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Chith
Port Royal Independent Kontractors
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Posted - 2008.03.10 14:37:00 -
[1]
I forget who was commenting, but at the end of the tourney the stereotypical 'if you could change eve, how would you' question came up. Best response I've ever heard: remove all learning skills. We have new folks coming into the game, interested and curious, and the best advice we can give them is to burn a few months training up a few skills that do absolutely nothing to progress them forward in the game. I personally know a few folks who got burned out merely because of that. I agree, it's tremendously lame.
If there were any kind of sweeping change to the game that I would support, it would be to remove these skills. Whatever system is employed to do this is fine -- personally I wouldn't care if they just took the 2.5mil sp i have in learning away. A change like this would weaken the hegemony of high-sp players and do a lot for the fostering of new players, benefiting everyone.
I don't doubt that this has been posted before. Maybe this time it can get some traction and be included with the next patch (the one after march 11th). "He ne'er is crowned with immortality Who fears to follow where airy voices lead." --Keats |

Burnharder
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Posted - 2008.03.10 14:43:00 -
[2]
Originally by: Chith I forget who was commenting, but at the end of the tourney the stereotypical 'if you could change eve, how would you' question came up. Best response I've ever heard: remove all learning skills. We have new folks coming into the game, interested and curious, and the best advice we can give them is to burn a few months training up a few skills that do absolutely nothing to progress them forward in the game. I personally know a few folks who got burned out merely because of that. I agree, it's tremendously lame.
If there were any kind of sweeping change to the game that I would support, it would be to remove these skills. Whatever system is employed to do this is fine -- personally I wouldn't care if they just took the 2.5mil sp i have in learning away. A change like this would weaken the hegemony of high-sp players and do a lot for the fostering of new players, benefiting everyone.
I don't doubt that this has been posted before. Maybe this time it can get some traction and be included with the next patch (the one after march 11th).
What's the point? If you want to invest in faster SP acquisition, you can, if you don't want to, don't. N00bs start the game with loads more SP's than we did when we started out in 2003.
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Miss Anthropy
The Greater Goon GoonSwarm
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Posted - 2008.03.10 14:45:00 -
[3]
This is a good idea actually. Learning skills probably do more to turn people off the game than anything else. Who wants to play a game where, in order to learn new skills, you have to learn skills that help you learn skills faster? This is dumb and is a huge time sink on new players who just want to get into the action.
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Chith
Port Royal Independent Kontractors Atrum Tempestas Foedus
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Posted - 2008.03.10 14:46:00 -
[4]
Originally by: Burnharder What's the point? If you want to invest in faster SP acquisition, you can, if you don't want to, don't. N00bs start the game with loads more SP's than we did when we started out in 2003.
The point, as I stated, would be to not treat interested and driven new players like 'N00bs' and make them sit around for a few months waiting for the ability to grab faster SP. It reeks of some kind of initiation period that serves little purpose other than to drive folks away.
"He ne'er is crowned with immortality Who fears to follow where airy voices lead." --Keats |

Burnharder
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Posted - 2008.03.10 14:46:00 -
[5]
Originally by: Miss Anthropy This is a good idea actually. Learning skills probably do more to turn people off the game than anything else. Who wants to play a game where, in order to learn new skills, you have to learn skills that help you learn skills faster? This is dumb and is a huge time sink on new players who just want to get into the action.
You don't have to, you choose to. This is a red herring. It's nothing to do with learning skills, it's to do with learning speed.
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Christari Zuborov
Amarr Ore Mongers
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Posted - 2008.03.10 14:46:00 -
[6]
I agree with the poster above me.
No one is holding a gun to your head stating that you MUST train learning skills. As a matter of fact, if you've not made the decision to play this game long term, but rather only for a couple of months, you wouldn't make up the time lost training those skills.
So true newbs are losing nothing if the advice were simply, train what you want to train, and later on if you really think you're going to be playing for the long haul - train your learning skills.
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Chith
Port Royal Independent Kontractors Atrum Tempestas Foedus
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Posted - 2008.03.10 14:51:00 -
[7]
Originally by: Christari Zuborov I agree with the poster above me.
No one is holding a gun to your head stating that you MUST train learning skills. As a matter of fact, if you've not made the decision to play this game long term, but rather only for a couple of months, you wouldn't make up the time lost training those skills.
So true newbs are losing nothing if the advice were simply, train what you want to train, and later on if you really think you're going to be playing for the long haul - train your learning skills.
So then, switch it up. What is gained in the game by keeping these skills around? Are you saying that it's ok to create a system that encourages people not to stick around? That's pretty bizarre.
"He ne'er is crowned with immortality Who fears to follow where airy voices lead." --Keats |

Barzam
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Posted - 2008.03.10 14:56:00 -
[8]
Originally by: Christari Zuborov I agree with the poster above me.
No one is holding a gun to your head stating that you MUST train learning skills. As a matter of fact, if you've not made the decision to play this game long term, but rather only for a couple of months, you wouldn't make up the time lost training those skills.
So true newbs are losing nothing if the advice were simply, train what you want to train, and later on if you really think you're going to be playing for the long haul - train your learning skills.
Sure, this may be true. Nobody's holding a gun to your head.
BUT. People come into this game feeling left behind by older players in the skill-game. They feel that they have no chance of catching up.
And what do they get as a solution to their question?
"Roll Caldari Achura. Train all learning skills to 5, advanced to 4, get +5 implants"
A surprising amount of players embark on exactly this 'suggested' road, and burn out completely because they can't even fly a cruiser after 2 months of training. What the hell kind of fun is just paying subscriptions and reading forums for 2 months just to feel you have a fighting chance in the game?
Agreed. This isn't a problem once you gain some understanding of the game and learn that total skillpoints aren't as incredibly important as they seem - but to a new player this is everything and learning skills may seem like the only way they have to 'catch up'.
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Anell
Minmatar Evil Avatar Ltd.
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Posted - 2008.03.10 14:59:00 -
[9]
Learning skills make it possible to gain skills at a much faster rate (I can't believe I needed to point that out). I can't think of something that would turn more people off then finding out that the 4 day skill they are training now will suddenly require 7 days. Learning also makes it possibly to level the races out a bit and remove the stain of playing a certain kind of skill set on some bloodlines. Remove learning and it will become common place for combat characters to only be of a certain race and industry to only be of another race. I think thats a pretty lousy way to go, not to mention giving a massive boost to folks who already have high sp since now it will take even longer for other folks to reach comparable levels.
I freely acknowledge that a lot of people new to the game get turned off by spending a month training learning skills. However, I also think that 1) a massive amount of those people would get turned off to EVE anyway once they start seeing what it would take to fly something as simple as a HAC, 2) My corp has mostly new players and as far as I know all of them trade off training their learning skills with other skills they want to have. So for the most part its a non-issue.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.10 14:59:00 -
[10]
Edited by: Avon on 10/03/2008 15:00:26 The learning skills aren't the problem. The problem is that the "old" players are telling the "new" players that they *must* train the learning skills before they even consider undocking.
Bad advice is the issue.
Eve-Online: The Text Adventure |

skuko
Caldari
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Posted - 2008.03.10 15:00:00 -
[11]
Edited by: skuko on 10/03/2008 15:02:48 this is my main and i have 8m SP.
chith, i see your point, but on the other hand, i don't see anything wrong with the current system. i've nowhere to rush, i don't regret one second of training the learning skills (basic 5, advanced 4). for me, eve is a long term game, so i'm fine with investing roughly 2 months into training up learnings. what i did (and what my advice to newbs is), trained to cruiser and supporting skills and hung around level 2 missions for that period, acquainted myself with the game and mechanics, talked to people about various aspects and this time served me for making up my mind, what i really want to do in this game. so basically it gave me the time to think it through and not to rush into something i would regret...
all in all, i think the system is fine....
P.S. been playing about half a year now...
edit: gremmer :P
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Vincent Lionhart
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Posted - 2008.03.10 15:01:00 -
[12]
*Puts on flame suit*
Alright 'tards. And I am referring to the people who say learning skills are a choice. When I first started out EvE, people kept encouraging me to get learning skills. After looking at attributes, I realized how useful they were as well. Back then, Tier 2 training skills were not out yet so getting training skills to lvl 4 was all we needed.
Now for the morons who think that this is an "optional" skill. Why don't you look at your own skill tree and tell me if it's there. Is it optional? That is about the dumbest argument I've heard in my life. In Final Fantasy XI, using macros was "optional" and if you didn't you gonna get the boot outta the party. City of Heroes, Hasten is "optional, and so is Stamina, again if you don't get it, you will get flamed and have difficulties.
The hell do you mean by optional? People encourage newbs to get the skills, and any newb with a brain can see how useful the skills are. So while they're ignoring these "optional" skills, the skills will be pounding on their brains reminding them that they need to be trained at some point in the game.
Optional? Crappiest argument ever.
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Del Narveux
Dukes of Hazard
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Posted - 2008.03.10 15:02:00 -
[13]
I agree with the OP, ditch learning skills. They made some sense back when you didnt have people with 50m+ sp running around in CS and faction BS owning the **** out of everything, but now we do. Eve is entering the mature MMOG phase, and if we arent careful well go the way of Everquest and others where people simply stop signing up because they'll never have any chance of being good at stuff. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Chith
Port Royal Independent Kontractors
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Posted - 2008.03.10 15:04:00 -
[14]
Originally by: skuko this is my main and i have 8m SP.
chith, i see your point, but on the other hand, i don't see anything wrong with the current system. i've nowhere to rush, i don't regret one second of training the learning skills (basic 5, advanced 4). forme, eve is a long term game, so i'm fine with investing roughly 2 months into training up learnings. what i did (and what my advice to newbs is), trained to cruiser and supporting skills and hung around level 2 missions for that period, acquainted myself with the game and mechanics, talked to people about various aspects and this time served me for making up my mind, what a really want to do in this game. so basically it gave me the time to think it through and not to rush into something i would regret...
all in all, i think the system is fine....
P.S. been playing about half a year now...
Exactly, you're one of the individuals who have indeed stuck around for the duration. I'm attempting to speak on behalf of the many folks I know who quit before that point. Avon does bring up a good point about advice, however it may be a bit misguided. In every other MMO I can think of, there is some kind point system for determining how much ability your character has. Trying to undo all of that programming in the name of 'just trust us' is a hard pill to swallow. It still doesn't change the fact that even if they do manage to do that, they'll end up having to pay the piper with a few months of time or just devote themselves to being inferior.
It's a stretch to come up with any argument towards what they add towards the game. The best argument I can come up with not removing them is some kind of fear that the process would get screwed up code-wise and end up hosing the game for a few days.
"He ne'er is crowned with immortality Who fears to follow where airy voices lead." --Keats |

Jvxta
Federation Fleet Chaos Incarnate.
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Posted - 2008.03.10 15:05:00 -
[15]
I agree, while for some ppl with alot of patience this is not as greatly detrimental as one would think, hey i trained the damn skills :p
But on a serious note they are insane, if you want to compete within a reasonable timeframe, you need to skill learning skills to atleast 4/3 basic/adv. Most ppl will skill it to 4/4 and 5/4 to mitigate the weird starting attribs you get when you dont roll achura :(
Basically you are creating a threshold giving the new players little to look forward to. I think that the learning skills should be removed, at least the adv. ones. The basic ones goes quickly to get to 4, and can on a later date be pushed to 5.
Instead those points should be given to noobs from start, all old chars that havent got learning skills at 5 get some extra char attrib points. The ppl that have invested the time in training them, well changes happens and its for the better of the game as a whole.
//Jv
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skuko
Caldari
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Posted - 2008.03.10 15:07:00 -
[16]
Originally by: Del Narveux ...where people simply stop signing up because they'll never have any chance of being good at stuff.
dude this is short-sighted imho, everyone knows, that you can catch up with a 2003 "veteran" only hypothetically and in a looooong time, but at the same time, people who think this through also know, that you need to specialize in order to match those "vets" and that is by no means an impossible task to do...
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Frug
Repo Industries R.E.P.O.
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Posted - 2008.03.10 15:09:00 -
[17]
There's nothing wrong with learning skills.
I don't see what the big problem is. It rewards people who are willing to sacrifice a bit now for benefits later, and it's not much slower than anything else in this generally slow game.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Barbens
Harvale Reclaiming Services
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Posted - 2008.03.10 15:09:00 -
[18]
The real point of these skills is to hasten your ability to get into ships, and use modules, faster. Granted, everyones first character, they generally say screw the learning, i want more guns. As move experienced players, we know that learning skills are, in fact, very imporant to the game. On a thirty-five day skill, training one point can take off a day or more depending on what it is. The point being, it saves time. General advice to a new player is always, train learning skills. I give different advice, to a point. I tell them to train the skills they absolutely need first (afterburners etc.) then to train learning as the primary goal. That being said, if they see a skill they think would be useful, to train it to keep the game good for them during that boring initial period.
Once you start your second account, you're pretty seasoned and know what you want and can immediatly train learning no problem, because you have your main to do the fun stuff on. It should be aparent to even the newest player that being able to learn faster, is a great advantage over your competition
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Drasked
North Face Force
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Posted - 2008.03.10 15:09:00 -
[19]
Edited by: Drasked on 10/03/2008 15:11:53 Telling a new player to dive straight into the learning skills is the most ******** advice you can give, lets start there.
People turned away from the game because you gave them bad advice, learning skills is never required to do anything and the gap between high and low sp players will never be closed, so what are you trying to accomplish with this?
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Kal Torvan
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Posted - 2008.03.10 15:10:00 -
[20]
Completly agree, although it would probably be easier to leave them in the game and just give everyone maxed levels in them then to remove them. Would then also have to refund the time spent training them to players who have them maxed in some way. Im pretty sure Ive actually seen CCP quoted in a couple places as vastly regretting having ever implemented them to begin with, as theyre basically a fun tax.
Might be a bit of a pain to get such a switch coded into the skill system however. Possibly do it at the same time they add a skill queue/dual training as theyll have to recode parts of the skill system then anyway. |

skuko
Caldari
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Posted - 2008.03.10 15:11:00 -
[21]
oh and one more thing...
it is a many times stated fact, that eve is a cruel, dark, cold game with NO INSTANT GRATIFICATION AT ALL...
and that's what i love about eve...
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.10 15:11:00 -
[22]
What people need to do is use a good skill planner.
There is no point training learning for a week to shave a day off some skills, only to quit the game a week later.
New players are generally training low rank skills to meet the pre-reqs for the equipment they want to use. The return on training learning for these skills is very poor - and generally will extend rather than shorten the time to use.
The best way to plan learning skills is to see which skills will shorten the time to use compared with not training them.
For example (and the numbers are fictional), suppose someone decided they wanted to fly a Raven. They look at the flat time to train for that ship, say 2 weeks. Then, compare the time taken by training learning too. See how far you can train the relevant learning skills, and still have the 2 week to use time for the Raven. By doing that you are essentially getting the learning skills for free, with no timesink at all.
Eve-Online: The Text Adventure |

Barzam
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Posted - 2008.03.10 15:12:00 -
[23]
Originally by: Drasked Telling a new player to dive straight into the learning skills is the most ******** advice you can give, lets start there.
Agreed. But given the question: "What's the best way I can max out my capability of getting into cool ships and using cool modules?", what is the reply still?
"Caldari Achura. All learning to 5, advanced to 4, +5 implants"
So no. The problem is not people telling players what the best way is. The problem is that the best way to do things sucks for new players.
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consider telos
Rionnag Alba Triumvirate.
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Posted - 2008.03.10 15:13:00 -
[24]
The learning skill system is terrible. I vaguely remember reading somewhere the devs regretted putting it in. It basically penalises noobs. They feel obligated to train them first thing to reduce the sp difference between them and the vets. That's no way to start a game. Basically you see no development of your character in a meaningful way i.e. being able to fly new stuff etc, while your training these time sink skills.
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Chith
Port Royal Independent Kontractors
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Posted - 2008.03.10 15:17:00 -
[25]
I would personally advocate just buffing all stats to the point where everyone has max learning skills and then reimbursing those points. Faster trains kept, noone ends up getting boned on time already spent. It would require code work to develop a system to redistribute, but that would be a powerful tool for the developers to be able to make some long-needed changes in a variety of areas.
I still don't understand what the argument is FOR these skills.
"He ne'er is crowned with immortality Who fears to follow where airy voices lead." --Keats |

Saffin
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Posted - 2008.03.10 15:23:00 -
[26]
I agree that learning skils should be pulled out the game, well easier solution dont pull them out the game just give everyone lvl 5 in all learning skills.
Anyone that already has the skils has lost nothing as they have had the benefit of them, they have lost there advantage going forward but have had the advantage for a while not lost out completely.
The only real issue is with the people that train advanced learning skills to lvl 5 where it is going to take them years to recoup. For this special case you give a one off skill point boost of the time of the advanced level 5 skill.
I imagine most players dont have advanced skills to level 5 anyway so they gain too in progression.
No one loses from having trained learning skills, all they lose is there advantage going forward from the point everyone is given lvl 5.
Im a fully 5/4 skill learning and have no problem with this at all. Very old players have had the advantage for a while.
So the only real "losers" are new characters still training there learning skills as they have been training for nothing (they would have got it anyway), as they have got no advantage from it but have spent the time (which they could have used on real skills). Now im one of then too on my alt account. I think if you said well you "wasted" a month but dont have "waste" another month they would be happy. At least i would.
Saf
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Exlegion
New Light Hydra Alliance
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Posted - 2008.03.10 15:24:00 -
[27]
Originally by: Christari Zuborov I agree with the poster above me.
No one is holding a gun to your head stating that you MUST train learning skills. As a matter of fact, if you've not made the decision to play this game long term, but rather only for a couple of months, you wouldn't make up the time lost training those skills.
So true newbs are losing nothing if the advice were simply, train what you want to train, and later on if you really think you're going to be playing for the long haul - train your learning skills.
The thing is it isn't as clear-cut as "just don't train". In order for new players to compete with the older ones and somewhat close the gap they need to train up the learning skills. Otherwise the gap between the new and the older players just keeps widening, as more than likely the older players do have the learning skills trained up and will consequently train skills faster than those that don't.
Free Ingrid! She owes me a lapdance. |

Yakia TovilToba
Halliburton Inc.
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Posted - 2008.03.10 15:25:00 -
[28]
They can be removed in a way that does not upset people who already trained a lot of sp in them: make the skills usefull for something else, like turning them to few % more cap/speed/stuff that most people can use somehow. This way new pilots don't have to train them first, while not being able to progress in the first weeks (as most people are looking for an optimal development, not wasting too much time on the long run), while those who have trained them didn't just waste the skilltime.
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Stern Maxwell
Caldari Deep Core Mining Inc.
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Posted - 2008.03.10 15:25:00 -
[29]
One thing I do with my alt, is train short skills, and trained long enough to get him in a Retriever, and chipped away at learning skills overnight, or whenever I wasn't around. That way I could enjoy mining, gain standing for better refines by doing mining missions, and still get a stat bonus as I went along.
I still think learning skills are crap, and we should be reimbursed SP wise, and just have high stats from the start. ___________________________________________
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Drasked
North Face Force
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Posted - 2008.03.10 15:26:00 -
[30]
Originally by: Saffin blablabla
Why don't we just give everyone 255 MIL SP to distribute freely and call it a day?
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.10 15:26:00 -
[31]
Edited by: Avon on 10/03/2008 15:27:43
Originally by: Saffin I agree that learning skils should be pulled out the game, well easier solution dont pull them out the game just give everyone lvl 5 in all learning skills.
Anyone that already has the skils has lost nothing as they have had the benefit of them, they have lost there advantage going forward but have had the advantage for a while not lost out completely.
The only real issue is with the people that train advanced learning skills to lvl 5 where it is going to take them years to recoup. For this special case you give a one off skill point boost of the time of the advanced level 5 skill.
I imagine most players dont have advanced skills to level 5 anyway so they gain too in progression.
No one loses from having trained learning skills, all they lose is there advantage going forward from the point everyone is given lvl 5.
Im a fully 5/4 skill learning and have no problem with this at all. Very old players have had the advantage for a while.
So the only real "losers" are new characters still training there learning skills as they have been training for nothing (they would have got it anyway), as they have got no advantage from it but have spent the time (which they could have used on real skills). Now im one of then too on my alt account. I think if you said well you "wasted" a month but dont have "waste" another month they would be happy. At least i would.
Saf
So, would I get a SP boost to make up for all the time I spent training skills before the introduction of Advanced Learning skills. Only fair right? Even if it does mean giving the oldest players even more SP's, further extending the skill gap.
Eve-Online: The Text Adventure |

MrTripps
Gallente
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Posted - 2008.03.10 15:26:00 -
[32]
Isn't training the first round skills to 4 like having a full set of 4+ implants that never get lost? That is worth training for, no? If you couldn't it would give an advantage to older players who can afford to keep those implants in their head and still PVP in 0.0.
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." Hunter S. Thompson. |

breaky1
HOMELESS. Atrum Tempestas Foedus
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Posted - 2008.03.10 15:27:00 -
[33]
/signed
Here is how I see it: It's really smart to train learning skills because they give you a big bonus in skill training time. But, it's also very boring and results in delayed, snails-pace gratification (the reward is that you save seconds/minutes in the short term, weeks/months/years in the long-term). So, learning skills put off new players who are not certain they want to play for a long time. Almost every other skill has an immediate reward upon completion, but learning skills' rewards accumulate with time and are thus very frustrating to grind.
I believe CCP's thinking is that long-term players should be rewarded for their invested time, and also that since high SP have longer skill training-times there should be a way to earn a reduction in that time. But, the learning skill system is only a mediocre solution to this problem.
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Aprudena Gist
Caldari GoonFleet GoonSwarm
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Posted - 2008.03.10 15:28:00 -
[34]
Originally by: Barzam
Originally by: Drasked Telling a new player to dive straight into the learning skills is the most ******** advice you can give, lets start there.
Agreed. But given the question: "What's the best way I can max out my capability of getting into cool ships and using cool modules?", what is the reply still?
"Caldari Achura. All learning to 5, advanced to 4, +5 implants"
So no. The problem is not people telling players what the best way is. The problem is that the best way to do things sucks for new players.
ah no its more like all learning to 4 advanced to 3 and +3 implants for new people.
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Saffin
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Posted - 2008.03.10 15:29:00 -
[35]
Originally by: Avon
Originally by: Saffin I agree that learning skils should be pulled out the game, well easier solution dont pull them out the game just give everyone lvl 5 in all learning skills.
Anyone that already has the skils has lost nothing as they have had the benefit of them, they have lost there advantage going forward but have had the advantage for a while not lost out completely.
The only real issue is with the people that train advanced learning skills to lvl 5 where it is going to take them years to recoup. For this special case you give a one off skill point boost of the time of the advanced level 5 skill.
I imagine most players dont have advanced skills to level 5 anyway so they gain too in progression.
No one loses from having trained learning skills, all they lose is there advantage going forward from the point everyone is given lvl 5.
Im a fully 5/4 skill learning and have no problem with this at all. Very old players have had the advantage for a while.
So the only real "losers" are new characters still training there learning skills as they have been training for nothing (they would have got it anyway), as they have got no advantage from it but have spent the time (which they could have used on real skills). Now im one of then too on my alt account. I think if you said well you "wasted" a month but dont have "waste" another month they would be happy. At least i would.
Saf
So, would I get a SP boost to make up for all the time I spent training skills before the introduction of Advanced Learning skills. Only fair right? Even if it does mean giving the oldest playaers even more SP's, further extending the skill gap.
Nope cos you have had a year plus (as i have) of having an advantage from learning them skills. It only the advantage going forward you lose, not the one from the years past that you loss.
Saf
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Hunter Hughes
Caldari Multiversal Enterprise Inc. Cry Havoc.
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Posted - 2008.03.10 15:29:00 -
[36]
Edited by: Hunter Hughes on 10/03/2008 15:33:45 ANY PLAYER CAN BE EFFECTIVE. They dont have to train for a year and a half to be great at a certain roll. For example, a new player can train for an interceptor with t2 mwd/ scram/ overdrives in a short amount of time and just go around scraming targets for the larger fleet. Hell if they even want to they can just use a t1 cruiser (Rifter ftw) and use the T2 GUNS!?!?!? that they start with to kill other frigs in fleets.
The only thing that your whining about is that they cannot SOLO well till about 6 months (in a cruiser of course). At that point it is all about picking your targets well. For example at 5 months into the game i was pirating and pvping all around the Bleak Lands region. I even made a eve movie to show off my fights. (Myrmidon Domination, youtube it if you dont believe me) I think i did very well as a new character and i think if other new chars specialize in a certain class of ship, then they can do well to.
Unfortuantly, i cant speak for the industrial side of things but i dont believe it would take that long to get into a mining barge.
Learning skills are not that much of a nucense (spellingftw) to new players as it does not take that long to train. I had done all my tier 2 learning skills to 4 (cept intelligence) before my first 1 month with all my basic support skills (wp upgrades, engineering, electronics, etc). So i believe that you SHOULD FIX SOMETHING THAT ISNT BROKEN, this system has worked for all of us, it will work for them too. Even now as a 1 1/2 year old player i can compete with 3+ year old players and learning skills didnt slow me down.
Originally by: GinoShin Edited by: GinoShin on 21/11/2006 11:41:44 whats evemon is it like a jamican wiseman?
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.10 15:31:00 -
[37]
Originally by: Saffin
Nope cos you have had a year plus (as i have) of having an advantage from learning them skills. It only the advantage going forward you lose, not the one from the years past that you loss.
Saf
So I should be disadvantaged because I started playing before the advanced learning skills were available? My maximum possible SP/time should be lower than a new player?
Eve-Online: The Text Adventure |

Nacho Daddy
Caldari Ministry of Funny Walks
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Posted - 2008.03.10 15:32:00 -
[38]
Umm I spent the time on the learning skills and really its not that big a deal to get them up a few points if you mix them in with other skills. I have the first tier skills trained to 4 and the second tier skills trained to 3 and I've got over 1 million SP more than people I know that started playing at the same time as me who didn't invest in the learning skills.
You can do the mind numbing thing and just train learning skills or you can train the all to L1 or L2 and then train skills you need/want to train to a few levels, go back and train a few learning skills to L3, train some more skills and then get a learning skills to L4 here and there. Then start over with the advanced.
Get the Memory and Int skills along with Learning itself up fastest since they affect the other learning skills and you end up with more skills and skill points than if you trudge along through the learning skills with no improvements in your skills elsewhere. Not to mention that the advanced skills cost 4.5 million ISK and you want to be able to run L2 or L3 missions to be able to earn that kind of cash.
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Andrue
Amarr Federation Of Space Loonies Culture Shock Initiative
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Posted - 2008.03.10 15:33:00 -
[39]
Originally by: Barzam
Originally by: Drasked Telling a new player to dive straight into the learning skills is the most ******** advice you can give, lets start there.
Agreed. But given the question: "What's the best way I can max out my capability of getting into cool ships and using cool modules?", what is the reply still?
"Caldari Achura. All learning to 5, advanced to 4, +5 implants"
No, that's the wrong reply.
The correct reply is:
"Stop rushing. Enjoy the experience of playing the game."
Eve is not a game for the instant gratification crowd. If Learning skills are putting people off then they are serving a useful purpose. New players need to be taught what Eve really is not given a leg up by cheapening the system. -- (Sarcastic mission running veteran)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Tyr Zewa
Caldari Tax Collectors
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Posted - 2008.03.10 15:33:00 -
[40]
If you'd remove all old chars for a month, and make all those 50mil+ sp chars play start chars (that are ah so awesome now, with almost 1mil sp blahblahblah) they'd quickly get bored of only being able to fly one ship too and change their mind.
As it is, they don't understand how it is to actually be a new player and only see what they had. At worst they even come up with "go back to wow for instant gratification" bull**** lines.
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Ulstan
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Posted - 2008.03.10 15:33:00 -
[41]
When I make a new char, I mix and match the appropriate learning skills with useful combat skills that will let me do more things/ fly more ships.
Delaying learning skills a month or so is going to make no appreciable difference in how many SP you've amassed at the end of the year, but it makes a ton of difference in how much fun your first month is.
The problem isn't learning skills, it's people telling new players to learn all the learning skills to V first thing.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.10 15:35:00 -
[42]
Originally by: Tyr Zewa If you'd remove all old chars for a month, and make all those 50mil+ sp chars play start chars (that are ah so awesome now, with almost 1mil sp blahblahblah) they'd quickly get bored of only being able to fly one ship too and change their mind.
As it is, they don't understand how it is to actually be a new player and only see what they had. At worst they even come up with "go back to wow for instant gratification" bull**** lines.
Except all those 50mil+ SP characters have all been there, and decided to keep playing. Poor arguement.
Eve-Online: The Text Adventure |

Kahega Amielden
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Posted - 2008.03.10 15:35:00 -
[43]
Learning skills do nothing but add a timesink before players can start doing -real- stuff in the game. Yes, they can CHOOSE to not do it, but they're effectively forced to (or they will be very far behind in the long run). Just remove them, give everyone +10 to all attributes.
Would make the game more accessible without dumbing it down-that's always a good thing.
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Wheya
Amarr Bruderschaft des Wahrhaftigen
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Posted - 2008.03.10 15:35:00 -
[44]
Learning skills are a tedious avocation. I myself have long time thought Eve maybe would be better without them because of the reasons mentioned above.
On the other hand I think Eve excels compared to other games because decisions you make have a more or less important effect. In Eve you just don't spawn in equal characters like in first person shooters. Eve is more about planing ahead. Removing the learning skills is removing one admittedly tedious task but at the same time one part of this game which makes Eve unique. Players with a short attention span will hate this system. Other players who are in Eve for a long time accept that sooner or later training the learning skills is an essential part of this game every one will do sooner or later to a more or less extended degree.
Instead of removing the learning skills I advertise adding more learning skills. I wouldn't mind seeing rank 5 and rank 7 super advanced and mastery learning skills. They would allow even more tactical character delvelopments right from the start. For example for a career that almost exclusively specializes on skills with one attribute. On the other hand people would start to realize that training all learning skills to level 5 is not always the brightest idea.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.10 15:36:00 -
[45]
Originally by: Kahega Amielden Learning skills do nothing but add a timesink before players can start doing -real- stuff in the game. Yes, they can CHOOSE to not do it, but they're effectively forced to (or they will be very far behind in the long run). Just remove them, give everyone +10 to all attributes.
Would make the game more accessible without dumbing it down-that's always a good thing.
Trained correctly learning skills are not a timesink.
Eve-Online: The Text Adventure |

Saffin
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Posted - 2008.03.10 15:37:00 -
[46]
I think the point is where does it say this system has to be "fair".
so a year of training in 2004 is not equal to a year of training 2008 (which it isn't now cos all learnings did not exist). So what the game is very different. The amount to have to learn in 2008 is far greater. It not like the new players are going to catch you. It just that they will stay the set amount behind, not an ever growing amount.
btw i was playing in 2004, this would affect me as much as most. Sounding to me like a complete elitist ideaology that cos you played since beta you should be uber. Most games people ctach old players in 3 months (serios grind) 6 month casual play. In eve if everyone was given lvl 5 they would never catch the older players but would not be lossing out in the gap month on month.
Saf
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.10 15:40:00 -
[47]
Originally by: Saffin I think the point is where does it say this system has to be "fair".
so a year of training in 2004 is not equal to a year of training 2008 (which it isn't now cos all learnings did not exist). So what the game is very different. The amount to have to learn in 2008 is far greater. It not like the new players are going to catch you. It just that they will stay the set amount behind, not an ever growing amount.
btw i was playing in 2004, this would affect me as much as most. Sounding to me like a complete elitist ideaology that cos you played since beta you should be uber. Most games people ctach old players in 3 months (serios grind) 6 month casual play. In eve if everyone was given lvl 5 they would never catch the older players but would not be lossing out in the gap month on month.
Saf
They train at the same rate, or faster, than I did at that stage in the game. They may be training slower than I am right now, but that does not mean the gap is increasing - because they are just going through the same phase as we all went through in the beginning .. with the added advantages of loads more starting SP's and the availability of advanced learning skills and cheap implants.
Eve-Online: The Text Adventure |

Burnharder
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Posted - 2008.03.10 15:40:00 -
[48]
Originally by: Tyr Zewa If you'd remove all old chars for a month, and make all those 50mil+ sp chars play start chars (that are ah so awesome now, with almost 1mil sp blahblahblah) they'd quickly get bored of only being able to fly one ship too and change their mind.
As it is, they don't understand how it is to actually be a new player and only see what they had. At worst they even come up with "go back to wow for instant gratification" bull**** lines.
I still don't understand the argument. The tutorial doesn't tell him to go out, buy learning skills and train them up to 5 before he does anything else. When I started out I had a Reaper for ages, then trained up for a Rifter. At the same time I was training up mining on/off to get some $$$. After that I cross trained up to a Thorax and trained up some drone skills. It took several months to get there - no really, that long. THEN I discovered learning skills.
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SoftRevolution
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Posted - 2008.03.10 15:41:00 -
[49]
If they don't remove them they should combine the learning skills with basic support skills.
That way you're not training "Pointless skill that contributes nothing to me actually being able to play the game but which I need so it doesn't take me weeks to do anything else".
Please CCP, help me talk my friends into playing.
"BUT I TRAINED THE LEARNING SKILLS THE HARD WAY / I HAD 90K SP WHEN I MADE MY CHARACTER / NEWBIES WOULD BE BETTER OFF THAN I WAS WHEN I STARTED"
Frankly, who gives a ****? In what universe does that matter? This forum is full of QQ threads about low sec being underpopulated.
What if the new player experience was more engaging and less dull? Wouldn't that help solve that one?
OFC the thing still missing from that equation would be some way of easing people into PVP but there you go. EVE RELATED CONTENT |

Christari Zuborov
Amarr Ore Mongers
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Posted - 2008.03.10 15:43:00 -
[50]
Originally by: Vincent Lionhart *Puts on flame suit*
Alright 'tards. And I am referring to the people who say learning skills are a choice. When I first started out EvE, people kept encouraging me to get learning skills. After looking at attributes, I realized how useful they were as well. Back then, Tier 2 training skills were not out yet so getting training skills to lvl 4 was all we needed.
Now for the morons who think that this is an "optional" skill. Why don't you look at your own skill tree and tell me if it's there. Is it optional? That is about the dumbest argument I've heard in my life. In Final Fantasy XI, using macros was "optional" and if you didn't you gonna get the boot outta the party. City of Heroes, Hasten is "optional, and so is Stamina, again if you don't get it, you will get flamed and have difficulties.
The hell do you mean by optional? People encourage newbs to get the skills, and any newb with a brain can see how useful the skills are. So while they're ignoring these "optional" skills, the skills will be pounding on their brains reminding them that they need to be trained at some point in the game.
Optional? Crappiest argument ever.
The learning skills are useful, but to train learning skills for 2 months, then deciding the game isn't for you is the ******** path to follow.
Play around with the game and have fun - do what you want to do.
As for catching up to a 50MM sp player, you never will ever, "catch up" to one of them. You can however train and be as effective as ANY SP level character in frigates, interceptors, or destroyers in a marginal amount of time longer than it would take to train those learning skills. Even then, you must be the "cog" in the wheel, because you will ALWAYS and FOREVER be pwned every time you think you're SP is so uber you don't need a wingman.
"This is a MMO, understand you will experience less than 1/2 the game offers on your own" should be the advice given out to newbs, not "train all these skills and buy +5 implants or you'll amount to nothing."
And for the record... I just started the other day training the remainder of my learning skills and will take a guess at stating I've had implants for less than 1/8 of my characters 1.75 years. I have 20MM SPs, but it isn't my SP that allows me to win. Do I care that I don't have implants right now? or that at max I can only own +3s? Nahh... Not at all. I'd only get them shot out of my head and I'd be grinding and spending more money on implants than I would be on ships having FUN.
Key phrase there fellas - have fun.
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Cygnus Scott
Caldari Deep Core Mining Inc.
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Posted - 2008.03.10 15:44:00 -
[51]
Edited by: Cygnus Scott on 10/03/2008 15:45:58
Originally by: Ulstan The problem isn't learning skills, it's people telling new players to learn all the learning skills to V first thing.
This.
If you look at EVEmon you can improve training times getting your learning skills to 4 and the advanced to 3. Beyond that there isn't a a significant time gain for most skills. Once you get into the extremely long training skills that take a month or more to train is when you worry about getting them the rest of the way to V.
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Lil'Red Ridin'Hood
Agony Unleashed Agony Empire
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Posted - 2008.03.10 15:46:00 -
[52]
I wouldn't mind if CCP gradually took out the learning skills. In fact, I would profit from it since I don't have my advanced learning skills maxed out.
However, by doing this, you'd take away the only chance of players catching up to older ones. They wouldn't be able to train faster than the older non-learned ones.
If CCP decided to auto-upgrade every player's base skills to level 1/2/../5 then the advanced in the same manner over 10 months, they'd only have to hit the delete-frikkin-skills button after 10 months to get rid of them forever.
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Saffin
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Posted - 2008.03.10 15:47:00 -
[53]
Originally by: Avon
Originally by: Saffin I think the point is where does it say this system has to be "fair".
so a year of training in 2004 is not equal to a year of training 2008 (which it isn't now cos all learnings did not exist). So what the game is very different. The amount to have to learn in 2008 is far greater. It not like the new players are going to catch you. It just that they will stay the set amount behind, not an ever growing amount.
btw i was playing in 2004, this would affect me as much as most. Sounding to me like a complete elitist ideaology that cos you played since beta you should be uber. Most games people ctach old players in 3 months (serios grind) 6 month casual play. In eve if everyone was given lvl 5 they would never catch the older players but would not be lossing out in the gap month on month.
Saf
They train at the same rate, or faster, than I did at that stage in the game. They may be training slower than I am right now, but that does not mean the gap is increasing - because they are just going through the same phase as we all went through in the beginning .. with the added advantages of loads more starting SP's and the availability of advanced learning skills and cheap implants.
I dont believe they do train faster, because when we where training that slowly we didnt have compete with people with tech 2 mods and tech 2 ships, so the extra skills where significant, but not as significant. Cruiser lvl 5 was not a big investment that gained, you gained the whole 5% damage increase (or alike) - now it gain the ability to fly a tech 2 ships with tech 2 resists, Hp etc. So cruiser lvl 5 is not the deminishing returns it was in our early days.
Saf
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Tyr Zewa
Caldari Tax Collectors
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Posted - 2008.03.10 15:50:00 -
[54]
Originally by: Saffin
Originally by: Avon
Originally by: Saffin I think the point is where does it say this system has to be "fair".
so a year of training in 2004 is not equal to a year of training 2008 (which it isn't now cos all learnings did not exist). So what the game is very different. The amount to have to learn in 2008 is far greater. It not like the new players are going to catch you. It just that they will stay the set amount behind, not an ever growing amount.
btw i was playing in 2004, this would affect me as much as most. Sounding to me like a complete elitist ideaology that cos you played since beta you should be uber. Most games people ctach old players in 3 months (serios grind) 6 month casual play. In eve if everyone was given lvl 5 they would never catch the older players but would not be lossing out in the gap month on month.
Saf
They train at the same rate, or faster, than I did at that stage in the game. They may be training slower than I am right now, but that does not mean the gap is increasing - because they are just going through the same phase as we all went through in the beginning .. with the added advantages of loads more starting SP's and the availability of advanced learning skills and cheap implants.
I dont believe they do train faster, because when we where training that slowly we didnt have compete with people with tech 2 mods and tech 2 ships, so the extra skills where significant, but not as significant. Cruiser lvl 5 was not a big investment that gained, you gained the whole 5% damage increase (or alike) - now it gain the ability to fly a tech 2 ships with tech 2 resists, Hp etc. So cruiser lvl 5 is not the deminishing returns it was in our early days.
Saf
nor where there 40 different ship types to try out..... we had frigs, cruiser, battleships.... that's all there was. oh yeah and ofc Amarr indy lvl1 for to fly a bestower :P
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Zero Target
Caldari State War Academy
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Posted - 2008.03.10 15:53:00 -
[55]
Originally by: Anell Learning skills make it possible to gain skills at a much faster rate (I can't believe I needed to point that out). I can't think of something that would turn more people off then finding out that the 4 day skill they are training now will suddenly require 7 days.
Well obviously if they got rid of learning skills they would have to give everyone 5/5 on learning skills so no one would get burned by having trained them.
Blizzard has done a similar thing recently by nerfing the amount of time it takes to level up, encouraging more people to try different classes etc. since it doesn't take nearly as long, and from what I understand it's been very successful in retaining existing players and attracting new ones.
(By the way I currently have all learning skills at 4 and +5 attribute implants, and I would love if they got rid of the learning skills.)
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.10 15:55:00 -
[56]
So this discussion has skipped from learning to TII stuff should be the baseline for ships and equipment, so people should be able to fly it from day 0?
Maybe Titans could be the new noob ships?
How long do you think people are going to play if they don't have something to work towards?
Giving people their dreams on a plate will just lead to dissapointment and boredom.
Eve-Online: The Text Adventure |

Christari Zuborov
Amarr Ore Mongers
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Posted - 2008.03.10 15:56:00 -
[57]
Originally by: Zero Target
Originally by: Anell Learning skills make it possible to gain skills at a much faster rate (I can't believe I needed to point that out). I can't think of something that would turn more people off then finding out that the 4 day skill they are training now will suddenly require 7 days.
Well obviously if they got rid of learning skills they would have to give everyone 5/5 on learning skills so no one would get burned by having trained them.
Blizzard has done a similar thing recently by nerfing the amount of time it takes to level up, encouraging more people to try different classes etc. since it doesn't take nearly as long, and from what I understand it's been very successful in retaining existing players and attracting new ones.
(By the way I currently have all learning skills at 4 and +5 attribute implants, and I would love if they got rid of the learning skills.)
Well thank God this isn't WoW, I would have left a long time ago.
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Zero Target
Caldari State War Academy
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Posted - 2008.03.10 15:57:00 -
[58]
Originally by: Vincent Lionhart Now for the morons who think that this is an "optional" skill. Why don't you look at your own skill tree and tell me if it's there. Is it optional? That is about the dumbest argument I've heard in my life.
Agreed, most people sign up for MMOs at least thinking/planning they'll be there for the long haul, in which case the learning skills are absolutely essential.
In my case, by training my learning skills to IV and getting implants, I'm shaving something like 2 MONTHS off my training time for a T2 battleship, around 30%, and when I go to train caps it'll be much more!
Who in their right mind wouldn't train their learning skills, and as early as possible in the game?
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.03.10 15:57:00 -
[59]
Originally by: Avon Edited by: Avon on 10/03/2008 15:00:26 The learning skills aren't the problem. The problem is that the "old" players are telling the "new" players that they *must* train the learning skills before they even consider undocking.
Bad advice is the issue.
I agree with the ugly bobbit.
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Saffin
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Posted - 2008.03.10 16:03:00 -
[60]
Originally by: Avon So this discussion has skipped from learning to TII stuff should be the baseline for ships and equipment, so people should be able to fly it from day 0?
Maybe Titans could be the new noob ships?
How long do you think people are going to play if they don't have something to work towards?
Giving people their dreams on a plate will just lead to dissapointment and boredom.
Tech 2 (with the exception of BSs and capitals) IS the baseline for PvP in my opinion.
I dont see many small PvP not using tech 2 ships and mods.
And they still have a huge grind ahead of then for the isk to afford to loss tech 2 ships.
I think older players forget how hard it is to make isk in the beginning. Yes i can start an alt and even without giving it a isk boost to start with i can make a decent amount of isk, that is more to do with my skill and knowledge of Eve (not my characters) which new players do not have.
Saf
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Coors Light
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Posted - 2008.03.10 16:04:00 -
[61]
I am a fairly new character to Eve, and while reading this thread I get the general feeling that those that are against removing learning skills keep using the same mantra "learning skills speed the gain of skill points". I see what you mean by that, however, I think that not having to waste time on learning skills would be a much more welcome method to any new player that wishes to pick up this game of internet spaceships.
I do not see the long term benefit to the overall player base by keeping this methodology in place. I do not see what part of the game it enhances or any mechanism that it places in balance.
Liberate us from this cruel overlord!
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Anell
Minmatar Evil Avatar Ltd.
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Posted - 2008.03.10 16:04:00 -
[62]
The logic of the OP and others in this thread is at best silly and at worst outright irrational.
Example:
Problem: New players quit because they hate long boring training times Solution: Remove Learning skills that decrease long boring training times
Does that really make sense to anyone here!
The only time any kind of adjustment to the Learning skills makes sense is if CCP is going to boost every single character in the game with a +10 to every attribute. Does anyone really think CCP is going to do that? I honestly think we have better chances of CCP making the newbie ship a battleship before they would give a +10 to each attribute.
So instead we are left with the idea that we should remove Learning skills because some players receive bad advice and stupidly train only Learning for 2 months straight (at some point during which) they quit because they are bored of flying/doing only what their character creation skills let them fly/do.
So lets say we do it, lets say we remove Learning. Your worried about new players quitting because people are giving them bad advice? Well what do you think will happen when new players who did decide to stick with it suddenly get 40% increased training times. You think they are going to stick around? Especially when they decide that their bloodline is suddenly completely unsuited to whatever their chosen profession is? Personally I'm not sure there is a single thing you could do to skills that would cause more players to quit then this.
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Burnharder
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Posted - 2008.03.10 16:04:00 -
[63]
Originally by: Tyr Zewa
nor where there 40 different ship types to try out..... we had frigs, cruiser, battleships.... that's all there was. oh yeah and ofc Amarr indy lvl1 for to fly a bestower :P
At release when I started playing (another char), there weren't even Battleships.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.10 16:04:00 -
[64]
Originally by: Zero Target
Who in their right mind wouldn't train their learning skills, and as early as possible in the game?
As early as possible is not the best advice, as early as practical is better.
It is all well and good for an alt to sit in a station and train up learning, and get implants, but genuine new players have to fund all that .. and they may even be tempted to play the game too.
I'm not saying that learning skills should not be trained, but rather that with planning and good judgement they are not the evil timesink they are made out to be.
Eve-Online: The Text Adventure |

Mighty Dread
Minmatar
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Posted - 2008.03.10 16:06:00 -
[65]
It'll come down to how much money CCP can rake in forcing people to invest time into the game skill training to...skill train vs how many potential subscriptions will they loose because people don't want to wait for months to get any kind of foothold in the game. So much of EVE is designed as a slow grind-time sink. Which although can potentially draw out more profits I think eventually it kills the MMO.
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Rodj Blake
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.03.10 16:07:00 -
[66]
In many cases it's more efficient to train up your money making skills before maxing out the learning ones.
That way you'll be able to afford better implants sooner.
And you'll have more fun as well.
Dulce et decorum est pro imperium mori.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.03.10 16:14:00 -
[67]
I have them all at 5/5, how would you compensate me for my dedication to the task of bringing them up and the logevity of my character?
Should/would/could have, HAVE you chav!
Also Known As |

Tank CEO
Caldari Corp 1 Allstars Insurgency
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Posted - 2008.03.10 16:18:00 -
[68]
View from 80m sp players: OP idea is stupid. The only reason you have 70m skill points is because of learning skills. Learning skills are a investment for players who don't plan to quit the game any time soon. I would say and this is just a guess that learning skills increase our learning speed by 25%-35% (Just a rough guess)
Removing learning skill is just basically nerfing yourself, why the hell would you want to learn slower in the game? Learning skills are even easier to train now that adv learning skills only require lvl 4 requirement, unlike when thy come out back in the day, requireing lvl 5.
------------- Jita is mine.
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happomaagi
Art of War
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Posted - 2008.03.10 16:19:00 -
[69]
Originally by: Anell The only time any kind of adjustment to the Learning skills makes sense is if CCP is going to boost every single character in the game with a +10 to every attribute. Does anyone really think CCP is going to do that? I honestly think we have better chances of CCP making the newbie ship a battleship before they would give a +10 to each attribute.
Actually i think that CCP already gave us +10 for all our attributes in the form of learning skills. I havent read their reasoning about their implementation, frankly i just started shortly after they came. The way they gave the shortened skill training times just is bad from the newbies point of view.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.10 16:22:00 -
[70]
Edited by: Malcanis on 10/03/2008 16:24:12 How about a compromise: Give people two options
Either: Create and train a character as per the status quo
Or: Create a character as per the status quo, with completed learning skills, but with base stats at 1 rather than 3 (ie: 10 stat points less than the maximum potential of the first option, or 5 less than the classic "5+4"), and with a reduced selection of starting skills (about 100-200k SP worth)
New players can then chose either a quick early boost, or long-term advantage, with existing characters effectively already having chosen that long-term advantage. It would probably be fairly easy to think up some RP justification for this, and it would be a real choice: instant short-term gain or long-term payoff.
Of course in a year or so, the short-termers would start whining, but... 
CONCORD provide consequences, not safety; only you can do that. |

