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Mauser225
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Posted - 2008.03.21 05:50:00 -
[1]
Just recently I made a new toon in order to try to make some money in industry, but I noticed that with most blueprints, that the materials needed to make the item usually sell for more than the item itself, plus when using the blueprints you have to pay money to get the blueprints. What is the best way to make money in industry? or is it just better to sell the materials?
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Kahega Amielden
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Posted - 2008.03.21 05:59:00 -
[2]
1) There's an overabundance of producers in the market
2) Many producers are also miners
3) Research! Researching your BPO is really the best way to lower costs.
4) Move out to a less populated area. Jita is not hospitable for new industrialist
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Zifrian
Gallente Federal Bank Interstellar Corporate Alliance
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Posted - 2008.03.21 07:35:00 -
[3]
Yep. Research and skills.
Look at Production Efficiency for one
Here's a guide to get you started.
http://www.gamershell.com/static/faqs/643.txt
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Richard Butt
Science and Trade Institute
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Posted - 2008.03.21 09:01:00 -
[4]
Researching BPOs reduces the material cost of using them. Improving your own skills also reduces costs. Industry is not really a way of making quick money, as it's very skill intensive and requires a fair bit of capital in terms of buying BPOs, and time in terms of researching them, before it begins to be profitable. You also need to actually sell the stuff you've made, so you also need good trade skills (or an alt) to make the most from it. And finally, you need to know a fair bit about the market, to know what items are worth producing and where you can sell them - otherwise you might find yourself with a hangar full of crappy blueprints that you can't manufacture at a profit.
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notaway
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Posted - 2008.03.21 09:12:00 -
[5]
Here is the main problem--unless u join a corp with pos's, u will be unable to find any research slots available to research a basic bpo--u will have to wait in line around 30 days...
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Aaron Ravenwood
NorVor Ltd.
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Posted - 2008.03.21 11:22:00 -
[6]
There are a number of different reason's for getting into manufacturing. Quick & Easy profits ... are not among them.
For me, it all starts with not wanting to give my money to some other guy when I could make the damn thing myself.
So - I mine, refine, buy & research BPO's, manufacture and sell things - pretty much so I can build stuff for myself.
This is a game - and I enjoy doing that.
Of course ... I don't just make stuff for myself and then let all those BP's I put so much work into just sit there.
For me, once I've paid for the cost of the blue print and my research costs ... everything else is gravy - and - next time I want one of those things that BP is for ... all I've got to do is mine the rocks and build one.
It costs about 1/3rd of the value of a ship to insure it for 3 months. If you're going out and getting your ships blown up regularly ... well then that's worth while. But if you're doing things that don't get them blown up ... and even if you are ... 1/3rd the cost of the ship is a pretty steep percentage to pay.
If you can make you're own ships ... then you don't necessarily have to worry about insuring them. You are effectively self insured.
Now ... you can't make all those nice named items (boy was that a disappointment to me when I figured that out ...) but then you can't insure those things anyway. But - you can take all that money you didn't spend on insurance for a ship you can just make out of rocks - and use IT towards fitting the thing out ... plus whatever money you're able to make off of the ships, etc. you've sold to other people.
So ... while competition is very steep in the market place ... where you can often make more money off of the unrefined ore than you can off your manufactured goods ... there are other reasons for getting into industry.
Essentially - it's self sufficiency.
The EVE schools graduate students in 3 categories. Business, Industry and Military.
Each of these categories is involved in a certain area of the game.
One of the things that's fun about playing a game - is learning how it works and how all the little parts fit together.
I enjoy doing that.
I may be better at some aspects of the game than others ... but I enjoy knowing how it all works ... and ... feel that that understanding makes me as good a player as I'm going to get to be, certainly a better player than I'd be if I didn't know that.
Now ... a lot of people don't care about that - and that's fine. Specialization will make you better at the thing you specialize in than having a broad spectrum of skills. I just get bored doing one thing all the time. Makes it to much like work ...
*shrug*
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Artheon
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Posted - 2008.03.21 14:38:00 -
[7]
I would suggest an industrial based corporation is probably your best bet for making money off your manufacturing skills. Usually that benefits you since miners will sell their ore to the corp for a lower price and you likely have corp available blueprints for you to use. If you want to go it alone then you should definitely pick up mining to feed your manufacturing habit.
Also - I agree totally with Aaron's post. Dabbling in the other core areas makes the game have a lot more depth.
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Mauser225
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Posted - 2008.03.21 17:35:00 -
[8]
Thanks for all the info guys.
So would it be worth it to have the extra industrial character, or would it be better just to train a few industrial skills on my main character?
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Kahega Amielden
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Posted - 2008.03.21 17:45:00 -
[9]
Quote: Here is the main problem--unless u join a corp with pos's, u will be unable to find any research slots available to research a basic bpo--u will have to wait in line around 30 days...
Not necessarily. You can also just use the services of a research alliance.
Or you could buy researched BPCs
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Berand
Veto. Veto Corp
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Posted - 2008.03.21 17:57:00 -
[10]
Originally by: Mauser225 Thanks for all the info guys.
So would it be worth it to have the extra industrial character, or would it be better just to train a few industrial skills on my main character?
I think if you want to make money in the market you have to be really dedicated to it. Train the skills, learn the nuances, bring all the lines of production in-house, etc. If you come in to it half-assed, you'll forever be out-competed by the people who are really dedicated to it.
Market PVP is a very real thing in Eve.
Good luck with whatever route you decide to take!
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Joe Starbreaker
Starbreaker Spaceways Nex Eternus
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Posted - 2008.03.21 20:37:00 -
[11]
I think at a low level you're better off just practicing the skills on items for your own use. Other people have better mining skills, better refining skills, and better production skills, so as you've noticed they can make things cheaper than you and still turn a profit.
Some corps, like mine, open up their blueprints for anyone in the corp to use. We are basically a combat corp with few mining operations, but each player has a large supply of minerals from reprocessing useless modules and rogue drone loot, so we share the corp blueprints and use them to make ammunition, ships, and modules. Find a corp that will let you use their resources at least for practice.
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