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Thread Statistics | Show CCP posts - 6 post(s) |
Johnster
Mining Bytes Inc. Insurgency
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Posted - 2008.03.19 19:12:00 -
[1]
Great to see this is being looked into again.
This is maybe not the place for this, but since your looking into module changes, would it be possible to look at fixing missiles so that they move faster (200% to 500% or so) for less time (equal to the speed increase), so that in PVP, we (a) actually hit something before the fleet blows it up and (b) can at least hit nano ships (even though damage will still be extremely low when you do). This is a huge issue since the speed rigs were introduced. Note that this would also reduce lag in fleet battles as the missiles will not be active for as long.
You and your alliance will adapt to service us. Resistance is futile.
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Johnster
Mining Bytes Inc. Insurgency
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Posted - 2008.03.20 04:02:00 -
[2]
Edited by: Johnster on 20/03/2008 04:03:34
Originally by: Venkul Mul Then Drones will get x5 speed to keep up with missile speed?
I would not be against a drone speed upgrade so that the light drones can catch nano ships with good skills. As long as the tracking at that speed has an effect equal to other turrets/missiles. Nano ships should not be an iwin button.
You and your alliance will adapt to service us. Resistance is futile.
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Johnster
Mining Bytes Inc. Insurgency
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Posted - 2008.03.27 20:49:00 -
[3]
Originally by: Willow Whisp
Originally by: Marlona Sky
Originally by: Johnster Great to see this is being looked into again.
This is maybe not the place for this, but since your looking into module changes, would it be possible to look at fixing missiles so that they move faster (200% to 500% or so) for less time (equal to the speed increase), so that in PVP, we (a) actually hit something before the fleet blows it up and (b) can at least hit nano ships (even though damage will still be extremely low when you do). This is a huge issue since the speed rigs were introduced. Note that this would also reduce lag in fleet battles as the missiles will not be active for as long.
Go for secondary targets.
They are missiles... you want to go after tertiary if you ever hope to get them there before primary AND secondary pop
Exactly. Many alliances don't even let players use missile ships any more, they have just become useless since the nano craze, and in fleet battles the missiles dont have time to get to the target. I hope this can be looked into so that caldari finally become something other then an ECM race.
As stated earlier in the thread, drones have a similar issue. Maybe they could get a speed boost too?
You and your alliance will adapt to service us. Resistance is futile.
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