Christari Zuborov
Amarr Ore Mongers
|
Posted - 2008.03.10 16:37:00 -
[71]
Originally by: Malcanis Edited by: Malcanis on 10/03/2008 16:24:12 How about a compromise: Give people two options
Either: Create and train a character as per the status quo
Or: Create a character as per the status quo, with completed learning skills, but with base stats at 1 rather than 3 (ie: 10 stat points less than the maximum potential of the first option, or 5 less than the classic "5+4"), and with a reduced selection of starting skills (about 100-200k SP worth)
New players can then chose either a quick early boost, or long-term advantage, with existing characters effectively already having chosen that long-term advantage. It would probably be fairly easy to think up some RP justification for this, and it would be a real choice: instant short-term gain or long-term payoff.
Of course in a year or so, the short-termers would start whining, but... 
Having and making a wide variety of choices in this game, assures enough in-game diversity to keep everyone off their mark. The only ones who aren't scared of anyone are the ones who've seen enough combat to know quickly if they're going to win or lose, and they don't care either way. You can smoke a dreadnaught with a T1 cruiser, if that dreadnaught has a fail-fit.
The compromise is this - play the game and be happy or find another that makes you happier.
|

Dirtee Girl
Omega Enterprises Mostly Harmless
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Posted - 2008.03.10 16:43:00 -
[72]
Originally by: Chith I would personally advocate just buffing all stats to the point where everyone has max learning skills and then reimbursing those points. Faster trains kept, noone ends up getting boned on time already spent. It would require code work to develop a system to redistribute, but that would be a powerful tool for the developers to be able to make some long-needed changes in a variety of areas.
I still don't understand what the argument is FOR these skills.
this is the solution everybody wins nobody looses
*
* |

George Techeye
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Posted - 2008.03.10 16:46:00 -
[73]
Edited by: George Techeye on 10/03/2008 16:46:16 Argument: I suffered through it so you should too = FAIL!
Look eve has enough timesinks in it that this "cockblock" to enjoyment that even CCP has stated they regret putting in should be eliminated.
There really is a very simple solution.
Step 1: Give all characters level 5 on all learning skills. Make it part of the Jovian Expansion as a gift to the lesser species. Maybe that new star goes super-duper-uber-nova and blasts all us us with bamma-lamma-gamma radiation that sets the skills that high.
Step 2: Determine the amount of time each learning skill required to train and add it to a time pool. Those characters who trained learning get that bonus time to apply to other skills on demand. Those who didn't train dont get it. So Johnny Fattbutt who sat around for 5 years training up every learning skill and getting oone of every item can now have a bunch of instant skill point boosts he can use or hold for skills coming up. And Jenny Lameass who didnt plan on playing eve for the entire duration of her house mortgage period can have fun training (is training even fun?) to use stuff instead of training to train to use stuff.
Step 3: Profit. CCP stop trying to eek out every last ounce of grind/progression/entertainment from of the current set of skills mods ships tools and open up the next level. You are supposedly spec'd out to T10. WTF are you thinking at the current pace of progression? Are you hoping your grandchildren will be programming eve for you?
Step 4: Open up macro key bindings for more if not all functions please. Your fanatical devotion to right click menus is going to lead to a slew of carple tunnel syndrome related lawsuits in a few years.
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Burnharder
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Posted - 2008.03.10 16:52:00 -
[74]
Originally by: George Techeye
Points 1 to 4...
Start at the basics. What problem are you trying to solve here exactly? n00b can't jump into a super-ship in his first week? Learning takes too long? For what? To get to what you think of as an end-game?
This isn't your first MMO is it?
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OwlManAtt
Gallente Yasashii Syndicate
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Posted - 2008.03.10 16:54:00 -
[75]
The learning skills are a fun tax. It's immeasurably difficult to be competitive in EVE without putting yourself on an even playing field with everyone else skillwise. It is true that you do not have to train the learning skills, as no modules or ships list them as prereqs, but you will never be competitive if you do not invest at least a few weeks in the skills.
Remove the learning skills and give everybody +10 to their attributes to make up for the difference. Sure, you're down some SP, but who cares? Your SP is down in relation to every other oldie's, and newbies no longer need to spend their time paying a fun tax. --- SVP OwlManAtt, Yasashii Syndicate |

Scoundrelus
Dark Tornado Synchr0nicity
|
Posted - 2008.03.10 16:55:00 -
[76]
Originally by: Avon Edited by: Avon on 10/03/2008 15:00:26 The learning skills aren't the problem. The problem is that the "old" players are telling the "new" players that they *must* train the learning skills before they even consider undocking.
Bad advice is the issue.
This advice was drilled into my head from literally day one of EVE. I actually took the advice and literally sat in a station for like 2 months training up learning skills. You know what? To this day I haven't regretted it.
To each his own. ================================================== Hi Mods. Can you please write something in my sig? I wanna be cool too. |

Burnharder
|
Posted - 2008.03.10 16:55:00 -
[77]
Originally by: OwlManAtt The learning skills are a fun tax. It's immeasurably difficult to be competitive in EVE without putting yourself on an even playing field with everyone else skillwise. It is true that you do not have to train the learning skills, as no modules or ships list them as prereqs, but you will never be competitive if you do not invest at least a few weeks in the skills.
Remove the learning skills and give everybody +10 to their attributes to make up for the difference. Sure, you're down some SP, but who cares? Your SP is down in relation to every other oldie's, and newbies no longer need to spend their time paying a fun tax.
Competitive to what? To whom? This whole debate has no logical foundation.
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Furious Hawk
Caldari I-Omniscient-I
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Posted - 2008.03.10 16:57:00 -
[78]
Originally by: Chith We have new folks coming into the game, interested and curious, and the best advice we can give them is to burn a few months training up a few skills that do absolutely nothing to progress them forward in the game.
Are you on drugs? The point of learning skills is in fact to progress you further in the game, faster.
Don't believe me? Go start a new account, and try to train Battlecruisers 5. I got there in 25 days. Lets see how long it takes you.
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George Techeye
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Posted - 2008.03.10 17:08:00 -
[79]
Originally by: Burnharder
Originally by: George Techeye
Points 1 to 4...
Start at the basics. What problem are you trying to solve here exactly? n00b can't jump into a super-ship in his first week? Learning takes too long? For what? To get to what you think of as an end-game?
This isn't your first MMO is it?
CCP has stated that they regret putting learning skills in as they are essentially nothing more than a fun tax.
Its not my first MMO, but it IS CCP's first MMO, no? You should ask them what they were thinking.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.03.10 17:09:00 -
[80]
I have this crazy idea. What if we remove ALL skills from the game, and make it a simple "who has more ISK and can find more friends" competition instead ? [/sarcasm]
1|2|3|4|5. |

George Techeye
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Posted - 2008.03.10 17:14:00 -
[81]
Originally by: Akita T I have this crazy idea. What if we remove ALL skills from the game, and make it a simple "who has more ISK and can find more friends" competition instead ? [/sarcasm]
I miss the sarcasm, since thats exactly what it is now.
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Chith
Port Royal Independent Kontractors
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Posted - 2008.03.10 17:18:00 -
[82]
Originally by: Furious Hawk Are you on drugs?
I am unable to comment.
Originally by: Furious Hawk The point of learning skills is in fact to progress you further in the game, faster.
Don't believe me? Go start a new account, and try to train Battlecruisers 5. I got there in 25 days. Let's see how long it takes you.
Unless some drugs have inadvertently confused me, I'm pretty sure learning skills only affect little numbers on your char sheet making them tick faster. They in fact allow you to use no new modules, ships, equipment, or enable to use any of those to higher ability. Of course, we all know this. I think you sincerely misunderstood the point of the comment and opted for the much more humorous drug talk, though.
"He ne'er is crowned with immortality Who fears to follow where airy voices lead." --Keats |

pyr8t
Native Freshfood
|
Posted - 2008.03.10 17:21:00 -
[83]
I'm in 100% agreement with the Original Poster and all others who are in support.
An enormous gulf exists between new and old players. This disparity is so severe, the gulf so wide, that for a new player to have any hope at being competitive he must put time into learning skills. Anyone claiming leaning skills to be optional are simply delusional.
EVE's time-based skills have reached a maddening point and something needs to give. New players are simply at too high a disadvantage....sitting around for months doing nothing while literally learning learning skills is beyond absurd. CCP made a mistake and they've admitted it. Bite the bullet CCP, fix this now. For the sake of new players and old.
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Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2008.03.10 17:27:00 -
[84]
I have 34 million sp, I don't think this is an issue, I personally don't even have the learning skill trained beyond lvl3 and it was not until i had played for 3 months that I even relay pushed the learning skills, Even now i Prob have them at advanced lvl 3 or 4, but i did not rush to do it and it was not my only goal.
At the end of the day if you not the type of player who can wait for the learning, skills to train then eve is not for you, there is a lot of sitting round and doing nothing and training many others skills.
If you don't have the patients in the first place eve is not for you. The devs don't want players who get board easy, as eveyone would play eve for 3 months get board and leave, its better for eve if the players are in it for the long haul.
In my Time i have seen many threads like this and nothing ever comes of them, to change the skill system now would change it so much as to complete unbalance the game, Some one do me a favour and go work out how long it would take to train the titan skill with out any learning skill trained as opposed to having learning skills?
The devs have programmed in certain expectations and to remove learning skills is a bigger job than you think. To remove leaning skill and do nothing would mean that it would take for ever to train rank 14 skills, but to remove them and give every one +10 attributes would mean than Rank 1 skills would train much faster than planned, changing the gaming experience.
The status quo will remain you can count upon that. ----------------------------------------------
Is mining for a hel mad? or just ambishus?
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Big Al
The Aftermath
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Posted - 2008.03.10 17:35:00 -
[85]
I could agree with this if you let us rebalance our stats, mine are horrible.
All of my characters have maxed (fully, or advanced to 4) learning skills.
2 of them are 70+m sp.
They NEED maxed learning and +5s to compete with newer characters who were able to min/max their attributes a lot more effectively.
But you have a good idea, lets punish the older playerbase in order to bring in new players that quit, on average, after 6 months.
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George Techeye
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Posted - 2008.03.10 18:12:00 -
[86]
Originally by: Hohenheim OfLight I have 34 million sp, I don't think this is an issue
Of course not.
Originally by: Hohenheim OfLight At the end of the day if you not the type of player who can wait for the learning, skills to train then eve is not for you, there is a lot of sitting round and doing nothing and training many others skills.
Originally by: Hohenheim OfLight If you don't have the patients in the first place eve is not for you. The devs don't want players who get board easy, as eveyone would play eve for 3 months get board and leave, its better for eve if the players are in it for the long haul.
I assume the devs want to make money.
Getting new players and KEEPING new players means more money for the devs.
If Chrysler could sell a 1970 vehicle with 12 mpg city as the 2008 model and get away with it they would, every business would. You must upgrade improve and enhance if you want to stay competitive and grow your business. CCP has to do that too.
Just because Gramps walked two miles to school Up-hill BOTH WAYS does not mean everyone should still have to. Get on the bus.
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George Techeye
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Posted - 2008.03.10 18:15:00 -
[87]
Originally by: Big Al But you have a good idea, lets punish the older playerbase in order to bring in new players that quit, on average, after 6 months.
But you have to ask WHY are new players qitting on average after 6 months?
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happomaagi
Art of War
|
Posted - 2008.03.10 18:16:00 -
[88]
What do learning skills give?
Faster training times. And it is needed with more ships, skills and mechanics introduced. But this could be achieved basically just by boosting base attributes for everybody. (there might be some complications, but this is hardly a discussion of the specifics but the principle)
Strategic choise benefiting long term planning? Basically it boils down to giving newer players an unnecessary vexing choise whether they will be still playing after six months time. Personally i dont see any value in this. I'm still here after two years, but it doesnt change the fact that choosing whether to train learning and to what level was a frustrating choice in the first three months or so. I cant see why players should know how long they will be playing the game.
After reading arguments in this thread and from personal experience, i cant think other arguments for them, atleast not straight away.
The problem i see with learning skills is that it gives a big chunk of skills to train for the new players that doesnt in anyway enhance their gaming experience when they should be getting hooked to the game. It must be very exhilarating to train 6 weeks of skills to get benefit in half a year or more.
There are ofcourse other long term plans to make, training capital ships or investing in a T2 BPO for example. But those choices give more meaning, fun and substance to the game, when learning skills give next to nothing.
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X99 Z990
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Posted - 2008.03.10 18:17:00 -
[89]
Originally by: George Techeye
Originally by: Hohenheim OfLight I have 34 million sp, I don't think this is an issue
Of course not.
Originally by: Hohenheim OfLight At the end of the day if you not the type of player who can wait for the learning, skills to train then eve is not for you, there is a lot of sitting round and doing nothing and training many others skills.
Originally by: Hohenheim OfLight If you don't have the patients in the first place eve is not for you. The devs don't want players who get board easy, as eveyone would play eve for 3 months get board and leave, its better for eve if the players are in it for the long haul.
I assume the devs want to make money.
Getting new players and KEEPING new players means more money for the devs.
If Chrysler could sell a 1970 vehicle with 12 mpg city as the 2008 model and get away with it they would, every business would. You must upgrade improve and enhance if you want to stay competitive and grow your business. CCP has to do that too.
Just because Gramps walked two miles to school Up-hill BOTH WAYS does not mean everyone should still have to. Get on the bus.
Eve is the kind of game where you walk 10 miles up to school on a mountain and get raped by bears on the way then get belted by your teacher for being late.
Besides, they dont have to train learning skills. But out of choice most people would want their skill training to go faster.
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Jaabaa Prime
Minmatar Quam Singulari Triumvirate.
|
Posted - 2008.03.10 18:18:00 -
[90]
First off, a few facts: 1) Implants first added as agent rewards (Patch 1215, September 2003) 2) Advanced learning skills added, and they required level 5 of the basic to train (Patch 1755, September 2004) 3) Requirements for advanced learning skills dropped from 5 to 4 (Patch 27912, November 2006)
So, when I started, advanced learning skills and implants weren't even in the game (May 2003), but guess what, after almost 5 years of playing I have enough skills to enjoy some of the more advanced aspects of EVE.
When a new player joins they aren't forced to train cybernetics or the learning skills, its optional. And TBH, five years from now, they all should have more points than I have currently because they have these options from the start.
A new player doesn't really need learning skills, they need to learn the basics, indeed learn the game !
Once they have their skills up to level 4, they should have a pretty good idea if they want to continue playing and then they should train learning skills before working on the longer level 5 skills.
*IF* CCP were to remove learning skills, what would we get to replace it ? All attributes increased by 10 ? You do realise that this would also apply to the older players too don't you ?
What would the older players get to replace the lost SP, all the training time invested (= RL cash) into skills of their choice ? Not a simple SP for SP calculation, but the equivalent SPs for the same time investment.
EVE is all about choice, and you can choose whether or not you want to learn these skills to get that advantage, nobody is forcing anyone to train them.
There is no instant gratification in EVE, and nor should there ever be, not even when learning learning skills. -- [url=http://tri.exanimo.org/?a=pilot_detail&plt_id=2598] [/url] |

000Hunter000
Gallente Missiles 'R' Us
|
Posted - 2008.03.10 18:31:00 -
[91]
Without reading the rest of the thread i can say this.
I think the learningskills are a nice threshold, if someone is willing to go through the trouble learning them up a few notches, then they will have the stamina to stay a while and not fizzle out when the novelty of the game wears of and when they find out the game is not just about pvp cuz if it were everybody would be poor and flying frigs.
And on another note, where will it end? the learning skills are a time sink, but hell, so are all the other skills. U suggest we all start of with Titan L5 then and be done with it?
If u want a game where there is almost no skilltime involved mebbe u should go play Pong. _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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George Techeye
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Posted - 2008.03.10 18:34:00 -
[92]
Edited by: George Techeye on 10/03/2008 18:34:30 Somewhere between Eve and Pong there is a good middle ground. Or is that too outlandish and inconceivable.
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James Lyrus
Lyrus Associates
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Posted - 2008.03.10 18:36:00 -
[93]
Learning skills are the most optimal way to advance your character at day one - skill time can NEVER be regained.
But they're boring and time consuming.
I wouldn't like to see an EVE where everyone was 9 points lower on their stats. But I also don't like the idea that a newbie coming in sees 'optimal' in the form of 'spend 2 months getting bored'.
REALLY not.
Just ditch learning entirely, and give everyone a boost to all their stats, of 11 or 12 points or whatever it works out as with that 10% from 'learning'.
Really, seriously. Those are dead skillpoints, that do bugger all useful, and are pointless timesinks that actively hurt a character's advancement.
There's enough pointless timesinks as is, but most of 'em are at least far enough down the line, that they're _not_ mandatory. -- Crane needs more grid 249km locking? |

Buyerr
|
Posted - 2008.03.10 18:36:00 -
[94]
i totally agree with you although i think that at the same time adding +10 to every stats would wrap it up nicely (and at the same time recalculate the time spend on learning with the new stats and then give it back to the player I declare war on stupidity |

Christari Zuborov
Amarr Ore Mongers
|
Posted - 2008.03.10 18:51:00 -
[95]
1st off - let's start being honest about the skill queue for the learning skills. It takes 2 weeks to train the base skills and advanced skills to lvl 4 - So it isn't two months, it's 2 weeks.
I know this because I've just bought a 2nd account last week and that character already has more learning skills than my primary who's 1.75 yrs old.
So, if the argument is that two months is too long, then there's no argument - it's two weeks. If you come back and say two weeks is too long, then this is the wrong game for you. Some skills take 6+ months to train to level 5.
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happomaagi
Art of War
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Posted - 2008.03.10 19:09:00 -
[96]
Originally by: Christari Zuborov So, if the argument is that two months is too long, then there's no argument - it's two weeks. If you come back and say two weeks is too long, then this is the wrong game for you. Some skills take 6+ months to train to level 5.
The argument isnt about that they take too long to train but about the meaningfulness of them in general.
And btw, you need to add another month on top of the two weeks if you want them at 5/4.
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Cygnus Scott
Caldari Deep Core Mining Inc.
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Posted - 2008.03.10 19:11:00 -
[97]
Why does everyone act like you have to grind the learning skills from level 1 to 5 non-stop from the very minute you first log on? You can pause training, switch to another skill, train one or a few up to a certain level and stop. Christ people you act like you're chained to the damn learning skills every second from the moment you create your character until you hit level V in that last learning skill.
You supposedly veteran players sound like a bunch of whining n00bs, stop it you're embarrassing yourselves. Yes the learning skills are important, but you don't have to train them to level 5 as the first thing you do. Break up your training, getting to level 2 in a skill takes maybe 2 hours if you have bad attributes to start with. That's nothing and you start benefiting from them right away with some slightly decreased training times. The first 6 are Rank one skills and the other 5 are Rank 3. Not really that time consuming to train to 4 for all eleven skills if you're playing this game for more than a month.
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Raijin Iyo
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Posted - 2008.03.10 19:13:00 -
[98]
I am a new player (started december 2007), and since then I have trained all my basic learning skills (except charsima) to level 4, and all of my advanced (except charsima) to level 3 with the exception of willpower which is at 2.
Do I regret it? Do I feel like that time was wasted? No, of course not. I wasn't forced to train learning skills. I am glad I trained them. I see the benefits every time i queue up a new skill to train. Nobody is forcing new players to max out all their learning skills. It is common knowledge that maxing them out is only useful if you plan to stick with the game for years. There is a useful benenfit to training them to 4/3 or to 5/4, and it isn't that hard. Where is the problem?
This is just like people saying low sec is boring, or skill queues are needed, or lets get carebears out of empire, or whatever. Why not let everyone just have the option? Many of the skills in this game are already like that. You usually don't have to max a skill to get its benefits, but if you want the best benefit you have to pay the price. The system is fine as it is.
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George Techeye
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Posted - 2008.03.10 19:22:00 -
[99]
Originally by: Christari Zuborov 1st off - let's start being honest about the skill queue for the learning skills. It takes 2 weeks to train the base skills and advanced skills to lvl 4 - So it isn't two months, it's 2 weeks.
I know this because I've just bought a 2nd account last week and that character already has more learning skills than my primary who's 1.75 yrs old.
So, if the argument is that two months is too long, then there's no argument - it's two weeks. If you come back and say two weeks is too long, then this is the wrong game for you. Some skills take 6+ months to train to level 5.
Wait if we are going to be honest lets be honest.
I just opened eve mon and took this alt which has no training time invested but has the basic giveaway skills in place.
Lets assume i am one of those hyper-anal -retentive types who wants to maximize every bit of time investiment in this game and i plan to forgoe my social life and potential offspring to devote my life to eve.
To train to 5 both advanced and beginner learning skills if i start today, i will not complete training until June 15th.
Thats 3 months and 5 days.
and if I want implants i am going to have to offtrain science skills...
Thata a lot more than 2 weeks.
Lets not sugar coat it to make ourselves feel better about how much time we are required to invest training to be able to train more efficiently.
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Victor Ivanov
Minmatar The Fated Odyssey.
|
Posted - 2008.03.10 19:23:00 -
[100]
Just adding a /signed to it.
There isn't a single good argument in favour of learning skills. It is and always has been a time sink, and a rather significant one at that, at a time when new players want to progress and try out new things. As a early 2005 player, I also endorse scrapping them. Up the attributes of the base classes as a start.
Calmdown's suggestion of letting attributes control more aspects of EVE than just learning speed would allow a new version of learning skills to be implemented, that maximise your "inner" potential. New players are not forced to waste months training them up to catch up with older players, but would retain the freedom/roleplay aspect of developing their avatar into a wiser/more insightful/etc character.
A 1% bonus to say tracking for high perception modifiers could be turned into a maximum bonus of 5% through training "Perceptual awareness training" to lvl 5, giving the inherrent abilities of a person practise and through that sculpting its raw potential(Attributes) into a more refined and efficient whole(Better insight in combat operations).
Perhaps the bonuses should not be directly linked to combat, however. Ambulation could offer possible alternatives. I'm not a game developer, so I'm merely documenting my own thoughts on the matter. :) ----------------------
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2008.03.10 19:24:00 -
[101]
Originally by: Chith If there were any kind of sweeping change to the game that I would support, it would be to remove these skills. Whatever system is employed to do this is fine -- personally I wouldn't care if they just took the 2.5mil sp i have in learning away. A change like this would weaken the hegemony of high-sp players and do a lot for the fostering of new players, benefiting everyone.
The first two times I started Eve I quit during the trial because of frustration over learning skills and the lack of actual progress made while learning them.
When I finally started my current main, shortly after I had finished training all of the learning skills, Revelations decreased the requirement on all learning skills and raised the base starting SP to 800k, effectively removing all of the training I had done , however also indicating that CCP was aware the new character experience was terrible.
There is a fundamental problem with removing all learning skills from the game: we've already trained them and there is no mechanism by which to reimburse us for weeks spent on those skills. So my recommendation to CCP is this:
1. Double the amount of starter SP (~1,600,000) 2. Put that new 800k SP entirely into learning skills!
This will save new characters from nearly a month of grueling pointless skill training!
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Kelso Bluebane
Minmatar Un4seen Development
|
Posted - 2008.03.10 19:31:00 -
[102]
There are some pro's and some cons to the OP idea, yes everyone feels the pain at some point of training what are essentially boring skills. But they do provide a buffer of skills that you can train offline, that eventually have positive results overall.
Also they provide a stop gap in your learning curve in regards of gameplay. Everyones met someone who jumps straight in a battleship and thinks he/she is king/Queen of the hill.
I would advocate a compromise of changing the advanced learning skills to rank 1 (from rank 3) and changing the requirements on +4 implants from cybernetics 4 to cybernetics 1. I would also change the character creation to include at least one of the basic learning skills to 5. Race/bloodline/profession dependant on what you get.
Having helped a fair few new players in the game, I would point out its not the learning skills that cause the vast majority of players to leave. Its a point about 8 months in when faced with cruiser 5 or battlecruiser 5 and now with the advent of Marauders Battleship 5 and all the related skills such as T2 guns or Missle launchers
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Guillame Herschel
Gallente The Graduates Brutally Clever Empire
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Posted - 2008.03.10 19:33:00 -
[103]
Originally by: Chith We have new folks coming into the game, interested and curious, and the best advice we can give them is to burn a few months training up a few skills that do absolutely nothing to progress them forward in the game. I personally know a few folks who got burned out merely because of that. I agree, it's tremendously lame.
Yes it is lame. I don't give that kind of advice. It's bad advice. Maybe we should remove players who give bad advice from the game, instead of removing learning skills. -- The Theorem Theorem: If If, Then Then. -- |

Qolde
Minmatar Scrambled Eggs Inc.
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Posted - 2008.03.10 19:56:00 -
[104]
It's a trick to keep people playing longer. Though it does not work, it will not be fixed. I know someone who started this game less than a year ago, grinded missions, and got a Machariel before he was 3 months old, has +5's, and ALL learning skills to 5. He says the only thing that is holding him back is training skills, and waiting for older players that are his friends (without implants and ****loads of isk) to catch up, so he will feel comfortable risking his ship in PVP. It makes him want to quit, and he has a couple times, because sitting in a station waiting for a skill to train is boring, even with the best learning skills you can possibly have. Yes, do away with learning skills, and add the attributes to every character, new and old. The ones who had low learning skills will like the game more, and the ones with all the skills already trained will enjoy the game more because they will have a little more competition.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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theteck
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Posted - 2008.03.10 20:13:00 -
[105]
i try to enter my clan to this game
on 10 people 8 leave because learning its to long after 1 pay month
but maybe cut on training time under a limit i dont know but really to mutch training when you are new...
me im only a 7.9 m skillpoins and i cant make real combat .... all the time i try 0.0 low sec ... i die ....
but come see me in bf2142 ... i kill you np <lol
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Brainless Bimbo
|
Posted - 2008.03.10 20:14:00 -
[106]
How your base learning skills are set depends on your build, noobs who are told train learning first and actually do it are quite frankly a waste of space, if they can't figure out a flexiable plan they deserve to die to a few drones in the first weeks. Learning skills are for when your logged off and won't be back for about for 12 hours or so, in your first month you need to get a balanced skill set, so most of your time is on rank 1's and 2's at low levels that only take a few hours.
Stupid is as stupid says and stupid does, sticking to what evemon tells you is not playing a game its being a machine following a program blindly, no intelligence or criticial thought required, i came to eve to escape that mentaility, thank god they do leave, harsh but thats eve isn't it!.
... continued overleaf |

Voculus
E X O D U S Imperial Republic Of the North
|
Posted - 2008.03.10 20:16:00 -
[107]
I fully support removing learning skills from the game, as they add nothing to the gameplay experience, aside from making it more of a headache to get ahead.
From a business standpoint for CCP, it makes perfect sense. Most new subscribers stay for an average of 7 months. They should entice them to stay longer by letting them train skills that mean something, rather than forcing them to sit on their ass for a month, "learning to learn." _________________________________________________________
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Brainless Bimbo
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Posted - 2008.03.10 20:18:00 -
[108]
Edited by: Brainless Bimbo on 10/03/2008 20:18:58
Originally by: George Techeye Edited by: George Techeye on 10/03/2008 18:34:30 Somewhere between Eve and Pong there is a good middle ground. Or is that too outlandish and inconceivable.
yes i remember pong, it was the future of entertainmet when it came, two paddles and a ball, 1974, use to play it in the pub. Eve is the other extreme if you hadn't realsised, if you want the middle, go play wow its about the centre ground between your two stated games. ... continued overleaf |

George Techeye
|
Posted - 2008.03.10 20:19:00 -
[109]
Originally by: Brainless Bimbo How your base learning skills are set depends on your build, noobs who are told train learning first and actually do it are quite frankly a waste of space, if they can't figure out a flexiable plan they deserve to die to a few drones in the first weeks. Learning skills are for when your logged off and won't be back for about for 12 hours or so, in your first month you need to get a balanced skill set, so most of your time is on rank 1's and 2's at low levels that only take a few hours.
Stupid is as stupid says and stupid does, sticking to what evemon tells you is not playing a game its being a machine following a program blindly, no intelligence or criticial thought required, i came to eve to escape that mentaility, thank god they do leave, harsh but thats eve isn't it!.
A lot of people spend more time in eve mon than in eve online trying to adjust and schedule and fit and modify. There is something inherently wrong with a game that actually fosters that approach.
As so many people have said before and will continue to say as long as Eve-Online is a slave to the Training time-sink approach aboe all else, "It's the best game i never play."
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Furious Hawk
Caldari I-Omniscient-I
|
Posted - 2008.03.10 20:21:00 -
[110]
Edited by: Furious Hawk on 10/03/2008 20:22:58
Originally by: Chith Unless some drugs have inadvertently confused me, I'm pretty sure learning skills only affect little numbers on your char sheet making them tick faster. They in fact allow you to use no new modules, ships, equipment, or enable to use any of those to higher ability. Of course, we all know this. I think you sincerely misunderstood the point of the comment and opted for the much more humorous drug talk, though.
Ok, let me make my point a little clearer. If you train learning skills for one month, then go off and train Cruiser to five, the total for all of that is about 2 months.
If you never train learning, and attempt Cruiser five, it's going to take somewhere around 3 to 4 months. And Cruiser 5 is a walk in the park compared to other skills. Battleships 5? Command Ships 5? Titans 5?
And where do implants come in to your little learning skill slaughter house? Will I be able to use +5 implants and not have to train for them? Why don't you just suck all the planning and intelligence right out of the game, then the WoW players will come flooding back.
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Dramund
Amarr Atonement Arms
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Posted - 2008.03.10 20:23:00 -
[111]
Edited by: Dramund on 10/03/2008 20:23:48 Not reading the rest of the thread, as a new player, I completely agree with the OP that the fact that you need to "train commitment to save time" (not to mention purchase attribute implants out of reach of a fresh noob) is the absolute most ******** game mechanic in EVE by far. It wasn't enough to turn me off EVE completely, but it came close.
That said, removing them alone would not suffice since skill training would then be painfully slow.
edit: Also after reading some posts, the basic math supports training all learning skills to 4 and advanced learning skills to 3 even if you plan on only playing 4 months or so.
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George Techeye
|
Posted - 2008.03.10 20:25:00 -
[112]
Originally by: Brainless Bimbo Edited by: Brainless Bimbo on 10/03/2008 20:18:58
Originally by: George Techeye Edited by: George Techeye on 10/03/2008 18:34:30 Somewhere between Eve and Pong there is a good middle ground. Or is that too outlandish and inconceivable.
yes i remember pong, it was the future of entertainmet when it came, two paddles and a ball, 1974, use to play it in the pub. Eve is the other extreme if you hadn't realsised, if you want the middle, go play wow its about the centre ground between your two stated games.
Those who are willing to adapt survive. Those who are not willing to adapt face extinction.
The face of internet gaming is constantly changing. If you are so commited to a paradigm that you are unwilling and/or unable to adjust it to the everchanging gaming environment you are facing the inevitability of your own extinction.
Say what you want bout WOW (frankly i quit because of the every grind being made pointless with expansions) they are a nimble development team tha responds to their changing community and the increase in population confirms it. They know how to adapt.
I don't agree with their choices in how to adapt but i have to give them credit for being savey on how to capture control and consistantly increase their market share.
Meanwhile, back in our universe....yawn...train train train train train....yawn. Atleast i dont have to be logged in to do it and its not made completely pointless with expansions.
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Brainless Bimbo
|
Posted - 2008.03.10 20:26:00 -
[113]
Originally by: George Techeye
Originally by: Brainless Bimbo How your base learning skills are set depends on your build, noobs who are told train learning first and actually do it are quite frankly a waste of space, if they can't figure out a flexiable plan they deserve to die to a few drones in the first weeks. Learning skills are for when your logged off and won't be back for about for 12 hours or so, in your first month you need to get a balanced skill set, so most of your time is on rank 1's and 2's at low levels that only take a few hours.
Stupid is as stupid says and stupid does, sticking to what evemon tells you is not playing a game its being a machine following a program blindly, no intelligence or criticial thought required, i came to eve to escape that mentaility, thank god they do leave, harsh but thats eve isn't it!.
A lot of people spend more time in eve mon than in eve online trying to adjust and schedule and fit and modify. There is something inherently wrong with a game that actually fosters that approach.
As so many people have said before and will continue to say as long as Eve-Online is a slave to the Training time-sink approach aboe all else, "It's the best game i never play."
So you admit they are stupid, you realise that you would lose attribute points too, your 30 days to lvl 5 will suddenly be 45+ days to use that nice tech 2 stuff you want, you consider that, umm smart move eh!.
You understand that Intelligence is related to Adaptability, do you want to play with people that can adapt or people that whine 24/7 because they want to play a different game but can't be arsed to go find it. ... continued overleaf |

theteck
|
Posted - 2008.03.10 20:27:00 -
[114]
i try to enter my clan to this game
on 10 people 8 leave because learning its to long after 1 pay month
but maybe cut on training time under a limit i dont know but really to mutch training when you are new...
me im only a 7.9 m skillpoins and i cant make real combat .... all the time i try 0.0 low sec ... i die ....
and new people enter alone and will be alone with no help ... rookie chanel only isk sellers are here.... a lot of this hehehe not funny for who start the game for the first start
like all friend and people i enter the gamer i pass a lot of time to explain all we need to do in space...
and i pay all stuff at start to all my members i help eatch people i can do when i see 1 asking a question in local .... but after 1 month in same ship or dont have any money because mining its risky in high sec now ... and no help for nothing...
maybe its time to be paid to go work in a training corp and force new user to pass by this corp at first....
and do some course to the schedules for new people
like me i do with my corp new people i enter
i show how to mining with real people (teamplay) how to do first mission attack etc... i go make mission level 2 with my people and i use my hyperion with shield emmiter and armor repair etc... and help all to have a nice combat and pratice gun range etc...
fun to help all this newbie and i test fun group modules :)
but a school for newbie with real people from the game ... not automatic traning that not good
pay isk like salary and people will help newbie for isk .... i think
and please a safe environnement for help us ... now high sec its dangerous for 1 years and less players
sorry my english its my second language and its not good :(
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
|
Posted - 2008.03.10 20:32:00 -
[115]
Edited by: Kweel Nakashyn on 10/03/2008 20:36:02 Edited by: Kweel Nakashyn on 10/03/2008 20:34:10 op: signed, as i signed eversingle topic about this. But I'd like something in return, either free skillbooks, free sp to invest in, free standing, free "something in relation with f(a/i)ctional warfare" or free anything. I mean I could not say bye to my learning time like this. Me and my secound account (~ 15Ç x 4)
Imagine a 2 month newbie. CCP comes out and say "hi guys, guess what we are giving you free learnings NOW". The newbie : "well, I just trained two month for nothing.".
Learning skills is one of the flaws in Eve. The game is allready long to learn irl, why the new player have to take a sp/time buffer in the teeth too ? CCP is shooting themselves in the foot with these skills ! 2isk
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Ioci
Gallente Ioci Exploration
|
Posted - 2008.03.10 20:33:00 -
[116]
The idea that you should train learning skills for a noob is and always was bad advice, IMO. They make a huge difference at the level 5 and in some cases 4 level but for noobs, getting access to as many fittings as possible should be the priority. Most nooblets want in that Cruiser. They ignore the advice anyway and good on them. I don't remember being able to train Adv Mem and Will at 4, back in the day. I think they have softened this up enough. |

George Techeye
|
Posted - 2008.03.10 20:40:00 -
[117]
Originally by: Brainless Bimbo
Originally by: George Techeye
Originally by: Brainless Bimbo How your base learning skills are set depends on your build, noobs who are told train learning first and actually do it are quite frankly a waste of space, if they can't figure out a flexiable plan they deserve to die to a few drones in the first weeks. Learning skills are for when your logged off and won't be back for about for 12 hours or so, in your first month you need to get a balanced skill set, so most of your time is on rank 1's and 2's at low levels that only take a few hours.
Stupid is as stupid says and stupid does, sticking to what evemon tells you is not playing a game its being a machine following a program blindly, no intelligence or criticial thought required, i came to eve to escape that mentaility, thank god they do leave, harsh but thats eve isn't it!.
A lot of people spend more time in eve mon than in eve online trying to adjust and schedule and fit and modify. There is something inherently wrong with a game that actually fosters that approach.
As so many people have said before and will continue to say as long as Eve-Online is a slave to the Training time-sink approach aboe all else, "It's the best game i never play."
So you admit they are stupid, you realise that you would lose attribute points too, your 30 days to lvl 5 will suddenly be 45+ days to use that nice tech 2 stuff you want, you consider that, umm smart move eh!.
You understand that Intelligence is related to Adaptability, do you want to play with people that can adapt or people that whine 24/7 because they want to play a different game but can't be arsed to go find it.
I already stated how I would adress the problem in an earlier response. To paraphrase myself 1. Max training skills for everyone. 2. Give trining time credit for training skills already trained to those who have, and allow them to move that time onto other skills or store it for upcoming new skills.
Your assumptions are incomplete and faulty because you didnt read my earlier post in this thread before coming to the conclusion that somehow I was advocating removing training skills and subsequently increase training time as a result.
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George Techeye
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Posted - 2008.03.10 20:42:00 -
[118]
Originally by: theteck what you said
Your english may not be excellent but your reasoning is superb.
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Bohoba
Caldari dragons nest imPure.
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Posted - 2008.03.10 20:43:00 -
[119]
all these wine and no sugestions
skill training is why I stay in the game if it turns to a
you got to kill xxxx before you can operate that mod a grinding power lvl game I would have to give it up that is not my game
eve is one of a kind you guys sound like wow players please leave find another game
and to the op hehe go play wow or f2 bet you bounce right back here lol
Windows VistaÖ Ultimate x64-based PC Gigabyte X38-DQ6 Processor Intel(R) Core(TM)2 Extreme CPU Q6850 Memory 4,093.69 MB 2X Crossfire ASUS EAH3870/G/HTDI/512M Radeon HD 3870 512MB
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Dramund
Amarr Atonement Arms
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Posted - 2008.03.10 20:45:00 -
[120]
Originally by: theteck
on 10 people 8 leave because learning its to long after 1 pay month
Well they got the wrong info here, I woulda quit too if it took a month but it only takes 1 week of training to set yourself for over 200 days, 2 weeks to set yourself for a year
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George Techeye
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Posted - 2008.03.10 20:45:00 -
[121]
Originally by: Bohoba all these wine and no sugestions
skill training is why I stay in the game if it turns to a
you got to kill xxxx before you can operate that mod a grinding power lvl game I would have to give it up that is not my game
eve is one of a kind you guys sound like wow players please leave find another game
and to the op hehe go play wow or f2 bet you bounce right back here lol
and the discussion degenerates into
STFU
GTFO sigh.
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Dramund
Amarr Atonement Arms
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Posted - 2008.03.10 20:50:00 -
[122]
Originally by: George Techeye
and the discussion degenerates into
STFU
GTFO sigh.
But of course, everyone knows that "best = flawless in every conceivable way." That's why the plow was the beginning and end of all agricultural development.
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Bohoba
Caldari dragons nest imPure.
|
Posted - 2008.03.10 20:53:00 -
[123]
Originally by: George Techeye
Originally by: Bohoba all these wine and no sugestions
skill training is why I stay in the game if it turns to a
you got to kill xxxx before you can operate that mod a grinding power lvl game I would have to give it up that is not my game
eve is one of a kind you guys sound like wow players please leave find another game
and to the op hehe go play wow or f2 bet you bounce right back here lol
and the discussion degenerates into
STFU
GTFO sigh.
thats because of 5 pages of wine and no suggetions :)
Windows VistaÖ Ultimate x64-based PC Gigabyte X38-DQ6 Processor Intel(R) Core(TM)2 Extreme CPU Q6850 Memory 4,093.69 MB 2X Crossfire ASUS EAH3870/G/HTDI/512M Radeon HD 3870 512MB
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jita pc232323
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Posted - 2008.03.10 20:53:00 -
[124]
/signed
The easiest solution would be to give all characters L5 in all learning skills. For new characters the creation system can be kept, but give L5 skills as part of the basic skills package. Players can still create characters that train certain skill groups faster, just everyone starts on a level playing field.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.10 20:56:00 -
[125]
I've got approximately 7M SP in learning across my characters... so I've *MADE* the decision that it was worth it.
My suggestion: - Give everyone the attributes that would be granted by L5 learning skills - Give those who spent the time training up learning the SP that they have in learning in something else (petition or automated process hopefully).
Done. Problem solved.
-Liang -Liang
-- Naturally, I do not in any way speak for my corp or alliance. |

George Techeye
|
Posted - 2008.03.10 20:59:00 -
[126]
Originally by: Bohoba
Originally by: George Techeye
Originally by: Bohoba all these wine and no sugestions
skill training is why I stay in the game if it turns to a
you got to kill xxxx before you can operate that mod a grinding power lvl game I would have to give it up that is not my game
eve is one of a kind you guys sound like wow players please leave find another game
and to the op hehe go play wow or f2 bet you bounce right back here lol
and the discussion degenerates into
STFU
GTFO sigh.
thats because of 5 pages of wine and no suggetions :)
Plenty of suggestions were made on how to deal with it. Perhaps if you read the thread again you might see them.
|

Brainless Bimbo
|
Posted - 2008.03.10 21:02:00 -
[127]
Edited by: Brainless Bimbo on 10/03/2008 21:04:34
Originally by: jita pc232323 /signed
The easiest solution would be to give all characters L5 in all learning skills. For new characters the creation system can be kept, but give L5 skills as part of the basic skills package. Players can still create characters that train certain skill groups faster, just everyone starts on a level playing field.
..... might as well give them all the same toon then as well, perhaps everyone should get free +5 implants as well.
Have you people honestly thought about what your proposing, i think not.
I'll say it again, stupid is as stupid says and stupid does, just because people give stupid advise does not warrant a change in game mechanics, if their advise angers you then go pod them or go to another game, you'll be replaced by someone who can understand how to play.
People want everything without the work/wait, how many whiners here are you C.A.'s ... continued overleaf |

George Techeye
|
Posted - 2008.03.10 21:05:00 -
[128]
Originally by: Brainless Bimbo
Originally by: jita pc232323 /signed
The easiest solution would be to give all characters L5 in all learning skills. For new characters the creation system can be kept, but give L5 skills as part of the basic skills package. Players can still create characters that train certain skill groups faster, just everyone starts on a level playing field.
..... might as well give them all the same toon then as well, perhaps everyone should get free +5 implants as well.
Have you people honestly thought about what your proposing, i think not.
I'll say it again, stupid is as stupid says and stupid does, just because people give stupid advise does not warrant a change in game mechanics, if their advise angers you then go pod them or go to another game, you'll be replaced by someone who can understand how to play.
The CCP Devs have stated they regret ever having put training skills in the game. It has turned into nothing more than a fun tax and they wish they had not done it.
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Cygnus Scott
Caldari Deep Core Mining Inc.
|
Posted - 2008.03.10 21:08:00 -
[129]
Originally by: George Techeye
The CCP Devs have stated they regret ever having put training skills in the game. It has turned into nothing more than a fun tax and they wish they had not done it.
Link to this statement?
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Bohoba
Caldari dragons nest imPure.
|
Posted - 2008.03.10 21:08:00 -
[130]
Edited by: Bohoba on 10/03/2008 21:10:20
Originally by: George Techeye
Plenty of suggestions were made on how to deal with it. Perhaps if you read the thread again you might see them. ''' ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, I've got approximately 7M SP in learning across my characters... so I've *MADE* the decision that it was worth it.
My suggestion: - Give everyone the attributes that would be granted by L5 learning skills - Give those who spent the time training up learning the SP that they have in learning in something else (petition or automated process hopefully).
Done. Problem solved.
-Liang ..............................................
those type of suggetions won't work all the suggetions are for the new players and nothing for the older player BASE you see I did read I think you need to re read what all you want is to be able to fly a titan 2 days after you join eve eve is not a wash board game like wow eve is very vast and open to all types of game play unlike anyother online game it is simple if you don't like it leave go fine a game the sutes you
Windows VistaÖ Ultimate x64-based PC Gigabyte X38-DQ6 Processor Intel(R) Core(TM)2 Extreme CPU Q6850 Memory 4,093.69 MB 2X Crossfire ASUS EAH3870/G/HTDI/512M Radeon HD 3870 512MB
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Iwillbeheard
|
Posted - 2008.03.10 21:13:00 -
[131]
Whats point of having skills at all? Lets just have everything at creation is that what you're trying to say? Oh some noobs followed bad advice or couldnt stick it, so what? they wouldn't last in Eve anyway. People that fall at the first hurdle are useless and would quit after being ganked etc...
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Brainless Bimbo
|
Posted - 2008.03.10 21:15:00 -
[132]
Edited by: Brainless Bimbo on 10/03/2008 21:15:47
Originally by: George Techeye
The CCP Devs have stated they regret ever having put training skills in the game. It has turned into nothing more than a fun tax and they wish they had not done it.
That is not relevent its here, nerfing it is not an option, they would have done it by now if it caused them to lose money, as it is it limits player base and therefore lag. Umm i had a look, you are a Caldari Achura, School of Applied Knowledge of nearly 3 months standing, says it all doesn't it.
edited to remove an insult that was fitting but not very mature. ... continued overleaf |

jita pc232323
|
Posted - 2008.03.10 21:16:00 -
[133]
Originally by: Brainless Bimbo Edited by: Brainless Bimbo on 10/03/2008 21:04:34 ..... might as well give them all the same toon then as well, perhaps everyone should get free +5 implants as well.
Have you people honestly thought about what your proposing, i think not.
I don't think you understand what's being proposed. The character creation system generates attributes according to your characters chosen specialisation. These attributes determine which skill groups you train faster. So giving people L5 learning skills still means that fighters train ship/gunnery/missiles etc faster than a researcher.
As for implants, these would reward people for training cybernetics and making an investment - useful, but not critical to unlocking key game components during your early EVE experience.
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Dramund
Amarr Atonement Arms
|
Posted - 2008.03.10 21:17:00 -
[134]
I really think its too late to do anything and its really not that bad, but its too late to say anything.
If I had a dime for every attempt at constructive criticism ruined by jabbering fanboys, I'd have a ****load of dimes. EVE fanboys are also the worst because they think the harder they like EVE, the smarter they are.
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George Techeye
|
Posted - 2008.03.10 21:18:00 -
[135]
Originally by: Bohoba a bunch of messed up quotes and then you said:
those type of suggetions won't work all the suggetions are for the new players and nothing for the older player BASE you see I did read I think you need to re read what all you want is to be able to fly a titan 2 days after you join eve eve is not a wash board game like wow eve is very vast and open to all types of game play unlike anyother online game it is simple if you don't like it leave go fine a game the sutes you
Ok clearly you cant read and are just out to troll, so i will respond in the same way.
What part of Give those who trained learning already compensation skillpoints to put into other skill sof their choice dont you understand?
And where has anyone said they want to fly a titan after a few days of eve?
I dont even want to fly a titan ever. No thanks thats not my in game goal.
Stop your trolling and GTFO. If your too myopic to see how improving the gaming experience for new players and compensating older players with skillpoints to spend as they choose is anything other than whining then your...well...i dont know how to put it politly...but lets just say if you married into my family i would have to get you sterilized.
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Iwillbeheard
|
Posted - 2008.03.10 21:21:00 -
[136]
Originally by: jita pc232323
Originally by: Brainless Bimbo Edited by: Brainless Bimbo on 10/03/2008 21:04:34 ..... might as well give them all the same toon then as well, perhaps everyone should get free +5 implants as well.
Have you people honestly thought about what your proposing, i think not.
I don't think you understand what's being proposed. The character creation system generates attributes according to your characters chosen specialisation. These attributes determine which skill groups you train faster. So giving people L5 learning skills still means that fighters train ship/gunnery/missiles etc faster than a researcher.
As for implants, these would reward people for training cybernetics and making an investment - useful, but not critical to unlocking key game components during your early EVE experience.
You want everything handed to you on a plate? If you never try for anything your'll never want thus leave through boredem
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George Techeye
|
Posted - 2008.03.10 21:26:00 -
[137]
Originally by: Brainless Bimbo Edited by: Brainless Bimbo on 10/03/2008 21:15:47
Originally by: George Techeye
The CCP Devs have stated they regret ever having put training skills in the game. It has turned into nothing more than a fun tax and they wish they had not done it.
That is not relevent its here, nerfing it is not an option, they would have done it by now if it caused them to lose money, as it is it limits player base and therefore lag. Umm i had a look, you are a Caldari Achura, School of Applied Knowledge of nearly 3 months standing, says it all doesn't it.
edited to remove an insult that was fitting but not very mature.
its an alt you twit. Insult left in to compensate for your blatent ad hominem attack.
|

