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Krathos Morpheus
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Posted - 2008.04.10 02:05:00 -
[1]
I've just started to play this great game and i love it. But i believe it has a great failure too, and that's the movement control. I mean, you have no movement control. Sure you have Orbit and Approach, but you have no real freedom. I've just discovered you can double click in space and the ship moves in some direction, but you can not control it.
The easy and smart solution in my mind is to implement the movement in the tactical overlay. You could click and drag to set the movement. First you click to give direction and then you drag the mouse to set the z-axis.
I believe that this is one thing that influences people when leaving the game in trial, and a fundamental thing for a 3d spatial game. The freedom of movement. You need to move wherever you want with enough accuracy to set strategy on battles.
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Krathos Morpheus
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Posted - 2008.04.10 02:05:00 -
[2]
I've just started to play this great game and i love it. But i believe it has a great failure too, and that's the movement control. I mean, you have no movement control. Sure you have Orbit and Approach, but you have no real freedom. I've just discovered you can double click in space and the ship moves in some direction, but you can not control it.
The easy and smart solution in my mind is to implement the movement in the tactical overlay. You could click and drag to set the movement. First you click to give direction and then you drag the mouse to set the z-axis.
I believe that this is one thing that influences people when leaving the game in trial, and a fundamental thing for a 3d spatial game. The freedom of movement. You need to move wherever you want with enough accuracy to set strategy on battles.
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Tarrar Ghul
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Posted - 2008.04.10 05:35:00 -
[3]
i like this i like it alot :D
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Thunderbird Anthares
Crimson Star Empire
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Posted - 2008.04.10 09:14:00 -
[4]
Edited by: Thunderbird Anthares on 10/04/2008 09:14:29 hey,ure maybe all green,but ure smart /signed
mail me if ure looking for a corp ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
Dirk Magnum
Spearhead Endeavors
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Posted - 2008.04.10 09:19:00 -
[5]
Edited by: Dirk Magnum on 10/04/2008 09:19:07 Krathos you're going to learn how useless that suggestion is a few months into the game. No fault for thinking it now. I thought the same thing myself at first. You'll learn how to best keep the camera rotating around your ship, and when to react to the movement of your opponents. If you want to learn the value of manual flight with the current game mechanics early, join a corp that does the occasional PvP and get yourself an interceptor or fast T1 frigate tackler. Planning a number of movements in advance wouldn't help, since you need to be able to react to movements that your opponent is making on the fly.
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Thunderbird Anthares
Crimson Star Empire
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Posted - 2008.04.10 09:22:00 -
[6]
i do pvp and i thought of this idea few times already when flying fast ships i admit its not "that" useful but i needed it a couple of times and i would be happy for it at that time ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
Volarius
D00M. Triumvirate.
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Posted - 2008.04.10 09:22:00 -
[7]
Unfortunately your idea won't add anymore movement to the game that you can't already achieve with the tools you got. You just have to learn how to handle the double clicking, aproaching, keep distance etc.
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W3370Pi4
Caldari
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Posted - 2008.04.10 11:11:00 -
[8]
Originally by: Krathos Morpheus I've just started to play this great game and i love it. But i believe it has a great failure too, and that's the movement control. I mean, you have no movement control. Sure you have Orbit and Approach, but you have no real freedom. I've just discovered you can double click in space and the ship moves in some direction, but you can not control it.
The easy and smart solution in my mind is to implement the movement in the tactical overlay. You could click and drag to set the movement. First you click to give direction and then you drag the mouse to set the z-axis.
I believe that this is one thing that influences people when leaving the game in trial, and a fundamental thing for a 3d spatial game. The freedom of movement. You need to move wherever you want with enough accuracy to set strategy on battles.
go play jumpgate evolution and leave us alone
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Aion Morpheus
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Posted - 2008.04.10 17:20:00 -
[9]
Edited by: Aion Morpheus on 10/04/2008 17:23:27 ooops, i made a mistake posting with this char
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Krathos Morpheus
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Posted - 2008.04.10 17:21:00 -
[10]
Firstly i feel the need to answer to W3370Pi4: I won't. I'm loving EVE and if you think that EVE is about how ships move... well, i recommend you to not read this thread so i can leave you alone. Play your game.
Now let's go on topic: Now i have learn a bit more about moving the ship in space with doubleclick... i think it should be doccumented on the tutorials, cause its not said how camera influences movement in the game (or maybe i haven't found it, if it is so, please tell me where can i find it). But i still feel the need of an alternative movement option in the tactical overview... i think the tactical is the best way to plan a big battle (or at least an alternative option so every player can fly the way it best fits to him) and i believe that the doubleclick is useless in that view, cause you don want to rotate the view to give an order to the ship and loose perspective.
EVE is an open game for playstyles and has many ways to play it. It should be possible to play the game from the tactical overview as well. You have a better understanding of the battlefield from there and the first time i saw it i thought it should be the way to fight in big battles.
Thanks for your comments, i really apreciate your support and constructive critics. I am happy with my actual corp, thunderbird, but thanks for your offer.
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Artorius Pearson
Caldari 3B Legio IX Atlas Alliance
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Posted - 2008.04.10 17:37:00 -
[11]
Id like a new "manual control mode", useful for fast ships like interceptors. We could toggle it on to use arrow keys or a joystick.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |
Sir Wolfgang
Gallente
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Posted - 2008.04.10 21:47:00 -
[12]
Remember, This inst a Flight sim like Freelancer or DarkStar One. Warfare is more of a strategistic thing, then a Flight sim, and I don't see why this should change.
If people Leave the trial because they want a flight sim, well that's because they are looking for a different type of game
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Baske
Space-Bar
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Posted - 2008.04.10 22:36:00 -
[13]
Originally by: Volarius Unfortunately your idea won't add anymore movement to the game that you can't already achieve with the tools you got. You just have to learn how to handle the double clicking, aproaching, keep distance etc.
His idea would make it possible to go to any point within a system with just one click.
You can not do this with current game mechanics.
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memphistopheles
interimo
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Posted - 2008.04.11 16:19:00 -
[14]
OP you bring up the point that this game is not very interactive at all. If you could fly around steering your ship with one set of keybounds and aim weapons with another, or fly with a joystick and aim with the hatswitch it would probably be one of the greatest space games ever. Unfortunately thats too complicated and awesome for this game company to handle.
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memphistopheles
interimo
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Posted - 2008.04.11 16:21:00 -
[15]
Originally by: Baske
His idea would make it possible to go to any point within a system with just one click.
I don't think he means warping. If he does it would make safespotting easier and put pressure on CCP to boost probing.
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Krathos Morpheus
Gallente Gates of nim
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Posted - 2008.05.15 10:22:00 -
[16]
bump
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JIoJIKA
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Posted - 2008.05.15 11:59:00 -
[17]
love this idea , add new tactical ways in battles !!!
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Marcus Gideon
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Posted - 2008.05.15 12:17:00 -
[18]
I can ~almost~ understand how this might make the game look better... but it wouldn't have any effect on combat.
The current drawback to Eve combat is the Overview and "magic bullets", and this won't have any effect on either of those. The Overview lets you Ctrl+click a target, and poof, you're locked on. So no matter if you are set to Orbit, or if you're manually doing figure 8's around them... they still lock on with a single click. And even if you try to conceal yourself behind some object, using a withdrawn tactical overlay to make sure they couldn't see you from their POV, they still lock on with a single click. "Magic bullets" also get into hiding behind something bigger than you. Just like warping, shots fired seem to pass through normal matter at will. So you can't use a large asteroid as cover and concealment.
I understand there are other games out there that include all these factors, and work just like everyone wants them to. But Eve doesn't work that way. And the more we push for little bits here and there, the more we want to make Eve into one of them instead.
