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Aenis Veros
Caldari Alphaflight
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Posted - 2008.04.22 08:03:00 -
[1]
Not only do they somehow retain full shields without a power source, but in some area of space they occupy every damn moon. After a corp has abandoned a POS, make it dissapear after a month or two. :P
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.04.22 08:04:00 -
[2]
You can now unanchor offline POS modules, however not the tower cause it often has a bit of fuel left in it and you can't unanchor it unless you remove the fuel first (ergo: you cant).
Yes i know i spelled COAD wrong. Stop mailing me about it
I refuse to read SHC |
Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.04.22 08:04:00 -
[3]
Nah, just make their shields go down so someone can fly right up to it and scoop it up (and then redeploy for themselves )
Bored during Downtime? Why not try Billy Vs. SNAKEMAN! |
Aenis Veros
Caldari Alphaflight
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Posted - 2008.04.22 08:34:00 -
[4]
It's so completely illogical that an offline tower has shields at all.
Typical CCP logic I guess... |
Vaal Erit
Science and Trade Institute
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Posted - 2008.04.22 08:37:00 -
[5]
While it's not a huge database issue, I too find that they clutter my scanner enough to be fairly bothersome.
All the POS that are anchored but not online should disappear or auto unanchor after 30 days imo. |
Aenis Veros
Caldari Alphaflight
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Posted - 2008.04.22 08:49:00 -
[6]
Originally by: Vaal Erit All the POS that are anchored but not online should disappear or auto unanchor after 30 days imo.
Good idea!
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2008.04.22 09:48:00 -
[7]
Originally by: Vaal Erit All the POS that are anchored but not online should disappear or auto unanchor after 30 days imo.
Unanchoring is a good idea. "After 30 days offline, your tower's intertial stabilisation fields are no longer able to keep it anchored." This fits within game logic and creates a new mini-profession: unanchored tower scooping.
Also, it beats having to declare war before you go to repossess a high-sec POS.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.22 10:20:00 -
[8]
I thought the game treated POS structures as containers - don't they disappear of their own accord if left unanchored in space for a few hours? My research services Spreadsheets: Top speed calculation - Halo Implant stats |
xttz
GoonFleet GoonSwarm
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Posted - 2008.04.22 11:23:00 -
[9]
Originally by: Aenis Veros It's so completely illogical that an offline tower has shields at all.
Typical CCP logic I guess...
Every item in the game with shield HP keeps it regardless of state - unpiloted ships, starbase guns that remain anchored/incapacitated, unanchored warp bubbles... Why should starbases be an exception? They already lose the forcefield and ability to use reinforced mode when offlined. There's nothing to stop you blowing it up. |
Euriti
Gallente SniggWaffe
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Posted - 2008.04.22 11:41:00 -
[10]
Originally by: Emily Spankratchet
Also, it beats having to declare war before you go to repossess a high-sec POS.
Already exists.
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Thenoran
Caldari Knights of MADD Accord Corporate Enterprise Syndicate
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Posted - 2008.04.22 11:51:00 -
[11]
Why not just make it drop the shield entirely, allowing for it to be captured/looted? ------------------------
Mining over 4000m3 per cycle...with a Rokh |
Sha4d13
Caldari State War Academy
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Posted - 2008.04.22 11:54:00 -
[12]
Absolutely. Its crazy that folk have to spend endless hours blowing up offline poses which have been left behind by vanquished foes.
Why should anyone get the moon holding benefits of a POS without fuelling it?
Either make the zero shield when offline, or make them unanchor after a set time.
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Lord Fitz
Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.22 12:07:00 -
[13]
A giant secure container costs 275k, and can be anchored 5km away from other anchored objects. A POS costs upwards of 100 million isk and can only be anchored at moons. Not seeing the similarity here.
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Lord Fitz
Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.22 12:09:00 -
[14]
If the corp is [closed] then it's a good idea to remove the POS's as no one can access them anyway, otherewise, you just have to do it the old fashioned way, with droens and lasers it doesn't cost you any ammo anyway.
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Sha4d13
Caldari State War Academy
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Posted - 2008.04.22 12:34:00 -
[15]
Originally by: Lord Fitz If the corp is [closed] then it's a good idea to remove the POS's as no one can access them anyway, otherewise, you just have to do it the old fashioned way, with droens and lasers it doesn't cost you any ammo anyway.
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Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.04.22 15:40:00 -
[16]
/signed
Black Hand.
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Venkul Mul
Gallente
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Posted - 2008.04.22 17:02:00 -
[17]
Originally by: Lord Fitz If the corp is [closed] then it's a good idea to remove the POS's as no one can access them anyway, otherewise, you just have to do it the old fashioned way, with droens and lasers it doesn't cost you any ammo anyway.
From what I know stuff for a [closed] corporation disappear at the next DT.
For the rest wardec the owner corp and kill the thing. If you are absolutely sure that the corp has been inactive for a long time you can try petitioning it for removal but it seem pretty lame.