Brainless Bimbo
|
Posted - 2008.03.10 21:27:00 -
[138]
Originally by: jita pc232323
Originally by: Brainless Bimbo Edited by: Brainless Bimbo on 10/03/2008 21:04:34 ..... might as well give them all the same toon then as well, perhaps everyone should get free +5 implants as well.
Have you people honestly thought about what your proposing, i think not.
I don't think you understand what's being proposed. The character creation system generates attributes according to your characters chosen specialisation. These attributes determine which skill groups you train faster. So giving people L5 learning skills still means that fighters train ship/gunnery/missiles etc faster than a researcher.
As for implants, these would reward people for training cybernetics and making an investment - useful, but not critical to unlocking key game components during your early EVE experience.
Umm.. i do understand, what is being proposed is the penalisation (further) of the existing more mature player base who did those extra few days training, but it does give them the added benifit of getting more noobs to die in a shorter space of time played.
The reason they are different is to give different people choices, why do you think there are so many Caldari Achura, because people don't have any imagination, flexability or basic criticial thinking skills.
IMHO you don't want to play eve, because i doubt that you understand what CCP has built. ... continued overleaf |

Brainless Bimbo
|
Posted - 2008.03.10 21:30:00 -
[139]
Originally by: George Techeye [its an alt you twit. Insult left in to compensate for your blatent ad hominem attack.
Well why post with an alt, thats Trolling par excellence, post with your main or are you a) too embarassed by your main, or b) ashamed you thought of starting this thead. ... continued overleaf |

George Techeye
|
Posted - 2008.03.10 21:33:00 -
[140]
Originally by: Brainless Bimbo
Originally by: jita pc232323
Originally by: Brainless Bimbo Edited by: Brainless Bimbo on 10/03/2008 21:04:34 ..... might as well give them all the same toon then as well, perhaps everyone should get free +5 implants as well.
Have you people honestly thought about what your proposing, i think not.
I don't think you understand what's being proposed. The character creation system generates attributes according to your characters chosen specialisation. These attributes determine which skill groups you train faster. So giving people L5 learning skills still means that fighters train ship/gunnery/missiles etc faster than a researcher.
As for implants, these would reward people for training cybernetics and making an investment - useful, but not critical to unlocking key game components during your early EVE experience.
Umm.. i do understand, what is being proposed is the penalisation (further) of the existing more mature player base who did those extra few days training, but it does give them the added benifit of getting more noobs to die in a shorter space of time played.
The reason they are different is to give different people choices, why do you think there are so many Caldari Achura, because people don't have any imagination, flexability or basic criticial thinking skills.
IMHO you don't want to play eve, because i doubt that you understand what CCP has built.
Wait how is giving the existing users who have trained learning skills, skill point compensation to use at their discretion penalizing them?
Your objection fails because its based on clearly not understanding what is beign suggested.
We are offering a win win and all you are seeing is whine whine.
Maybe you need to train Comprehension to level 5.
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George Techeye
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Posted - 2008.03.10 21:34:00 -
[141]
Originally by: Brainless Bimbo
Originally by: George Techeye [its an alt you twit. Insult left in to compensate for your blatent ad hominem attack.
Well why post with an alt, thats Trolling par excellence, post with your main or are you a) too embarassed by your main, or b) ashamed you thought of starting this thead.
More ad hominem attacks...no wonder your name is brainless bimbo...see what i did there?
|

Brainless Bimbo
|
Posted - 2008.03.10 21:53:00 -
[142]
Edited by: Brainless Bimbo on 10/03/2008 21:54:31
Originally by: George Techeye
Wait how is giving the existing users who have trained learning skills, skill point compensation to use at their discretion penalizing them?
Your objection fails because its based on clearly not understanding what is beign suggested.
We are offering a win win and all you are seeing is whine whine.
Maybe you need to train Comprehension to level 5.
How do you work out skill point compensation, umm add all skill points lost by not having them, that just penalised people who trained basic skills to lvl 5 quickly, those that considered thier options and didn't do it, having a longer term view of the game, get far more compensation, understand, peoples choices impact it too much. i have no skill learnt attribute increace as i know that in the first months its not important, i trained cybenetics and got implants, after all getting em free in the noob tutorial was a good pointer as what to do. This game is about choices, your choices affect you in a way other mmo's don't give you, that is what makes eve, eve. If its too slow for you, leave, don't try to mold it to follow other lesser mmo's.
lolsaid 4 not 5 ... continued overleaf |

Brainless Bimbo
|
Posted - 2008.03.10 22:08:00 -
[143]
Originally by: Viktor Fyretracker i worked my way to having a Battlecruiser before taking Learning skills seriously, figured i should be somewhat effective at combat before taking side skills on.
Quoted for intellegence shown. ... continued overleaf |

ElCoCo
KIA Corp KIA Alliance
|
Posted - 2008.03.10 22:12:00 -
[144]
It's much more efficient for a new player to get out with training the basics to lvl3-4 for starters, earn isk and plug in some learning implants that missing out on the cool stuff at the begining of the game. If you're a new player you have to specialise at first and that's it. Don't miss out!
(not that I'd mind trading all my lvl5 learnings for something else ofc ) |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.03.10 22:12:00 -
[145]
Originally by: Bohoba
those type of suggetions won't work all the suggetions are for the new players and nothing for the older player BASE you see I did read I think you need to re read
The new players get: - Not having to train learning skills
The old players get: - Not having to train learning skills - Their SP back
You can also stop with the random flames. They are unnecessary and do not support your point.
Also, I have quite an investment in player skills, character skills, and learning skills.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.10 22:26:00 -
[146]
Edited by: Avon on 10/03/2008 22:26:23
Originally by: Liang Nuren
The old players get: - Not having to train learning skills - Their SP back
Do I get the SP I would have gained if I had started with training maxed, back before the advanced learning skills were available? Or do I get penalised for the 5 points per attribute that just weren't available back then?
Eve-Online: The Text Adventure |

Sekket
Caldari White-Noise
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Posted - 2008.03.10 22:26:00 -
[147]
Originally by: Andrue
No, that's the wrong reply.
The correct reply is:
"Stop rushing. Enjoy the experience of playing the game."
Eve is not a game for the instant gratification crowd. If Learning skills are putting people off then they are serving a useful purpose. New players need to be taught what Eve really is not given a leg up by cheapening the system.
I often tell people that EvE is more of an "enjoy the journey" type of game rather than a race to max level type of game. But really, can you say that while training your learning skills that they're contributing to you enjoying your journey?
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.10 22:33:00 -
[148]
Originally by: Avon Edited by: Avon on 10/03/2008 22:26:23
Originally by: Liang Nuren
The old players get: - Not having to train learning skills - Their SP back
Do I get the SP I would have gained if I had started with training maxed, back before the advanced learning skills were available? Or do I get penalised for the 5 points per attribute that just weren't available back then?
I'd personally say that you get all things moving forward - exactly as I would... exactly as everyone does.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2008.03.10 22:41:00 -
[149]
Anyone arguing for the removal of learning skills is overvaluing the worth of skill points over time, and needs to unlearn what they have learned in other games about experience being all that matters, because it simply does not apply to Eve.
Think about this for a second. For 18 months in 2006 and 2007 I was training to fly capital ships. That means for 18 months I wasn't improving in any other field (pre-req flow-on effects aside), and for 18 months a new player could have accumulated skills in several other fields to compete with me in almost any other situation, which would be the great majority of the time as I actually rarely fly capitals on the whole.
Diminishing returns, people. The more SP you have, the less they matter.
I don't have maxed learning skills either, and I'm fine with that. They are a personal choice after all, and nothing more. Leave them as is.
/Ben
How to fix Eve
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Jinx Barker
GFB Scientific
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Posted - 2008.03.10 22:42:00 -
[150]
Compensate me for the SP count in Learning, and then I am fine with it. If not, then "they" the noobs, should do the same thing I was when I started.
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Valan
The Fated Odyssey.
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Posted - 2008.03.10 22:45:00 -
[151]
Give me the SPs I'm seriously not looking forward to training Sentry II's.
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |

Guillame Herschel
Gallente The Graduates Brutally Clever Empire
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Posted - 2008.03.10 22:48:00 -
[152]
Originally by: Furious Hawk If you never train learning, and attempt Cruiser five, it's going to take somewhere around 3 to 4 months.
That's wrong. Very wrong, by about 200%. Try approx. 6 weeks for a Perc 12/Will 12 character to train Cruiser 5. 3-4 months is a wild-assed WRONG guess.
-- The Theorem Theorem: If If, Then Then. -- |

VicturusTeSaluto
Metafarmers
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Posted - 2008.03.10 22:49:00 -
[153]
the problem in this discussion is that EVE has a ton of hardcore mmorpg fruitcakes that believe they are entitled to something special over any newer player. Guess what? The average player does not play eve as long as you have, the average player stays around less than a year and we need fresh meat to keep this game going.
Get over your weirdo selves and see that learning skills add nothing at all to the gameplay, thus they should effectively be removed. Give people all the basics at 4 and advanced to 3 so learnings are not so important.
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Atomos Darksun
Infortunatus Eventus
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Posted - 2008.03.10 23:05:00 -
[154]
just give everyone +11 to all attributes and let us redistribute our SP from learning to other things. everybody wins.
Originally by: Atomos Darksun What's the difference between an alt poster and a leech?
One is a blood sucking parasite, the other is a leech.
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Atomos Darksun
Infortunatus Eventus
|
Posted - 2008.03.10 23:08:00 -
[155]
Originally by: Avon Edited by: Avon on 10/03/2008 22:26:23
Originally by: Liang Nuren
The old players get: - Not having to train learning skills - Their SP back
Do I get the SP I would have gained if I had started with training maxed, back before the advanced learning skills were available? Or do I get penalised for the 5 points per attribute that just weren't available back then?
So, if they went through with this change, you'd want to restrict newer players from being able to get their SP faster (and pretty much everybody else in the game because I don't know many crazy enough to train all advanceds to 5), just because you missed some SP?
you big baby, that happened to all of us. you'd still be just the same as everybody else.
Originally by: Atomos Darksun What's the difference between an alt poster and a leech?
One is a blood sucking parasite, the other is a leech.
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Valkazm
Amarr Knights of Tiberius Ethereal Dawn
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Posted - 2008.03.10 23:10:00 -
[156]
Funny thing is you already have 70 mill sp meaning by removing the learning skills it would take people even longer to catch up to you . it wouldnt change a single thing except you have 70 mill skillpoints isk to buy implants and they dont .
you sir FAIL ! ....................................... Signature
Breaking Eve news
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James Lyrus
Lyrus Associates
|
Posted - 2008.03.10 23:19:00 -
[157]
Originally by: Jinx Barker Compensate me for the SP count in Learning, and then I am fine with it. If not, then "they" the noobs, should do the same thing I was when I started.
Is your argument really 'don't make this game better, because it was bad when I started, and newbies should suffer too'? -- Crane needs more grid 249km locking? |

Burnharder
|
Posted - 2008.03.10 23:29:00 -
[158]
Originally by: Atomos Darksun
...you'd still be just the same as everybody else.
Which is precisely the point. Learning skills are neither here nor there. What you want is to be able to "do stuff" faster. That isn't how Eve is designed. Whatever next? Remove implants from the game and give everybody +5's because new players can't afford them and it isn't fair that the vets progress faster? This whole debate has no rational basis as far as I can see.
We used to gain skill points just by activating modules (in beta). Perhaps we should return to that exclusively over skill training? When we started out, we had none of the advantages new players get today (including useful advice from `experts' - a lot of us had to find out the hard and painful way). If a new player quits because progression is too slow, he's probably not suited to this MMO. You can't grind your way up from zero to l33t in 3 months in Eve, but you can compete in other ways from day 1 with the right guidance.
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Brainless Bimbo
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Posted - 2008.03.10 23:30:00 -
[159]
Originally by: Valkazm Funny thing is you already have 70 mill sp meaning by removing the learning skills it would take people even longer to catch up to you . it wouldnt change a single thing except you have 70 mill skillpoints isk to buy implants and they dont .
you sir FAIL !
even worse they just posted earlier that he/she made the character they're posting with nearly 3 months ago on the same account as his main then discovered you can only skill up one character at a time per account. see here ... continued overleaf |

RedLight Girl
Caldari Information Science Security
|
Posted - 2008.03.10 23:32:00 -
[160]
Just my though on this,
I think the poster is right and learning skills should all be removed. In addition of that, you should give all charactars a +10 in all attributes and +10% from learning.
It wouldn't hurt anyone, and in addition it would save the newer players a few months training.
-
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George Techeye
|
Posted - 2008.03.10 23:54:00 -
[161]
Originally by: Brainless Bimbo
Originally by: Valkazm Funny thing is you already have 70 mill sp meaning by removing the learning skills it would take people even longer to catch up to you . it wouldnt change a single thing except you have 70 mill skillpoints isk to buy implants and they dont .
you sir FAIL !
even worse they just posted earlier that he/she made the character they're posting with nearly 3 months ago on the same account as his main then discovered you can only skill up one character at a time per account. see here
What are you talking about you stupid ****. The person he is referring to is not my main. I wish i had 70 million sp on my main. I only have 6 million so far.
To reiterate because you are clearly a ******, I made this alt a few months ago thinking i would skill up for research manufacturing and discovered when i went to train that i had to shut my main training down to do it on the same account.
I found this out because my main lagged out entering jita and i had no other play option at the time so i created another toon to pass the time.
How in any way does not knowing that invalidate anything i have stated in this thread? I mean just because you are a stupid troll who relies on ad hominem attacks and anything you can latch on to to discredit something you dont agree with, how does that have any relevance to the discussion at hand about training skills?
Get your head out of your ass.
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Brainless Bimbo
|
Posted - 2008.03.10 23:55:00 -
[162]
Originally by: RedLight Girl Just my though on this,
I think the poster is right and learning skills should all be removed. In addition of that, you should give all charactars a +10 in all attributes and +10% from learning.
It wouldn't hurt anyone, and in addition it would save the newer players a few months training.
-
But that kills the diversity in the game, may as well play sol.exe, that's free. I'm sure that for all the bad points you can think of regarding learning skill they give the game an additional element where the player is made to THINK about things in more depth than other mmo's, after all eve is unique, thats why i joined, its not a endless grind, a slash, kill, lvl up (wow) or pew pew ur dead (CS) game, its a complex universe that reflects real life in almost every aspect, it's ment to make you think imo.
If a new player doesn't understand the game mechanics he should RTFM (read the fk'n manual) before he starts and make an imformed choice, after all they have 14/21 days to get a grip on things and understand what eve is about. i used my time to get to know the game and on day one of paying i biomassed my trial character (after transfering assets via contract of course) as i had a greater understanding of the game and what it could offer.
You want more people in eve, well i'm afraid that the hardware has a finite capacity, it may increase with new hardware in the pipeline but i think they would rather have people in the game who understand it no matter how disruptive (goonies) they are than to pander to people who can't think about the choices they make.
... continued overleaf |

Munen
|
Posted - 2008.03.10 23:56:00 -
[163]
I agree with the premise of the OP but I disagree with his solution.
Telling people to train learning creates a mental block. But learning shouldn't be removed. Instead the advice on learning should be expanded to saying "Use Evemon." and train Cybernetics 3 to get +3 impalnts.
With Evemon I've observed I could train all my naviagtion skills in almost half the time I wanted to train them once I get +4 implants (which is too expensive for new players to buy) and trained up to only to +4 in basic learning skills.
With Evemon a new player can better appreciate how much time is actually SAVED with learning and implants.
Removing learning is not the solution.
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George Techeye
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Posted - 2008.03.10 23:59:00 -
[164]
Originally by: VicturusTeSaluto the problem in this discussion is that EVE has a ton of hardcore mmorpg fruitcakes that believe they are entitled to something special over any newer player. Guess what? The average player does not play eve as long as you have, the average player stays around less than a year and we need fresh meat to keep this game going.
Get over your weirdo selves and see that learning skills add nothing at all to the gameplay, thus they should effectively be removed. Give people all the basics at 4 and advanced to 3 so learnings are not so important.
The bold is the crux of the resistance. And the veterans shilling as newbies like Brainless Bimbo just proves it.
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Hitme Harder
HERRO KITTY
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Posted - 2008.03.11 00:00:00 -
[165]
Its the best change to eve that could possibly be done. Not just learning skills though, attributes as well.
No attributes, no learning skills, no attribute enhancing implants. All they do is hurt longterm health of the game.
AREN'T THEY ADORABLE? |

Brainless Bimbo
|
Posted - 2008.03.11 00:08:00 -
[166]
Originally by: George Techeye
Originally by: Brainless Bimbo
Originally by: Valkazm Funny thing is you already have 70 mill sp meaning by removing the learning skills it would take people even longer to catch up to you . it wouldnt change a single thing except you have 70 mill skillpoints isk to buy implants and they dont .
you sir FAIL !
even worse they just posted earlier that he/she made the character they're posting with nearly 3 months ago on the same account as his main then discovered you can only skill up one character at a time per account. see here
What are you talking about you stupid ****. The person he is referring to is not my main. I wish i had 70 million sp on my main. I only have 6 million so far.
To reiterate because you are clearly a ******, I made this alt a few months ago thinking i would skill up for research manufacturing and discovered when i went to train that i had to shut my main training down to do it on the same account.
I found this out because my main lagged out entering jita and i had no other play option at the time so i created another toon to pass the time.
How in any way does not knowing that invalidate anything i have stated in this thread? I mean just because you are a stupid troll who relies on ad hominem attacks and anything you can latch on to to discredit something you dont agree with, how does that have any relevance to the discussion at hand about training skills?
Get your head out of your ass.
Originally by: George Techeye
edit: actually its an alt i started with the intention to train for research and manufacturing until i found out the scam that CCP has going where you cant train multiple toons on one account and have to PURCHASE a seperate account to train 2 characters at once...thus pilfing more money through derived "progression*****blocks" from their player base.
Umm, now 3 months ago you had played for what 3 months and you still did not know a basic fact about the game, sorry if you think i'm a troll but i have given you many reasons why its not going to happen, and its seems if you care to look at the thread you were making ad hominem attacks well before i raised your character build, which as you know is the most common in the game, therefore, hardly original, and as you will not post with your main it means that you are hiding from the reactions to what you post.
I'm sure that you could edit the title, or have proof read it, but going on a rant is not helping advance your idea. ... continued overleaf |

K'Delan
|
Posted - 2008.03.11 00:15:00 -
[167]
ok i've not even got halfway thru reading all the posts and i'm hit by the (rather drunken) thought,
remember primary school teaching you how to read and write?
so the original OP suggested going straight to secondary school?(just an assumption) i know this isn't a real world simulation but still, the better you understand the language/math's of space flight the better you can pilot/use things in the game, lol
i agree that its a bit of a waste of time spending a month on learning, but if like me you where faced with 41days to train a lvl 5 skill or spending 7 days to get it to a 21 day skill and potentially reducing every other skill, it made sense to me to train the learning skills
if newb's to game don't want this then they havn't learn the patience NEEDED to play Eve *Fullstop*
I'm currently a 7msp char but know if its worth having, its worth spending time learning how to use it :)
|

Brainless Bimbo
|
Posted - 2008.03.11 00:18:00 -
[168]
Originally by: Hitme Harder Its the best change to eve that could possibly be done. Not just learning skills though, attributes as well.
No attributes, no learning skills, no attribute enhancing implants. All they do is hurt longterm health of the game.
Umm and people have been here since the begining, when a game is dying the long time players get out first, i've seen it in many mmo's over the last 8 years, always the same, they see its not progressing and they leave. All the anti learner skills people want is an easy game, no thought required. You may not have noticed but every mmo game has attributes, tell wow to abolish attributes and buffs cos you got killed and see what reaction you get. Your idea would have everyone the same, umm i know lets all be Caldari Achura then all will be equal. This is a sandbox universe that requires differences in characters at all levels, it is not a defined role play with goals.
... continued overleaf |

George Techeye
|
Posted - 2008.03.11 00:19:00 -
[169]
Edited by: George Techeye on 11/03/2008 00:23:48
Originally by: Brainless Bimbo
Originally by: George Techeye
Originally by: Brainless Bimbo
Originally by: Valkazm Funny thing is you already have 70 mill sp meaning by removing the learning skills it would take people even longer to catch up to you . it wouldnt change a single thing except you have 70 mill skillpoints isk to buy implants and they dont .
you sir FAIL !
even worse they just posted earlier that he/she made the character they're posting with nearly 3 months ago on the same account as his main then discovered you can only skill up one character at a time per account. see here
What are you talking about you stupid ****. The person he is referring to is not my main. I wish i had 70 million sp on my main. I only have 6 million so far.
To reiterate because you are clearly a ******, I made this alt a few months ago thinking i would skill up for research manufacturing and discovered when i went to train that i had to shut my main training down to do it on the same account.
I found this out because my main lagged out entering jita and i had no other play option at the time so i created another toon to pass the time.
How in any way does not knowing that invalidate anything i have stated in this thread? I mean just because you are a stupid troll who relies on ad hominem attacks and anything you can latch on to to discredit something you dont agree with, how does that have any relevance to the discussion at hand about training skills?
Get your head out of your ass.
Originally by: George Techeye
edit: actually its an alt i started with the intention to train for research and manufacturing until i found out the scam that CCP has going where you cant train multiple toons on one account and have to PURCHASE a seperate account to train 2 characters at once...thus pilfing more money through derived "progression*****blocks" from their player base.
Umm, now 3 months ago you had played for what 3 months and you still did not know a basic fact about the game, sorry if you think i'm a troll but i have given you many reasons why its not going to happen, and its seems if you care to look at the thread you were making ad hominem attacks well before i raised your character build, which as you know is the most common in the game, therefore, hardly original, and as you will not post with your main it means that you are hiding from the reactions to what you post.
I'm sure that you could edit the title, or have proof read it, but going on a rant is not helping advance your idea.
Dude. what ever.
This is the character i post on the forums with.
My build? lol. really you are reaching now.
For a supposed new player who just started in december you seem to have way more belief in your knowledge than any person i have ever met in game. Why not post with your real main. Until then stfu troll.
Seriously. My Build...LOL what a paranoid freak you are.
edit: where is the damn ignore forum troll function?
|

Jinx Barker
GFB Scientific
|
Posted - 2008.03.11 00:29:00 -
[170]
Originally by: James Lyrus
Originally by: Jinx Barker Compensate me for the SP count in Learning, and then I am fine with it. If not, then "they" the noobs, should do the same thing I was when I started.
Is your argument really 'don't make this game better, because it was bad when I started, and newbies should suffer too'?
Nope... actually this will work for me:
Originally by: Atomos Darksun just give everyone +11 (sic)(Maybe +10)(sic) to all attributes and let us redistribute our SP from learning to other things. everybody wins.
Fact is, "everyone" in eve is concerned about being fair.... as if it is possible.... and I do not want EVE to be "watered down," with little or no compensation for all those who stuck it through.
So, I am all for: +10 to all attributes, and redistribution of the Learning Skills for those who got it. This would be pretty damn fair. New players do not loose on the "game experience" and have slightly more "hello kitty" and older players are not loosing out on the SP.
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Joe Starbreaker
Starbreaker Spaceways Nex Eternus
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Posted - 2008.03.11 00:31:00 -
[171]
Signed. The learning skills should be removed. In fact, attributes in general should be removed. What good is it that one character can train Engineering faster and another can train Spaceship Command faster, when both characters eventually need both?
EVE is designed to be a social game -- cryptic instructions, nonresponsive customer service, etc, force people to ask questions and communicate in order to succeed -- but the starting attributes are the one decision that users have to make before they have the chance to get to know the game or ask for tips from others.
I say, let all skillpoints train at the same base rate, equivalent to the present rate with even skills and 4/4 learning skills. Let there be implants, because implants are an in-game feature that characters can learn about and acquire and change after character creation.
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Tempest Kane
Amarr Reikoku Band of Brothers
|
Posted - 2008.03.11 00:48:00 -
[172]
I have advanced learnings level 5. I have normal learnings level 5. I trained them years ago on the basis they would pay themselves off in the years to come if i continued to pay and play. I continued to pay and play. They have been paying off.
I had to invest alot of time to get to that point. I had to see about 4-5 months of learning skills go by to get to that point. And you want to allow people to just not do that anymore just coz time has passed?
Its an insult to the players who have allready invested the time into them core skills for the system to change. Im dead against it. Your messing with the core values of eve online, even if they are flawed its too late. You should have though about this 5 years ago. You cant go around messing about with this stuff now.
Its not on. Have some respect for the people who have supported this game financially as paying customers since day 1 and have invested months of their lifes waiting for skills you put ingame as a corner stone of the game. Its beyond a joke that you would even consider this so that you can increase the "instant gratification" effects of eve and their for increase your subscriptions for that WOW feel.
It just feels like another 2 fingers up in the face of the old guard. And i for one do not appreciate this policy of "bolox to the old players, new signups are all that matters" attitude ccp has taken over the last year and a half.
If you want to be world of warcraft make another game. This is eve. Its harsh. Its hard. Its adult. Its murky. Stop trying to soften your creation and water it down. If i want that ill play a blizzard game. __________________________________________ - Tempest Kane, Reikoku Director, Band Of Brothers.
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Hitme Harder
HERRO KITTY
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Posted - 2008.03.11 00:50:00 -
[173]
Originally by: Brainless Bimbo
Originally by: Hitme Harder Its the best change to eve that could possibly be done. Not just learning skills though, attributes as well.
No attributes, no learning skills, no attribute enhancing implants. All they do is hurt longterm health of the game.
Umm and people have been here since the begining, when a game is dying the long time players get out first, i've seen it in many mmo's over the last 8 years, always the same, they see its not progressing and they leave. All the anti learner skills people want is an easy game, no thought required. You may not have noticed but every mmo game has attributes, tell wow to abolish attributes and buffs cos you got killed and see what reaction you get. Your idea would have everyone the same, umm i know lets all be Caldari Achura then all will be equal. This is a sandbox universe that requires differences in characters at all levels, it is not a defined role play with goals.
Don't put words in my mouth please. I didn't say it would kill eve, I said it hurts the longterm health of the game. It does this in 3 ways right off the top of my head. 1) First, its another obstacle for newer players, a boring, boring obstacle. Both the learning skills wait, and getting isk for implants. 2) Discourages pvp. People don't want to lose their expensive implants that they consider essential. Losing the speed bonuses of snake implants suck but its not really a must have. It doesn't hurt your SP gain in the long run. Attribute bonuses of implants do affect your long term SP gain. Most players want attribute bonuses. So you get them and you don't want to lose them, cause they're really F'ing expensive. 3) Kinda suggests what a character should specialize in. Say you have really low int and memory but high perception and willpower. Say you're interested in exploration or science. Well, those will train much slower.
There you go 3 negative effects from having attributes in eve. Can you name ONE positive effect?
AREN'T THEY ADORABLE? |

Joe Starbreaker
Starbreaker Spaceways Nex Eternus
|
Posted - 2008.03.11 00:51:00 -
[174]
Originally by: Tempest Kane I had to see about 4-5 months of learning skills go by to get to that point. And you want to allow people to just not do that anymore just coz time has passed?
L.O.L.
|

Hitme Harder
HERRO KITTY
|
Posted - 2008.03.11 00:55:00 -
[175]
Edited by: Hitme Harder on 11/03/2008 00:56:12
Originally by: Tempest Kane I had to invest alot of time to get to that point. I had to see about 4-5 months of learning skills go by to get to that point. And you want to allow people to just not do that anymore just coz time has passed? [...] If i want that ill play a blizzard game.
Lies. You're an addict and have a valuable character thats years ahead of newcomers as far as SP is concerned.
Old players are the lifeblood of an MMOG, but new players are an MMOG's future. If eve doesn't get newcomers then it will slowly die. Not to mention it'll get really F'ing boring.
Removing all of the bad parts of eve, like attributes, can only help eve's future.
Also I have really high learning skills and +4 implants so this isn't some kind of bias.
AREN'T THEY ADORABLE? |

Guttripper
|
Posted - 2008.03.11 00:55:00 -
[176]
As others have stated, the learning skills are a choice. While I decided to spend my time advancing a certain set of skills for a long term benefit, other pilots were training skills that (most likely) benefited them once the skill was complete. I continued to advance my learning and gained nothing at the moment while these same pilots were getting their "instant benefits". Now I can quickly catch-up and surpass these same pilots in skills and they want to be my equal with instant +10 attributes, etc. Were these same pilots worried that I was gaining no benefits ~grinding~ away at the learning tree while they were flying better ships and accumulating better goods? While Eve is a game, like anything else in life - real or virtual, if you want something, then you have to work for it. I worked my time through the learning skill tree - that was my choice. Now I want to collect my rewards.
|

Brainless Bimbo
Minmatar Pator Tech School
|
Posted - 2008.03.11 00:58:00 -
[177]
Originally by: George Techeye
Dude. what ever. This is the character i post on the forums with. My build? lol. really you are reaching now. For a supposed new player who just started in december you seem to have way more belief in your knowledge than any person i have ever met in game. Why not post with your real main. Until then stfu troll. Seriously. My Build...LOL what a paranoid freak you are. edit: where is the damn ignore forum troll function?
Umm i don't know your build, u want me to make a screenie and show you my 3, if you look you will find all 3 names mentioned in a post i made a week or so ago, i'm not hiding , its me BB, hennep and hennep ashsa, and well i do know a lot because i can read, assimilate information and form a view, i know little but what is on this site, which quite frankly tells you about every aspect of the game. That said i would never say i know everything about a game or even dare to suggest changes until i had progressed and gained a standing in game, so in maybe 18 months or two years i will give some input as i will know from personal experience and not just what is in the forum and what CCP tells us. Being here for a short time does not mean i cannot understand the game and its endless possibilities that are solely down to me to chose.
Why do you get so upset about me pointing out your posting with an alt, that alone has a bearing on ²our credability, oh and notice my alts aren't Caldari, they are Minatar and Gallente. Maybe if you had read How does skill training work? you would not have embarassed yourself. Flame away, call me troll and whatever, u never did reply to the posts i made as to why i thought it was a bad idea either, you sir are the troll. ... continued overleaf |

Hitme Harder
HERRO KITTY
|
Posted - 2008.03.11 01:01:00 -
[178]
Originally by: Guttripper As others have stated, the learning skills are a choice. While I decided to spend my time advancing a certain set of skills for a long term benefit, other pilots were training skills that (most likely) benefited them once the skill was complete. I continued to advance my learning and gained nothing at the moment while these same pilots were getting their "instant benefits". Now I can quickly catch-up and surpass these same pilots in skills and they want to be my equal with instant +10 attributes, etc. Were these same pilots worried that I was gaining no benefits ~grinding~ away at the learning tree while they were flying better ships and accumulating better goods? While Eve is a game, like anything else in life - real or virtual, if you want something, then you have to work for it. I worked my time through the learning skill tree - that was my choice. Now I want to collect my rewards.
When people at work ask me about eve, and say that they are interested in getting into it, I tell them to create an account, let me help them create their characters, and to check back in with me after 2 months.
I am doing CCP a benefit by doing this. Because if I didn't, they'd eventually decide to go through the learning skill grind, and quit out of boredom.
I am not joking. This is not a parable.
AREN'T THEY ADORABLE? |

Zero Target
Caldari State War Academy
|
Posted - 2008.03.11 01:05:00 -
[179]
Originally by: Kweel Nakashyn Imagine a 2 month newbie. CCP comes out and say "hi guys, guess what we are giving you free learnings NOW". The newbie : "well, I just trained two month for nothing.".!
Sort of like how they nerfed the spaceship command skills so you only need Frigate IV to start training Cruisers instead of Frigate V etc.?
Sure it sucked if you spent all the time training Frigate V, Cruiser V, Battleship V etc. but does anyone regret that change?
|

Zero Target
Caldari State War Academy
|
Posted - 2008.03.11 01:06:00 -
[180]
Originally by: Tempest Kane I had to invest alot of time to get to that point. I had to see about 4-5 months of learning skills go by to get to that point. And you want to allow people to just not do that anymore just coz time has passed?
Its an insult to the players who have allready invested the time into them core skills for the system to change. Im dead against it. Your messing with the core values of eve online, even if they are flawed its too late. You should have though about this 5 years ago. You cant go around messing about with this stuff now.
Sure they can, and they've done it before, see above post.
|

Brainless Bimbo
Minmatar Pator Tech School
|
Posted - 2008.03.11 01:06:00 -
[181]
Originally by: DogSlime My character is only a few months old, and I spent the first few weeks training learning skills. All the basics are now L5, and the others are L4 (with the excpeption of socaial - haven't done much with social yet).
Even though this time is already "spent" for me, I agree with the OP that removing learning skills would make it easier on new players. Waiting for ages while learning skills to train is boring. If the first few weeks of a game are really boring, there is less likelihood that people will stay with the game.
Learning skills over lvl 4 are a waste in the first months of eve, the time saved on rank 1 and 2 skills are not that great, why don't people understand that, learning skills to lvl 4 are also out of game past times. Also once you get level 4 take the rank two advancement, its a better time investment, also before you log out you change training to a long duration high lvl learning skill, no one has to do them all at once in one big session, that just shows that the player isn't thinking.
... continued overleaf |

George Techeye
|
Posted - 2008.03.11 01:08:00 -
[182]
Originally by: Brainless Bimbo
Originally by: George Techeye
Dude. what ever. This is the character i post on the forums with. My build? lol. really you are reaching now. For a supposed new player who just started in december you seem to have way more belief in your knowledge than any person i have ever met in game. Why not post with your real main. Until then stfu troll. Seriously. My Build...LOL what a paranoid freak you are. edit: where is the damn ignore forum troll function?
Umm i don't know your build, u want me to make a screenie and show you my 3, if you look you will find all 3 names mentioned in a post i made a week or so ago, i'm not hiding , its me BB, hennep and hennep ashsa, and well i do know a lot because i can read, assimilate information and form a view, i know little but what is on this site, which quite frankly tells you about every aspect of the game. That said i would never say i know everything about a game or even dare to suggest changes until i had progressed and gained a standing in game, so in maybe 18 months or two years i will give some input as i will know from personal experience and not just what is in the forum and what CCP tells us. Being here for a short time does not mean i cannot understand the game and its endless possibilities that are solely down to me to chose.
Why do you get so upset about me pointing out your posting with an alt, that alone has a bearing on ²our credability, oh and notice my alts aren't Caldari, they are Minatar and Gallente. Maybe if you had read How does skill training work? you would not have embarassed yourself. Flame away, call me troll and whatever, u never did reply to the posts i made as to why i thought it was a bad idea either, you sir are the troll.
Me posting on an alt has no bearing on what i am saying. You fail in trying to use that to discredit my argument.
Nothing i have stated so far in any way implies that i have failed to read how skill training works. I am quite clear on how skill training works. all my basics are at 5 and my advanced are at 3.
You claiming you would never suggest that anything be changed till you were much more experience in the game after attacking others in this very thread and putting words in their mouths and using bogus attacks to try to discredit their opinions while you put forth yours is frankly disengenious. Seri
All your attacks and suppositions come from your arrogant self impression that you know not only what you are talking about but what everyone else is talking about to. You fail there as well.
In summation, seriously stop even attempting to have a conversation with me about anything in this or any other thread. You have attempted to troll me long enough.
|

Zero Target
Caldari State War Academy
|
Posted - 2008.03.11 01:10:00 -
[183]
Originally by: Bohoba thats because of 5 pages of wine and no suggetions :)
You should read those 5 pages before commenting.
Amongst the suggestions:
Get rid of learning skills and give everyone +10 or 15 (factoring implants) to their attributes (sounds pretty easy).
Get rid of learning skills and refund people's skill points (no current way to "spend" skill points though).
Get rid of implants and refund at market value.
|

Brainless Bimbo
Minmatar Pator Tech School
|
Posted - 2008.03.11 01:12:00 -
[184]
Originally by: Zero Target
Originally by: Kweel Nakashyn Imagine a 2 month newbie. CCP comes out and say "hi guys, guess what we are giving you free learnings NOW". The newbie : "well, I just trained two month for nothing.".!
Sort of like how they nerfed the spaceship command skills so you only need Frigate IV to start training Cruisers instead of Frigate V etc.?
Sure it sucked if you spent all the time training Frigate V, Cruiser V, Battleship V etc. but does anyone regret that change?
No because from my understanding they then gave you tech II ships so it was useful time spent and gave an advantage to those that had done it ... continued overleaf |

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.03.11 01:15:00 -
[185]
So, explain to me, in detail, what it is about new players that makes them unable to stay with the game?
Why are they unable to go through the same process (or better) than people who have been playing for nearly five years?
What is it about their mental makeup that they will quit where others persevered?
Also, is that defect something that should be pandered to in the hope that it may encourage them to stay longer, or will it cause them to quit anyway?
Players already have more choice, more starting SP's, more ISK, and more information to hand than the "vets" did, and yet they need more? Where does it stop? At what point do you say everything is now fair?
In five years time players starting today will have more SP's than I have now, and the maximum possible for their first five years is far more than mine. New players are catching up, and have more SP/time potential than old players - but they aren't going to catch up five years overnight, and nor should they.
Eve-Online: The Text Adventure |

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.03.11 01:17:00 -
[186]
Originally by: Hitme Harder
When people at work ask me about eve, and say that they are interested in getting into it, I tell them to create an account, let me help them create their characters, and to check back in with me after 2 months.
I am doing CCP a benefit by doing this. Because if I didn't, they'd eventually decide to go through the learning skill grind, and quit out of boredom.
I am not joking. This is not a parable.
You are going to get banned for account sharing if that isn't a parable.
Eve-Online: The Text Adventure |

Hitme Harder
HERRO KITTY
|
Posted - 2008.03.11 01:19:00 -
[187]
Originally by: Avon
Originally by: Hitme Harder
When people at work ask me about eve, and say that they are interested in getting into it, I tell them to create an account, let me help them create their characters, and to check back in with me after 2 months.
I am doing CCP a benefit by doing this. Because if I didn't, they'd eventually decide to go through the learning skill grind, and quit out of boredom.
I am not joking. This is not a parable.
You are going to get banned for account sharing if that isn't a parable.
Aren't you a titan pilot? 
AREN'T THEY ADORABLE? |

Draygo Korvan
Merch Industrial GoonSwarm
|
Posted - 2008.03.11 01:27:00 -
[188]
Implants are one thing. They have benifits other than just attributes.
There is a couple things you can do here:
Give everyone +10 in every attribute and +10% or leave the basic learning skill in place. Refund SP for depreciated skills: The refund should not be instant but double training time until you have gained back twice as much SP.
This thread so far is the elitists vs everyone else. The learning skills were a mistake and they should be fixed. Elitists are using the age old excuse that because they suffered through it, you should to! So I suppose if you cut your arm off, I should to? Or if you handicapped yourself voluntarially I should to? Yea sure I'm sitting at 12m sp, 20% of which is learning skills.
I'm sorry mr elitist. You have been in the game far longer, and are approaching 100m sp. Even with a caldari alchua build and +5 implants I will never catch up to you before I die in real life unless you quit the game. So you suffered for your advantage. Your advantage is permament, you will always have more SP (assuming you keep playing and dont do anything real stupid repeativly with an alpha clone) than this character.
So Avon, give me something that I can somehow catch up to you, or lower the skill grind so I can get in ships faster.
And Avon, assuming you started from the very beginning: this means you were competing against people that were at most around your skill point level. You weren't flying frigates against battleships. You weren't flying cruisers against titans. Newbies have a lot to compete against, giving them a fairer chance should be done.
Seriously, the I suffered you SHOULD suffer arguement is age old, drop it. --
|

Zarda Sulan
|
Posted - 2008.03.11 01:27:00 -
[189]
I am pretty much new to eve and yeah the learning curve on some of these skills is steep- though one thing i can say after speaking to numerous friends to try get them to coem over to eve is that they say that its not worth it as new ppl can never compete with the older players due to things they have learnt and things they have that are no longer in the game that give them huge advantages. Some even said that it seems a waste cause even if you played it for a year you still would be nowwhere near to these players.
I do like this game but I do see it as a daunting challenge for newcomers and can see why alot leave after a month or two or see alot justnot even bother trying it out cause of the HUGE walls one needs to climb to even get to a a sort of a competive stage with the older players.
anyways my 2 pennys worth.
|

Brainless Bimbo
Minmatar Pator Tech School
|
Posted - 2008.03.11 01:28:00 -
[190]
sorry george, the link was to show you that in the first couple of lines it tells you that you cannot skill up two characters on the same time on the same account, yes i'm being bloody minded telling you that you should have done some basic research about the game even though you had been playing for months, but just because you have played upto 6>7 million SP doesn't mean that you actually understand it and the concepts behind it.
As i said before as everyone has chosen to learn learning skills at different times and rates so it cannot be compensated for fairly.
Eve is Unique, its not ment to be even, no mmo is, the older player always has an advantage, lets keep it that way, stop trying to change the game into something you want, if people are stupid enough to just learn learning skills in the first few months the game is much better off without them as they have no intelligence, its that simple.
... continued overleaf |

Zero Target
Caldari State War Academy
|
Posted - 2008.03.11 01:41:00 -
[191]
Originally by: Brainless Bimbo Umm i had a look, you are a Caldari Achura, School of Applied Knowledge of nearly 3 months standing, says it all doesn't it.
Nice ad hominem.
Originally by: Brainless Bimbo You want more people in eve, well i'm afraid that the hardware has a finite capacity, it may increase with new hardware in the pipeline but i think they would rather have people in the game who understand it no matter how disruptive (goonies) they are than to pander to people who can't think about the choices they make.
You think CCP wants LESS revenue, do you?
Originally by: Brainless Bimbo The reason they are different is to give different people choices, why do you think there are so many Caldari Achura, because people don't have any imagination, flexability or basic criticial thinking skills.
If new players didn't have critical thinking skills, they wouldn't be choosing Caldari Achura to minimize their training time.
Originally by: Brainless Bimbo You may not have noticed but every mmo game has attributes, tell wow to abolish attributes and buffs cos you got killed and see what reaction you get.
Blizzard makes dramatic changes to WoW all the time, aimed at both veterans and new players (see the recent huge XP nerfs for leveling) and they keep adding millions of subscribers. Of course this is only relevant if you think CCP wants to make money, which you don't seem to.
Originally by: Brainless Bimbo No because from my understanding they then gave you tech II ships so it was useful time spent and gave an advantage to those that had done it
So do dreadnought pilots feel getting access to a T2 frigate is adequate compensation for spending 2 weeks training Frigates V before the nerf?
It's clear from your posts you're a veteran player who wants to preserve his huge SP lead over new players, which is completely understandable - so why not just admit it? Your arguments to the contrary aren't doing you any favours. 
|

George Techeye
|
Posted - 2008.03.11 01:46:00 -
[192]
Originally by: Brainless Bimbo sorry george, the link was to show you that in the first couple of lines it tells you that you cannot skill up two characters on the same time on the same account, yes i'm being bloody minded telling you that you should have done some basic research about the game even though you had been playing for months, but just because you have played upto 6>7 million SP doesn't mean that you actually understand it and the concepts behind it.
As i said before as everyone has chosen to learn learning skills at different times and rates so it cannot be compensated for fairly.
Eve is Unique, its not ment to be even, no mmo is, the older player always has an advantage, lets keep it that way, stop trying to change the game into something you want, if people are stupid enough to just learn learning skills in the first few months the game is much better off without them as they have no intelligence, its that simple.
If you think that grinding skills that help you grind skills is the defining characteristic that sets people apart and makes them unique in this game then you understand far less than you think you know about this game. Let me give you a news flash, every character can fly every ship and use ever module and do everything in this game provided the train for it. This UNIQUE bull**** you keep referring to is only in the starting number of attribute points and your crappy photo.
Seriously this entire discussiion has been about a***** block CCP put in that they admitted was a bad idea and nothing more than a Fun tax and with the resulting increase in sp options serves to do nothing but limit progression unneccessarily, yet somehow you, in your infinite myopia have gotten wrapped up in the "what skills you should be training when debate" that only you are having with yourself, and might i add that you have obviously had told to you and mimic like a little parrot.
Choke on a *****er.
you dont even understand the topic being discussed.
|

Securion Wolfheart
Not Like Most
|
Posted - 2008.03.11 01:56:00 -
[193]
Originally by: Chith I forget who was commenting, but at the end of the tourney the stereotypical 'if you could change eve, how would you' question came up. Best response I've ever heard: remove all learning skills. We have new folks coming into the game, interested and curious, and the best advice we can give them is to burn a few months training up a few skills that do absolutely nothing to progress them forward in the game. I personally know a few folks who got burned out merely because of that. I agree, it's tremendously lame.
If there were any kind of sweeping change to the game that I would support, it would be to remove these skills. Whatever system is employed to do this is fine -- personally I wouldn't care if they just took the 2.5mil sp i have in learning away. A change like this would weaken the hegemony of high-sp players and do a lot for the fostering of new players, benefiting everyone.
I don't doubt that this has been posted before. Maybe this time it can get some traction and be included with the next patch (the one after march 11th).
100% signed.
The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns... |

Rawr Cristina
Caldari Naqam
|
Posted - 2008.03.11 01:59:00 -
[194]
Training learning skills right away is only really something you should do if you're building up an Alt. Telling a new player to train Learning + Advanced learning to 4 straight away isn't exactly going to get them to like the game... 
I wouldn't mind seeing more 'base' Learning skills on character creation though. Say level 2-3 in every area to give new players at least a little boost.
To remove learning skills entirely however would be unfair on the people who've just trained them. People who calculated how long it would take for that Logic level 5 to pay off, only for it to be removed completely long before that happened 
There really isn't a problem other than what we're telling newer players to do. ...
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.03.11 02:15:00 -
[195]
Originally by: Rawr Cristina Training learning skills right away is only really something you should do if you're building up an Alt. Telling a new player to train Learning + Advanced learning to 4 straight away isn't exactly going to get them to like the game... 
I wouldn't mind seeing more 'base' Learning skills on character creation though. Say level 2-3 in every area to give new players at least a little boost.
To remove learning skills entirely however would be unfair on the people who've just trained them. People who calculated how long it would take for that Logic level 5 to pay off, only for it to be removed completely long before that happened 
There really isn't a problem other than what we're telling newer players to do.
If they got those SP reimursed, there would be no problem.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Brainless Bimbo
Minmatar Pator Tech School
|
Posted - 2008.03.11 02:23:00 -
[196]
Originally by: Zero Target
Originally by: Brainless Bimbo Umm i had a look, you are a Caldari Achura, School of Applied Knowledge of nearly 3 months standing, says it all doesn't it.
Originally by: Zero Target
Nice ad hominem.
yeah,i thought it was a good dig into his credability and mindset as i honestly think that he hasn't thought it out within the concept of what eve is
Originally by: Brainless Bimbo You want more people in eve, well i'm afraid that the hardware has a finite capacity, it may increase with new hardware in the pipeline but i think they would rather have people in the game who understand it no matter how disruptive (goonies) they are than to pander to people who can't think about the choices they make.
Originally by: Zero Target
You think CCP wants LESS revenue, do you?
No but i am aware of the limitations that eve has relating to hardware, the more players the more lag the more ****ed of people leaving because of lag, its in a earlier post in this thread
Originally by: Brainless Bimbo The reason they are different is to give different people choices, why do you think there are so many Caldari Achura, because people don't have any imagination, flexability or basic criticial thinking skills.
Originally by: Zero Target
If new players didn't have critical thinking skills, they wouldn't be choosing Caldari Achura to minimize their training time.
no they are just the best balanced, no real gameplay if everyone choses the Master race is there, for pew-pew Mini brute are superior, gallente are better industrialists, they just require less thought as ... well they are balanced!
Originally by: Brainless Bimbo You may not have noticed but every mmo game has attributes, tell wow to abolish attributes and buffs cos you got killed and see what reaction you get.
Originally by: Zero Target
Blizzard makes dramatic changes to WoW all the time, aimed at both veterans and new players (see the recent huge XP nerfs for leveling) and they keep adding millions of subscribers. Of course this is only relevant if you think CCP wants to make money, which you don't seem to.
wow is a victim of its own success and limitations is it not, how many people on a wow server? how many people on eve, one is chalk the other is cheese. Infrastructure wise again they are different, i'm sure CCP have differing goals to Blizzard, if they wanted a thousand servers they would have devoloped a different game. Originally by: Brainless Bimbo No because from my understanding they then gave you tech II ships so it was useful time spent and gave an advantage to those that had done it
Originally by: Zero Target
So do dreadnought pilots feel getting access to a T2 frigate is adequate compensation for spending 2 weeks training Frigates V before the nerf?
oh so lvl 5 command skills only gave you frigates and nothing else, thats what you implying, all i'm saying those that had lvl 5 had an instant new item as all tech 11 stuff requires lvl5 to progress, others had to skill up to get it so by having it you got a boost which countered the nerf, but as i don't know timescale i suspect that the nerf lasted longer than the boost advantage from your reaction.
Originally by: Zero Target
It's clear from your posts you're a veteran player who wants to preserve his huge SP lead over new players, which is completely understandable - so why not just admit it? Your arguments to the contrary aren't doing you any favours. 
I'm sorry but i only started this game in december, if i have knowledge it is because i know how to learn, i'm sure you would have spotted my writing style in the forums well before now.
... continued overleaf |

