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KIAHicks
KIAHicks

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Posted - 2004.04.22 23:33:00 - [1]

Edited by: KIAHicks on 22/04/2004 23:35:05
We all know the bounty system is flawed as it is and I like your ideas. It would also be useful if the escrow system allows you to specify the minimum damage required before payout is made.

For example I could place a bounty of player XYZ of 30mil but say that in order to claim this bounty you must destroy and pod kill 2 or more battleships of player XYZ.

That way you don't have to payout on a lucky frigate or shuttle kill, unless you really don't mind what the pilots podded in.

If you get a list of "bounty hunters" that have applied for your "contract" then you could select which ones are allowed to access the escrow on compleation of the kill. The ability to accept multiple hunters would help provide competition :)

Also the tracking beacon would be cool, tie it to a skill with specialisations that allow you to track for longer and at cheaper costs. Then you have the possbility of a few specialised bloodhounds hunting people :)

Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
KIAHicks
KIAHicks
Caldari
Black Nova Corp

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.04.22 23:33:00 - [2]

Edited by: KIAHicks on 22/04/2004 23:35:05
We all know the bounty system is flawed as it is and I like your ideas. It would also be useful if the escrow system allows you to specify the minimum damage required before payout is made.

For example I could place a bounty of player XYZ of 30mil but say that in order to claim this bounty you must destroy and pod kill 2 or more battleships of player XYZ.

That way you don't have to payout on a lucky frigate or shuttle kill, unless you really don't mind what the pilots podded in.

If you get a list of "bounty hunters" that have applied for your "contract" then you could select which ones are allowed to access the escrow on compleation of the kill. The ability to accept multiple hunters would help provide competition :)

Also the tracking beacon would be cool, tie it to a skill with specialisations that allow you to track for longer and at cheaper costs. Then you have the possbility of a few specialised bloodhounds hunting people :)
Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
   
 
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