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Roy Batty68
Immortal Dead
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Posted - 2008.03.15 11:36:00 -
[151]
Originally by: Kyoto Luyi
...typical they'd lose beeeeeeellions if my kind quit arguement...
Byeeeeee!
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
Doonoo Boonoo
Hedion University
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Posted - 2008.03.15 11:41:00 -
[152]
Edited by: Doonoo Boonoo on 15/03/2008 11:50:21
Originally by: Kyoto Luyi
Originally by: Roy Batty68 Supposedly there would be a mass exodus...
Let them quit! Hit them with the door as many times as you can on their way out! Good riddance imo. The game would be better off without that crowd.
Oh yeah - I can really see CCP wanting to lose around 100,000 paid accounts (and they ARE all paid, because even people who mine for isk to buy GTCs are still ensuring CCP SELL the GTC in the first place) so at $15/month that is only - ooooh - $1,500,000 a month - why would CCP care?
You are deluded.Go back to bed darling.
ps Try leaving the hi sec system you have been sat in for the last month before moaning about what you can't do in lo sec eh?
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RuleoftheBone
Veto. Veto Corp
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Posted - 2008.03.15 11:43:00 -
[153]
Edited by: RuleoftheBone on 15/03/2008 11:48:18 Edited by: RuleoftheBone on 15/03/2008 11:47:50 Man this dog never stops chasing it's poor tail .
I'll keep this short and sweet:
1-I am against forcing anyone in the game to do anything they do not wish to do. Sandbox thing..remember?
2-I would not mind seeing NPC 0.0 islands within losec. Create a bunch of mini-Syndicate's or something with Delve-like rewards within.
3-I would not mind seeing something implemented regarding the currently silly hacking skill (oh boy...ships computer is ********...I'll have to train a speshul skill to open a lock on a crappy cargo can). I'd like to be able to deactivate (or activate ) sentry guns, docking mechanism's; and open POS shields without bringing along a cap fleet. Maybe make the rarely-used Recon Ship cyno bonus into a optional hack bonus...giving it an alternative role.
Haha...even hack the hisec Navy response so outlaws can raid into hisec a couple jumps for ram-raiding. That would be fun .
Anyway...sure I'd like more targets. But I don't want them forced under my guns.
**EDIT**I've never actually been to Delve. I just hear it's nice .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Gods Coldblood
Naughty 40 Triumvirate.
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Posted - 2008.03.15 11:55:00 -
[154]
Hey all,
I am a solo pvper I like low sec and I like hunting pirates, I also find most of my fights
are always outnumbered and this is no problem to me as I enjoy a good challenge. I donÆt
see why a group of people ( pirates) shouldnÆt be able to camp a gate or station to kill a
certain target/targetÆs. What I find a problem in low sec is a huge advantage is Captial
ships being used to camp and destroy pretty much anything they want too if they know
what there doing. IÆm not saying I think caps shouldnÆt be in low sec but what I am
saying is for the most part I wish they werenÆt so effective.. IÆve been chased by 7 carrier
pilots before with a average of 2 carrier pilots plus a fleet and you will find that the
majority of corps in empire/low sec donÆt have cap ships so this makes a huge difference
in combat for thoseÆs that donÆt want caps ships.. IÆve seen most pirate corpÆs when they
get a challenge from another empire corp, just run get in their capitals and hey guess what
no fight happens or the empire corp dies without any chance of wining..
This is just my thoughts on low sec
Coldblood
____________________________ My video Way of the Warrior : Anxiety |
Tellnan Matkiel
Center for Advanced Studies
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Posted - 2008.03.15 11:58:00 -
[155]
Originally by: Roy Batty68 They'll always take more, but they'll throw a bloody fit if you screw up and give them too much and try to take some of it back.
Sounds like the OP and plenty of other pirates to me - whining that they have run out of targets to gank.
What is it that is always said? Adapt or die? I think that's it. Well, adapt or die (of boredom perhaps).
3 weeks of reading the forums and the simple truth is that whiners are just whiners, and there are as many pirate whiners as empire whiners. It is really quite amusing.
Sandbox - low sec is what its inhabitants make it.
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Roy Batty68
Immortal Dead
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Posted - 2008.03.15 12:32:00 -
[156]
Originally by: Tellnan Matkiel
Sounds like the OP and plenty of other pirates to me - whining that they have run out of targets to gank.
What is it that is always said? Adapt or die? I think that's it. Well, adapt or die (of boredom perhaps).
