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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.04.25 19:12:00 -
[1]
I am a killer of mad gods. ThatÆs what I tell my people, thatÆs what I tell my reflection in the mirror. Is it true? As true as anything can be in these times of chaos and dissolution, and if I take pleasure in the kill what of it? These murderous deeds are demanded by the nature of vengeance and justice, if it wasnÆt my mind guiding hyper relativistic weaponry and fusion warheads it would be another, perhaps better, perhaps worse, but gods would die for their crimes and trade would be avenged. It may as well be my face on the news reports and the fame is pleasing to the ego and the strutting postures of my crew in the free-ports and corporate stations, weÆre killers, but weÆre killers for bounty and our targets are the most dangerous prey the universe has ever known.
-Syndicated conflict assessment, Non-sanctioned aggression, broad-feed. Concord OP license CONFIRM: clearance status 6.0, hunting permit authorized, extreme force legal assassination warrant code orange. Fluidcom relay straight to the neural pathways, I drift through the infosphere and sense the minds of others, operatives, administrators, hackers and illegals even at the verge of proximity but OP license status preserves and legislates, divides and segregates, IÆm a tool, a creature of order and IÆve blood on my hands but sanctified death is the essence my trade and IÆm paid well for it.
ôBridge to Captain, orbit acquired and fluidcom feed nominal sir; intelligence is searching the database now.ö ôConfirm Bridge, give me options by threat level/proximity preference Forge regionö ôAye aye sir.ö
They called it the Market Justice Act. It allowed the swearing in of ôdeputiesö for Concord operations. Capsule class starships had proven their superiority in warfare across the whole spectrum of engagement paradigm and the rise of criminality in core empire space had stretched the pan-national enforcement entity to the limits of capability. Growing tensions between the Caldari and Minmatar delegates on representative council had led to the downward funding spiral and Concord found itself increasingly isolated against the old nationalist spectres of ambition and naked aggression in the border regions. The Market Justice Act was a stopgap measure forced through the council on a platform of desperation and political interest, ôWeÆre beyond enforcement of capsule caste pilots, time to set immortals to police immortals.ö
IÆd smiled and heard ôset a thief to catch a thiefö, and at that time IÆd done my share of dark deeds in the name of profit and personal interest. But IÆd always been careful to pay the Concord bribes, do my time at the front, and the administration turned a blind eye to the immortals IÆd killed and crew IÆd consigned to the void. Interesting times make for moral flexibility; nobody has room for absolute ethics in the maelstrom of war and societal chaos.
It was the so called ôsuicide attacksö on super-haulers, the freighter-class vessels that carried the wealth of the outer regions to the Jita hub that twisted the arm of the last Concord idealists in council. The ômad godsö of the outer-world capsuleer empires had authorized large scale attacks on all vulnerable shipping through the vital lanes in the face of all Concord defences and interdiction techniques. What defence could there be? These were fleets of stripped down battleships with press-ganged, drugged, enslaved and nerve-clamped victim crews forced into a suicidal assaults on vulnerable freighters while the ômad godsö at the helm would escape alive and rich more often than not with agents and allies collecting the cargo from the dead ships under protection of Concord itself.
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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.04.25 19:14:00 -
[2]
Even IÆd admit this was grotesque, the average assault would see a dozen vessels shredded by extreme Concord firepower, a freighter gutted by the low-tech munitions of the attackers, and tens and thousands of baseline human crewman venting into space for the prize of minerals or components or rare modules and pre-market ship freight ejected into space.
Concord couldnÆt act. DidnÆt have the resources, didnÆt have the will or the remit. Nobody from the four empires trusted each other enough to risk empowering a so-called neutral arbiter and war needed their full attention. So the ôMarket Justice Actö it was, and any capsule-pilot with positive security-rating (Concord Approved) could be apply for deputy status and gain access to what quickly came to be known as the ôHunter Listsö where victims of un-sanctioned aggression and violent attack could auction their loss and right to vengeance to the highest bidder. It was my wildest dreams come true; I got to kill gods and get rich doing it.
ôShortlist to your attention now Captain, 530 hunt permits in region, 401 minor targets, minimal risk/payment, of significance we have 12 from the most-wanted list and one particular old friend.ö
I smile, this is the thing about mad-gods, we kill their image, their likeness, sometimes even their reflection, we take away their possessions, their physicality, and we slay their followers and slaves in their tens of thousands, but the god itself, the kernel of taught malicious hatred and vindictive zeal at the core of religion û never. My mind flicks to the assessment and I decide immediately, IÆve wanted to test the new weaponry against her cunning for a long time. She is dangerous, Amarrian-specialised battleship expert, her lasers targeting trained to perfection and hull well able to sustain the weak interdiction of sentry gun and faction customs while making whichever kill she desires. Absolutely no conscience, multiple personality disorder, genocide-fetishist, indictments for war crimes from the theology council û (I have to laugh at this), all in all, my kind of scum.
ôConfirm accept buyout option Hunt Contract delta-echo-delta-829399 absolute.ö ôFunds transferred and confirmed Captain, local Hunt bureau lists transaction approved and send their best wishes Sir.ö ôI bet they do.ö
The hunt-contract is a thing of beauty, crouched and bristling at heel to my virtual infosphere construct. Its limited intelligence is directed solely towards the datascent of the target, its lifespan is brief but pulses with purpose, I sense its hunger, its joy at the chase, its ravenous desire for completion and fulfilment, and its eyeless awareness brushes mine and I shiver at the pure delicious evil of the thing.
ôActivate contract.ö
Now it begins. Somewhere in the Forge sheÆll feel it. They are meant to feel it. Public notification occurs instantly, this is our kill. We have full rights for the next 24 hours and countdown slivers down my awareness as the heartbeat quickens and the game begins.
ôPrepare for action, all shore-leave cancelled, recall primary watch teams and confirm 100% consumable statusö
My ship is readier than itÆs ever been; the hunt trade has been good to us. WeÆve made three dozen kills this year, most minor class illegalÆs but with a smattering of names and three previous victims from the most wanted list. WeÆre prepared for battle and ready to kill. The Nightmare class is an old design from the heyday of SanshaÆs insanity but with modern refits and technology it has no match for raw murderous fury in the hunt: the finest laser technology, rare faction-tempered crystals, officer grade energy neutralizers, beautiful electronics suite and multiple re-engineered heatsinks to squeeze every last potential of destructive prowess from her big guns. And for this hunt weÆre going to use our knowledge of the prey to stack the decks fully in our favour.
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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.04.25 19:15:00 -
[3]
ôRig for battle, thermodynamics stations live, watch cycle full alert û prepare helm telemetry reception.ö ôAye Sir, tactical readouts at show 120% potentialö ôConfirm tracking disruption control, domination webs at optimalö
I double and triple check in the minds-eye of quicksense virtuality. Ships as ready as it can be, our shielding and defences are compromised but weÆve got a special prey in mind and IÆm not a fighter, IÆm a killer, and I donÆt intend to give this prey the slightest chance of survival.
ôSignal station control prep for undocking, transmitting course now, spirits of the fallen go with us.ö
The hunt contract is already transmitting location data, she knows this, and I know this. She doesnÆt know who, she doesnÆt know where her death is coming from, she just knows that someone has taken an interest, and I know her lust for murder will keep her close, her egotism and madness, her sense of self beyond the self, it will seem ridiculous that someone would dare raise a hand and strike at the divine. SheÆll be there, her weapons ready and crew prepared to die. I wonÆt disappoint them.
