Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

TWD
|
Posted - 2004.04.12 18:04:00 -
[1]
I was engaging an apoc at a planet, it disappeared within a minute when the pilot logged off.
Log:
2004.04.12 17:47:17notifyYou have started trying to warp scramble the Battleship, "Delphin [FSR]".
2004.04.12 17:47:59notifyThe Standard Missile Launcher I cannot be manually deactivated in the middle of an operation, it will deactivate without repeating in 2.7 seconds (its activation duration is 10.5 seconds).
at that moment he disappeared.
could be that he logged of a moment before I warpscrambled him. |

Omniwar
|
Posted - 2004.04.12 18:20:00 -
[2]
Bullox  Spawn of the Devil
|

Valeria
|
Posted - 2004.04.12 20:58:00 -
[3]
Warp core stabilizers? 
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Kendo Nagis
|
Posted - 2004.04.12 21:35:00 -
[4]
I've tested this and if a ship is warp scrambled, it will not dissapear if the pilot logs off, even if the scrambler is turned off.
The ship stay's persistant unless the pilot then logs in an alt.
Logging in an alt will cause any of that players other ships still in space to vanish.
Only to return when that character is logged back on. __________________________ "Death before dishonour, so long as it doesnĘt cost too much." |

TWD
|
Posted - 2004.04.12 22:25:00 -
[5]
Have seen this ship disappearing several times, that is why I'm starting a topic about it now.
once, we had a scorpion locked down with +10 warpscramble strength when it vanished, so its probably not because of warpcore stabs. |

Jim Raynor
|
Posted - 2004.04.12 22:48:00 -
[6]
I do believe people are logging off and then logging on another character from the same account which is making their ships disappear.. ------
ROBBLE ROBBLE |

Toastmaster
|
Posted - 2004.04.12 23:40:00 -
[7]
Edited by: Toastmaster on 12/04/2004 23:41:32 Hmm dont know about that logging in an alt thing but before when you had a timer before you dissapeared i had 2 chars from same accounts right next to eachother...(only one Eve started)
I hauled from on to the other with a secure can and i could have shoot my own indy down...
So this with logging in an alt in not so sure of and if CCP implented that now they are just stupid
"viper zulu > toast has killed our whole corporation ships at least once"
|

Valeria
|
Posted - 2004.04.13 02:47:00 -
[8]
Oh, well I was under the impression that this exploit had been fixed. But then I was under the impression that missile knockaround was fixed aswell.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

lickspittle
|
Posted - 2004.04.13 06:50:00 -
[9]
Quote: I do believe people are logging off and then logging on another character from the same account which is making their ships disappear..
This is a "I wear a tinfoil hat" level claim meister 
Its been said over and over on the forums for the longest time, but its just plain wrong. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Lord Armagon
|
Posted - 2004.04.13 08:44:00 -
[10]
We have tested this. Our friend with one warp core stab crashed at mid warp to a gate. We all came out of warp (our crashed friends ship to) I locked the ship to stop it from "emergency" warp out. The ship never did, but it just disapeared in thin air right before our eyes. I had 2 warp scramblers on it and our friend har one stab.
|
|

Toastmaster
|
Posted - 2004.04.13 11:58:00 -
[11]
The ships i have killed while ppl have logged have all been killed but....
They have no pod... The pod is never visable after such kill.... Though its just happend 3 - 4 times for me yet but i have never seen the pod after a logged out char
"viper zulu > toast has killed our whole corporation ships at least once"
|

Jim Raynor
|
Posted - 2004.04.13 13:39:00 -
[12]
Quote:
Quote: I do believe people are logging off and then logging on another character from the same account which is making their ships disappear..
This is a "I wear a tinfoil hat" level claim meister 
Its been said over and over on the forums for the longest time, but its just plain wrong.
If that's not the case, which I will take your word for obviously, there is still a reason that warp scrambled ships are disappearing after they've pulled the plug.
This is not intended correct? ------
ROBBLE ROBBLE |