3 weeks of reading the forums and the simple truth is that whiners are just whiners, and there are as many pirate whiners as empire whiners. It is really quite amusing.
Sandbox - low sec is what its inhabitants make it.
Fair points but you miss my sentiment.
Imagine you are in a baseball league. Your team gets 6 strikes per out, all other teams get 3. Your team gets 15 men on the field, all others get 9.
Now there are some people who would have a problem being on such a team. They would see the inequities of the situation and request that things be made fair. That's my point of view.
However, there are people who would have no problem with such a situation and would get angry should it even be suggested that things be rebalanced. You can find several of them in this thread.
I don't really give a crap whether lowsec gets "fixed" in the sense of more targets for pirates. I do have a problem with the risk/reward being as out of wack as it is now. Hisec has been buffed too much in the 2 years I've been playing. And it does relate to the lowsec situation, all the idiocy about people leaving in droves aside.
I view these doom sayers as people who have no problem having 15 men on the field. They are spoiled brats imo who have no concern with overall game balance and their crying needs to be countered in threads such as these.
This has nothing to do with forcing people into lowsec. This has nothing to do with entertaining bored pirates.
This has everything to do with rewards being commencerate with the risk involved. An equation that has been more and more broken over time. And the apparent inability of people to face that situation in a mature way rather than crying about their 40lbs of candy being reduced in some way.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |
kalistia
Ministry of War
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Posted - 2008.03.15 12:33:00 -
[157]
Edited by: kalistia on 15/03/2008 12:34:32 Low-sec has been made completely obsolete by the 0.0 NPC regions which basically are the NEW low-sec. You can earn good isk there...you can even do missions if you are in blue-terms with the majority of people there (and earn through LP fancy pirate ships and implants).
If you are a pirate you will find plenty of oppurtunity targets ratting in the belts.
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Lebwohl
Deep Core Mining Inc.
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Posted - 2008.03.15 12:36:00 -
[158]
As has been stated in this thread, increasing the profit in low-sec will not work, so what needs to be done is to make piracy less frequent, i.e. nerf pirates.
The one idea that has not yet been mentioned in this thread are the NPC stations in low-sec: why they are 100% same as in hi-sec? In fact, why there are stations at all? OK, maybe removing them altogether is too drastic measure, but how about:
- Remove the cloning and market facilities
- Make docking and repair cost serious isk, preferably tied to the player's sec status
- Do not allow docking if aggroed
I think nerfing the low-sec stations would make pirates life harder without affecting others (hi-sec players or 0.0 alliances). And with less pirates you get more mission runners and miners in low-sec.
Just an idea...
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Thornat
Center for Advanced Studies
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Posted - 2008.03.15 13:06:00 -
[159]
Originally by: ArchenTheGreat
Originally by: Nihilion Saro
CCP, seriously. The recent upgrades have been great. The graphics engine is awesome. The Apoc sorely needed a purpose and I like what you did with it. But now its time to fix low-sec.
Problem is to populate low-sec you would have to boost reward over 0.0 reward. Because risk to be in low-sec is often higher than that in 0.0.
Agreed. Fundementaly this is at the heart of the problem. Strictly speaking though increasing the rewards of missions won't do anything. The problem isn't risk vs. reward, but rather that null sec is totaly uncontrollably lethal. Its an instance death sentence to anyone in an asteroid belt, so reward is completetly irrelevant. You might get a few more risk takers if the rewards where ridicoulesly good but not much. Ultimatly what needs to happen is a way for Low Sec piracy to be riskier for the pirates. Something that gives the miners an edge over pirates forcing them to take far higher risks in Low Sec to gain kills. I'm not sure what that would be but as long as low sec is as lethal as it is now because of pirates you would have to be truely stupid to mine or run missions there.
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RuleoftheBone
Veto. Veto Corp
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Posted - 2008.03.15 13:33:00 -
[160]
Originally by: Lebwohl As has been stated in this thread, increasing the profit in low-sec will not work, so what needs to be done is to make piracy less frequent, i.e. nerf pirates.
The one idea that has not yet been mentioned in this thread are the NPC stations in low-sec: why they are 100% same as in hi-sec? In fact, why there are stations at all? OK, maybe removing them altogether is too drastic measure, but how about:
- Remove the cloning and market facilities
- Make docking and repair cost serious isk, preferably tied to the player's sec status
- Do not allow docking if aggroed
I think nerfing the low-sec stations would make pirates life harder without affecting others (hi-sec players or 0.0 alliances). And with less pirates you get more mission runners and miners in low-sec.
Just an idea...
ROFL.
How about applying the same to 0.0??
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Cosmar
Kingfisher Industries
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Posted - 2008.03.15 13:42:00 -
[161]
I think lowsec is fine.
The way i think of lowsec it's not as a destination to go and do practical stuff, but a dangerous place to pass through. You have highsec for industrialists (producers, traders, scientists) smaller corps still building up and newbies. And 0.0 for strong organisations and veternans, good resources and isk making.
Lowsec by contrast is the place for (EvE's) society's rejects. The people who can't fit into either 0.0 or highsec life. It's like the bad neighbourhoods of a city. And that's a good thing, it gives it it's own flavour.
The notion that you can make people want to move to a bad part of town while keeping a high crime rate is ridiculous if you think about of it. There's no such thing as a wretched hive of scum and villany with a booming economy.
If high sec becomes bad enough then people will either move to 0.0 and rent/claim some space or quit. If low sec becomes good enough, people from 0.0 will move in. There's no possible scenario where there's lots of industrialists, missionrunners etc.. in lowsec, while at the same time pirates have the upper hand.
You're basicly asking people to play stupid.
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Hasak Rain
Imperial Academy
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Posted - 2008.03.15 13:58:00 -
[162]
I have not read this whole thread because I have already read 400 other such threads on the subject before and nothing ever gets agreed upon. Both the Carebears and Pirates have an absolute stance and no one is going to cross the line. {Well currently, it is the bears who have to cross a line}
The only thing I can think of that would get me into low sec running missions is to make Mission Runners totally immune once they reach their missions whether that mission is deadspace or not. Once I reach it, I cannot be fired upon.
This sounds unreasonable and takes away from the value of probes and things of that nature but i just don't see any other way. Forcing someone into a PvP situation while they are engaging in PvE in a multi billion isk ship just isn't going to happen. {at least not to anyone smart.}
The trade off would be pirates could still gank Mission runners at gates coming into the system or at the stations.
Increasing rewards and moving lvl 4's into Low sec won't work. Either people will find another profession, Run lvl 3's or quit the game. As the mechanics are now, I won't even take a T1 Raven into Low sec to run a mission. Why should I?
Also, people shouldn't bash the OP. At least he was out front and honest with his intentions for starting this thread. Usually when one of these pops up, it is a thinly veiled "boost low sec" thread created by a ganker who has a different agenda. I have no beef with people who are honest even if I don't agree with them.
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Lebwohl
Deep Core Mining Inc.
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Posted - 2008.03.15 14:03:00 -
[163]
Originally by: RuleoftheBone
ROFL.
How about applying the same to 0.0??
0.0 is not the problem, pirate's life there is hard enough, and player stations in 0.0 often are limited in facilities and require docking fees. And NPC pirate-faction stations are fine for pirates to use ...
The idea is not to stop piracy, just nerf a bit the low-sec variety of it. Now it is just too easy for pirate to sit in a station, looking for local, and pick his fights. And even if he picks a wrong fight, he has a station to where to run for repairs etc.
Nothing is more annoying that get a miner you are protecting ganked, and then the bloody pirate runs to the nearest station and logs off. Where is the risk vs. reward for pirates??
Right now pirating in low-sec is just too easy and too low on risk.
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Pohbis
Neo T.E.C.H.
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Posted - 2008.03.15 14:23:00 -
[164]
Originally by: Dramund Not as crazy as it sounds from a knee-jerk point of view. They'll fight each other, "anti-pirate" organizations will have plenty to hunt.
1. Exactly, there are plenty of targets in low-sec already. If these "pirates" were just looking for fun low-sec PvP, there wouldn't be a problem. It's available already.
2. They don't want fun tough PvP targets. These "pirates" want to gank easy targets. They want exactly the kind of easy ISK for them and their gamplay, that they complain is in Empire and keeps those exact targets from coming to them.
3. Thus, the only "fix" is one they wont want. It's to give the carebears a fighting chance if they venture into lowsec. This would bring us right back to step 1
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YouKilled AnAlt
Imperial Academy
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Posted - 2008.03.15 14:24:00 -
[165]
Answering this thread for the 50th time:
Suicide ganking is rife, why? 'New' mercenary corps appear each week, why? Hi-sec war dec corps appear each week, why?
All these issues are tied in together. All the above questions can be answered with one phrase:
Because the pirates have moved to where the targets are.
In the end everyone that isnt too dumb to notice that being flashy is just epeen will sec up and come and kill you all in hi sec.