All over New Eden this drama is played out. Why do we do it? IÆve heard more reasons than there are truths. Loyal citizens, patriots, mercenaryÆs dispassionate and greedy, vigilantes full of righteous rage, revenge-driven madman looking to punish gods for the death of mortals, rich bored aristocrats, thrill junkies, amateurs and seasoned professionals. All it takes is a sec-rating and a talent for killing, but so many lies, we all like to take lives, we all want to slay gods, weÆre fighting a war in heaven here that transcends the petty squabbles of baseline humanity on the worlds below.
Maybe that makes us devils but weÆre just part of the game. Even as my ship leaves the stardock the proximity scans show the glittering cloud of camera drones relaying her crazy lines and horrific battle scars to the watching billions across the holovid subscriber channels of Caldari space. This is killing for entertainment. WeÆre ranked in the top century of killers in the New Eden Cluster, this is a big contract and IÆll admit; the Nightmare is a bold hunting ship thatÆs worth its weight in media interest any time itÆs undocked in anger. Already pundits are discussing the hit, assessing our weaponry, my talents, our past record. Our accomplishments are debated and lauded, they have nicknames for this ship and her crew but they donÆt touch us. Is it a sport then? Are we less than gods and simple media pawns for the entertainment of the networks? IÆd be lying if I told you I care. My heart beats fast for the pleasure of the hunt and the anticipation of the kill before us. This is a big one, Concord admin will make us rich, weÆll pay off the debt on the faction webber suite and performance tracking will assign priority bidding on future targets. Business is good, even for a god.
***
CSM Election Manifesto 2008 |
Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.04.25 19:16:00 -
[4]
The story above is just a fiction. It isnÆt eve. Or should I say, it isnÆt Eve yet. ItÆs my interpretation of how transferable kill-rights could be implemented in the eve environment and become the seed of a new player profession û the bounty hunter. The concept of bounty hunting in Eve isnÆt a new one of course. WeÆve had the ability to put bounties on people with negative security levels since the beginning of the game and there was a big craze at the time for people doing acts of piracy and whatnot to compete for the highest bounties on their characters since theyÆd appear on the television screens at Stargates and develop a little fame and infamy for those involved.
The above is just a fiction. It isnÆt eve. Or should I say, it isnÆt Eve yet. ItÆs my interpretation of how transferable kill-rights could be implemented in the eve environment and become the seed of a new player profession û the bounty hunter. The concept of bounty hunting in Eve isnÆt a new one of course. WeÆve had the ability to put bounties on people with negative security levels since the beginning of the game and there was a big craze at the time for people doing acts of piracy and whatnot to compete for the highest bounties on their characters since theyÆd appear on the television screens at Stargates and develop a little fame and infamy for those involved.
But the problem is the system is just too limited, too exploitable, and not very imaginative. If you put bounties on a person then those bounties will never be collected by a hunter û and more often than not theyÆll be collected by an alt or friend of the individual and slip for profit, thereby rendering the whole concept rather pointless.
Then we have ôkill rightsö. Again a very interesting idea in principle: if you get shot out of a ship in empire/lowsec by criminal activity (ie without a sanctioned war dec) you get a month long ôkill rightö certificate against the killer and you are allowed to initiate hostility against that individual to gain a bit of revenge. Problem is that the people doing the attacking are generally specialized pvp combat players and the victims tend to be haulers and industrialists and generally less combat-wise players. There are some exceptions of course, I have to admit my alliance had a hilarious time executing the one pilot we had a kill right against from the midst of a huge enemy gang in hisec last year, but these successes for the current system are few and far between.
So lets tie together the Bounty and Kill-rights system and introduce some new game functionality to allow victims of illegal attacks in Empire/Lowsec to auction their kill-rights onto a public bounty-hunting escrow style board, that individual hunters can bid for to initiate ôkill missionsö against actual player targets that will reward them on result with LPÆs from a special Concord ôbounty hunting equipment shopö and gain them rank and prestige on a public ôbest bounty killers in Eveö list.
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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.04.25 19:18:00 -
[5]
ItÆs actually a pretty simple suggestion:
1. You need a +security level. 2. You go chat to a Concord Agent and register as a bounty hunter. 3. You can then bid for/buyout ôkill-rightsö put up for auction by victims. 4. When you get your ôkill-right/hunt contractö you can choose when to activate it (probably 1 month expiry date) û once activated it will have a count-down (maybe a week) of active function in which the contract needs to be completed û (arguably it could be something like 48 hours of actual target logged in time) 5. While active the hunt contract should do an automatic location-search on the target each (10 mins, or 30mins?) to allow the hunter to home in on the target (this is valuable functionality and should be considered in the posting price on the auction) 6. While active (with hunter logged in) the target should have notification that there is a hunt contract active against him or her. 7. If the hunter can kill the targets ship they score a success in the contract (LP reward and ranking, with bonus LP and ranking for more impressive ships + and additional result bonus if they can score a pod kill with 60 secs of ship death). 8. +60 secs after target ship kill contract is concluded and cancelled, and rewards paid.
And in essence thatÆs it. What this proposal actually is a form of mission-running with purely player targets / combined with a policing/vengeance function for the victims of criminal attacks in empire. ItÆll provide small scale pvp combat opportunities to many people û itÆll make the life of pirates and suicide-attackers a little more interesting and theyÆll generally have to look over their shoulders a little more but ultimately you donÆt become a pirate because you are afraid of small unit combat in Eve online.
Hunters have the advantage of the ôfree-ishö location service of the hunt contract but ultimately they are going to be going lone (or in smallish support groups) against illegals in their own strongholds and prepared ground and potentially undergoing great danger to achieve their LPÆs for the career path and public ranking advance.
I can even foresee situations with multiple hunters having active ôhunt contractsö against the same high value target coming to blows about who gets to put the final blows in and score the ranking success. (IÆd be inclined to say that in the same gang youÆd share final blow rewards) if in different gangs (ie rival hunter groups) only the final blows get the reward.
So there you go:
Transferable Kill Rights. Revamped and Flashy Bounty Hunting Profession. Public Fame and Boasting Rights for the Best Hunters. Special Concord LP Stores with ôhunting equipment and flashy bits and piecesö. More small unit PVP in Empire and Lowsec.
What do you chaps think of that? Discussion, opinions, suggestions and improvements gladly appreciated?
CSM Election Manifesto 2008 |
Tidas Andrommeda
Metafarmers
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Posted - 2008.04.25 19:22:00 -
[6]
/signed
I may just grind my sec status up if this comes into effect :P
Originally by: cal nereus I like it when ships outrun missiles. It adds flavor to my soup. And by soup I mean gaming experience. And by flavor I mean "haha, you use missiles!"
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Tarminic
Black Flame Industries
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Posted - 2008.04.25 19:29:00 -
[7]
Jade, if you could alter one's sexuality through pure prose, I would be wearing hot red short shorts right now. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |
Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.04.25 19:40:00 -
[8]
and you needed to become CSM candidate first to spam this ???
I mean this is getting a pure PR campaign ... some people are already confused about GD and feature and ideas forums ...
While it was fun at the begining, I am getting fed up by these constant posts of yours. Maybe you could link them all up in one post in here and put them up on a campaign web forum of yours ? |
Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.04.25 19:54:00 -
[9]
Originally by: Tarminic Jade, if you could alter one's sexuality through pure prose, I would be wearing hot red short shorts right now.
Result
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Haakon Jarl
Caldari direkte
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Posted - 2008.04.25 19:56:00 -
[10]
Originally by: Jade Constantine I am a killer of mad gods.
Seriously. I dont think you killed Thor. Not that Thor was ever mad, but he was awesome. |
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Miss Xerox
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Posted - 2008.04.25 20:03:00 -
[11]
4 whole posts to convey a simple idea?
Yeah, it's a good idea. The intel should also tell you what ship the foe was flying the last time it 'pinged' their location, otherwise you'll 99% of the time find yourself facing something either nanod to the hilt and uncatchable, or as close to capital as they can get in empire.
