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Rudarstilski
Alija Sirotanovich Mining Ops
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Posted - 2008.03.22 15:42:00 -
[1]
Edited by: Rudarstilski on 22/03/2008 15:43:57 If there is no input from user for 30 or 60 minutes, log him off. No more hundreds afking in empire systems and people cloaking in 0.0 in enemy systems and then going to work.
The idea is simple. Keep online people that are actually playing the game, the principle is sound and is a logical step for the need for speed initiative?
Best regards,
Rudarstilski
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Knorkor
Megalomania Heavy Industries
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Posted - 2008.03.22 18:08:00 -
[2]
/signed And btw an AFK-Tag in the Users picture for Corp- and Alliance-Mates would be very cool too. greets Knorkor --------------------------------------- CEO Megalomania Heavy Industries |
Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2008.03.22 18:21:00 -
[3]
Edited by: Ellaine TashMurkon on 22/03/2008 18:22:58 Ability to do things or just sit there afk or offline (trade, skills) is the main reason I play Eve. I guess there are 50 thousand more people like me.
I propose kicking people who click too much from server. They take more bandwidth and CPU from servers causing more lag.
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Rudarstilski
Alija Sirotanovich Mining Ops
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Posted - 2008.03.22 20:29:00 -
[4]
Originally by: Ellaine TashMurkon Edited by: Ellaine TashMurkon on 22/03/2008 18:22:58 Ability to do things or just sit there afk or offline (trade, skills) is the main reason I play Eve. I guess there are 50 thousand more people like me.
Notice that chatting and doing trades or changing skills still counts as user activity, you wouldn't be logged off for doing that.
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ghost st
The Scope
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Posted - 2008.03.22 20:56:00 -
[5]
I think that there should be a afk logoff timer. half an hour without any clicks is plenty enough time, if you are playing, to do anything.
This is really needed in places like jita, where 50% of the people are just playing staying on and using eve as a screensaver.
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Kitoba
Legion of Dynamic Discord
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Posted - 2008.03.22 21:31:00 -
[6]
I can see a wall of petitions crashing onto the GM's, each saying "I was innocently watching the gate, someone came into my direction, uncloaked me, and shot me down while I was relogging.".
There will be another wall of answers, each one saying "I am sorry, but since logging off AFK players is a game design decision, we cannot replace your ship. I suggest clicking somewhere every few minutes or opening a thread in the Features and Ideas Discussion section of the forums and suggest a change".
Following that, there will be a wall of threads, each one saying "OMFGdontlogAFK", each one answered with carefully worded variations of the theme "FAILF***INGPLAYEVE"
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ViolenTUK
Vindicated Exiles
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Posted - 2008.03.22 21:46:00 -
[7]
If an AFK timer were to be introduced it would need to be at least 120 minutes. 30 mins is far to short.
www.eve-players.com |
Minigin
Ganja Labs
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Posted - 2008.03.22 22:45:00 -
[8]
this also begs the question, if for some reason you are logged out inside a bubble... or perhaps are probed out or for some reason die to this mechanic as i am sure people will...
who is liable? . MINIGIN! Now bringing colour back to these forums =)
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Rudarstilski
Alija Sirotanovich Mining Ops
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Posted - 2008.03.22 22:58:00 -
[9]
Edited by: Rudarstilski on 22/03/2008 23:04:18
Originally by: Minigin this also begs the question, if for some reason you are logged out inside a bubble... or perhaps are probed out or for some reason die to this mechanic as i am sure people will...
who is liable?
C'mon who sits IN a bubble (or a bubble-likely place such as front of 0.0 station or gate or...) for 30min-2 hours without doing ANYTHING, not even idly chatting in corp chat? Unless I'm wrong, you won't get probed down unless you've got aggro which is also unlikely after 30mins-2h of sitting and doing nothing in the middle of space. (unless of course you came under attack after spending 29-119 minutes afking uncloaked in unsecure space, stupidity isn't refundable)
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Kitoba
Legion of Dynamic Discord
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Posted - 2008.03.23 01:13:00 -
[10]
Originally by: Rudarstilski
Seriously now, any relatively reasonable person won't afk in harms way unless they don't value their ship and clone, when afk timer goes off you will still be out of harms way.
