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lLonewolf
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Posted - 2008.04.01 20:57:00 -
[1]
whats the best way to do it? i know you can get warp stablizers, but they severly limit your target locking time. thought about using mwd, but you can use them in dead space, right?
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Letouk Mernel
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Posted - 2008.04.01 20:58:00 -
[2]
Shoot the ship warp scrambling you and blow it up.
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Alenire
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Posted - 2008.04.01 21:07:00 -
[3]
If you get warp jammed you can either;
1)shoot down the ship that is stopping you from warping.
2)Fly out of range of the jammer.
3)Drain his capaciter so the warp jammer shuts off.
That is all I can think of, though you are best trying to kill the person jamming you if possible.
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Abraham Mosby
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Posted - 2008.04.01 21:13:00 -
[4]
1. Signature Analysis decreases the time it takes to lock a target.
2. A module call a 'target painter' also decreases the time it takes to lock a target.
One or both of these will negate the effect of warp stablizers.
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Kanadesh
Center for Advanced Studies
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Posted - 2008.04.01 21:30:00 -
[5]
Originally by: Abraham Mosby 1. Signature Analysis decreases the time it takes to lock a target.
2. A module call a 'target painter' also decreases the time it takes to lock a target.
One or both of these will negate the effect of warp stablizers.
Uh, no.
Target painters require a target as well. So you can't use em solo to speed up locks. But this isn't about locking speed at all. Its about countering warp jamming ships.
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Spud Gunn
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Posted - 2008.04.01 22:35:00 -
[6]
Warp stabs also gimp the hell out of your targetting range and take up slots which could be filled with far more useful modules. Whoop de do, you can warp away, but you can't do a damn thing else. They are absolutely useless on a combat ship, PVP or PVE, and largely useless on a non-combat ships as any organised jamming gang will have more warp scramble points on you than WCS will help against.
Really, kill the jammer or GTFO are your only practical options. Warp core stabilisers are probably the most worthless module there is at the moment.
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Raoden Tanstaafl
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Posted - 2008.04.01 22:59:00 -
[7]
To those who answered "shoot whoever is scrambling you"... How do you know who's scrambling you?
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Billy Sastard
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Posted - 2008.04.01 23:05:00 -
[8]
Originally by: Raoden Tanstaafl To those who answered "shoot whoever is scrambling you"... How do you know who's scrambling you?
It is shown on your overview, the icon will show up at the far right end of the line for the ship that is scrambling you, all ewar shows up on the overvew actually. -=^=-
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Dosgar
Mercenary Evolution
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Posted - 2008.04.01 23:27:00 -
[9]
You can also use ECM to jam the ship targeting you, causing them to lose their lock on you and the scrambler to stop scrambling.
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Baka Lakadaka
Agony Unleashed Agony Empire
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Posted - 2008.04.02 01:52:00 -
[10]
Originally by: Dosgar You can also use ECM to jam the ship targeting you, causing them to lose their lock on you and the scrambler to stop scrambling.
This is good, but you can also use remote sensor damps to help get out of range.
MWD'ing out of range is useful for interceptors that aren't webbed.
ECM burst can also be effective, but be careful as you might hit friendlies/neutrals. In Empire hitting a neutral will get you Concorded or draw unwanted sentry gun attention.
The best way I know of is to not hang around long enough to get targetted. Fit for fast alignment and warp out before they get a lock. MWDs, ECM and damps are all good if you get caught, but you're better off not getting caught in the first place.
Cheers Baka ______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University. |

Gartel Reiman
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Posted - 2008.04.02 10:43:00 -
[11]
Plus in general, just accept that if you are fitted for combat and get in a fight with another player who has done the same, it will likely be a fight to the death (well, ship destruction at least). This is probably a good thing, as if you had the option to leave when things weren't going your way, fights would be deeply unsatisfying. Warp scrambling is a 'default' fact of PvP combat, and the usual way to combat it if you want to disengage is to get out of range, though the other options presented above also work, if they are viable in your given situation.
If you are just fitting for travel on the other hand, WCS are fine since you won't need to target anything, and will help you against anything that's not a heavy dictor.
A little context as to what kind of situations you are talking about in your OP would also help us to give more relevant answers.
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Lord Haur
Imperial Academy
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Posted - 2008.04.02 10:52:00 -
[12]
Originally by: Gartel Reiman A little context as to what kind of situations you are talking about in your OP would also help us to give more relevant answers.
Seeing as he asks if MWDs work in deadspace,i would imagine that he wishes to counter warp-scrambling mission rats. In this case the normal procedure in this case is to destroy any frigates first, then larger ships
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Gartel Reiman
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Posted - 2008.04.02 12:18:00 -
[13]
Originally by: Lord Haur Seeing as he asks if MWDs work in deadspace,i would imagine that he wishes to counter warp-scrambling mission rats.
OK, going with this makes the answer much easier. 
Lord Haur hit the nail on the head with his short answer. AFAIK, the only ships that will scramble you in missions are frigate-class ship, so once you've destroyed all of these you won't be scrambled any more. If you're in a larger ship (which presumably you are, as you're doing high enough level missions to get scramblers) then try to pick off the frigates while they're still at range (easier to hit) and/or have your drones do the dirty work.
But it gets better. Only specific types of NPC actually fit scramblers; these are always the NPC 'elite' frigates, which you can tell apart by their names (for example, all of the drone NPCs that might scram you have 'Swarm' in their name). Once you get the hang of which ships are scramblers and which aren't (if they travel fast, >500m/s, they're probably scramblers) you will be able to get rid of these quickly at the start of the stage and then will be safe from being scrammed.
Check out mission guides such as those on EVE Info for the definitive breakdown of who you will face and which ships might scramble you.
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lLonewolf
R.U.S.E.
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Posted - 2008.04.02 17:45:00 -
[14]
I was looking for just a general answers with an emphasis on pve. im flying a battle cruiser, and had some unpleasant experiences with an unwanted pvp incident, which was partly my fault for going into low sec. needless to say i lost my lovely ship and about a week's worth of setup, money, etc. for the new ship. i've also flown a mission or two where there was a warp scrambler and just wanted to make sure i didnt lose the ship in pve because i couldnt get away. so, i began to wonder what i could do to prevent the occasional unwanted pvp experience again until i'm actually ready for it and the crazy mission that i might not be able to get away from.
anyways, i think i got the answer i was looking for. thanks for the replies everyone! 
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Billy Sastard
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Posted - 2008.04.02 19:27:00 -
[15]
Originally by: lLonewolf well after posting that, i'm also wondering what i could do to counter both pve and pvp jamming, something that is useful for both encounters. a module or something that i wouldnt have to switch out too often.
No such simple answer. As has already been mentioned warp core stabilizers gimp your targeting to the point of gimping you combat setup. For PvE the simplest answer is to carry light drones to pop the scrambling frigs, in missions there are usually only a couple frigs which will be scrambling, so taking them out is no problem. For PvP you are going to be flying with a completely different setup on your ship anyway, so you can set it up to counter warp scramblers by using one of the above methods. -=^=-
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Irongut
M'8'S Frontal Impact
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Posted - 2008.04.02 20:53:00 -
[16]
Originally by: Abraham Mosby 1. Signature Analysis decreases the time it takes to lock a target.
2. A module call a 'target painter' also decreases the time it takes to lock a target.
One or both of these will negate the effect of warp stablizers.
What planet are you on? If I have warp scramble strength of 1 and my target has 2 stabs no matter how fast I target him he will escape because he's got more stabs than my scramble strength. The only thing that negates warp stabs is to have more points in scrambling.
--
Join Frontal Impact Racing Team & feel the speed!
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Katzyn
R.U.S.E.
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Posted - 2008.04.02 22:16:00 -
[17]
Originally by: lLonewolf
edit: well after posting that, i'm also wondering what i could do to counter both pve and pvp jamming, something that is useful for both encounters. a module or something that i wouldnt have to switch out too often.
Not much of anything you can do for PvE jamming AFAIK, it's chance based depending on who's trying to jam you. No idea on the PvP side of things.
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