Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CaleAdaire
Research Industry Mining and Support Gatekeepers Universe
29
|
Posted - 2012.02.26 06:06:00 -
[31] - Quote
I read the first sentence and have this to say...
I listen to coms, I filter out the crap, and make sense of the necessary. What comes through the p**** and "Your Mom" jokes is this.
"Activation on XX-XXX gate!" "Points overloaded and ready" PlayerX in local "Pointed!" FC-"WARP WARP WARP!" "Cruiser down!"
As a non-FC I still know what's going on with minimal effort.
On a side note... It's obvious you are in the military. So... Shut your f***ing mouth and get off the internet. Wikileaks and other grievous security breaches exist because complete idiots like you were born and continue to run your stupid mouth! Please stop asking for new stuff "Cuz it's neat".-á |
SGT FUNYOUN
Arachnea Phoenix Battalion Bringers of Death.
22
|
Posted - 2012.02.26 07:19:00 -
[32] - Quote
CaleAdaire wrote:I read the first sentence and have this to say...
I listen to coms, I filter out the crap, and make sense of the necessary. What comes through the p**** and "Your Mom" jokes is this.
"Activation on XX-XXX gate!" "Points overloaded and ready" PlayerX in local "Pointed!" FC-"WARP WARP WARP!" "Cruiser down!"
As a non-FC I still know what's going on with minimal effort.
On a side note... It's obvious you are in the military. So... Shut your f***ing mouth and get off the internet. Wikileaks and other grievous security breaches exist because complete idiots like you were born and continue to run your stupid mouth!
I realize that the comms thing works to an extent. Yes you can command a fleet of ships with just comms and scout. I am thinking on the large scale here. An alliance level fleet cannot be efficiently commanded once it gets into numbers well over 100. Not as efficiently as it can be at least. The SWAC is just something to give the FC a tool to be able to actually SEE the battlespace instead of having to actually be there on top of th enemy to get a clear picture.
On your side note...
... check google. I have not typed anything herein that is of any sort of security breach bub. I have violated nothing pertaining to OPSEC. So please have a nice day. |
Gerrick Palivorn
Caldari Provisions Caldari State
149
|
Posted - 2012.02.27 04:58:00 -
[33] - Quote
CaleAdaire wrote:I read the first sentence and have this to say...
I listen to coms, I filter out the crap, and make sense of the necessary. What comes through the p**** and "Your Mom" jokes is this.
"Activation on XX-XXX gate!" "Points overloaded and ready" PlayerX in local "Pointed!" FC-"WARP WARP WARP!" "Cruiser down!"
As a non-FC I still know what's going on with minimal effort.
On a side note... It's obvious you are in the military. So... Shut your f***ing mouth and get off the internet. Wikileaks and other grievous security breaches exist because complete idiots like you were born and continue to run your stupid mouth!
It's quite obvious that you didn't even give the post a chance and formulated your opinion off of one sentence.
If you wish to state your opinion and give critisism please at least read the entire idea and give it full consideration. I also am a member of the US Army and can comfirm that all of the information given in the posts above is public knowledge.
What he is suggesting quite simply is a system to give fleet commanders an RTS style view of the battlefield that can potentially manage multiple engagement zones at the same time. Tell me a fleet commander that can do this over voice comms.
The current trend is get as many numbers as possible on grid and slug it out, this system would provide a way to use squad and wing tactics. The finest military units on the planet operate in small groups, no more than 15 to be fully staffed and 5 to be effective. This will help small gangs integrate withing larger fleet movements and support a greater strategy put forth by a competent FC.
I bolded the important parts so you can get the point. |
Amaroq Dricaldari
Malicious Mission Murderers
87
|
Posted - 2012.02.27 08:19:00 -
[34] - Quote
A range of even 1 light year and real-time updating would require a new type of sensor: Subspace Sensors
Also, for purposes of game balance, realism, and Server Load Reduction, it should have a slight delay when updating. It should only update once every 3 Seconds. This is my signature. There are many like it, but this one is mine. |
SGT FUNYOUN
Arachnea Phoenix Battalion Bringers of Death.
45
|
Posted - 2012.03.30 11:11:00 -
[35] - Quote
Gerrick Palivorn wrote:CaleAdaire wrote:I read the first sentence and have this to say...
I listen to coms, I filter out the crap, and make sense of the necessary. What comes through the p**** and "Your Mom" jokes is this.
"Activation on XX-XXX gate!" "Points overloaded and ready" PlayerX in local "Pointed!" FC-"WARP WARP WARP!" "Cruiser down!"
As a non-FC I still know what's going on with minimal effort.
