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Uzuness
stone grave haulage PROBABLE CAUSE
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Posted - 2008.03.28 02:44:00 -
[1]
So.. a friend and I were talking, and he said that there should be some faction capital ships.. like a Federation issue Thanatos or a Imperial issue Revelation.
What do you folks think? Be fun to see or kill the game/low sec. fun?
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Matsui Hideki
Royal Amarr Institute
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Posted - 2008.03.28 02:45:00 -
[2]
no
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Marcus TheMartin
Tuxedo.
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Posted - 2008.03.28 02:54:00 -
[3]
how will I run missions in motsu with a lowsec only excessive force mobile?
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.28 02:56:00 -
[4]
Faction battleships are bad enough primary magnets. The life expectancy of a faction capital would be far too pathetic to make it worth the millions of LPs spent on it.
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Marcus TheMartin
Tuxedo.
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Posted - 2008.03.28 03:03:00 -
[5]
Originally by: Dirk Magnum Faction battleships are bad enough primary magnets. The life expectancy of a faction capital would be far too pathetic to make it worth the millions of LPs spent on it.
not if you stay in dock range
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eWrath
Revenent Defence Corperation The Omni Federation
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Posted - 2008.03.28 03:05:00 -
[6]
Originally by: Matsui Hideki no
A very delicate reply, one that really shows depth and tingles one's senses, stimulating further thinking and contemplation, while shedding new lights on how the topic at hand is discerned, and providing steady streams of perceivable speculations that incite one's train of thought, giving a new and unexplored outlook on the subject.
Back on topic however, I'd say that capital ships are as powerful as can be as they stand at the moment. -----
Beware miners with guns! |
Dirk Magnum
Spearhead Endeavors
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Posted - 2008.03.28 03:18:00 -
[7]
Originally by: eWrath Back on topic however, I'd say that capital ships are as powerful as can be as they stand at the moment.
Perhaps but there are tactical niches still open for exploitation by new capital classes. Many people have put forward many ideas about these of course. I'm personally in favor of:
1. Escort Carriers - A class between battleships and carriers in size, which carry both a small compliment of fighters and a rack of heavy turrets. This comes at the expense of overall HP and the ability to use a jumpdrive (the ship is too small to power a capital drive and too big for a black ops drive to move.)
2. Juggernauts - Either a new class between Dreads and Titans, or just a T2 Dread. Juggernauts will fit the deathstar-type beam weapon that is often suggested as a sort of focused script for Titan DDD's.
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eWrath
Revenent Defence Corperation The Omni Federation
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Posted - 2008.03.28 03:36:00 -
[8]
Originally by: Dirk Magnum
Originally by: eWrath Back on topic however, I'd say that capital ships are as powerful as can be as they stand at the moment.
Perhaps but there are tactical niches still open for exploitation by new capital classes. Many people have put forward many ideas about these of course. I'm personally in favor of:
1. Escort Carriers - A class between battleships and carriers in size, which carry both a small compliment of fighters and a rack of heavy turrets. This comes at the expense of overall HP and the ability to use a jumpdrive (the ship is too small to power a capital drive and too big for a black ops drive to move.)
2. Juggernauts - Either a new class between Dreads and Titans, or just a T2 Dread. Juggernauts will fit the deathstar-type beam weapon that is often suggested as a sort of focused script for Titan DDD's.
I'm all in for the first idea, EVE lacks a lot in terms of mini-capital ships, that act as a staging point midway from battleships to flying real capitals, no jump drives, no cyno, just a class of sub-carriers that has much less of hit points/tanking abilities, can only deploy 5 fighters at a time, and of course, doesn't require all of the intensive training requirements you need to fly capitals in today's EVE.
As for the second idea, I can't really say I'm sure here, it would require a lot of balancing to get it working right, and a T2 capital calls for T2 capital-class equipment that most people will most certainly demand, and that would buff the current capitals in return, a wholly new class might actually work, however.
-----
Beware miners with guns! |
Stuart Price
Havoc Inc
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Posted - 2008.03.28 03:54:00 -
[9]
t2 battleships based on the tier 3 hull (Rokh, Mael, Abaddon and Hype): Juggernaught
Half the weapon hardpoints (like marauders but with no damage bonus), but with the same number of highs (8). One of the 'spare' slots can mount a seige weapon, doing racial damage (call it what you want, Plasma Lance (thermal) for Gallente, Ion Beam (EM)for Amarr, Mass Driver (Kinetic) for Caldari, Really Big Gun (Minmatar)).
t2 resists, ungodly tanking ability. Slow as hell. Make it require a seige module like dreads maybe.
"So it's just like a Dreadnaught then? What's the point you stupid bearded loser?" I hear you cry. Well, in addition to doing quite a lot of damage, how about the Stupidly Large Weapon (or SLW for short) has an additional effect on its target? Something nasty and disruptive, such as preventing remote reps working on it, or breaking it's target lock, or preventing it from launching drones/fighters, or disabling weapons for a time?
