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Plyn
Random Jedi Industries KRYSIS.
35
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Posted - 2012.02.23 18:45:00 -
[1] - Quote
Jumping on the mining idea bandwagon. Want this idea to make mining more profitable for active non-bot players, while also increasing the fun of an otherwise boring as **** activity.
- You are never going to completely remove bots from the game without making the process so annoying real people don't want to do it anyways. In order to deter botters, you have to make it unappealing ISK wise. If they can't maintain their bot account with PLEX and still profit at the same time, they are losing money on the prospect and will likely stop. However, the non-bot miners still need the process to be profitable enough to want to keep playing. It's like price discrimination, except it's actually mechanic discrimination.
Keep current mining as is. Add a new group of mining lasers, which can be fit on all manner of barges (perhaps certain better grades for better ships/whatever). These new lasers cycle much faster, but instead of tractoring the rocks into your cargohold, they just blast the broken down roids out in clusters around the rock at the end of each cycle. Create a new ship, or repurpose an existing one (looking at maybe the orca here), to collect your magical space dust. Leave it off the overview, which makes it a lot harder for bots to take part in the process. Have it decay quickly, making it unprofitable to do afk, unless you are one afk person in an otherwise active gang.
The process of gathering the dust could be done with a module with a smartbomb like effect, autotractoring all space dust to the cargohold within x range of the ship firing it.
Yes, this will cause mineral production to increase. However, only the active players enjoy the increased production. As their production increases in comparison to afk or bot miners, their share of the market increases while the others decrease. A days worth of mining will be worth the same, but the real non-afk players get more of the profit. Newbies can still mine, but have bigger things to look forward to. This also increases the profitability of working in a group, which encourages group play.
- Mining is incredibly boring as it is now. For this reason, many people AFK while doing it. Mining needs more a more interesting process that rewards attention and excites the miner with special prospects.
The above part of the idea already addresses making it more lucrative to be active. However, it still doesn't add that much fun to the process. To add more fun, how about we add a % chance for something special to pop off the rock with the space dust, depending on the type of rock being blasted? Maybe this is just more profitable space dust in comparison to what normally comes out, maybe it is some kind of other byproduct that happens to be profitable.
This would add a sense of luck and jackpottery to the mining process. Even if the overall profitability over time isn't that much different, people love to see the occasional jackpot.
Please comment!
Thanks! Come2Nullsec |
Velicitia
Open Designs
661
|
Posted - 2012.02.23 19:07:00 -
[2] - Quote
so, make it space-dust that you get with a module that the orca fits...
all that will happen (unfortunately) is that botters will park an orca in the belt, and have the new orca tractor thing cycling... |
Plyn
Random Jedi Industries KRYSIS.
36
|
Posted - 2012.02.23 19:12:00 -
[3] - Quote
And if they are theft-flagged from tractoring your space dust you can come smash their loot pinata?
Also, when I envision this in use I'm expecting the range of the tractorbomb to be fairly limited, meaning people would have to cover a belt with orcas to really destroy hopes for an operation.
You can also just avoid the belt with the orca-jerk... but I bet killing them would be a much more interesting option for most players.
Finally: could just make the tractorbomb only be able to pull space dust created by miners who are in your gang, though I think that is the blandest of the options. Come2Nullsec |
mxzf
Shovel Bros
739
|
Posted - 2012.02.23 19:14:00 -
[4] - Quote
Here's the core problem with this (and any similar) idea: Some people like to be able to semi-AFK while mining. Being able to AFK mine and make some ISK while chatting in the corp, watching TV, doing stuff around the house, etc is a large appeal to some people. It's wrong to remove a niche activity that some people enjoy simply because you feel it's too boring to do. |
Plyn
Random Jedi Industries KRYSIS.
36
|
Posted - 2012.02.23 19:15:00 -
[5] - Quote
This doesn't remove semi-afk mining, only makes it more profitable to not be afk.
In fact, you can make increased profits semi-afk mining if you are in a gang with someone else worrying about scooping the dust. You don't even have to worry about jetcanning. Come2Nullsec |
mxzf
Shovel Bros
739
|
Posted - 2012.02.23 19:22:00 -
[6] - Quote
Plyn wrote:This doesn't remove semi-afk mining, only makes it more profitable to not be afk.
... which removes AFK mining as a viable income stream, since you're not making much of anything while doing it. And your proposal also makes it pretty much mandatory to mine with a gang/army of alts.
Your proposal alienates a large amount of the current miners while attempting to make mining appeal to the action-driven players in the game who will never mine anyways. Can you see the problem with that? |
Plyn
Random Jedi Industries KRYSIS.
36
|
Posted - 2012.02.23 21:19:00 -
[7] - Quote
The idea gives an advantage to team work. This is one of the primary design goals of the game. Saying you'd rather play solo is, in my opinion, a weak argument.
AFK mining will still be a viable income stream, as I've mentioned, it just won't be cakewalking PLEX. You are the only person I think that I've ever heard say that they don't want mining to be a more interesting and more involved activity. If mining required more effort and somehow rewarded individual talent I can guarantee you many more people would do it.
I don't think it is wrong to believe that players who are actively performing an activity should have an advantage over someone who isn't even looking at their screen. Your argument almost sounds as if you are advocating the use of bots. Come2Nullsec |
Velicitia
Open Designs
663
|
Posted - 2012.02.23 21:24:00 -
[8] - Quote
Before we make mining more interesting/involved/etc, you have to deal with a few big flaws in mining (as compared to, ratting/missioning)
1. you will be in the same place for a long time. (missioners blitz things in about the same amount of time it takes to finish a cycle or three) 2. you have to be vigilant on running D-scan (because, you're a sitting duck, remember) 3. your friends cannot shoot at an aggressor until after he shoots you (and a high percentage of the time, you're already dead) 4. Nerf CONCORD. |
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