Sassinak
|
Posted - 2004.04.13 13:59:00 -
[13]
Quote: Have seen this ship disappearing several times, that is why I'm starting a topic about it now.
once, we had a scorpion locked down with +10 warpscramble strength when it vanished, so its probably not because of warpcore stabs.
I can attest to this as I was there and on numerous other occasions. We have people trapped, they logoff and yet somehow the ship still dissapears. Please look into this as it is a problem more annoying than anything. But nevertheless still a problem... Sass Arcane Technologies |

Nervar
|
Posted - 2004.04.13 15:02:00 -
[14]
Signed, happend to myself when i chrashed the other day, i got scrambled by my corp mate and i insta dissapered(warped away)when i logged back on.. -------------------------------------------------> What I look forward to is continued immaturity followed by death.
|

zincol
|
Posted - 2004.04.13 15:10:00 -
[15]
Just fix it :-D
w00t!
|

darth solo
|
Posted - 2004.04.13 15:58:00 -
[16]
yeah, happened to us, the ship stays, but u dont get a pod.
|

Kendo Nagis
|
Posted - 2004.04.13 16:05:00 -
[17]
Quote:
Quote: I do believe people are logging off and then logging on another character from the same account which is making their ships disappear..
This is a "I wear a tinfoil hat" level claim meister 
Its been said over and over on the forums for the longest time, but its just plain wrong.
I have tested this using two accounts. the first had the warpscramblers locked onto the second, who did not have any stabs fitted. I logged the second account out, his ship stayed for over 15 minutes and was still there when i re-logged him back in. My first account had stopped scrambling the 2nd just after he logged out.
I then tried it again, this time logging in an alt from the 2nd account, who was not even in the same region. The primary char from the second accounts ship vanished the instant the alt was logged in. I have tried doing this while continuing to lock and scramble the second account and the effect is still the same... He vanishes!
I'll re-test tonight, just in case it's been fixed and I'm now talking out of my arse
 __________________________ "Death before dishonour, so long as it doesnĘt cost too much." |

TWD
|
Posted - 2004.04.13 17:34:00 -
[18]
Edited by: TWD on 13/04/2004 17:40:54 so what you are saying is that the ship will disappear if you logged off before someone gets a warpscrambler on you? edit, errm read it wrong. nvm.
the pod not appearing thing happens lots, don't care that much about that though, dont gain much from killing a pod. except when it belongs to someone I dont like :P still the pod should appear and automatically warp away when someone logged off. |

Toastmaster
|
Posted - 2004.04.13 21:30:00 -
[19]
Yeah my thought about the pod was that maybe this happens to the whole ship sometimes...
Never happend to me though logged out warp scrambled ships has allways stayed until i loot them
"viper zulu > toast has killed our whole corporation ships at least once"
|

Kendo Nagis
|
Posted - 2004.04.13 21:45:00 -
[20]
Ok, test done on current build. I had tested this 3 weeks ago and it still worked, but as lickspittle said, It IS fixed. Well the test with a fellow corp mate tonight had my ship full in his sights even with me logging in an alt.
Bugger, Hat's off to you lickspittle for a job well done on that
__________________________ "Death before dishonour, so long as it doesnĘt cost too much." |
|

lickspittle
|
Posted - 2004.04.14 08:13:00 -
[21]
Quote: We have tested this. Our friend with one warp core stab crashed at mid warp to a gate. We all came out of warp (our crashed friends ship to) I locked the ship to stop it from "emergency" warp out. The ship never did, but it just disapeared in thin air right before our eyes. I had 2 warp scramblers on it and our friend har one stab.
It didn't warp out because you had it warp scrambled. It disappeared after the normal period of time after his log out. This sounds like the code working perfectly. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

lickspittle
|
Posted - 2004.04.14 08:15:00 -
[22]
Quote: Ok, test done on current build. I had tested this 3 weeks ago and it still worked, but as lickspittle said, It IS fixed. Well the test with a fellow corp mate tonight had my ship full in his sights even with me logging in an alt.
Bugger, Hat's off to you lickspittle for a job well done on that
I hope so. Frankly, I don't understand what the point of this thread is 
People seem to be complaining that its working exactly the way it should be. That if you warp scramble someone, rather than being able to warp away, they just sit there and disappear when the logoff time ends. Which is as I said, how it should work. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Jarjar
|
Posted - 2004.04.14 08:52:00 -
[23]
So you can't have people warp scrambled for hours on end? IMHO the log off timer when warp scrambled should have to go, or at least get increased if it's lower than 10 minutes.
|