Also, whenever they're in station the timer STOPS!! No sitting in station for the entire duration to escape. Once they undock the timer resumes. |
Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2008.04.25 20:05:00 -
[12]
Originally by: Jade Constantine
3. You can then bid for/buyout ôkill-rightsö put up for auction by victims.
7. If the hunter can kill the targets ship they score a success in the contract (LP reward and ranking, with bonus LP and ranking for more impressive ships + and additional result bonus if they can score a pod kill with 60 secs of ship death).
I pay to kil and teh LP and bonii that I got betar be good. It must be good liek a Jedi gear from SWG or a betar than Tech 2 item or sheep.
If that can give than it is a god idea and I fuly supprot the porpropsal.
Well taught. |
Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.04.25 20:05:00 -
[13]
Originally by: Miss Xerox 4 whole posts to convey a simple idea?
Yeah, it's a good idea. The intel should also tell you what ship the foe was flying the last time it 'pinged' their location, otherwise you'll 99% of the time find yourself facing something either nanod to the hilt and uncatchable, or as close to capital as they can get in empire.
Also, whenever they're in station the timer STOPS!! No sitting in station for the entire duration to escape. Once they undock the timer resumes.
4 posts is actually a bit moderate for me Miss Xerox :)
Good idea on the timer actually + ship ping. Thanks for the input.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.04.25 20:24:00 -
[14]
But what about the issue of alts or friends purchasing the kill-rights in order to cash in for easy LPs?
Making the system anonymous could help with that - if you didn't know whose kill-rights you were about to buy it would be harder to game the system. |
Radcjk
Caldari Dark Star LTD Atrocitas
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Posted - 2008.04.25 20:24:00 -
[15]
Edited by: Radcjk on 25/04/2008 20:25:15
Originally by: Hugh Ruka and you needed to become CSM candidate first to spam this ???
I mean this is getting a pure PR campaign ... some people are already confused about GD and feature and ideas forums ...
While it was fun at the begining, I am getting fed up by these constant posts of yours. Maybe you could link them all up in one post in here and put them up on a campaign web forum of yours ?
Bad hijack attempt is bad. Don't like it, don't read it. I see you already have your own candidate to support..so stay there ?
Otherwise, hell yes I like this idea. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.25 20:40:00 -
[16]
Originally by: Jade Constantine ItÆs actually a pretty simple suggestion:
Then why did it need 5 freaking posts? Especially when the idea has been around forever?
Also its flawed.
The bidding system needs to be very specific to make it work.
Basically players who are bidding make bids on a contract for a low-ball. I.E. The hunter to makes the LOWEST bid wins the contract and gains the kill rights. Then that amount of money is transfered to the hunter at the termination of the contract. There would be a buyout and a top price.
This ensures that players cannot as easily scam their own bounty and ensures that there is competition for hunting down players.
Additions to the idea:
The CONCORD Office of Bounty Hunting should be its own corporation with its own standings
The CONCORD office of bounty hunting should have agents and LP like any other corporation.
LPs are gained through successful completion of bounty contracts and are based on the sec status of the terminated individual and can be used to buy various faction equipment
Concord agents should be locater agents of various quality such that you do not need high standings in another mission running corp in order to easily track targets down
Concord agents should also probably have some sort of passive income type agents in the same vein as research agents
POSSIBLE IDEAS:
Bubbles in low-sec and Empire: Bounty hunters can purchase bubble launchers that can fit on any ship but they will only scramble the bounty hunters one active target at a time. This could protect from conspiracy between hunter and hunted since the hunter now has little reason to conspire with the hunted. It is also another great way for the coders at CCP to mess something up and give us bubbles in low-sec and empire that work on everyone, creating a massive spate of accidental concordings and massacre of countless players everywhere.
Maximum payout in any case is 2/3 the platinum insurance cost of the ship in question that was destroyed. Multiple engagements may be necessary to complete a high isk contract if the pirate flys smaller and cheaper ships.
A contract that is not fulfilled in the required time is scrapped.
Contracts could require collateral of 1/4 to 1/2 of the pay out. This would give incentive for bounty hunters to go and kill the target and makes high standing alts that "buy" contracts at low isk values with no intent of fulfilling them less likely to happen.[I.E. a guy buys a 5m isk contract against with his alt against his -10 pirate, and then lets it sit so that no one else can get the contract out on him until the kill right expires]
Vote Goumindong for CSM |
Miss Xerox
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Posted - 2008.04.25 20:42:00 -
[17]
Originally by: Kelsin But what about the issue of alts or friends purchasing the kill-rights in order to cash in for easy LPs?
Making the system anonymous could help with that - if you didn't know whose kill-rights you were about to buy it would be harder to game the system.
Nothing, which is a hole that will of course need to be looked at. As well the relative ratios of target v/ hunter skills (hunting a 53m industrial char is not going to be a challenge, where the 53m dedicated PvP guy will be). That 'threat assessment' is based on the focal skill ratios of the target & hunter. If one has a vastly superior ratio dedicated to 'combat skills' (drones, gunnery, ship command, ect ect) to the hunter then the payout (not LP) has the potential to be higher. Also whatever bounty is on the target's head can only be collected by the hunter, 50% for ship kill, 50% for pod kill.
OFC, the contracting character can contract for 'ship only' meaning the target's pod cannot be shot at, and the contract would be far less expensive to broker. Conctract payout would be based on the size class of the ship destroyed rather than a set rate (more for BS, capitals, and zero for rookie ships & shuttles), 100% bounty payout for the ship alone plus whatever reward the contractor put into the contract pot.
DED would also broker NPC contracts on characters with extremely low security standing operating (and active) within Empire (0.1 - 1.0) space, always for both ship and pod kills. DED contracts would tend to have smaller payouts than player-set contracts but have more rapid pingtimes on location & shiptype as well as if the target is 'in a fleet' or not (no fleet info is given).
You cannot have the 'annonymous' anty-in which, just like alts completing the contract, would be exploited rapidly to extreme levels.
Also, hunted targets cannot pre-emptively engage the hunter. They have to wait until they're engaged. Their corporation is locked out of the engagement and attempts to assist the target will leave them vulnerable to counterattack by the entire corporation of the hunter immediately. The hunter's corporation otherwise cannot attack the target, but can remotely support the hunter (with the same response limitations). Also, assisting very low-security targets is an invitation for CONCORD involvment.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.04.25 20:48:00 -
[18]
Originally by: Miss Xerox Conctract payout would be based on the size class of the ship destroyed rather than a set rate (more for BS, capitals, and zero for rookie ships & shuttles), 100% bounty payout for the ship alone plus whatever reward the contractor put into the contract pot.
I like that idea.
Originally by: Miss Xerox You cannot have the 'annonymous' anty-in which, just like alts completing the contract, would be exploited rapidly to extreme levels.
I'm not sure I follow this. I meant that the bounties on the market would be anonymous, so that you couldn't go and buy up your own bounty, because you wouldn't know which one was yours. |
Miss Xerox
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Posted - 2008.04.25 20:58:00 -
[19]
Originally by: Kelsin
Originally by: Miss Xerox You cannot have the 'annonymous' anty-in which, just like alts completing the contract, would be exploited rapidly to extreme levels.
I'm not sure I follow this. I meant that the bounties on the market would be anonymous, so that you couldn't go and buy up your own bounty, because you wouldn't know which one was yours.
What I mean is if someone put 100m + ship bounty + pod bonus on "Tank CEO" then you see that, the name and the bounty. You can then check out the character to see if they're actually a target you feel you can take on as well as their ratio of access areas (% of time in 0.0 & <region>, % of time in lowsec @ <region>, % of time in highsec) to judge how much you really want to hunt this guy and what resources you might need to do it. Just seeing 100m + info on a random unknown means that no one would bother, even if the target was a ten-day old nuub.
