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Thread Statistics | Show CCP posts - 2 post(s) |
Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.04.18 01:32:00 -
[31]
This Dev blog delivers.
*Notices Chribba dancing in a corner* --
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Montaire
Genbuku. Daisho Syndicate
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Posted - 2008.04.18 03:44:00 -
[32]
Just bear with the change for a while and I think people will be really happy. A lot of thought went into this, and the economy as a whole will benefit long term from this and other changes.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.18 04:15:00 -
[33]
Originally by: Montaire Just bear with the change for a while and I think people will be really happy. A lot of thought went into this, and the economy as a whole will benefit long term from this and other changes.
No, it won't, and if you think that it will you are a terrible economist. There is no economy in the world that is going to get "better" by turning off a machine that takes money[and it doesn't even need physical cash! It can simply destroy money in bank accounts] and turned it into electricity[or rather an externality free energy or material] at a cost lower than the current production costs for that economy absent that device.
Its as hair-brained as thinking that trade is bad in the general case[and hey, in this case, that is exactly the model that shows us why this machine is good!]
This is at best an explicit a balance change away from high end mining[with a possible reduction in the number and size of ships produced to tack onto that], and at worst, a balance change to make everything produced more expensive while also being a nerf to high end mining.
But if they really wanted to make everything more expensive they could have just increased the isk faucets. This would cause inflation which would drive prices up, but since trit couldn't increase much past its cap the other high ends would increase to compensate.
This would have the effect of making high end mining[and other high end production] lucrative again and push the cost of t1 ships above insurance.
Short answer "No, its not good for the 'economy', and its likely not even decent for typical game balance goals" |
Chainsaw Plankton
IDLE GUNS
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Posted - 2008.04.18 05:37:00 -
[34]
Originally by: Goumindong
Originally by: Montaire Just bear with the change for a while and I think people will be really happy. A lot of thought went into this, and the economy as a whole will benefit long term from this and other changes.
No, it won't, and if you think that it will you are a terrible economist. There is no economy in the world that is going to get "better" by turning off a machine that takes money[and it doesn't even need physical cash! It can simply destroy money in bank accounts] and turned it into electricity[or rather an externality free energy or material] at a cost lower than the current production costs for that economy absent that device.
Its as hair-brained as thinking that trade is bad in the general case[and hey, in this case, that is exactly the model that shows us why this machine is good!]
This is at best an explicit a balance change away from high end mining[with a possible reduction in the number and size of ships produced to tack onto that], and at worst, a balance change to make everything produced more expensive while also being a nerf to high end mining.
But if they really wanted to make everything more expensive they could have just increased the isk faucets. This would cause inflation which would drive prices up, but since trit couldn't increase much past its cap the other high ends would increase to compensate.
This would have the effect of making high end mining[and other high end production] lucrative again and push the cost of t1 ships above insurance.
Short answer "No, its not good for the 'economy', and its likely not even decent for typical game balance goals"
I could say it again but he said it better
trits been going up and pretty much everything else has been going down.
veldspar was damn close to the best ore to mine in empire, and now theres a damn good chance of it becoming the best choice to mine in empire. not to even mention the ores in lowsec, where veld is still better than most stuff... omber or jaspet anyone? |
Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.04.18 05:59:00 -
[35]
Edited by: Hugh Ruka on 18/04/2008 06:04:29 Hmm I think I support what Goumindong said.
The price of tritanium will take to the next cap and all items dependant on it will increase in price. This will reduce the profit of builders, as fewer people will buy the new priced ships, so price has to go lower and this is only possible by reducing the highend mineral prices - nerf to highend miners.
Also shuttles were a damn convenient thing. I'd advice the nice doctor to go out and try to mine tritanium needed for a Raven (just to take the most popular ship). I am not a very skilled miner, but hold mining with a Hulk a few hours a day, it took me almost a week to mine enough trit for a Dominix.
So this will also have a secondary effect where you pay for the time invested. Tritanium requirements in some cases are very high and just the time it takes to get hold of the amount of trit will make it expensive.
Waiting for the patch that patches the last patch ... |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.04.18 06:31:00 -
[36]
Dr. EyjoG delivers! Moar Veldspar blogs!
Can't talk must mine moar!