Tarron Sarek
Gallente Cadien Cybernetics
|
Posted - 2008.03.11 02:35:00 -
[197]
Yes, let's start The Pursuit of a Mythical Audience for some really newbie friendly EVE experience. As there already are good examples there's nothing to fear.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Sionide
Sebiestor tribe
|
Posted - 2008.03.11 02:39:00 -
[198]
I support getting rid of learning skills as well, but hopefully the people that trained them would get compensated. Perhaps all the skills points are then made available for the person to assign wherever, so that training time did not go to waste.
In otherwords, boost everyone's states by 7 (taking an average of normal training to 4 and then 3 in advanced for each skills), and keeping learning speed at the level of 4 (also probably the most popular).
Training them was a big turn off to the game when I started. It was quite boring to training learning skill for like weeks/months without really enjoying the game.
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.03.11 02:42:00 -
[199]
Originally by: Tarron Sarek Yes, let's start The Pursuit of a Mythical Audience for some really newbie friendly EVE experience. As there already are good examples there's nothing to fear.
Yet well over half the people in this very thread have said they'd like learning skills removed.
I doubt any of us would blink twice (and virtually all of us would giggle profusely) if we got toredistribute those SP somewhere more useful.
Kill learning skills already. If you want to train faster, get implants.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Maxwell Albritten
|
Posted - 2008.03.11 02:46:00 -
[200]
I'm a newer player (Oct '07) and the learning skills were a bit of a drag to learn. But I knew that it would pay of in the long run and I made sure I mixed it up. You know, one learning skill followed by a few non-learning skills.
It'd be nice if they did something to make it so learning skills weren't around any more. But, chances are they won't any time soon and it's no worse flippin' out over it.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.11 03:03:00 -
[201]
Originally by: Brainless Bimbo lol, you still don't get it do you, can you post where CCP said learning was a mistake, go on i dare you.
I'll see if I can hunt up the link for that for him, but CCP has said that.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Cpt Branko
Surge. Night's Dawn
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Posted - 2008.03.11 03:05:00 -
[202]
Learning skills were a horribly stupid idea; they should've just boosted character attributes if they felt learning was slow-paced and be done with it, not introduce the abomination that learning skills are.
So, please, remove that horrible junk, and reiumburse the SP people have.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Qarth
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Posted - 2008.03.11 03:06:00 -
[203]
Originally by: Saffin Anyone that already has the skils has lost nothing as they have had the benefit of them, they have lost there advantage going forward but have had the advantage for a while not lost out completely.
Wrong on so many levels. You want something for nothing. Not going to work out that way. You give everyone 5's across the board.Then you need to refund the points put into the skills. Thats the only fair way to do it.
I lose a lot by doing it the way you want it done. I took the time to laern the skills. I took the effort to wait through that grind. Now you want to come along and say I will lose nothing for the time I invested and you didn't? This isn't WoW, you aren't going to get something for nothing here.
Currently I see nothing wrong with the way the system is and whats the point in messing with it after 5 years? |

Hippy Dave
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Posted - 2008.03.11 03:06:00 -
[204]
Worst idea ever. The OPs (and others) logic seems to be this...
New players get intimidated and depressed having to learn all those learning skills for weeks/months to compete so remove them.
Where this logic utterly fails is that when those same players hit the point where they are say looking to get into T2 ships they will get that same feeling of utter despair when their lvl5 skills are taking weeks to complete rather than just a week.
Im new back to the game from a looonnng break and i have trained the basic learning skills to 4 (easy and quick) and the advanced ones which fit my purpose to 3... i will one day improve them but i know for now that the skills im training (the hardest ones) are getting done in an acceptable timescale (frigate 5 currently taking 6 days i believe)
If they removed learning skills it would probably take me like 10 days to train this and thats just one skill out of many. If they removed them i would actually consider quitting cause i know how long it would take to train some of my long term goal skills.
Its simple really if you are not intending playing very long (i would personally question why youd bother if you arent in for the long haul but hey) then you dont train them and you have lost nothing. If you know your gonna be around for like a year or so then train them cause over time they easily pay back the time spent.
In the 2 months odd ive been back, not only have i managed to train the learning skills to good levels but ive chopped and changed as needed to allow myself to progress rather than slavishly sticking to just learning skills, and its worked fine for me i dont feel i wasted any time at all. Just use common sense i say....
And as for dropping them and boosting all att's by 10 well that sucks then we all just become carbon copies of each other except the 5 random creation points and implants... no that would be crap and to easy, you should need to invest time to get your stats to 20+ not just start like that.. I dont see them as wasted time sinks, my vision of progression doesnt revolve around what ships i can fly and modules i can use, its around my whole character including his stats, im happy that cause i took my time i have Per23 after just about 2 months and very little time spent online :) Also if we could all create new characters from scratch with all learning skills to 5 people would go suicide/gank alt crazy its just to many skill points for a starting player, i think the current level is perfect....
Ultimately any new player who views the learning skills as a waste of time cause they cant 'train to fly battleships in weeks 3' is not only approaching EvE in totally the wrong way but they should probably leave anyway as with that attitude they wont ever succeed in this game.
I can never catch up in skills to my mate for instance who has played since 2003 but i know that if i specialise in the short term i can probably compete with him (in a PVP sense) in around 2 months time, granted he can do R&D and all the other gubbins that i wont bother training (yet) but if you approach this game correctly then you will see that learning skills are there to allow those who want to commit to gain a long term advantage over those who want instant gratification straight from the get go...
I agree with the other guy in this thread, removing them would cheapen and over simplify a great system and game...
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Val Auroris
Amarr Absolutely No Retreat Synchr0nicity
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Posted - 2008.03.11 03:59:00 -
[205]
Learning Skills Are A Illogical Waste of Time
I've been playing for 6 months and i have 8m sp. My learning skills are at 4/4.
I've got friends who just started the game, and it doesn't make sense to ask them to focus on learning skills (at least to lvl 3 )for the first 2-3 weeks while learning nothing new in between.
I read some replies saying that "well, people have a choice not to up their learning skills". Com'on, if you guys were to make a alt for the purpose of playing more than 6 months, the first skills you'll be training are learning skills. A player absolutely has to train them in order to save time.
My suggestion is to remove AT LEAST the advanced learning skills, and increase everyone's attributes by 5. Since this game has diminishing returns anyways, high sp players should not complain about something that eases the burden of new players interested about the game.
On a side note: WHERE IS MY FACE CCP!! ITs BEEN 6 months!!
The Boss and Me
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Mecinia Lua
Galactic Express Frontier Trade League
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Posted - 2008.03.11 04:04:00 -
[206]
Certainly not what I'd change....
I'd concentrate more on making POSs more fun to maintain than the tedious thing they are today.
Anyway the problem here is that to many people forget its a game. Don't spend 2 months training learning at first, its not fun. Yes it means you'll get skill points slower but you'll get stuff you can use. Mix the learning skills in as time goes by, you'll do fine. As for the retention of new players the learning skills are probably the least reason they don't stick around.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2008.03.11 04:16:00 -
[207]
Give everyone the full attributes from the learning skills and convert any skillpoints already trained into something you can assign as you see fit.
The month or so it takes to get them sorted is the most boring month you'll spend in eve and this is coming from someone who didn't sort it till around 3 months in, after i'd slowly crawled my way towards basic pvp skills.
I'd proberbly have closer to 40mil sps rather than the 35 i have now.
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Bohoba
Caldari dragons nest imPure.
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Posted - 2008.03.11 04:24:00 -
[208]
Originally by: Val Auroris Learning Skills Are A Illogical Waste of Time
I've been playing for 6 months and i have 8m sp. My learning skills are at 4/4.
I've got friends who just started the game, and it doesn't make sense to ask them to focus on learning skills (at least to lvl 3 )for the first 2-3 weeks while learning nothing new in between.
I read some replies saying that "well, people have a choice not to up their learning skills". Com'on, if you guys were to make a alt for the purpose of playing more than 6 months, the first skills you'll be training are learning skills. A player absolutely has to train them in order to save time.
My suggestion is to remove AT LEAST the advanced learning skills, and increase everyone's attributes by 5. Since this game has diminishing returns anyways, high sp players should not complain about something that eases the burden of new players interested about the game.
On a side note: WHERE IS MY FACE CCP!! ITs BEEN 6 months!!
Funny when I trained learning it had to be lvl 5 before you could train advanced learning and I got advanced learning to lvl 5 also, these new players want an instant game and I don't see that Happening in eve like I said earler go play wow go plsy star trek go play crysis power lvl all you want :) I just don't see why the fuss over this it's not like you only train while online its ongoing 24 7 oh well nuff said here.................dam I missed a ice cycle :)
Windows VistaÖ Ultimate x64-based PC Gigabyte X38-DQ6 Processor Intel(R) Core(TM)2 Extreme CPU Q6850 Memory 4,093.69 MB 2X Crossfire ASUS EAH3870/G/HTDI/512M Radeon HD 3870 512MB
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Zero Target
Caldari State War Academy
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Posted - 2008.03.11 04:31:00 -
[209]
Edited by: Zero Target on 11/03/2008 04:34:51
Originally by: Hippy Dave Where this logic utterly fails is that when those same players hit the point where they are say looking to get into T2 ships they will get that same feeling of utter despair when their lvl5 skills are taking weeks to complete rather than just a week.
If they removed learning skills it would probably take me like 10 days to train this and thats just one skill out of many. If they removed them i would actually consider quitting cause i know how long it would take to train some of my long term goal skills.
Please read the whole thread, no one's suggesting REDUCING attributes, but rather boosting everyone's attributes and removing the learning skills so new players don't have to spend months training them, which they all do and usually very early if they're smart.
Originally by: Hippy Dave And as for dropping them and boosting all att's by 10 well that sucks then we all just become carbon copies of each other except the 5 random creation points and implants...
I hardly think a Caldari dreadnought pilot is a "carbon copy" of a Minmatar inty pilot just because they have the same attributes, do you?
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Qarth
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Posted - 2008.03.11 04:36:00 -
[210]
Originally by: George Techeye
CCP has stated that they regret putting learning skills in as they are essentially nothing more than a fun tax.
This is a falsehood. CCP did not say that. Show me where in the forums CCP said that. That was one Devs opinion. 1 person does not make a whole. So stop throwing around this false point. |

Val Auroris
Amarr Absolutely No Retreat Synchr0nicity
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Posted - 2008.03.11 04:37:00 -
[211]
Originally by: Bohoba
Funny when I trained learning it had to be lvl 5 before you could train advanced learning and I got advanced learning to lvl 5 also, these new players want an instant game and I don't see that Happening in eve like I said earler go play wow go plsy star trek go play crysis power lvl all you want :) I just don't see why the fuss over this it's not like you only train while online its ongoing 24 7 oh well nuff said here.................dam I missed a ice cycle :)
So your argument boils down to,
1) I started playing Eve earlier and trained those skills to lvl 5, hence everyone should train them to 5 also even though its a lousy time sink.
2) Removing learning skills makes Eve an 'Instant' game where everyone gets everything fast.
3) Telling me to go play Wow.
My reply: 1) and 2) are both terrible arguments that a tenth grader can poke a hole in. 3) is just
hahahahahahahaha
On a side note: I do agree with you its great skills train 24/7 The Boss and Me
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theteck
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Posted - 2008.03.11 04:50:00 -
[212]
sorry mmo i dont like it but eve its cool and i like space program
but the price of ship and skill its to long to have .... very too long ... i like the skilling system but not that long
thats all and i dont quit for another mmo :(
Originally by: Brainless Bimbo Edited by: Brainless Bimbo on 10/03/2008 21:58:13 Edited by: Brainless Bimbo on 10/03/2008 21:54:31
Originally by: George Techeye
Wait how is giving the existing users who have trained learning skills, skill point compensation to use at their discretion penalizing them?
Your objection fails because its based on clearly not understanding what is beign suggested.
We are offering a win win and all you are seeing is whine whine.
Maybe you need to train Comprehension to level 5.
How do you work out skill point compensation, umm add all skill points lost by not having them, that just penalised people who trained basic skills to lvl 5 quickly, those that considered thier options and didn't do it, having a longer term view of the game, get far more compensation, understand, peoples choices impact it too much. i have no skill learnt attribute increace as i know that in the first months its not important, i trained cybenetics and got implants, after all getting em free in the noob tutorial was a good pointer as what to do. This game is about choices, your choices affect you in a way other mmo's don't give you, that is what makes eve, eve. If its too slow for you, leave, don't try to mold it to follow other lesser mmo's.
edit 1, lol said 4 not 5
edit 2, that said level 4 lets u train the next rank up which is quicker than getting level 5, most people would lvl 4 rank 1 then lvl 3 rank 2, its quicker than getting lvl 5 and gives 2 attribute points extra.
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theteck
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Posted - 2008.03.11 05:03:00 -
[213]
hehe if he take somes new people and give this account ... why not we need more people :)
Originally by: Avon
Originally by: Hitme Harder
When people at work ask me about eve, and say that they are interested in getting into it, I tell them to create an account, let me help them create their characters, and to check back in with me after 2 months.
I am doing CCP a benefit by doing this. Because if I didn't, they'd eventually decide to go through the learning skill grind, and quit out of boredom.
I am not joking. This is not a parable.
You are going to get banned for account sharing if that isn't a parable.
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Hippy Dave
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Posted - 2008.03.11 05:20:00 -
[214]
Edited by: Hippy Dave on 11/03/2008 05:24:54
Originally by: Zero Target Edited by: Zero Target on 11/03/2008 04:34:51 Please read the whole thread, no one's suggesting REDUCING attributes, but rather boosting everyone's attributes and removing the learning skills so new players don't have to spend months training them, which they all do and usually very early if they're smart.
Yeah nice way to quote two tiny portions of my post to illustrate your point and discount the other points which were probably more valid.
Anyway to address your points... Actually some people did advocate removing them altogether, but anyway. The point is this.
I consider myself a middling/casual player (I play most days that i get the chance but for not long periods - like 2 hrs max atm due to rl stuff) In the 2 months ive been playing i have achieved a decent status in the game that would staisfy most new players i think and i have still managed to find time to train the learning skills to all 4s and advanced to all 3s
The point is that its a total load of BS to suggest you need learning skills above 3 and 2 for basic and adv respectively (or that you need them at all tbh) the skills i have trained thus far are mainly fairly basic ones and aside from a few i have maxed out (electronics and mechanic) my learning skills have probably hardly saved me any time at all short term and i can solo most lvl3 missions and compete in low sec PvP pretty well....
But now heres the thing, in 2 years time if im still playing and dont ever bother training them again i will have xxxx SP where as 'PlayerB' who does train them all to 5 now will have xxxx+xxxX SP which is what makes this system not only work but actually really good. Those who forgoe the instant gratification route to max them out will over time benefit and thats only right.
Basically i think one of the things which sets EvE apart from other games is that every aspect of it requires thought and planning and Patience. If you fail in any of those and start banging your head with your knuckles when faced with simple tasks then probably WoW is a better choice of game for you, where you get rewarded for grinding crap.
Im not suggesting thats you, as you seem like an older player, which is why it surprises me that you would want to change something so fundamental in the game. Its just another thing which adds depth to EVE, you know its kinda like saying.
Not being able to fit and fly Battleships from the start puts off new players so lets give everyone auto BS skills and start from 5M sp.
And i guarantee that people put off by learning skills would have found something 20 times more tedious or annoying in time that would have made them leave anyway as learning skills are the least of the issues you see mentioned in whines (if ever)
Originally by: Zero Target
I hardly think a Caldari dreadnought pilot is a "carbon copy" of a Minmatar inty pilot just because they have the same attributes, do you?
No but his STATS would be you utter fool, dont try and be clever when your point is clearly flawed
I never said their skills would be the same did I 
Hey in fact while we are here lets standardise all the races so they all have no stats at all and make all skills take X time to complete regardless of the character training them 
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theteck
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Posted - 2008.03.11 05:25:00 -
[215]
dont remove all my thinking its to speed up the process
and maybe lower the price on ship ... to add more pvp because im affraid to lost 100 millions isk and more
and people with more skills like to kill somes peoples and maybe like to see more people with better ship and have more a teamplay to wins wtih electronic gang boost ... etc...
its just a idea like a idea pot ...
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Nyabinghi
Minmatar Brutor tribe
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Posted - 2008.03.11 05:37:00 -
[216]
Skill training is one of the biggest drags in this game, but it makes CCP money so what can you do? Even with learning skills (learning how to...learn, huh?) to level 4 and a whole wack of attribute implants you are still facing those horrid month long level 5 skills. God help you if decide to change your career at some point in game.
New players that come into the game have isk farmers on the left and uber ganking machines on the right. I don't envy them.
***
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Paeniteo
Synthetic Frontiers
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Posted - 2008.03.11 07:04:00 -
[217]
Olde topic, but good thread all the same. Bumpity 
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Kwitch
Caldari eXceed Inc. eXceed.
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Posted - 2008.03.11 07:53:00 -
[218]
I've read this entire thread. And I've made a decent appraisal of everyone's opinions on this.
Some people want Learning skills removed. (1) Some people don't want Learning skills removed. (2) Some people don't think the others should have a say whatsoever. (3) Some group of people think giving everyone attribute points and removing learning skills would be a fair trade. (4) Last group of people are opposed to a skill point trade specifically. (5)
Here's why I broke them into 5 groups. I will try to stay impartial.
Group 1 are people that have learning skills trained by a majority, and not by a minority. Either elite beyond the point of needing skill points, or are very new and thus want free stat points. This is apparent due to their disregard for other player's invested time versus their own, and to take away from this point they focus the conversation at scaring away newer players and being an unnecessary trial to the game.
Group 2 are people that have learning skills trained. They feel the value of their time spent should not be disregarded, or they think that this trial is necessary; a right of passage. They most often think CCP's learning model is justified. Some stipulate that learning skills are not required. None have a valid argument against group 1 mentioning that any newer player that learns the attribute system will disregard learning skills. This stresses the point that group 2 are self-invested in their opinions that sp traded from learning to a different skill set would not be fair.
Group 3 are elite players, most often more mature then some. They downvote change threads by instinct due to their history of game changes being generally unfavorable for all. They tend to have learning skills trained, but are able to disregard a balance change such as removing learning skills for the betterment of the game as a whole. This tends to illuminate that they would be for removing learning skills if it was done in a manner that would not reduce the current player hierarchy or produce a new set of game-related issues.
Group 4 Have decent to untrained learning skills primarily. This change would greatly favor them. Those that do have learning skills most likely have lower perception or willpower attributes, and would think the sp trade could work in their favor. Their focus on the sp exchange being a fair scenario tends to prove that they are looking for a free boost.
Group 5 stress that learning skills being traded for a different set most likely do not have high intelligence or memory skills to start. They primarily have learning skills trained. They feel they would lose overall time if a direct sp trade was made to a category they would train quite well naturally. They also agree with Group 3 that game changes would negatively affect the player hierarchy.
Groups 1 and 4 have something to gain by this. Their perspectives should be devalued due to their discussion points in actuality making the elite more-so, and the newer players greatly strengthened.
Groups 2 and 5 have something to lose by this. The amount of invested time either contains a majority of their training, or they think the heirarchy should remain to value those who have spent more time with the game. Their points lose value for similar reasons, they are primarily focusing on themselves.
Group 3 can only lose by this either way. Their points seem to regard the entire game as a whole as losing value by changing a standard for most to benefit the least. Their opinion is of particular interest as they have seen many changes over CCP and feel changes are either crippling for specialized pilots, or add balance to the game by reducing effectiveness of everyone.
What this all means: Those with the strongest opinions are those that should be listened to the least, for their purposes for having such opinions are primarily self-involved and non-charitable. Those that wish for the system to remain the same are equally so. Those that don't care are correct. --
Read of my adventures: Born Dusty - Feeds from a random spaceman |

Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem
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Posted - 2008.03.11 07:54:00 -
[219]
Edited by: Zey Nadar on 11/03/2008 08:01:19 Edited by: Zey Nadar on 11/03/2008 07:58:53 Edited by: Zey Nadar on 11/03/2008 07:57:13 OP: stupid idea. Id only accept this if there was a vast sweeping reduction in learning times all around. Kind of like everyone having all learning skills at 4 or 5. But this system is here right now and any change would **** off people for sure one way or another.
When I started playing Eve the thing I hated the most was the skill system. I still hate it. Because it simply forces us to SUBSCRIBE a certain period of time before we can do anything meaningful in the game. Actual playing is not involved.
edit: And I oppose changes usually on principle since changes in MMOs are usually nerfs in one way or another and make the efforts of those who started playing earlier meaningless.
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Burnharder
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Posted - 2008.03.11 08:34:00 -
[220]
Edited by: Burnharder on 11/03/2008 08:35:08 I still don't get this debate. Nobody has really explained why it's about learning skills and not about skill training speed. There is no difference between a learning skill (and its advanced variant) and a +9 (or +10 if you like, if they were available) implant, apart from cost and the former can't be used to its full potential for a few weeks. So I ask again, wtf has this got to do with learning skills?
Answer: nothing.
With respect to skill training speed and new players quitting the game - it has ever been thus but look at things now. When I started server peak was about 2k players. Since then, many thousands of players have come and gone (and some returned again). What is the server average these days?
Yet another thread where a solution is looking for a problem.
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Zilkin
The Graduates Brutally Clever Empire
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Posted - 2008.03.11 09:01:00 -
[221]
The most common reason for not removing learning skills seems to be "we had it hard and boring, so everyone that comes after us should have it so too". In my opinion that is a rather poor reason to keep learning skills(I've done learning skills for 3 characters).
Also not doing learning skills right away is definitely advisable but even then you are going to have to do them at some point, if you don't want to be constantly learning new skills slower than the majority. While it may be easier to "stop" your progression in ships, guns, etc. when you already have the basics I see no good reason why such break should happen at all.
In my opinion giving players back the sp invested in learning skills to be invested again in the remaining skills, and raising all stats by 10 would be pretty good solution. |

Hectaire Glade
Forum Jockey
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Posted - 2008.03.11 09:10:00 -
[222]
The OP makes a valid point, I would personaly advocate removing the base learning skills and adding +5 to each attribute on creation, leave in the advanced skills, as there should be an investment choice, but the basic skills are nothing but a time tax which detracts from new players starting the game.
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Silas Beit
Joyriders INTERDICTION
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Posted - 2008.03.11 09:11:00 -
[223]
I personally feel if they want to get around the problem of learning skills and new players, why not make learning a separate entity to the rest of the 'normal' skills.
This seems a lot easier than removing them all together, reimbursing angry players and giving everyone max attributes -
Everyone gets to benefit from improved attributes = lower training times on the longer skills and get to train for new ships at the same time.
So say while your training Caldari Frigate 3 at the same time your upping your willpower.
OR
Have this scheme for basic learning skills and keep advanced learning the same, as it is now, to resemble how difficult they are to learn.
http://www.save-evetv.com/ - http://spydrwear.spreadshirt.net |

Silas Beit
Joyriders INTERDICTION
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Posted - 2008.03.11 09:16:00 -
[224]
I should be working for ccp. tbh 
http://www.save-evetv.com/ - http://spydrwear.spreadshirt.net |

MOOstradamus
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Posted - 2008.03.11 09:22:00 -
[225]
Originally by: Burnharder
Yet another thread where a solution is looking for a problem.
MOOCIFER Emerald/Alpha Oldtimer |

Roy Batty68
Caldari Immortal Dead
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Posted - 2008.03.11 09:41:00 -
[226]
Originally by: Chith remove all learning skills from game
Or we could just stop giving newbies bad advice.

Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Zone Zella
Caldari Around the moon and back
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Posted - 2008.03.11 09:51:00 -
[227]
Originally by: Burnharder
Yet another thread where a solution is looking for a problem.
Agreed, have yet to see a real reason for removing the learning skills other then "oh noes, im newb and gave my friends newb advice"
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.11 09:52:00 -
[228]
Originally by: Hitme Harder Edited by: Hitme Harder on 11/03/2008 00:56:12
Originally by: Tempest Kane I had to invest alot of time to get to that point. I had to see about 4-5 months of learning skills go by to get to that point. And you want to allow people to just not do that anymore just coz time has passed? [...] If i want that ill play a blizzard game.
Lies. You're an addict and have a valuable character thats years ahead of newcomers as far as SP is concerned.
Old players are the lifeblood of an MMOG, but new players are an MMOG's future. If eve doesn't get newcomers then it will slowly die. Not to mention it'll get really F'ing boring.
Removing all of the bad parts of eve, like attributes, can only help eve's future.
Also I have really high learning skills and +4 implants so this isn't some kind of bias.
The funny thing is, I don't see many new players complaining about the learning skills. It's the older players. Just like with all the crying about suiciding "oh this will drive new players away, whaa whaa whaa". Just like politicians who say "think of the children" when pushing some stupid new restriction through.
I introduced a friend of mine to the game on the 1st of January this year. I explained how learning skills work and advised him to leave them at 4+3. until he had a few million SP. He ignored my advice and got them to 5+4. He's in a drake, flying level 3 missions and making ISK. He trained useful skills while he was playing and mostly did the learnings while off-line. He had no problem whatsoever with focusing mostly on the learning skills early on.
What this is about is older players wanting to power up their hauler/trading/suicide alts more quickly.
People with 20-30M SP don't mind taking a week off their training to train up an alt, but you get a hell of a lot more for your week if your alt comes with free maxed learnings.
Every single person playing EvE did not find the learning skills too high a barrier to entry: there is the evidence that they do not discourage new players.
CONCORD provide consequences, not safety; only you can do that. |

Burnharder
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Posted - 2008.03.11 10:01:00 -
[229]
Originally by: Malcanis
What this is about is older players wanting to power up their hauler/trading/suicide alts more quickly.
Well I didn't want to mention it in my posts, but QFT.
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skuko
Caldari
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Posted - 2008.03.11 11:01:00 -
[230]
Edited by: skuko on 11/03/2008 11:01:40 i just read the whole damn thread :)
how about this: why don't you take this mechanic as a fact? don't like it? don't play...there are plenty of games out there, choose the one you like...i don't think eve online stands and falls on this one...
(and no, i ain't sending noone to wow, wouldn't do that to my worst enemy) 
edit: i need to learn to type
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Brainless Bimbo
Minmatar Pator Tech School
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Posted - 2008.03.11 11:39:00 -
[231]
Edited by: Brainless Bimbo on 11/03/2008 11:42:46
Originally by: theteck stuff.. and maybe lower the price on ship ... to add more pvp because im affraid to lost 100 millions isk and more stuff..
Ship prices are player set as is 99% of the ecomony, i love people posting stuff when they don't even understand some of the very basic concepts of eve which are freely available on the eve site to read and digest before you even make an account.
Most of the change/kill the skill people in this thread are alts (too scared to post with main as they know the idea is stupid) or too stupid to read even though they can write, or, both types rolled in one. They have no credability and should be ignored, they are the people who get FACTS and OPINIONS mixed up.
...... continue overleaf.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.11 11:40:00 -
[232]
Originally by: Draygo Korvan Implants are one thing. They have benifits other than just attributes.
There is a couple things you can do here:
Give everyone +10 in every attribute and +10% or leave the basic learning skill in place. Refund SP for depreciated skills: The refund should not be instant but double training time until you have gained back twice as much SP.
This thread so far is the elitists vs everyone else. The learning skills were a mistake and they should be fixed. Elitists are using the age old excuse that because they suffered through it, you should to! So I suppose if you cut your arm off, I should to? Or if you handicapped yourself voluntarially I should to? Yea sure I'm sitting at 12m sp, 20% of which is learning skills.
I'm sorry mr elitist. You have been in the game far longer, and are approaching 100m sp. Even with a caldari alchua build and +5 implants I will never catch up to you before I die in real life unless you quit the game. So you suffered for your advantage. Your advantage is permament, you will always have more SP (assuming you keep playing and dont do anything real stupid repeativly with an alpha clone) than this character.
So Avon, give me something that I can somehow catch up to you, or lower the skill grind so I can get in ships faster.
And Avon, assuming you started from the very beginning: this means you were competing against people that were at most around your skill point level. You weren't flying frigates against battleships. You weren't flying cruisers against titans. Newbies have a lot to compete against, giving them a fairer chance should be done.
Seriously, the I suffered you SHOULD suffer arguement is age old, drop it.
I missing the part where you explain in detail why exactly joining the game later than me entitles you to an easier experience?
If there were no skillcaps in Eve I might be more sympathetic to your whining, but there are. My SP total does not give me an ever increasing advantage, it gives me diversity.
There are only so many SP's that I can use when flying a rifter or a raven, the rest are pretty much redundant at that time.
Are you honestly trying to tell me that someone joining Eve today should be able to do all the things that an "elitist" veteran can immediately? Or quickly? Or eventually? Or after investing the same amount of time and effort?
As it stands now, a new player can reach the stage I am at faster than was possible for me. Is that not enough?
Eve-Online: The Text Adventure |

Brainless Bimbo
Minmatar Pator Tech School
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Posted - 2008.03.11 11:57:00 -
[233]
Edited by: Brainless Bimbo on 11/03/2008 11:59:18 lol... just read this thread in skills
My 1st anniversary (bout learning skills etc
...... continues overleaf. |

Bloodyranger
Minmatar Volition Cult The Volition Cult
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Posted - 2008.03.11 12:07:00 -
[234]
Learning skills should be deleted, and then you can just give the SPs people have trained in them. So they can right-click option on a skill and choose "Use xxxxxxx SP on Large Railgun Specialization", that way players will not lose skillpoints.
But yes who would like to fly around in a Frigate the first months of a game, the whole gameplay is just lame really. I really understand people changing to WoW instead of EvE if they can't get some action from day 1. And get into atleast a cruiser class ship. --------- When the night is closing in, Watch for Volition Cult, they will win. Battling for power, battling for space. In combat, in the belts, in your face.
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Kyoto Luyi
MX3 Development Zzz
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Posted - 2008.03.11 12:09:00 -
[235]
No. -- The views or opinions I express are solely my own and do not reflect those of my Corporation or Alliance.. Oh, and I'm NOT allowed in CAOD either :) |

Kestrix
Gallente Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.03.11 12:14:00 -
[236]
Come on people use your brains! When I started this game I looked at the learning skills and understood the time it would take to train them all, and the time I would save in the long run. I trained up a few skills first, so I could mine and mission run then started on the learning skills. I like this game being a long and hard slog, it gives me a real feeling of achievement that I have come this far where so many people have tryed and failed. The rot has already started with new players getting extra SP and now not happy with that you want them training their skills faster as well with no extra effort on their part? Next you'll wanting to get rid of implants and have 5 points added instead to each attribute. Hell while your in the mood of handing things to new starters on a silver platter why not simply go for 15 mill SP and choice of a Battle ship or a Hulk as their starter ship???
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Andre Marconius
Gallente House Of Troy
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Posted - 2008.03.11 12:17:00 -
[237]
Originally by: Bloodyranger But yes who would like to fly around in a Frigate the first months of a game, the whole gameplay is just lame really. I really understand people changing to WoW instead of EvE if they can't get some action from day 1. And get into atleast a cruiser class ship.
Yes because doing lvl 3 missions in an AF and using SB and Interceptors in pvp is lame 
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Princess Morenta
Minmatar Republic Military School
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Posted - 2008.03.11 12:32:00 -
[238]
Because i really am excited to spend 2/3 months to train Amarr carrier 5... remove them!!!
</sarcasm>
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Failway
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Posted - 2008.03.11 12:41:00 -
[239]
I don't like learning skills, because to me skills should be about choices, and the only choices where it comes to learning skills are whether you want to be bored now, or an inferior pilot later.
Still, it's a bit late in the game to change now.
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Burnharder
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Posted - 2008.03.11 12:49:00 -
[240]
Originally by: Failway I don't like learning skills, because to me skills should be about choices, and the only choices where it comes to learning skills are whether you want to be bored now, or an inferior pilot later.
Still, it's a bit late in the game to change now.
Originally by: Failway I don't like learning skills, because to me skills should be about choices, and the only choices where it comes to learning skills are whether you want to be bored now, or an inferior pilot later.
Still, it's a bit late in the game to change now.
Let me list a few reasons why this skill training system is superior (if you are going to have skills, then you should do it this way):
(1) You are learning off-line (2) You don't need to grind more to learn more (previously in beta, you could also gain SP by using modules) (3) You are motivated to keep your account running to continue training, even if you aren't playing (business reason) (4) You can learn "quick" skills during play and then switch to a slow burner for off-line training
Skills are about choices, you choose what you want to do and train the required skills up if you want. If you feel inferior due to SP, then you don't "get" Eve. Once you've been ganked at a gate by a gang of n00bs in Rifters, then you'll start to understand (ps. I have).
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Roxanna Kell
FinFleet Band of Brothers
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Posted - 2008.03.11 12:52:00 -
[241]
As long as we get compensated for the 2.5 to 5.3msp we have trained in learning, i would say no.
Quote: You are what you are, fool
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Proazatica
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Posted - 2008.03.11 12:58:00 -
[242]
/signed wholeheartedly
As a new player (7 weeks) I agree that the learning skills are both useless and a daunting time consumer for new folks.
Get rid of them, and give the SP back to be spent as the user sees fit. Would be the single best thing you could do to keep new players in this game.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.11 13:00:00 -
[243]
Originally by: Proazatica Would be the single best thing you could do to keep new players in this game.
The game isn't really suited to people who think like that anyway to be honest. Why pander to them?
Eve-Online: The Text Adventure |

Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.11 13:04:00 -
[244]
Originally by: Avon
Originally by: Proazatica Would be the single best thing you could do to keep new players in this game.
The game isn't really suited to people who think like that anyway to be honest. Why pander to them?
Nonsense. What EvE needs more of is instant gratification junkies who have learned to whine to get their way.
CONCORD provide consequences, not safety; only you can do that. |

Zone Zella
Caldari Around the moon and back
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Posted - 2008.03.11 13:05:00 -
[245]
Originally by: Proazatica /signed wholeheartedly
As a new player (7 weeks) I agree that the learning skills are both useless and a daunting time consumer for new folks.
Get rid of them, and give the SP back to be spent as the user sees fit. Would be the single best thing you could do to keep new players in this game.
If you feel that way about learning skills, why don't you just avoid them.. no reason for removing them since me (and probably a lot of other people) find them very useful and the total opposite of a time consumer, they save more time then they consume.
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Dracon Zethera
Gallente Nexus Analytics Interstellar Alcohol Conglomerate
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Posted - 2008.03.11 13:08:00 -
[246]
And what about all the people who ended up training learning skills up and then all of a sudden 2 months of training just gets removed. I wouldn't be too happy, especially since my character hasn't even broken 10mil SP. It would be like pushing my character back 2 months in time. If learning skills are removed I want my SP's to put where ever I want.
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Tellnan Matkiel
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Posted - 2008.03.11 13:08:00 -
[247]
Edited by: Tellnan Matkiel on 11/03/2008 13:09:33 It seems to me many people are arguing to lose Learning skills because it perpetuates the gap between older and newer characters. What they fail to see is that gap would remain regardless. I have been playing this game for 19 days. Say someone has 50million more SP than I do. Lose the learning skills and do whatever you are going to do. In one year's time, that person will still have 50million more SP than I would, give or take a little variation. In other words, this argument has a terminal and fatal flaw at its heart. I find it utterly worthless.
Also, what wasted time? What fun tax? Sorry, this does not jibe with my experience. I have just been playing, as I said, 19 days. I have a simple system. In my off-game times I alternate between learning skills and other skills. That is to say, last night I was working away at Gallente Frigate IV. Tonight my character will be on Logic IV. Tomorrow night I will set it to Gallente Frigate IV, and on Thursday night to Logic 4 again. During game time I am learning a whole host of non-learning skills. Thus I advance both ways. I have plenty of fun doing so, and also get to see a definite pay-off for the time I invest in the learning skills. Whether or not a particular investment of time and ISK is personally worthwhile at any particular time is part and parcel of Eve, and I see no reason to mollycoddle those unable to make this simple judgement.
It is not broken, it does not need fixing. New players who burnout though a misguided effort at getting all the learning skills to 5 straight away would probably, in my opinion, just burn themselves out doing something else equally idiotic.
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Tekashi Kovacs
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Posted - 2008.03.11 13:12:00 -
[248]
Agree. 1.Remove learning skills then set all attributes at base +5+5 (basic+advanced) for everyone. 2.Give SPs back to people who trained them.
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Dramund
Amarr Atonement Arms
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Posted - 2008.03.11 13:16:00 -
[249]
As far as "committing to faster SP" goes, I don't think learning skills are that bad at all. Once they are done, you get to keep them. I think the bigger mistake is implants; its safe to say you can play EvE for a long time and never have every skill you want, so many people will plug in expensive implants - which would be okay if it didn't then make them terrified of PvP. When I think about going into low/null sec as a new player, I'm not worried about losing my cheap ship, I'm worried about losing the implants (which people love to smartbomb into oblivion). I scraped up ISK so I could get at least 200k more SP per month, which is quite a difference and you need them basic skills to PvP.
In short: Implants are the silent carebear creators.
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Zone Zella
Caldari Around the moon and back
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Posted - 2008.03.11 13:21:00 -
[250]
Originally by: Tekashi Kovacs Agree. 1.Remove learning skills then set all attributes at base +5+5 (basic+advanced) for everyone. 2.Give SPs back to people who trained them.
Ok give everyone 255mil SP to distribute freely then.
I mean its also a drag to train engineering and electronics to lvl 5, which are skills of equal importance.. so why not give those skills to everyone?
Same goes for a LOT of other skills.
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Tekashi Kovacs
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Posted - 2008.03.11 13:32:00 -
[251]
Edited by: Tekashi Kovacs on 11/03/2008 13:33:39
Originally by: Zone Zella Ok give everyone 255mil SP to distribute freely then.
I mean its also a drag to train engineering and electronics to lvl 5, which are skills of equal importance.. so why not give those skills to everyone?
Same goes for a LOT of other skills.
Are u masochist? Ok then, if you like to train slower (sic!) then set attributes at base for everyone! Everything will be slower, the game will last 20 years longer.
BTW What did you lose by not having engineering and electronics skills at 5? I mean what other skill trained slower because of this?
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.11 13:34:00 -
[252]
Originally by: Tekashi Kovacs
BTW What did you lose by not having engineering and electronics skills at 5? I mean what other skill trained slower cause of this?
Some skills will not traid *at all* until you have those skills at lvl5, so in some respects they are worse than learning skills? Or is that not your arguement?
Eve-Online: The Text Adventure |

Guttripper
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Posted - 2008.03.11 13:48:00 -
[253]
If the learning skills were removed, then what skill set(s) would be removed next? "Everyone flies a ship, so ship related skills should just be set to five and have them removed." "Everyone has to shoot some version of a weapon, so remove the whole gunnery skill set and set them all to five." The learning skill set is a choice of skills like any other skills within the game. A pilot puts in the required time and should gleam the reward. The learning skill tree offers shorter training sessions over a long extended period of time - nothing instant, much less with gratification. Yet other skill sets offer something immediately. Learn how to fly a certain race's cruiser ship and off you're flying. Or learn how to expand your social skills and your agent offers higher amounts of credits for a mission. But advance your charisma... and next time you learn a leadership skill, you saved yourself a small amount of time.
To play devil's advocate for a moment, if I remember correctly, the one individual that made the comment during the tournament was vice president of marketing or sales (???). How to subtly extend subscriptions but by having longer training periods. Instead of having 240 days of planned training through EveMon with the learning skills finished, remove that tree and suddenly the same planned skills are closer to 300+ days. Two extra months of subscriptions for the same desired effects. Of course, a benefit would be a slow down affect of pilots turning towards capital ships as a means of gaming. And if you were a new player and you wanted to fly the big, big, big ships and then realized that instead of x months, the total training time is now one year plus x months, well, I believe that would turn players off more than ~grinding~ through the learning tree.
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2008.03.11 13:53:00 -
[254]
Originally by: Avon
Originally by: Draygo Korvan Implants are one thing. They have benifits other than just attributes.
There is a couple things you can do here:
Give everyone +10 in every attribute and +10% or leave the basic learning skill in place. Refund SP for depreciated skills: The refund should not be instant but double training time until you have gained back twice as much SP.
This thread so far is the elitists vs everyone else. The learning skills were a mistake and they should be fixed. Elitists are using the age old excuse that because they suffered through it, you should to! So I suppose if you cut your arm off, I should to? Or if you handicapped yourself voluntarially I should to? Yea sure I'm sitting at 12m sp, 20% of which is learning skills.
I'm sorry mr elitist. You have been in the game far longer, and are approaching 100m sp. Even with a caldari alchua build and +5 implants I will never catch up to you before I die in real life unless you quit the game. So you suffered for your advantage. Your advantage is permament, you will always have more SP (assuming you keep playing and dont do anything real stupid repeativly with an alpha clone) than this character.
So Avon, give me something that I can somehow catch up to you, or lower the skill grind so I can get in ships faster.
And Avon, assuming you started from the very beginning: this means you were competing against people that were at most around your skill point level. You weren't flying frigates against battleships. You weren't flying cruisers against titans. Newbies have a lot to compete against, giving them a fairer chance should be done.
Seriously, the I suffered you SHOULD suffer arguement is age old, drop it.
I missing the part where you explain in detail why exactly joining the game later than me entitles you to an easier experience?
If there were no skillcaps in Eve I might be more sympathetic to your whining, but there are. My SP total does not give me an ever increasing advantage, it gives me diversity.
There are only so many SP's that I can use when flying a rifter or a raven, the rest are pretty much redundant at that time.
Are you honestly trying to tell me that someone joining Eve today should be able to do all the things that an "elitist" veteran can immediately? Or quickly? Or eventually? Or after investing the same amount of time and effort?
As it stands now, a new player can reach the stage I am at faster than was possible for me. Is that not enough?
If we get the skillpoints we have already trained in learning, whats the difference?
Learning skills are a stupid idea, they've always been a stupid idea and personally i'd rather do away with them so nobody else has to go through with it and i can have 1.8mil Sps in something more useful.
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SiJira
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Posted - 2008.03.11 13:55:00 -
[255]
news break

more sp and bigger ships doesnt mean instant win what people need to do is to stop telling newbs to get into a cruiser battlecruiser or battleship and to skip frigates Trashed sig, Shark was here |

Tekashi Kovacs
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Posted - 2008.03.11 13:58:00 -
[256]
Originally by: Avon Some skills will not traid *at all* until you have those skills at lvl5, so in some respects they are worse than learning skills? Or is that not your arguement?
Ok, but in opposition to learning skills, by not having them at 5 you haven't lose SPs. Removing learning skills is first. Setting attributes at same level for everyone is totally different thing. There is no difference if you set them at base or base+10 - except that, the game will last longer. Difference between new and old players will be still existant because vets got SPs that newbies don't. Learning speed will be same for everyone - the only thing *this* would change is remove two useless months of skilling for new players.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.11 13:59:00 -
[257]
Edited by: Avon on 11/03/2008 14:00:17
Originally by: Phrixus Zephyr
If we get the skillpoints we have already trained in learning, whats the difference?
Learning skills are a stupid idea, they've always been a stupid idea and personally i'd rather do away with them so nobody else has to go through with it and i can have 1.8mil Sps in something more useful.
So I should be made relatively worse off because some new people don't want to be treated the same as everyone else?
Or are you going to compensate everyone for all the SP's they missed out on for any skills they trained before the advanced learning skills were introduced?
Of course not, because you aren't interested in being fair, no matter how much you pretend otherwise.
New characters start with more SP's, more ISK, and can increase their attributes faster and higher than old players could. What more do they need, the moon on a stick?
Eve-Online: The Text Adventure |

Zone Zella
Caldari Around the moon and back
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Posted - 2008.03.11 14:11:00 -
[258]
Originally by: Tekashi Kovacs
Originally by: Avon Some skills will not traid *at all* until you have those skills at lvl5, so in some respects they are worse than learning skills? Or is that not your arguement?
Ok, but in opposition to learning skills, by not having them at 5 you haven't lose SPs. Removing learning skills is first. Setting attributes at same level for everyone is totally different thing. There is no difference if you set them at base or base+10 - except that, the game will last longer. Difference between new and old players will be still existant because vets got SPs that newbies don't. Learning speed will be same for everyone - the only thing *this* would change is remove two useless months of skilling for new players.
Well if you class tranining for learning skills as useless, then why not just avoid them??
Like i said before, learning skills are far from useless, and about equal in value to a lot of other skills wich according to everyone that wants them removed should then also be removed.
This is about having the option to improve your training time or not, just like the option to train for caldari or minmatar.
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Tekashi Kovacs
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Posted - 2008.03.11 14:34:00 -
[259]
Originally by: Zone Zella Well if you class tranining for learning skills as useless, then why not just avoid them??
Like i said before, learning skills are far from useless, and about equal in value to a lot of other skills wich according to everyone that wants them removed should then also be removed.
This is about having the option to improve your training time or not, just like the option to train for caldari or minmatar.
They have been made as option, but they are "must have" now. You will be saying they are option, but everyone have/will have them. You will not change it by saying that they are option, because they are not. So while *EVERYONE* trains them, whats the advantage in having them? They give nothing, just waste of time.
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Zone Zella
Caldari Around the moon and back
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Posted - 2008.03.11 14:48:00 -
[260]
Originally by: Tekashi Kovacs
Originally by: Zone Zella Well if you class tranining for learning skills as useless, then why not just avoid them??
Like i said before, learning skills are far from useless, and about equal in value to a lot of other skills wich according to everyone that wants them removed should then also be removed.
This is about having the option to improve your training time or not, just like the option to train for caldari or minmatar.
They have been made as option, but they are "must have" now. You will be saying they are option, but everyone have/will have them. You will not change it by saying that they are option, because they are not. So while *EVERYONE* trains them, whats the advantage in having them? They give nothing, just waste of time.
Same goes for a LOT of other skills, they are simply mandatory to have a good character, so what your suggesting is that those skills are next?
It could be said of any skill tbh, if you play this game long enough you will end up having to train every skill or choose not to train at all, so in about a few years will we have the same discussion about engineering and electronics or any other skill for that matter?
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Zero Target
Caldari State War Academy
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Posted - 2008.03.11 14:55:00 -
[261]
Originally by: Avon Are you honestly trying to tell me that someone joining Eve today should be able to do all the things that an "elitist" veteran can immediately? Or quickly? Or eventually? Or after investing the same amount of time and effort?
Eventually, and with less time and effort. Why?
Let's say CCP keeps rolling out high-SP stuff like Titans or new T3 gear, without changing the time it takes to obtain those items. New players eventually will take one look at the YEARS of committment it takes to fly a single competitive ship and say "forget it".
UO, EQ, EQ2 (for what it's worth) and WoW all evolved over time to allow new players to get the good stuff faster and to ensure they could be competitive with veterans, otherwise you will not be able to recruit new players.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.03.11 14:59:00 -
[262]
Originally by: Zero Target
Originally by: Avon Are you honestly trying to tell me that someone joining Eve today should be able to do all the things that an "elitist" veteran can immediately? Or quickly? Or eventually? Or after investing the same amount of time and effort?
Eventually, and with less time and effort. Why?
Let's say CCP keeps rolling out high-SP stuff like Titans or new T3 gear, without changing the time it takes to obtain those items. New players eventually will take one look at the YEARS of committment it takes to fly a single competitive ship and say "forget it".
UO, EQ, EQ2 (for what it's worth) and WoW all evolved over time to allow new players to get the good stuff faster and to ensure they could be competitive with veterans, otherwise you will not be able to recruit new players.
In WoW a high level character always kill a low level one with little to no effort, that's not the case in EVE, I rest my case, as well as my WoW account.
Should/would/could have, HAVE you chav!
Also Known As |

ry ry
StateCorp Insurgency
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Posted - 2008.03.11 15:02:00 -
[263]
essentially, removing learning skills will make it much harder for new players to get into capships and other long-term stuff. ignoring all the nonsense about every new player feeling compelled to spend a couple of months doing learning skills, this would be the only practical change.
i guess it depends on whether this would be a good or a bad thing. Signature removed. Too large and flashing signatures are not really permitted. Navigator |

