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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Ladie Harlot
GoonWaffe Goonswarm Federation
1647
|
Posted - 2012.02.24 04:20:00 -
[151] - Quote
uchi heiku wrote:To me it sound exactly like this is a showdown between team tech and goons.
You guys are the only ones doing the whining in this thread. Then maybe its not the ship class thats the problem but that one side is getting beaten silly by stuff the other side are using.
Best way to counter that is to nerf it.
No, the problem is that Titan blobs are invincible. Once you hit a certain number of Titans they are completely safe from being destroyed.
Now Grath will start wailing about blobs of maelstroms but consider that it's not physically possible to cram enough maelstroms into a system to defeat a fleet of 50 Titans so Grath's argument is senseless.
Do you think that's fair that 50 players can become invincible just because they botted enough isk to buy the most expensive and most broken ship in the game?
The artist formerly known as Ladie Scarlet. |
Weaselior
GoonWaffe Goonswarm Federation
2411
|
Posted - 2012.02.24 04:24:00 -
[152] - Quote
Grath Telkin wrote:Stop posting, you're not helping. doctor heal thyself |
MeBiatch
Republic University Minmatar Republic
182
|
Posted - 2012.02.24 04:32:00 -
[153] - Quote
what i think the dread is missing is his two best friends...
1. is the Juggernaut which is a capital sized tackler/ewar it goes into 5 min siege mode and can use an infinity point and capital nuets/nos
2. tech II tier 3 bs's that use capital sized weapons 8 of them...
this would mean a tech II Hyperion would have about 3500 dps and 15k alpha plus not have to go into siege mode... |
Grath Telkin
Sniggerdly Pandemic Legion
380
|
Posted - 2012.02.24 04:49:00 -
[154] - Quote
Ladie Harlot wrote:
Now Grath will start wailing about blobs of maelstroms but consider that it's not physically possible to cram enough maelstroms into a system to defeat a fleet of 50 Titans so Grath's argument is senseless.
Hi, I don't know if you've heard but theres a ship class of ships between Titans and Maelstroms called Dreads, and you can most assuredly cram enough dreads into a system to kill 50 titans, but you're choosing to ignore that for the sake of your argument.
The game does not end at battleships, they are not the best weapon for fleet combat in game, there are other ships that are better than them and the CFC, needs to just man up and move past it.
Also, while you're madly posting your alliance is adding something silly like 10 titans a month, I mean, if they were really that bad, and in that dire need of a nerf and drastic change, I'm pretty sure your team wouldn't have cranked the funding for titans into high gear and left it there with the knob broken off.
I mean, if you're right, and Soundwave is right, your CSAA's will all close down after this cycle right?
|
Mynas Atoch
Eternity INC. Goonswarm Federation
34
|
Posted - 2012.02.24 04:54:00 -
[155] - Quote
Grath Telkin wrote:[quote=Ladie Harlot]Also, while you're madly posting your alliance is adding something silly like 10 titans a month, I mean, if they were really that bad, and in that dire need of a nerf and drastic change, I'm pretty sure your team wouldn't have cranked the funding for titans into high gear and left it there with the knob broken off.
I mean, if you're right, and Soundwave is right, your CSAA's will all close down after this cycle right?
I may be wrong, its difficult to get hands on experience with them with the entire Team Tech and half the titans in the game blue to each other and ten to fifteen minutes from any TIDi'd battle, but last time I checked Leviathans don't use tracking, and are pretty crap against subcaps.
All we are looking for is gun titans reduced to match levis.
Obviously completely removing all titans combat role and making them logistical tools and force multipliers would be perfect, but not expecting THAT any time soon. |
Ladie Harlot
GoonWaffe Goonswarm Federation
1647
|
Posted - 2012.02.24 05:01:00 -
[156] - Quote
Grath Telkin wrote:Ladie Harlot wrote:
Now Grath will start wailing about blobs of maelstroms but consider that it's not physically possible to cram enough maelstroms into a system to defeat a fleet of 50 Titans so Grath's argument is senseless.