Corporations can find themselves without access to the POS because the only only one with the field password has left the game without giving it to anyone or for other reasons that require a GM intervention to clear. Seeing what are CCP times to GM intervention that can easily get a POS destroyed if the OP idea was implemented.
So don't be lazy and if you absolutely want a moon, wardec the POS owner. |
Ethaet
Gallente Aliastra
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Posted - 2008.04.22 18:47:00 -
[18]
Originally by: Venkul Mul
Originally by: Lord Fitz
Corporations can find themselves without access to the POS because the only only one with the field password has left the game without giving it to anyone or for other reasons that require a GM intervention to clear. Seeing what are CCP times to GM intervention that can easily get a POS destroyed if the OP idea was implemented.
AFAIK you can change the pos settings (including password) from outside the shield. |
Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2008.04.22 18:49:00 -
[19]
You're all missing the main use of Offlined POS's: They are placeholders put on moons to keep an enemy from being able to just pop on by and put up a POS.
In 0.0, you NEED to cover all the Moons in your station systems. Allowing an enemy to just fly in a hauler and be able to set up a secure base at one of your Moons is a very, very bad idea. Since the vast majority of moons don't have anything worth mining, you can't pay for the fuel for those towers. So instead, you fill the Strond bay on the tower, put enough fuel into it to online it, and leave it until needed.
When an enemy attacks, you can pop by and online it. If they continue the attack then you get 2.5 days of Reinforced mode. The hitpoints of the offline POS gives you the buffer time to get there and turn it on, or at least to be notified that you are under attack (Directors get a mail when a POS is shot.)
When you weigh that tactcal use of an offline POS versus the very, very few POS's that are actually abandoned in space, the arugment to make offline POS's go 'poof' loses all its credibility.
So my advice is: If you want to play the POS game, you better get used to shooting POS's for hours on end. An offline POS is the easiest thing to kill. Man up, War Dec the corp if its in safe space, and buy lots of Large Antimatter. |
Kneebone
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Posted - 2008.04.22 22:14:00 -
[20]
Seems more like a structured set of rules are in order here...
0.0 - Deal with it, thats the point 0.1-0.4 - Offline PoS with no shields and fair game 0.5-1.0 - Offline PoS that pops after 30 days
Or something like that.
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Venkul Mul
Gallente
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Posted - 2008.04.22 22:17:00 -
[21]
Originally by: Ethaet
Originally by: Venkul Mul
Corporations can find themselves without access to the POS because the only only one with the field password has left the game without giving it to anyone or for other reasons that require a GM intervention to clear. Seeing what are CCP times to GM intervention that can easily get a POS destroyed if the OP idea was implemented.
AFAIK you can change the pos settings (including password) from outside the shield.
Without the password? From what I recall he ask the old password to change it. |
Lord Fitz
Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.23 12:34:00 -
[22]
Originally by: Venkul Mul Without the password? From what I recall he ask the old password to change it.
Anyone with the starbase config role can change the password of any POS without knowing the original one, hell I don't know the passwords to any of my POS, if they are set and forget they are the most secure as hostiles can't get a password to a POS that even you don't know the password to (yes you do need to set one, but you can forget it right after).
Quote: No but it is a massive time sink, especially when alliances deliberately spam moons with dozens (or hundreds) of offline poses as place holders. Sure- it should take some effort to shift them, but unfuelled, undefended abandoned poses really ought not require a huge alliance effort for removal. Just zero their shields when offline- easy solution.
They each cost 100mil isk at a minimum, go take a dreadnaught and you can polish them off in 10 minutes each, hell even a fleet of carriers can polish them off in short order. If someone wants to spend as you're suggesting tens of billions of isk on something they won't defend, let them. In 0.0 it doesn't take very long to destroy a small offline POS. The idea is that it's SUPPOSED to give them at least some warning of an attack, although IMO a fairly useless one if you can't get it online before it is destroyed (which would happen fairly quickly if they are 'undefended'.)
The only place where these require anything resembling 'an effort' to remove is in highsec. And then that's the very reason people put them there. If you think the tower is an effort, you have no idea what it was like trying to remove all the modules back in the day before you could un-anchor them or destroy as quickly as you can now. It could take 10 minutes to kill a large tower then another few HOURS to kill modules that only cost 450k.
I personally don't see the issue given the cost of the towers, one of these dies they get no insurance and are out of pocket 100-850mil depending on the type. So it takes a while, but the end result is either you get a fight or they lose a chunk of isk.
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Tommy TenKreds
Animal Mercantile Executive
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Posted - 2008.04.23 13:34:00 -
[23]
Edited by: Tommy TenKreds on 23/04/2008 13:36:47
No thanks.
I pay a huge wad of cash to reserve the right to use a moon.
You have the right to 'unreserve' it with your guns.
That is a workable balance in my book, which doesn't need to be simplified for the sake of laziness of the aggressor.
Basically this suggestion is just an appeal to design out another potential pvp scenario from the game.
Bandures > tommy you like a cowboy harry ) |
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