Zero Target
Caldari State War Academy
|
Posted - 2008.03.11 15:04:00 -
[264]
Originally by: Hippy Dave Edited by: Hippy Dave on 11/03/2008 05:24:54
Originally by: Zero Target Edited by: Zero Target on 11/03/2008 04:34:51 Please read the whole thread, no one's suggesting REDUCING attributes, but rather boosting everyone's attributes and removing the learning skills so new players don't have to spend months training them, which they all do and usually very early if they're smart.
Yeah nice way to quote two tiny portions of my post to illustrate your point and discount the other points which were probably more valid.
I didn't discount your other points, they had been made multiple times in the thread already, which you would know if you read the thread as I advised.
Originally by: Hippy Dave
Originally by: Zero Target I hardly think a Caldari dreadnought pilot is a "carbon copy" of a Minmatar inty pilot just because they have the same attributes, do you?
No but his STATS would be you utter fool, dont try and be clever when your point is clearly flawed
I never said their skills would be the same did I 
No, you said if characters had the same attributes that they would be "carbon copies" of each other, which is ludicrous as I pointed out. And there's no need for name calling.
On that point, does anyone really care what their attributes are besides how they affect your learning time? Do people compare attributes for e-peen purposes? Do you fly your attributes around in space for people to see, or do they show up in your forum posts? If CCP got rid of attributes entirely and kept / boosted our skill learning times, would anyone really care?
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ry ry
StateCorp Insurgency
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Posted - 2008.03.11 15:06:00 -
[265]
Originally by: Zero Target UO, EQ, EQ2 (for what it's worth) and WoW all evolved over time to allow new players to get the good stuff faster and to ensure they could be competitive with veterans, otherwise you will not be able to recruit new players.
i reckon 6-10 months is enough to max out any of the basic shiptypes for any one race. that's how long it takes for a new player to catch up with an old player on a pure skill:skill basis.
to fly a tackler, which can hold down a ship worth billions piloted by a player who's been in the game since beta takes something like three days.
sure, the new player won't be able to hop in a different class of ship and compete, but that's the benefit of being an 'old' character in eve. Signature removed. Too large and flashing signatures are not really permitted. Navigator |

Zero Target
Caldari State War Academy
|
Posted - 2008.03.11 15:07:00 -
[266]
Edited by: Zero Target on 11/03/2008 15:08:01
Originally by: Danton Marcellus
Originally by: Zero Target
Originally by: Avon Are you honestly trying to tell me that someone joining Eve today should be able to do all the things that an "elitist" veteran can immediately? Or quickly? Or eventually? Or after investing the same amount of time and effort?
Eventually, and with less time and effort. Why?
Let's say CCP keeps rolling out high-SP stuff like Titans or new T3 gear, without changing the time it takes to obtain those items. New players eventually will take one look at the YEARS of committment it takes to fly a single competitive ship and say "forget it".
UO, EQ, EQ2 (for what it's worth) and WoW all evolved over time to allow new players to get the good stuff faster and to ensure they could be competitive with veterans, otherwise you will not be able to recruit new players.
In WoW a high level character always kill a low level one with little to no effort, that's not the case in EVE, I rest my case, as well as my WoW account.
The "good stuff" I was referring to is endgame gear, levels have nothing to do with it as in WoW and other MMOs you typically spend a month leveling then potentially YEARS playing the same max-level toon at endgame.
Sort of like training learning skills in EVE. 
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Dramund
Amarr Atonement Arms
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Posted - 2008.03.11 15:12:00 -
[267]
Originally by: Zero Target
The "good stuff" I was referring to is endgame gear, levels have nothing to do with it as in WoW and other MMOs you typically spend a month leveling then potentially YEARS playing the same max-level toon at endgame.
Sort of like training learning skills in EVE. 
This is pretty much the way I looked at it. In every MMORPG you have to grind to get to the promised land known as "end-game" and WoW's month is extremely short compared to most others. EvE, of course, gets the cake because you don't have to spend that month on your computer going (target),1,2,2,1,2,2,3,1 over and over again all day
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ry ry
StateCorp Insurgency
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Posted - 2008.03.11 15:22:00 -
[268]
Edited by: ry ry on 11/03/2008 15:23:11
aye, you forgot the 'F' before the numbers.
deadspace/faction/officer loot are Eve's 'epics' and they are obtained, by and large, but grinding your ******* arse off day after day. Signature removed. Too large and flashing signatures are not really permitted. Navigator |

Oosel
Nightmare Holdings Sylph Alliance
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Posted - 2008.03.11 16:00:00 -
[269]
i really hope ccp fianlly do away with the current system then i can finally cancel my account as thats the only reason i still pay my monthly subs.....once they do i can stop paying and then have a look every now and again without having to worry about starting over
billions of isk and tons of ships still doesnt wanna make me pvp
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Djinn Phluxx
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Posted - 2008.03.11 16:53:00 -
[270]
This argument about skill training time applies to all skills. At what point do we start saying, "20 days is too long for a level 5 skill"... Or..."10 days is too long for a level 5 skill". When do we start saying every skill takes too long?
Personally, I think learning skills are the best of the bunch because you don't HAVE to train them. If I want to use heavy missile launcher II mods...I don't need to train perception to 4. I DO have to train heavy missiles to 5, though. My reaction was pretty much the opposite when I started. I thought it took a long time to train to 5 and I was HAPPY we had learning skills to cut the time down. Take those away and you're adding a substantial amount of time (which is what you're complaining about, right? Taking too long?) onto learning new stuff unless you plan on just GIVING people higher attributes. That'd be kinda cheesy, though...this is supposed to be a hard core, not for pussies PVP, harsh space game and we're talking about making it nice and easy. *LOL*
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Voluptificus
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Posted - 2008.03.11 16:54:00 -
[271]
Quote: New players who burnout though a misguided effort at getting all the learning skills to 5 straight away would probably, in my opinion, just burn themselves out doing something else equally idiotic.
2,5m sp from 2004 with 3 years break, I know enough mathematics for getting all the learning skills to 5 straigh away;during that time I do some missions and play WoW.
Between a 10-10 primary-secondary and a 25-25 you have :
sp (10 10)=10+5=15sp/mn 900sp/h 21600/d 7,884,000 sp a year sp (25 25 1.1)=25*1.1+12.5*1.1=27.5+13.75=41.25sp/mn 2475sp/h 59400/d 21,681,000 sp a year (1,1 is the learning skill modifier at lvl 5)
3 times faster ! We, the beginners, don't want to be punished, we are here for fun. I try to rally all my friends to this game, they all say : "too late, we will never catch up anybody ".
I have no choice, I must maximize my learning skills;you cannot imagine how frustrating it is to let any skill running 3 times longer.
The sentence quoted is not very friendly with us, the idiots.

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Failway
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Posted - 2008.03.11 17:10:00 -
[272]
Quote: Skills are about choices, you choose what you want to do and train the required skills up if you want. If you feel inferior due to SP, then you don't "get" Eve.
I think you misunderstood my point. I love EVE's skill system, it's the best thing about it. The problem I have is with the Learning skills, because they aren't a valid choice. Your only options are either to to train them (and be bored to tears while you do) or not to train them (and be a strictly worse pilot after x amount of time).
That's just not a fun game mechanic. Skills should be about developing your character and making playstyle choices, not about testing your patience to decide just how much of your character's potential you'll have to sacrifice just to be able to play the game.
But like I say, it's too late now to really change it I guess.
It's got nothing to do with instant gratification, either. It's to do with having targets and working towards goals. Spending time learning a real skill you know you're developing your character's ability to play in a certain way, to do new or better things. Spending time learning Learning blocks you from being able to try anything new, and doesn't develop your character's identity at all - it just makes you less and less handicapped the more you're willing to sit there bored to tears.
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Nacho Daddy
Caldari Ministry of Funny Walks
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Posted - 2008.03.11 17:13:00 -
[273]
I just realized something, the real reason why people want to get rid of the Learning skills.
1) The vets want to train up their alts or character they intend to sell quickly without investing time in Learning skills.
2) The newbies who buy ISK or sell GTCs want to train faster so they can get into that shiny new <insert ship here> faster without the inconvenience of spending time on learning skills. This is a bad thing because people will get mad and quit when they take that shiny new whatever into a fight and it gets blown up costing them what they now see as RL money.
Realistically a character cannot earn enough ISK in the 2-4 weeks it takes to get the learning skills to L4 to really make that much of a difference. Those 2-4 weeks you probably won't have enough rep to be past L2 missions, you won't have enough skills to be able to handle yourself in PVP solo or doing much else besides being cannon fodder (aka Tackler) for a pirate group or Alliance, or be able to handle the rats solo mining in .8 or lower if you rush into mining barges. As I've said before mix up training your learning skills with other skills you need/want and its not so bad.
Patience is necessary in this game, if you don't have the patience to get some Rank 1 skills to level 4 and some Rank 3 skills to level 3 then you probably don't have the patience to play the rest of the game. What happens when you have 10+ days on Frigate 5?
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Hippy Dave
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Posted - 2008.03.11 17:16:00 -
[274]
Originally by: Zero Target No, you said if characters had the same attributes that they would be "carbon copies" of each other, which is ludicrous as I pointed out. And there's no need for name calling.
On that point, does anyone really care what their attributes are besides how they affect your learning time? Do people compare attributes for e-peen purposes? Do you fly your attributes around in space for people to see, or do they show up in your forum posts? If CCP got rid of attributes entirely and kept / boosted our skill learning times, would anyone really care?
No if you read what i said i dont care about showing off to others hence why im not crying about no being able to fly BS in week 1, or use T2 gear from the get go. Im happy to invest time to get those things. But my stats define my character and this to many players is a big deal. I like the fact that im better at some skill trees than others based on what i chose to train learning wise.. see its MY CHOICE not being handed everything on a plate. As others have said having more SP is not an IWIN button.
And yes i think LOTS of people would care if you removed attributes and just set standard learning times.
It would remove a huge aspect of the game which makes it a RP game. How crap would it be if some cyber knight-special forces guy could train the same skills just as fast as a tech skilled R&D character... would totally remove all sense of immersion from the game. It would basically become a FPS in space where your character choices (career/race) made no difference to your experience.
And if learning skills being set to 5 is required cause people feel they are needed by everyone, as others have pointed out then surely there are many other skills which should be set to 5 to not scare new players away.
Why dont we just set all cruiser and frigate skills to 5, set all electronics and support skills to 5 and start everyone on 15mill SP.... its the logical progression of what you are proposing and if you cant see that then you have another agenda
Originally by: Malcanis
What this is about is older players wanting to power up their hauler/trading/suicide alts more quickly
I personally think 90% of the people screaming for it in this thread are motivated by the above reason.
Im a NEW player as are many others who posted in this thread and we dont care about them being in the game, so why the big bruhaha
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.11 17:18:00 -
[275]
Again the arguements against learning skills are more about bad planning than the skills themselves.
Sure on paper it makes sense to train up all the learning skills to the max, because years down the line it will pay off, but it isn't really optimal.
How exactly does it help you get in a cruiser (people always seem to go on about cruisers) by sitting in a station learning charisma? It doesn't, you are just wasting time because you think you are being smart. You aren't.
How about training the learning skills that help you get in a cruiser to the max first, that'll help, right? Wrong. You'll invest more SP's in the learning skills than you will in the skills for the cruiser. Waste of time.
The optimal path is to improve the governing attributes to a level where the total training time for your cruiser, including the learning skills, is reduced.
Now you have no timesink.
You learn your cruiser faster, and train your learning skills in minus time.
Win.
Planning kiddies, that's the key.
Eve-Online: The Text Adventure |

Failway
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Posted - 2008.03.11 17:24:00 -
[276]
Quote: And if learning skills being set to 5 is required cause people feel they are needed by everyone
The point is the way that they're needed.
Engineering 5 is pretty great if you want to fit your ship with nice things, but if you only have Engineering 4, then you have that 5% less Grid on your ships, and can invest your time in other things. You might miss the grid, and you may be limited in what other skills you can pick, but you've always got whatever other thing it was you CHOSE to train instead.
But if you miss a point on a Learning skill to train something else, then there will come a time, sooner or later, when you could have had that Learning skill AND the other thing you trained, and you're just worse.
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El Mauru
Amarr Nexus Analytics Interstellar Alcohol Conglomerate
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Posted - 2008.03.11 17:24:00 -
[277]
i agree with the op :-P Learning skills should have to go- they serve no practical purpose whatsoever.
However, this would also kinda make setting attributes during character creation kinda obsolete (which I wouldn't mind really). -
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Hippy Dave
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Posted - 2008.03.11 17:37:00 -
[278]
Originally by: Failway
Quote: And if learning skills being set to 5 is required cause people feel they are needed by everyone
The point is the way that they're needed.
Engineering 5 is pretty great if you want to fit your ship with nice things, but if you only have Engineering 4, then you have that 5% less Grid on your ships, and can invest your time in other things. You might miss the grid, and you may be limited in what other skills you can pick, but you've always got whatever other thing it was you CHOSE to train instead.
But if you miss a point on a Learning skill to train something else, then there will come a time, sooner or later, when you could have had that Learning skill AND the other thing you trained, and you're just worse.
But the same goes for all skills your just not seeing the big picture.
If i ignored frigate 5 now and went the BS route then at some point down the line i have to train it to 5 to be able to fly T2 frigates. Its not a choice its just as needed as learning skills.
The OP said they scare people away from the game cause they feel they must learn them to compete. Well i would say (even from my limited experience) to compete and prosper amongst veterans long term you will NEED elec/mech etc skills to 5, you will NEED to use T2 gear, you will NEED to be able to fly many types of ships from different races. So how is that any different, using your logic all those skills should be handed out free. If new players are scared off be a week or two of dowtime learning skill training then i guarantee that x-months down the line they would have left anyway when they realised that even with all stats at +10 it would take 3-4 weeks to use top end T2 gear and the best ships even longer (and thats with those learning skills maxed)
As i said before the only people it would benefit is older players alts.... new players would still take months and months to get into the high end ships, and get the high cost skills.
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Cromzor
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Posted - 2008.03.11 17:45:00 -
[279]
Edited by: Cromzor on 11/03/2008 17:45:17 As a new player myself I found the learning skill grind to be horrible. I spent a month grinding my teeth thinking to myself "I could be having fun but instead I'm training learning skills". When I reached level 4 with them, I started having much much more fun because I could train what I wanted.
My suggestion would be to allow new players to train on two characters on the same account at the same time for the first month. That way one character could train the learning skills while having fun with the other. After a month, transfer isk and equipment as desired.
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Failway
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Posted - 2008.03.11 18:01:00 -
[280]
Quote: But the same goes for all skills your just not seeing the big picture.
You missed my point entirely.
If you haven't trained a skill like Engineering or Frigate, it limits you, sure. But you can choose to train it later at no penalty, or you can just focus on other things if you're happy to pass it by.
If you haven't fully trained a learning skill, then you're throwing away character potential that you can never, ever get back, every single minute of the day - until eventually you reach a point where you could have had everything you picked PLUS that extra Learning. You worked yourself over because you had a stupid desire to actually play the game, try new things, get better at stuff.
You've also got to consider how fun it is to learn. Having to train your Frigate skill you see your ability in frigate ships improve. That's good fun, even if it takes a long time.
One good way to tell Learning skills are a bad game mechanic is to look at the way they encourage you to act. Learning skills encourage you not to play the game, because if you play the game you'll want to grow and learn and develop, and you can't do any of those things training Learning. The easiest way to train Learning is hardly ever touch your account. Go do something else, log in every now and then to set the skill, forgot about EVE entirely. Come back in six months - presto!
I don't think anything can really be done about Learning skills now, they're just part of the game, but they're a bad part and hopefully CCP will know not to repeat the mistake.
Oh yeah, and it's also pretty lame for rookies that they're locked in to training Int / Mem skills. Maybe things change later on, but as a combat pilot who's pushed towards Perception and Willpower at creation there are already may more than enough Int and Mem based skills you need to be able to handle your ship in a fight without having the entirety of the Learning set leering down at you as well and making you feel dumb for not picking a character with crazy Int and decent Memory!
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Qarth
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Posted - 2008.03.11 18:08:00 -
[281]
Originally by: Cromzor Edited by: Cromzor on 11/03/2008 17:45:17 As a new player myself I found the learning skill grind to be horrible. I spent a month grinding my teeth thinking to myself "I could be having fun but instead I'm training learning skills". When I reached level 4 with them, I started having much much more fun because I could train what I wanted.
And here's the problem. Do you not understand how little those learning skills help you when you 1st start the game? On rank 1 skills they do jack for training time. It's only when you start training the really high levels that they come into play.
To many people think they are going to get a payoff for the time right then and there. WRONG!. You spent a month sitting in station doing nothing to save a few hours? WTH were you thinking?
No wonder you want to get ride of them. You're doing the entire thing bass ackwards and get burned out because of it.
Learning skills are fine the way they are. Learn to plan your skill times. A little forthought on your part goes a long way in this game. |

Cromzor
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Posted - 2008.03.11 18:15:00 -
[282]
Originally by: Qarth
Originally by: Cromzor Edited by: Cromzor on 11/03/2008 17:45:17 As a new player myself I found the learning skill grind to be horrible. I spent a month grinding my teeth thinking to myself "I could be having fun but instead I'm training learning skills". When I reached level 4 with them, I started having much much more fun because I could train what I wanted.
And here's the problem. Do you not understand how little those learning skills help you when you 1st start the game? On rank 1 skills they do jack for training time. It's only when you start training the really high levels that they come into play.
To many people think they are going to get a payoff for the time right then and there. WRONG!. You spent a month sitting in station doing nothing to save a few hours? WTH were you thinking?
No wonder you want to get ride of them. You're doing the entire thing bass ackwards and get burned out because of it.
Learning skills are fine the way they are. Learn to plan your skill times. A little forthought on your part goes a long way in this game.
Your statement is confusing to me. If I train 24 days to start doing lvl 3 missions,learning skills give the EXACT same benifit as you training 24 days for BS5. The learning skills still work on faster training skills. The sooner you train them, the more effect they have. I was simply trying to maximize my SP/hour return. To do that, you have to train them as early as possible.
I didn't sit in a station, I mined to make isk for implants.
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Drasked
North Face Force
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Posted - 2008.03.11 18:24:00 -
[283]
Edited by: Drasked on 11/03/2008 18:26:02
Originally by: Failway
One good way to tell Learning skills are a bad game mechanic is to look at the way they encourage you to act. Learning skills encourage you not to play the game, because if you play the game you'll want to grow and learn and develop, and you can't do any of those things training Learning. The easiest way to train Learning is hardly ever touch your account. Go do something else, log in every now and then to set the skill, forgot about EVE entirely. Come back in six months - presto!
Maxing your learning skills before anything is the elitist approach, and even when i started my alt i trained it for an indy first and then maxed learning skills so it could be of some use and not sit there for a month doing jack.
Your making it sound like you will be handicapped for life if you don't train the learning skills first but this is far from true, i will bet you that almost all the veterans around finished maxing their learning skills way down the line, at least i did and i can't say i regret doing so.
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Drasked
North Face Force
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Posted - 2008.03.11 18:46:00 -
[284]
Edited by: Drasked on 11/03/2008 18:48:10
Originally by: Cromzor
Your statement is confusing to me. If I train 24 days to start doing lvl 3 missions,learning skills give the EXACT same benifit as you training 24 days for BS5. The learning skills still work on faster training skills. The sooner you train them, the more effect they have. I was simply trying to maximize my SP/hour return. To do that, you have to train them as early as possible.
I didn't sit in a station, I mined to make isk for implants.
Also, I wasn't saying to get rid of them, I was just suggesting new player are able to train 2 toons at once for a while like many older players got to do.
Someone should calculate how many days you spare by training the learning skills before you let's say train for something basic your planning on doing like, low end missions, basic mining, smalltime pirating, large fleet tackling, whatever..
I bet you will only save a couple of day's
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Corduroy Rab
Digital Fury Corporation Digital Renegades
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Posted - 2008.03.11 18:50:00 -
[285]
The creation of learning skills might not have been the best idea by CCP. However, as they have been here in one form or another for quite a while taking them out is likely not practical, for many reasons pointed out in this thread.
As for the gap between older players and newer players, it will likely never be bridged. As it is very likely that older characters have maxed, or near maxed learning skills a newer player maxing their learning skills will only maintain the gap between their relative skill points. I do not see this as too large of an issue though, as I have found that piloting skill > skill points.
Since it does not seem likely that the learning skill system will be significantly altered I think it is responsibility of older characters to not scare newer characters away from the game by saying they need to sit docked training learning, as Avon has mentioned.
The issue I would like to see addressed is attribute distribution. When I first started had no experience with this game, and as such I created a character with a high level of charisma points.
As a result of the path I eventually chose to take in the game this high level of charisma I have is essentially wasted. Perhaps there could be some mechanic that involved the skill system whereby a player could transfer attribute from one area to another. For example, if I wanted to transfer 3 attribute points from charisma from willpower it would involve training some sort of "transfer skill". This "transfer skill" could be the equivalent of training a 8x multiplier skill, to prevent players from changing attribute points for short term purposes. Just a thought anyways.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.11 18:59:00 -
[286]
Originally by: Corduroy Rab The creation of learning skills might not have been the best idea by CCP. However, as they have been here in one form or another for quite a while taking them out is likely not practical, for many reasons pointed out in this thread.
As for the gap between older players and newer players, it will likely never be bridged. As it is very likely that older characters have maxed, or near maxed learning skills a newer player maxing their learning skills will only maintain the gap between their relative skill points. I do not see this as too large of an issue though, as I have found that piloting skill > skill points.
Since it does not seem likely that the learning skill system will be significantly altered I think it is responsibility of older characters to not scare newer characters away from the game by saying they need to sit docked training learning, as Avon has mentioned.
The issue I would like to see addressed is attribute distribution. When I first started had no experience with this game, and as such I created a character with a high level of charisma points.
As a result of the path I eventually chose to take in the game this high level of charisma I have is essentially wasted. Perhaps there could be some mechanic that involved the skill system whereby a player could transfer attribute from one area to another. For example, if I wanted to transfer 3 attribute points from charisma from willpower it would involve training some sort of "transfer skill". This "transfer skill" could be the equivalent of training a 8x multiplier skill, to prevent players from changing attribute points for short term purposes. Just a thought anyways.
A far better solution would be the introduction of more charisma-based skills.
CONCORD provide consequences, not safety; only you can do that. |

Corduroy Rab
Digital Fury Corporation Digital Renegades
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Posted - 2008.03.11 19:02:00 -
[287]
Originally by: Malcanis
Originally by: Corduroy Rab stuff
A far better solution would be the introduction of more charisma-based skills.
I would go for that solution as well. As it stands charisma is only really useful for trade and social skill branches, neither of which i use much at all.
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Zero Target
Caldari State War Academy
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Posted - 2008.03.11 19:40:00 -
[288]
Originally by: Hippy Dave It would remove a huge aspect of the game which makes it a RP game. How crap would it be if some cyber knight-special forces guy could train the same skills just as fast as a tech skilled R&D character... would totally remove all sense of immersion from the game. It would basically become a FPS in space where your character choices (career/race) made no difference to your experience.
Fair enough. I figured the RP crew wouldn't care because RP isn't about numbers and stats and stuff, and removing attributes doesn't have to change races and bloodlines and all that RP backstory fodder, but I don't RP so I wouldn't know.
Originally by: Hippy Dave Why dont we just set all cruiser and frigate skills to 5, set all electronics and support skills to 5 and start everyone on 15mill SP.... its the logical progression of what you are proposing and if you cant see that then you have another agenda
First the ad hominems, now the slippery slopes, did you take Arguing On The Internet 101? 
While I think you're exaggerating about giving new players 15 million skill points, I'm sure you're aware that CCP has already doubled the amount of SP that a new player gets compared to a few years ago, so hopefully you see the writing on the wall - CCP is going to continue to make it easier for new players to get into the game. Removing learning skills is a great way to achieve this aim, and if done properly can also benefit veteran players as well.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.11 19:51:00 -
[289]
Originally by: Voluptificus
Quote: New players who burnout though a misguided effort at getting all the learning skills to 5 straight away would probably, in my opinion, just burn themselves out doing something else equally idiotic.
2,5m sp from 2004 with 3 years break, I know enough mathematics for getting all the learning skills to 5 straigh away;during that time I do some missions and play WoW.
Between a 10-10 primary-secondary and a 25-25 you have :
sp (10 10)=10+5=15sp/mn 900sp/h 21600/d 7,884,000 sp a year sp (25 25 1.1)=25*1.1+12.5*1.1=27.5+13.75=41.25sp/mn 2475sp/h 59400/d 21,681,000 sp a year (1,1 is the learning skill modifier at lvl 5)
3 times faster ! We, the beginners, don't want to be punished, we are here for fun. I try to rally all my friends to this game, they all say : "too late, we will never catch up anybody ".
I have no choice, I must maximize my learning skills;you cannot imagine how frustrating it is to let any skill running 3 times longer.
The sentence quoted is not very friendly with us, the idiots.

NO NO NO NO NO!
YOU DO NOT HAVE TO MAXIMISE YOUR LEARNING SKILLS!
4+3 is OK. 4+4 is fine. 5+4 is great. 5+5 is only for completists.
Write out 100 times:
EvE is not a race to get the highest SP.
SP in EvE is NOT the same as "level" in WoW.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.11 19:55:00 -
[290]
Originally by: Corduroy Rab
Originally by: Malcanis
Originally by: Corduroy Rab stuff
A far better solution would be the introduction of more charisma-based skills.
I would go for that solution as well. As it stands charisma is only really useful for trade and social skill branches, neither of which i use much at all.
Yeah it's unbalancing in many ways to have one stat so gimped.
CONCORD provide consequences, not safety; only you can do that. |

Amalek Nostrum
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Posted - 2008.03.11 20:01:00 -
[291]
I suppose if you already have 70+ million SP, losing the learning skills isn't such a big deal to you. You likely already have everything you want at 4+, and it just slows the progression of players who aren't anywhere near you, thus amplifying the advantage of the established SP gap.
It's difficult enough to "catch up" with CCP continually putting in new toys that are only immediately available to the high SP players who have already trained everything else - toys so vastly superior that they make other ships and equipment nigh obsolete by comparison. Eliminating learning skills just means it will be even longer before the players lagging behind get into the shiny new stuff that is instantly available to an EVE veteran.
Why fly a Thorax instead of a Deimos? Oh, because I don't have the skills to jump into HACs. Luckily, I have maxed learning skills to help me get there faster. Of course, those of you with 70+ mil SP probably already have the pre-requisites trained, so you're getting your gear as soon as it rolls off the patch line. I'm sure you'd love nothing more than for the rest of us to have to spend so much more time training pre-reqs before actually getting to the primary skills for newer and infinitely superior gear.
Someone who starts the game today is at a gross long-term disadvantage compared to an old-timer whether you remove learning skills or not. Removing them only exacerbates that disadvantage by making it an even more grueling pace to have some semblance of belief that they've caught up and become viable characters. |

Great Artista
Caldari Veto. Veto Corp
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Posted - 2008.03.11 20:03:00 -
[292]
I have to say that I'm all for removing learning skills, it has only benefits if you let us reassing the SP to desired skills.
 _______
◕◡◕
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.11 20:09:00 -
[293]
Originally by: Amalek Nostrum I suppose if you already have 70+ million SP, losing the learning skills isn't such a big deal to you. You likely already have everything you want at 4+, and it just slows the progression of players who aren't anywhere near you, thus amplifying the advantage of the established SP gap.
It's difficult enough to "catch up" with CCP continually putting in new toys that are only immediately available to the high SP players who have already trained everything else - toys so vastly superior that they make other ships and equipment nigh obsolete by comparison. Eliminating learning skills just means it will be even longer before the players lagging behind get into the shiny new stuff that is instantly available to an EVE veteran.
Why fly a Thorax instead of a Deimos? Oh, because I don't have the skills to jump into HACs. Luckily, I have maxed learning skills to help me get there faster. Of course, those of you with 70+ mil SP probably already have the pre-requisites trained, so you're getting your gear as soon as it rolls off the patch line. I'm sure you'd love nothing more than for the rest of us to have to spend so much more time training pre-reqs before actually getting to the primary skills for newer and infinitely superior gear.
Someone who starts the game today is at a gross long-term disadvantage compared to an old-timer whether you remove learning skills or not. Removing them only exacerbates that disadvantage by making it an even more grueling pace to have some semblance of belief that they've caught up and become viable characters.
Whine more. The last patch introduced EAS frigs which are very easily accessible to low SP players.
And for the million trillionth time, once you have about 10M SPs, you're only at a disadvantage if you've ignored 6 months of advice to specialise. 70M SP players can only use more ships than you, not better (apart from capital ships -and for the love of god we don't need more cap ships in EvE right now- and maybe Command Ships.)
CONCORD provide consequences, not safety; only you can do that. |

John Ahriman
Caldari Eve University Ivy League
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Posted - 2008.03.11 20:18:00 -
[294]
Learning skills should be left. Like everything else in EVE, investing in them pays off. It may take a while, but it will. I'm surprised so many experienced players are for this. Drop a 100 large on a Hulk, you make it back. Buy a BPO, and you make it back. Why should skills be any different? If people don't want to take the time, let them. If they do, just the same, let them.
That I've got 2.2 million points in learning influences my opinion in this matter not one iota. :p
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I'd rather have a bottle in front of me than a frontal lobotomy. |

Draygo Korvan
Merch Industrial GoonSwarm
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Posted - 2008.03.11 20:19:00 -
[295]
Fine Avon, I'll give you a bone.
The main reason I do not like learning skills is it hampers a new players total gain while he is on a trial. While yes, he should focus on getting into a ship he would like to fly around in first with moderate support skills but you would also say that once he gets there he should focus on the learning skills. For if he doesn't he will be seriously behind where he could be after he subs.
The bone that I will take for you, that in exchange for giving away the learning skills for 'free', all new players start with the prevoius starterbuilds sp wise and cant jump right away into a cruiser. This would force the new player to spend additional time in a frigate. The point is just about every other skill in the game has other effects that change the way your pilot interacts with the universe. Learning skills ony affect how fast you can learn new skills and are a timesink in that respect.
Essentially this will allow new players to learn the game while consistantly being opened up to new oppertunities and ships as he progresses instead of having to take a months break from progression so he can progress faster later.
Avon what I see is that you are stuck on your point because you want others to suffer as you have. While you have the advantage of years of training that they dont have. Yes people will get in ships faster now than they would have in your era 2-3 years ago, but your reward for that payment 2-3 years ago is the ability to have such diverse skills now.
Give the newbies this bone, it is just better for the game in general. --
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Shadow Joy
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Posted - 2008.03.11 20:30:00 -
[296]
Originally by: Draygo Korvan
The main reason I do not like learning skills is it hampers a new players total gain while he is on a trial. While yes, he should focus on getting into a ship he would like to fly around in first with moderate support skills but you would also say that once he gets there he should focus on the learning skills. For if he doesn't he will be seriously behind where he could be after he subs.
...
Give the newbies this bone, it is just better for the game in general.
Wouldn't that suggest that, instead of removing learning skills from the game, you just prevent people on trial accounts from training them?
Though that would be a bit problematic, since brand new characters start with those skills.
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Kendar Zek
Gallente Interstellar Aid Society
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Posted - 2008.03.11 20:34:00 -
[297]
When I started playing many moons ago, I started the arduous path toward getting my learning skills in order. Back then, you started with a small handful of SP, and you also had to train the base learning skills to Lv 5 in order to get the advanced SOCT skills. I remember finding mods on belt rats or in missions, wanting to use them just to see what they're like, and getting the "You suck, n00b! Get some skillz!" message.
Yes, I paraphrased.
I'd switch off my learning skills and put a little time into electronics or engineering - just enough to get by - then turn the learning back on. After about 5 months of playing, I left the game. When I started, I thought I was in it for the long haul, but after months of playing and still not being able to do much more than mine and run Lv 1 missions, I moved on to another game.
Over 18 months later, I was back. I had only 2 SOCT advanced skills that weren't maxed. It was going to take about 29 days to top 'em off and have every learning skill at Lv 5. I did it. Chances are, I'll never see the payoff. I've closed my account again since then for another 7 months. I could probably argue as well as the rest that the learning skills aren't worthwhile and should be removed. After all, they killed my initial enthusiasm about the game.
I won't take that position, however, because learning skills have allowed me to enjoy the game the way I want to, as a jack of all trades, though I'm hardly a master of any of them. Some of us don't want to buy 3 accounts so we can have multiple specialists to do everything. I want to enjoy a little of everything on my lone account, with the lone character that I'm able to train. If not for learning skills greatly improving my ability to do that, I'd be gone again in an instant.
I like EVE. I'd like to someday experience everything it has to offer - with my lone character. At only 32mil SP, I've got a long way to go. I have to pick and choose ships carefully, so I can branch out into things other than spaceship command. I have to set reasonable limits in any given field of study, but I get to enjoy them all.
I recently got podded and checked the difference in training time without my +4 implants for skill I was training to Lv 5. It was several days. I can't imagine how much worse it would be if I didn't have the +10 to my attributes from learning skills. I'd likely pack up and head for a game that provides some gratification in the current century.
CCP has a fair balance to weed out the instant gratification crowd (those of us that leave over training learning skills), while providing enough return on investment in those learning skills to keep players around when they do have to start training stuff to Lv 5 just to branch out into new areas of interest. It's not a broken system, and it needs no fixing.
-- Owner, Venture Racing Team
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Jaabaa Prime
Minmatar Quam Singulari Triumvirate.
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Posted - 2008.03.11 20:37:00 -
[298]
Somehow I get the feeling that newer players want something for nothing.
5 years ago I was new, 4 years ago someone else was new, etc.
No one forced me to train the learning skills but I did it all the same so that I could train other stuff faster.
If you're happy not having the advantage that the learning skills can give you then simply don't train them, but if you stay in the game for a longer time you WILL see a ROI as a direct result of having them trained.
To start *****ing about how unfair it is that others (who have been playing for years) have an advantage is is total bull**** 
Why don't we level the fields for the new players to match those that the older players had:
1) Not allowed to use implants for the first 6 months  2) Not allowed to train advanced skills for 1 year  3) Set the requirement for advanced learning skills back up to level 5 in the matching basic skill 
How about that ?
Really, if you want instant gratification then EVE ISN'T FOR YOU 
EVE is much more than just who has a T2 ship, the winners of this years alliance tournament did it using 6 T1 Cruisers and a T1 Frigate in their team 
IF CCP were to remove the learning skills, then I'm very sure that everyone that has invested their game time (and effectively their RL money) in training those skills would expect and probably demand a reimbursement of the invested time.
When Adv. learning skills were introduced the cheers were many and loud. Why ? Because it gave us, the player base, another option. And most of us took advantage of it so that we could advance faster. In the long term it pays off.
No one ever forces you to train anything in EVE, but with each skill and level you get better at something or learn something new.
The choice remains just that, a choice, so stop *****ing, and have some cheese with your whine "Older players have more skills" ......
(PS: we also invested the time training them too, just because you are new to the game, does that mean that you need special treatment ?) --
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Zero Target
Caldari State War Academy
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Posted - 2008.03.11 20:42:00 -
[299]
Originally by: Kendar Zek After about 5 months of playing, I left the game. When I started, I thought I was in it for the long haul, but after months of playing and still not being able to do much more than mine and run Lv 1 missions, I moved on to another game.
Over 18 months later, I was back.
I've closed my account again since then for another 7 months. I could probably argue as well as the rest that the learning skills aren't worthwhile and should be removed. After all, they killed my initial enthusiasm about the game.
I'm guessing CCP would rather keep people interested in the game, so that they pay to play every month instead of taking 25 months off every once in a while. 
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Amalek Nostrum
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Posted - 2008.03.11 20:44:00 -
[300]
Originally by: Jaabaa Prime Somehow I get the feeling that newer players want something for nothing.
5 years ago I was new, 4 years ago someone else was new, etc.
No one forced me to train the learning skills but I did it all the same so that I could train other stuff faster.
If you're happy not having the advantage that the learning skills can give you then simply don't train them, but if you stay in the game for a longer time you WILL see a ROI as a direct result of having them trained.
To start *****ing about how unfair it is that others (who have been playing for years) have an advantage is is total bull**** 
Why don't we level the fields for the new players to match those that the older players had:
1) Not allowed to use implants for the first 6 months  2) Not allowed to train advanced skills for 1 year  3) Set the requirement for advanced learning skills back up to level 5 in the matching basic skill 
How about that ?
Really, if you want instant gratification then EVE ISN'T FOR YOU 
EVE is much more than just who has a T2 ship, the winners of this years alliance tournament did it using 6 T1 Cruisers and a T1 Frigate in their team 
IF CCP were to remove the learning skills, then I'm very sure that everyone that has invested their game time (and effectively their RL money) in training those skills would expect and probably demand a reimbursement of the invested time.
When Adv. learning skills were introduced the cheers were many and loud. Why ? Because it gave us, the player base, another option. And most of us took advantage of it so that we could advance faster. In the long term it pays off.
No one ever forces you to train anything in EVE, but with each skill and level you get better at something or learn something new.
The choice remains just that, a choice, so stop *****ing, and have some cheese with your whine "Older players have more skills" ......
(PS: we also invested the time training them too, just because you are new to the game, does that mean that you need special treatment ?)
I wholeheartedly agree with you. My complaint isn't that veterans have more skills. My complaint is veterans who have more skills telling me that I shouldn't have the same opportunity to train learning skills that they used to get where they are.
It's easy to say get rid of learning skills when you've already milked 'em for a ton of savings on training. Those same players likely wouldn't feel the same way if they had to start over today (and I mean actually start over, not just create an alt for a specialized niche function). Some of us want to see the world, defend ourselves, do a little trading, and maybe start our own small business someday.
Specialization is for ants.
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Kendar Zek
Gallente Interstellar Aid Society
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Posted - 2008.03.11 20:50:00 -
[301]
Originally by: Zero Target
Originally by: Kendar Zek After about 5 months of playing, I left the game. When I started, I thought I was in it for the long haul, but after months of playing and still not being able to do much more than mine and run Lv 1 missions, I moved on to another game.
Over 18 months later, I was back.
I've closed my account again since then for another 7 months. I could probably argue as well as the rest that the learning skills aren't worthwhile and should be removed. After all, they killed my initial enthusiasm about the game.
I'm guessing CCP would rather keep people interested in the game, so that they pay to play every month instead of taking 25 months off every once in a while. 
I'd say they're smart enough to know that some people are going to come and go for various reasons, regardless of what they do. When I bailed on EVE the first time, I did it because the pace here was slow and my RL friends were beckoning me back to another game where I'd already put in the grind time and had viable characters ready to go.
The second time, I just got bored with what I was doing. I thought I'd go play outside for a while and give up gaming for a bit.
Those things aren't CCP's fault, and even though my frustration with learning skills greatly factored into my decision to leave, finishing those skills was still my first priority when I came back. Of course, you're right in that CCP should be concerned with keeping people interested in the game, and forcing everyone to train at a snail's pace, without giving them the choice of learning skills, would turn me off just as quickly.
-- Owner, Venture Racing Team
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Zero Target
Caldari State War Academy
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Posted - 2008.03.11 20:50:00 -
[302]
Edited by: Zero Target on 11/03/2008 20:52:17
Originally by: Jaabaa Prime Why don't we level the fields for the new players to match those that the older players had:
1) Not allowed to use implants for the first 6 months  2) Not allowed to train advanced skills for 1 year  3) Set the requirement for advanced learning skills back up to level 5 in the matching basic skill 
How about that ?
Really, if you want instant gratification then EVE ISN'T FOR YOU 
Take solace in the fact that when T2 Titans are rolled out, you'll be flying them in an empty universe unless CCP continues to make ships and equipment easier to attain for new players. It's happened already in the game multiple times (increased SP for new players, new bloodlines with better attributes, reduction of ship skill path from needing Vs to IVs etc.) and will keep happening, so spare us your indignation. 
Again, removing the learning skill grind, if done properly, can achieve this goal while also providing benefits to veteran players.
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Brainless Bimbo
Minmatar Pator Tech School
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Posted - 2008.03.11 20:59:00 -
[303]
I had a problem with the alt OP, i think he did not actually put any real thought into his post. So today i had a look at the vid of "Magnus Bergsson's" comment, it was given as his personal opinion as a player of the game, he states he's not a game designer in fact he's a marketing geek who gained most of his experience in america who likes to play. He probally is kicking himself over that comment if this thread has been bought to his attention, at least i hope he is at least embarassed.
Eve is not AI driven, it was not made to be formulaic (sp?), its freeform at the extreme in a mmo game, it needs players who understand that we the players make the game, its not about what ship you fly or weapon you use, its about how you think over and above everything. One very good thing the goons have done is prove that organised peeps with enough frigates can beat literally anything even with crap skills, its killing by overwhelming the target, bit like WW1 warfare, just keep throwing peeps at em till they cave.
New players should READ THE FK'n MANUAL to be very blunt about it, they should have made them selves aware that training cybernetic and getting an implant can give a quicker return than a learning skill, they should have enough nerons in their vacant heads to understand that at least if they want to get on in game. Learning skills are pointless on rank 1 and 2 skills until you get to lvl 4, and a noob don't need em that high to kill rats in high sec where they will live for the first month or more. Its the instant gratification junkies that don't really value anything that are whining here for a variety of reason that others have given and i agree with those peeps. If they had actually RTFM they would not be moaning they would never have started. Evemon, whilst a good utility actually does more harm than good it reinforces the must do learning skills first, i've deleted it, i don't need or want a rigid plan without imagination or flexability ruling my game experience, using it for SP planning actually makes it not a game if you actually care to think about it.
Until people stop giving bad advice based on what i consider incomplete knowledge of the game and its concepts these sorts of threads wil occur again and again at the slightest provacation.
Oh this is my main, i only have one account, and if you high SP dudes posting with alts, basically trolls, feel offended you are welecome to hunt me down and pod me or even send me back to the clone bay, after all i know its going to happen so i'm very well prepared. ...... continues overleaf. |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.03.11 21:04:00 -
[304]
Edited by: Avon on 11/03/2008 21:05:06
Originally by: Zero Target
Take solace in the fact that when T2 Titans are rolled out, you'll be flying them in an empty universe unless CCP continues to make ships and equipment easier to attain for new players. It's happened already in the game multiple times (increased SP for new players, new bloodlines with better attributes, reduction of ship skill path from needing Vs to IVs etc.) and will keep happening, so spare us your indignation. 
Again, removing the learning skill grind, if done properly, can achieve this goal while also providing benefits to veteran players.
What a load of tosh. Keeping in mind that the average player stays with Eve for 7 months (or whatever the figure was), how many of these "uber vets" do you think are going to be pimping about in T2 Titans?
And if you get new players in better ships faster now, what do you do for new players in a year? In two years?
Higher SP does not really make players much more powerful, just more versitile. Titans and Motherships and Carriers and Dreads may be your idea of unfair elitist toys .. but how exactly do they effect noobs in Kisogo undocking for the first time? They can't even go there.
Without aspiration, what will drive players? Giving everyone a Titan and having conga contests isn't going to make for epic gameplay.
Eve-Online: The Text Adventure |

Orree
Gallente Shiva Morsus Mihi
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Posted - 2008.03.11 21:09:00 -
[305]
Originally by: Avon Edited by: Avon on 10/03/2008 15:00:26 The learning skills aren't the problem. The problem is that the "old" players are telling the "new" players that they *must* train the learning skills before they even consider undocking.
Bad advice is the issue.
Completely agree.
I think when your first start a character, you need to do all the quick-hitters you can and spread the training around to several key areas over the first few months. Once you get a solid, well-rounded foundation, you can look at specializing and taking your learning skills even higher.
The advice that is apparently being given is completely wrong-headed.
"How much easier it is to be critical than to be correct." ---Benjamin Disraeli |

Failway
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Posted - 2008.03.11 21:16:00 -
[306]
Quote: When Adv. learning skills were introduced the cheers were many and loud. Why ? Because it gave us, the player base, another option.
I'm sorry, but that's just silly. People would be happy because it meant they could train more skills more quickly, not because they had the "option" to train these skills. There is no option with learning skills; you either take them or you flounder about taking twice as long to progress. While that might be less important for veterans who gain more versatility than direct strength from extra SP, it's a critical issue for new players, who start off unable to do much, can't do any of that very well, and have to "choose" between being stuck more or less like that for their first months of play training skills with no gameplay value at all, or taking months longer to break free of the mire before they can enjoy lifelong inferiority.
Don't confuse desire for faster progression with a love of the mechanic that brought it about.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.11 21:18:00 -
[307]
Originally by: Orree
Originally by: Avon Edited by: Avon on 10/03/2008 15:00:26 The learning skills aren't the problem. The problem is that the "old" players are telling the "new" players that they *must* train the learning skills before they even consider undocking.
Bad advice is the issue.
Completely agree.
I think when your first start a character, you need to do all the quick-hitters you can and spread the training around to several key areas over the first few months. Once you get a solid, well-rounded foundation, you can look at specializing and taking your learning skills even higher.
The advice that is apparently being given is completely wrong-headed.
But who is supposed to be giving this bad advice? I haven't see one person yet say that a new player OUGHT to do nothing but train learning skills. Now if you're creating an alt on a second account maybe, then sure. Do whatever the EvEmon-optimised schedule is, but I've hardly ever seen the "Finish your learnings at the expense of all other skills" advice given, and never unchallenged.
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.11 21:20:00 -
[308]
Originally by: Avon
Keeping in mind that the average player stays with Eve for 7 months (or whatever the figure was)
You know I see this figure a lot, but I can't help wondering: mean, modal or median?
CONCORD provide consequences, not safety; only you can do that. |

Zero Target
Caldari State War Academy
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Posted - 2008.03.11 21:22:00 -
[309]
Originally by: Avon Giving everyone a Titan and having conga contests isn't going to make for epic gameplay.
Did you and Hippy Dave take the same internet debate class?
Assuming you didn't respond to the wrong thread by mistake (conga lines?), what we're talking about here is getting rid of the learning skills in such a way as to not penalize veteran players. If your complaint is that this will allow new players to close the skills gap on veteran BoB players like yourself, see here.
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Failway
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Posted - 2008.03.11 21:22:00 -
[310]
Quote: But who is supposed to be giving this bad advice? I haven't see one person yet say that a new player OUGHT to do nothing but train learning skills.
I hear it all the time in rookie chat and rookie corp chat...it's what people told me to do, though it's not exactly what I did.
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Ivan Kinsikor
Amarr International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2008.03.11 21:30:00 -
[311]
Originally by: Malcanis
Originally by: Corduroy Rab
Originally by: Malcanis
Originally by: Corduroy Rab stuff
A far better solution would be the introduction of more charisma-based skills.
I would go for that solution as well. As it stands charisma is only really useful for trade and social skill branches, neither of which i use much at all.
Yeah it's unbalancing in many ways to have one stat so gimped.
Well, charisma is traditionally the dump stat :D Joking aside, cha could use some love.
Anyhoo back on topic. When I first started playing over two years ago I hardly saw learning skills as a hindrance to my gameplay. I looked at what I had, I looked at where I was going with my character and as I started to creep up closer to 5ing up certain skills (ah the good ole noobie phase when hitting electronics and engineering 5 was cause for celebration) I'd increase my learning skills. It was no real big deal and it's not a drastically game altering issue. If you have no patience to go through pacing out and balancing your learning skill tripping then Eve is not the game for you.
ITT players who want learning skills gone so they can fast track their alts into ships faster Killing is business and business is good. |

