cyno jammer without caps.
Defender would have to take down DD jammer with the help of its caps but without the backup of doomsdays.
The only problem I see with this is the attacker would probably spam multiple DD jammers instead of keeping the one alive, maybe make it very expensive or fitting intensive.
- Gob
IXC Recruitment |

maralt
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Posted - 2008.03.13 12:23:00 -
[201]
I suppose all these cyno jammer/titan/sov issues could be solved by making the taking of systems a total piece of pi*s to do like with a few cruisers type easy lol. At least then all these big blob alliances would then have to defend all the space they own instead of just the bit being invaded by large fleets.
I think the map would look a lot more colorful and their would be a lot more smaller alliances fighting each other for space tbqh .
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Torze
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Posted - 2008.03.13 17:37:00 -
[202]
Not sure if this is a good idea really but, they could make the DD damage the titan that fired it. Maybe direct haul damage. Since it is such a massive amount of energy being released and it's all being built up inside the shields/armor.
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John McCreedy
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Posted - 2008.03.13 21:27:00 -
[203]
Originally by: Dianabolic ~Generally good idea
For this idea to work though, there will need to be a 100% stacking penalty on Titans to defeat the object of having multiple Titans per system otherwise there's no change to the problem we face now.
As for the lag, I've said it repeatedly - introduce a hard cap on the number of ships per system. Blobbing begats blobbing and right now we're trapped in a vicious circle we're unnable to escape from.
Make a Difference
Please visit your user settings to re-enable images.
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Yorda
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Posted - 2008.03.13 21:47:00 -
[204]
Edited by: Yorda on 13/03/2008 21:47:30
Originally by: John McCreedy
Originally by: Dianabolic ~Generally good idea
For this idea to work though, there will need to be a 100% stacking penalty on Titans to defeat the object of having multiple Titans per system otherwise there's no change to the problem we face now.
As for the lag, I've said it repeatedly - introduce a hard cap on the number of ships per system. Blobbing begats blobbing and right now we're trapped in a vicious circle we're unnable to escape from.
If you get a number cap on a system you'll just see one side keep a bunch of people logged in constantly thus limiting one side. Or what happens when someone tries to log into a system allready capped? Can he not login because the system is at it's limit?
I'd rather have the lag, atleast it effects both sides equally.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Psorion
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Posted - 2008.03.13 22:30:00 -
[205]
Forced induction, the only replacement for displacement.
Titans, the only solution for the T1 Frigate/cruiser Blob!
Please visit your user settings to re-enable images. |

Quartex
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Posted - 2008.03.13 22:56:00 -
[206]
Titans = Need for speed initiative to reduce blobbing.
Titans = Largely fixed defence.
Fixed defence = Can be circumvented, outflanked etc
To kill an Alliance = You need to collapse it from the inside by making logging on dull/frustrating and for most; non-ISK generating.
No need to "take" a home system to achieve the latter - denying them access to space around their key systems will do this.
Denying access to the majority of moons goes a long way too.
All said, the price of Titans needs to go up in time, to keep pace with game inflation/wealth creation.
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LUH 3471
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Posted - 2008.03.13 23:19:00 -
[207]
Originally by: John McCreedy
Increase the cost of a Titan significantly and implement the idea of disabling the Jammer for X amount of time if a DDD is used and you aproach the problem from an angle that doesn't penalise the smaller Alliances.
this
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Armaan
Aliastra
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Posted - 2008.03.14 13:37:00 -
[208]
Time for a 2nd server. Start skills from scratch. No Cap Ships/Titans. No POS spamming. Couple of NPC stations in drone regions. Some new counter for logoffski. Slight nano nerf (speed is good but up to a level). Destructable Stations. Less lag. No alt postings. No threadnaughts. Smarter NPCs, where's Jove? More hosted events. NPC empire wars. No local chat pilot listings, better scan system.
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thoth foc
Arcane Technologies The Five
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Posted - 2008.03.14 14:08:00 -
[209]
Originally by: KIATolon
Originally by: welsh wizard Alot more space would help with the titan thing.
I actually disagree with this, although I think I'm on my own. Atm the dominating alliances have way too much space, and so end up with a huge income from moons (and I think it's unbalanced), which would be fixed if you removed a handful of regions. I cant speak for the North but the south is definitely underpopulated.
I half agree and half disagree..
It may or maynot actually be underpopulated, but it's definately under used.. few ppl NPC or mine in 0.0 as running lvl 4 missions is generally safer..
There are lots of other factors on control of space.. but i would say the main 1 is standings.. it's not surprising that the fewer ppl, that are attacking you, the more space you can control.. the large alliances commonly just nap up with those around them.. _________________________ xMenta (DSMA) xBOS (CA) ATUK (.5.) DICE (BOB) xElcyion Lacar
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Vathar
Destructive Influence Band of Brothers
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Posted - 2008.03.14 15:23:00 -
[210]
Problem does not lie within titan/cynojammer/sovereignty or even lag.
Problem lies within game fundamentals.
If you have access to ships reasonably powerful, the playerbase will try to have as many as possible.
I guess what devs and most players would like to see are fleets like in various trailers, with a titan acting as a centerpiece, a few mommys around, a bunch of carrier and then assorted subcapitals.
Yup, for a while we had fleets like this, when there were less than 5 titans in the entire game, and let's say 15 moms.
Now if you want some limited RL analogy, there's a limit to military growth, tied to manpower, public relations, budget, maintenance costs ...
These factors mean nothing in this game.
- Manpower? 1 pod pilot=1 ship, be it a rifter or a ragnarok, crews don't exist in game and the Eve universe does not really put any value on non-capsuleer life. - Public relations? In Eve, there is only war, every item produced in this game is either designed for combat or to help create more combat geared equipment. even non fighting careers lead to mining/researching/building weapons in one form or another. Public opinion cannot object to a superpower building the stronges possible armada, there's simply nothing else to build. - budget? It's been said over an over, the playerbase is just too rich to care about this. period. - Maintenance cost. Once built, a ship costs nothing to operate (apart from ammo/fuel costs). Yeah, I know the fuel bill on an active Titan is scary, but once again, compared to the wealth of alliances, it is not that much. In "peace" times (i.e when titans aren't operating 24/7 and using their bridges/doomsdays) having a Titan in space does not cost more than having a rookie ship.
So yup, there is no factor to limit the proliferation of Titans.
If they're useful, those who can afford them will build them.
Originally by: Radeberger If you plan to make your alliance combat based, recruit pvpers with mining alts rather than miners with pvp alts[/qu
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