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Buyerr
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Posted - 2008.04.10 22:46:00 -
[1]
Edited by: Buyerr on 10/04/2008 22:53:47 okey something i read on the forum gave me the idea and i know it will be flamed so will make it short, in hope that a dev gets a look and a thought if it would be any good..
the idea is to mark players that breaks the rules of concord and let them become "criminal" (yes we have this already sec standing). but while you are criminal (in - sec standing) you will be a red and valid target for any one to hunt and kill as long as you are in criminal standing, this means only valid way of getting this "shoot to kill flag" of you would be to get the standing up in +. further more you should not be able to dock at a station for more then 1 hour at a time and with a cooldown of 1 hour before you could dock again, logging off in a station would make you appear for 30 seconds infront of the station before warping off, this should function in high and low sec.
when criminal people may kill your ship BUT NOT YOU POD (killing a pod in the flop is a uber nono and will result in a penalty as it is now EVEN when it is in self defense)
this would do a potion of things.
1: it would make a whole new sports for pvp'ers to hunt pirates (thereby making low sec a lot safer and thereby attracting players to low sec), it would allow people that got killed to revenge their dead even if they can't do it themself. and it would allow other people to give a solid consequence for the action that others do, which is greatly needed in a game like eve, where the players create the rules.
2: with the new "non dock for criminals" would mean that POS's in low sec for pirates would become a most and pos warfare in low sec would become a much bigger part of the game mechanic, and at the same point effectively stop any "docking warfare" unless you are actually in war, and thereby drag people to low sec to hunt these criminals..
3: this would increase the rules that the player makes on each other and it would let all players decide if they want people to be doing illegal things without ever getting punished for it. in all other games there is some kind of mechanic like this, which allows the players to give the consequence to those who believe they can do whatever they want without a care for other players..
i think this would be a great adding to the game..
well *takes a flame suit and a hotmail up rdy to stop any non constructive/trolling/personalized attacks*
so let me hear some constructive feedbacks ^^ I declare war on stupidity |
Msgerbs
Gallente White Moon Industries
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Posted - 2008.04.10 23:24:00 -
[2]
Sounds like nothing more than somebody tired of being attacked... |
Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2008.04.10 23:36:00 -
[3]
a little hard to follow, but.
we already basically have this. Someone who agresses in high or low sec will los security rating. Once they are -5 or lower, they are attackable ANYWHERE by ANYONE. These people lose nothing for attacking. The people who are -5 can only shoot back once shot at in high sec.
If the pirate kills someone who doesnt or cant shoot back (hauler) that person gets killrights where they can attack the pirate ANYWHERE.
everything else you mention is silly. hour cool down periods cause too many problems with RL. Its a silly game mechanic that tethers people to their computers for an arbitrary amount of time. The existing 15 minute cool down period is bad enough at time.
As for pirates ganking you then running to station to dock after 1 minute....all I can suggest is plan and be prepared for the future. Just cause they surprised you doesnt mean that you should be able to get revenge at your leisure with no planning or effort.
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Buyerr
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Posted - 2008.04.11 03:12:00 -
[4]
point was to let people attack them in high sec, which with -5 they can't enter, and at the same give a reason for roaming gangs to go though low sec to remove any "criminals" they find since it would be a pirate hunt (not many people in the game have a -5 or more), which in turn would make it "semi safer" to be in low sec, which would motivate more people to move there and in the same swoop stop consequenceless ganking and gives a mean to a player made rule set (will these people be hunted like wild dogs, then it means the players will not tolerate there behavior, will they be ignored it means that the players is fine with it.. right now you only have one chance to fight against piratecy, and that is becoming one, which is frankly quite stupid
Originally by: Emperor D'Hoffryn a little hard to follow, but.
we already basically have this. Someone who agresses in high or low sec will los security rating. Once they are -5 or lower, they are attackable ANYWHERE by ANYONE. These people lose nothing for attacking. The people who are -5 can only shoot back once shot at in high sec.
If the pirate kills someone who doesnt or cant shoot back (hauler) that person gets killrights where they can attack the pirate ANYWHERE.
everything else you mention is silly. hour cool down periods cause too many problems with RL. Its a silly game mechanic that tethers people to their computers for an arbitrary amount of time. The existing 15 minute cool down period is bad enough at time.
As for pirates ganking you then running to station to dock after 1 minute....all I can suggest is plan and be prepared for the future. Just cause they surprised you doesnt mean that you should be able to get revenge at your leisure with no planning or effort.
I declare war on stupidity |
Jacobi Borne
Gallente QUANT Corp.