Hi, I don't know if you've heard but theres a ship class of ships between Titans and Maelstroms called Dreads, and you can most assuredly cram enough dreads into a system to kill 50 titans, but you're choosing to ignore that for the sake of your argument. The game does not end at battleships, they are not the best weapon for fleet combat in game, there are other ships that are better than them and the CFC, needs to just man up and move past it. Also, while you're madly posting your alliance is adding something silly like 10 titans a month, I mean, if they were really that bad, and in that dire need of a nerf and drastic change, I'm pretty sure your team wouldn't have cranked the funding for titans into high gear and left it there with the knob broken off. I mean, if you're right, and Soundwave is right, your CSAA's will all close down after this cycle right?
My alliance is literally begging people to fly titans because as the game stands right now they are a necessary evil. We can't compete with alliances who do nothing but blob titans. We have the manufacturing capacity to pump out probably four or five times the number of titans that we do so your "silly" number of 10 a month is hilarious. The problem for us, however, is that most of us don't want to fly them. They aren't fun ships to fly (and people who say they are only enjoy them being overpowered).
Your issue is that you can't justify 50 people being invincible so you'll rant and rave and bring up a billion different reasons why your big win button shouldn't be fixed (dreads lol) but all your reasons are crap. I get why you're angry...I look at the state of PL these days and I get it. Imagine how much better off you'd be if your alliance's entire reason for doing anything wasn't keeping and making more Titans.
Anyway this thread will get locked pretty soon when it starts getting too loony so I'll monitor your rage at the site which must not be named. The artist formerly known as Ladie Scarlet. |
Mioelnir
Cataclysm Enterprises Ev0ke
49
|
Posted - 2012.02.24 05:54:00 -
[157] - Quote
Weaselior wrote:But an alphafleet is fundamentally less of a problem than titanfleet No.
Quote:because it involves a lot more people in the fight and so even if it's just who has more maelstroms, that's a more fun game than who has more titans. It is exactly the same game. There is no difference between claiming to need n+1 Titans to counter n Titans, and claiming to need n+50 Alphamaels to counter n Alphamaels.
There are enough entities ingame right now that could wield considerable capital/supercapital fleets - if they were WILLING. Far more than can CTA 750 Battleships on short notice. It also makes no difference with regards to attracting new players out to zero-space (which should be one of CCPs primary goals imho - repopulate zero-space). For a new entity that wants to carve its name into the sovmap there is little difference between facing 50 Titans and facing 750 Battleships. Initially, it feels like getting hit by a bus either way.
And personally, I consider the 750 Battleships the harder problem of the two. The sovmap has already considerably consolidated since the dominion high, with many systems barely capable of creating the isk needed to pay that systems sovbills anymore since they weren't touched when the isk generation they were balanced against was adjusted. It will consolidate further, probably down to 1 powerblock that noone can match in numbers. At that point, Eve will collapse.
Quote:I would have no problem with CCP tweaking maels once titans are properly nerfed, but it's less of "must be done now" issue. It is a "must be done at the same time" issue. Otherwise you just painted the problem in a different colour. Google Technetium and Dysprosium if you need a reminder how that worked out.
Dealing with all this over various patches will significantly decrease the number of independent entities in zero-space. The current situation is broken at a lot of levels, but they somewhat even out (more or less). Adjusting these problems one at a time will create ridiculous powerspikes for the things still wating for fixing. |
Mioelnir
Cataclysm Enterprises Ev0ke
49
|
Posted - 2012.02.24 06:02:00 -
[158] - Quote
Ladie Harlot wrote:The problem for us, however, is that most of us don't want to fly them. Yes, let's change the game so that what you consider fun always works out best.
A totally reasonable standpoint. Also one that would see half of the playerbase instantly banned since that is what all the miners and ganking vicitims want.
|
Grath Telkin
Sniggerdly Pandemic Legion
380
|
Posted - 2012.02.24 06:07:00 -
[159] - Quote
Mynas Atoch wrote: but last time I checked Leviathans don't use tracking, and are pretty crap against subcaps.
Why do I bet nobody is shocked that you're wrong.
Ladie Harlot wrote: Your issue is that you can't justify 50 people being invincible
No, my issue is that for the CFC, combat essentially stops at the battleship, thinking past that is beyond you and you want the rest of the game to conform to that.
Unfortunately, there are a whole ship class you're ignoring.
Also you've just bought the BPO's for producing 10 a month, don't kid yourself, but if your leaders thought all you had to do was hold out till June (its effectively impossible for anybody to take your space if you just time right) do you really think they would have just doubled down to buy enough BPO's to manufacture a trillion isk in Titans a month?