Black Scorpio
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Posted - 2008.03.11 21:31:00 -
[312]
Edited by: Black Scorpio on 11/03/2008 21:32:14 Oh cry me a river. The fact that a new player does not know how to balance learning is not a base for changing any skills at all. The fact that wannabe, or know all "older" players give them ridiculous advices isn't a ground for change either.
To give you an example i have started EvE not knowing anythign about the game, at that point there were no advanced learning skills. I started training skills about the ships i wanted to fly and the modules i needed to fit. At some point i "discovered" learning skills. I started training lvl 1-3 for the combat skills i needed, i.e. i'd train for perc/willpower whenever i needed to train something related and int/memory if i switched to support skills. eventually i trained them all to lvl 4.
Then the advanced skills were introduced and you had to had the first level to 5 in order to train the advanced ones. I didn't see it as so very much pressing at the time, as I continued to get skills i needed for the moment. When i would plan to have a slow week in EvE because of work or something else, i'd put a lvl 5 learning skill and then get the second learning skill that it unlocked to lvl 4. and so on..
Eventually i got all learning skills to 5. Because i chose to, and because i felt they'd benefit me in the long run. Not at one point i got bored or disgruntled with training those, because of the way i chose to learn those skills.
The grind was getting all the second to lvl 5, but then again i chose to do so and take the time, the reward being i had 1 exra point in each, not that much, but why not if I had a slow week? I also did train in-between other skills.
So there, that's my story. Why should anyone who starts the game be any different in taht regard? This is a game that rewards investments, both in time and a little planning. New players already have the advantage to start with a lot more SP than I did, and then get to learn lvl 2 learning skills withough having to max out the lvl 1 learning tree. so that's even easier.
And don't come out here and tell me it took you SOOO much time, they're all x1 multiplier to begin with and the rest are x3. to get both to lvl 4 isn't at all that much of time. not when you mix it up here and there..
Just because some ADD kids didn't want to invest the time or got hot flashes cause they aren't automatically maxed out, the game isn't hurting. From when i started the numbers of players in game has only increased, so learning skills aren't such a deterrent, are they.
And to all the new players, i'd suggest to enjoy the game, take it one step at a time and see what happens. Have fun, it's EvE. If someone tells you to pound all learning to lvl 5, tell them to basically shut up, and do as you like. Again, this is EvE when the choice between boring and fun is only yours...!
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Chelone
Stone Shadow Syndicate
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Posted - 2008.03.11 21:33:00 -
[313]
4/3 learnings are more than sufficient for a new player. They take around 2 weeks. If a new player doesn't have the patience to spend 2 weeks to vastly improve their attributes, they won't have the patience for Eve anyway.
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Zero Target
Caldari State War Academy
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Posted - 2008.03.11 21:41:00 -
[314]
Originally by: Malcanis But who is supposed to be giving this bad advice? I haven't see one person yet say that a new player OUGHT to do nothing but train learning skills.
Yeah, that doesn't match my experience either.
I almost always see people advising new players to use EVEMon to determine which learning skills to train, and to first aim for a moneymaking ship to afford all those fancy T2 skill books later, which I think is solid advice for new players.
However those new players are going to go straight to training learning skills for a month or more if their goals are loftier than a T2 frigate, and wouldn't it be great if they didn't have to?
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Kathryn Dougans
B. S. Radioactive Sheep Farm
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Posted - 2008.03.11 21:44:00 -
[315]
Having established that telling people to do the learning skills first is bad advice, what is good advice?
This is what a friend recommended to me, I ended up doing something else, but how good was it?
1. If you don't have them, train frigate 3 and small gun 3. 2. Train the basic learning skills a couple of levels. 3. Travel around, try and figure out game mechanics, talk to people, visit low-sec (using a rookieship if necessary) 4. Train support skills a few levels. See how that affects your ship and how it performs. 5. Train cruiser 3 and medium guns. Look at the differences in performance between the cruiser and frigate, beyond tank and damage output. Think how you'd beat your cruiser with your frigate and vice versa. 6. Train advanced learning skills. Train support skills.
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Failway
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Posted - 2008.03.11 21:49:00 -
[316]
Quote: Again, this is EvE when the choice between boring and fun is only yours...!
Yeah, and when fun = inferior character and boring = superior character, there's a problem.
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Christari Zuborov
Amarr Ore Mongers
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Posted - 2008.03.11 22:09:00 -
[317]
Hmmm, 11 pages in.
I guess this might be a bad time to bring it up, but if you trained every skill to level 5, it would take you longer than 15 years to do it.
So what difference does 2 weeks really make?
Understand this now -
You're never going to be l337. You're never going to be a one person atom-bomb dropping badass with a wallet that says, "Bad Motherf*cker" on it.
This game is meant for you to choose a particular skill path, specialize in that path, become great in that specialization, and whoop all kinds of arse - until you get ganked 10 minutes later.
When you've grasped these key points, you'll have become a wise eve pod pilot.
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TimGascoigne
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Posted - 2008.03.11 22:15:00 -
[318]
I agree with this topic. However if such a change is to be implemented those of us who have acquired learning skills will have to be compensated with new skills in other areas.
The problem isn't so much one of learning skills being too intensive. It's just if you want to be competitive then training them up and sitting in station for the first month is the best thing to do and that doesn't make for a very exciting trial account
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2008.03.11 22:18:00 -
[319]
Originally by: Avon Edited by: Avon on 11/03/2008 14:00:17
Originally by: Phrixus Zephyr
If we get the skillpoints we have already trained in learning, whats the difference?
Learning skills are a stupid idea, they've always been a stupid idea and personally i'd rather do away with them so nobody else has to go through with it and i can have 1.8mil Sps in something more useful.
So I should be made relatively worse off because some new people don't want to be treated the same as everyone else?
Or are you going to compensate everyone for all the SP's they missed out on for any skills they trained before the advanced learning skills were introduced?
Of course not, because you aren't interested in being fair, no matter how much you pretend otherwise.
New characters start with more SP's, more ISK, and can increase their attributes faster and higher than old players could. What more do they need, the moon on a stick?
I don't care about the SPs i 'would' have had. Learning skills were a mistake and i don't see why i shouldn't be fixed.
So new players gets more now than what we used to. So what? If CCP knew then, what they did now, do you think we would have gotten the same starting point?
I really don't care if newer players don't have to go through learning skills and i had to.
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Christari Zuborov
Amarr Ore Mongers
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Posted - 2008.03.11 22:20:00 -
[320]
Originally by: TimGascoigne
stuff
That would entirely be that individuals fault, because I've witnessed less than 1 week old characters ganking several month old characters, in frigates...
I think what most people who've left fail at is believing that 7 months, or 3 years in, they'll be han-solo-ganker.
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Mashie Saldana
Minmatar Hooligans Of War
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Posted - 2008.03.11 22:32:00 -
[321]
Well I wouldn't mind if the learning skills were removed and all base attributes got increased by 10 points each.
For those who has invested skill points in learning skills, just let us reassign them in whatever skills we want and everyone should hopefully be happy.
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Brainless Bimbo
Minmatar Pator Tech School
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Posted - 2008.03.11 22:45:00 -
[322]
Originally by: TimGascoigne
The problem isn't so much one of learning skills being too intensive. It's just if you want to be competitive then training them up and sitting in station for the first month is the best thing to do and that doesn't make for a very exciting trial account
Then quite frankly they do not understand the game if they sit in station doing squat for a month, eve is a freeform game, if someone is not intelligent enough to learn quick ship and survival skills which are all so quick that even at starting attribute levels they only take an few hours to get to a lvl 3 and dedicate thier off line time to the learning skills why are they playing eve as they don't understand the concepts behind the game. ...... continues overleaf. |

Brainless Bimbo
Minmatar Pator Tech School
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Posted - 2008.03.11 22:48:00 -
[323]
Originally by: Mashie Saldana Well I wouldn't mind if the learning skills were removed and all base attributes got increased by 10 points each.
For those who has invested skill points in learning skills, just let us reassign them in whatever skills we want and everyone should hopefully be happy.
As everyone has done them at differnt stages of thier character devolopment and thier effects differ greatly between people it gets so complex that CCP would still be trying to figure out compensation when the sun goes nova ...... continues overleaf. |

Galen Salkor
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Posted - 2008.03.11 23:03:00 -
[324]
Speaking as someone who had almost 70M SP with a character, it is too little too late. It always felt like to me the learning skills were just a quick way to get into a big ship faster as they made large amounts of ISK more readily available to newer players. Now you got everyone flying as uber a ship as they can because it is relatively quick now to meet the minimum requirements. I miss being nervous about losing a frigate or cruiser. Now its 'meh'. Oh well.
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Tarron Sarek
Gallente Cadien Cybernetics
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Posted - 2008.03.11 23:16:00 -
[325]
Originally by: Avon The learning skills aren't the problem. The problem is that the "old" players are telling the "new" players that they *must* train the learning skills before they even consider undocking.
Bad advice is the issue.
Exactly this.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Lustralis
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Posted - 2008.03.11 23:19:00 -
[326]
I started this character in 2004. Today I just got around to training up Clarity.
What's the big problem again?
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Tarron Sarek
Gallente Cadien Cybernetics
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Posted - 2008.03.11 23:26:00 -
[327]
The big problem is that even with Learning Skills gone, new players will still complain. EVE dumbed down - for no actual improvement. Fail.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |

Raznarok
Invicta.
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Posted - 2008.03.11 23:30:00 -
[328]
Originally by: Burnharder If you want to invest in faster SP acquisition, you can, if you don't want to, don't. N00bs start the game with loads more SP's than we did when we started out in 2003.
This is so true.
People aren't forced to train learning skills, as with everything else in the game, its optional. Hell I didn't train the skills for ages, until I knew I could defend myself and could sustain a bank roll.
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Raznarok
Invicta.
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Posted - 2008.03.11 23:33:00 -
[329]
Originally by: Tarron Sarek
Originally by: Avon The learning skills aren't the problem. The problem is that the "old" players are telling the "new" players that they *must* train the learning skills before they even consider undocking.
Bad advice is the issue.
Exactly this.
Agree.
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Dramund
Amarr Atonement Arms
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Posted - 2008.03.11 23:40:00 -
[330]
Edited by: Dramund on 11/03/2008 23:44:12 Lol, what fool tells new people to max learning skills?
Here are some quick numbers:
Time to break even after training Learning 4 -> 5 = ~322 days
Time to break even after training Rank 1 Attribute Skills 4 -> 5 = 146.35 days of only training primary skills, 292.70 days of only training secondary skills or any proportional mix thereof.
Time to break even after training Rank 3 Attribute Skills 3 -> 4 = 77.61 days of only training primary skills, 155.22 days of only training secondary skills or any proportional mix thereof.
Time to break even after training Rank 3 Attribute Skills 4 -> 5 = 439.05 days of only training primary skills, 878.10 days of only training secondary skills or any proportional mix thereof.
They can wait. I'm less than a month old and I figured that out myself. The numbers aren't concealed.
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Grendelsbane
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Posted - 2008.03.11 23:42:00 -
[331]
Edited by: Grendelsbane on 11/03/2008 23:45:17
It's not about maxing them, it's about training them at all.
Unless you don't plan to play EVE long term, failing to train the learning skills (to 4) early puts you at a permanent disadvantage, period, end of story. Time fallen behind in skill training CANNOT be made up - you can only do things (learning skills or implants) to mitigate how far you continue to fall behind. You simply cannot argue with the math.
Unfortunately, this appears to be yet another instance where CCP have painted themselves into a corner, because I see no easy and equitable solution to the problem. YOU might be fine with just simply abolishing them, but what about the noobs who just spent 2 months - now totally wasted - training them? What about those younger players that will now have to grind through ridiculously long training times for high end skills - do you screw them over, or do you screw over those who invested time and ISK in learning skills and implants to learn those skills faster by now lowering their training time?
I've seen a number of new pilots leave because they got frustrated with EVE - they (wisely) asked for advice, was told to grind out the learning skills, got ****ed off and discounted other more immediately useful advice and then ultimately gave up.
I'd rather have not started with those extra SP than deal with all this crap now, and the time spent training 100% BORING skills.
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Dramund
Amarr Atonement Arms
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Posted - 2008.03.11 23:48:00 -
[332]
Edited by: Dramund on 11/03/2008 23:52:12
Originally by: Grendelsbane Edited by: Grendelsbane on 11/03/2008 23:45:17
It's not about maxing them, it's about training them at all.
No there is some huge confusion here because there are people complaining that it takes months where it really only takes less than two weeks to hit the sweet spot. I feel bad for those who maxed them immediately in a special way.
Addendum: Also I think that two week grace period is a good thing because it commits your character in an area to discourage from annoying things like S&I alts to accomodate your combat pilot because you can just start them with more attributes and ping-pong training.
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Mr Azrael
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Posted - 2008.03.12 00:10:00 -
[333]
reset the server so everyone can be equal again... (end sarcasm)
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Jericho Solaris
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Posted - 2008.03.12 00:10:00 -
[334]
New player of about 2 months now;
It's somewhat irritating to know that I am basically only going to log in for the next few months to switch skills,and I am basically paying a monthly fee to watch a progress bar.Knowing that,it's also quite stupid to not train up the learning skills,while it's obvious they don't help the lower ranked skills much,they make quite an impact on the higher skills and if you choose a fairly specialized path early on it's not long before your moving into the higher ranked skills and thus the increased training times that Learning impacts greatly.
It's not exactly what I would label as the reason for people quitting though, as a new player my primary gripe with the game was the skill system in general as it's quite oppressive. I realize that the old timers had it harder and what not, that's an age old argument that extends far beyond the realm of MMO's and I respect that, I have played a variety myself and in quite a few would be labeled an old schooler. I also understand the principles behind the skill system and while it's awkward at first to start up in an MMO that you can't simply put a great deal of time into early on to advance your character to a useful level for participating with other's, it makes sense in the long term at least in terms of ship population and the battles and what not and making sure there isn't 90 titans or whatever.
At the same time It seems like many corps want 4m+ SP to be interested in players , there are empire based corps that accept anyone,and there are corps that accept lower SP characters focused on industry but if neither of those aspects of the game are interesting to a new player they can basically expect to not really play the game for many months and that's an unfortunate aspect of the game. Most veteran MMO players are smart enough to avoid guild/corps that have lax recruitment standards as it generally ends up being a start up corp with a weak future or a a corp filled with vagrants who come and go as quickly as the sun rises and sets. There is always exceptions to the rule but to me the game feels pretty lonely at the low end of the game,the High SP players want people to play and they want people to come into 0.0 , but they don't want it to be made any easier to get there which again is understandable but at the same time they need to realize that in a system of experience that is as time intensive as EVE is without any hands on required it's difficult to "hook" people into the game. I keep reading about all these corps that grab up newbies in frigates,teach em to tackle and away they go to 0.0 and never look back to empire space again,but in practice it doesn't seem these situations are as widespread as I perceived.
Since I am not playing anything else at the moment it's easy for me to simply log in once a week and pick a new skill,as I am currently at that point where most of my skills are requiring days to a week to train and I am thankful for grabbing the learning skills early on but all in all my play experience right now is generally boring, running lvl 2's in my cruiser isn't hard or challenging and while it nets money and faction, with no interest in continuing down the mission path I find it difficult to pursue this avenue in the game any further than I need to in an effort to not burn myself out before I ever get to actually play the actual game.
There is something questionable about the advancement in the game when a new player thinks to themselves, gee I wish I had picked this game up about a year ago, it's pretty cool and it would be nice to be playing it right now today,rather than waiting another 5 months for my skills to train up to a respectable level.
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Reven Darklight
256 FREELANCERS Black Scope Project
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Posted - 2008.03.12 00:19:00 -
[335]
No, No, No
no to the OP and a really big no to anybody who says "ohh lets just give everybody maxed stats and refund the time, people already spent training them" well i say "ohh bugger off and play a different game".
I do not agree with removing the stats, I do not agree with giving everybody maxed stats and then just refunding time to those who have trained the skills.
This game is supposed to be a thinking game, if people don't want to think for themselves and just accept everything told to them, these will be the same people who will be scammed in EVE and in RL we don't want them. If noobs get 'burned out' just training to get the learning skills and leave, well we probable don't want them either.
I used to think no lets protect the newbs and help them in every way, now however i say if they can't handle it they can bugger off. I did it and it seems thousands of other can do it. Why can't the new players do it?
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Dramund
Amarr Atonement Arms
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Posted - 2008.03.12 00:37:00 -
[336]
Honestly its even less of a big deal for newer players. We know we'll never catch up to people who have been playing since Day One so why rush it? I already rerolled 25 days after starting a character I decided I didn't like. What's 25 days in lieu of 4 years? It's rather comforting.
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Galen Salkor
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Posted - 2008.03.12 00:51:00 -
[337]
Edited by: Galen Salkor on 12/03/2008 00:54:19
Originally by: Dramund We know we'll never catch up to people who have been playing since Day One so why rush it? I already rerolled 25 days after starting a character I decided I didn't like. What's 25 days in lieu of 4 years? It's rather comforting.
Actually, you will. I've been here since day one and have been forced to start over. Concentrate on one race ship (Gallente, Amarr or Caldari. Minmatar require, for some ships, to split between projectiles and missiles so it takes longer) and you'll catch up in about 2 1/2 years. True they will have 2 1/2 years on you but you can't train a skill beyond level 5 and they can only fly one ship at a time so it won't matter.
That said, I would still trade my right eye for a big huge server reset and all the attribute enhancing skills (not implants though) removed. Everything starting over with the environment as it is now (which is about what they should have been almost 5 year ago) would be somewhat exciting.
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Dramund
Amarr Atonement Arms
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Posted - 2008.03.12 00:54:00 -
[338]
Originally by: Galen Salkor
Originally by: Dramund We know we'll never catch up to people who have been playing since Day One so why rush it? I already rerolled 25 days after starting a character I decided I didn't like. What's 25 days in lieu of 4 years? It's rather comforting.
Actually, you will. I've been here since day one and have been forced to start over. Concentrate on one race ship (Gallente, Amarr or Caldari. Minmatar require, for some ships, to split between projectiles and missiles so it takes longer) and you'll catch up in about 2 1/2 years. True they will have 2 1/2 years on you but you can't train a skill beyond level 5 and they can only fly one ship at a time so it won't matter.
Yes I agree there. I should be more specific and say thats its clear to anyone that amassing SP so you can say you have a lot of SP is out of the question for new players, so if you reach your goal one day later or so, its not a big deal.
That - and stories like yours and many similar ones of 2 year characters starting over is quite encouraging.
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Galen Salkor
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Posted - 2008.03.12 00:57:00 -
[339]
Edited by: Galen Salkor on 12/03/2008 00:58:40
Originally by: Dramund
That - and stories like yours and many similar ones of 2 year characters starting over is quite encouraging.
Mine is a long, complicated sad story where I had no real choice.
I have many other good exciting stories from Eve's early days though. :) Ah, adrenaline rush, how I miss it.
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Qarth
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Posted - 2008.03.12 01:02:00 -
[340]
Originally by: Cromzor Your statement is confusing to me. If I train 24 days to start doing lvl 3 missions,learning skills give the EXACT same benifit as you training 24 days for BS5. The learning skills still work on faster training skills. The sooner you train them, the more effect they have. I was simply trying to maximize my SP/hour return. To do that, you have to train them as early as possible.
I didn't sit in a station, I mined to make isk for implants.
Also, I wasn't saying to get rid of them, I was just suggesting new player are able to train 2 toons at once for a while like many older players got to do.
Okay lets break it down a little more.
With say 4/3 in ALL the learning skills, how much time do you save training a rank 1 or 2 skill?
Little to none. You might save a couple hours time in overall training from 0 to level 5 in said skill at rank 1
Now say you have learning at 5/5 in all skills. How much time do you save in training a rank 1 skill vs. say a rank 14 skill?
The difference is massive at rank 14 and pitiful at rank 1.
So training up all those learning skills in the 1st month is a waste of time that you should have spent training you basic ship skills to get you flying and fighting better.
Thats why you are doing it bass ackwards.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.12 01:11:00 -
[341]
Originally by: Qarth
Originally by: Cromzor Your statement is confusing to me. If I train 24 days to start doing lvl 3 missions,learning skills give the EXACT same benifit as you training 24 days for BS5. The learning skills still work on faster training skills. The sooner you train them, the more effect they have. I was simply trying to maximize my SP/hour return. To do that, you have to train them as early as possible.
I didn't sit in a station, I mined to make isk for implants.
Also, I wasn't saying to get rid of them, I was just suggesting new player are able to train 2 toons at once for a while like many older players got to do.
Okay lets break it down a little more.
With say 4/3 in ALL the learning skills, how much time do you save training a rank 1 or 2 skill?
Little to none. You might save a couple hours time in overall training from 0 to level 5 in said skill at rank 1
Now say you have learning at 5/5 in all skills. How much time do you save in training a rank 1 skill vs. say a rank 14 skill?
The difference is massive at rank 14 and pitiful at rank 1.
So training up all those learning skills in the 1st month is a waste of time that you should have spent training you basic ship skills to get you flying and fighting better.
Thats why you are doing it bass ackwards.
Your understanding of maths makes kitty cry.
CONCORD provide consequences, not safety; only you can do that. |

Kwitch
Caldari eXceed Inc. eXceed.
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Posted - 2008.03.12 01:41:00 -
[342]
No one is really reading anyone else's posts or contributing to the discussion, just posting their own life stories and opinions rather then discussing the valid points and drawbacks to this proposition.
Sorry for playing the part of troll, but all of the drama is supremely entertaining. Everyone has trained some learning skills, so everyone is involved in this matter and has an opinion, which they think is correct and should be heard above everyone else's. With such huge ego's, how can it not be entertainment?
-- If you want to discuss this, consider your position well, succeed that you are quite possibly incorrect in your assumption that you know what's best for the entire franchise as a whole as little to none of us have spent any money invested in demographic research of the player base. CCP's JOB is to continue the franchise in the most lucrative and successful way possible, which just by coincidence means making EVE-Online as fun and rewarding an MMORPG as possible to compete for other titles out there. Any one of you nitwits that thinks you understand the mindset of anyone else in any remote sense and can vouch for what they do or do not think about anything at all is completely insane. Acid trip bonkers. CCP Made EVE. We read these forums because we play EVE, have played EVE, or are somewhat interested in it.
This is because CCP has created a remarkable product that has deserved our attention. It is our JOB to enjoy it; or choose not to, and leave it. But attempting to influence it with your personal life story in an effort to argue a point that really was only a suggestion in the first place and ignore everyone else's counterpoints, further introducing your logic and reasoning as god's holy grace is ridiculous, banal, and bathos.
*eats popcorn* --
Read of my adventures: Born Dusty - Feeds from a random spaceman |

skandalf
Gallente Aliastra
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Posted - 2008.03.12 01:41:00 -
[343]
what a ******** idea 
this game takes far too long to get anywhere where you are able to actually play the game to its fullest.
if you dont want to train the learning skills and just fart about for a few months, well dont. if you do wish to continue playing this game for a long period of time, learn the learners, funny how its a 70mil sp player thats suggested this where he is prolly comfortable and able to fly most ships and do what he wants ingame so why should the current players be gimped?
its not about trying to catch up with the older peeps that have been playing this game, its about enjoying yourself, no more ******** suggestions please.
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Qarth
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Posted - 2008.03.12 02:20:00 -
[344]
Originally by: Malcanis Your understanding of maths makes kitty cry.
It's called exaggerating. Sometimes you have to make wild statements to get the fine print accross in the contract.
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Draygo Korvan
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Posted - 2008.03.13 06:24:00 -
[345]
The only counter arguement I see here is the age old
I suffered in my day, you should suffer too.
Seriously, 1)Give all new/current players +10 attributes 2)Remove learning skills except Learning itself. Make learning a prerequisite for some science skills. 3)Recoup lost SP by awarding double training time until the player gets twice as much sp as they lost. 4)Reduce newbie skill templates down to the lower sp ones. I think its better for the newbies to start out in frigates and have to stay there for a while instead of being able to jump right into essentially cruisers. And it helps not having to worry about clones for a while. Eve is information overload as it is. The vet players really havent explained to my satisfaction why the learning skills are a benifit to the game. Yes the newbie will gain sp at a faster rate while he is a newbie compared to when you were a newbie. Just because you survived and went through that is no justification to leave a system in place. It didnt work for previous arguments, it shouldnt apply here.
Are you going to suggest all newbies must warp to 15 and cant warp to 0? Or must make instas to warp to 0?
As far as the skill system is concerned, the vet player already has a substantial lead in the SP game, the learning change will not change that lead at all.
I think it would be better for the game, and the players if learning skills were removed. --
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Lobster Man
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Posted - 2008.03.13 06:29:00 -
[346]
If learning skills are removed, I'd like to skill train skills as quickly as I can now, but without them. I'd be pretty ****ed if my training times were reflecting a -9 attribute bonus to each area......
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Kwitch
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Posted - 2008.03.13 06:31:00 -
[347]
Edited by: Kwitch on 13/03/2008 06:34:39 Dear Draygo,
way to go bringing back to life a dead topic.
this was on page 3. and your 'point' as it were is only to state that one person's misery should not be another's.
Which has ZERO to do with the actual discussion regarding the balance issues behind this.
Then you went on to make a list which had some random points that didn't really make any solution to the question of balance versus equality, just whatever you came up with in the random 15 seconds it took you to post.
Then you said something about insta warps to 0km and 15km and finished with a comment that sp is a race to the finish line and that it's some kind of goal to have a lot of SP. completely missing the entire topic of the post.
a winner is you.
*editing as to not be spammish*
If you are going to post onto a topic, read the posts prior and address the points and developments amde to the thread thusly. Returning to the primary point of conversation disregarding any progress made is without purpose, belittling to oneself for trolling, and very much unhelpful.
We were at the point discussing this of CCP changing learning skills to possibly set as a secondary skillset, i.e. you can train another skill while learning skills train. There were also some ideas regarding skillpoint refunds and the unbalanceness behind them.
If you are going to reply to this post, it would be most helpful and productive if you continue on those points, rather than just stating what ever other 2 second spamming swab has said up to this point, a variation of "i agree" or "i disagree". This isn't a petition, it's a discussion. --
Read of my adventures: Born Dusty - Feeds from a random spaceman |

cal nereus
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Posted - 2008.03.13 06:37:00 -
[348]
Originally by: Avon Edited by: Avon on 10/03/2008 15:00:26 The learning skills aren't the problem. The problem is that the "old" players are telling the "new" players that they *must* train the learning skills before they even consider undocking.
Bad advice is the issue.
Pretty much correct.
Learning skills themselves aren't bad, and when used in moderation they can be very helpful, while still allowing the intermittent training of "fun" skills to keep things interesting at the same time. All players have the potential to find the balance that works best for them, and the skills themselves are not to blame if they choose to sacrifice fun for perfection. ---
Join BH-DL Skills |

Kwitch
|
Posted - 2008.03.13 06:44:00 -
[349]
Originally by: cal nereus
Originally by: Avon Edited by: Avon on 10/03/2008 15:00:26 The learning skills aren't the problem. The problem is that the "old" players are telling the "new" players that they *must* train the learning skills before they even consider undocking.
Bad advice is the issue.
Pretty much correct.
Learning skills themselves aren't bad, and when used in moderation they can be very helpful, while still allowing the intermittent training of "fun" skills to keep things interesting at the same time. All players have the potential to find the balance that works best for them, and the skills themselves are not to blame if they choose to sacrifice fun for perfection.
yeah, exactly. How long does it take with 0 learning skills to get cruiser to 3? On a character that starts out with, say, frigate 3? And what is a new pilot really going to need more than that for, or even be able to afford? At that point, giving new pilots ISK is almost a burden more than a gift.
I think the balance is right on the money for time + effort = reward. Perspective wise it can seem like less since most of us have been non-beginners for so long. But stepping into a tech 2 frigate or t1 cruiser from your first experiences can be very rewarding. Learning skills or not. --
Read of my adventures: Born Dusty - Feeds from a random spaceman |

Yosarian
|
Posted - 2008.03.13 09:35:00 -
[350]
Give all current players and any new players level 4 in all learning skills (both sets).
If you want to train to level 5 its up to you, and those that did still keep their 'advantage'.
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Tellnan Matkiel
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Posted - 2008.03.13 10:02:00 -
[351]
Originally by: Jaabaa Prime Somehow I get the feeling that newer players want something for nothing.
That you have made this comment simply shows you haven't read this thread closely enough. Myself and a number of other new players have said that we are perfectly happy as is. Especially considering this thread has been started by someone who is most definitely not a new player.
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XenoPagan
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Posted - 2008.03.13 10:16:00 -
[352]
yea, I remember when I started, got the same advice again and again- train learning skills! so I trained them to some lvl 2 or something and saw that this thing just takes too much time and continued to train them almost year later when I had everything needed to have fun in game. and now its exacly the same advice I always give to new guys - don't overdo the learning skills, they just take the fun out. train up your ships, weapons and support until you're decent in whatever you want to do, slap in some implants and THEN if you want, max out the learning
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Thundercat Doom
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Posted - 2008.03.13 10:59:00 -
[353]
I have no issues with how the learning skills are. I don't care if a few new players get turned off to the game because of the learning skills. There will always be other players who don't mind the learning skills to replace the ones that quit over them. As for those who quit, we didn't need them anyway because they probably would be the ones in here whining about dumping the learning skills. We are better off without them, Eve doesn't need the ones that would quit over something trivial such as this. 
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Rob Buie
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Posted - 2008.03.13 11:12:00 -
[354]
Edited by: Rob Buie on 13/03/2008 11:15:09 i read the OP, the first page, and the last two pages just to catch up on where the discussions at.
Personally I think the skilling system is broke altogether. Learning skills and implants are just two symptons of the problem altogether.
Learning skills are stupid because they add nothing to the fun of the game, merely an additional wait that everyone does simply because training both of them to level 4 pays off before you finish your first year of gameplay. If they paid off after 3-4 years of gameplay the system could make sense becuase then you'd really be debating whether its worth it, but either way I had no excitement waiting for my learning skills to finish like many who've already mentioned the same thing.
Implants are a reason deterring people from pvp'ing and moving out to 0.0. There worth it enough to drop the 25-50 million for +3's since thats a 17% avg training time boost depending on your base but since your talking like a 25% chance of losing them (varies with your computer's stats) everytime you lose your ship it tacks on another hour or two to your grinding every time your podded, and jump clones really dont count since its on a 24 hour timer. To fix the implant system they should either change the cooldown on clone jumping to an hour or remove them entirely.
The biggest issue is that this game could get huge if it would appeal to the rest of the mmo market that enjoys having some impact on their progression in the game. *puts flamesuit on*. Yes i'm suggesting a grind system. No im not suggesting an infinite grind system. I dont think it would be gamebreaking at all to include some kind of neural booster that enhances your skilling rates until you've reached about 10 million sp and then your slowboating it like every other player.
There are millions of mmo'ers out there who like having some impact on their characters progression. I've met enough already in past mmo's i've played who have gotten turned off by EvE during the trial process or even before the trial process simply becuase they have to 'wait to xp'. They dont care how long it takes them, they just like the notion of being able to affect their experience gain rate whatever form that takes. A player who likes to experience grind does not mean hes not a quality mmo'er and would detract from the EvE community, so you can't say EvE is not the game for him than 'cause EvE is so much more than its casual leveling system.
Keep in mind i'd only like to see this apply to up to 10 million sp, you could never outgrind anyone that has 5 million sp before you started the game following these numbers.
I think fair numbers for this grind system would be somewhere in the area of 500,000 isk: 33% faster skilling booster 1,000,000 isk: 50% faster skilling booster 2,000,000 isk: 75% faster skilling booster 20,000,000: 100% faster skilling booster
They're pathetically cheap but they'd only apply to up to 10 million sp and since the fastest you could skill is at 100% faster skilling you'd never catch up to someone who remained as active as you and had 5 million sp when you started.
What this would do for the mindset of a new player coming from other mmo's is give him the illusion per se of grinding to level which would sucker him in and get him in his first tech 2 ships a little faster and by that time he'd be hooked.
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Royaldo
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Posted - 2008.03.13 11:17:00 -
[355]
i like learning skills. esp good for those of us who had no idea what they did when they made their char. started with 5 on perc, 11 memory and 8 charisma.
avon pointed out the problem isnt the learning skills themselves. its about bad advice.
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Burnharder
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Posted - 2008.03.13 11:21:00 -
[356]
Originally by: Rob Buie
The biggest issue is that this game could get huge if it would appeal to the rest of the mmo market that enjoys having some impact on their progression in the game. *puts flamesuit on*. Yes i'm suggesting a grind system. No im not suggesting an infinite grind system.
Grind system you say? In beta, when you switched on your afteburner, you'd get a point on that skill. In order to level up, all you needed to do was sit outside station with your afterburner on auto-repeat. So, err, they removed it.
Once again, the issue isn't about learning skills, it's about how long it takes to do stuff. That is why the argument, "we had to do it so you should too" is perfectly fine. Also, for a long period of the game, there were no advanced learning skills AT ALL (correct me if I'm wrong but they were introduced in late 2004 or early 2005 - at least my alt was in CFS in Period Basis when they hit as far as I can remember so it must have been a long time ago!).
So no, we didn't have to grind learning skills when we were kids, because only the rank 1 skills existed - and we mostly trained them up by interleaving them with other skills. Some of us didn't train them up at all until much later.
The problem is new players coming from [fill in the blank] MMO, expecting to go from zero to l33t by leveling in a few months. Eve isn't like that. You don't compete with other players on skill points. You can kill "higher level" players than yourself with knowledge, which you don't get training skills, you get that from other players.
Once again, this whole debate is daft.
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Rob Buie
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Posted - 2008.03.13 11:23:00 -
[357]
Edited by: Rob Buie on 13/03/2008 11:24:47
Originally by: Burnharder
Grind system you say? In beta, when you switched on your afteburner, you'd get a point on that skill. In order to level up, all you needed to do was sit outside station with your afterburner on auto-repeat. So, err, they removed it.
Wow your opinion is worthless cause you dont read a word people say. ffs read what people say before you post you obviously have no clue the idea i suggested if you think it paralles in anyway a 'use and skill' system.
And you fail to recognise the fact that the game has changed. No longer is everyone new to the game and everyones on the level playing field of tech 1 ships. Tech 2's are far more a staple of pvp than they were when they first came out and the developers should recognise that.
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Sharkk
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Posted - 2008.03.13 11:28:00 -
[358]
Agree with OP
Learning skills are an arbitrary barrier to enjoying the game that do nothing other than add a 2 months downtime period for the new player while they train them
this U don't have to train them BS is just that. BS.
anybody with half a brain who is looking for a game to play for any extended period of time immediately recognizes the benefits and the opportunity cost of not training these skills
in short for anyone serious about playing eve they are mandatory
and potential long term subscription payers are to CCP as exhumer's in low sec are to piwats
paydirt!
and potential new eve palyers should be of equal value to us who play eve to the same extent without the influx of newbs eve would face a slow but steady decline to extinction!
and more subs for CCP means new super hightech servers farms for us
so get off your &^#@&$#&$#*%$ soap boxes and think about whats good for the game
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Burnharder
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Posted - 2008.03.13 11:35:00 -
[359]
Edited by: Burnharder on 13/03/2008 11:37:04
Originally by: Rob Buie
Wow your opinion is worthless cause you dont read a word people say. ffs read what people say before you post you obviously have no clue the idea i suggested if you think it paralles in anyway a 'use and skill' system.
Why change the skill system now? Whatever your idea is, your goal is to get new players into Tech 2 ships faster, period. You want "end-game" now.
Originally by: Rob Buie
And you fail to recognise the fact that the game has changed. No longer is everyone new to the game and everyones on the level playing field of tech 1 ships. Tech 2's are far more a staple of pvp than they were when they first came out and the developers should recognise that.
Yes they are, so what?
Originally by: Rob Buie
EDIT: looked through your past posts which reveal your either a very subtle troll, or you just blatantly disregard what other people have to say and continue to spew your thoughts without a care for their arguments
Ad Hominem ftl. I've been playing Eve since beta, I've got some opinions and I like to add them to debates. I'm disregarding what you say, because as I've said a few times before, this is a solution looking for a problem.
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Zero Target
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Posted - 2008.03.13 11:44:00 -
[360]
Originally by: Tarron Sarek The big problem is that even with Learning Skills gone, new players will still complain.
Yeah, you never hear veterans complaining about anything in the forums, right? 
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Cyxopyc
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Posted - 2008.03.13 11:48:00 -
[361]
Edited by: Cyxopyc on 13/03/2008 11:50:12
Originally by: Avon The learning skills aren't the problem. The problem is that the "old" players are telling the "new" players that they *must* train the learning skills before they even consider undocking.
Bad advice is the issue.
That's the problem.
Learning skills fit right in with the EVE skill system and should be there. They also make for a fun forum topic. 
== Support fixing the EVE UI |

Rob Buie
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Posted - 2008.03.13 11:49:00 -
[362]
Edited by: Rob Buie on 13/03/2008 11:54:51
Originally by: Burnharder Edited by: Burnharder on 13/03/2008 11:37:04
Originally by: Rob Buie
EDIT: looked through your past posts which reveal your either a very subtle troll, or you just blatantly disregard what other people have to say and continue to spew your thoughts without a care for their arguments
Ad Hominem ftl. I've been playing Eve since beta, I've got some opinions and I like to add them to debates. I'm disregarding what you say, because as I've said a few times before, this is a solution looking for a problem.
Well lets see if you'll finally read what someone else has to say.
Now yes you are entitled to your opinion, but when others rebut you and say things like 'if tech 2 is the staple of pvp' then to balance the game the time it takes to reach flying tech 2 ships should change since players should no longer wait 6 months to a year to be on par with other players. You started the game when it came out and therefore were on par with other players immediately. Somehow your entitled to this advantage simply because you've 'paid to play longer'. In other mmo's they adjust the leveling system as new expansions come out. Anarchy Online did this. So did WoW and various other mmorpgs in order to encourage newer players to come to their game and make their transition easier. Thus increasing revenue and the overall game experience through a larger playerbase. Now when someone brings an argument to the table of that nature and you repeat the same argument that they jsut rebutted without instead offering a rebuttal of your own as to why your still right then you havent picked apart their argument and explained why its not fair to adjust the game to make newer players' transition easier in a competitive environment.
If you dont defend your position but merely repeat yourself your a broken record and hence your opinion is worthless. You need to defend your opinion, not just say the same thing over again and assume thats an adequate rebuttal. If your going to say that stfu cause you've already said it. You were heard, the discussion cant continue any further if you bog it down with old news.
Secondly You don't know what ad hominem means. I haven't personally attacked you in any way to prove my argument. My argument is a personal attack. In order to commit ad hominem I'd have to use a personal attack as proof of some non-personal argument. It was relevant to the debate because my argument was you dont read what others say. I pointed out that you dont read what others say based on a skimming of the individual posts you have made which was an argument attacking the value of your opinion. Its a factual observation relevant to the argument i was making, which is not the same as using a personal observation to prove some non-personal point like I've seen rl pics of you and your an obese ****, because your an obese **** your opinion holds no value since you cant even manage your bodyweight and therefore stop talking about leveling systems. Theres no reason that acts as proof of why you should stop talking about leveling systems. It is proof that you should stop talking in this debate if you've already made your point and fail to come up with any further reasons why your right after you've been successfully rebutted by many others.
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Dramund
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Posted - 2008.03.13 11:58:00 -
[363]
Edited by: Dramund on 13/03/2008 11:59:08 An idea just occurred to me that will probably get lost in this thread.
Learning skills are such a huge speed bump because new players know that waiting to train one learning skill to 4 (which takes about 1 day, so 6 days for all of them), will allow them to train 3 more attribute points in less than a day with a rank 3 skill.
So, if CCP were concerned about getting new players, which I'm sure they aren't because the servers can't keep up with the recent influx, why not just change the prerequisite for advanced learning skills to Level 3 of the respective basic learning skills? That way, a new player could get the bulk of his learning done (+6 attribute points) in roughly a week, yet there would be absolutely no disadvantage in training them higher.
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Burnharder
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Posted - 2008.03.13 12:01:00 -
[364]
Originally by: Rob Buie
Well lets see if you'll finally read what someone else has to say.
I'm constantly reading what other people have to say and I still don't see what its got to do with learning skills. It's simply about skill training time.
Originally by: Rob Buie
Now yes you are entitled to your opinion, .....
So what if WoW does it this way or that? If I try to compete with someone flying a TII cruiser with my main account, I'm going to fail, because I didn't skill it up to fly TII cruisers yet. I've been in game since 2003 and even this "simple" thing is beyond me. If I was with a gang of people in T1 cruisers, setup properly with good command, I would be competitive. Even 1v1, if he bought the TII paper and I bought the T1 scissors.
Originally by: Rob Buie
If you dont defend your position but merely repeat yourself your a broken record and hence your opinion is worthless.
Your rebuttal doesn't address the main point. If all combat were about ship stats and/or skills, then it would be correct, but it isn't. Those are not the primary attributes you require to be a success. For some reason you seem to think they are.
Originally by: Rob Buie
You don't know what ad hominem means. I haven't personally attacked you in any way to prove my argument. My argument is a personal attack.
So you didn't personally attack me (calling me a subtle troll) and in the next sentence your argument is a personal attack. Train Logic.
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Zero Target
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Posted - 2008.03.13 12:02:00 -
[365]
Originally by: Reven Darklight This game is supposed to be a thinking game, if people don't want to think for themselves and just accept everything told to them, these will be the same people who will be scammed in EVE and in RL we don't want them. If noobs get 'burned out' just training to get the learning skills and leave, well we probable don't want them either.
I keep seeing this "thinking game" argument, where people claim that smart or wise players would never start out training learning skills, and I'm completely baffled by it.
When EVEMon shows you in black and white that it'll take less time to get into that cool ship 6 months from now if you spend a month training learning skills, what kind of "thinking" would lead you to ignore that advice? Unless by "thinking" you mean "roleplaying"? ;)
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Trigos Trilobi
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Posted - 2008.03.13 12:17:00 -
[366]
13 pages and the only argument FOR learning skills seems to be the ages old grandpa-defence. "You youngins always crying for more and easier stuff, you know back in the day, I had to ski 20km to school and another 20km back, carrying 5 siblings on my back while fending of a pack of hungry wolves with the poles, in constant -50c blizzard and it was all uphill BOTH WAYS." With this attitude we'd still be living in caves.
I think the important issue is to see what CCP tried to achieve when they introduced learning skills and implants in the first place and how they perform in that role. I reckon the prime motivation for increasing the stats is the fact that the pool of available skills grows all the time and also the 'standards' for viable ships and tech levels (and hence the skills required) also advance. At the beginning you had frigs and cruisers, someone starting few months later wasn't much left behind. Now the standard is somewhere between bs and capital for fleets and t2 for smaller gangs. The skill pool available would require something like 25 or 30 years to train completely and increases all the time.
There's few ways CCP can keep the game intresting both for vets and new players. You need to add content to the 'endgame', hence you add t2 battleships and new capitals and whatnot, and then you can add more low sp stuff, like EAF's of late. This is not enough tho. As time progresses, the endgame additions will be so far out of the newbs reach he feels they are completely out of his reach. Hence CCP 'squeezes' the timeline a bit, via introducing learning skills, then implants, and finally advanced learnings. I'm willing to bet in a year or two there's going to be another +5 dumped in the game in one way or another, most likely not as a new skill set though 
Now for this purpose of keeping the game interesting for the new player and making the new content accessible to a bigger audience in a reasonable time frame, the learning skill approach fails miserably. The skills as of now provide absolutely no benefit over a flat stat increase and serve only to bore people off the game.
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Avon
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Posted - 2008.03.13 12:19:00 -
[367]
Originally by: Rob Buie
Now yes you are entitled to your opinion, but when others rebut you and say things like 'if tech 2 is the staple of pvp' then to balance the game the time it takes to reach flying tech 2 ships should change since players should no longer wait 6 months to a year to be on par with other players. You started the game when it came out and therefore were on par with other players immediately. Somehow your entitled to this advantage simply because you've 'paid to play longer'
Next we could switch the Ibis for a Hawk maybe?
When I started I was on a footing with the people who started at the same time. That is true for people starting today.
The vast majority of players are not beta vets flying pimped ships all day long, and I see no reason to consider making that playstyle the baseline for Eve.
The problem with your suggestion is mostly that it becomes almost like a skills arms-race.
If you get new players in TII frigates quickly then they will want TII cruisers, because the vets are in them, or command ships - give them those and they want dreads or carriers .. and then motherships and titans. Sure that is an exaggeration (a bit), but with each step you take all you do is dampen the aspirations of the new player.
Mostly they don't want a fast-track to the "end-game" (which does not exist). They don't really want to be forced to fly ships which are expensive to buy, and fit, and aren't compensated for when they are lost. They probably don't like the idea of paying out 14mil isk if they get podded.
What they do want is fun. Training the learning skills is something that pretty much everyone in this thread has probably done .. and it obviously didn't spoil their fun enough to make them quit. Sure some people did it in a way which, whilst possibly giving the most long term gain, wasn't fun .. but even they are here moaning about it.
Advanced learning skills were introduced as an anti-grind solution to the fact that very rich players could plug in very expensive implants, and train at twice the speed, or better, than people who couldn't afford them. With advanced learning skills and time, not available play time, just time, players could put themselves in a position that they would be able to gain the same benefits without the ISK outlay or the risk of losing those implants. Sure people could (and do) still use implants too, but their absolute training speed advantage was reduced.
Another factor that people tend to overlook is that while you train your learning skills you can still play Eve. You aren't confined to a station, unable to undock. New players find everything about Eve exciting .. being able to use some new module or ship can be a real thrill. Many old players who say that new players have it hard, or dull, have totally forgotten what it is like to be entirely new to Eve. Their sense of wonder is jaded, and it is not something they will ever get back.
A change to the learning system all ways seems to me to be a call by older players to be able to train alts/second accounts faster; or a genuine but misguided plea to improve the plight of the new player, simply because they have forgotton quite how wonderful that experience was.
Eve-Online: The Text Adventure |