Basically, a ship class dedicated to breaking and annoying capships whilst being hard to kill but ineffective against other targets?
It's late, I'm drunk and I haven't really though it through, but it occurs that such a vessel may be useful for fleets seeking to counter giant cap blobs guarding a jump inhibitor. "I got soul but I'm not a soldier" |
Segge Bolled
Dirty Sexy Pilots
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Posted - 2008.03.28 04:13:00 -
[10]
Well, there are faction capital ships already ...
... NPC's fly them in L5 missions!
The following statements probably represent the opinions of an individual and not necessarily those of their corporation or alliance - just in case you forgot to c/p the signature. |
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Nicholas Barker
MASS Ministry Of Amarrian Secret Service
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Posted - 2008.03.28 04:13:00 -
[11]
Originally by: Marcus TheMartin
Originally by: Dirk Magnum Faction battleships are bad enough primary magnets. The life expectancy of a faction capital would be far too pathetic to make it worth the millions of LPs spent on it.
not if you stay in dock range
our faction **** is so secure we don't even pay for the subscription that the account is on, we've got it but you bastards will never see it. ---
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Shining Shadow
Business Associates
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Posted - 2008.03.28 06:05:00 -
[12]
Edited by: Shining Shadow on 28/03/2008 06:04:55
Originally by: Stuart Price ..words..
Basically, a ship class dedicated to breaking and annoying capships whilst being hard to kill but ineffective against other targets?
.. more words...
We have those already. They are called Dreadnaughts.
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Trox Aeze
Kaaii-Net Research Labs
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Posted - 2008.03.28 06:45:00 -
[13]
Give us faction capital modules
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Lardarz B'stard
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.03.28 07:13:00 -
[14]
I want a dread guristas giant secure cargo container
Originally by: Kindakrof there is no gravity in space
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JonLuc McPew
Imperial Academy
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Posted - 2008.03.28 07:22:00 -
[15]
Edited by: JonLuc McPew on 28/03/2008 07:22:20 I just want some Faction Battlecruisers, and/or Command ships...
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Dapanman1
Beets and Gravy Syndicate The InterBus Initiative
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Posted - 2008.03.28 07:31:00 -
[16]
Originally by: Trox Aeze Give us faction capital modules
Named/T2 is a start. Beets, you're among friends. |
EnslaverOfMinmatar
Imperial Academy
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Posted - 2008.03.28 07:35:00 -
[17]
I'd say no to faction capitals, but they should add new ships.
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Attonasi
Dragons Of Redemption Triumvirate.
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Posted - 2008.03.28 08:05:00 -
[18]
Originally by: Dirk Magnum
Perhaps but there are tactical niches still open for exploitation by new capital classes. Many people have put forward many ideas about these of course. I'm personally in favor of:
1. Escort Carriers - A class between battleships and carriers in size, which carry both a small compliment of fighters and a rack of heavy turrets. This comes at the expense of overall HP and the ability to use a jumpdrive (the ship is too small to power a capital drive and too big for a black ops drive to move.)
2. Juggernauts - Either a new class between Dreads and Titans, or just a T2 Dread. Juggernauts will fit the deathstar-type beam weapon that is often suggested as a sort of focused script for Titan DDD's.
Yes yes! more expensive things we can run down in our nanofag gangs! I hate forums
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Malbolge
Imperial Academy
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Posted - 2008.03.28 08:23:00 -
[19]
Originally by: Stuart Price Really Big Gun (Minmatar))
BFG > RBG
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J'Mkarr Soban
Proxenetae Invicti
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Posted - 2008.03.28 09:06:00 -
[20]
Oh dear lord can you imagine how utterly unbelievably sexy a Sansha dread would be? Or a carrier? Or....
My god, the mothership...
Excuse me, I need to clean up.
-- These are my personal views and in no way represent the views of Proxenetae Invicti, which maintains a neutral stance stemming from the strong ethics demanded of its work. |
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Karanth
Eve's Brothers of Destiny Free Trade Zone.
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Posted - 2008.03.28 09:19:00 -
[21]
Originally by: Lardarz B'stard I want a dread guristas giant secure cargo container
This.
"Current Earth-Destruction Status" |
Niccolado Starwalker
Shadow Templars
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Posted - 2008.03.28 09:56:00 -
[22]
Edited by: Niccolado Starwalker on 28/03/2008 09:56:34
Originally by: Uzuness So.. a friend and I were talking, and he said that there should be some faction capital ships.. like a Federation issue Thanatos or a Imperial issue Revelation.
What do you folks think? Be fun to see or kill the game/low sec. fun?
I want to see a tech2 Titan. A Outpost like ship or a Star Wars like Deathstar introduced!
And the beam is ofcource a seriously boosted Doomday gun ray, which can clean the space for planets - or in EVE terms maybe: Outposts
Originally by: Dianabolic Your tears are absolutely divine, like a fine fine wine, rolling down your cheeks until they flow down the river of LOL |
ry ry
StateCorp Insurgency
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Posted - 2008.03.28 09:58:00 -
[23]
Edited by: ry ry on 28/03/2008 09:58:36
Originally by: Niccolado Starwalker Doomday gun ray, which can clean the space [of] Outposts
you know what, that's not such a horrible idea.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.03.28 10:03:00 -
[24]
ORE Modified Capital Mining Laser yes please. ORE Modified Capital Hulk yes please. ORE Modified Fighter Mining Drone yes please. ORE Modified Capital Mining Upgrade yes please.
Secure 3rd party service ■ Do you Veldspar? |
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El'Niaga
Republic Military School
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Posted - 2008.03.28 10:21:00 -
[25]
I don't see the need for this yet, perhaps as part of faction warfare but I hardly see why'd they'd share their capital ships with you.
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Ralara
D00M. Triumvirate.
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Posted - 2008.03.28 10:23:00 -
[26]
Originally by: Dirk Magnum
Originally by: eWrath Back on topic however, I'd say that capital ships are as powerful as can be as they stand at the moment.
Perhaps but there are tactical niches still open for exploitation by new capital classes. Many people have put forward many ideas about these of course. I'm personally in favor of:
1. Escort Carriers - A class between battleships and carriers in size, which carry both a small compliment of fighters and a rack of heavy turrets. This comes at the expense of overall HP and the ability to use a jumpdrive (the ship is too small to power a capital drive and too big for a black ops drive to move.)
That'd be kinda cool - say, 5 fighters can be inside it (or launched) with no bonus to number of fighters possible - 4 guns at the top for hitting *small ships* - say a 100% damage bonus to small rails / autocanons / missiles etc. -- Ralara / Ralarina |
Solomunio Kzenig
SPORADIC MOVEMENT HUZZAH FEDERATION
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Posted - 2008.03.28 10:38:00 -
[27]
I like the Escort Carrier idea loads, but maybe 4 x Medium Guns instead of small guns with a Tracking bonus (Caldari get a Missile Velocity bonus to Standard and Heavy/Heavy Assault Missiles) + 1-2 utility high slots. Can't use a jump drive/covert jump and can only carry 5 Fighters max + an extra 500m3 or so of Drone bay space over the space needed to carry the 5 Fighters.
As for Faction Cap ships, well they are in Lv5's but as has been said we probably won't see them (if at all) until factional warfare.
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Heartstone
Jericho Fraction The Star Fraction
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Posted - 2008.03.28 10:45:00 -
[28]
Originally by: Stuart Price t2 battleships based on the tier 3 hull (Rokh, Mael, Abaddon and Hype): Juggernaught *snip*
My personal idea for these particular hulls would be another level of leadership based ship over the Command Ships.
C&C Ships (Rank 10 or 12)
Battleships bonuses as standard C&C Bonuses: 5% bonus to gang bonuses of fleet members[1] per level, 5% bonus to ((racial tanking)) per level Role Bonus: 99% reduction in PG use of Command and Control Centre module, 3% bonus to fleet members((racial specialsation))[2]
T2 HAC like tanking, No Weapon hardpoints. Enough drone bay for multiple flights of drones but only enough bandwidth for 5 mediums.
Command and Control Centre Module
10000PG 1000 CPU
Siege module tanking bonuses. +5% to Fleet's Ganglinks effectivness. Siege Module Penalties.
[1] Requires the person piloting the C&C Ship to be Fleet comander and Bonuses to be transmitted from top to bottom [2] See titan fleet bonus ---
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Alz Shado
Ever Flow
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Posted - 2008.03.28 14:08:00 -
[29]
I want an Arch Angels Titan ... a Machariel the size of an Avatar.
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |
Solomunio Kzenig
SPORADIC MOVEMENT HUZZAH FEDERATION
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Posted - 2008.03.28 14:33:00 -
[30]
Just to bring RL into the escort carrier debate; in RL escort carriers were based on cheap merchantile hulls and were 'throwawy' ships with little or no defensive capacity. In EVE it would be like having a carrier based on an Industrial hull. A better concept would be the CVL (Light Carrier), in RL based on cruiser hulls.
In EVE the Light Carrier would be based on a BS hull, probably with the Tier III BS's as hull models (you just know the Abaddon's hull looks like it was designed as a carrier ).
CVL is not able to fit Cap modules/jump drives etc. and has less High/Mid/Low slots than the BS hull its based on, along with lower Cap/CPU/PG.
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