The problem is that there's no way for the client to distinguish true afkness and afkness consisting of staring at the screen or watching it while browsing forums short of a dead-man switch, which all would learn to hate very quickly.
I'm sure that there are miners around whose only actions for an hour consist of spinning the camera around going wee-wee.
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Seth Ruin
Galactic Exploration and Mining Corporation Dark Matter Coalition
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Posted - 2008.03.23 01:17:00 -
[11]
Edited by: Seth Ruin on 23/03/2008 01:19:07
Originally by: Kitoba
Originally by: Rudarstilski
Seriously now, any relatively reasonable person won't afk in harms way unless they don't value their ship and clone, when afk timer goes off you will still be out of harms way.
The problem is that there's no way for the client to distinguish true afkness and afkness consisting of staring at the screen or watching it while browsing forums short of a dead-man switch, which all would learn to hate very quickly.
I'm sure that there are miners around whose only actions for an hour consist of spinning the camera around going wee-wee.
I understand the humor, but in all seriousness... There are neither asteroids nor cargo holds large enough for a full hour of mining. (Unless you're talking about mining in an industrial with a tech 1 laser or something )
edit: And a simple solution for people who still wish to stay logged in: A dialog box stating you're idle and will be signed off, with a button saying you still want to stay online. Example:
"You have been idle for 25 minutes. You will be logged off in 5 minutes. Do you wish to remain online?"
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Rudarstilski
Alija Sirotanovich Mining Ops
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Posted - 2008.03.23 01:24:00 -
[12]
Originally by: Kitoba The problem is that there's no way for the client to distinguish true afkness and afkness consisting of staring at the screen or watching it while browsing forums short of a dead-man switch, which all would learn to hate very quickly.
I'm sure that there are miners around whose only actions for an hour consist of spinning the camera around going wee-wee.
Afaik from my windows api programming days, the client can easily capture mouse movement events while it has focus, a simple movement of the mouse while eve is the focused object can be made to reset the afk timer. Probably similar solutions can be made with macintosh and linux clients.
In all truth, the afk sensor can be made as sensitive as anyone wants it. You can set it client-side, server-side, to different mouse events (click, move, ...) etc. As far as I know there is no technical problem.
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Kiki Arnolds
Allied Caprican Heavy Industries
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Posted - 2008.03.23 05:21:00 -
[13]
Whats your objective? Fight highsec lag? Have an AFK logout timer for anyone docked at a station in a busy system...
AFK Cloakers screwing with your intel/intimidaiting your ratters? Don't rely on local for protection...
Uhh are there any other reasons you would want the timer?
IF it applies to ships in space, it needs to be alot longer than 30 minutes... I know I've zoned out on occasion while waiting on a dead gate for more along time waiting to get intel of something coming in, could well be longer than 30 minutes... and I would have been in a bubble... is forcing more relogs really what CCP would want? I think the anwser is twofold, 1 deal with the whole local issue, 2 IF idle players in highsec are causing lag, log out players who have been idle for more than 60 min... You'll still have complaints about people that want to read corp chat when they get back, but it seems like a reasonable compromise... ç¦ |
Rudarstilski
Alija Sirotanovich Mining Ops
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Posted - 2008.03.23 08:45:00 -
[14]
Originally by: Kiki Arnolds IF it applies to ships in space, it needs to be alot longer than 30 minutes... I know I've zoned out on occasion while waiting on a dead gate for more along time waiting to get intel of something coming in, could well be longer than 30 minutes... and I would have been in a bubble... is forcing more relogs really what CCP would want? I think the anwser is twofold, 1 deal with the whole local issue, 2 IF idle players in highsec are causing lag, log out players who have been idle for more than 60 min... You'll still have complaints about people that want to read corp chat when they get back, but it seems like a reasonable compromise...
Again:
Originally by: Rudarstilski In all truth, the afk sensor can be made as sensitive as anyone wants it. You can set it client-side, server-side, to different mouse events (click, move, ...) etc. As far as I know there is no technical problem.
So, theoretically the afk timer can be reseted when you nudge your mouse while the client is focused or even work like a screensaver (to be reset on keypress or mousemove regardless of if the client is focused). That way you can do excel spreadsheets and write an e-mail with eve in background and still not be logged out.
Although that is probably taking things too far - how many times kiki did you sit idly for 30 minutes - 2 hours without making a bored comment in fleet chat or moving the camera to see your ship from a different angle?