Secure 3rd party service ■ Do you Veldspar? |
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Verite Rendition
Caldari F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.04.18 06:35:00 -
[37]
Originally by: Hugh Ruka Edited by: Hugh Ruka on 18/04/2008 06:04:29 Hmm I think I support what Goumindong said.
The price of tritanium will take to the next cap and all items dependant on it will increase in price. This will reduce the profit of builders, as fewer people will buy the new priced ships, so price has to go lower and this is only possible by reducing the highend mineral prices - nerf to highend miners.
Also shuttles were a damn convenient thing. I'd advice the nice doctor to go out and try to mine tritanium needed for a Raven (just to take the most popular ship). I am not a very skilled miner, but hold mining with a Hulk a few hours a day, it took me almost a week to mine enough trit for a Dominix.
So this will also have a secondary effect where you pay for the time invested. Tritanium requirements in some cases are very high and just the time it takes to get hold of the amount of trit will make it expensive.
I'm in general agreement with this. I'm not particularly happy that this is a nerf to 0.0 mining* (although I can live with that), but I'm basically livid about the loss of shuttles in Empire. They were damn handy and rookie ships/pods are not a good replacement because they're so slow. If you want to remove the trit cap that's fine, but getting rid of NPC sold (read: widely available) shuttles was a bad idea.
* I'm not looking forward to Zyd/Mega crashing in the coming months ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |
Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2008.04.18 08:06:00 -
[38]
this is a chriba boost.. |
Matthew
Caldari BloodStar Technologies
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Posted - 2008.04.18 08:29:00 -
[39]
Originally by: Goumindong edit: You need to understand that everything you are doing with regards to the economy is a balance change and not an economic change. Making economic change for the sake of economic changes does not work in a system where the gods could come down and spawn stuff for everyone[I.E. the devs could add stuff to the game for everyone].
Indeed, in a virtual economy such as eve, maximum economic welfare would be achieved by spawning everything on the market in every station in infinite quantities for 0 isk per unit.
It is a game design decision that Eve's economy should have as little "produced" via the magic wand as possible. Economic decisions can then be made within those constraints.
Personally, I think people are vastly overestimating the effect shuttles were having in the current trit market.
Yes, in the past trit prices have reached the shuttle cap and shuttle-produced trit had a massive effect. But that was not happening at the moment. Removal of the shuttle-supplied trit, and increased demand for trit for making shuttles will have an impact, but that impact is only going to be 0.5% of traded trit quantity at most (check my recent posts for postings of the maths behind this).
Yes, the existance of the cap will have chopped off the top of the market where it was cheaper to buy&refine shuttles than set the buy order to a price that would get someone to ship it in for you. The evidence of shuttle sale volumes indicates that this is a negligable part of the trit market. Yes, with the cap removed, the highest prices on the market will be higher. But these higher prices will be for relatively small volumes, and will have a negligible effect on the overall clearing price of the market.
The other effect of lifting the cap will be to generate room for more market speculation. This will undoubtably lead to a more volatile trit market (as we are seeing right now), but it should not be able to push up the trit clearing price in the long term.
Originally by: Chainsaw Plankton veldspar was damn close to the best ore to mine in empire, and now theres a damn good chance of it becoming the best choice to mine in empire. not to even mention the ores in lowsec, where veld is still better than most stuff... omber or jaspet anyone?
If the trit price moves as you expect it to, then this will exaserbate the problem. But that's all - the problem was already there. It's going back to one of my pet peeves, the link between ore quality and mineral quantity. If you decouple the quality of ore from the quality of mineral (i.e. SuperVeld etc), then this problem goes away.
While it would have been nice for both changes to be made at the same time, hopefully this will make the need more obvious and urgent, and get it done. |
Ambien Torca
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Posted - 2008.04.18 10:04:00 -
[40]
Make Civilian Afterburners refine to nothing as well if you want to really change trit prices. Those are currently cheapest source. |
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Kerfira
University of Caille
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Posted - 2008.04.18 10:25:00 -
[41]
Edited by: Kerfira on 18/04/2008 10:32:09 Great change. Anything that makes the EVE player-driven market bigger is good!
Now, there's more work to be done. Get going on: 1. All the other refinable and player buildable NPC sold items. There's no reason to have those with NPC's either. 2. Remove the price FLOOR on minerals by removing insurance (and get rid of a large ISK faucet too).
:facepalm: Civilian Afterburners...... Same refine as shuttles..... Just go through all NPC sold items and if they refine, remove them from NPC's!
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Hamfast
Gallente
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Posted - 2008.04.18 12:36:00 -
[42]
Originally by: Kerfira Edited by: Kerfira on 18/04/2008 10:32:09 Great change. Anything that makes the EVE player-driven market bigger is good!
Now, there's more work to be done. Get going on: 1. All the other refinable and player buildable NPC sold items. There's no reason to have those with NPC's either. 2. Remove the price FLOOR on minerals by removing insurance (and get rid of a large ISK faucet too).
:facepalm: Civilian Afterburners...... Same refine as shuttles..... Just go through all NPC sold items and if they refine, remove them from NPC's!
Or, if like Civilian Afterburners, they can't be built... remove the refine part... --------*****--------
Learn and be informed, because a Politicians worst nightmare is an informed voter...
So choose your CSM Candidates wisely
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Paddlefoot Aeon
Neogen Industries Daisho Syndicate
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Posted - 2008.04.18 14:44:00 -
[43]
Lets rephrase it this way:
1. Mining is highsec should be pretty safe 2. Mining in lowsec should be dangerous 3. Mining in 0.0 should be very dangerous
1.1 - Highsec is rich in Trit, Pyerite, and some Mex. 2.1 - Lowsec has the above, plus good sources for Isogen and Nocxium 3.1 - 0.0 has both of the above, plus Zydrine, Megacyte and Morphite.
I remember in December 2005 (when I started playing), prices were as follows: Trit: less than 2 isk Pyerite: ~4 isk Megacyte: ~ 8-10 isk Isogen: 100-110 isk Nocxium: ~500 isk Zydrine: 3900-4200 isk Megacyte: 4600-4900 isk Morphite: ~10,000 isk... though there was not demand for this due to 0.0 T2 cartels.
If you look at those prices, and what minerals were available in which areas of space, you get:
1.3 - Highsec being safe, but not that profitable 2.3 - Lowsec being dangerous, but you could nicely clean up on Isogen and Nocx 3.3 - 0.0 being very dangerous, but a proper mining op with a tank and scouts could pull in great ISK.
So... the riskier you got, the more ISK you could stand to make.
Lets look at today:
While 0.0 still remains the best ISK/hour location for mining, 2 things have upset the balance:
A. Trit greatly increasing in price B. Isogen and Nocxium greatly dropping in value
As it stands now (in the ISK per m3 calculations), veldspar is worth more than any roid found in lowsec. So here is the current situtation:
1.4 - Highsec is mostly safe, and fairly profitable 2.4 - Lowsec is dangerous, and is not as profitable as highsec 3.4 - 0.0 is the most profitable mining area, but far below previous levels.
Doing anything to constrict the supply of trit will only serve to further imbalance this risk/reward model.
Now, I agree that minerals should come from miners, and I agree that price caps are bad (free market ftw). But since the Devs are Removing the economy's method of producing large amounts of trit (from shuttles), another mechanic has to be introduced to allow people to mine larger amounds of trit over a particular time period.
Give a mining barge (skiff, lets say) a role bonus to trit mining. And while you are at it, increase the capacity of Veld roids so that they don't pop in 2 cycles. Seed way more trit in the game (by increasing veld quantity), so that you still need miners to meet supply (not just perfect refiners).
Cut the Nocx and Isogen quantities dropped from Rogue Drones, in an attempt to help lowsec recover some profitability.
Again, I agree with all the reasons that NPC shuttle orders were removed. BUT... the side effects of this decision need to be addressed.
I eagerly await the dev blog announcing this solution. Now Recruiting. Join "Neogen" channel for details
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.18 15:11:00 -
[44]
Originally by: Matthew
Indeed, in a virtual economy such as eve, maximum economic welfare would be achieved by spawning everything on the market in every station in infinite quantities for 0 isk per unit.
It is a game design decision that Eve's economy should have as little "produced" via the magic wand as possible. Economic decisions can then be made within those constraints.
Which is why its not an "economic" decision its a balance decision. And seen in that light its quite perplexing considering the effects its going to have[a reduction in the profits of high end mining] when there are other "better"[defined as creating an ideal environment as defined via risk and reward payoffs]options that could have been enacted
Quote: The trit cap wasn't binding
If the trit cap wasn't binding[and it very likely was] then removing shuttles will have zero effect on the economy and all it will do is remove shuttles from the market
Vote Goumindong for CSM |
Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.04.18 15:33:00 -
[45]
1st) Good blog Dr.E
2nd) I love how all the people who depended on subsidized tritanium (which is essentialy what the trit cap did) are *****ing that it's the worst change ever.
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Letouk Mernel
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Posted - 2008.04.18 15:53:00 -
[46]
Edited by: Letouk Mernel on 18/04/2008 15:53:35 The tritanium cap has been raised from 3.6 to 3.8 (civilian afterburners).
A 0.20 ISK "lift". Whoop-de-do. |
Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.04.18 16:48:00 -
[47]
Originally by: Letouk Mernel Edited by: Letouk Mernel on 18/04/2008 15:53:35 The tritanium cap has been raised from 3.6 to 3.8 (civilian afterburners).
A 0.20 ISK "lift". Whoop-de-do.
Well the previous cap was 2.4. At some point CPP is just going to have to bite the bullet and remove all caps by seeding all refine-able items as BPOs.
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Letouk Mernel
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Posted - 2008.04.18 17:29:00 -
[48]
They probably are working on that. As far as I know, Civilian modules were involved in some pre-Trinity newbie quests (as in., the newbie had to buy a civilian module in order to learn how the market works). I think they can just remove them now (though they are nice for less-than-a-month-old newbies).
Next scheduled patch. CCP is very reluctant to do emergency patches, even when it seems obvious (to us) that something should be patched right away. Maybe they disagree with us about priorities. In any case, we can increase the pressure by being derisive whenever they make "oops" mistakes like this, and otherwise *****ing up a storm on the forums, and that's about the only thing we can do.
I petitioned about Civ AB's the day of the shuttle patch, cause it seemed like they missed it, and figured they might want to fix it right away. Didn't post here until others figured it out (and posted about it). I colored my statement about the 0.2 ISK increase in yellow to bring contrast to all the players above who were praising Dr. Eyjog's changes as revolutionary. The idea is, the implementation isn't. Nor is this type of "oops" a first occurrence.
Anyway, moving on.
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Dav Varan
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Posted - 2008.04.18 17:38:00 -
[49]
So the producers who pay more fot there trit will pass the cost on to there consumers.
so while miners may make more isk they will need to spend more isk to buy there ships and lasers.
will the miners still be happy when they pay 30 - 40M for there covetors ?
Havnt you just removed a barrier to inflation ?
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Danari
Viper Squad Triumvirate.
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Posted - 2008.04.18 18:00:00 -
[50]
Welcome to EVE Online, where our motto is never use a scalpel when you have a perfectly good chainsaw.
This is ******* stupid. All that was needed was to change the npc order to sell shuttles one at a time.
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Aslann
Gallente Win and God
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Posted - 2008.04.18 19:10:00 -
[51]
Edited by: Aslann on 18/04/2008 19:11:09
Originally by: Silver Night And pretty much anywhere you should be auto-piloting (read: Not 0.0 or low sec) you should be able to find a cheap tech 1 frigate and a couple ODs and go even faster than a shuttle.
Only reason to AP is if you are afk. And if you are afk anyway, why do you care that it takes a little longer?
No, at best they will be as fast as a shuttle (except maybe the slasher), but the frigate alone will twice as expensive as the shuttle at least (and most frigates over 10 times). Plus not everybody can fly all races frigates so you are dependent on what you can fly, plus t1 frigates and OD's are hardly sold at every station.
And the speed does matter, just because you are AFK doesnt mean the time it takes is irrelevant. If I'm AFK flying somewhere while eating, I'd like to be at my destination when I'm done, and not being only 1/4th-1/2 way there because my ship/pod is slow as ****.
Shuttles you'd easily trash if you didn't need em anymore, 100-200k costing frigates on the other hand. |
plasmaster
Cryogenic Consultancy Black Sun Alliance
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Posted - 2008.04.18 19:40:00 -
[52]
why didnt they tell us this ahead of time! all the shuttles i had instantly sold so i lost tons of possible isk. not nice either as the shuttles i had there were a service to teh eve community cause i was selling at a normal price in a place where there were no shuttles. Wish there was some sort of buy limit we could add like stores run (limit of 3 per person per day or something - which as other people said could have been applied to npcs as well).
so i guess my customers in that low sec area are gonna have to deal with whatever price the dude that bought mine sets them at.
i understand this situation could have happened before this shuttle thing but im pretty sure this is the reason cause it happened exactly teh same day. |
Kerfira
University of Caille
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Posted - 2008.04.18 20:53:00 -
[53]
Originally by: Danari This is ******* stupid. All that was needed was to change the npc order to sell shuttles one at a time.
No. This is a GOOD move!
With one stroke, CCP removed a source of non-mined trit (now they just need to do the other ones) since most shuttles eventually would be reprocessed, they created a player-driven market where none was possible before, and they reduced a price cap on an important resource (now they just need to remove the price floor set by insurance).
With your 'solution', only the last would (partially) happen.
This even has the advantage that the market opened up is most attractive to new builders (due to the limited profit per unit).
Again, a very good move by CCP, now they just need to follow up on it for the other NPC-sold refinable items and insurance.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Draekas Darkwater
Moons of Pluto
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Posted - 2008.04.19 00:44:00 -
[54]
I still think that getting rid of the convenience of shuttles is a huge negative in my book. Travel is long and annoying enough in the game.. there was no need to make it worse.
Removing the Trit subsidies are fine.. remove all of them for all minerals, and let the market sort it out. Then you can work on balancing the risk/reward or whatever from high/low/null sec mining, AFTER these artificial controls are history. Frankly, I'd like to see low sec having the best mining, and null sec having the best moon mining. But that's another discussion. =P
However, if the poster above is correct and civ afterburners refine into 3.8 trit, as opposed to shuttle's 3.6, then this is just a really stupid change in isolation. Really, REALLY stupid.
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Daan Sai
HAZCON Inc
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Posted - 2008.04.19 05:05:00 -
[55]
The civ afterburner cost 216 isk and refines to 60 trit with perfect refine, so theoretically it is 3.6 isk as well.
They are only available in quanties (8.333 million! tho) at noob school stations, so they are not as wide spread as shuttles were by a long shot.
Also most people could expect to get 50 or more trit due to lower skills and standing, so 3.8-4.0 is more likely, getting 7 standing with the noob schools just for trit might be a pain :)
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adriaans
Amarr Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.04.19 12:22:00 -
[56]
Originally by: Paddlefoot Aeon Lets rephrase it this way:
1. Mining is highsec should be pretty safe 2. Mining in lowsec should be dangerous 3. Mining in 0.0 should be very dangerous
1.1 - Highsec is rich in Trit, Pyerite, and some Mex. 2.1 - Lowsec has the above, plus good sources for Isogen and Nocxium 3.1 - 0.0 has both of the above, plus Zydrine, Megacyte and Morphite.
I remember in December 2005 (when I started playing), prices were as follows: Trit: less than 2 isk Pyerite: ~4 isk Megacyte: ~ 8-10 isk Isogen: 100-110 isk Nocxium: ~500 isk Zydrine: 3900-4200 isk Megacyte: 4600-4900 isk Morphite: ~10,000 isk... though there was not demand for this due to 0.0 T2 cartels.
If you look at those prices, and what minerals were available in which areas of space, you get:
1.3 - Highsec being safe, but not that profitable 2.3 - Lowsec being dangerous, but you could nicely clean up on Isogen and Nocx 3.3 - 0.0 being very dangerous, but a proper mining op with a tank and scouts could pull in great ISK.
So... the riskier you got, the more ISK you could stand to make.
Lets look at today:
While 0.0 still remains the best ISK/hour location for mining, 2 things have upset the balance:
A. Trit greatly increasing in price B. Isogen and Nocxium greatly dropping in value
As it stands now (in the ISK per m3 calculations), veldspar is worth more than any roid found in lowsec. So here is the current situtation:
1.4 - Highsec is mostly safe, and fairly profitable 2.4 - Lowsec is dangerous, and is not as profitable as highsec 3.4 - 0.0 is the most profitable mining area, but far below previous levels.
Doing anything to constrict the supply of trit will only serve to further imbalance this risk/reward model.
Now, I agree that minerals should come from miners, and I agree that price caps are bad (free market ftw). But since the Devs are Removing the economy's method of producing large amounts of trit (from shuttles), another mechanic has to be introduced to allow people to mine larger amounds of trit over a particular time period.
Give a mining barge (skiff, lets say) a role bonus to trit mining. And while you are at it, increase the capacity of Veld roids so that they don't pop in 2 cycles. Seed way more trit in the game (by increasing veld quantity), so that you still need miners to meet supply (not just perfect refiners).
Cut the Nocx and Isogen quantities dropped from Rogue Drones, in an attempt to help lowsec recover some profitability.
Again, I agree with all the reasons that NPC shuttle orders were removed. BUT... the side effects of this decision need to be addressed.
I eagerly await the dev blog announcing this solution.
This! :D
instead of goign ahead with 0.0 plans we may just as well stay mining trit in high sec now.... mining trit also pays better than almost ALL lvl 4 missions...
much stuff using trit will rise madly in price too i think...i hope not though...stuf is expensive enough as it is, i don't want to see cruisers costing 50 mill, battlecruiser 500 mill etc (ok overdone example but you get the point). -sig-
Support the introduction of Blaze M crystals for Amarr!
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Kerfira
University of Caille
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Posted - 2008.04.19 15:46:00 -
[57]
Edited by: Kerfira on 19/04/2008 15:46:40
Originally by: adriaans mining trit also pays better than almost ALL lvl 4 missions...
This is only true if you're INCREDIBLY inefficient at running L4's.
Using a top skilled, top fitted Raven pilot at L4 missions versus using a top skilled, top fitted Hulk pilot at mining Veldspar, you still earn 3-4x or more doing missions.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Soporo
Caldari
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Posted - 2008.04.19 21:59:00 -
[58]
Ug, great backhand nerf to 0.0 and especially to LowSec.
This shuttle deal now only makes sense to me if you make the WILD ASSUMPTION that other changes are coming to all (very low end) npc sold mods and to LowSec rewards.
PITA QOL nerf to joe average though, tbh. |
floater666
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Posted - 2008.04.20 12:43:00 -
[59]
One question awaiting an answere: Why would we want to subsidize space travel through NPC corporations at the expense of the mining "profession"?
The price evolution of trit in the last couple of days showed no real improvement for the mining "profession"(or the most borring thing in EVE) eventhough a lot of speculative buying was going on that will have to become sell orders sooner or later.
So here are some real answeres for the question:
-This is a computer game meant to be convinient, fun. Also if you want new player base you cannot build upon already addicted "junkie" players, so yes convinience is a huge factor.
-You would subsidize it as you still subsidize death; Why not make cloning, clone making a player based business? You would have to make contract for clone with a clone manufacturing player corp that may or may not have clone bays at your next planned reborn place.They would have to produce clones... Yeah it would be a big hassle for the average player costumer, but right now you are subsidizing reborn at the expense of industrialists. The list could go on.
-The dear doctor of economics likes to bring real world economics to EVE. So I have a HINT: Most of the countries, municipalies do subsidize mass transportation. Becasue it would be not "fair" that if you lived in a sparseley populated area you had to pay much more for the trasportation in a full ADAM SMITH economy. I dont know how old is the dear professor, but the super capitalist, ADAM SMITH and friends economic model theories are outdated by many decades. But I repeat again this is a GAME that should be fun for non addicts as well. So keep out most of the **** of RL world if it is possible, thanks.
Traveling is already the second most borring thing in EVE after mining, why did you want to force us into noob ships with 3AU warp speed instead of 6AU of the shuttles? I think you guys(DEVS) should make again a reality check that this is a game, and some of the things of a RL economy should not be transcribed to EVE. After all we all have our RL with its good and bad sides, have we?
PS: If you really want industrialist to supply shuttles even at remote low player density areas, you have to make their repackaged size much smaller.
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BlondieBC
Minmatar Ardent Industrial Hydra Alliance
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Posted - 2008.04.20 13:33:00 -
[60]
I rate this effort a *****FAIL*****
CCP, please do your homework on changes next time. You should have also fixed the civilian afterburner, and whatever else is a trit cap.
Over 20 million units of civilian afterburners (1.2 Billion) units of trit were secured from NPC orders in Forge.
Please make civilian items non-reprocessable, immediately.
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