The answer is no.
Of course they know how incredibly wrong you all are.
Of course they realize that a tracking fit titan has the hit points of a dread, and all they'd need to do was fight ONE fight with half of your 4 full fleets of people in dreads and the Titan problem would be revealed as the myth that it is.
Unfortunately you have people like Mynas and Villy, who are notoriously risk averse and wouldn't allow things like that to go down because ~caps would be lost~ and mentally and strategically Villy and Mynas are both stuck in a game that moved on 4 years ago.
EDIT: What stops 50 titans? 250 dreads. Your last fleet saw just over 1100 ships employed, almost universally drakes. Maybe you shouldn't expect the cheapest gun clogging approach to win every fight, and instead bring 800 drakes and 250 dreads and see how the fight goes. |
Cyaron wars
D00M. Northern Coalition.
0
|
Posted - 2012.02.24 07:06:00 -
[160] - Quote
So if I get it right, CCP is planning to make titan nothing but 70bil space taxi?
I really donot understand all this whine about titans. that is most expensive ship in the game, why it should be useless and crappy?
Let's imagine that titans became useless and only thing to counter subcap blob is bigger blob. Only thing that we will get is a massive lag, crashing nodes. So welcome back to 2006?
Why there's nobody saying anything about Artillery - a weapion that can oneshot any damn ship on its falloff (normally you should be ding less damage on falloff)?
You say titan blob is invincible - Wrong. Any kind of offensive can be stoppped by onlining Cynojammer in system, while you have no deffence from 1500 ships jumping into system through gates. Right now turret titans are only sollution against massive subcap blob. basically we will get a game where only tactical advantage that will help you to win fight will be quantity. CCP, you guys are digging your own grave, if devs will stay on this track you will spend next 2-3 years just boosting nodes and upgrading hardware on servers to handle blobs. |
|
Lord Zim
Bat Country Goonswarm Federation
599
|
Posted - 2012.02.24 07:11:00 -
[161] - Quote
Grath Telkin wrote:Lord Zim wrote:
Edit: Oh, I forgot the part where one side gets steamrolled because they don't have supers.
One side has knives the other side has guns, sounds about right to me. If you want to arm the common man with his own affordable gun that would allow you to compete with the 'bitter vet squad' its called a dread. You know, the totally insurable platform tailor made to be a serious threat to titans in large numbers. But please, keep pretending dreads don't exist. Good job in ignoring the majority of my post. Here, let me requote it for you:
Lord Zim wrote:Yes, let's keep on heading down the path where wars are either fuckoff standoffs forever and ever because neither side wants to lose supercaps, or morale breaks because one side welps a significant amount of supercaps.
This was awesome the last 3 years, here's to 3 more years.
Edit: Oh, I forgot the part where one side gets steamrolled because they don't have supers. One side has guns, one has knives. If the knives side takes out enough of those who have guns, the gun side stops fighting, because their morale breaks, and spend god knows how many years just buying them off the open market, because they won't have SOV to build them in themselves.
What an awesome state for the game to be in. This is definitely the state we want.
Mioelnir wrote:It is exactly the same game. There is no difference between claiming to need n+1 Titans to counter n Titans, and claiming to need n+50 Alphamaels to counter n Alphamaels. Bombers can **** up alphamaels. You'd know this if you weren't dumb as rocks. |
Doris Dents
Bat Country Goonswarm Federation
163
|
Posted - 2012.02.24 07:11:00 -
[162] - Quote
Mioelnir wrote:Weaselior wrote:But an alphafleet is fundamentally less of a problem than titanfleet No. Quote:because it involves a lot more people in the fight and so even if it's just who has more maelstroms, that's a more fun game than who has more titans. It is exactly the same game. There is no difference between claiming to need n+1 Titans to counter n Titans, and claiming to need n+50 Alphamaels to counter n Alphamaels. There are enough entities ingame right now that could wield considerable capital/supercapital fleets - if they were WILLING. Far more than can CTA 750 Battleships on short notice. It also makes no difference with regards to attracting new players out to zero-space (which should be one of CCPs primary goals imho - repopulate zero-space). For a new entity that wants to carve its name into the sovmap there is little difference between facing 50 Titans and facing 750 Battleships. Initially, it feels like getting hit by a bus either way. And personally, I consider the 750 Battleships the harder problem of the two. The sovmap has already considerably consolidated since the dominion high, with many systems barely capable of creating the isk needed to pay that systems sovbills anymore since they weren't touched when the isk generation they were balanced against was adjusted. It will consolidate further, probably down to 1 powerblock that noone can match in numbers. At that point, Eve will collapse. Quote:I would have no problem with CCP tweaking maels once titans are properly nerfed, but it's less of "must be done now" issue. It is a "must be done at the same time" issue. Otherwise you just painted the problem in a different colour. Google Technetium and Dysprosium if you need a reminder how that worked out. Dealing with all this over various patches will significantly decrease the number of independent entities in zero-space. The current situation is broken at a lot of levels, but they somewhat even out (more or less). Adjusting these problems one at a time will create ridiculous powerspikes for the things still wating for fixing.
