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Bam Stroker
InterSun Freelance Moon Warriors
13
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Posted - 2012.02.27 05:57:00 -
[1] - Quote
As a fat, lazy and forgetful meatbag (as evidenced by my virtually non-existent attempt to find out if this idea has been mooted here before) I find it frustrating when my goldfish-like brain forgets to resume my skill training following a clone jump. I've had occasions where I haven't noticed my training queue was inactive for up to a day or two after performing a jump.
The actual proposal so there's no confusion:
When I open my Jump Clones tab on my character sheet, select a clone and click 'jump' my skill training queue should pause, perform the jump and then immediately resume my skill training automatically.
Make it so. |
mxzf
Shovel Bros
768
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Posted - 2012.02.27 06:00:00 -
[2] - Quote
Same thing with plugging in implants. Yeah, it's been needed (and no reason not to) for a long time; we're just waiting on the devs to realize/get around to it. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
979
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Posted - 2012.02.27 07:28:00 -
[3] - Quote
Agreed! |
Kelvan Hemanseh
Starwinders The Unwilling.
25
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Posted - 2012.02.27 13:25:00 -
[4] - Quote
Agreed its a nice quality of life improvement. |
FloppieTheBanjoClown
The Skunkworks Petition Blizzard
1030
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Posted - 2012.02.27 16:27:00 -
[5] - Quote
Cue the bittervets saying the removal of several clicks is somehow dumbing down the game.
I agree completely. There's no point in having to leave your ships, pause your queue, and resume the queue later when it's a required process for EVERY jump. Let's assume the pilot did that and get on with the game. And do the same for plugging in implants. |
Tidurious
The Dirty Rejects Scelus Sceleris.
107
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Posted - 2012.02.27 20:22:00 -
[6] - Quote
Agreed - there's really no reason to even fake a "pause", just let me jump and/or plug in implants whenever I feel like and don't worry about skills that are being trained. |
mxzf
Shovel Bros
781
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Posted - 2012.02.27 22:46:00 -
[7] - Quote
Tidurious wrote:Agreed - there's really no reason to even fake a "pause", just let me jump and/or plug in implants whenever I feel like and don't worry about skills that are being trained.
Well, it's a locking issue as to why the game requires a pause, from what I know of programing I'm fairly sure there's a very good reason for the game to need to stop and restart the skill (though it's hard to explain in a simple way, since it uses some fairly complex concepts).
However, there's no need for the user to have to do it themselves. Whenever a clone jump or implant insertion happens, you will always have to pause you skill and you will always want to resume it afterwards; so there's no reason the server can't execute those three actions in sequence from one button click saying 'jump' or 'plug in'. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
348
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Posted - 2012.02.27 23:26:00 -
[8] - Quote
Agreed....never understood why we have to go to such great pains to add/remove implants and clone jump.
surely this can be automated...hell add a session timer extension at best if its needed. ================ FloppieTheBanjoClown for CSM 7! |
Agustice Arterius
Couch Athletics
6
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Posted - 2012.02.28 02:00:00 -
[9] - Quote
Dear god this idea
why have we not talked about this before? |
Ab'Synth
Aliastra Gallente Federation
0
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Posted - 2012.02.28 03:14:00 -
[10] - Quote
supported, this does get annoying.. Plz implement this |
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Blastfizzle
Quondam Souls of the Universe corporation ROMANIAN-LEGION
52
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Posted - 2012.02.28 08:25:00 -
[11] - Quote
I agree! Something like this is long overdue. |
Buzzy Warstl
Huron Syndicate
21
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Posted - 2012.02.28 12:35:00 -
[12] - Quote
mxzf wrote:Tidurious wrote:Agreed - there's really no reason to even fake a "pause", just let me jump and/or plug in implants whenever I feel like and don't worry about skills that are being trained. Well, it's a locking issue as to why the game requires a pause, from what I know of programing I'm fairly sure there's a very good reason for the game to need to stop and restart the skill (though it's hard to explain in a simple way, since it uses some fairly complex concepts). However, there's no need for the user to have to do it themselves. Whenever a clone jump or implant insertion happens, you will always have to pause you skill and you will always want to resume it afterwards; so there's no reason the server can't execute those three actions in sequence from one button click saying 'jump' or 'plug in'. Not so complex.
They general-cased implants. Since a change in training implants may change your skill training time, your skill training needs to be stopped, recalculated, and restarted.
They just made it such that the player does this instead of the program....
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mxzf
Shovel Bros
791
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Posted - 2012.02.28 15:09:00 -
[13] - Quote
Agustice Arterius wrote:Dear god this idea
why have we not talked about this before?
We have. Many times. Many many times. It keeps coming up every few weeks/month since CCP hasn't gotten around to fixing it yet. |
kaizee
Capital Directive
0
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Posted - 2012.02.28 15:27:00 -
[14] - Quote
yes pls |
T'amber Anomandari Demaleon
494
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Posted - 2012.03.04 02:35:00 -
[15] - Quote
Bam Stroker wrote:As a fat, lazy and forgetful meatbag (as evidenced by my virtually non-existent attempt to find out if this idea has been mooted here before) I find it frustrating when my goldfish-like brain forgets to resume my skill training following a clone jump. I've had occasions where I haven't noticed my training queue was inactive for up to a day or two after performing a jump.
The actual proposal so there's no confusion:
When I open my Jump Clones tab on my character sheet, select a clone and click 'jump' my skill training queue should pause, perform the jump and then immediately resume my skill training automatically.
Make it so.
Supported and added to my CSM agenda. Cheers.
T'amber for CSM7 - Ship and Client Customisation Take part in the 2min Ship Customisation Survey www.tinyurl.com/shipcustomisation
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AnzacPaul
Invictus Australis Northern Coalition.
96
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Posted - 2012.03.05 07:13:00 -
[16] - Quote
supported for sure. |
X Gallentius
Quantum Cats Syndicate Villore Accords
140
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Posted - 2012.03.05 19:07:00 -
[17] - Quote
+1 for automatic pause/resume for clone jump +1 for automatic pause/resumve for injecting implants, and +1 for automatic pop-up asking if I want to insure my clone after I get podded. |
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