On a side note... It's obvious you are in the military. So... Shut your f***ing mouth and get off the internet. Wikileaks and other grievous security breaches exist because complete idiots like you were born and continue to run your stupid mouth! It's quite obvious that you didn't even give the post a chance and formulated your opinion off of one sentence. If you wish to state your opinion and give critisism please at least read the entire idea and give it full consideration. I also am a member of the US Army and can comfirm that all of the information given in the posts above is public knowledge. What he is suggesting quite simply is a system to give fleet commanders an RTS style view of the battlefield that can potentially manage multiple engagement zones at the same time. Tell me a fleet commander that can do this over voice comms.The current trend is get as many numbers as possible on grid and slug it out, this system would provide a way to use squad and wing tactics. The finest military units on the planet operate in small groups, no more than 15 to be fully staffed and 5 to be effective. This will help small gangs integrate withing larger fleet movements and support a greater strategy put forth by a competent FC. I bolded the important parts so you can get the point.
Than you Gerrick Palivorn. Your statements are appreciated.
And thank you for summing it up in an understandable manner. I tend to ramble on when I have an interest in something. |
SGT FUNYOUN
Arachnea Phoenix Battalion Bringers of Death.
45
|
Posted - 2012.03.30 11:36:00 -
[36] - Quote
Amaroq Dricaldari wrote:A range of even 1 light year and real-time updating would require a new type of sensor: Subspace Sensors
Also, for purposes of game balance, realism, and Server Load Reduction, it should have a slight delay when updating. It should only update once every 3 Seconds.
If you are thinking of a stand alone sensor that does NOT have a pilot on-board it ACTIVELY using it then I say...
NO!!! NO!!! NO!!!
The entire point of this idea is to incorporate a PERSON into the intel and reconnaisance game here. Having some random sensor that can communicate on its own and can be controlled by the thousands by a single pilot from light years away defeats the purpose of the SCOUT.
Now if you are thinking of a deployable sensor like some kind of launchable probe that a pilot has to be in the same system to use, then I suggest you look at the items tab on evelopedia. We already have sensor probes. The only thing I am suggesting is that the information from them be refined and made a littl emore user friendly AND that that information be able to be sent in a digital data package to the SWAC (be it a SWAC-L or SWAC-H does not matter) by which it is interpreted via the computers digital mapping systems into a THREE DIMENSIONAL MAP that shows this intel, and is then sent out to not ONLY the FC but ALSO out to the entire fleet if the FC approves it as such.
Any good Military leader will tell you that an effective team, is one in which even the lowest grunt knows the mission top to bottom and can lead said mission to its end as if they are the highest ranked tactician in existance. EVERYONE on the team must have as much intel as possible to effectively fight.
Current systems do NOT accomplish this effectively enough.
NOW...
IF you are talking about a new mod that goes onto a ship to accomplish the 5 LY data package transfer...
...then I say your concept of a delay and only ONE LY is flawed at its core.
A commander cannot effectivley command unless the intel he is given is timely and accurate. That is why with in the FIVE LIGHT YEAR LIMIT ONLY the intel is in real time, and BEYOND this limit it is delayed due to having to be RELAYED through retransmission ships who are stationed out with their scout buddies out beyond max data transfer range.
5LY is the MAXIMUM RANGE of Jump bridges and Cynos. This ensures that a FC can effectively lead a MASSIVE FLEET (which is PRECISELY what CCP wants I might add, they want to see tens of thousands of ships duking it out at once) of thousands of pilots against an equally massive fleet, across MULTIPLE solar systems.
Think about it.
Current Blob fleet mentality is like the British in the Revolutionary war. Two giant armies would meet on a battle field and whoever had more Soldiers would win. It was stupid, and idiotic to say the least. The commanders could only see what was n the battlefield they were on and could only ENVISION what was happening elsewhere from what INTEL and NEWS their SCOUTS brought them.
This system would change that. An FC could potentially fight multiple battles on multiple fronts, in multiple battlefields, from thousands of different angles, with MILLIONS of Soldiers.
Can you see it like I see it?
Can you see the MILLIONS of ships all fighting each other? Can you see it?
Two fleets, commanded by two brilliant veterans. Each with ONE MILLION ships at their disposal. And each with these fleets spread across entire REGIONS!!!
ENTIRE QUADRANTS OF NEW EDEN ALIGHT WITH THE FLAMES OF BATTLE!!!
HUNDREDS OF SOLAR SYSTEMS, THOUSANDS OF PLANETS, EMBROILED IN THE FLAMES OF WAR!!!
THE ENTIRETY OF NEW EDEN BURNING TO A CRISP IN THE FLAMES OF COMBAT!!!
CAN YOU SEE IT?!!!
Can you see it? |
SGT FUNYOUN
Arachnea Phoenix Battalion Bringers of Death.
47
|
Posted - 2012.03.30 13:36:00 -
[37] - Quote
*** Please remember that if you like this idea, to click the like button. It is how CCP is tracking these new forums. *** |
Amaroq Dricaldari
Malicious Mission Murderers
116
|
Posted - 2012.03.31 02:18:00 -
[38] - Quote
I wasn't saying that Subspace Sensors would be a standalone item, I was saying that the ships would have to use subspace sensors if you even wanted a 1 Light-Year range and still have it realtime. That is all because of physics, nothing else. As you should very well know, Light is among, if not the fastest thing in the universe, and a light year is the distance it travels in one year.