The solution is needed for this reason. Re-populate low sec, hi sec will become infinitely safer.
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Letouk Mernel
Blue Shell Corporation
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Posted - 2008.03.15 14:44:00 -
[166]
Edited by: Letouk Mernel on 15/03/2008 14:45:42
Originally by: Lebwohl Nothing is more annoying that get a miner you are protecting ganked, and then the bloody pirate runs to the nearest station and logs off.
Well, that's a problem with protection mechanisms in EVE, they are weak. It should be possible for the escort ships to boost non-combat ships (cargo haulers of all types, mining vessels) to the point where focused fire on said ships fails, and the pirates have to take out the ESCORTS first before the noncombattant becomes vulnerable.
I'd like to see industrials, transports, freighters, and mining barges get ship bonuses that multiply the effectiveness of shield transfer arrays, and/or remote armor repairers aimed at them, to the point where if you have 5 ships protecting the damn thing, it's nigh-invulnerable, till you take those escorts out.
Only haulers and mining ships should get these bonuses.
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firzen one
Envision Technologies Inc.
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Posted - 2008.03.15 14:54:00 -
[167]
Originally by: Ishakaril Wouldn't it go a bit like this:
1) Boost reward for non-pirates in low sec 2) More targets for pirates in low sec 3) More pirates go to low sec 4) Risk goes up 5) Less targets again
No matter what the "rewards" are in low sec, the number of pirates will be determined by the amount of targets. So the more reward, the more pirates and the risk/reward ratio remains the same.
Seconded
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NupetietVer
Neuro Cartographic Services Blackguard Coalition
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Posted - 2008.03.15 15:15:00 -
[168]
Reason I don't do Low-Sec from personal experience:
Been podded too much as a noob that I just avoid Low-sec at all. Can get low-sec ores through exploration in High-Sec. Make more ISK doing Lvl 3-4 missiosn in the safety of High-Sec. Low-Sec pirates really are the scum of the earth, been podded 4 times in one sitting trying to get my stuff back, that the lure of riches in Low-sec doesn't enter my mind at all.
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Wensbane
GeoCorp. Paxton Federation
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Posted - 2008.03.15 15:15:00 -
[169]
Instead of screaming "CCP, there are too many pirates in low-sec, SAVE US", why don't YOU do something about it?
Sure, we have a lot of so-called "bounty-hunter" or "anti-pirate" corporations, but IN REALITY they don't do much to stop them. If there are SO MANY pirates everywhere in low-sec, why don't we have more people hunting them? One would think that some people would enjoy the thrill of being a bounty-hunter just as much as they enjoy being pirates. Also, pirates (except for those in organized corps) often fight each other, so you would even have that to your advantage.
With that said, I believe pirates should be a rare sight, because come on, they ARE outlaws! So when you join a system and see 15 pirates and a single neutral, something must be very wrong, and no rewards given by CCP will fix that unless the players do something about it. It's like CCP saying that "in this true sandbox game you can even be a pirate and steal loot from others!" and EVERY SINGLE "PVPer" running off to do it, who would you kill THEN? That's right, each other...
That's why I still think that outlaws should have greater penalties for going down that road, like in most games, because as it stands now we have plenty of "pirates" to scare people away from local, but most of them aren't even worthy of that title (no plan of action, no goals, no dedication, just bored guys with big guns hopping around from one low-sec system to the next).
Anyway, if people felt that pirates were a sporadic presence in low-sec belts (as they should be), they would go there, but as it stands now and looking only at the numbers, mining or ratting in low-security systems is no more than an official invitation to get repeatedly GANKED.
So, to sum it up, I would like: - Better rewards in low-sec. - Level 4+ missions restricted to low-sec.
But more than anything else, I would like to see: - Well organized and DEDICATED bounty-hunter corporations. - Higher penalties for being an outlaw (so that only the truly skilled and/or dedicated ones would remain).
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Kyoto Luyi
MX3 Development Zzz
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Posted - 2008.03.15 15:21:00 -
[170]
Originally by: Doonoo Boonoo
ps Try leaving the hi sec system you have been sat in for the last month before moaning about what you can't do in lo sec eh?
pps: I'm an alt, honeypie... You do realise zzz is a whole alliance of alts don't you? Hmm?
Try three shredded wheat in future, nothing else can help you... -- The views or opinions I express are solely my own and do not reflect those of my Corporation or Alliance.. Oh, and I'm NOT allowed in CAOD either :) |
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Ulstan
Caldari Provisions
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Posted - 2008.03.15 15:25:00 -
[171]
The reason people don't go to low sec is that currently, it's overhunted and too many pirates for not enough reward.