20 bombers are an excellent counter to an alphafleet of any size.
efb |
Acwron
Meet The Fockers Vera Cruz Alliance
10
|
Posted - 2012.02.24 07:38:00 -
[163] - Quote
Ladie Harlot wrote:Sweet Felicia wrote:Nerfing or changing titans is a major issue for the game I'm sure you meant to say that nerfing titans is a major fix for the game.
I wonder if you're as stupid as your looks...Don't answer., no need...
I just wanna know how many titan nerfs are needed so you can finally kill one with your OMFGLULZ Drake... |
Ladie Harlot
GoonWaffe Goonswarm Federation
1648
|
Posted - 2012.02.24 07:42:00 -
[164] - Quote
Acwron wrote:Ladie Harlot wrote:Sweet Felicia wrote:Nerfing or changing titans is a major issue for the game I'm sure you meant to say that nerfing titans is a major fix for the game. I wonder if you're as stupid as your looks...Don't answer., no need... I just wanna know how many titan nerfs are needed so you can finally kill one with your OMFGLULZ Drake...
As many nerfs as it takes to remove invincibility. This is not a complicated concept...nobody should be invincible in Eve.
The artist formerly known as Ladie Scarlet. |
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
463
|
Posted - 2012.02.24 07:49:00 -
[165] - Quote
Cheap Alpha vs. Expensive Tracking
Round 1.... FIGHT!
|
Lord Zim
Bat Country Goonswarm Federation
599
|
Posted - 2012.02.24 08:22:00 -
[166] - Quote
Marlona Sky wrote:Cheap Alpha vs. Expensive Tracking
Round 1.... FIGHT! You mean round 100. This is a reoccurring theme on the site which apparently must not be named lest we hack the entire world. |
Malcanis
Vanishing Point. The Initiative.
3050
|
Posted - 2012.02.24 08:51:00 -
[167] - Quote
Blawrf McTaggart wrote:Malcanis wrote:CCP Soundwave wrote:Bubanni wrote:CCP Soundwave wrote:This whole having babies thing is awful. It gives people time off who should by all rights be strapped to their desks, making spaceship changes. I've suggested that people simply get dogs and cats instead of babies, but for some reason CCP refuses to implement this as a corporate rule.
Babies are bad, BAD. That is why more than 1 guy should be balancing the ships, not that Tallest isn't awesome :D We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?). Let the games begin hey malcanis care to comment on your participation issues?
Sure. Somethings wrong with the network I'm on at home and I've been too lazy/on holiday/playing Civ 5 to fix it.
Now let's talk about your capitalisation and punctuation. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Laak Pollard
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.02.24 09:22:00 -
[168] - Quote
CCP Soundwave wrote:Bubanni wrote:CCP Soundwave wrote:This whole having babies thing is awful. It gives people time off who should by all rights be strapped to their desks, making spaceship changes. I've suggested that people simply get dogs and cats instead of babies, but for some reason CCP refuses to implement this as a corporate rule.
Babies are bad, BAD. That is why more than 1 guy should be balancing the ships, not that Tallest isn't awesome :D We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?).
So ~100bil mobile jump bridges then? Is your desire to remove the endgame from EVE completely? Or is just that you want all of nullsec to belong to the single mega-coalition who can throw most of warm bodies on the field?