So like I said, the ships would have Subspace Sensors built in, which would allow them to do the very thing you want them to. Just slightly more scientifically plausible. This is my signature. There are many like it, but this one is mine. |
SGT FUNYOUN
Arachnea Phoenix Battalion Bringers of Death.
47
|
Posted - 2012.04.04 08:56:00 -
[39] - Quote
Amaroq Dricaldari wrote:I wasn't saying that Subspace Sensors would be a standalone item, I was saying that the ships would have to use subspace sensors if you even wanted a 1 Light-Year range and still have it realtime. That is all because of physics, nothing else. As you should very well know, Light is among, if not the fastest thing in the universe, and a light year is the distance it travels in one year.
So like I said, the ships would have Subspace Sensors built in, which would allow them to do the very thing you want them to. Just slightly more scientifically plausible.
Ah ok, I understand. Thank you for the constructive input then.
So yes, the long range intel gathering system would utilize a subspace system; which as far as I know falls under the hyperspace wave form concept. So yes for the description's sake and for CCP's programming, it would be a subspace sensor. However, I think it being a mod instead of an onboard integrated sensor would be best.
For the Light SWAC (SWAC-L) which is the Tech 3 Strategic cruiser with a new subsystem, these mods would fit this new subsystem. For the Heavy SWAC (SWAC-H) which is the Tech 3 Battleship sub-capital, the mods would just fit right in the high slots.
The reason for mods instead of just slapping them on as bonuses on the ship itself?
So that the functionality of the SWAC could be specialized to one of the three SWAC functionality mods (SFM) or the other. IOW, it would make the ship effective as an all around SWAC with one or two of each of the three SFM in the high slots, and would suit say, a small fleet, or it could specialize by fitting all its high slots with just one type of SFM and split the three primary duties of the SWAC between three separate SWAC pilots in three separate specialized SWAC's, thus making the SWAC wing way more effective.
But yes to the subspace comment. For physics sake it would indeed be a subspace based system. Which as far as I am tracking is how the Cyno/Jump Bridge systems and local and all the chat windows are supossed to be able to work in EVE. |
SGT FUNYOUN
Arachnea Phoenix Battalion Bringers of Death.
47
|
Posted - 2012.04.04 09:41:00 -
[40] - Quote
*** Please remember that if you like this idea, to click the like button. It is how CCP is tracking these new forums. *** |
|
Niko DelValle
Promethium Corp.
6
|
Posted - 2012.04.04 14:27:00 -
[41] - Quote
+1
This idea kind of reminds me of Tom Clancy's Endwar's sitrep, which would be a lot more useful in a game like EVE. Marking targets and setting objectives for specific ships would be far more easy this way. |
SGT FUNYOUN
Arachnea Phoenix Battalion Bringers of Death.
48
|
Posted - 2012.04.06 06:11:00 -
[42] - Quote
Niko DelValle wrote:+1
This idea kind of reminds me of Tom Clancy's Endwar's sitrep, which would be a lot more useful in a game like EVE. Marking targets and setting objectives for specific ships would be far more easy this way.
Well thank you. Just remember that if you like the idea to hit the like button. This is the new way CCP tracks these forums.
I just hope that CCP at least puts it onto the future developments list. |
SGT FUNYOUN
Arachnea Phoenix Battalion Bringers of Death.
48
|
Posted - 2012.04.06 06:34:00 -
[43] - Quote
*** Please remember that if you like this idea, to click the like button. It is how CCP is tracking these new forums. *** |
Quade Warren
Urban Mining Corp Rising Phoenix Alliance
10
|
Posted - 2012.04.06 13:55:00 -
[44] - Quote
Yo bro. It's kind of difficult to keep track of all your responses. I'd highly recommend gathering all your posts, only taking out key notes and repost this thread with bullet points and a link back to this original thread.
As for your suggestion, I love it and I'm fully on board. However, I need to point out some criticism based on the current game mechanics.
In your experience as a cavalry scout, your intel and the intel of those you report back to is limited by a number of factors. Terrain, LOS and the element of surprise.
We have none of these factors in Eve Online. If you're on grid and you are not cloaked, everyone can see you because of the Overview. We can limit your tracking, targeting range or outright jam people, but we can still see them with the overview. The closest thing we have to ambushes are cynos and cloaks, but they are not truly effective in terms of your experience. Everyone in Eve can be logged into the same intel channel or the same TS intel channel.
So, given this information and the source of your experience, they will not overlap so I do not think it will catch on quite as much as I would want it to. The simple fact of the matter is that as long as the overview functions as it does, we will never be able to fully utilize warfare and tactics to the extent the developers want.
|
Nikk Narrel
Infinite Improbability Inc Mordus Angels
195
|
Posted - 2012.04.06 14:18:00 -
[45] - Quote
This sounds like something good.
It is hard to reconcile the idea that we use spacefleets, but we rely on voice party-lines for coordination.
Visual feeds and updates from units in the fields are available in most RTS games, with fog of war type effects obscuring changes and updates for areas outside of our view.
There is no reason we cannot have this functioning on at least a star system level, if not multiple star systems. (We can already see items on grid live, and from probes static in a system) |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |