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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Greyscale
C C P C C P Alliance
565
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Posted - 2012.02.21 14:52:00 -
[1] - Quote
Jita, M-OEE8 and E-OGL4 mostly.
(Scrum isn't an acronym!) |
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CCP Tuxford
C C P C C P Alliance
125
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Posted - 2012.02.21 20:32:00 -
[2] - Quote
I don't really know what it's called but I can tell you how it works:
- Game Design writes up a design and hands it over to the programmers.
- Programmer then immediately starts ignoring the design and implements the feature they way he/she thinks it should be.
- Once the feature has been implemented QA starts testing it and creating defect the way he/she thinks it should work.
- Then we ship it, go to the pub and high five each others while the Game Masters clear up the scorched earth behinds us.
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Explorer
78
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Posted - 2012.02.21 20:44:00 -
[3] - Quote
CCP Tuxford wrote:I don't really know what it's called but I can tell you how it works:
- Game Design writes up a design and hands it over to the programmers.
- Programmer then immediately starts ignoring the design and implements the feature they way he/she thinks it should be.
- Once the feature has been implemented QA starts testing it and creating defect the way he/she thinks it should work.
- Then we ship it, go to the pub and high five each others while the Game Masters clear up the scorched earth behinds us.
Yep, sounds about right. Should we patent this? Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Nullarbor
C C P C C P Alliance
316
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Posted - 2012.02.21 20:45:00 -
[4] - Quote
CCP Tuxford wrote:I don't really know what it's called but I can tell you how it works:
- Game Design writes up a design and hands it over to the programmers.
- Programmer then immediately starts ignoring the design and implements the feature they way he/she thinks it should be.
- Once the feature has been implemented QA starts testing it and creating defect the way he/she thinks it should work.
- Then we ship it, go to the pub and high five each others while the Game Masters clear up the scorched earth behinds us.
:hifive: CCP Nullarbor | Exotic Dancer |
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CCP GingerDude
46
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Posted - 2012.02.21 21:05:00 -
[5] - Quote
CCP Tuxford wrote:I don't really know what it's called but I can tell you how it works:
- Game Design writes up a design and hands it over to the programmers.
- Programmer then immediately starts ignoring the design and implements the feature they way he/she thinks it should be.
- Once the feature has been implemented QA starts testing it and creating defect the way he/she thinks it should work.
- Then we ship it, go to the pub and high five each others while the Game Masters clear up the scorched earth behinds us.
Wait, they actually make designs? Senior Server Programmer |
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CCP Punkturis
C C P C C P Alliance
1351
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Posted - 2012.02.21 21:06:00 -
[6] - Quote
I'm more surprised we have a system.. I just do whatever I feel like doing and then all the testing is done on TQ CCP Punkturis | EVE UI Developer | @katrinat |
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CCP Unifex
C C P C C P Alliance
50
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Posted - 2012.02.21 21:14:00 -
[7] - Quote
CCP Tuxford wrote:I don't really know what it's called but I can tell you how it works:
- Game Design writes up a design and hands it over to the programmers.
- Programmer then immediately starts ignoring the design and implements the feature they way he/she thinks it should be.
- Once the feature has been implemented QA starts testing it and creating defect the way he/she thinks it should work.
- Then we ship it, go to the pub and high five each others while the Game Masters clear up the scorched earth behinds us.
A little bit of me just cried Senior Producer |
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CCP Tuxford
C C P C C P Alliance
130
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Posted - 2012.02.21 21:42:00 -
[8] - Quote
I feel sort of bad for derailing this so I'm gonna attempt an proper answer.
We do use Scrum. The first expansion we developed using Scrum was Apocrypha. In a lot of ways that was similar to the our Crucible expansion in the sense that a lot of developers were involved but for Apocrypha it was for a longer time working on bigger features. I think the key to the success of Apocrypha was that we could divide the features up and have the teams tackling them individually without relying on some central bottleneck that needs to give feedback on every minute detail.
Our development process been undergoing some change recently, for me we just moved more in a direction of doing proper Scrum. The truth is you can't really set up a process and then expect it to stay that way, it's something you have to be constantly refining. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Goliath
C C P C C P Alliance
76
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Posted - 2012.02.21 23:07:00 -
[9] - Quote
One important thing to remember about Scrum (and Kanban, etc) is that it's a framework for organising work within and around teams as opposed to a hard and fast "system" for development. One interesting direction we have been moving in is adopting a "Whole Team Quality" methodology, which is becoming increasingly popular in the Agile community, to both take some of the burden (and the hate ) off of our wonderful QA team, and to raise awareness and responsibility for quality of features among each and every person in the development cycle. In short, to move a little farther away from Tuxford's excellent description, saving of course the drunken hi-fiving.
(although he missed a key step whereby QA write the defect but it is then waived by a disgruntled programmer or designer) CCP Goliath | Engineering Team Lead |
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CCP Tuxford
C C P C C P Alliance
132
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Posted - 2012.02.21 23:30:00 -
[10] - Quote
CCP Goliath wrote: (although he missed a key step whereby QA write the defect but it is then waived by a disgruntled programmer or designer)
You make it sound like it's no work at all. First you have convince a Game Designer that it's actually by design and have him fight QA for you. This kind of antics probably take up a better part of a sprint. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Explorer
79
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Posted - 2012.02.22 21:45:00 -
[11] - Quote
CCP Tuxford wrote:I feel sort of bad for derailing this so I'm gonna attempt an proper answer.
We do use Scrum. The first expansion we developed using Scrum was Apocrypha. In a lot of ways that was similar to the our Crucible expansion in the sense that a lot of developers were involved but for Apocrypha it was for a longer time working on bigger features. I think the key to the success of Apocrypha was that we could divide the features up and have the teams tackling them individually without relying on some central bottleneck that needs to give feedback on every minute detail.
Our development process been undergoing some change recently, for me we just moved more in a direction of doing proper Scrum. The truth is you can't really set up a process and then expect it to stay that way, it's something you have to be constantly refining. I look away and you try to be helpful?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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