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phillip duncan
Dwarfstar industry's
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Posted - 2008.03.15 00:12:00 -
[1]
This idea came form reading the Orca idea's thread in the stations forum.
The idea is for the more motivated and organised players to grain a slightly improved reward but at a slightly increased risk and complexity in new rejoins of each empire. It could also temp more people form NPC corps
Add a number of systems to each empire in which only a few are above 0.7. The rest are between 0.5-0.7.
All the systems that are higher then 0.7 do not have any asteroid belts, only stations with refinery's and NPC trade goods (No agents, no factory's and no research slots). These stations are only here to provide the basic logistics to the area's. Primary the market and refining given that the POS refinery's cannot come anywhere near a full refining station. An additional requirement to use this stations is a +5 faction standing to there players corp. Preferably players could not dock at the stations, but access refinery's and market from outside (items moved to and from cargo holds automatically ) so no safe heavens or non player bases. Each system with a station would only link to another empty system
All the systems below 0.7 have slightly improved ore/rats (rogue drone based so no modues dropped) etc. as well as a new type of agent in space at moves about each down time but stay in the same system (could be found by ship scanner and warping to planets). The systems would either have lots of discoverable asteroids (ships scanner like the agents) or signification numbers of belts. The would also be plenty of moons for people to put up bases. The increase in value would be say 3% so that a corp can easily recover the operation costs of being in the region as well as a little extra to cover the additional risks. This could be done via a region wide bonus to bounties and ore amount per cylce of 3%.
All items and ships would either have to be built at a POS or shipped in from existing empire stations several jumps away.
This means that the majority of the industry and mission running etc. will be based out of corp owned POS's instead of NPC stations. The new areas will provide a bonus to reduce running costs, similar to sovereignty but based on faction standing, say 2% times faction standing to corp. So a corp with a faction standing of 5 gets a 10% reduction in fuel costs.
This way the more experienced and organised care bears can move out of the existing systems into these new area's for the slightly richer picking but with a logistics overhead and increased risks. This free's the existing empire systems to support more new players since the old high skills and equiped players will not have stripped them bare.
The basic idea is to have to build a 0.0 type of infrastructure but with out the risk of betting blown away by random gangs of pvp'er. This will help train and encurage some care bears to move to 0.0 once they start to understand the logistics and learn how they can operate there. This will also help spread the load from existing empire systems as some mission runners and miners will move into the new regions from around the existing hubs to get the slighly increase rewards.
As for macro's as they would not be able to dock at the stations that are available unless they have standing to their corp. The players would then be able to "control" the infestations as they can be war decc'ed. If they the corp jump and reform they have to build up the corps faction standing again as well as dismantle the POS or abandon it. If the idea of players not being able to dock with the station is used they would be forced put up and maintain a POS to operate out of increasing the costs and their risks as they could not simply dock and wait for the hunters to get bored.
Born with a face perfact for radio and a voice perfect for silent movies. |
Sargeant HAmmer
Hammers Academy
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Posted - 2008.03.15 00:14:00 -
[2]
WHICH means that there will be many more POS's In space and thus creating more and more lag. Why do you think they are gonna be cleaning up cans from space?
Yes its nice to have a POS but if everyone has a POS then whats the point in them cleaning up space?
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shady trader
University of Caille
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Posted - 2008.03.15 00:56:00 -
[3]
Originally by: Sargeant HAmmer WHICH means that there will be many more POS's In space and thus creating more and more lag. Why do you think they are gonna be cleaning up cans from space?
Yes its nice to have a POS but if everyone has a POS then whats the point in them cleaning up space?
Not every one will have them, Only corps operating in the new region would have them and there would be a limit to the number based on the number of moons. Also the new region could be on additional servers so they should not negatively effect the existing systems. While it would increase database load abit,the same amount of items in a hanger would have the same effect except if you are in the new regions, it would reduce the number of people in the existing high sec systems there by reducing the load on the servers supporting the system and the lag as each server has to handle less players. The only people that would be effect by the POS lag would be the people warping to the POS normally the players who put it up or an attacker.
Part of the reason that they are removing the cans is that they cause lag then you warp into the grid they are in, as it increased the amout of data the server has to process. Another reason is that the empire belts are packed full of old cans that are no longer being used. This stops new players achoring cans to support their mining operations as they cannot find a spot away form the existing cans that is within range of the belt.
If CCP thought that the number of POS's had a sigification effect on the general database, don't you think they would have carried out their redesign that has been talk about for over a year. Warping to a big POS causes its own lag spike to the player arriving. yet CCP have made POS spamming to become a required act for 0.0 warfare causing the same impact as my idea, as well as the adding the drone regions were people had to put up POS's as bases having the same effect.
Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congrated by carebears for the actions. |
phillip duncan
Dwarfstar industry's
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Posted - 2008.03.15 01:29:00 -
[4]
Even if CCP impliment some thing along this lines, they will not do so tomorrow, it will be months from now before they even start lookuing at how they would code it, before they do this they will access impacts on the game. If having a a lot of new POS's details in the database don;t you think CCP would have to consider limited the totla number of items a character can have as they place the same or greater load on the database each time they dock a station.
You have also got to bare in mind it was not that long ago that CCP opened up the ability to place POS's in high sec, then they wewre first released they were low sec and 0.0 only. Do you think that CCP did not take the effects of this decision into account with regard to server performance?
If one of the key requirements for new ideas was that they do not alter lag. Then by definition the following idea's that have been instroduced into the game are bad idea's: Wrecks (people not salavaging them), fighters (15 drones in space, drones are know to cause lag), carriers) the number of drones),Frieghters being pop able (the first test resulted in a node crash each item), Riggs (more data having to be process about each ship in a fight) and station upgrades (more data held and having to be loaded each time you warp in and dock).
The majority of lag is local to the person being effected. Either its loading lag (jump or warp in) or its a result of the load on the server hosting the system as a result of the number of players its having to deal with. I beleive then CCP released the drone regions they have this on new servers so they did not cause lag in existing systems. The only lag that is not so local is the market due to the number of database accesses that take place in some regions (around Jitta). My idea will not effect this at all.
CCP have already got plans to open more systems over time as Eve grows. My idea is just one of the posible ones to consider as options, CCP have the option just to add more systems with the same traits as the existing ones or provide different area's and given that CCP have done with the drone region it looks like they want more specialised regions so they have their own character.
Born with a face perfact for radio and a voice perfect for silent movies. |
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