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Posted - 2008.04.11 04:01:00 -
[5]
Do you often go to low sec, theres tons of -5?
-5 can enter high sec, but they might not last very long. It sounds like you're suggesting something similar to what already exists within the game. |
Peter Powers
Master Miners Intruders.
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Posted - 2008.04.11 06:09:00 -
[6]
parts of this is allready ingame, and the 1hour no docking stuff is bull**** as a pirate you want to be able to dockup, and have some rl too, instead of waiting an hour or risking your ship by logging aggroed.
I love CCP Morpheus<3 xXx CCP Morpheus xXx <3
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2008.04.11 06:31:00 -
[7]
Edited by: Merin Ryskin on 11/04/2008 06:32:22
Originally by: Buyerr 2: with the new "non dock for criminals" would mean that POS's in low sec for pirates would become a most and pos warfare in low sec would become a much bigger part of the game mechanic, and at the same point effectively stop any "docking warfare" unless you are actually in war, and thereby drag people to low sec to hunt these criminals..
Just no. Have you actually been in a POS battle? Anything that makes POS warfare a bigger part of the game is an incredibly terrible idea, and anyone proposing it should be shot. The absolute last thing this game needs is more POS warfare. If anything, we need to be thinking of mechanics to remove POS warfare from the game.
How about this instead: any POS a pirate gets within 10 AU of instantly explodes, so they can't dock at it. This accomplishes two wonderful things at once, it removes lots of POSes from EVE, and it punishes pirates by denying them the ability to use POSes (conveniently removing even MORE POSes from the game!). |
Julius Romanus
Fatalix Inc. Phalanx Alliance
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Posted - 2008.04.11 06:33:00 -
[8]
More bad ideas. At least it's consistent. All you seem to be looking to do here is take the mechanics in place, make them worse(not in penalties, in concept), and make bearing easier. |
Riho
Gallente Mercenary Forces
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Posted - 2008.04.11 09:07:00 -
[9]
hush carebear.. back to your hole.
half of this is in game anyways already :P
the no dock for for criminals is just LOL ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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Schani Kratnorr
x13
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Posted - 2008.04.11 09:24:00 -
[10]
I thought there already was a penalty for shooting ships and pods in empire space?
What the OP has discovered is the somewhat broken sec/standings system in EVE. I dont think making things more complicated will change anything. I'd rather se CONCORD removed TBH.
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Akane Miyamoto
Paisti Paisti Syndicate
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Posted - 2008.04.11 09:28:00 -
[11]
Originally by: Buyerr 2: with the new "non dock for criminals" would mean that POS's in low sec for pirates would become a most and pos warfare in low sec would become a much bigger part of the game mechanic, and at the same point effectively stop any "docking warfare" unless you are actually in war, and thereby drag people to low sec to hunt these criminals..
i think this would be a great adding to the game..
Please go away and never come back. ---------------
The Miyamotos, Chapter #1.5 |
Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.11 12:12:00 -
[12]
Edited by: Cpt Branko on 11/04/2008 12:14:21
Originally by: Buyerr
the idea is to mark players that breaks the rules of concord and let them become "criminal" (yes we have this already sec standing).
We already HAVE sec standing. I personally have -10 of it...
Originally by: Buyerr
but while you are criminal (in - sec standing) you will be a red and valid target for any one to hunt and kill as long as you are in criminal standing, this means only valid way of getting this "shoot to kill flag" of you would be to get the standing up in +.
That's how it is now, nubbin. After you get to -5.0 and worse (which is easy if you really pirate, you get -5.0 in three days of actual piracy while people who only shoot someone once in a few days can mantain -1/-2 sec), you're a free target anywhere to anyone and they lose no sec and get no gcc for attacking you.
To make matters worse, faction navies also kill you if you come to high-sec and in low-sec, if your friends assist you (even if you were attacked first) they get sentry aggro.
Originally by: Buyerr
further more you should not be able to dock at a station for more then 1 hour at a time and with a cooldown of 1 hour before you could dock again, logging off in a station would make you appear for 30 seconds infront of the station before warping off, this should function in high and low sec.
I propose that after you do a L4, CCP hires ninjas to revenge the poor NPCs and they club you with baseball bats in your sleep. That's how much sense your suggestion makes.
You could've just said 'Oh, and let pirates be deleted'. Station camp? You're just guaranteed to die, it's a matter of time.
RL obligations? Naaaah, wait for your docking cooldown. LOL.