To try and comfort yourself, remember that you really aren't the pilot of your ship. There's a man (or woman) lying in a gooey Matrix-like pod flying your ship. All you're doing with keyboard and mouse is telling him what you want done. You don't have to make the minute adjustments to maintain Orbit. You don't have to calculate trajectory and velocity to make sure those bullets hit after they've covered the 10km between you and your target. As others have said, this isn't a Flight Simulator, and it isn't a First Person Shooter. Suggestions are great, and I don't knock the OP for them at all. Keep thinking of new ways to play. It'll help everyone prevent the Five Monkeys feeling. But in the meantime, play Eve and have fun (or try to while you fear for your life constantly) =D
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white kight
SwEaTy ArMpIT RaIDeRs TWISTED INFECTION
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Posted - 2008.05.15 16:07:00 -
[19]
I do not like this idea. Try having 500 pilots all fighting it all out all controlling the ships with a joystick type control. 1 word. LAAAAAAG. The server will have to try to work out 500 pilots individual movements as soon as they make them. It just would not work for large scale fights. I agree for inties i would be awesome cos then you can actually dogfight but to do this for every ship would kill the server completely.
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Krathos Morpheus
Gallente Gates of nim
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Posted - 2008.05.17 15:28:00 -
[20]
Edited by: Krathos Morpheus on 17/05/2008 15:28:39 White, please read again the thread, cause no joystick is mentioned anywhere. All you can do now, you will be able to do with this system, but more intuitive at least on the tactical overlay, when you are not close viewing your ship.
Now i'm becoming a monkey myself and being used to the numbers in the overview. I believe this is counterintuitive and makes you think about numbers instead of real distances. I still think that this alternate movement system would improve the game.
It's optional, you don't have to use it. the system gives you another way to do things you can actually do, but makes things easier to do when your chamera is zoomed out.
I would like to know by a CCP dev if this will add lag to the system to be sure, but you must understand that this wont add more movements, only a better (or different) way to handle the movements outside the approach/orbit thing.
EVE Knowledge |
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Marcus Gideon
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Posted - 2008.05.17 16:18:00 -
[21]
The problem with making anything "optional" is... why would anyone use it?
If it works better, then everyone will use it, and the current methods will go away.
If it doesn't work better, then everyone will use what they are, and no one will care about extra features that make gameplay harder.
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Draiman
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Posted - 2008.05.17 22:21:00 -
[22]
/signed
To expand on this, I'd also like to see a few other small enhancements to the overlay.
Fully configureable using a checkbox interface like the overview settings - Range rings (as is) - Heading ring in degrees - Pitch ring in degrees - Target line (as is) - Ship heading line extending from the nose of your ship - Ordered heading line. A line extending from the center of your ship to the ordered heading - Waypoint lines. For assigning multiple waypoints.
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Captator
Universal Securities
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Posted - 2008.05.18 01:37:00 -
[23]
Edited by: Captator on 18/05/2008 01:38:33 Seems to me he wants tactical overlay movement similar to the way Homeworld 2 works, which as far as I can see is a good idea.
Having to always have the camera roughly in the heading to want to change to is a far clunkier method of manual control, this way one could perhaps describe a series of way points in 3d space (where movement distance and direction on a 2d plane, here the tactical overlay, is augmented by pressing and holding a button that allows elevation control), or a manually configured loop (similar to patrolling in Homeworld).
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Marcus Gideon
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Posted - 2008.05.18 01:57:00 -
[24]
Originally by: Marcus Gideon
Remember that you really aren't the pilot of your ship. There's a man (or woman) lying in a gooey Matrix-like pod flying your ship. All you're doing with keyboard and mouse is telling him what you want done. You don't have to make the minute adjustments to maintain Orbit. You don't have to calculate trajectory and velocity to make sure those bullets hit after they've covered the 10km between you and your target. As others have said, this isn't a Flight Simulator
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