Fiorenza
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Posted - 2008.03.13 12:24:00 -
[368]
Edited by: Fiorenza on 13/03/2008 12:24:40 As a player of a year or so, I find myself agreeing with the ôItÆs bad adviceö school of thought.
For me, one of the attractions of Eve when I first started was the fact that I could choose between jumping in and growing as a character for the long term. I did a bit of both and had a lot of fun, both at the start and now. I like the idea of character enhancement thorough sacrificing other stuff and think the game would be poorer without it.
But itÆs quite right that new players are bombarded with misleading advice about the need to develop high levels of learning skills from the start. My own feeling is that the problem is at least partly with the profusion of sometimes confusing documentation on the Eve website. As a new player I would have benefitted from a some really simple guides to skill and equipment set-ups for having fun in an asteroid belt on day one. And thatÆs not just the æConsider training the XXX skill if you want to...Æ but a collection of detailed menus for skill/equipment set-ups for different activities that will work on the first day, in the first week, the second week and so on.
One drawback which IÆve not seen discussed much here is that if you buff up everyoneÆs skill-point production to the level of the current fastest, you will penalize those who, like me, like to develop rounded characters with a wide skill set. IÆve now trained up my learning skills to the max precisely because I want to try loads of different things. IÆm not going to be as good at any specialised area as those who have concentrated, but the slight edge in learning speed at least keeps me in touch, or I like to think so. I suspect many generalists take the same line.
If weÆre all at the same speed from the get-go, the disadvantage for those who donÆt necessarily want to be specialized cogs in someone elseÆs machine will become even greater than it is now.
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Zero Target
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Posted - 2008.03.13 12:25:00 -
[369]
Originally by: Qarth Okay lets break it down a little more.
With say 4/3 in ALL the learning skills, how much time do you save training a rank 1 or 2 skill?
Little to none. You might save a couple hours time in overall training from 0 to level 5 in said skill at rank 1
Now say you have learning at 5/5 in all skills. How much time do you save in training a rank 1 skill vs. say a rank 14 skill?
The difference is massive at rank 14 and pitiful at rank 1.
So training up all those learning skills in the 1st month is a waste of time that you should have spent training you basic ship skills to get you flying and fighting better.
Thats why you are doing it bass ackwards.
Actually, you're the one who has it completely wrong. Why?
Let's say you want to train 10 low-rank skills that are 5,000 SP each, versus 1 high-rank skill that's 50,000 SP. How long will it take you to train the 10 low-rank skills versus the 1 high-rank skill?
That's right, exactly the same amount of time.
That means by training learning skills, you receive the exact same benefit towards learning low-rank skills as high-rank skills in terms of time saved, even if the "time saved per skill" is lower.
The only real factor that goes into deciding how far you should train learning skills is how long you figure you'll be playing EVE (since there's always SOMETHING to train), and since people usually sign up for an MMO for the long haul that means spending time in station training learning skills, or regretting it later.
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Wu Jiun
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Posted - 2008.03.13 12:27:00 -
[370]
Bad idea. Players have invested millions of sp into these skills. There is one rule in eve that ccp pretty much obeys: don't mess with sps.
Granted skills can be more or less helpful at different times but taking away skills with no replacements is just wrong. Not everyone has 70m sp. Some player for example started right before the expansion where you only needed to learn the basic learnings to 4 and where you started with 900ksp instead of 80k. (RMR?) Those will be screwed the most well maybe apart from those that started the game 3 months ago and just got through the learnings skills maybe. They will get a reset to zero. The more i think about it this is the worst idea ever.
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Maggot
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Posted - 2008.03.13 12:35:00 -
[371]
Edited by: Maggot on 13/03/2008 12:36:22 Sorry not read most of the pages but I would:
a) Remove learning skills b) Fix attributes as they are now c) Have some missions that people can run to get a reward of permanent one-off attribute enhancers equivalent to the attribute skills up to say adv learning skills IV. Make them only useable by the mission runner and come in "parts", e.g 3 points, 3 points, 3 points. Those who had attribute skills post patch would have certain parts already "plugged in".
This way: - no one loses anything - new chars dont get "something for nothing" - new chars dont have to train crazy learning skills but just do a few missions. -those crazy dudes who have trained advanced skills to V would get a little bonus that others cannot get.
ps I have 70m+ SP
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Zero Target
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Posted - 2008.03.13 12:39:00 -
[372]
Originally by: Wu Jiun Bad idea. Players have invested millions of sp into these skills. There is one rule in eve that ccp pretty much obeys: don't mess with sps.
Granted skills can be more or less helpful at different times but taking away skills with no replacements is just wrong. Not everyone has 70m sp. Some player for example started right before the expansion where you only needed to learn the basic learnings to 4 and where you started with 900ksp instead of 80k. (RMR?) Those will be screwed the most well maybe apart from those that started the game 3 months ago and just got through the learnings skills maybe. They will get a reset to zero. The more i think about it this is the worst idea ever.
Please take the time to read at least the first page in the thread, no one wants to remove SPs or lessen SP learning rates for anyone.
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Uhr Zylex
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Posted - 2008.03.13 12:49:00 -
[373]
signed, good idea. i know this nearly drove me away in the beginning.
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dragon mouth
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Posted - 2008.03.13 14:02:00 -
[374]
Im a returning player who left eve 2 years ago and rerolled all chars for a challange and to rectify mistaes made on first char.
I didnt do any learning skills for the first 2 weeks of playing eve again and got both my chars into the ships i needed for making isk ect and to do a bit of tackling and pvp.
I am now going back to doing some learning skills with implants ect in and this has renewed my interest in eve and made the game fun again.
So removing the learning skills is im my honest opinion is a bad idea, untill you get to the point where skills are taking like 30 days to train and stopping you enjoying the game, Just do the skills you need for some fun and to make isk then go back to learning skills makes sence and does work.
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Rob Buie
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Posted - 2008.03.13 20:47:00 -
[375]
Edited by: Rob Buie on 13/03/2008 21:14:04
This has probably already been mentioned in too many ways now but i'll take a stab at putting this argument to rest: if your looking to play this game longterm training level 4 rank 1 and level 3 rank 3 learning skills right off the bat is the best route to effectively enhance your skilling initially. It takes on average 30 days for those skills to break even (i.e. saving the time it took to train them). If it took 3 years for them to pay off then those who make the argument that its a nice way of balancing getting cool stuff vs paying off in the long run would have an argument. But it doesnt, fact is if you put any sense in your skilling at all your spending the first week of your gameplay at least training these. To a trial player thats about the most boring way to sell him on a game possible.
To the majority of mmo'ers trying this game out through the trial period they walk in with no previous understanding of EvE and you expect them not to be turned off by a 'waiting grind'? Something needs to be done to make the transition easier for these players if CCP wants to increase the playerbase to a level that will let this game reach the complexity that it can.
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J Valkor
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Posted - 2008.03.13 20:56:00 -
[376]
Edited by: J Valkor on 13/03/2008 20:58:19 I wouldn't say get rid of them but instead make them part of a new character. Not to five, obviously, but make it so that the new player understands the only way training everything to 5 will pay out is if they play for a couple of years.
I have it maxed because I am a couple degrees away from autistic.
As the game ages new characters should receive higher starting SP. A year down the line I fully expect CCP to increase new characters to 2 mil SP.
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Marrano Cardosa
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Posted - 2008.03.13 21:08:00 -
[377]
Originally by: Vincent Lionhart *Puts on flame suit*
Alright 'tards. And I am referring to the people who say learning skills are a choice. When I first started out EvE, people kept encouraging me to get learning skills. After looking at attributes, I realized how useful they were as well. Back then, Tier 2 training skills were not out yet so getting training skills to lvl 4 was all we needed.
Now for the morons who think that this is an "optional" skill. Why don't you look at your own skill tree and tell me if it's there. Is it optional? That is about the dumbest argument I've heard in my life. In Final Fantasy XI, using macros was "optional" and if you didn't you gonna get the boot outta the party. City of Heroes, Hasten is "optional, and so is Stamina, again if you don't get it, you will get flamed and have difficulties.
The hell do you mean by optional? People encourage newbs to get the skills, and any newb with a brain can see how useful the skills are. So while they're ignoring these "optional" skills, the skills will be pounding on their brains reminding them that they need to be trained at some point in the game.
Optional? Crappiest argument ever.
It certainly IS optional to train only learning skills till you have them to level 4 or higher.
How I trained my skills was to make plans in EveMon, and then let IT suggest learning skills to make the total time SHORTER.
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Rob Buie
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Posted - 2008.03.13 21:20:00 -
[378]
Burnharder looks like your defending your position so heres my rebuttal
Because WoW does it, because other mmo's do it, CCP should do it. Make the transition for new players easier or they'll look elsewhere for other games before they experience EvE for all its worth. It takes time to grasp all the valuable aspects of EvE and you can't do it in the trial period. Its worth changing the system so that older players make a small concession for the sake of increasing playerbase. If you turn off the new player before he has a chance to get a real feel for EvE you've lost an asset. Nevermind that you can pvp effectively in tech 1. Nevermind that EvE offers a fully player controlled world. He never got to experience those. He experienced skilling and low level missions. That was EvE for him. The trick is to 'sucker him in' by duping him into thinking leveling ain't so bad and then over time he'll realise all the aspects that really make EvE worthwhile and figure out why the leveling system suits EvE.
Fact is, flying tech 2 is not defined by your sp but by your player skill, manhours grinding, and the situation. I only started flying tech 2 when I was confident enough in my player skill that I was willing to put a loss like that on the line. If I'm with guys I don't trust enough to put a risk like that on the line, I don't, I fly tech 1.
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Barbelo Valentinian
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Posted - 2008.03.13 22:22:00 -
[379]
As a new player, I balance learning skills with fun skills. I don't know if I'll be playing EVE for another couple of years. If after a few more months I feel like this is going to be my "home" MMO (as another was before) then yeah, I'll go for the full learning skills, but as it is, I just boosted a few of the learning skills to reasonable levels to compensate for some of my starting character's weaknesses then got on with the fun stuff.
To me, as an instantiation of the hypothetical newbie being discussed in this thread, the learning skills are purely optional. The game is already well-designed as a big silly old time-sink anyway (I realised just how ingeniously well-designed the first day I got podded and after a few minutes of steaming anger suddenly realised with a laugh how relatively easy it would be to get another ship just as beautiful, although unfortunately now less precious and immersive, than the one that got blown up that I'd worked towards).
If I'm going to invest in playing EVE at all, a few days here or there isn't that big of a deal at this stage; and if I'm going to be around for a long time such that it would start to matter, and the time gained becomes more like weeks, then I will, as I said, go the full learning hog. Meanwhile, I've had a lot of fun as a newbie training up relevant skills.
*****
"To wake up is to wake the world up" - D.E. Harding |

Vitrael
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Posted - 2008.03.13 22:53:00 -
[380]
Originally by: Zone Zella Same goes for a LOT of other skills, they are simply mandatory to have a good character, so what your suggesting is that those skills are next?
It could be said of any skill tbh, if you play this game long enough you will end up having to train every skill or choose not to train at all, so in about a few years will we have the same discussion about engineering and electronics or any other skill for that matter?
This is getting off track. Yes, there are many "mandatory" skills, that is to say, you would be foolish not to train them. However, learning skills differ in that they do not further your character's abilities in any way, they are simply a time investment to save training time for the future.
The question begged is: if we are giving people the opportunity to speed up their skill training, why do it with skills when we could simply give everyone attributes?
http://www.jericho-fraction.net Please visit your user settings to re-enable images.[/url] |

Brainless Bimbo
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Posted - 2008.03.13 22:55:00 -
[381]
i said this earlier (111) Originally by: Brainless Bimbo How your base learning skills are set depends on your build, noobs who are told train learning first and actually do it are quite frankly a waste of space, if they can't figure out a flexiable plan they deserve to die to a few drones in the first weeks. Learning skills are for when your logged off and won't be back for about for 12 hours or so, in your first month you need to get a balanced skill set, so most of your time is on rank 1's and 2's at low levels that only take a few hours.
Stupid is as stupid says and stupid does, sticking to what evemon tells you is not playing a game its being a machine following a program blindly, no intelligence or criticial thought required, i came to eve to escape that mentaility, thank god they do leave, harsh but thats eve isn't it!.
I noticed that the more thoughtfull and conversant with the concepts and driving forces behind eve who have posted do not mind the current system as do the new players like myself who can see what a unique game system it is in the mass of mmo's on the web today. To change it to attract new people is not an option, it wouldn't be eve but star wars or another game with just a different storyline. Most of those who wish the change are alts posting, toons who's owners are already a year or so who want to skill up quick to make up for thier mains shortcommings, the others have not researched eve or want what they are used to in other games.
To some it may feel like a barrier, but not having X,Y, or Z in other games is equally a barrier, but its a barrier only in a persons mind, it allows you flexability, after all not everyone rolls a balanced Caldari Achura, and if Charisma gets a role in ambulation and they are stuck on 3, they will be screaming plz can we have learning back so i can play with the new toys.
The guy who made the comment on evetv as a player not CCP capacity that started this thread off Chief Marketing Officer Magnus Bergsson needs a good talking too for Professional Misconduct, if i was his boss he would be looking sheepish now, he's had his personal prejudice turned into a whine fest. ...... continues overleaf. |

skandalf
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Posted - 2008.03.13 22:57:00 -
[382]
some people believe that the newer players are annoyed with having to spend 6 weeks training all their learning skills, it doesnt take months to train them up... eve is a long term game, live with it. if ccp done what a lot of peeps are recommending a lot of the new players would have a fit when they realise just how long it takes to actually get trained up to be comfortable in a role withiin eve then they would leave.
as far as making eve a grind fest, now thats just silly and we dont want eve to be like the other mmo's eve stands head and shoulders above the tripe out there...if they want a grind fest go play wow or swg.
leave the skills as they are, if it aint broke dont break it.
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TordenSkiold
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Posted - 2008.03.13 23:39:00 -
[383]
Chith, you have a good arguement with regards to the threshold having been heightened alot since earlier (and this will continue). When I started out I was told how the learning skills worked. So I decided to combine training them along with the other more "usefull" skills. I was more radical than most as I went for a full deck: Lvl 5 for both basic and advanced, but I also started early using implants. Not the high-end stuff, as getting podded was (and is) something to asume will happen any day of the year.
If getting into all the new gear, and to get the most of the bonuses, and to do so fast is all that important to new players, then they should be made to work for it. And I by work I mean make some sacrefices and tough priorities. You see, the really big obsticle isn't the learning skills. After all that takes weeks or at worst a few months to do. But then it's done. It over, never to be repeated. However you will still be faced with plentyful of advanced specialisation skills. And EACH one of those skills will take you ca. 1 week from lvl 3 to 4 and 1 month+ from lvl 4 to 5. Now THAT takes time....again and again.
Too many new players expect to become good at everything. And they want it fast. BS before trial account expires. Both a Mega' and a Raven, and to have excelent damage and tank for both. Well if we all become "Jedis" then Eve will not last very long as an interesting game, will it?
The biggest turn off is more likely the signs of over-complexity in the game. What starts with ship types and variation + modules (standard, named, faction), also includes implants, boosters, rigs, heat and you name it. "Spreadsheets in space" is also a description frequently used by players that after a while got turned off by the game.
Advancement is relatively easy in this game if you are able to make some choises and priorities regarding what you want to do (most). You can specialize or you can generalize. Either way you win some and you loose some.
Perhaps seasoned players should ecourage new players to focus on other important things as well in addition to learning skills when asked for advice?
Torden'
---
Btw.: My corp, Death-Row - DTHR is recruiting, 1M or 70M SP don't matter, learning skills or no learning skills don't matter 
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Rob Buie
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Posted - 2008.03.13 23:59:00 -
[384]
Edited by: Rob Buie on 13/03/2008 23:59:43
Originally by: skandalf some people believe that the newer players are annoyed with having to spend 6 weeks training all their learning skills, it doesnt take months to train them up... eve is a long term game, live with it.
I dont believe, I know. I've met plenty of people in other mmo's who have tried the trial of EvE and quit. 6 weeks in any other current mmorpg = endgame. How can you possibly expect to them to accept that 12 weeks = endgame frigate class in this game? Then there looking at getting to endgame cruiser class ships and beyond. Now I think its stupid to suggest any kind of idea that would try to shorten the time it takes to get into capital ships, but does it harm the game in any way to shorten the time to say 2-3 months to be effective in tech 2 cruiser class pvp?
EvE is way more than its skilling system and while everyone speaking here is of the playerbase that has accepted the skilling system as is, the value that could be added to the game by bringing in those unheard voices that would join the game if endgame cruiser class pvp wasnt a 6 month endeavour but rather 2-3 months like any other mmo endgame class would take to reach. You can't say they wont add to the game simply because they're not willing to wait 4x longer to reach 'endgame'.
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noc D
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Posted - 2008.03.14 00:23:00 -
[385]
patience is another think that i learned in this long term game. nothing wrong with learning skills. they make you fell much better when they done with reasonable profit for long skill trainings.
its not all about mathematic. if you got the soul you can understund learning skills in eve universe. if you dont... you are useless.
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SheriffFruitfly
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Posted - 2008.03.14 00:30:00 -
[386]
I think the learning skills are fine. If someone doesn't want to play because they don't like the skills, let em leave.
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cal nereus
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Posted - 2008.03.14 00:40:00 -
[387]
You have a menu of choices: you can eat your entire cake, you can keep your entire cake, or you can eat some of your cake and save the rest for later.
What does this have to do with the topic? Why, it's an analogy of course! Players can choose to do nothing but train learning skills (no fun, perfect long-term time management) or they can ignore them (lots of fun, starts to hurt a lot in the long-term) or they can find that balance that suits them just right (some fun, some long-term investment). As long as they get enough of each to satisfy their wants and desires, there should be no problem.
A problem arises when someone wants to eat their entire cake and still keep it too. ---
Join BH-DL Skills |

Rob Buie
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Posted - 2008.03.14 00:45:00 -
[388]
Edited by: Rob Buie on 14/03/2008 00:46:25
Originally by: cal nereus You have a menu of choices: you can eat your entire cake, you can keep your entire cake, or you can eat some of your cake and save the rest for later.
What does this have to do with the topic? Why, it's an analogy of course! Players can choose to do nothing but train learning skills (no fun, perfect long-term time management) or they can ignore them (lots of fun, starts to hurt a lot in the long-term) or they can find that balance that suits them just right (some fun, some long-term investment). As long as they get enough of each to satisfy their wants and desires, there should be no problem.
A problem arises when someone wants to eat their entire cake and still keep it too.
but any rational person with any sense at all will just use evemon and figure out that spending a week on learning skills pays off in one month of training. That is if you train for 1 week on learning skills, then train 3 weeks on other utility skills, you get the same skills you would have gotten if you had spent 4 weeks right off the bat learning only skills with utility.
Sure its an option to not train learning skills but anyone who doesnt right off the bat is not showing much sense and EvE probably isnt the game for them as EvE does ask a little more of one's intellect than most other mmo's.
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Vincent Lionhart
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Posted - 2008.03.14 00:48:00 -
[389]
This post is gonna get slightly racist here, so don't read it if you get offended easily.
I came to realize that the learning skills are not the things that turn people away from EvE. Even if you were to take them away, I still remember first playing EvE with two friends and how we all felt. After the tutorial: what the heck are we supposed to do?
EvE is a sandbox game. Now, I don't know about European games, but I know for a fact that American games are garbage and tend to follow the American trend: ie. they want things handed to them. Same goes for Canadians or anything North American actually. If you have ever played any well made Korean MMO (Lineage 2 comes to mind, now if only NCSoft would get rid of the bots...) or Japanese (Final Fantasy XI) and enjoyed it, you will know that both games do not "hand things out" for you.
I have a very strong feeling the majority of players will say "no, they just force you to grind". But that's the only thing American gamers focus on. They never think outside the box, they're obsessed with how long it takes to hit level 5 thousand.
EvE on the other hand, is different. Lineage 2 was a sandbox game (kinda, the end game w/ pvp at least) and EvE Online is as well. Lets face it, people don't want to think about what skills to get or what profession to be. They want premade professions with premade skills and be told exactly what to do because it's easier. It's just the trend in North America. EvE Online, with the way it is now, will never be a huge MMO compared to WoW,LoTRO or others. Why? It's different, it's difficulty, and it forces you to think. And even in this game, there's a bunch of people who don't want to think for themselves (ie. carebears) and just do the same routine every day but somehow find it fun.
Leave the training skills in the game. The individuals who think for themselves can figure out when is a good idea to train them. At least when they've passed that stage you know they have commitment, aren't stupid (or just went afk the whole time <_<) and might actually be useful in your corp.
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cal nereus
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Posted - 2008.03.14 00:53:00 -
[390]
Edited by: cal nereus on 14/03/2008 00:53:55
Originally by: Rob Buie Edited by: Rob Buie on 14/03/2008 00:46:25
Originally by: cal nereus You have a menu of choices: you can eat your entire cake, you can keep your entire cake, or you can eat some of your cake and save the rest for later.
What does this have to do with the topic? Why, it's an analogy of course! Players can choose to do nothing but train learning skills (no fun, perfect long-term time management) or they can ignore them (lots of fun, starts to hurt a lot in the long-term) or they can find that balance that suits them just right (some fun, some long-term investment). As long as they get enough of each to satisfy their wants and desires, there should be no problem.
A problem arises when someone wants to eat their entire cake and still keep it too.
but any rational person with any sense at all will just use evemon and figure out that spending a week on learning skills pays off in one month of training. That is if you train for 1 week on learning skills, then train 3 weeks on other utility skills, you get the same skills you would have gotten if you had spent 4 weeks right off the bat learning only skills with utility.
Sure its an option to not train learning skills but anyone who doesnt right off the bat is not showing much sense and EvE probably isnt the game for them as EvE does ask a little more of one's intellect than most other mmo's.
I didn't start using EveMon until three months into the game. I didn't need it. The information presented by EveMon can all be gathered by people on their own, it's just that EveMon is more convenient in organizing that information.
Personally, I did about two weeks of learning skills and then did a little bit of training for a salvager and a few basic skills (very short) and then did a couple more weeks of learnings. The reason I did that was because I had been introduced to Eve Online half a year before I actually started playing it. So I already knew a lot about the game before making an account and training skills. I already knew how fun it could be later (I still wasn't sure if Eve was the game for me... until I joined an 0.0 alliance). I imagine the experience is different for most players. ---
Join BH-DL Skills |

Cutie Chaser
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Posted - 2008.03.14 00:54:00 -
[391]
I feel a good analogy to the learnign skills is saving money. You can spend it now on something you want, or you can drop it in the bank in a savings account, save up, and get something else you want.
Now I agree that saving money is a good idea(yay interest!), but that fact that in a game you have to make a choice like this is TERRIBLE.
If you decide to train them later then the whole time you are putting it off the numbers are staring you in the face, mocking you, whispering with the other numeric contructs about what a total tool you are. You know you'd be better off to get them over with, but you ignore that insight. Then months later you're kicking yourself for being an idiot.
On the other hand you can train them when you start. This is the correct, logical choice. Of course then you end up feeling like a fool because you're flying a rinky-dink frigate while giant, majestic battleships buzz around you. Of course knowing that at the 1 year mark you'll be ahead is precious little comfort.
Some people would call it a catch-22, I prefer to refer to it as a '****** if you do, ****** if you don't' scenario.
*** Thats a Templar, the amarr fighter. Its a combat drone used by carriers. |

Lord Fitz
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Posted - 2008.03.14 01:17:00 -
[392]
It's not really all that bad anymore, the advanced skills only require lvl 4 of the basic skills, and you start with 810k SP instead of <90k. At that stage in the game it's not a great idea to go rushing head first towards larger ships anyway, this gives people a chance to work out where they want to focus.
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Dramund
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Posted - 2008.03.14 01:22:00 -
[393]
Edited by: Dramund on 14/03/2008 01:22:32
Originally by: Lord Fitz It's not really all that bad anymore, the advanced skills only require lvl 4 of the basic skills, and you start with 810k SP instead of <90k. At that stage in the game it's not a great idea to go rushing head first towards larger ships anyway, this gives people a chance to work out where they want to focus.
Heh, if they already lowered them from 5 to 4 requirement, they're on the right track. I would have definitely quit if that was the case. 1 day is much better than 5 or 6. The only reasonable thing they could do is lower them still from 4 to 3, but its really not so bad.
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Qarth
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Posted - 2008.03.14 01:35:00 -
[394]
Originally by: Cutie Chaser On the other hand you can train them when you start. This is the correct, logical choice. Of course then you end up feeling like a fool because you're flying a rinky-dink frigate while giant, majestic battleships buzz around you. Of course knowing that at the 1 year mark you'll be ahead is precious little comfort.
There is the point!!! 1 YEAR LATER It takes a year of playing time for the moment you stop training those learning skills to get the time spent back! So is that really worth the investment? 1 year? for sitting in the station for 2 weeks doing nothing but staring at the docking ring the entire time?
If you were to go to 5/5 before you went out and played you would spend roughly 6 months docked and it would take you 3+ years to gain that time back.
Your 1st month should be spent learning things you need today, not what you need tomarrow. 4/3 learning is really not going to make much difference in how fast you train a rank 1 skill, yet people still sit there and think it will.
Spend you 1st month flying around, see what you can see and learn your basic support skills. Stop wasting your time on learning the learning skills. Get in a good ship, learn to make ISK, get in a good alliance. When you have met all this, then work on the learning skills. Otherwise you are just wasting your time.
I'm done trying to explain the folly of the "Train your Learning skills 1st" ideology. If you're too dense to see how long it is to the payoff, you really do need to suffer.  |

Cutie Chaser
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Posted - 2008.03.14 01:46:00 -
[395]
Originally by: Qarth
Originally by: Cutie Chaser On the other hand you can train them when you start. This is the correct, logical choice. Of course then you end up feeling like a fool because you're flying a rinky-dink frigate while giant, majestic battleships buzz around you. Of course knowing that at the 1 year mark you'll be ahead is precious little comfort.
There is the point!!! 1 YEAR LATER It takes a year of playing time for the moment you stop training those learning skills to get the time spent back! So is that really worth the investment? 1 year? for sitting in the station for 2 weeks doing nothing but staring at the docking ring the entire time?
If you were to go to 5/5 before you went out and played you would spend roughly 6 months docked and it would take you 3+ years to gain that time back.
Your 1st month should be spent learning things you need today, not what you need tomarrow. 4/3 learning is really not going to make much difference in how fast you train a rank 1 skill, yet people still sit there and think it will.
Spend you 1st month flying around, see what you can see and learn your basic support skills. Stop wasting your time on learning the learning skills. Get in a good ship, learn to make ISK, get in a good alliance. When you have met all this, then work on the learning skills. Otherwise you are just wasting your time.
I'm done trying to explain the folly of the "Train your Learning skills 1st" ideology. If you're too dense to see how long it is to the payoff, you really do need to suffer. 
It is not a year unfortunately(I went with a year for the sake of brevity), 9 months was the mark for training 5/4 I beleive, it is likely that with the new requirements 4/4 would pay off within the timespan that the average player subscribes to the game (7 months, give or take a bit).
Quite frankly, I do agree that there are other more important things then learning skills for a newbie. HOWEVER that does not mean that they should stay in the game. Best case they are a nuiscance, at worst a deterant to new players. *** Thats a Templar, the amarr fighter. Its a combat drone used by carriers. |

Tatsue Niko
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Posted - 2008.03.14 02:26:00 -
[396]
Edited by: Tatsue Niko on 14/03/2008 02:31:31 I started playing in November 2003, and I must say I support this idea to the fullest.
I think the devs, after creating the game, realized that the skilltraining took too much time so in order to fix this they added the learning skills.
In retroperspective, it was a bad move. The concept of pushing the players into learning skills as soon as they join, is sickening, the RP reason doesn't exist, since you're basicly done with the school when you create your character. I would assume that if you're done with school your intellectual growth is at a forte, so learning "how to learn" after going to school, sounds a bit counterproductive, since one would learn "how to learn" while going to school. In a perspective where you want to attract new players, the learning skills are an absolute drudgery.
So whats a good solution, add 10 to all base attributes and remove the attributes on the learning skills. That way, the ones looking for max skillpoints and most lvl 5 skills won't cry. To the rest of us, it's an improvement. And the ones that have trained the skills and are whining "I had to do and because of that you should be forced to do it aswell!" are just as silly as the parents who say "I never had any computer when I was young so you don't need one either" to their kids, I'm sure you see, it prohibits all evolution.
So the ones that say that "You don't need to do all learning skills" well if you wanna maximize your SP and attributes, you do. Maybe not if you think short term, but all of us and CCP wants their customers to be in for the long haul, it benefits the game.
So all in all, I dont think this is what the devs had in mind with skilltraining. It's not hard to set right, just do it and consider everything before you go ahead.
Please visit your user settings to re-enable images. |

Perpetually Driven
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Posted - 2008.03.14 02:33:00 -
[397]
Agreed with OP and Tatsue Niko, who put my thoughts forward in an excellent way.
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SheriffFruitfly
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Posted - 2008.03.14 02:50:00 -
[398]
Originally by: Qarth There is the point!!! 1 YEAR LATER It takes a year of playing time for the moment you stop training those learning skills to get the time spent back! So is that really worth the investment? 1 year? for sitting in the station for 2 weeks doing nothing but staring at the docking ring the entire time?
Spoken like a true American who wants everything, and they want it now, else they'll whine.
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Vincent Lionhart
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Posted - 2008.03.14 02:51:00 -
[399]
Originally by: SheriffFruitfly
Originally by: Qarth There is the point!!! 1 YEAR LATER It takes a year of playing time for the moment you stop training those learning skills to get the time spent back! So is that really worth the investment? 1 year? for sitting in the station for 2 weeks doing nothing but staring at the docking ring the entire time?
Spoken like a true American who wants everything, and they want it now, else they'll whine.
Hey hey, lets not get racist. My post was close to it already lol
But, I agree it's the culture. They want everything spoonfed to them.
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Qarth
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Posted - 2008.03.14 04:03:00 -
[400]
Sherifffruitfly & Vincent Lionhart,
Did either one of you actually read what was written or do you have a problem with reading comprehension?
As stands right now, it looks as if neather one of you got the point or you just didn't bother to read past the 1st paragraph.
Typical European elitism, founded on the principles of false superiority and an over inflated sense of your own self worth. |

cal nereus
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Posted - 2008.03.14 04:06:00 -
[401]
Edited by: cal nereus on 14/03/2008 04:08:09
I'm American, and my views are...
1) Keep learning skills in the game. 2) It's up to the individual player to train them to their personal preference (either a lot, a little or not at all; it's all up to the player).
I chose to train up mostly learning skills in the first month, and I'm already seeing the payoff a year later. I predicted I would still be playing a year later. Turns out I was absolutely right, and now I definitely do not regret training those learning skills.
However, my advice to new players is simple: find the balance that works for you. Train some learning skills for long-term investment, but always keep an eye out for some fun in the mean-time. Train the skills to get a Salvager to increase isk-earning potential quickly. Train your race's cruiser to fly some new ships. Do whatever you want to do, and don't feel the necessity to train the "perfect" plan unless that happens to be fun for you too. ---
Join BH-DL Skills |

Sanity Lost
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Posted - 2008.03.14 04:09:00 -
[402]
I havent read the entire thread but simply please leave learning skills in the game.
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Hippy Dave
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Posted - 2008.03.14 04:50:00 -
[403]
Edited by: Hippy Dave on 14/03/2008 04:51:29
Originally by: Rob Buie
I dont believe, I know. I've met plenty of people in other mmo's who have tried the trial of EvE and quit. 6 weeks in any other current mmorpg = endgame. How can you possibly expect to them to accept that 12 weeks = endgame frigate class in this game? Then there looking at getting to endgame cruiser class ships and beyond. Now I think its stupid to suggest any kind of idea that would try to shorten the time it takes to get into capital ships, but does it harm the game in any way to shorten the time to say 2-3 months to be effective in tech 2 cruiser class pvp?
EvE is way more than its skilling system and while everyone speaking here is of the playerbase that has accepted the skilling system as is, the value that could be added to the game by bringing in those unheard voices that would join the game if endgame cruiser class pvp wasnt a 6 month endeavour but rather 2-3 months like any other mmo endgame class would take to reach. You can't say they wont add to the game simply because they're not willing to wait 4x longer to reach 'endgame' compared to nearly any other mmo.
Thats precisely why EvE has a dedicated cult following, cause it doesn't adhere to the same conventions as other MMOs. And most of us like it like that.
For a start who would want to be in endgame after 6 weeks?? Thats why i get **** bored of other games cause they have no longevity at all. And also if you knew anything you would know that getting into cruisers and larger ships is not the be all and end all of EVE, in terms of combat standard frigates can be just as good when flown well. And outside of combat you have no need at all of owning a cruiser ever.
Granted this isnt exactly anything to do with Learning skills but then neither was your post. On that subject they are fine as they are, they offer choice and another level of randomness to each persons character.
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Barbelo Valentinian
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Posted - 2008.03.14 04:52:00 -
[404]
Originally by: Trisana Ji
Originally by: Barbelo Valentinian As a new player, I balance learning skills with fun skills. I don't know if I'll be playing EVE for another couple of years. If after a few more months I feel like this is going to be my "home" MMO (as another was before) then yeah, I'll go for the full learning skills, but as it is, I just boosted a few of the learning skills to reasonable levels to compensate for some of my starting character's weaknesses then got on with the fun stuff.
You have trained the rank 3's to level 3 right?
Not yet. IIRC Learning and the combat-relevant Rank 1s were trained up to lvl 3 and 4 early. I'm up to about 2.8m sp atm, and once I've gotten a few more of the basic useful ship- and combat-related skills I want to a comfortable level, then I'm going to move on to the Rank 3s. It's just a question of balancing fun with efficiency.
I mean, let's face it, I've already probably lost a good few hours just through not logging on in time to change skills at the right time. Had I done learning I might have made up about the equivalent number of hours (because of course, you can guarantee I'd likely have also missed a similar number of hours while training up the learning skills :) ). But come on, who cares about a few hours here or there at this stage? In the cold light of day, any videogame is already a total waste of time and money anyway - so in for a penny, in for a pound, I say!
*****
"To wake up is to wake the world up" - D.E. Harding |

Dexion Slayer
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Posted - 2008.03.14 05:04:00 -
[405]
Edited by: Dexion Slayer on 14/03/2008 05:09:55 Omg yesh learning skills are such a bad thing! were losing players because of it! (omghai2u mr sacasm) Thats why were now at 42000 players online new record...because we are LOSING ppl..hmm wait summin here didnt make sence..
Right onto the seriuos stuff. Learning skills are good as they are..just cus one bumhole in the SALES team thinks it was a mistake..i think him in the sales team was a mistake but that doesnt count..here..Whoops i went of my train of thought again new paragraph.
To the guy that says training 10 skills of 5k sp is the same as training 1 s kill off 50k sp is that your not getting the point.. Youll only have the ONE skills finished then..whilst otherwise youde have 10 skills at ur disposal to make the game more interesting WICH seems to be the issue here. People find it uninteresting to do the learnign skills straight from the start..and you shouldnt true youll lose/gain the same ammount of time with/without learning skills when training 10 skills or the 1 skill the diffirence here lies int he fact that you can enjoy the game more with 10 skills then with the one skill.
MY advice would be sort out some basic flying skills first..train those 10 5k sp skills and go out and do summin while you train your basic learning skills to 3 mebbe 4 , then train for summin bigger like a battle cruiser maybe, do some lvl 2/3, get into some pvp with the IVY BloB (j/k guys :P). But the fact is that you dont HAVE to sit in station training ur learning skills..it wiser to get some basic skills first...find ur way around eves game mechanics, toil around fit ship fittings and such and by the time youve figured it all out and are able to decently fly a frig/cruiser your learning skills will be done and youll be able to learn for that bigger ship you wanted.
Rince and repeat, its what i did..i started out just training some minor skills, enjoying eve in a frig while my learning skills finished up to 3 wich was a matter of days. Then i trained for a cruiser and started belt ratting/small time pvp with a rupture..when i had that decently down my learning skills were 4 for the basics and 2 for the adv..only a weeks work..but i was having fun whilst training them cus i had my cruiser and nubs in low sec. After that i trained for a bc and learned to fly with that..then got my learning skills at 4/4 and learned for bs pilotting skills..now they are at 5/4 and im learning for capital ships.
Imo this curve is most ejoyable for anyone starting the game. You dont have to sit n wait.. you can just fly and have fun..while still improving..sure i got 20m sp in ayear and there are ppl that got 21m sp in a year but i bet they didnt have as much fun as me when they were sat in station having taken in "advise" to ONLY and ONLY get learning skills up first before anything else..
I sure as hell hope this post will convince ppl that learnign skills are fine..just train them in moderation..have fun along the way..seriuosly..i thought that was what EVE was about..i mustve done summin wrong.
ill think ill just keep the greens :) -Dex |

Vincent Lionhart
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Posted - 2008.03.14 05:21:00 -
[406]
Originally by: Qarth Sherifffruitfly & Vincent Lionhart,
Did either one of you actually read what was written or do you have a problem with reading comprehension?
As stands right now, it looks as if neather one of you got the point or you just didn't bother to read past the 1st paragraph.
Typical European elitism, founded on the principles of false superiority and an over inflated sense of your own self worth.
And if you read my paragraph, you'd know I'm not European. Personally I don't have a problem with any "colour" except Chinese and Americans. For the record, I'm one of those two "races/colours". Lets just say the statistics for a few really stupid things are way too high with them (obesity and over-weight % being Americans).
For the record, I DID infact read the first paragraph. It translated to "whine whine whine". It was a good whine though. There were some valid points, but I still see training skills as a way of seeing who's dedicated enough to stay and who's not.
And as for the "elitism", it's not my fault I've got issues against people who don't cherish their bodies or give a rats ass about themselves. Chances if they take their own well-being for granted, they do for many things as well. Psychology 101. Other issues include ramping up the medical fees in Canada. And do not give me the genetics or lack of time argument, I know all three sides of them and would not like to hi-jack a thread into debating about obese people =P
Leave training skills in the game to keep impatient morons out of the game. Thank you CCP.
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Qarth
|
Posted - 2008.03.14 05:44:00 -
[407]
Edited by: Qarth on 14/03/2008 05:45:28
Originally by: Vincent Lionhart
For the record, I DID infact read the first paragraph. It translated to "whine whine whine". It was a good whine though. There were some valid points, but I still see training skills as a way of seeing who's dedicated enough to stay and who's not.
There is Your problem. Try reading the whole thing next time and you'll not come off as an elitest ass.
You inability to read the entire post makes you look like an utter fool right now.
|

Cyran Martellus
|
Posted - 2008.03.14 05:53:00 -
[408]
I'm a new player, and I really don't feel the Learning Skills need removal at all.
In fact, I'd be disappointed if they were.
Nobody forces you to learn ALL the Learning skills at once. Learn the ones you need to get the Technical Skills you want - faster, if you like. Besides, as a starting pilot, why train a learning skill right of when early "big difference" skills like Afterburner (for example) can be trained to usefulness in a couple of minutes, regardless of Learning SP? Just train them as you need them.
In a day you're a viable Mission Runner. In a week you're a fairly dangerous PVPer. In two weeks you're well on your way to a Mining fortune, if you so desire, and potentially a solid addition to any Corp gang or fleet. That doesn't change regardless of whether Learning skills are in or not. So why remove depth? Depth is good, and increasingly rare in this genre. Which is why EVE attracted me in the first place - it's the deepest game I've ever played. Am I overwhelmed by it? Absolutely - and that's a great feeling and a challenge like no other.
Threads like this remind me of the folks that returned the original Final Fantasy because: "I didn't know there was reading in it."
|

Qarth
|
Posted - 2008.03.14 06:59:00 -
[409]
Originally by: Cyran Martellus I'm a new player, and I really don't feel the Learning Skills need removal at all.
In fact, I'd be disappointed if they were.
Nobody forces you to learn ALL the Learning skills at once. Learn the ones you need to get the Technical Skills you want - faster, if you like. Besides, as a starting pilot, why train a learning skill right of when early "big difference" skills like Afterburner (for example) can be trained to usefulness in a couple of minutes, regardless of Learning SP? Just train them as you need them.
In a day you're a viable Mission Runner. In a week you're a fairly dangerous PVPer. In two weeks you're well on your way to a Mining fortune, if you so desire, and potentially a solid addition to any Corp gang or fleet. That doesn't change regardless of whether Learning skills are in or not. So why remove depth? Depth is good, and increasingly rare in this genre. Which is why EVE attracted me in the first place - it's the deepest game I've ever played. Am I overwhelmed by it? Absolutely - and that's a great feeling and a challenge like no other.
Threads like this remind me of the folks that returned the original Final Fantasy because: "I didn't know there was reading in it."
Exactly the point I'm trying to drive home to people. Learning skills are for later in the game, not the begining of the game. |

Marlona Sky
|
Posted - 2008.03.14 07:32:00 -
[410]
When I started the game I did not become a hanger baby for a month and a half. Even though I knew I would benifit in the long run by doing that skill point wise, I wanted to play the game from the get go. So I trained up to use battlecruisers and related mods so I could have fun during the time I spent working on my learning skills.
Like it was stated above, you don't have to train that right off the bat. Train up to something that you will have fun in during the time you work on learning skills.
I mean I would have saved only a couple days by doing learning from the very start. I would rather be a couple days behind in the 2-3 year long haul than sit in a station and watch my Ibis spin around for a month and a half. 
Please visit your user settings to re-enable images. |

Vanessa Vasquez
planet eyeQ Ultio Animi Causa
|
Posted - 2008.03.14 08:37:00 -
[411]
haven't read the whole thread, but i agree somehow with Chith. But i don't like the idea of removing the learning skills. I would rather see some meta skillbooks, which only lower the skill rank. Fe. a meta1 book of a rank 2 skill would mean it is actually a rank 1.9 skill. Those meta skillbooks could either be found in some rare complexes/faction spawns etc, or be accessible from LP store of certain corporations.
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Vardemis
Jericho Fraction The Star Fraction
|
Posted - 2008.03.14 08:56:00 -
[412]
I got some very good advice when I started the game playing in 2004, I try my best to help new players in that regard as well.
In my opinion a new player wants to play and see progression in the first few days/weeks and the worst thing is to tell him to train learning skills for a month or two.
Like Avon said, if you do it right, there is no real timesink in training learning skills. You start with skills where you barely have any return on learning skills, they become more important later on. If you are able to cut down the training time of a few skills by training a learning skill, that is how you want to do it. Not get bored to death because all you see are some levelups in skills that have no practical value at that moment.
Once you have trained for the ships you like and all the support skills you need, you got for T2 training, at that point you probably want to invest some time into training all the needed learning skills to 4 (basic maybe to 5) and plug in some better implants.
Once you have reached that and you want to finalize a certain part of your character and start training specialized skills to level 5 (gun specs, t2 ship skills) you may want to train advanced learning skills to 5 first when you look at 5-6 skills that are affected by the increased attributes.
Everyone so far went through a phase like that or the even more boring and masochistic 'train all learning skills first'. I don't really see a reason for a change in the mechanics, but I think the learning skills should be represented in the tutorial in such a way that new players don't think that they won't get anywhere without them and older players should be sensible to this topic as well.
And as a final point, what do I care if I have 60m or 70m sp, the end of the day I barely use 15-20m when flying a certain ship and at least 3-4m of that are of minor importance. More skillpoints just add more variety in the endgame, nothing else. |

SiJira
Imperial Academy
|
Posted - 2008.03.14 11:13:00 -
[413]
Originally by: Burnharder
The problem is new players coming from [fill in the blank] MMO, expecting to go from zero to l33t by leveling in a few months. Eve isn't like that. You don't compete with other players on skill points. You can kill "higher level" players than yourself with knowledge, which you don't get training skills, you get that from other players.
Once again, this whole debate is daft.
end thread Trashed sig, Shark was here |

Cory II
Felador night Corp
|
Posted - 2008.03.14 14:42:00 -
[414]
This thread got me thinking "why didn't I do that?" looking back. So I made an alt and didn't transfer any $$ at all. I sat there with a civilian gatling autocannon that did 1-3 damage, a mining laser, and 5K ISK. I accepted my first combat mission and found that it took me 3 hours of hit & run tactics to finish the 3 waves of enemies that came at me in this lvl 1 mission for 20K ISK.
So my thought process then became, "man I need to do more damage or I'll never finish".
Skill training for doing damage, arming weapons, equipping boosters/repair modules, etc are necessary in order to make the ISK to buy the learning skills. It costs about 20 mil to buy the learning books and anywhere from 5-20 mil for +1 to +3 implants. How is a new player going to do this first with minimal knowledge of how to turn 5K ISK into 50M? It makes no sense even on my second character. If anything, all of the learning skills should be at lvl 1 at least automatically so they don't have to spend 5 mil/book to start learning.
I think the majority of seasoned players who have this mentality forgot this and use hindsight with a full wallet of transferrable $$. It's also easier to leave the alt training learning skills if you have another character to go out shooting stuff with.
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Ormen Tuttle
Intergalactic Amalgamated Inc.
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Posted - 2008.03.14 14:59:00 -
[415]
Eve Mon for the win. Eve Mon will tell you when it is beneficial to train a learning skill before training the skill you want. This works for the lower skills. As you get higher in the game there is plenty of time to seed in learning skills as you go.
For me, I enjoy training the learning skills first. I've done that on all my characters. The basics to level 4, and the advanced to level 3 will take some time to catch up on. By then you can train higher during down times and things like that.
Bad suggestion to remove them.
Ormen Tuttle http://www.ahnog.us/eve.htm |

Brainless Bimbo
Pator Tech School
|
Posted - 2008.03.14 15:42:00 -
[416]
Edited by: Brainless Bimbo on 14/03/2008 15:43:11
Originally by: Cory II This thread got me thinking "why didn't I do that?" looking back. So I made an alt and didn't transfer any $$ at all. I sat there with a civilian gatling autocannon that did 1-3 damage, a mining laser, and 5K ISK. I accepted my first combat mission and found that it took me 3 hours of hit & run tactics to finish the 3 waves of enemies that came at me in this lvl 1 mission for 20K ISK.
So my thought process then became, "man I need to do more damage or I'll never finish".
Skill training for doing damage, arming weapons, equipping boosters/repair modules, etc are necessary in order to make the ISK to buy the learning skills. It costs about 20 mil to buy the learning books and anywhere from 5-20 mil for +1 to +3 implants. How is a new player going to do this first with minimal knowledge of how to turn 5K ISK into 50M? It makes no sense even on my second character. If anything, all of the learning skills should be at lvl 1 at least automatically so they don't have to spend 5 mil/book to start learning.
I think the majority of seasoned players who have this mentality forgot this and use hindsight with a full wallet of transferrable $$. It's also easier to leave the alt training learning skills if you have another character to go out shooting stuff with.
I'm very sorry to say, you should have done the tutorial then like a rookie who knows zilch and then the rookie 10 mission set, they are do-able even if your character rolled is a wus in the rookie ship (can cheat by repacking ship and getting an extra set of weapons, finding that out made me smile), they give you the basic principles, ISK, ships, implants, experience in manufacturing, and all noob skill books at basic level start well below 100K ISK.
So all you proved is you made a rookie and played like a pro and sucked at it, play it like a rookie and your experience will be different.
edit: i forgot anything over your base stats are actually learned skill book levels, you missed that too. ...... continues overleaf. |

Adrielle Firewalker
WASTELAND MINERS Inc.
|
Posted - 2008.03.14 16:26:00 -
[417]
I usually tell newer players to train what they want based on what they have tried and enjoyed so far.
If they like the game enough to stick at it after the trial period or a month or so, *then* advise them on the tedium that is learning skills.
They lowered the requirements for the advanced learning skills a long while back iirc, so you only need the tier one learning skills at 4 now, instead of 5, which saves the young newbies about 3-4 weeks right away.
I don't see these skills are at fault, but rather, as suggested, poor advice given by more a more mature playerbase (by which I mean time ingame, rather than maturity) ================
~Adrielle
Original MinmatarT |

Rob Buie
VIRTUAL LIFE VANGUARD Ka-Tet
|
Posted - 2008.03.14 23:16:00 -
[418]
Edited by: Rob Buie on 14/03/2008 23:22:56
Originally by: Qarth
Exactly the point I'm trying to drive home to people. Learning skills are for later in the game, not the begining of the game.
Qarth I've read your posts and yea that guy definately didn't read a word you said. Though with regards to learning skills if your saying a 5/4 build is for later in the game then your absolutely right. It takes 9 months to a year for the 5/4 build to pay off. But a 4/3 build pays off in less than 30 days including the time it took to train them, not after training them, and the 4/4 build doesnt take much longer. It really isn't optional at that point. Sure you technically have the choice not to train them, but its the same choice that I have to hold in my bladder. I can hold my piiss and do whatever im doing painfully for just slightly longer but if I decide to try to hold that for 2 weeks I'm a moron in the morgue of the hospital. It was just a far smarter essentially forced choice to relieve myself when I had to do so, the same way training a 4/3 build is the first thing a player should be doing within the first two weeks of the game. A 4/3 build will on average increase your skillrates compared to your base stats by 70% if your relevant base stats are all at 10.
Basically, this game is trying to sell players on a 'waiting' experience gain system, this has gotten and can get even more players but its telling players that their first week of the game should be waiting solely to reduce time waiting later. Thats not an efficient way to sell players on a game.
If anyone thinks CCP isnt losing players because of the current skilling system they don't understand the concept of opportunity cost. You can lose something even though you didn't have it simply because you missed the opportunity to acquire it.
P.S. CCP is the colloquial term for urinating that offensive that it merits a filter and hence I was forced to mispell it for the sake of my point? Really.
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Zero Target
State War Academy
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Posted - 2008.03.15 04:50:00 -
[419]
Originally by: Cutie Chaser Some people would call it a catch-22, I prefer to refer to it as a '****** if you do, ****** if you don't' scenario.
Precisely, so why keep it in the game?
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Zero Target
State War Academy
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Posted - 2008.03.15 04:52:00 -
[420]
Edited by: Zero Target on 15/03/2008 04:52:22
Originally by: Qarth I'm done trying to explain the folly of the "Train your Learning skills 1st" ideology. If you're too dense to see how long it is to the payoff, you really do need to suffer. 
While it's possible to train the learning skills too far as you say, a month training learning pays itself off in 6 months for a lot of builds, and I think most people get into an MMO expecting to stay 6 months at least.
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Zero Target
State War Academy
|
Posted - 2008.03.15 04:55:00 -
[421]
Originally by: SheriffFruitfly
Originally by: Qarth There is the point!!! 1 YEAR LATER It takes a year of playing time for the moment you stop training those learning skills to get the time spent back! So is that really worth the investment? 1 year? for sitting in the station for 2 weeks doing nothing but staring at the docking ring the entire time?
Spoken like a true American who wants everything, and they want it now, else they'll whine.
Read the rest of his post, he's arguing to keep learning skills in the game. I guess he's not American? 
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idodido
Science and Trade Institute
|
Posted - 2008.03.15 05:11:00 -
[422]
I agree with the OP in that learning skills are a bad idea.
However its not possible to remove them at this point, unless you boost all chars +10 across all stats.
Simply removing something that gave "veteran" players 25% faster skill training for a couple years pretty much seals the fate for new players. You NEED these skills at some point. They are not optional and the dev's realise this given their prior comments on the skills.
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Zero Target
State War Academy
|
Posted - 2008.03.15 05:14:00 -
[423]
Originally by: Cyran Martellus Threads like this remind me of the folks that returned the original Final Fantasy because: "I didn't know there was reading in it."
Again this mysterious notion that the players who are good at math are somehow lazy or stupid.
If you value your time and you believe EVEMon, you're going to spend a few weeks minimum training learning skills, or you'll regret it later. Unless you don't actually understand what you're giving up by not doing so.
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Malcanis
R.E.C.O.N. Black-Out
|
Posted - 2008.03.15 05:23:00 -
[424]
Originally by: Cory II This thread got me thinking "why didn't I do that?" looking back. So I made an alt and didn't transfer any $$ at all. I sat there with a civilian gatling autocannon that did 1-3 damage, a mining laser, and 5K ISK. I accepted my first combat mission and found that it took me 3 hours of hit & run tactics to finish the 3 waves of enemies that came at me in this lvl 1 mission for 20K ISK.
So my thought process then became, "man I need to do more damage or I'll never finish".
Skill training for doing damage, arming weapons, equipping boosters/repair modules, etc are necessary in order to make the ISK to buy the learning skills. It costs about 20 mil to buy the learning books and anywhere from 5-20 mil for +1 to +3 implants. How is a new player going to do this first with minimal knowledge of how to turn 5K ISK into 50M? It makes no sense even on my second character. If anything, all of the learning skills should be at lvl 1 at least automatically so they don't have to spend 5 mil/book to start learning.
I think the majority of seasoned players who have this mentality forgot this and use hindsight with a full wallet of transferrable $$. It's also easier to leave the alt training learning skills if you have another character to go out shooting stuff with.
I well remember what it was to have 2M SP and every point was precious.
You don't need to get that 50M straight away on the first day. Just accept that your character will not train at 100.00% of the maximum possible Evemon skillplan rate at first. Really, it's not the end of the world.
Remember: you get an 800k SP headstart, something we "seasoned players" didn't - that's almost as many as I had after my first month! And with salvage -easy to skill, easy to do- new players have earning potential vastly in excess of what was available 2 years ago. I didn't get +3s until I was 3 months in game. I survived.
CONCORD provide consequences, not safety; only you can do that. |