Originally by: Buyerr
when criminal people may kill your ship BUT NOT YOU POD (killing a pod in the flop is a uber nono and will result in a penalty as it is now EVEN when it is in self defense)
Criminals already kill ships and pods. Why would you prevent us from podkilling?
Pod ransoms provide me solid income. I need to be able to pod people to make the threat credible.
Originally by: Buyerr
this would do a potion of things.
1: it would make a whole new sports for pvp'ers to hunt pirates (thereby making low sec a lot safer and thereby attracting players to low sec), it would allow people that got killed to revenge their dead even if they can't do it themself.
No, it makes killing pirates just a matter of station camping them long enough and bringing a smarbombing BS so you can podkill them every time as well when the station chucks them out.
Basically, imagine if NPCs camped you in because you did two L4s versus them and now they're ****ed and brought 70 real BS with scramblers, webs, MWDs, ewar and 500 DPS each to kick your arse.
Sucky mechanic, eh?
Originally by: Buyerr
and it would allow other people to give a solid consequence for the action that others do, which is greatly needed in a game like eve, where the players create the rules.
Ahahaha... consequences. (1) The smallest ship I can use under sentries is a plated cruiser (which will still pop fast solo). People can camp me in with interceptors. This is a huge massive thing. (2) My gangmates get sentry aggro+GCC if they assist me, even though I was attacked first or they're just remote repping me at a safe. (3) I cannot enter high-sec with anything bigger then a shuttle. This leads to all sorts of annoying resupply problems. (4) I'm free and open game to everyone, everywhere, including my pod. On the other hand, if I attack people (successful or not), I get a GCC which preety much forces me to stay in one system for 15 minutes even if it's dead, or take the huge risk of moving under sentries.
About POS-es: (1) POS warfare is boring. It typically involves anything from 4 to 8 hours of shooting. At a structure... (2) Why should pirates be forced to get to friendly POS to dock? Why shouldn't low-sec stations be pirate only and carebears need POS to dock?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Jack Gilligan
Caldari Dragon's Rage Intrepid Crossing
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Posted - 2008.04.11 12:19:00 -
[13]
The best way to deal with pirates is to kill them.
Piracy is rare out in 0.0, btw. You can shoot them first, and there is no penalty (sec loss) for doing so.
Which is why I like 0.0 a lot more than Empire. Out in Empire there are rules. Rules can be used against the lawful (as they often are by pirates). Out in 0.0 the rules are made by the corps and alliances that hold that space.
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Buyerr
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Posted - 2008.04.11 13:57:00 -
[14]
Edited by: Buyerr on 11/04/2008 14:01:37 i can see that people really didnt read my post very well, what i said with the podkilling is that when you are crinminal people killing the criminals ship should STILL not be allowed to pod them, podding them should make those killing the criminal, criminal themself. the system with criminals killing pods wouldn't be altered at all. and the no pod is the flop, read the stories would you.
reason for it to be as soon as you hit - that people can attack you, is that you can still move in highsec but because you are a criminal concord don't help you if people kill you ship.
the station thing... ehh if you are a pirate you shouldn't be able to station hug since the station doesn't like you and they actually try to kill you, only reason you can dock for a short while is that they provide a lot of money for the station, but they don't want to provide any protection for them.
any pirate could just log of at a SS, or at a pos, or cloak before or or or or or or (station camping and using smartboms ehhh.. station would flag you as criminal for hitting it.... without smartbombs.... soo how again is this ANY difference from what pirates do to players now?! ow i know, pirates have actually DONE something which gave this consequence because they annoyed other players enough...)
to all the trolls, and people telling me i should be clubbed by ninjas, or shot, or leave the game... nice going i seriously hope you get ban, although you properly want because clearly ccp incurage such insane attitude towards others in the forums..
ps. with this it would also get people to ransom again, since killing would give a lot harsher penalty, so ransomming then killing 5-10 rats and being in "safe" zone again would be much more wanted then just killing the target and having to kill 100+ rats to get that standing back up.. i miss the days where ransomming was the thing you did and it was look on with disgues from pirates if some one killed instead of ransommed (since it destroyid the validity of ransomming (people don't trust you enough to give you money for you to blow them up with a laugh, as it is now) ) I declare war on stupidity |
Alex Medvedov
Minmatar Soliders Of Eve The Church.