Maybe instead of nerffing everything you should actually develop a credible counter to the Titans? |
Lord Zim
Bat Country Goonswarm Federation
599
|
Posted - 2012.02.24 09:27:00 -
[169] - Quote
Laak Pollard wrote:So ~100bil mobile jump bridges then? Is your desire to remove the endgame from EVE completely? Or is just that you want all of nullsec to belong to the single mega-coalition who can throw most of warm bodies on the field?
Maybe instead of nerffing everything you should actually develop a credible counter to the Titans? And by "end-game" you mean "a ship that's so expensive to lose/time-consuming to replace, that if there's a reasonable chance they may be lost, they won't be fielded"?
You're thinking of "end-game" all wrong. End-game shouldn't be "ooh shiny ship", end-game should be "I am now a part of a space empire I fought hard to get, and have to keep fighting to keep". The latter part is missing, and the former is way too hard, locking way too many people out of "eve end-game", or forcing them to join blocs and blob up. |
Zxmagus
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.02.24 09:30:00 -
[170] - Quote
wrote:So ~100bil mobile jump bridges then? Is your desire to remove the endgame from EVE completely? Or is just that you want all of nullsec to belong to the single mega-coalition who can throw most of warm bodies on the field?
Maybe instead of nerffing everything you should actually develop a credible counter to the Titans?
The Term "end game" is stupid for eve or any game that is open ended and not focused on developer released PVE content. |
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Magnifikus Erzverwirrer
Endstati0n Raiden.
4
|
Posted - 2012.02.24 10:01:00 -
[171] - Quote
Lord Zim wrote:Laak Pollard wrote:So ~100bil mobi le jump bridges then? Is your desire to remove the endgame from EVE completely? Or is just that you want all of nullsec to belong to the single mega-coalition who can throw most of warm bodies on the field?
Maybe instead of nerffing everything you should actually develop a credible counter to the Titans? And by "end-game" you mean "a ship that's so expensive to lose/time-consuming to replace, that if there's a reasonable chance they may be lost, they won't be fielded"? You're thinking of "end-game" all wrong. End-game shouldn't be "ooh shiny ship", end-game should be "I am now a part of a space empire I fought hard to get, and have to keep fighting to keep". The latter part is missing, and the former is way too hard, locking way too many people out of "eve end-game", or forcing them to join blocs and blob up.
It's not our problem that your tech uses "other" channels than being ready for capital reimbursement.
And endgame with drakeblobs, I think a majority of players will just quit.... |
Lord Zim
Bat Country Goonswarm Federation
599
|
Posted - 2012.02.24 10:05:00 -
[172] - Quote
Magnifikus Erzverwirrer wrote:It's not our problem that your tech uses "other" channels than being ready for capital reimbursement.
And endgame with drakeblobs, I think a majority of players will just quit.... You're either just not getting what I'm getting at, or you're being deliberately obtuse. Which is it? |
Andski
GoonWaffe Goonswarm Federation
2184
|
Posted - 2012.02.24 10:09:00 -
[173] - Quote
Acwron wrote:Ladie Harlot wrote:Sweet Felicia wrote:Nerfing or changing titans is a major issue for the game I'm sure you meant to say that nerfing titans is a major fix for the game. I wonder if you're as stupid as your looks...Don't answer., no need... I just wanna know how many titan nerfs are needed so you can finally kill one with your OMFGLULZ Drake...
hi are you still mad about getting scammed out of a nyx?
j/w "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Acwron
Meet The Fockers Vera Cruz Alliance
10
|
Posted - 2012.02.24 10:15:00 -
[174] - Quote
Ladie Harlot wrote:Acwron wrote:Ladie Harlot wrote:Sweet Felicia wrote:Nerfing or changing titans is a major issue for the game I'm sure you meant to say that nerfing titans is a major fix for the game. I wonder if you're as stupid as your looks...Don't answer., no need... I just wanna know how many titan nerfs are needed so you can finally kill one with your OMFGLULZ Drake... As many nerfs as it takes to remove invincibility. This is not a complicated concept...nobody should be invincible in Eve.
Titans are not invincible, check killboard time to time. On the contrary, a 30 mil dictor can hold a 100 bill ( hull ) titan + other many bill fit and mock him forever.
30 mil >100+ bill. Sounds fair, right? No more AOE DD, no more sub cap DD, no more drones, EHP reduced. WTF is wrong with you? Are you out of your FREAKING MIND ?