Joshua Calvert
|
Posted - 2004.04.14 08:58:00 -
[24]
Quote: So you can't have people warp scrambled for hours on end? IMHO the log off timer when warp scrambled should have to go, or at least get increased if it's lower than 10 minutes.
If it takes you more than 10 minutes to kill him, I think he deserves to go free.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Jarjar
|
Posted - 2004.04.14 09:02:00 -
[25]
Quote:
Quote: So you can't have people warp scrambled for hours on end? IMHO the log off timer when warp scrambled should have to go, or at least get increased if it's lower than 10 minutes.
If it takes you more than 10 minutes to kill him, I think he deserves to go free.
Frig vs battleship 
Nah, but it wouldn't surprise me if the timer is 2 minutes. Can be hard to kill a tanked battleship unless you're in a close-range ship.
|

Golgrath
|
Posted - 2004.04.14 10:13:00 -
[26]
Quote: I hope so. Frankly, I don't understand what the point of this thread is
i think the point of the thread is that ppl thought that warp scrambling a ship prevents it dissappearing after logging off.
|

Scorpyn
|
Posted - 2004.04.14 10:15:00 -
[27]
Edited by: Scorpyn on 14/04/2004 10:22:26 When I'm in space, logging out and then logging on the ship returns to the original location by warping.
When I'm in space and my computer freezes completely and I have to reboot, my ship is still at the same place when logging on.
(This is on TQ without any warp scrambling or similar)
Ok, not exactly the same problem, but similar at least...
...and I didn't know there even was a logoff timer anymore...
I agree that a warp scrambled ship should not disappear, even if it's scrambled for 10 minutes, since that'd make the logoff tactics possible.
|

TWD
|
Posted - 2004.04.14 11:31:00 -
[28]
Quote:
Quote: I hope so. Frankly, I don't understand what the point of this thread is
i think the point of the thread is that ppl thought that warp scrambling a ship prevents it dissappearing after logging off.
yes,
logging off is widely considered a valid 'tactic' to avoid getting your battleship killed. different people told me they fixed that in the patch where if you warpscrambled someone they would not disappear, I was glad with that.
why is a ship supposed to disappear when someone logs off and is warpscrambled? if you have a CTD, you log back in.. if your internet connection drops, it takes some time for the EVE server to realise you are no longer there + some time until it disappears? (I assume) so it is mostly only good for the people who log off and try to avoid loosing their battleship.
ofcourse if you get stuck to something and are not warpscrambled, you should disappear.
this all is just IMHO. |

lickspittle
|
Posted - 2004.04.15 07:47:00 -
[29]
Quote:
Quote: I hope so. Frankly, I don't understand what the point of this thread is
i think the point of the thread is that ppl thought that warp scrambling a ship prevents it dissappearing after logging off.
I am not sure where they got this idea from. There is a longer ship disappearance time if the ship is involved in hostilities, but it always gets removed from space. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Omniwar
|
Posted - 2004.04.15 08:04:00 -
[30]
In my opinion ships that are warp jammed so they can not warp out should never ever vanish, they cant escape to their warp point so there is no reason why there is a timer.
Also the timer should be endless if there is hostility going on, i.e. someone shooting at the ship.
When dealing with NPC it might be different, dont care about that to be honest.
As it stands now then the only thing wich has been changed is that now the ship warps out when people log off but still the same lousy timer.
I say it again, if a ship is warp jammed by another player then the warp jammed ship should never ever vanish from space until killed.
If people crash they can log right back in to try to save them selfs, people who crash do that.
People who log off to avoid death do not try to log right back in, ever.
Should be fixed since it is clearly broken. Spawn of the Devil
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |