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Sanzorz
Amarr EVEfan.dk
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Posted - 2008.04.18 18:18:00 -
[1]
I'm flying a Nightmare and actually using 2 hardeners and 1 armor repper still. I prefer constant cap stable tanking, which I why I haven't gone for a T2 XL shield booster. I'm aiming for an A Type Gist booster and can clearly see the defence difference when looking at EFT. I'm unsure if it's worth going for the A Type and just buy a C type when a Nightmare melts most things rather quickly.
Any advices from the shield tankers out there? I plan on using 4 hardeners and no amp booster.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.18 18:27:00 -
[2]
Edited by: Lord WarATron on 18/04/2008 18:30:08 Edited by: Lord WarATron on 18/04/2008 18:28:30 Do not buy gist stuff, you make yourself a target for people to suicide gank you. (every day people die because they have a gist shield booster, since you can get killed at a gate long before concord arrive to help)
Do this
H: 4 x Tach (or Megapulse), 3 x whatever M: X-large Booster II, Shield Boost Amp II, 3 x Hardner II, 2 x Cap recharger L: Heatsink II, 4 x Cap Flux Coil II R: 3 x CCC Rigs (use t2 if you lack cap skills)
The above setup runs forever and you can use t2 capacitor rigs if your cap skills are low (you can also use slot 6 and slot 8 capacitor implants as well)
Dont waste your time on 4 hardner setup, since the above setup runs forever and tanks all lvl4's easaly (so you never have to worry about disconnects etc). A amp gives you 36% bonus to all boost, which is more effective usually than a 4th hardner. Think of the Amp II as being a 36% invul field, because thats basically what it is doing in a way. --
Billion Isk Mission |
Verrain Ravenlark
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Posted - 2008.04.18 18:46:00 -
[3]
Edited by: Verrain Ravenlark on 18/04/2008 18:47:07
Originally by: Sanzorz I'm flying a Nightmare and actually using 2 hardeners and 1 armor repper still. I prefer constant cap stable tanking, which I why I haven't gone for a T2 XL shield booster. I'm aiming for an A Type Gist booster and can clearly see the defence difference when looking at EFT. I'm unsure if it's worth going for the A Type and just buy a C type when a Nightmare melts most things rather quickly.
Any advices from the shield tankers out there? I plan on using 4 hardeners and no amp booster.
What the post above says. Especially, for the love of all that's holy, don't bother with armor reppers and shield boosters on the same boat. Just a waste of grid and CPU.
If your shield tank is going to break, it's time to warp.
Edit: forums edited out cr@ck, which I used instead of "break" originally :)
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Leandro Salazar
The Blackguard Wolves Black Star Alliance
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Posted - 2008.04.18 19:25:00 -
[4]
Thanks to the suiciders I am now 1.5 bil the richer. They made me realize that Gist XL (I had a b-type) and DG Invuls are not needed at all and pure convenience tools. So I sold the stuffs and got me a Pith B large instead, which tanks perfectly fine on both my Golem and my Nightmare. Of course I only do missions against EM-weak NPCs in the Nightmare, not sure how it would hold when it needs more than 25 secs to melt BSes...
So as to the original question, yes, a C-Type would work fine, tbh it would be just as overkill as the others. |
Hareem
Gallente Federal Navy Academy
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Posted - 2008.04.18 20:08:00 -
[5]
I use a ctype xl on my cnr and its never failed in a single mission yet
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Nobues
Gallente Nomadic Wayfarer Syndicate Carpe Universitas
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Posted - 2008.04.18 21:18:00 -
[6]
Originally by: Sanzorz I'm flying a Nightmare and actually using 2 hardeners and 1 armor repper still. I prefer constant cap stable tanking, which I why I haven't gone for a T2 XL shield booster. I'm aiming for an A Type Gist booster and can clearly see the defence difference when looking at EFT. I'm unsure if it's worth going for the A Type and just buy a C type when a Nightmare melts most things rather quickly.
Any advices from the shield tankers out there? I plan on using 4 hardeners and no amp booster.
first do not go by EFT for numbers of any kind there off by at much at 15% at times. Webhosting, teamspeak and Killboard for you, your corp, and your Alliance Click me for more info |
Sanzorz
Amarr EVEfan.dk
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Posted - 2008.04.18 21:43:00 -
[7]
Originally by: Nobues
first do not go by EFT for numbers of any kind there off by at much at 15% at times.
So far EFT haven't shown anything incorrect when it comes to PvE, as I've used it on several mission ships. It nice for the "almost calculated" view or however you like it.
I'll see what it brings with t2 equipment. Sadly I'd prefer more heatsinks than the cap fluxes. Oh well, thanks for the advices :)
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Nobues
Gallente Nomadic Wayfarer Syndicate Carpe Universitas
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Posted - 2008.04.18 21:54:00 -
[8]
its off trust me, I can never get a "almost" from it its ether over or under, to much over and under for me, its good for setting up your ships and trying to things. |
Leandro Salazar
The Blackguard Wolves Black Star Alliance
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Posted - 2008.04.19 06:37:00 -
[9]
Originally by: Nobues its off trust me, I can never get a "almost" from it its ether over or under, to much over and under for me, its good for setting up your ships and trying to things.
Do you have any examples? Because for me it seems fairly accurate with the exception of missile ranges being less in theory than in practice.
You want ME for the CSM!
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion |
Gantrithor105
Caldari Acerbus Vindictum
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Posted - 2008.04.19 12:40:00 -
[10]
EFT's been great for me. You may have an outdated copy. As there's no live update, any module/ship tweaks aren't applied unless you update. It's been 100% for me for the last couple updates, and I check a lot of stuff.
And if you're thinking it's off because you aren't doing the right amount of damage, then you misunderstand how dps works.
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Rasta Farian
Rasta Tropical Club
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Posted - 2008.04.22 03:35:00 -
[11]
Have you considered using a pithum a type medium?
For me it¦s the best booster to run missions. Should be more expensive then Gist X - Xlarge.
My golem with max capacitor skills can run it forever with 2 invulnerability fields, 2 salvagers and 1 tractor. If i turn donimation afterburner on it takes a few minutes to go below 30%.
Only need to fit a Cap Recharger II. No need for CCC. |
Darth Felin
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Posted - 2008.04.23 08:45:00 -
[12]
Edited by: Darth Felin on 23/04/2008 08:45:39
Originally by: Leandro Salazar
Do you have any examples? Because for me it seems fairly accurate with the exception of missile ranges being less in theory than in practice.
EFT is not good at cap managment. Sometimes it states that a fit is capstable even if it is not a case. IMHO it is because devices spend capacitor in chunks so a "perfect" 30% cap regen can not be achieved. But still it is very annoying sometimes. |
Spud Gunn
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Posted - 2008.04.23 17:38:00 -
[13]
Originally by: Darth Felin EFT is not good at cap managment. Sometimes it states that a fit is capstable even if it is not a case. IMHO it is because devices spend capacitor in chunks so a "perfect" 30% cap regen can not be achieved. But still it is very annoying sometimes.
Eh, this just requires a bit of good sense with your modules. If you have two modules running in tandem with a 60-second activation time each, of course they're going to take huge chunks out of your capacitor at once. Which is why you stagger your modules so that they're not all munching away at your cap at the same time, and you get something much more like the perfectly smooth capacitor use that EFT assumes. |
Mr Friendly
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Posted - 2008.04.24 01:51:00 -
[14]
That's the only part of Quickfit I actually miss, tbh... it's cap simulation let you see the 'chunks' in realtime and allowed a better understanding of cap management for your setup.
Helpful for noobs.
Originally by: CCP Prism X
Also, posting in a Jenny thread.
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