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Venkul Mul
Vikramaditya DO JAJA Alliance
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Posted - 2008.03.23 10:07:00 -
[15]
Originally by: ghost st I think that there should be a afk logoff timer. half an hour without any clicks is plenty enough time, if you are playing, to do anything.
This is really needed in places like jita, where 50% of the people are just playing staying on and using eve as a screensaver.
It is lees that the time you can leave a Hulk with expander to mine ice unsupervised.
It is less of the time a ship will require to do 30 jumps AFK.
Both thing are dangerous but allowed.
If I or some other people prefer to risk it and have a character operate AFK while we do something different with another character or in real life it is our roight and what we pay for.
So NO.
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Opertone
Rulers Of Mankind Hydra Alliance
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Posted - 2008.03.23 10:07:00 -
[16]
3 hours is long enough to be considered afk...
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Venkul Mul
Vikramaditya DO JAJA Alliance
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Posted - 2008.03.23 10:11:00 -
[17]
Originally by: Rudarstilski Edited by: Rudarstilski on 22/03/2008 23:13:59
Originally by: Minigin this also begs the question, if for some reason you are logged out inside a bubble... or perhaps are probed out or for some reason die to this mechanic as i am sure people will...
who is liable?
C'mon who sits IN a bubble (or a bubble-likely place such as front of 0.0 station or gate or...) for 30min-2 hours without doing ANYTHING, not even idly chatting in corp chat? Unless I'm wrong, you won't get probed down unless you've got aggro which is also unlikely after 30mins-2h of sitting and doing nothing in the middle of space. (unless of course you came under attack after spending 29-119 minutes afking uncloaked in unsecure space, stupidity isn't refundable)
Seriously now, any relatively reasonable person won't afk in harms way unless they don't value their ship and clone, when afk timer goes off you will still be out of harms way. Unreasonable people might get tempted to afk in harms way for hours on end and the afk timer might actually save their ship and clone, not jeprodise it.
I really don't see a swarm of petitions over it
I did exactly that: jumped in a bubble with a BS, selected direction x, cloaked and waited 1 hour while slowboating to be out of the bubble and sufficiently far away to be sure to jump.
During that time I was not chatting or looking market. And if I was logged off while in the bubble I would have decloaked (as all the modules deactivate) and destroyed as I would not have an emergency warp off.
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DrDooma
4S Corporation Morsus Mihi
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Posted - 2008.03.23 11:22:00 -
[18]
Originally by: Rudarstilski Edited by: Rudarstilski on 22/03/2008 15:43:57 If there is no input from user for 30 or 60 minutes, log him off.
Rudarstilski
I can think of a few reasons not to log people off, however i think that a new probe should be introduced. If person in cloaked for more then 2 hour amount of time they cant be detected by 'Inactive cloak' probe.
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NightF0x
Chicken Coup Raiders
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Posted - 2008.03.23 11:32:00 -
[19]
The lag in Jita is a result of people moving items between areas, ie ship cargo hold to hangar...etc. People idle in a station require minimum bandwidth and does not negatively affect the server.
My vote: NO, for many of the same reasons that have been pointed out above. I know that I have sat at a station, cloaked, waiting and watching an enemy fleet gather for well over an hour. So timers will solve nothing really. ------------------------------------
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Schani Kratnorr
Internal Revenue Service
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Posted - 2008.03.23 11:45:00 -
[20]
cloaking is not "broken" and does not need "fixing".
Your attempt to kink cloaking with lag must be the saddest attempt yet...
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Rudarstilski
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Posted - 2008.03.23 14:48:00 -
[21]
Edited by: Rudarstilski on 23/03/2008 14:52:02
Originally by: Schani Kratnorr cloaking is not "broken" and does not need "fixing".
Your attempt to kink cloaking with lag must be the saddest attempt yet...
afk cloaking emo troll, cute
In a more serious tone:
@Venkul Mul: What you said is true. I think those situations can be avoided by a sufficiently long afk timer setting and a sufficiently sensitive afk sensor. For example, afk timer can pause during autopilot, simple mouse movement can reset the timer and the length of the timer can be set to be longer than the duration of bubbles (I guess they aren't permanent?).
Would that settle your objections?
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