So you can either nerf piracy or boost low sec rewards. The former is difficult, the latter easy. Make mining in low sec more profitable, make ratting in low sec more profitable. Then belt ratting may see a resurgence instead of it all being gate camping.
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Nyabinghi
Brutor tribe
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Posted - 2008.03.15 15:28:00 -
[172]
Low-sec is a bit of an oddity in it's very conception. The four Empires should be the dominant force in EVE for a multitude of reasons, which in actual gameplay is reduced to that of CONCORD's presence. Logically the EVE universe should have ebb and flow. As an empire grows it claims new territory in order to sustain itself with new resources. Therefor low sec would eventually become high sec and null sec eventually becomes low sec. Everything gets pushed outwards in expansion. Of course that expansion can be slowed or even blocked completely if the resistance is strong enough. Too one or more empire factions can choose to take space away from one or more of the other factions and it's even possible for a pirate faction to do so in favorable conditions.
It makes no sense that Heild should have about as many stations as Rens and yet the former is low sec and the latter high sec. Be sure if an empire took the time and effort and billions of isk to put up a station in a system they wouldn't do so if that system's security wasn't up to snuff or in the process of being so. If Caldari Provisions has a station in low sec and doesn't seek to enforce common lawfulness then in essence that station is either there solely to support criminals or soon looking to go bankrupt and non existent.
I honestly think the solution to low sec's awkward place in the EVE universe is to begin to apply more realistic scenarios, more logic in how low sec should be. That and the fact that criminals should feel the full brunt of being outlaws as oppose to be coddled by CONCORD and insurance companies at the expense of law abiding citizens.
***
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Ogul
ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2008.03.15 15:35:00 -
[173]
Originally by: Wensbane
Instead of screaming "CCP, there are too many pirates in low-sec, SAVE US", why don't YOU do something about it?
I don't hear that a lot, tbh. Most people seem to have silently adapted and stay out of low sec. That in turn causes pirate whines like
Originally by: Wensbane
So, to sum it up, I would like: - Better rewards in low-sec. - Level 4+ missions restricted to low-sec.
calling for a nerf to all high sec activity to force more unwilling victims into their crosshairs. --- Don't put your trust in revolutions. They always come around again. That's why they're called revolutions. People die, and nothing changes. |
Annaphera
The Green Machine
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Posted - 2008.03.15 16:10:00 -
[174]
I've said this on another thread, but I see three courses that CCP could take in regards to lowsec. Nerfing highsec, and thus risking the loss of who knows how many subscriptions, is NOT a viable choice.
1) Raise the rewards of lowsec. I personally don't think this is too viable, because the the high risk isn't going anywhere, and raising the rewards high enough to compensate would break the economy beyond a shadow of a doubt. Beyond that, if lowsec got too profitable, the alliances from nullsec would be the ones to move in, and I somehow doubt either the pirates of the mission runners would like that.
2) Reduce the risk of lowsec. A lot of ways this could be accomplished, even without changing the underlying rules of lowsec. Someone has been tossing around the notion of making a "mining shield" that would force pirates to deal with escort warships before popping miners. Another idea would be to make armed versions of some of the more vulnerable ships - add a Q-ship model (with combat ability on a level with a cruiser or BC and the cargo room of a base industrial) to the ranks of the industrials, make a mining ship a step up from the exhumers with offensive ability comparable to (at least) a cruiser, make tech 2 versions of the mining cruisers, and so on. True pirates would likely view this as a challenge, while gankbears will scream bloody murder.
3) Leave lowsec alone. Let the players try to get more people into lowsec, perhaps by offering to protect some of the miners in return for money. I think pirate corps should be acting more like organized crime syndicates. Offer "protection" to miners for a price, offer to sell "passage" to industrialists and traders, and fight each other for "turf" that contains good mining sites and high-traffic routes. CCP could offer new contracts for these 'services', and install a standing that could be affected by these contracts only, to give a measure of how trustworthy a given corp is.
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Hasak Rain
Imperial Academy
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Posted - 2008.03.15 16:32:00 -
[175]
Honestly, it is fine the way it is. PvPers are always running their mouthes here about how EvE is "Dark and Harsh." Well I guess part of that harshness is that they are going to have to fight themselves since they have no easy ganks.
It is Darwinism...suck it up.
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Vanessa Vale
Republic Military School
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Posted - 2008.03.15 16:38:00 -
[176]
Originally by: Ieu Duin
Originally by: Nihilion Saro I recently decided that an honest Eve living wasn't for me and thought I'd try my hand at being a pirate. So I got myself a snazzy cruiser and took to the belts of low-sec empire looking for some roid-lubbers to gank. Lo and behold, I can't find anybody. Nobody ratting or mining in low-sec these days. What happened? It seems like the only people in low-sec are other "pirates", which just end up fighting each other.
Can't something be done to give low-sec a boost? Give pilots more incentive to venture out there.
Oh, this is rich.
I completely understand your request. What is befuddling is the complete misunderstanding that the reason there are no "roid-lubbers to gank" is because of you and your ilk.
People don't play MMOs to be sheep. So CCP is going to put some snazzy new element in low-sec belts and all the sheep are going to come baying? Don't think so.
Pirates are the reason no one is on low sec systems. There will never be a new "shiny" offered by CCP that will be worth me loosing my Hulk to get. Never.
As long as the combat system in EvE favors pirates and gank squad deaths have no consequences to the gankers, low sec systems will be left to the pirates.
The fact that you only found pirates in the low sec systems is absolutely hilarious. You guys have fun in your little circle. Respectable pilots are too busy making ISK.
Carebear online. Where the dark grimy universe consists on care bears shooting rainbows everywhere and hugging each other and making 4 corps so that they can happily dodge wardecs.
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Hasak Rain
Imperial Academy
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Posted - 2008.03.15 16:40:00 -
[177]
Edited by: Hasak Rain on 15/03/2008 16:40:39 EvE is a sandbox except you have to go to low sec according to the wannabe online Rambos.
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Vanessa Vale
Republic Military School
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Posted - 2008.03.15 17:32:00 -
[178]
Originally by: Nihilion Saro Some great solutions have been put forth to a genuine problem. Can we get a Dev response?
No no we can't. "Solutions" have been crappy and they've been posted a zillion times already.
I'd like to remind you carebears that a pirate kills for isks. A pvper kills for the km. And that gankblobs are the order of the day for pvp everywhere, not just for you.
What I find most amusing is that the chinese farmers do go to low sec or raven-cloak-rat in 0.0 while the carebears don't. I might start respecting them a bit even if they are ****** up.
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Tiny Tom
Gateway Enterprises
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Posted - 2008.03.15 17:33:00 -
[179]
The problem with low sec is rather simple: the developers have been controlling the rewards, but not the risks, for non-pirates.
To me, it would make sense to have a progression of many game facets from high sec to 0.0. That progression is distinctly lacking in security, IMHO. A criminal act in high sec nets a security status hit and a destroyed ship. A similar act in low sec will bring a security status hit, but no authority will come to interfere with you. There is no punishment of any sort for "criminal" acts in 0.0.
Frankly, I think this progression is a bit broken. Here are my thoughts for improving it.
1) Criminal acts should have a higher sec status penalty in high sec than low sec. This might already be the case, but the differential may warrant review.
2) Authorities shouldn't be outright absent in low sec. Criminal acts should trigger responses. The initial response should probably be timed similarly to an 0.5 response, but be smaller and then reinforced over time. Escaping the authorities should NOT be considered an exploit as it is in high sec.
3) Authorities should also be proactive about hunting down and breaking up larger criminal groups.
4) Larger, more lethal rat groups should be proactive about attacking (ultimately breaking up) larger non-criminal groups.
5) The group size that triggers NPC responses (both for criminasl and non-criminals) should go up as the security goes down.
6) Mission and rat NPC's should assume that newly arriving player PC's are reinforcements, and aggro accordingly.
7) Security forces should be very harsh toward gate and station camps.
The only way to improve the risk-reward ratio for non-pirates to justify their entering low sec is to do something to limit the odds they face. As things stand, the rewards in low sec (for non-pirates) are more or less fixed, but the risks aren't. Change the later factor, and you may see more people vist.
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Vanessa Vale
Republic Military School
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Posted - 2008.03.15 17:40:00 -
[180]
Originally by: Adunh Slavy
I do not think it has to be that complicated. Maybe this: if a ship is scrammed, when the player tries to warp, they get a straight up 80% chance to warp, regardless of points. If they fail to warp, then the scrambled player can't try to warp again for 15 seconds. Done.
Bad idea. Even tweaking the timers you'll end up with either a timer that is too short to kill anything, or huge blobs to put a lot of dps on the victims. Not to mention the neutfest it'll become.
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