Cut the tracking ??? Again WTF is wrong with you ??? All those skills, years of training wasted cos you whine like a FREAKING baby? Move on hun, get a better ship and fight the titan !
Boost the Titans and Supercaps ! Supercarriers should CARRY lots of SHIPS cos that's why they are called Carriers ! With pilots onboard ! Drop them on the battlefield and spill the enemy blood all over the place ! |
Acwron
Meet The Fockers Vera Cruz Alliance
10
|
Posted - 2012.02.24 10:17:00 -
[175] - Quote
Andski wrote:Acwron wrote:Ladie Harlot wrote:Sweet Felicia wrote:Nerfing or changing titans is a major issue for the game I'm sure you meant to say that nerfing titans is a major fix for the game. I wonder if you're as stupid as your looks...Don't answer., no need... I just wanna know how many titan nerfs are needed so you can finally kill one with your OMFGLULZ Drake... hi are you still mad about getting scammed out of a nyx? j/w
Not mad, broke ! I'm running missions in high sec !
|
Lord Zim
Bat Country Goonswarm Federation
599
|
Posted - 2012.02.24 10:20:00 -
[176] - Quote
Acwron wrote:30 mil >100+ bill. Sounds fair, right? No more AOE DD, no more sub cap DD, no more drones, EHP reduced. WTF is wrong with you? Are you out of your FREAKING MIND ?
Cut the tracking ??? Again WTF is wrong with you ??? All those skills, years of training wasted cos you whine like a FREAKING baby? Move on hun, get a better ship and fight the titan !
Boost the Titans and Supercaps ! Supercarriers should CARRY lots of SHIPS cos that's why they are called Carriers ! With pilots onboard ! Drop them on the battlefield and spill the enemy blood all over the place ! Yes, let's boost titans and supercarriers so they'll be even more numerous and still never be used when there's >1% chance you may lose them because the loss hurts so much. That'll certainly make wars more fun and last longer. |
M Blanc
The Ironmongery
8
|
Posted - 2012.02.24 11:30:00 -
[177] - Quote
CCP Soundwave wrote:We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?). What do you think are the likely short- and medium-term consequences for sov warfare of severely restricting or eliminating the ability of XL guns to hit subcaps? |
Lord Zim
Bat Country Goonswarm Federation
599
|
Posted - 2012.02.24 11:56:00 -
[178] - Quote
M Blanc wrote:CCP Soundwave wrote:We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?). What do you think are the likely short- and medium-term consequences for sov warfare of severely restricting or eliminating the ability of XL guns to hit subcaps? Likely, very little. There are still no actual need for strategies beyond "form up blob, smash through system x, smash through system y, break morale of opposing force, grind through remaining systems in region". |
The Sardukar
State Protectorate Caldari State
0
|
Posted - 2012.02.24 11:59:00 -
[179] - Quote
Lord Zim wrote:M Blanc wrote:CCP Soundwave wrote:We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?). What do you think are the likely short- and medium-term consequences for sov warfare of severely restricting or eliminating the ability of XL guns to hit subcaps? Likely, very little. There are still no actual need for strategies beyond "form up blob, smash through system x, smash through system y, break morale of opposing force, grind through remaining systems in region".
Yes. Lets pretend this doesnt suit the CFC like hand in glove. |
Andski
GoonWaffe Goonswarm Federation
2190
|
Posted - 2012.02.24 12:09:00 -
[180] - Quote
The Sardukar wrote:Lord Zim wrote:M Blanc wrote:CCP Soundwave wrote:We actually have three people dedicated to it now, the other two are just working on other areas (titan tracking, anyone?). What do you think are the likely short- and medium-term consequences for sov warfare of severely restricting or eliminating the ability of XL guns to hit subcaps? Likely, very little. There are still no actual need for strategies beyond "form up blob, smash through system x, smash through system y, break morale of opposing force, grind through remaining systems in region". Yes. Lets pretend this doesnt suit the CFC like hand in glove.
Awagon also stands to benefit. I'm sorry that your titan is now only capable of catapulting fleets, giving massive HP and capacitor bonuses, applying 3 million damage to any capital sized target and dealing massive turret DPS against battleships, capitals and structures. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
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