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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Miss Kerr
Pator Tech School Minmatar Republic
0
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Posted - 2012.02.21 20:54:00 -
[1] - Quote
Looking for a CCP response:
Is blue-ing wrecks in any way an exploit in Incursion sits, specifically in HQs. Are there any repercussions to blue-ing wrecks in HQ sites? (ie temp bans etc) |
Corina Jarr
Spazzoid Enterprises Purpose Built
580
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Posted - 2012.02.21 20:57:00 -
[2] - Quote
You mean abandoning them? Why would this be an exploit/bannable? |
Xonus Calimar
CaeIum Incognitum
4
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Posted - 2012.02.21 20:59:00 -
[3] - Quote
*Edit: Yeah, what Corina said. |
adopt
Enlightened Industries Test Alliance Please Ignore
266
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Posted - 2012.02.21 21:01:00 -
[4] - Quote
He means in HQs, some people abandon them to lag-out logistics ships so that people die, this is particularly dangerous in TCRCs and NRFs where everything is in one room. To be honest it should, as it is using something outside of player control to make them lose their ships. And I tell you this from my experience from doing them not some random pubbie who thinks they know everything. Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |
Miss Kerr
Pator Tech School Minmatar Republic
0
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Posted - 2012.02.21 21:02:00 -
[5] - Quote
Correct, I mean abandoning them...in HQ sites when there are a lot of wrecks abandoning them causes lag in the site. There is a lot of speculation in fleets that this is a ban-able offense. |
Corina Jarr
Spazzoid Enterprises Purpose Built
580
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Posted - 2012.02.21 21:04:00 -
[6] - Quote
Ah, understood. No more confusion.
And it should be... no idea if it is. |
Falin Whalen
GoonWaffe Goonswarm Federation
124
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Posted - 2012.02.21 21:04:00 -
[7] - Quote
Because the OP has a P. O. S. computer that freezes up when that many wrecks get abandoned, and the Incursion rats blast him and he can't call for reps. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |
Nova Fox
Novafox Shipyards
3234
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Posted - 2012.02.21 21:06:00 -
[8] - Quote
It should be, bending the game to purposly to 'malfunction' to gain an advantage has usually always ruled an punishable offense in the past.
Spiking a lag event on purpose for the sole purpose to gain an advantage is not normal game play.
I suspect there is no offical stance on it yet and there will be soon enough.
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Nova Fox
Novafox Shipyards
3234
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Posted - 2012.02.21 21:06:00 -
[9] - Quote
Falin Whalen wrote:Because the OP has a P. O. S. computer that freezes up when that many wrecks get abandoned, and the Incursion rats blast him and he can't call for reps.
****** comptuers have nothing to do with server updates. Learn what lag in Eve means.
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Xonus Calimar
CaeIum Incognitum
4
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Posted - 2012.02.21 21:07:00 -
[10] - Quote
adopt wrote: some people abandon them to lag-out logistics ships so that people die
Hmm, interesting...
I know they don't like it when people drop tons of cans around gates to lag people out. Haven't heard about this issue before though.
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Miss Kerr
Pator Tech School Minmatar Republic
0
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Posted - 2012.02.21 21:08:00 -
[11] - Quote
Falin Whalen wrote:You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons.
Your sig quote describes you pretty accurately ....Moron |
Lexmana
Imperial Stout
223
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Posted - 2012.02.21 21:09:00 -
[12] - Quote
Soon there will only be rocks left in the sandbox. |
FloppieTheBanjoClown
The Skunkworks Petition Blizzard
1001
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Posted - 2012.02.21 21:36:00 -
[13] - Quote
This is one I haven't heard of. The problem is you have to prove their intent was to create lag. All they'd have to do is put a salvage alt on the gate and claim they were getting ready to salvage the field when it was done, and plead ignorance about the lack of salvage.
As there is zero value in incursion wrecks and their presence can be exploited to create lag, the obvious solution is to either remove the wrecks entirely, or have them automatically abandon so that it happens one at a time. |
Miss Kerr
Pator Tech School Minmatar Republic
0
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Posted - 2012.02.21 21:40:00 -
[14] - Quote
Incursion wrecks have a decent amount of armor plates and a few other things. Salvaging enough of them is easy isk |
Petrus Blackshell
Rifterlings
529
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Posted - 2012.02.21 22:30:00 -
[15] - Quote
Corina Jarr wrote:And it should be... no idea if it is.
This. CCP judgment needed.
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |
Endeavour Starfleet
648
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Posted - 2012.02.21 22:32:00 -
[16] - Quote
Lexmana wrote:Soon there will only be rocks left in the sandbox.
There is a HUGE difference between sandbox mechanics and tactics that exploit out of game situations to gain an advantage or to do harm.
I heard in quite a few fleets how people bluing wrecks were banned. While this needs a more permanent solution I would strongly suggest NOT doing it as it IS an exploit. |
Jack Tronic
borkedLabs
42
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Posted - 2012.02.21 22:37:00 -
[17] - Quote
Why would blueing wrecks for your salvaging alt be exploitable? |
Miss Kerr
Pator Tech School Minmatar Republic
0
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Posted - 2012.02.21 22:40:00 -
[18] - Quote
Jack Tronic wrote:Why would blueing wrecks for your salvaging alt be exploitable?
See post #4 and #5 |
Darrow Hill
Vodka and Vice
41
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Posted - 2012.02.21 22:42:00 -
[19] - Quote
Banning people on a case by case basis is a very inelegant solution.
What if the option to abandon wrecks was removed while in a fleet? Or the option given only to the FC? |
Miss Kerr
Pator Tech School Minmatar Republic
0
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Posted - 2012.02.21 22:47:00 -
[20] - Quote
Darrow Hill wrote:Banning people on a case by case basis is a very inelegant solution.
What if the option to abandon wrecks was removed while in a fleet? Or the option given only to the FC?
Although Im not looking for a solution to the issue, just to get the "ALL MIGHTY" word.....You have an interesting idea, also adding the act of abandoning to the fleet history would be nice. |
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Endeavour Starfleet
648
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Posted - 2012.02.21 22:49:00 -
[21] - Quote
Jack Tronic wrote:Why would blueing wrecks for your salvaging alt be exploitable?
Very rarely is that actually the case.
A good chunk of the time it is just an accident. Usually happens between gates in some sites. Few are going to petition that as it usually is just the annoyance of logging back in and reinvite to fleet if needed.
However during combat there is virtually no excuse for. Bluing during combat is most often done with harm in mind. And has gotten people banned.
Darrow Hill wrote:Banning people on a case by case basis is a very inelegant solution.
What if the option to abandon wrecks was removed while in a fleet? Or the option given only to the FC?
Supporting this as well as what the next person said about blue in history. |
Anya Ohaya
School of Applied Knowledge Caldari State
92
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Posted - 2012.02.21 22:50:00 -
[22] - Quote
Thread might get more attention from a GM if the title and OP mentioned deliberately causing lag. CCP isn't going to care about the ownership of wrecks. |
Ranger 1
Ranger Corp
1023
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Posted - 2012.02.21 22:50:00 -
[23] - Quote
Interesting. I would think that if there was an event that caused that large a spike then TiDi would kick in, allowing plenty of time to do whatever. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Miss Kerr
Pator Tech School Minmatar Republic
0
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Posted - 2012.02.21 22:55:00 -
[24] - Quote
Anya Ohaya wrote:Thread might get more attention from a GM if the title and OP mentioned deliberately causing lag. CCP isn't going to care about the ownership of wrecks.
Thanks for the tip. Title edited. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
963
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Posted - 2012.02.21 23:40:00 -
[25] - Quote
Ranger 1 wrote:Interesting. I would think that if there was an event that caused that large a spike then TiDi would kick in, allowing plenty of time to do whatever.
Perhaps TiDi relies on monitoring the sol simulation, while abandoning wrecks is a direct database call which means that the TiDi engine has no opportunity to realise that something is wrong. Sometimes database calls can get messy, to the point that the lag happens before things like "iterate through the wrecks to abandon them" won't help. CCP Veritas or CCP PrizmX (is he still around?) could fill us in on the details.
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KrakizBad
Eve Defence Force Fatal Ascension
363
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Posted - 2012.02.22 00:27:00 -
[26] - Quote
Endeavour Starfleet wrote:Bluing during combat is most often done with harm in mind. And has gotten people banned. Cite your source, this sounds like bull to me.
Also thanks to OP for giving me another weapon I hadn't thought of for my incursion bait alt. http://i.imgur.com/cOmMP.gif |
Jita Alt666
927
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Posted - 2012.02.22 01:24:00 -
[27] - Quote
A little client side lag could see a fleet member attempting to remove wreck from overview (because things are getting too cluttered in the site) and hitting abandon all wrecks nearby.
Proving or disproving that is the reason why the wrecks were abandoned will be pretty difficult.
The obvious solution is a reworking of the code behind the abandoning mechanism. |
Miss Kerr
Pator Tech School Minmatar Republic
0
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Posted - 2012.02.22 05:45:00 -
[28] - Quote
Can anyone from CCP answer this. |
Tarsus Zateki
GoonWaffe Goonswarm Federation
37
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Posted - 2012.02.22 05:55:00 -
[29] - Quote
Wrecks and cans floating in space cause negligible latency hits. You'd have to leave hundreds of them lying around before there was any impact and it would be entirely client side. If your PC can handle an incursion it can handle rendering some wrecks. Remove wreck brackets and you'll be in even better shape.
This ranks up there with the continued idiocy that spamming chat channels in game causes lag. |
Grideris
Fleet Coordination Command Fleet Coordination Coalition
149
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Posted - 2012.02.22 06:33:00 -
[30] - Quote
Mara Rinn wrote:Ranger 1 wrote:Interesting. I would think that if there was an event that caused that large a spike then TiDi would kick in, allowing plenty of time to do whatever. Perhaps TiDi relies on monitoring the sol simulation, while abandoning wrecks is a direct database call which means that the TiDi engine has no opportunity to realise that something is wrong. Sometimes database calls can get messy, to the point that the lag happens before things like "iterate through the wrecks to abandon them" won't help. CCP Veritas or CCP PrizmX (is he still around?) could fill us in on the details.
Actually I think it has more to do with the fact that AFAIK TiDi is not active on any Highsec nodes.
And I don't know who CCP PrizmX is, but I'm pretty sure that CCP Prism X is still around. http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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