I am not sure about corporations accepting bounties, but I don't see why not. Especially for some of the big-ticket bounties hiding under Mom skirts & bubbles in 0.0
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Ankhesentapemkah
Gallente
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Posted - 2008.04.25 21:18:00 -
[20]
I'm all for tradable kill rights and a resurrection of the Bounty Hunter profession.
One more issue that doesn't seem to have been mentioned yet: Should the bounty hunter be able to be attacked by the target player as well, or should it only work one way? Referring to highsec and concord interference here if the target fires the first shot, obviously.
- I LOVE PVPers I HATE griefers
Consider voting for me in the CSM elections. You are invited to look at my campaign website, where more information is available |
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Hamfast
Gallente
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Posted - 2008.04.25 21:29:00 -
[21]
The current bounty system is for the Pod... ship has no bearing... Kill rights is kill rights... You have kill rights on me, you can shoot at me any time, any where without Concord showing up... I am not sure if the kill rights extend to the pod...
Another good post Jade, I liked the story...
In the case of Ships and Pods, Hammurabi had it right, Eye for an Eye, tooth for a tooth...
If you blow up my ship, I get level 1 kill rights, I can choose to upgrade (at a large cost) to level 2 kill rights, I can then exercise those kill rights or transfer them (Sell, or just give away)... If you kill my ship and pod me, I get level 2 kill rights... For the 24 hours after the attack that spawned the kill rights, the victim (only) can place a bounty on the criminal (regardless of the attackerÆs standings) and choose to upgrade the kill rights...
Level 1 Kill rights allows you to attack the ship without concord showing up, level 2 kill rights allows for killing the pod as well...
Perhaps, for an additional fee, the basic Kill Rights could be upgraded to a Multiple hit Level 1 or Level 2 contract that would allow for the hunter to pop more then 1 ship/pod in retribution... - Kill Rights Contract 3347yt095: Target Pilot "Badguy Name" Level - 2 (Podding authorized) Number - 3 Kills authorized.
As posted above, there is a time limit beyond the destruction of the ship (60 seconds is fine I guess) to fire on the Pod... if podding is authorized. Ship loss triggers the "Pod Kill Rights", so a target, zipping along in his pod, while he may be popped under the contract, it will not count against the contract... Shuttles and Noob Ships don't count as a "Ship" to fulfill the contract...
Other upgrades that could be included would be "Ship loss Value" that, when purchased, would allow the contract holder to attack and destroy ships (only) until the target value is reached... Value of a ship is based on the market value of the ship in that region (or Jita if there is no listing)
All Upgrades can only be purchased by the original victim. and they should be very expensive...
--------*****--------
Learn and be informed, because a Politicians worst nightmare is an informed voter...
So choose your CSM Candidates wisely
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.04.25 21:47:00 -
[22]
Originally by: Ankhesentapemkah I'm all for tradable kill rights and a resurrection of the Bounty Hunter profession.
One more issue that doesn't seem to have been mentioned yet: Should the bounty hunter be able to be attacked by the target player as well, or should it only work one way? Referring to highsec and concord interference here if the target fires the first shot, obviously.
Well, if the bounty hunter fires first then the target should be able to fire back, obviously, but otherwise I don't see why he should be able to. |
Dani Leone
Gallente A Dark Cloud Unaffiliated
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Posted - 2008.04.25 22:41:00 -
[23]
Originally by: Goumindong
Originally by: Jade Constantine ItÆs actually a pretty simple suggestion:
Then why did it need 5 freaking posts? Especially when the idea has been around forever?
...
Pot, kettle, black?
Guo, I've read some posts of yours that seem to stetch on for five days never mind five posts.
Any system is going to need sa***uards, and it obvious that despite your mutual antipathy this idea is one that grabs you both, (and a huge number of pod pilots, myself being only one) so assuming you both end up on the CSM, please dont let your differences stop you from pushing this into CCP's collective laps.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.25 23:06:00 -
[24]
Not when the idea is simple.
E.G.
Short and to the point:
http://oldforums.eveonline.com/?a=topic&threadID=756166
Long: But all relevant
http://oldforums.eveonline.com/?a=topic&threadID=670196
Short and to the point:
http://oldforums.eveonline.com/?a=topic&threadID=597162
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.04.25 23:16:00 -
[25]
Fixing the bounty system has always been a personal bugbear of mine. If a CSM could bully CCP in to doing something about it, they'd get my vote.
Not that I think CSMs will have even the slightest control of game features design, though. |
Max Torps
Gallente eXceed Inc. eXceed.
|
Posted - 2008.04.26 01:02:00 -
[26]
I like the idea of BH resurrection and it's something I've mentioned as an issue that needs addressing on my campaign blog a while ago. Together with a little story too as it happens.
I've participated in a JC thread before and found it not to my likening. Perhaps if JC could be more team orientated than "have to play the lead" then maybe there would be room. As it is, I think in any JC thread there is only room for JC.
EvE blogspace, free! Max Torps CSM Candidate |
Nemiron
Amarr Katsu Corporation
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Posted - 2008.04.26 01:13:00 -
[27]
Nice story, once again, pure joy. Very good topic, as it has the potential to add just as much as factional warfare.
The bounty hunter profession definitely needs to be revieved....well, it didn't really live ever due to the possibility to exploit it with alts - which still seems to be the main issue.
One solution could be to give out the contracts anonymous. The hunter selects the contract by:
- offered bounty - the preys area of operation in the last week (region) - the preys ship / weapon information - the contract includes the killmail - but only ship type (or types if a gang was involved) no victim cargo info. The hunter database can be searched for previous contracts/info given out on the specific mark. - the char age (not the exact age)
pro: - prey can not bid on his own contract (he might guess from the given infos, though) con: - beeing able to specifically meet "old friends" is not really possible -and some other stuff people will point me to
I'd really like the contracts to be given out with names. But we'd have the same problem that gimps the system now: alts claiming / bidding
How about, in addition to auctioning the killright to the highest bidder / buyout, the victim can choose to sell the killright to anyone bidding on the contract - even if it's not the highest bidder. The bounty hunter would live off his reputation (and his recorded stats on previous contracts).
Sure, the pirate can still make an alt, get some reputation for pirate killing and then bids on his own killright. But when he's killing pirates to keep his reputation up, he won't be pirating.
One might even sell the killright to known hunter/merc corps, which in turn could hand out the contracts to it's members. (problem here that corps could out-bid the lone and/or new bounty hunter)
Infos in the hunting contracts as above.
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Nemiron
Amarr Katsu Corporation
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Posted - 2008.04.26 01:13:00 -
[28]
Problem: How to claim the bounty/how to make your contractor happy: If you place a bounty on someone, you want him to suffer - you maybe lost billions - no less to him. So where is justice? Where is punishment?
Killing the mark when he's flying a frig might not be a sufficient loss to avenge the victim.
Partial payouts, taking ship size into equation, "contract lasts until the isk is used up", as mentioned before) might help here. But on the other hand, for some people one bil isk (or more) is not much. And a pirate with a bil on his head will have to watch his shoulder for a damn long time - even if he flies Battleships. But if the contracts runs out after two days, he might just stick to frigs for that time and the victim will not really get his revenge - again.
There is no real solution to this problem. So why not have the payout depending on the ship size. If you kill the mark in a frig, you'll get a payout depending on the ratio of bounty to the marks ship/module loss. The contractor will get the exceeding isk back. Sure, he didnt't lose as much as you hoped, but you didn't pay as much as well. And for the hunter it's a clear "risk vs. reward" thing. Killed a frig in a BS - no risk, not much reward. Killed a frig in a frig - not much at stake, not much reward. Killed a BS in a BS - full payout.
