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TeeSquar Triangulus
Pator Tech School Minmatar Republic
0
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Posted - 2012.02.23 16:16:00 -
[1] - Quote
With the session timer @ 5 seconds and the invulnerability timer @ 30 seconds are my chances pretty low of getting nailed by a camper when I undock then warp out prior to the invul timer lapsing?
I understand that once you execute a command your 30 second safety is gone. Just curious if the short time you are exposed between command execution (clicking GÇ£jumpGÇ¥ in a gateGÇÖs menu after you have undocked) and actually warping is long enough to get you in trouble.
IGÇÖm building my CovOps career and find I need to head into some low/mid sec areas to buy certain items. Just trying to keep my butt covered.
Thanks!
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Kraven Stark
Open University of Celestial Hardship Art of War Alliance
1
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Posted - 2012.02.23 16:35:00 -
[2] - Quote
There is no 30 seconds of invulnerability when you undock.
There isn't 30 seconds of invulnerability anywhere.
The only thing you get, and that is when you use a gate, is a 1 minute of being cloaked. You can be brought out of this cloak is someone gets close enough to you.
Never assume you are safe anywhere. |
Velicitia
Open Designs
658
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Posted - 2012.02.23 17:04:00 -
[3] - Quote
Kraven Stark wrote:There is no 30 seconds of invulnerability when you undock.
There isn't 30 seconds of invulnerability anywhere.
The only thing you get, and that is when you use a gate, is a 1 minute of being cloaked. You can be brought out of this cloak is someone gets close enough to you.
Never assume you are safe anywhere.
if you undock and do nothing, you're invulnerable for 20 or 30 sec. edit --> stopping with CTRL + space doesn't count as "doing something" so you can stop and not be outside the docking radius if your ship is suitably slow (i.e. don't use a shuttle/inty/etc) |
Kraven Stark
Open University of Celestial Hardship Art of War Alliance
1
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Posted - 2012.02.23 17:09:00 -
[4] - Quote
Velicitia wrote:Kraven Stark wrote:There is no 30 seconds of invulnerability when you undock.
There isn't 30 seconds of invulnerability anywhere.
The only thing you get, and that is when you use a gate, is a 1 minute of being cloaked. You can be brought out of this cloak is someone gets close enough to you.
Never assume you are safe anywhere. if you undock and do nothing, you're invulnerable for 20 or 30 sec.
Ah, OK. Good to know. That will definitely take some pressure off of getting to my Insta Undocks. |
Liam Mirren
276
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Posted - 2012.02.23 17:34:00 -
[5] - Quote
Yup, just to add. There IS an invulnerability timer of 30 seconds as you undock, you can't be targeted or bumped or attacked. That timer ends either after 30 seconds or if you do something actively with your ship like running a module, aligning or initiating warp. Stopping (control+space) IS allowed.
And yes, this makes for fun station games where you get to annoy the campers. Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |
Gizznitt Malikite
Agony Unleashed Agony Empire
209
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Posted - 2012.02.23 18:47:00 -
[6] - Quote
If you have insta-undock BM's, most of the time you should be able to undock, remain invulnerable, itiate warp to undock BM, and enter warp before any ship can lock you. If you have a poor undock bookmark, or if your exit trajectory is unlucky, then fast lockers can lock you in the time it takes you to align. The quick session change timers mean you should be able to redock just fine under such cases, although ships with high-alpha can sometimes blow you up before you can redock. |
TeeSquar Triangulus
Pator Tech School Minmatar Republic
0
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Posted - 2012.02.23 19:06:00 -
[7] - Quote
Thanks folks! |
Louis deGuerre
The Dark Tribe Against ALL Authorities
223
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Posted - 2012.02.23 19:56:00 -
[8] - Quote
Session timer is 15 seconds by the way now. So you have 15 seconds to make up your mind before invulnerability runs out. FIRE FRIENDSHIP TORPEDOES ! |
Tau Cabalander
Retirement Retreat Working Stiffs
503
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Posted - 2012.02.23 20:14:00 -
[9] - Quote
Louis deGuerre wrote:Session timer is 15 seconds by the way now. So you have 15 seconds to make up your mind before invulnerability runs out. To clarify:
0 sec: Undock undock + 15 sec: Session timer expires, so you can re-dock or jump to a cyno. undock + 30 sec: Invulnerability timer expires |
J'Poll
Pioneer's of the Galantic Wars
123
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Posted - 2012.02.24 13:33:00 -
[10] - Quote
Tau Cabalander wrote:Louis deGuerre wrote:Session timer is 15 seconds by the way now. So you have 15 seconds to make up your mind before invulnerability runs out. To clarify: 0 sec: Undock undock + 15 sec: Session timer expires, so you can re-dock or jump to a cyno. undock + 30 sec: Invulnerability timer expires
Confirmed.
This makes station games with enemies much more fun. You can undock wave at them and then redock again without them being able to even lock you. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
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EchoSeven
Tribal Liberation Force Minmatar Republic
0
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Posted - 2012.02.26 18:01:00 -
[11] - Quote
What's the deal with people dropping cans on the station exit path? Presumably they're trying to make you collide with them and throw off your insta alignment? I assume that your invulnerability does not extend to not bumping jettisoned cans? |
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