Goumindong
Merch Industrial GoonSwarm
|
Posted - 2008.03.15 07:02:00 -
[425]
Originally by: idodido I agree with the OP in that learning skills are a bad idea.
However its not possible to remove them at this point, unless you boost all chars +10 across all stats.
Simply removing something that gave "veteran" players 25% faster skill training for a couple years pretty much seals the fate for new players. You NEED these skills at some point. They are not optional and the dev's realise this given their prior comments on the skills.
That is pretty much the idea just give everyone those skills maxed. The devs understand it was a bad idea[iirc], and its a bad idea because these are the only skills in the game that don't make you a better pilot in some regard, and they are necessary to "keep up" with any player starting at the same time as you, let alone someone who started much earlier.
Frankly, i wouldn't even care if no one got the skillpoints back. The points do nothing for me except make it harder for newbies to get closer. But I am so far ahead, and anyone who has taken that time is so far ahead the newbie wont ever realistically catch up anyway, and if they do, then the older character will likely have completed a reasonable skill spec.
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WhiteSavage
Dark Force Recon Blood and Steel
|
Posted - 2008.03.15 09:02:00 -
[426]
Learning skills FTL!!! Someone peition something ___________________________________________
..My doctor says that I have a malformed public-duty gland and a natural deficiency in moral fiber, and that I am therefore excused from saving Universes |

Sinnae Takeda
State War Academy
|
Posted - 2008.03.16 21:58:00 -
[427]
Originally by: Burnharder ...
What's the point? If you want to invest in faster SP acquisition, you can, if you don't want to, don't. N00bs start the game with loads more SP's than we did when we started out in 2003.
i'm a noob and honestly, buddy, i don't give a rat's behind how much SP you started with N years ago.
what i care about is how repetitive and slow this game is for now. i'm having my doubts about renewing my first subsription, because this game seems to be trying to bore me to tears... in terms of motivation the promise of great things to come will only last you for so long.
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Djinn Phluxx
Republic Military School
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Posted - 2008.03.17 01:47:00 -
[428]
Originally by: Sinnae Takeda
Originally by: Burnharder ...
What's the point? If you want to invest in faster SP acquisition, you can, if you don't want to, don't. N00bs start the game with loads more SP's than we did when we started out in 2003.
i'm a noob and honestly, buddy, i don't give a rat's behind how much SP you started with N years ago.
what i care about is how repetitive and slow this game is for now. i'm having my doubts about renewing my first subsription, because this game seems to be trying to bore me to tears... in terms of motivation the promise of great things to come will only last you for so long.
Just imagine how slow the game would be with no learning skills. Then again, even WITH learning skills you'll be feeling some pain 10 days into that 35 day level V skill you need JUST to be able to train another skill that you'll need up to level 3 before you can get the skill you actually want.
Learning skills are extra...in the game to help us. I hope people in here don't make the mistake of assuming that removing them will result in something else being added. They aren't required...they're bonuses to make your training time go faster. I wouldn't ***** too much lest CCP take them out completely and let you rely on your (up to) 10 less points of attributes to train skills.
And on a side note..I can't believe there's so much whining about something beneficial. "Waaaah...the help you're giving us is too slow...give us MORE help...gimme gimme gimme GIMME GIMME GIMME!!!!!!"
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Mynameistoby
Imperial Academy
|
Posted - 2008.03.17 01:51:00 -
[429]
Edited by: Mynameistoby on 17/03/2008 01:54:48 Edited by: Mynameistoby on 17/03/2008 01:52:49 As someone who started at 1.27.08 I've trained all learning skills to 4 and cybernetics to 5 and have +5 implants. I have electronics 5, thats the only other skill... so now the game starts for me. Is that the way things should be? I don't know. But I do know that I am in station with about a dozen skill books and won't be doing anything else for the next few months except for training to get into t2 frigates. I thought... hmm... as I know I will be not fighting for a while due to being worried about losing my +5's I'll get a cov ops ship and explore and try not to be an idiot and get podded somehow. I can't sit in gate camps without a battlecruiser but I might be able to run an interceptor well in a couple months in lowsec in a small gang. I offer this up as a new player who's read the forums much more than playing because I haven't had much of anything to do ingame as just my experience and perspective from January 27.
edit. charisma to 2 and no +5 for it
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Nova Fox
The Scope
|
Posted - 2008.03.17 01:52:00 -
[430]
/unsign
I rather see an additional non attribute bonus applied to all learning skills to encourage thier training and removal of 'waste of time' notion.
For example the learning skills involved with charisma would reduce market taxes or increase concord/agent pay by a percent per level trained.
How to make feel low sec feel like low sec |

Sinnae Takeda
State War Academy
|
Posted - 2008.03.17 06:02:00 -
[431]
Originally by: Djinn Phluxx ...
And on a side note..I can't believe there's so much whining about something beneficial. "Waaaah...the help you're giving us is too slow...give us MORE help...gimme gimme gimme GIMME GIMME GIMME!!!!!!"
sure, it's beneficial, nobody's arguing about that.
how should i put it?
think of the gameplay aspect of it. try looking at it from "the outside", instead of from "the inside".
well, i guess eve just isn't for everybody.
gl & hf, pilots *waves*
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Guttripper
State War Academy
|
Posted - 2008.03.17 06:58:00 -
[432]
As I continue to read this thread, I am starting to agree with certain posters requesting the removal of the learning skills and giving everyone +10 in attributes. Since I have already put in the time for the learning skills, I should be allowed to keep my earned +10 in attributes. Then the additional +10 should be added to my grand total. This change will silence the masses from having to do that ~horrible~ grind. And in the long run, I will still be +10 in attributes over someone who did not go my route. The original intention for the learning skills would still be in place except now newbies will never be able to catch up to me. 
So if people are demanding something for nothing with free attributes, I want the same slice of the pie.
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Drasked
North Face Force
|
Posted - 2008.03.17 07:32:00 -
[433]
As the fight for having lot's of SP rages on...
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Inconstant Moon
Caldari Provisions
|
Posted - 2008.03.17 12:31:00 -
[434]
Keep them. The problem is only the bad advice given to noobs by absolute fools: namely, do nothing for three months except train learning skills. Possibly the most astonishingly poor piece of advice ever given in this game.
Save the noobs! They are the future 
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Malcanis
R.E.C.O.N. Black-Out
|
Posted - 2008.03.17 12:43:00 -
[435]
Originally by: Guttripper As I continue to read this thread, I am starting to agree with certain posters requesting the removal of the learning skills and giving everyone +10 in attributes. Since I have already put in the time for the learning skills, I should be allowed to keep my earned +10 in attributes. Then the additional +10 should be added to my grand total. This change will silence the masses from having to do that ~horrible~ grind. And in the long run, I will still be +10 in attributes over someone who did not go my route. The original intention for the learning skills would still be in place except now newbies will never be able to catch up to me. 
So if people are demanding something for nothing with free attributes, I want the same slice of the pie.
hahaha!
CONCORD provide consequences, not safety; only you can do that. |

Usagi Toshiro
Fringe Financial and Industries
|
Posted - 2008.03.17 17:55:00 -
[436]
Originally by: Chith I forget who was commenting, but at the end of the tourney the stereotypical 'if you could change eve, how would you' question came up. Best response I've ever heard: remove all learning skills. We have new folks coming into the game, interested and curious, and the best advice we can give them is to burn a few months training up a few skills that do absolutely nothing to progress them forward in the game. I personally know a few folks who got burned out merely because of that. I agree, it's tremendously lame.
If there were any kind of sweeping change to the game that I would support, it would be to remove these skills. Whatever system is employed to do this is fine -- personally I wouldn't care if they just took the 2.5mil sp i have in learning away. A change like this would weaken the hegemony of high-sp players and do a lot for the fostering of new players, benefiting everyone.
I don't doubt that this has been posted before. Maybe this time it can get some traction and be included with the next patch (the one after march 11th).
Why when the game started in 2003, we had to fly uphill to school, BOTH WAYS! In the snow! ... 
They help players train a wee bit faster. They help pull ISKies out of the economy and they aren't required.
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Maltitol
Tides of Silence Hydra Alliance
|
Posted - 2008.03.17 17:59:00 -
[437]
When i was new, i had 150k sp...
i spent 2 months training cool stuff before i spent another month doing nothing but learning skills. it sucked. hard. i really wish i had trained them first... but looking back at it, i wouldnt of stayed if i trained them first.... but am glad i have them now, because my stats are crap without them, but really... remove them.
Originally by: CCP Wrangler Well boohoo
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nahtoh
Bull Industries United For 0rder
|
Posted - 2008.03.17 18:10:00 -
[438]
Originally by: Miss Anthropy This is a good idea actually. Learning skills probably do more to turn people off the game than anything else. Who wants to play a game where, in order to learn new skills, you have to learn skills that help you learn skills faster? This is dumb and is a huge time sink on new players who just want to get into the action.
Dumb is doing it and then whinning about not having done anything for months. You have the option of doing this, no one has to do it.
I still have not maxed all my learning skills for instance. ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

OwlManAtt
Yasashii Syndicate
|
Posted - 2008.03.17 20:29:00 -
[439]
Earlier in this threadnought, I posted in support of removing the learning skills and giving everybody a +10 boost to their attributes. I called them a fun tax.
After reading through all of this, I would like to pull a Kerry and completely reverse my position.
The learning skills are, indeed, a fun tax, as are all of the skills in the game. They're all intended to be time sinks you have to brave before you can use a cool new piece of equipment.
EVE was never intended to be a fast-paced shoot-em-up. It was intended to be a game of tactics, logistics, commerce, and, above all, careful planning. Anything that removes a factor that the player can control about their character, internets spaceship, or business is reducing how much planning goes in to being successful in EVE. It's something that a newbie who joined on 2008-03-17 can use to unlevel the playing field and get a one-up on another newbie, one who joined on the same day, that failed to do his homework.
But, we have a faction that wishes to see the learning skills removed so that new players do not have to invest time in bringing them all to five. The best compromises should leave everybody ****es off, so I can certainly make some concessions.
Two months is a lot of time to spend, even on +10 to your attributes. I would propose that the advanced learning skills be removed from the game entirely, the basic skills all provide you with +2, and the basic learning skills be changed to rank 2 instead of rank 1 skills.
People with the advanced learning skills would have the bonuses provided by those skills moved in to the basic skills. A character with +10 charisma would retain its full +10. A character with 4/4 would keep its +8 bonus.
Some SP would be lost, yes. The net loss is less than you would experience if learning skills were ripped out of the game entirely. In the grand scheme of things, that loss is meaningless, as every other veteran character would feel it. Your SP has dropped relative to everybody else's. SP is a very meaningless figure, anyway.
Yes, time spent training (part of) the advanced learning skills is now 'thrown away'. You have gotten the benefit of training these skills when others chose not to train them to reap the reward. You cannot consider it a waste of time. --- SVP OwlManAtt, Yasashii Syndicate |

Zero Target
State War Academy
|
Posted - 2008.03.17 23:40:00 -
[440]
Edited by: Zero Target on 17/03/2008 23:41:28
Originally by: Mynameistoby Edited by: Mynameistoby on 17/03/2008 01:54:48 Edited by: Mynameistoby on 17/03/2008 01:52:49 As someone who started at 1.27.08 I've trained all learning skills to 4 and cybernetics to 5 and have +5 implants. I have electronics 5, thats the only other skill... so now the game starts for me. Is that the way things should be? I don't know. But I do know that I am in station with about a dozen skill books and won't be doing anything else for the next few months except for training to get into t2 frigates. I thought... hmm... as I know I will be not fighting for a while due to being worried about losing my +5's I'll get a cov ops ship and explore and try not to be an idiot and get podded somehow. I can't sit in gate camps without a battlecruiser but I might be able to run an interceptor well in a couple months in lowsec in a small gang. I offer this up as a new player who's read the forums much more than playing because I haven't had much of anything to do ingame as just my experience and perspective from January 27.
edit. charisma to 2 and no +5 for it
Hello Caldari Achura Inventor. 
Also, buy a Jump Clone so you don't have to risk your expensive implants.
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Zero Target
State War Academy
|
Posted - 2008.03.17 23:45:00 -
[441]
Originally by: Guttripper The original intention for the learning skills would still be in place except now newbies will never be able to catch up to me. 
First MMO?
Newbies always catch up, and at a rate that makes veterans cry.
Why? Because newbies aren't stupid and won't invest their time into a game where they can never compete with veterans, and by "can never compete" I mean "can't compete in a hurry".
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Zero Target
State War Academy
|
Posted - 2008.03.17 23:51:00 -
[442]
Originally by: OwlManAtt The learning skills are, indeed, a fun tax, as are all of the skills in the game. They're all intended to be time sinks you have to brave before you can use a cool new piece of equipment.
What cool new piece of equipment is unlocked when you train learning skills? 
That's sort of the point of the "fun tax" argument, grinding to unlock a cool ship or weapon can be fun but grinding to be able to grind faster is sort of a... meta-grind?
At any rate it sucks. 
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Voluptificus
State War Academy
|
Posted - 2008.03.18 23:55:00 -
[443]
Quote: meta-grind
Wonderful expression. I will keep on playing WoW during my meta-grind time, let's say 5/5 rank 1 and 4/5 rank 3 learning skills.
I love Eve and maths, that's why I'm sitting in a station playing other games..and suddenly, while killing a monster the Eve's voice tells me, through the multi-task OS, "Skill completed !". What a delight !

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banannagirl
The U-B-H-C
|
Posted - 2008.03.19 00:01:00 -
[444]
Originally by: Chith I forget who was commenting, but at the end of the tourney the stereotypical 'if you could change eve, how would you' question came up. Best response I've ever heard: remove all learning skills. We have new folks coming into the game, interested and curious, and the best advice we can give them is to burn a few months training up a few skills that do absolutely nothing to progress them forward in the game. I personally know a few folks who got burned out merely because of that. I agree, it's tremendously lame.
If there were any kind of sweeping change to the game that I would support, it would be to remove these skills. Whatever system is employed to do this is fine -- personally I wouldn't care if they just took the 2.5mil sp i have in learning away. A change like this would weaken the hegemony of high-sp players and do a lot for the fostering of new players, benefiting everyone.
I don't doubt that this has been posted before. Maybe this time it can get some traction and be included with the next patch (the one after march 11th).
I suggested only earlier that if they implemented the learning skills as mission rewards .. IE learning trait LEVELS as mission rewards or exp-loration as an added bonus to skill trainning in effect you would have fly to progress type skill trainning ... !
Do a mission and you get say 2 levels of instant recall or whatever
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

banannagirl
The U-B-H-C
|
Posted - 2008.03.19 00:04:00 -
[445]
Originally by: banannagirl
Originally by: Chith I forget who was commenting, but at the end of the tourney the stereotypical 'if you could change eve, how would you' question came up. Best response I've ever heard: remove all learning skills. We have new folks coming into the game, interested and curious, and the best advice we can give them is to burn a few months training up a few skills that do absolutely nothing to progress them forward in the game. I personally know a few folks who got burned out merely because of that. I agree, it's tremendously lame.
If there were any kind of sweeping change to the game that I would support, it would be to remove these skills. Whatever system is employed to do this is fine -- personally I wouldn't care if they just took the 2.5mil sp i have in learning away. A change like this would weaken the hegemony of high-sp players and do a lot for the fostering of new players, benefiting everyone.
I don't doubt that this has been posted before. Maybe this time it can get some traction and be included with the next patch (the one after march 11th).
I suggested only earlier that if they implemented the learning skills as mission rewards .. IE learning trait LEVELS as mission rewards or exp-loration as an added bonus to skill trainning in effect you would have fly to progress type skill trainning ... !
Do a mission and you get say 2 levels of instant recall or whatever
regards BG
In regards to your 70 million sp's
I have been playing for four years near enough and my skills with the first learning skills all at level three and have been at level three for ages (i just started to train my learning after all this time)
I have a grand total yesterday of 15 million 5000000 skill points lmao .....!
They matter so much i cant tell you about it...!
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Malcanis
R.E.C.O.N. Black-Out
|
Posted - 2008.03.19 00:05:00 -
[446]
Originally by: banannagirl
Originally by: Chith I forget who was commenting, but at the end of the tourney the stereotypical 'if you could change eve, how would you' question came up. Best response I've ever heard: remove all learning skills. We have new folks coming into the game, interested and curious, and the best advice we can give them is to burn a few months training up a few skills that do absolutely nothing to progress them forward in the game. I personally know a few folks who got burned out merely because of that. I agree, it's tremendously lame.
If there were any kind of sweeping change to the game that I would support, it would be to remove these skills. Whatever system is employed to do this is fine -- personally I wouldn't care if they just took the 2.5mil sp i have in learning away. A change like this would weaken the hegemony of high-sp players and do a lot for the fostering of new players, benefiting everyone.
I don't doubt that this has been posted before. Maybe this time it can get some traction and be included with the next patch (the one after march 11th).
I suggested only earlier that if they implemented the learning skills as mission rewards .. IE learning trait LEVELS as mission rewards or exp-loration as an added bonus to skill trainning in effect you would have fly to progress type skill trainning ... !
Do a mission and you get say 2 levels of instant recall or whatever
regards BG
Actually, that's a pretty clever idea. Pity it wasn't done that way in the first place tbh.
CONCORD provide consequences, not safety; only you can do that. |

SheriffFruitfly
FlyinPenguin Enterprises
|
Posted - 2008.03.20 00:33:00 -
[447]
Originally by: Qarth Sherifffruitfly & Vincent Lionhart,
Did either one of you actually read what was written or do you have a problem with reading comprehension?
As stands right now, it looks as if neather one of you got the point or you just didn't bother to read past the 1st paragraph.
Typical European elitism, founded on the principles of false superiority and an over inflated sense of your own self worth.
Um, I'm American, fool.
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Vinez
British Federation Sleepless Knights Alliance
|
Posted - 2008.03.20 00:50:00 -
[448]
Edited by: Vinez on 20/03/2008 00:54:06 If instead of learning skills it was some missions someone had to complete that would then enable them to learn skills faster - maybe part of storyline missions..then I don't see a problem with it - as it enables people to choose to do those missions - and they'll be rewarded for their efforts.
The reason I have an issue with learning skills is because it is a SET DURATION timesink. In all other mmorpg's you have control over how long you spend getting exp/gear etc. - but with eve's system of training (which I find works great for normal skills) it just cannot apply to learning skills. There is no way something that is so crucial to a characters development should take 2 months of playtime WHEN THERE IS NOTHING THEY CAN DO TO SPEED THAT UP! They basically cannot make any advances during that 2 months with their character apart from in finances/standings both of which are not as satisfactory in skills.
Personally I think move it to part of some initial storyline missions then if people want to spend 40 hours doing storyline missions in a week and unlock all "learning abilities" then they can do..and if they just plod through and end up doing the missions over a long period of time then that's fine too..but at least you are allowing them to choose WITHOUT compromising their enjoyment of the game.
Risk vs reward is a system that works - its a trade off and they can choose and its fun. Trading off a SET 2 month period now for an advantage in a year+ time is not fun. Who felt like they had achieved anything when they had finished training learning skills? I know I didn't.
At least if you implement my suggestion people will feel both more satisfaction when they complete set missions as they'll feel the growth of their character improving as they unlock faster learning ability and watch their training time dropping in real time and will not be put off by frankly boring and restrictive elements of Eve. It even allows the players who feel annoyed at having spent all that time training learning skills to feel a bit better as the new players aren't given an easy ride as such - they still have to earn their ability to learn faster - but its in a way that is fun and where they are in control.
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Avon
Black Nova Corp Band of Brothers
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Posted - 2008.03.20 09:53:00 -
[449]
Originally by: Vinez Edited by: Vinez on 20/03/2008 00:54:06 If instead of learning skills it was some missions someone had to complete that would then enable them to learn skills faster - maybe part of storyline missions..then I don't see a problem with it - as it enables people to choose to do those missions - and they'll be rewarded for their efforts.
The reason I have an issue with learning skills is because it is a SET DURATION timesink. In all other mmorpg's you have control over how long you spend getting exp/gear etc. - but with eve's system of training (which I find works great for normal skills) it just cannot apply to learning skills. There is no way something that is so crucial to a characters development should take 2 months of playtime WHEN THERE IS NOTHING THEY CAN DO TO SPEED THAT UP! They basically cannot make any advances during that 2 months with their character apart from in finances/standings both of which are not as satisfactory in skills.
Personally I think move it to part of some initial storyline missions then if people want to spend 40 hours doing storyline missions in a week and unlock all "learning abilities" then they can do..and if they just plod through and end up doing the missions over a long period of time then that's fine too..but at least you are allowing them to choose WITHOUT compromising their enjoyment of the game.
Risk vs reward is a system that works - its a trade off and they can choose and its fun. Trading off a SET 2 month period now for an advantage in a year+ time is not fun. Who felt like they had achieved anything when they had finished training learning skills? I know I didn't.
At least if you implement my suggestion people will feel both more satisfaction when they complete set missions as they'll feel the growth of their character improving as they unlock faster learning ability and watch their training time dropping in real time and will not be put off by frankly boring and restrictive elements of Eve. It even allows the players who feel annoyed at having spent all that time training learning skills to feel a bit better as the new players aren't given an easy ride as such - they still have to earn their ability to learn faster - but its in a way that is fun and where they are in control.
Absolutely disagree. You are suggesting that the learning skills should be replaced with an effort based grind, rewarding players with more time on their hands? It is still a timesink, and puts barriers up in front of it too. If the missions are really easy then it is just a timesink, and if they are hard you are basically putting a limit on who can do them - and obstacle to overcome before you can even do the grind. How is that better than the learning skills?
There is nothing wrong with missions giving implants, because either people can grind to earn the attirbutes, or sell the implants to profit from those who do not wish to run missions; but missions for attributes totally sucks as an idea, and is very un-Eve.
Eve-Online: The Text Adventure |

BiggestT
Fun Inc Black-Out
|
Posted - 2008.03.20 10:06:00 -
[450]
Originally by: Vincent Lionhart *Puts on flame suit*
Alright 'tards. And I am referring to the people who say learning skills are a choice. When I first started out EvE, people kept encouraging me to get learning skills. After looking at attributes, I realized how useful they were as well. Back then, Tier 2 training skills were not out yet so getting training skills to lvl 4 was all we needed.
Now for the morons who think that this is an "optional" skill. Why don't you look at your own skill tree and tell me if it's there. Is it optional? That is about the dumbest argument I've heard in my life. In Final Fantasy XI, using macros was "optional" and if you didn't you gonna get the boot outta the party. City of Heroes, Hasten is "optional, and so is Stamina, again if you don't get it, you will get flamed and have difficulties.
The hell do you mean by optional? People encourage newbs to get the skills, and any newb with a brain can see how useful the skills are. So while they're ignoring these "optional" skills, the skills will be pounding on their brains reminding them that they need to be trained at some point in the game.
Optional? Crappiest argument ever.
\
BOOM! hit the nail on the head! IMO they should just take away adv and learning skills and give every1 the bonus achieved by said skills, no one loses every1 wins..the diff is the same and damn right with hte "optional" point, hell NO will you find a mature player without relatively high sp in learning...
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HellSpreader
Fleeting Moments of Insanity
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Posted - 2008.03.20 10:10:00 -
[451]
Having JUST trained all my learning skills up to lvl 4 Teir 1 and 2; with Learning 5, I fully support this change...
I really enjoy Eve but this 1.5 month process nearly killed me.
I was VERY close to quitting just because I had to do this in order to progress in a semi-quick way.
Pain in the ass. I would pay for at least another account if I knew I wouldnt have to go through that again.
As it is, 1 account is MORE than enough. Join -FMI- Now!!! |

Brainless Bimbo
Pator Tech School
|
Posted - 2008.03.20 10:25:00 -
[452]
Its page 16 and people still don't understand the concept that is eve, what makes eve different, why eve is hard, why learning skills are there to stay, that you can't get to be 1337 by grinding 24/7 or buying a high SP character, that no matter what you say here someone will point out you lack of in depth thinking and / or criticial analysis.
There is no need to change the learning skills and the roles they play because personally they don't like them and consider them a "time sink", even though its the exact opposite if you stay and enjoy the game over the longer term. If you actually read and understand what eve is you realise that its a long term game, 14 years worth of skills means complex long term game even though a month old character can go out a kill and die its still a long term game.
Just because Magnus Bergsson the marketing guy doesn't like it as he perceives it to be a minus in the mass marketing of a game that never should be mass marketed on such a scale due to its very original concept, code and hardware limitations. Now if he had actually gone to the code guys, the game concept guys, you know the people who design and implement these things and obtained a definitive answer as to why they are there and the effects they have and what thier removal would entail in game balance and the effect on the existing player base and new players in relation to them, he would have kept his stupid mouth shut. However if he actually had a decent idea regards learning, i'm sure it would be already in the pipeline and we would all be discussing it by now.
...... continues overleaf. |

Avon
Black Nova Corp Band of Brothers
|
Posted - 2008.03.20 10:35:00 -
[453]
Originally by: BiggestT
BOOM! hit the nail on the head! IMO they should just take away adv and learning skills and give every1 the bonus achieved by said skills, no one loses every1 wins..the diff is the same and damn right with hte "optional" point, hell NO will you find a mature player without relatively high sp in learning...
No-one loses, everyone wins .. except of course for the people who already invested their time and money in to gaining those skills, just to watch other people being given them. You think CCP will refund me the portion of my subscription I paid whilst training those skills?
Bottom line is that training skills, when used appropriately, are not a time-sink, and do not force people to sit in a station 'skilling up'. Anyone who does that really deserves to be bored to tears. If that is the price paid by minmax twinkers to feel like they are getting somewhere, good. Serves them right. Everyone currently in the game has managed to cope with learning skills, so I really don't see why future players are going to struggle with them, or quit over them.
I am becomming more and more convinced that the people most in favour of removing the learning skills are those who want to fast-track alts and second accounts, rather than genuine pleas from new players.
Eve-Online: The Text Adventure |

Zero Target
State War Academy
|
Posted - 2008.03.20 18:12:00 -
[454]
Here's a great article about how Blizzard is assumed to be "dumbing down" World of Warcraft by making endgame PvE and gear more accessible, when in fact it's a great way to recruit new players (since veterans never hold their gear advantages for long) and to keep existing players moving forward through the game.
Removing learning skills (with suitable compensation for players that have already trained them) is a great way to achieve those aims in EVE.
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Alowishus
mUfFiN fAcToRy Sex Panthers
|
Posted - 2008.03.20 18:33:00 -
[455]
When I read the OP I was immediately put off by the idea. Then I started to think about it a little more and the basic idea of revamping the attributes/learning system has some merrit. Getting rid of learning skills and dropping everyone's attributes may be a bit harsh. Rolling maxed learning skills into everyone's attributes is pretty rash as well.
Solutions? I have some thoughts.
Idea 1: Allow Learning Skills to be trained simultaneously with other skills.
Idea 2: Allow multiple skills to be trained simultaneously with the cap being on the sum of the ranks. For instance, let's say you start the game with a base of 5 you could train five rank 1 skills, or a rank 2 and a rank 3 and etc. Train learning to L5 and you can train a total of 10. Add an advanced learning skill to get even higher.
Idea 3: Add an advanced learning skill that allows one additional skill per level. So at L1 you could train two skills at once and so on.
We've seen revisions to and different itterations of just about part of Eve. Is it time to look at skill training? Maybe.
/makes fart noise
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Ikasu
Scrutari The Cyrene Initiative
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Posted - 2008.03.20 18:38:00 -
[456]
I could care less really, i'd be a bit upset at first but really if they just reimbursed the SP I already put into learning skills i'd be fine with it. Shuve my reimbursed SP in some useful skills and the increase in training time wouldn't really bother me too much. --------------------------------------------------
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JonLuc McPew
Imperial Academy
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Posted - 2008.03.20 23:04:00 -
[457]
Hell, I just want the oportunity to Un-Learn certain skills and get at least a partial sp return on them.
You know, everytime CCP ners the sh*t out of something and makes about a month or two of prior training practically useless. Would be good service (which means it won't ever happen).
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CherniyVolk
Federal Navy Academy
|
Posted - 2008.03.21 00:03:00 -
[458]
Originally by: Chith
I still don't understand what the argument is FOR these skills.
The skills are in place to better the efficiency of your character's ability to improve on attributes. You start out with a handful of attributes, and there are means to better those attributes.
Personally, I think there should be more learning skills. So the ol'timers are able to better their attributes too. My attributes stink, and that's even maxed out learning skills and +5s implanted. I wish I could make my attributes even better, at the least, all attributes well into the upper 20s; which as it stands, one of my attributes can't ever get above 19.
The reason everyone tells noobs to invest in training up the learning skills is because of our confidence most of those n00bs will stick around. Many apparently do, some don't as would be expected.
But, I seriously doubt, the main cause for n00bs leaving this game is due to the learning skills. I would bet the most common reason is an inability to cope with the notion it's a game, while they must incur tangible loss getting blown up over and over again; which is a major culture shock when these n00bs are coming from other games like WoW.
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nahtoh
Bull Industries United For 0rder
|
Posted - 2008.03.21 02:30:00 -
[459]
Originally by: HellSpreader Having JUST trained all my learning skills up to lvl 4 Teir 1 and 2; with Learning 5, I fully support this change...
I really enjoy Eve but this 1.5 month process nearly killed me.
I was VERY close to quitting just because I had to do this in order to progress in a semi-quick way.
Pain in the ass. I would pay for at least another account if I knew I wouldnt have to go through that again.
As it is, 1 account is MORE than enough.
Christ I really don't get this attitude, you get a gain to SP generation for training the skills this is the plus and the minus at the same damm time...
Nobody makes train the damm things one after another while trying to rat or mission grind in crappy ships with crapppy skills...If you are not sure you want to stay in the game why tie up over a month of training just to bore the ever living **** out of your self?
Yes they are handy to train for when you start to hit the lvl 5 cap of some skills and the higher tier skills the gain you get on the lower starter skills is sodding minimal at best.
I am with Avon oon this training the learning skills beyond a couple of ranks at the beginning is a Tax on the stupid for a first character...
Hmm just had another thought since they are expensive compaired to the other skills you could be training newbies that grind them could be ISK buyers? <only semi sersouis here but it is a thought...> ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

The TX
Earth Inc.
|
Posted - 2008.03.21 02:47:00 -
[460]
WOW! I'm in an epic thread.
*waves to my mum* Hi mum!
YOU'RE LOOKING AT THE TX'S ATTENTION SEEKING SIGNATURE www.txdp.co.uk |

Dramund
|
Posted - 2008.03.21 03:02:00 -
[461]
For the love of... I'll copy and paste my own math from another thread.
It takes 111,765 SP to train Advanced Learning 3 -> 4. (558,825 for all 5) It takes 210,745 SP to train Basic Learning 4 -> 5. (1,053,725 for all 5) It takes 632,235 SP to train Advanced Learning 4 -> 5. (3,161,175 for all 5)
With learning V, raising all attributes by one point will account for 867,240 per year.
235 days to break even on advanced 3 -> 4. 1 year and 78 days to break even on basic 4 -> 5. 3 years and 235 days to break even on advanced 4 -> 5
That means if I train 4/3, learning V instead of spending months starting out in the station, I will be ahead in skill training for the better part of a year.
If I train 4/4 after 6 months, I'll only lose the equivalent of couple weeks of training (433,620) compared to someone who did it right away. Oooh.
If I train 5/5 after a year - which I will most definitely have trained up to the specialty I want, I'll only be "behind" 2 months. . .
Those exact two months your dumb ass spent huddled in the station, not playing the game. You train the bulk of them when they are auxiliary and can enjoy the game while doing so, not as a prerequisite. If you play EVE as a skillpoint race, fine, do just that, but don't pretend a grind exists when it doesn't.
Please visit your user settings to re-enable images. |

Lucas Avignon
Avignon Associates Inc.
|
Posted - 2008.03.23 07:21:00 -
[462]
Great idea, learning skills should of course be removed from the game and +10 put on each attribute.
It would also be nice if we could put those sp in learning into something else, this is a great idea, so when are CCP going to do this as it's long overdue, or do they like losing customers who find out it takes over 2 months to train worthless skills just so they can collect sp at the same rate as everyone else?
.... sig goes here!
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Ping Li
Science and Trade Institute
|
Posted - 2008.03.23 07:29:00 -
[463]
Originally by: Dramund For the love of... I'll copy and paste my own math from another thread. If I train 5/5 after a year - which I will most definitely have trained up to the specialty I want, I'll only be "behind" 2 months. . .
Losing 2 months in one year seems pretty much to me. Furthermore even training 4/3 will take a few weeks in which you can't do anything else.
Quote:
Those exact two months your dumb ass spent huddled in the station, not playing the game. You train the bulk of them when they are auxiliary and can enjoy the game while doing so, not as a prerequisite. If you play EVE as a skillpoint race, fine, do just that, but don't pretend a grind exists when it doesn't.
Either way, you have to train them sooner or later and during that time you can't train anything else. Learning skills are just dumb and should never have been implemented. Imho CCP should just give anybody who starts a new char those skills at lvl4. That way they can still specialize if they want, but it's not needed.
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Jesona Rove
Aliastra
|
Posted - 2008.03.23 09:01:00 -
[464]
Originally by: Avon Edited by: Avon on 10/03/2008 15:00:26 The learning skills aren't the problem. The problem is that the "old" players are telling the "new" players that they *must* train the learning skills before they even consider undocking.
Bad advice is the issue.
You can't put out a patch for people.
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Overwhelmed
Center for Advanced Studies
|
Posted - 2008.03.23 09:44:00 -
[465]
Edited by: Overwhelmed on 23/03/2008 09:45:09
Originally by: Ping Li
Losing 2 months in one year seems pretty much to me. Furthermore even training 4/3 will take a few weeks in which you can't do anything else.
Either way, you have to train them sooner or later and during that time you can't train anything else. Learning skills are just dumb and should never have been implemented. Imho CCP should just give anybody who starts a new char those skills at lvl4. That way they can still specialize if they want, but it's not needed.
You are able to play the game if you choose a more convenient time to max your training skills. If you are a PvP'er for instance and have developed those skills, you can still PvP while learning skills train. This does not apply to those that sit in a station for 2 months who do not log in at all while waiting for skills to train.
Its also about 1.6 mil skill points in the hole, which is closer to one month of loss.
The problem with this "long term" thinking of maxing learning skills is that going 5/5 is so long term (3.5+ years just to break even), any debt you choose while enjoying the game first will become more and more trivial over time. You would laugh at the pain you caused yourself just to get 2 million skill points 4 years later when your long term investment has paid off at 60 million skill points. . .
Learning skills may be a nuisance, but after reading this thread, the true problem seems to be bad advice. I jumped in thinking the normal 2-3 week training period where you slip in some piloting skills to explore the game was the problem at hand, then stumble into people who train them for 2-3 months and then blame CCP for doing so.
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Lord Avignon
Center for Advanced Studies
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Posted - 2008.03.23 18:19:00 -
[466]
Yeah it would be great if they would get rid of learning skills, it would give new players a chance and help them actually learn stuff that they will find useful instead of a waste of time.
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TordenSkiold
Death-Row
|
Posted - 2008.03.28 23:21:00 -
[467]
Originally by: Dramund For the love of... I'll copy and paste my own math from another thread.
It takes 111,765 SP to train Advanced Learning 3 -> 4. (558,825 for all 5) It takes 210,745 SP to train Basic Learning 4 -> 5. (1,053,725 for all 5) It takes 632,235 SP to train Advanced Learning 4 -> 5. (3,161,175 for all 5)
With learning V, raising all attributes by one point will account for 867,240 per year.
235 days to break even on advanced 3 -> 4. 1 year and 78 days to break even on basic 4 -> 5. 3 years and 235 days to break even on advanced 4 -> 5
That means if I train 4/3, learning V instead of spending months starting out in the station, I will be ahead in skill training for the better part of a year.
If I train 4/4 after 6 months, I'll only lose the equivalent of couple weeks of training (433,620) compared to someone who did it right away. Oooh.
If I train 5/5 after a year - which I will most definitely have trained up to the specialty I want, I'll only be "behind" 2 months. . .
Those exact two months your dumb ass spent huddled in the station, not playing the game. You train the bulk of them when they are auxiliary and can enjoy the game while doing so, not as a prerequisite. If you play EVE as a skillpoint race, fine, do just that, but don't pretend a grind exists when it doesn't.
This Perfect math Perfect reasoning
...and btw you don't loose anything. You just put your priorities where you LIKE. 
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Donner & Blitz - Thunder & Lightning - Lyn & Torden
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Morag Tong
Caldari Provisions
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Posted - 2008.03.29 00:06:00 -
[468]
I don't really understand this argument at all. Why are people who are starting this game YEARS after launch *****ing about "catching-up" whaaa. Cry a freakin' river. And those of you who are so called veterans, why give-up your ONLY claim to fame...your SP.
EVERY game you get into late is a grind to catch up(if you ever do). Try Lineage 2, getting your 2nd class transfer, your Hero status, etc. blah, blah, blah. Would take you FOREVER. I have been playing EVE off and on for bout 4 years and I fly Frigates. Period. I can own with Battlecruisers of every race, I can haul-ass with Inties, but I like Frigates.
The only way your argument about not traing/getting rid of the Learning skills holds water is if you want to fly the Uber-Pownzor-Maxi-Zoom-Dweeby ships to their FULL potential.
Otherwise you can be "on-par" in no time with someone who has played since launch, if you choose to fly lesser/smaller ships.Which in my opinion are more fun anyway. Anybody can kick butt in a B.S. A newbie could train the skills important to pilot Frigate to the same level as myself relatively quickly. Hell you start with half of 'em at creation if you make the right choices, ie. Frigate IV.
If you're trying to make Eve easier for new people, don't waste your time 'cause they already did...it's called World of Warcraft. The reason people play this game is BECAUSE it's hard. If a an 13yo that suffers from A.D.D can't handle the learning curve there are TONS of games out there for him *cough* Halo *cough*.
I understand that after being involved in this game for a period of time it is natural to second guess the Dev's. But...Eve is filling a special niche and if you make it easier, it won't be Eve anymore.
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Nylarthotep
Federal Navy Academy
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Posted - 2008.03.29 00:50:00 -
[469]
Originally by: Jaabaa Prime First off, a few facts: 1) Implants first added as agent rewards (Patch 1215, September 2003) 2) Advanced learning skills added, and they required level 5 of the basic to train (Patch 1755, September 2004) 3) Requirements for advanced learning skills dropped from 5 to 4 (Patch 27912, November 2006)
So, when I started, advanced learning skills and implants weren't even in the game (May 2003), but guess what, after almost 5 years of playing I have enough skills to enjoy some of the more advanced aspects of EVE.
When a new player joins they aren't forced to train cybernetics or the learning skills, its optional. And TBH, five years from now, they all should have more points than I have currently because they have these options from the start.
A new player doesn't really need learning skills, they need to learn the basics, indeed learn the game !
Once they have their skills up to level 4, they should have a pretty good idea if they want to continue playing and then they should train learning skills before working on the longer level 5 skills.
*IF* CCP were to remove learning skills, what would we get to replace it ? All attributes increased by 10 ? You do realise that this would also apply to the older players too don't you ?
What would the older players get to replace the lost SP, all the training time invested (= RL cash) into skills of their choice ? Not a simple SP for SP calculation, but the equivalent SPs for the same time investment.
EVE is all about choice, and you can choose whether or not you want to learn these skills to get that advantage, nobody is forcing anyone to train them.
There is no instant gratification in EVE, and nor should there ever be, not even when learning learning skills.
Umm I would like to point out that there is a major difference between instant gratification and waiting(and Paying!) for five years before I can even begin to touch some of the advanced aspects in eve. Now I love eve and I do enjoy it very much, but the whole skill system was a well thought up way to make them more money, there is no other reason period. Eve would have millions of players if the bar of entry to the advanced portions of the game didn't take years of training to enjoy. That is why they can't keep people, it takes years to get to all the really cool fun stuff. That being said, I've been playing since beta, so I don't wanna hear any well I sucked it up and so should you arguments, they are pointless and only serve to not help the future of this game.
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Stefx
Moons of Pluto
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Posted - 2008.03.29 01:46:00 -
[470]
Originally by: Chith remove all learning skills
I support this product. ----------- MOP recruiting Industrialists/miners/traders/missioners/etc |

Morag Tong
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Posted - 2008.03.29 14:57:00 -
[471]
Edited by: Morag Tong on 29/03/2008 15:00:07 Edited by: Morag Tong on 29/03/2008 14:59:27
Originally by: Nylarthotep
Originally by: Jaabaa Prime First off, a few facts: 1) Implants first added as agent rewards (Patch 1215, September 2003) 2) Advanced learning skills added, and they required level 5 of the basic to train (Patch 1755, September 2004) 3) Requirements for advanced learning skills dropped from 5 to 4 (Patch 27912, November 2006)
So, when I started, advanced learning skills and implants weren't even in the game (May 2003), but guess what, after almost 5 years of playing I have enough skills to enjoy some of the more advanced aspects of EVE.
When a new player joins they aren't forced to train cybernetics or the learning skills, its optional. And TBH, five years from now, they all should have more points than I have currently because they have these options from the start.
A new player doesn't really need learning skills, they need to learn the basics, indeed learn the game !
Once they have their skills up to level 4, they should have a pretty good idea if they want to continue playing and then they should train learning skills before working on the longer level 5 skills.
*IF* CCP were to remove learning skills, what would we get to replace it ? All attributes increased by 10 ? You do realise that this would also apply to the older players too don't you ?
What would the older players get to replace the lost SP, all the training time invested (= RL cash) into skills of their choice ? Not a simple SP for SP calculation, but the equivalent SPs for the same time investment.
EVE is all about choice, and you can choose whether or not you want to learn these skills to get that advantage, nobody is forcing anyone to train them.
There is no instant gratification in EVE, and nor should there ever be, not even when learning learning skills.
Umm I would like to point out that there is a major difference between instant gratification and waiting(and Paying!) for five years before I can even begin to touch some of the advanced aspects in eve. Now I love eve and I do enjoy it very much, but the whole skill system was a well thought up way to make them more money, there is no other reason period. Eve would have millions of players if the bar of entry to the advanced portions of the game didn't take years of training to enjoy. That is why they can't keep people, it takes years to get to all the really cool fun stuff. That being said, I've been playing since beta, so I don't wanna hear any well I sucked it up and so should you arguments, they are pointless and only serve to not help the future of this game.
Hmmm... I don't agree AT ALL. The skill tree is Eve's way of "leveling-up". I don't know of too many games(actually I don't know of ANY)in which you can level your toon OFFLINE.
T best aspect of Eve is the fact that someone who has a life can continue to advance while they spend time with things like a job and family.
As far as millions of players...no thanks. I have played MMO's with "millions of players" and if I never hear some punk kid shouting in chat that he can "PWNZOR JOO NOOB" it will be too soon. There is a maturity level(not an age level) that comes with games that take thought and patience. And it is a welcome change from the lag fest/hack party/spawn camped/chinese farming "popular" games that are currently out.
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TRYPTIC
Aliastra
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Posted - 2008.03.30 13:08:00 -
[472]
Edited by: TRYPTIC on 30/03/2008 13:09:20 Edited by: TRYPTIC on 30/03/2008 13:08:45 I agree with Nylarthotep. The whole idea of a skill-tree is CCP's attempt to keep players in the game long term. Their idea worked. But they've created a monster.
The skill-tree has become so labyrinthine that all Eve players look with concern (disgust in my case) at every new patch roll-out as new skills, nerfs, buffs are introduced.
I've played this game for 3 years. It was much simpler to progress through the skill tree back then. There are now so many branches to becoming more powerful that just buying the right skills is a pain in the ***. And, once you think you've found the right road to go down skill-wise, a new patch comes out that neuters you.
It's depressing.
Edit: Not my sig anymore.
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Shin Ra
BURN EDEN Terra Incognita.
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Posted - 2008.03.30 13:19:00 -
[473]
I wouldn't say remove them. Just give all new players max learning skills.
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Ambien Torca
Federal Navy Academy
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Posted - 2008.03.30 13:26:00 -
[474]
Agreed. Give everyone max learning skills, nobody is going to quit over it even if they are making a ruckus about it in forums. And voila, no more useless timesink for new players.
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Felysta Sandorn
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Posted - 2008.03.30 14:30:00 -
[475]
Without reading the entire 17-page topic, the only fair way to do this would be to start every character from now on with 5 in all the learning and advanced learning skills, and give everyone currently in the game level 5 and advanced level 5 in those skills...
Any other approach would make all old characters well overpowered... Like you said in the OP, it's the view from a 70mil SP player... Take them out! You've had your 5 years of learning skills to get to 70mil SPs... Without the learning skills, you'd be on less than 60 for sure, probably more like 50mil, and what's 20mil SPs? For a newbie, the first 20mil SPs is everything in the world! Maybe it doesn't mean that much to you and you may even say "Take 20mil SPs away from me, I don't care", but that won't work either.
So if you really want to make it fair, give every character level 5 in all the learning and advanced learning skills, and make every new character start with level 5s in them both. Either that or take them out, and increase all character's attributes by 10. Just taking them out will cause massive arguments and is way more trouble than it's worth.
Though I do agree that the most pointless skill tree is the one you have to do when you start... Especially if you have a friend that's sponsoring you... You'll generally also have to train up Cybernetics 3 and get some +3s in as well.
Thinking about it, if you do abolish the learning skills, the next argument will be on attribute enhancing implants, so maybe we should just leave things the way they are...
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Pithecanthropus
Republic University
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Posted - 2008.03.30 15:40:00 -
[476]
No time to read it all... but truth is you can get ALL your basic learning skills to at least level 4 VERY quickly. Then just train up whatever player skills you want. Advanced learning skills can be trained whenever.
System is fine I think. I'm actually waiting for EXPERT learning skills! Come CCP!
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Vinchester
Hedion University
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Posted - 2008.03.30 16:04:00 -
[477]
signed. give every1 max learning skills. i want to make a new trader char, but after thinking about alllll the training ill need to do on learning skills i changed my mind. and this means no 3rd account from me, CCP.
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