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Overwhelmed
Center for Advanced Studies
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Posted - 2008.03.29 07:11:00 -
[1]
Originally by: Venkul Mul
To be precise it is the system allowed, approved and suggested by Devs to avoid war dec. It become an exploit if the target reform the same, identical corp.
The only change possible would be to make the it cost something to the corp if the players bail out after a war dec and to an alliance if a corporation do the same, but it would be the death of some alliance/corporations that have almost constant war declarations.
This actually makes complete sense to me. If you wardec a corporation that has absolutely nothing to lose by disbanding, they've suckered your corp. I think it puts a valid "counter" to bored mercs wardeccing every tiny corporation just because.
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Overwhelmed
Center for Advanced Studies
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Posted - 2008.03.30 17:50:00 -
[2]
Edited by: Overwhelmed on 30/03/2008 17:50:20
Originally by: Sarakiel -snip-
While your stripper metaphor is hardly helpful or accurate in of itself, I have to point out you shouldn't be too worried about CCP sacrificing the vision to chase dollar bills.
First of all, any major change in an MMO, no matter how "good" it is, is bound to lose players and even new players will wonder if it will go back.
Secondly, there are many, many niche products that have committed market suicide, if you will, by attempting to reach a broader base and consequentially alienating their niche fans while not necessarily captivating the interest of the general populace.
We know this too. If EVE turned into "WoW in space," it would be a terrible game by any measure. . .
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Overwhelmed
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Posted - 2008.03.31 22:07:00 -
[3]
Originally by: Gyvate
Unless JG:E is very different than the original Jumpgate, Eve has nothing to fear. Now don't get me wrong, it was a fun game. More or less instant PVP with losses being fairly easy to recover from. However that's really all there was to it. Market manipulation gets boring too.
You were merciful there. You didn't even mention the devs are the same that made Auto Assault. We're talking about one of the chosen few MMO's so lame that they don't even go F2P; they just press the off button. ------------------------------------------------ Disclaimer: This is a meta-game alt for meta-game discussions. |
Overwhelmed
Center for Advanced Studies
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Posted - 2008.04.01 00:00:00 -
[4]
Originally by: Sarakiel Fact: A vast majority of empire players want WoW mechanics with a space skin. There is nothing wrong with this, its just a fact and thats why there are games coming that are going to appeal to this demographic.
I am calling your bluff. It's 4 Aces and a Carebear. This is actually one of the few MMO's where you don't see people saying "I'm just playing this until ______ comes out." I am certainly not looking for WoW in space. In fact, I hate spaceships. I think Star Trek and Battlestar Galactica are incredibly *** but I love player-driven MMOs. ------------------------------------------------ Disclaimer: This is a meta-game alt for meta-game discussions. |
Overwhelmed
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Posted - 2008.04.01 02:41:00 -
[5]
Originally by: Sarakiel
If you play this game to run missions and fight empire wars your not playing a player driven mmo. Your playing a crappy version of WoW in space. If you control markets. If you fight tactically and economically with purpose over limited resources and experience a game that evolves over time through player initiatives and strategies then your playing a player run game. Empire players aren't playing in a player run universe because theres no limited resource. They play WoW in space with a harsher death penalty. The only joy to be gained by empire pvp is the joy of taking another's hard earned work and the occasional challenging fight that involves some degree of depth in tactics. Theres nothing wrong with this being your motivator but there are and will be more games that offer this in a far better fashion. Those other games are as player run as Empire EvE is.
Indeed. But your assumption falls flat in that the empire space represents those who want WoW in space. I'm in empire because I don't have the skills I want to PvP. Yes I'm aware I could join a 0.0 guild and throw some webbers and scramblers in a tackler but I just don't want to play that role. In the meantime, I am building up some capital and enjoying the missions until I abandon them almost completely. I am not alone here.
The average EVE player life is 7 months.
It takes 4 to 6 months to train the skills for competitive PvP.
Do the math.
Not even that I'm willing to debate that JG:E won't steal a substantial amount of players. I'd be willing to bet all my ISK on it. Too bad there is not way to secure that bet. ------------------------------------------------ Disclaimer: This is a meta-game alt for meta-game discussions. |
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