Further, think killrights should only be sold only once and exclusively - and be one shot, one kill (or not). So you got to think to who you sell it. Good hunters will be looking for high bounties, though. And it should be "Eye for an eye". Why should you have rights to his pod if he didn't blow up yours. Even if you pay a markup.
So, the killright should end if: - time is up (two days?) - the ship of the mark or the hunter is destroyed (ship killing contract, full payout) - the ship of the mark or the hunter is destroyed (pod killing contract, partial payout) - the mark's pod is destroyed within 15 mins after his ship is destroyed (pod killing contract, full payout) - the mark's pod is destroyed (pod killing contract, partial payout) - the mark's pod is destroyed (ship killing contract, partial payout)
And since we can see who is a piratein local/overview, how about a "hunter-tag" in the overview. Or in Local - as long as it might stay. ;)
What i'd really like to know is some pirates opinion in the whole "tradeable killright" thing. Is having pvpers and not carebears going after you "too much".
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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.04.26 01:17:00 -
[29]
Good ideas and feedback from the people posting on the thread, I agree the issue of alts of the "target" taking hunting contracts for LP acquisition needs to be dealt with and there are a couple of good example solutions discussed here.
@Max. Not sure how you've reached the negative opinion you've expressed. All I can say is that ordinary players are managing to have respectful and productive discussions in these threads. As a CSM rep the least you could do is put aside personal bias and attempt to do the same.
Part of the role of CSM representative we're standing for is engaging with and encouraging discussion of key gameplay and community issues. Its neccessary to keep an open mind and listen and learn from other people posting. Ultimately the CSM is going to be responsible for escalating selected issues for CCP council discussion and its important for the eve electorate to understand how our minds work and how well we can work with others.
CSM Election Manifesto 2008 |
Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2008.04.26 01:22:00 -
[30]
Originally by: Nemiron What i'd really like to know is some pirates opinion in the whole "tradeable killright" thing. Is having pvpers and not carebears going after you "too much".
I'd very interested to hear from pirates on this issue too. I'm expecting them to say "hey great, more pvp, more excitement - bring it!" and it will be very useful for the general health of debate for everyone to realize that Eve does have plenty of players who just like pvp combat rather than necessarily wanting it all their way and ganks on a plate.
I've got a lot of faith in players that play the pirate/small scale pvp game. I'm expecting this kind of player to take a good long view and embrace innovative suggestion to increase the incidence of small scale engagement for the general good of the server.
CSM Election Manifesto 2008 |
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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.04.26 01:25:00 -
[31]
Originally by: Ankhesentapemkah One more issue that doesn't seem to have been mentioned yet: Should the bounty hunter be able to be attacked by the target player as well, or should it only work one way? Referring to highsec and concord interference here if the target fires the first shot, obviously.
In hisec I'd say it works like current killrights - ie the hunter gets the first shot. Obviously in lowsec the hunted can certainly get the shots in first and take gate-gun aggression in response.
CSM Election Manifesto 2008 |
Max Torps
Gallente eXceed Inc. eXceed.
|
Posted - 2008.04.26 01:28:00 -
[32]
Edited by: Max Torps on 26/04/2008 01:30:44
Originally by: Jade Constantine
@Max. Not sure how you've reached the negative opinion you've expressed. All I can say is that ordinary players are managing to have respectful and productive discussions in these threads. As a CSM rep the least you could do is put aside personal bias and attempt to do the same.
I've posted Jade. Don't get me wrong. I've even paid you compliments. However I do note that when certain "camps" of CSM post in your threads they are either ignored or responded to negatively or patronizingly.
Originally by: Jade Constantine
[Part of the role of CSM representative we're standing for is engaging with and encouraging discussion of key gameplay and community issues. Its neccessary to keep an open mind and listen and learn from other people posting. Ultimately the CSM is going to be responsible for escalating selected issues for CCP council discussion and its important for the eve electorate to understand how our minds work and how well we can work with others.
I really do think you should read that yourself.
Please don't get me wrong. I like these discussion threads. They remind me a lot of issues that have been brought up before by players many times. Issues that I feel are important too.
I have yet to see how these threads "prove" anything other than a capacity to hit on a hot topic and garner votes by making unsustainable promises by inference. That's what these threads look like to me. I'm sure you'll correct me if I'm wrong...
EvE blogspace, free! Max Torps CSM Candidate |
Nemiron
Amarr Katsu Corporation
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Posted - 2008.04.26 01:34:00 -
[33]
Originally by: Goumindong Basically players who are bidding make bids on a contract for a low-ball. I.E. The hunter to makes the LOWEST bid wins the contract and gains the kill rights. Then that amount of money is transfered to the hunter at the termination of the contract. There would be a buyout and a top price.
I like the idea of "I'll get you your revenge for less than he does". But what what would keep the criminal from using an alt, bidding 1 isk, getting the contract and blowing himslef up in a pod without imps? Mark dies - killright is gone - problem solved.
Adding the possibility of giving the contract to hunters with high rep might help here. Who would give his killright to someone blowing up only the marks' pods over and over again without causing any losses?
As for why not having the contract last "untill ship loss uses up bounty" see my other post.
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Hardin
Amarr Force Liberatrice du Quebec Lonetrek Industrial Mining Enterprises
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Posted - 2008.04.26 01:36:00 -
[34]
Originally by: Max Torps
I've participated in a JC thread before and found it not to my likening. Perhaps if JC could be more team orientated than "have to play the lead" then maybe there would be room. As it is, I think in any JC thread there is only room for JC.
Kinda agree with this viewpoint.
That said I do also agree that Bounty Hunting as a profession should be revived and Jade actually has some good points here. I certainly think it is a topic worthy of debate and development for the CSM.
Creating a workable bounty hunting system is something I would welcome but if we are going to look at the reintroduction of the bounty profession then I would also suggest that we should also look at developing the requirement/ability for pod pilots to play semi-official 'lawmen'.
At the moment in low-sec it is way too easy to be 'bad'. People who want to provide 'law and order' and play anti-pirates end up with sec ratings that can often be worse than those of the pirates they hunt.
Anyone remember EVE Marshalls? Anyone remember Celestial Apoc before it went 0.0? Anyone remember PIE's work in Sarum? This all added flavour to the game. Yet with the current system its almost impossible to consistently play the good guy in low-sec without appearing to be the bad guy.
If we could have a rebirth of bounty hunting alongside the redevelopment of semi-official 'lawmakers', that really would be opening up choices for new players.
So, while I may not agree with Jade hijacking every EVE bandwagon that has rolled across the forums for the past five years to further his prospects in this election, some of them at least are worthy of further discussion and development by the CSM - and Jade's stories are always a nice read anyway
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Max Torps
Gallente eXceed Inc. eXceed.
|
Posted - 2008.04.26 01:40:00 -
[35]
Edited by: Max Torps on 26/04/2008 01:41:36
Originally by: Hardin That said I do also agree that Bounty Hunting as a profession should be revived and Jade actually has some good points here. I certainly think it is a topic worthy of debate and development for the CSM.
I totally agree.
It's important that there's a yin for every yang. As I've posted before, anti-pirate issues need to be addressed. I really feel though that this is not just an isolated area. If we address this area, all of low sec and even gang aggro options need to be addressed too.
EvE blogspace, free! Max Torps CSM Candidate |
Hardin
Amarr Force Liberatrice du Quebec Lonetrek Industrial Mining Enterprises
|
Posted - 2008.04.26 01:41:00 -
[36]
Originally by: Max Torps Edited by: Max Torps on 26/04/2008 01:40:37
Originally by: Hardin That said I do also agree that Bounty Hunting as a profession should be revived and Jade actually has some good points here. I certainly think it is a topic worthy of debate and development for the CSM.
I totally agree.
It's important that there's a yin for every yang. As I've posted before, anti-pirate issues need to be addressed. I really feel though that this is not just an isolated area. If we address this area, all ofd low sec and even gang aggro options need to be addressed too.
Yep...
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Advert |
Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.04.26 01:49:00 -
[37]
Edited by: Jade Constantine on 26/04/2008 01:51:50
Originally by: Max Torps I've posted Jade. Don't get me wrong. I've even paid you compliments. However I do note that when certain "camps" of CSM post in your threads they are either ignored or responded to negatively or patronizingly.
Max, its not about compliments. Its about sensible and useful debate. I make a point of answering all relevant points that are raised in connection to these issues. I'm not here to be arguing silliness with other CSM candidates - thats not my business and its not in the interest of the electorate. If I don't have anything good to say about a person or post I reserve the right to say nothing at all - people really aren't obligated to post negative commentary on these forums for the sake of posting.
So lets fight the campaign on the issues, on personal strengths and abilities and game knowledge and possession of the neccessary "big picture." I have no interest whatsoever in negative bickering. Lets keep it positive and play to everyone's strengths, the game of Eve can only benefit as a result.
Okay with you?
CSM Election Manifesto 2008 |
Kuranta
Minmatar Pator Tech School
|
Posted - 2008.04.26 01:54:00 -
[38]
Originally by: Hardin At the moment in low-sec it is way too easy to be 'bad'. People who want to provide 'law and order' and play anti-pirates end up with sec ratings that can often be worse than those of the pirates they hunt.
I haven't ever been pirateing, so I don't know how hard it is to stay above -4.9, even when not going for the pods.
But certainly, being an anti-pirate and loosing sec status when killing knwon pirates with above -4.9 is an issue. Is it too easy to stay above -5 when not kiling pods? Too less consequence?
Solution might be that registerd bounty hunters (pos sec status) do not lose sec status when destroying pirates (no matter if -10, -5 or -2) No pod-killing, sentries will not intervene, eventually "hunter tags" in overview, so pirates do know when to pay attention.
On the other hand, who needs transfereable killrights when you can attack pirates without consequences when beeing a bounty hunter.
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Max Torps
Gallente eXceed Inc. eXceed.
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Posted - 2008.04.26 01:57:00 -
[39]
Edited by: Max Torps on 26/04/2008 01:58:34 No. These threads are not useful debate when debate is in it and you demean it and those in it. These are about power and control. Enjoy your thread. edited to note "okay with you" added to JC preceding post.
EvE blogspace, free! Max Torps CSM Candidate |
Jade Constantine
Gallente Jericho Fraction The Star Fraction
|
Posted - 2008.04.26 02:02:00 -
[40]
Originally by: Max Torps Edited by: Max Torps on 26/04/2008 01:58:34 No. These threads are not useful debate when debate is in it and you demean it and those in it. These are about power and control. Enjoy your thread. edited to note "okay with you" added to JC preceding post.
Sorry you feel that way Max. But I obviously disagree with you completely. Good luck with your campaign.
CSM Election Manifesto 2008 |
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Max Torps
Gallente eXceed Inc. eXceed.
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Posted - 2008.04.26 02:06:00 -
[41]
Originally by: Jade Constantine
Sorry you feel that way Max. But I obviously disagree with you completely. Good luck with your campaign.
Thank you. Good luck with yours.
EvE blogspace, free! Max Torps CSM Candidate |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.04.26 02:20:00 -
[42]
Edited by: Goumindong on 26/04/2008 02:25:00
Originally by: Nemiron
Originally by: Goumindong Basically players who are bidding make bids on a contract for a low-ball. I.E. The hunter to makes the LOWEST bid wins the contract and gains the kill rights. Then that amount of money is transfered to the hunter at the termination of the contract. There would be a buyout and a top price.
I like the idea of "I'll get you your revenge for less than he does". But what what would keep the criminal from using an alt, bidding 1 isk, getting the contract and blowing himslef up in a pod without imps? Mark dies - killright is gone - problem solved.
Adding the possibility of giving the contract to hunters with high rep might help here. Who would give his killright to someone blowing up only the marks' pods over and over again without causing any losses?
As for why not having the contract last "untill ship loss uses up bounty" see my other post.
Three things:
First, a "buyout" Such a contractor can say "I am willing to pay 10m isk, and will pay a minmium of 2m isk, start bidding". If someone bids below 2m the amount is 2m.
Second, a "collateral". When buying a contract, the bounty hunter puts up money saying "ill go kill this guy" so if he fails, he loses that money to the guy who put the contract up. The collateral is equal to 1/4 or 1/2 the bounty amount to be payed.
This way if a pirate used an alt to buy a bounty with the intention of not fulfilling it and just clearing it off the market. He would end up paying money to the person he attacked.
Quote:
So, while I may not agree with Jade hijacking every EVE bandwagon that has rolled across the forums for the past five years to further his prospects in this election, some of them at least are worthy of further discussion and development by the CSM - and Jade's stories are always a nice read anyway
This quite irks me. Especially since these threads sit in general discussion and not features/ideas where they belong[and will die a slow death due to the fact that no one reads that forum]
Vote Goumindong for CSM |
Nemiron
Amarr Katsu Corporation
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Posted - 2008.04.26 02:21:00 -
[43]
Originally by: Max Torps Edited by: Max Torps on 26/04/2008 01:58:34 No. These threads are not useful debate when debate is in it and you demean it and those in it. These are about power and control. Enjoy your thread. edited to note "okay with you" added to JC preceding post.
This is a discussion board. Everyone, EVE celebrity, forum warrior, normal player or CSM candidate comes here with just his opinion. As soon as you start a thread, there's nothing you can do but stating your opinion and hoping (or giving a ****) that someone shares your POV.
Retreating from a thread instead of fighting and arguing for your opinion shows either a) you dont care about others sharing your POV b) you are not able to back up your POV c) you don't want to fight for your POV
The only ones with a kind of "power" on a board are the mods.
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Cailais
Amarr VITOC Chain of Chaos
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Posted - 2008.04.26 02:25:00 -
[44]
Whilst our erstwhile candidates pose and posture for the cameras, (remember youve not been voted in yet!) might I remind them that youre applying to be the voice of the entire community: not mini devs.
Im sure thats no ones intention, just a word of caution from a voter that percieves a dash of arrogance amongst CSM candidates bickering amongst themselves. Continue down that path and you'll end up being the oligarchy Ive already predicted.
However, that aside back to the topic at hand and something else for the candidates to cast their view upon:
Whilst we're discussing bounty hunting and 'anti-piracy' whats the candidates view of a lack of "honourable" actions within EVE? If EVE is a embryonic society why has nothing like a code of chivalry manifested itself?
If we consider martial socities from the past we do see this custom adopted almost voluntarily by specific segments of a society: Chivalry for feudal knights for example, or the strict codes of the samurai class of Japan.
Do the mechanics of Bounty Hunting / anti piracy need to be developed in order to nudge some players (by reward or otherwise) to this custom - or should CCP not interfere and see if it develops of its own accord?
C.
A new look at Local - IDEA |
Nemiron
Amarr Katsu Corporation
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Posted - 2008.04.26 02:28:00 -
[45]
Originally by: Goumindong
Originally by: Nemiron
Originally by: Goumindong Basically players who are bidding make bids on a contract for a low-ball. I.E. The hunter to makes the LOWEST bid wins the contract and gains the kill rights. Then that amount of money is transfered to the hunter at the termination of the contract. There would be a buyout and a top price.
I like the idea of "I'll get you your revenge for less than he does". But what what would keep the criminal from using an alt, bidding 1 isk, getting the contract and blowing himslef up in a pod without imps? Mark dies - killright is gone - problem solved.
Adding the possibility of giving the contract to hunters with high rep might help here. Who would give his killright to someone blowing up only the marks' pods over and over again without causing any losses?
As for why not having the contract last "untill ship loss uses up bounty" see my other post.
Three things:
First, a "buyout" Such a contractor can say "I am willing to pay 10m isk, and will pay a minmium of 2m isk, start bidding". If someone bids below 2m the amount is 2m.
Second, a "collateral". When buying a contract, the bounty hunter puts up money saying "ill go kill this guy" so if he fails, he loses that money to the guy who put the contract up. The collateral is equal to 1/4 or 1/2 the bounty amount to be payed.
This way if a pirate used an alt to buy a bounty with the intention of not fulfilling it and just clearing it off the market. He would end up paying money to the person he attacked.
Such if a pirate wanted to
Thanks for clearing it up. It's kinda early in the morning here. I especially overlooked the "collateral" thing.
Very good idea imho. The victim will get his revenge as cheap as possible and there is a barrier for alt-abuse. Makes it even more a business if the hunter has his own money at risk. I like it.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.26 02:28:00 -
[46]
Originally by: Cailais
Do the mechanics of Bounty Hunting / anti piracy need to be developed in order to nudge some players (by reward or otherwise) to this custom - or should CCP not interfere and see if it develops of its own accord?
C.
The mechanics of bounty hunting need to be changed because currently instead of an outlet for revenge its a way to give isk to pirates[they just clone jump to an implantless clone, then get podded by an alt or friend and collect the money]
Vote Goumindong for CSM |
Kilhu Emmek
Minmatar Redshift Industrial
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Posted - 2008.04.26 02:29:00 -
[47]
Text wall, wrecking shot.
I may have lost the ability to read entirely, now.
Can anyone sum up Jade's points in fewer than like ten lines? Is that a remote possibility? --
Recruiting. |
Cailais
Amarr VITOC Chain of Chaos
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Posted - 2008.04.26 02:32:00 -
[48]
Originally by: Goumindong
Originally by: Cailais
Do the mechanics of Bounty Hunting / anti piracy need to be developed in order to nudge some players (by reward or otherwise) to this custom - or should CCP not interfere and see if it develops of its own accord?
C.
The mechanics of bounty hunting need to be changed because currently instead of an outlet for revenge its a way to give isk to pirates[they just clone jump to an implantless clone, then get podded by an alt or friend and collect the money]
Yes Im well aware of the faulty mechanics in this regard - what Im getting at is a more holistic approach whereby the game mechanics for War, BH, Kill Rights, crime (can theft for example), ship destruction, pod kills etc etc etc are brought under one unified umbrella.
C.
A new look at Local - IDEA |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.26 02:38:00 -
[49]
Originally by: Cailais
Yes Im well aware of the faulty mechanics in this regard - what Im getting at is a more holistic approach whereby the game mechanics for War, BH, Kill Rights, crime (can theft for example), ship destruction, pod kills etc etc etc are brought under one unified umbrella.
That would be nice, but its a lot easier to say "hey lets do this" than it is to actually do it. Its very similar to the "we can just remove local and kinda integrate its functionality into the scanner" problem. You can't simply remove local and integrate its functionality into the scanner, you end up with various problems and material changes no matter what you do.
If you, or anyone can come up with a unified solution that is simple, easy, intuitive, and gets the job done then that would be great. But its a lot easier to make simple, easy, intuitive solutions for each problem individually than it is to make that solution for all of them in one package.
Originally by: Kilhu Emmek Text wall, wrecking shot.
I may have lost the ability to read entirely, now.
Can anyone sum up Jade's points in fewer than like ten lines? Is that a remote possibility?
TL;DR
Help me co-opt this long time bandwagon issue for my campaign!
Vote Goumindong for CSM |
Nemiron
Amarr Katsu Corporation
|
Posted - 2008.04.26 02:39:00 -
[50]
Originally by: Cailais Whilst our erstwhile candidates pose and posture for the cameras, (remember youve not been voted in yet!) might I remind them that youre applying to be the voice of the entire community: not mini devs.
Im sure thats no ones intention, just a word of caution from a voter that percieves a dash of arrogance amongst CSM candidates bickering amongst themselves. Continue down that path and you'll end up being the oligarchy Ive already predicted.
However, that aside back to the topic at hand and something else for the candidates to cast their view upon:
Whilst we're discussing bounty hunting and 'anti-piracy' whats the candidates view of a lack of "honourable" actions within EVE? If EVE is a embryonic society why has nothing like a code of chivalry manifested itself?
If we consider martial socities from the past we do see this custom adopted almost voluntarily by specific segments of a society: Chivalry for feudal knights for example, or the strict codes of the samurai class of Japan.
Do the mechanics of Bounty Hunting / anti piracy need to be developed in order to nudge some players (by reward or otherwise) to this custom - or should CCP not interfere and see if it develops of its own accord?
C.
It's the internet. Even worse - a game. On the internet. You will never bring code of honor to those who opt not to have it in a game. Even though they might be honorable persons in RL. It's a game and you can do stuff you would (or could) never do in RL.
Since this is EVE, CCP will never make people behave more than ultimately nescessary. Which is good. Concerning players punishing players - I think it's kinda eye for an eye in EVE. You get blown up - get Killrights. Someone steals - you may shoot - he may shoot back. He smacks - war dec. (well---we have NPC corps, but CCP needs carebear money as well).
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Cailais
Amarr VITOC Chain of Chaos
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Posted - 2008.04.26 02:55:00 -
[51]
Edited by: Cailais on 26/04/2008 03:04:43
Originally by: Goumindong
If you, or anyone can come up with a unified solution that is simple, easy, intuitive, and gets the job done then that would be great. But its a lot easier to make simple, easy, intuitive solutions for each problem individually than it is to make that solution for all of them in one package.
Thats true, but the need for a simple, intuitive solution is a pressing concern.
Currently we have a growing mish mash of mechanics being applied (Wars, BH, Piracy, Soveriegnty, Kill Rights, agro timers and soon factional warfare) that determine who can shoot whom when and where. - That alone is complex enough for experienced players but sets the learning curve very high for new players and creates an artificial barrier for PVP.
Furthermore its all handled in seperate aspects of an already clutterd UI. e.g:
War Decs: Corp Tab BH: BH Office (stations only - proposed by many under the contracts system) Sec Rating: Overview and Character tab / info Kill Rights: Character tab Aggro: Overview
And then we through into the mix the Sec rating of a system, insurance etc etc. Does it really need to be this complex?
My argument then is we shouldnt be considering BH and its mechanics in isolation, but instead consider what the PVP 'Laws' of EVE are, how theyre conveyed and applied to enable PVP rather than obfuscate it.
C.
edit: Oh I see this has been chucked into the proverbial bin of the forums, features and ideas, to rot away. Thanks CPP, thanks a bundle. We need a CSM forum.
A new look at Local - IDEA |
Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.04.26 03:30:00 -
[52]
Yep, until we get a custom CSM forum section I think the General Discussion forum is the place for these threads to go (where the rest of the CSM threads are) Any chance of moving it back please mods?
Thanks in advance.
CSM Election Manifesto 2008 |
Kovid
Jericho Fraction The Star Fraction
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Posted - 2008.04.26 06:07:00 -
[53]
I would love for this kind of idea to take shape into a working bounty system. Also a question was asked about what pirates think:
My experience lacks the experience of piracy. But with that being said I hear often how pirating is becoming less and less of a profession, especially among low sec. And low sec is its own debate. Still, if this reduces piracy then it would be a bad thing. However suicide ganking in high sec has come to the forefront. I suppose the suicide freighter ganking is where it originally registered on the radar of most. WeÆve all seen the whinging on the forums about it and then lately even more so about the high sec barge and faction battleship ganking. Jihadswarm and Triumvirate are known for such things.
If this bounty hunting thing still gave pirates a certain badge amongst themselves then that would be great. People like to see that red stamp on their portraits and the bounty showing how good they are at their job. At least the wannabes do. Further integration with the Concord billboards would be nice in any way. Some small concessions towards the targets of these contracts need to be considered. Obviously they got a concession by the original kill, but you don't want to stifle the act of piracy or combat. A mark of how many contracts set against the player and failed might be worth showing publicly. It doesn't need to be concrete either. This discussion really does need more pirates and other people that would be the target of such contract.
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Kovid
Jericho Fraction The Star Fraction
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Posted - 2008.04.26 06:07:00 -
[54]
My suggestion to counter exploitation would be that maybe the contract system might not be suitable for the whole process of transferring kill rights. It might be best for a form of advertising of such things, along with billboards. A bit of personal interaction or more control over the contract system might be best so that the original kill right holder could have control of who gets the ôcontract.ö By doing the deal personally, the auctioneer could have some measure of control of the ISK he is willing to commit to the affair and most importantly, filtering out alts of the offender. By not making the process so automatic it gives the auctioneer a little more involvement in the justice instead of just throwing money up and hoping for the best and waiting to see a blinking wallet indicating a job well done.
The contract system still could be a base and allow bids to be placed. These bids could come with info on who placed them. ItÆs like people applying for a job which is really what they are doing. An employer should see who is interested and give it to who they believe who fits best for it not merely who bids the highest or lowest. The ultimate goal for them is a measure of justice and seeing the kill rights actually go to someone who wants to fight and willing to do on their behalf, of course for something in return.
The single shard server has reputations good and bad for all to see.
By this method the reputation of bounty hunters would increase their chances of getting a contract. An auctioneer would best not be selling his contract to someone in a NPC corp, or of dubious nature. We have mercenary corps. I donÆt see why we canÆt have bounty hunter corps, or mercenaries taking up that role as well. It could be a tiny boon to mercenary corps in the age of capitals and stifling sovereignty mechanics.
I can imagine if the threads that people complained about being suicide ganked where directed to this one, the traffic would be great. Hopefully the quality of the discussion would remain of course. I am sure there are many suicide gankees who would love to have some measure of justice. If an unexploited system could be thought up, that would further the PVP centered people. And possibly encourage more solo, or small group working as only one person can have the kill rights per contract. Anti blob play is always good for the servers. Using players over an in-game correcting mechanic (CONCORD) makes things more enjoyable for all.
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PeacefullNub
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Posted - 2008.04.27 00:48:00 -
[55]
I like this idea. If it will be realised correctly - it gives to Eve new job - bountyhunter.
Maybe it gives some uniq skills for hunting and tracking the prey, interracting with concord. Maybe even bounty hunter specialised ship...
how i see this: killrights changed to inactive bountyhunting contracts (wich is allready in bounty hunting office). 1) Contract owner may use it for himself. contract owner=bountyhunter, so he may use concord tracking agents to get base price (depends on ship, fit and pod imps+clone price - for example 30-50% baseprice) and lp (depends on ss of system where prey will be killed, and crime record of prey), and to fullfil his own revenge, 2) or contract owner may pay additional summ (optional) and change inactive contract to public contract. Just like normal contracts there may be simple contracts (to first hunter that clames it. If contract owner havent use his contract for some time - it becomes simple contract by default, so anyone can use it), private contracts (contract owner ask his friend bountyhunter to help), auctions, free hunts (for many bountyhunters, anyone who wish to participiate pay some isks - first one who kills prey takes contract reward + all isk in pool.)
What could contract owner add or change in public contract? 1) price for contract (it prevent "false" hunters to clame it) - concord takes this money 2) bounty for pod (other peoples may add some isk - like bounty system today - they just placed directly to reward for pod) 3) time restrictions for hunt (for example - 1 month=no restrictions) 4) Pequest proof of dead (frosen corpse of prey must been aquired to clame the reward)
Prey aquired notification about acepted contract. But names of hunters and time before hunt ends is unknown. After contract is expired, pery aquire notification.
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Drakhis
Caldari Sky Net Industries Pure.
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Posted - 2008.04.27 01:52:00 -
[56]
/signed.
One gripe, notification of the target of a contract on them.
Hardly seems balanced to be honest.
I see the notification somebody is gunning for me and only has a limited time to blast me, I dock and I win, enough said. |
SecondChance
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Posted - 2008.04.29 16:29:00 -
[57]
bump
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Michal Aniol
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Posted - 2008.05.05 11:05:00 -
[58]
I'm a kinda new player, i'm trying piracy as much as my low sp allows me to, but one thing wonders and a little worries me - if there'll be nice, fancy and maybe easy bounty hunting system, won't the all pirates gone, and reroll to bounty hunters? What if it'll make not enough pirates to hunt on and make disbalance?
+ sec status for bounty hunters: will it be fair to players who would like to become BHs but now are pirates and have this -10 security, i suppose rising it up could be too boring to even try. Yeah, we can: say you wanted to be a pirate (exile), so you are, but when game's rules are changing... maybe you'd like to change smth too?
Ideas are interesting, but personally i think, simple contracting kill rights (like item exchange/auction) could be enough. |
Wever
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Posted - 2008.05.05 11:25:00 -
[59]
Love this idea, and a nicely written bit of fiction too.
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Ashnagala
Caldari Cybertec Inc.
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Posted - 2008.05.10 22:54:00 -
[60]
this is too so tripple-/signed - i like your ideas, jade ___________________________________ Best regards, ALPR Co-CEO Ashnagala
Alphrenel Productions - making nice videos for everyone! |
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Astil Keiver
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Posted - 2008.05.22 14:00:00 -
[61]
I really like the idea.
There must be some consequences for Pirating.
Some ideas to solve some of the problems :- a) The hunted should not be notified at all. b) The first time the hunted knows they might be in trouble is when a random locks onto them. c) If the hunter & hunted encounter each other in low sec then the Hunted can act first, just like normal. d) The payout (however it is calculated) comes from the hunteds bank account. This would stop Alts taking up the contracts because it'd be a zero sum game. e) If the bank account doesn't have the cash in it, it goes into debt. You can't buy anything till its out of debt.
Cheers! AK
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Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.05.22 16:22:00 -
[62]
Everyone in this thread uses too many words.
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RiseofFilth
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Posted - 2008.05.23 05:12:00 -
[63]
awesome idea, 100% support from me
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Fehn Gamin
Pator Tech School
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Posted - 2008.05.23 21:46:00 -
[64]
Nice fiction Jade - I enjoy that you bring development ideas to life through stories.
Good ideas from all in this thread for a BH system!
Things I like:
- Goumindong's ideas on 2/3 platinum value payout of ship killed by BH, the collateral one has to put down, and the bidding system with a minmium value.
- More tools for the BH - like the ability to research your target, in which case you need to know who it is. I think the above ideas cover how to avoid abusers, so knowing who the bounty is for won't encourage abuse.
Other thoughts:
- I'm assuming in the proposed BH model that CONCORD puts up the pot, but how about allowing others to add to the pot if specific kill conditions are met?
For example, I see that my favourite enemy has a bounty with Concord for 50 mil ISK. So, I can add my own 'bonus' to the posted bounty (that would go into escrow) for say, the destroyed ship was a battlecruiser class.
New Idea: I think a another cool feature would be to give corpses properties that show how many implants were in that body and what level they were (take to medical facility > autopsy > implant use confirmation). That way, the BH could pod the target and return the corpse for an extra bonus if someone wanted to chip in say 5 mil ISK per +3 implant or some such idea.
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