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Posted - 2008.04.11 15:23:00 -
[15]
Well iam pirate... my sec status rapidly reaching -10 se i can be engaged at gates, stations while undocking etc. Iam not complainning its fair trade for me, but your proposal is going very far after that nono of us pirates really cares about loosing pods, very few have any implants fitted so ship kils matters. You are right bounty hunters will get upper hand but very soon there will be none to hunt with your system implemented:)
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Buyerr
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Posted - 2008.04.11 16:00:00 -
[16]
Originally by: Alex Medvedov Well iam pirate... my sec status rapidly reaching -10 se i can be engaged at gates, stations while undocking etc. Iam not complainning its fair trade for me, but your proposal is going very far after that nono of us pirates really cares about loosing pods, very few have any implants fitted so ship kils matters. You are right bounty hunters will get upper hand but very soon there will be none to hunt with your system implemented:)
that's not true there wil ALWAYS be pirates, but the pirates will be the outlaws and not the other way around.
as it is now there are more pirates in low sec then there are casual players, and that is not right, pirates should be something that takes skills to do and if they where hunted like this they would be in 0.0 (where the plot says they should be) and only come to low sec to actually hunt, and there would be a lot of people to hunt since people would actually life there since pirates would be the minority and only be there shortly instead of owning the place and using the concords stations as there outpost of criminal activities that concord tries to kill them for..
if you want to be a pirate you should be it with all there is in being an outlaw, instead of this carebear piratecy which is soo lame, you do all the criminal activities but take non of the consequence as a pirate now a days. ^^ I declare war on stupidity |
Silence Duegood
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Posted - 2008.04.11 18:38:00 -
[17]
Hey look, another daily horrible idea from Buyerr (aka. tikinish).
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Karentaki
Gallente Aliastra
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Posted - 2008.04.11 18:46:00 -
[18]
Did someone just get ganked and podded in lowsec?
On the other hand...
Would you trust something with teeth but no eyes!?!?!
Drainpipe of Doom pilot! |
Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.11 18:50:00 -
[19]
sec status, no reason to touch it, transferable kill rights is what we all want
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Msgerbs
Gallente White Moon Industries
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Posted - 2008.04.11 20:45:00 -
[20]
I don't really see anything different about this from the existing system, except the no docking, which is crap. If you don't want pirates attacking, stay out of lowsec instead of trying to make pirating more difficult.
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Buyerr
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Posted - 2008.04.12 08:48:00 -
[21]
Originally by: Msgerbs I don't really see anything different about this from the existing system, except the no docking, which is crap. If you don't want pirates attacking, stay out of lowsec instead of trying to make pirating more difficult.
well and the fact that every one can keep hunting you as soon as you it under 0 in sec standing, and that they can attack you in high sec as well. and that you will be forced to be a pirate and not just a ganking every one i see then fin safety in concord protection (hiding in a station) which just seems stupid..
to all the non constructive posts, please don't even post thank you |
Alex Medvedov
Minmatar Soliders Of Eve The Church.
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Posted - 2008.04.12 11:46:00 -
[22]
Originally by: Buyerr
well and the fact that every one can keep hunting you as soon as you it under 0 in sec standing, and that they can attack you in high sec as well. and that you will be forced to be a pirate and not just a ganking every one i see then fin safety in concord protection (hiding in a station) which just seems stupid..
to all the non constructive posts, please don't even post thank you
You are absolutely not getting consequnces of your system. Well I know there are many occasional pilots with sec status from -1 to -5 but most of them are anti-pirates oddly:)) There is a posibility to apply -5 sec status consequnces form say -1 sac status but paradoxicaly it would help us (pirates), it will give us more targets easily takable at gates so i ll vote for it:)) If you wanna fight pirates make a trap and iam sure you will sooner or later catch someone. Your problem with attacking wannabe pirates in hi-sec wil solve transferable killrights. I can see why pirates life seems to be easy for you, but trust me it is not... its fun but dangerous as much as mining in lowsec without cover:)) Just dont hate us so much we are people too:))
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Buyerr
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Posted - 2008.04.13 02:05:00 -
[23]
Originally by: Alex Medvedov
Originally by: Buyerr
well and the fact that every one can keep hunting you as soon as you it under 0 in sec standing, and that they can attack you in high sec as well. and that you will be forced to be a pirate and not just a ganking every one i see then fin safety in concord protection (hiding in a station) which just seems stupid..
to all the non constructive posts, please don't even post thank you
You are absolutely not getting consequnces of your system. Well I know there are many occasional pilots with sec status from -1 to -5 but most of them are anti-pirates oddly:)) There is a posibility to apply -5 sec status consequnces form say -1 sac status but paradoxicaly it would help us (pirates), it will give us more targets easily takable at gates so i ll vote for it:)) If you wanna fight pirates make a trap and iam sure you will sooner or later catch someone. Your problem with attacking wannabe pirates in hi-sec wil solve transferable killrights. I can see why pirates life seems to be easy for you, but trust me it is not... its fun but dangerous as much as mining in lowsec without cover:)) Just dont hate us so much we are people too:))
well you need to understand that pirates are giving an extreme punishment to some one without any reason, they did nothing to deserve it and can do nothing to defend themself. and yes i have been a pirate (and piratecy is VERY easy, ganking as good as defenseless people that happens to come by is not requiring any skills at all)
and well i don't think people hate pirates, i know i don't do but i think it is out of order that there is really no consequence that other people can lay on you to make you think twice about if they really want to gank so many people and stay at the same area for long (which is soooo far from what you would expect from pirates, yer as if concord wouldn't come blow your head of if you stayed in the same area.) I declare war on stupidity |
Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.13 02:41:00 -
[24]
Edited by: Cpt Branko on 13/04/2008 02:43:07 LOL.
This thread has degenerated into Buyerr's lame hatred for piracy.
Why don't you just ask for low-sec to be made carebear zone so you can rat and travel safely?
Seriously. The things you suggest are sheer idiocy.
I have a proposal. If you do too many missions and you get worse them -2.0 standings with pirate factions they drop ninjas who have a random chance to podkill your character while you're logged off. It only makes sense RP wise.
I think it would be a great addition to the game.
Also, they should have sensor-boosted HICs and all the neat toys on missions sometimes so it makes it more fun.
Also, if you've been a 'pirate' other then RP-ing it or something, post with your main. Considering Buyerr has no killmails to his name. Which means you have no bloody idea what it in fact is like. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Alex Medvedov
Minmatar Soliders Of Eve The Church.
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Posted - 2008.04.13 12:05:00 -
[25]
Dear Buyerr, the problem is NOT where you think it is. If you need to go through low sec (read: Low security - its DANGEROUS) and you are afraid of being blobbed than bring some friends with you as support. Not many pirate corps are used to droping cariers on everything... Dont tell me pirateing is a safe business - iam loosing about 50 ships a year and i dont think its because iam only lame:)) System as its stands nowis more or less fair gamble. The most pirates are flying expensive t2 fitted ships so if you manage to kill one be sure you get rewarded. On the other hand if your proposal would be implemented, situation in low sec will be same as suicide ganking in empire - fully insured t1 ships with crappy t1 fitting so if you get a pirate he would lose nothing... Do you really want to let it happen?
P.S.: As cpt Branko said, dont tell us you was a pirte - you have no kills to prove that and more importanly if you ever was a pirate you would never make up something like this:))
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Dapanman1
Amarr Beets and Gravy Syndicate The InterBus Initiative
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Posted - 2008.04.13 18:40:00 -
[26]
You come up with some of the most ******** ideas on these forums. Beets, you're among friends. |
Karl Luckner
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Posted - 2008.04.14 00:26:00 -
[27]
So you want to apply -5 sec rules to people with -1. Ok, would be fine for me.
That station thingy is just weird. Maybe deny people docking at any station run by empire corps. Add some "neutral" stations for smugglers and to give people a way to get in contact with the pirate factions (level 1 Agents or something like that). And finally add some more stations run by pirate factions.
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Sirius Problem
Darkness Inc. Arcane Alliance
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Posted - 2008.04.14 02:22:00 -
[28]
If you really want to make things interesting, and way more fun, get rid of the faction police and let outlaws roam freely in hi-sec. Leave it up to the players to police hi-sec.
No aggro rule changes. Outlaws are KOS, giving anyone in hi-sec the opportunity to pop a pirate while still enjoying the safety of CONCORD protection. Of course, the outlaw can defend themselves once fired upon.
This allows hi-sec dwellers the opportunity to dabble in "consensual" PvP and allows outlaws to test their mettle.
It might also reduce all the damn shopping alts. ---- I am Super Cool
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Jackylucy
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Posted - 2008.04.22 15:33:00 -
[29]
Edited by: Jackylucy on 22/04/2008 15:34:15 This idea is so bad it almost doesn't even deserve a response.
You can always tell when a post has been made by a total newbie.
I wonder if Buyyer has ever heard of the cycle of life in eve;
1. Someone buys a ship. 2. Someone takes ship to low sec. 3. Ship dies. 4. Person needs new ship. 5. Person buys new ship.
Thus the demand for minerals never ends... ...so you miners [Buyyer] have someone to sell your s#@t to.
Noob room this way.
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