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Emiko Luan
Ekchuah's Shrine Comporium
29
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Posted - 2012.03.01 14:07:00 -
[1] - Quote
Now I've heard rumours of possible sleeper attacks on wormhole dwellers, and it got me thinking, how could this feature be added and possibly solve some other wh issues? I've lived in wormholes for around 9 months to date.
My Idea is as follows:
- Occaisonally a new type of advanced sleeper site will spawn, tentatively titled "Sleeper Dreadnaught"
- These sites will involve a sleeper capital and some support ships.
- Sleeper support frigates have the ability to slowly probe down POS in the system.
- After a while (~1-3 days?) the dread will warp to and attack found POS if it hasn't been destroyed.
- If there are no structures remaining the site will despawn on an incursion-like timescale.
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I think this would add interesting new gameplay to wh, shaking up some of the stagnation and clearing out all unused POS.
If the wh dwellers can't directly attack the dread site, they might be able to beat it with the help of their POS guns, with the dread being very easily probed players could keep an eye on its location as it slowly made its way to POS.
If easily repelled, more sleeper dreadnaughts could awaken over time, as they try to expel an obviously very active group of occupiers.
I'm thinking a sort of reverse incursion mechanic, where the more active you are, the more you "agitate" the sleepers. But you can remove its "eyes" with quick strikes on its support ships If you can't take it out.
Opinions? I'm open to any suggestion to improve this idea :)
+welcome to my world+ http://venomzer0.deviantart.com |
L0rdF1end
STA'IN The Devil's Warrior Alliance
25
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Posted - 2012.03.01 15:14:00 -
[2] - Quote
I like the idea very much but the idea of escalation could be a bit overkill but the initial concept is great.
+1
Needs a bit of work but great start. |
mxzf
Shovel Bros
824
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Posted - 2012.03.01 15:18:00 -
[3] - Quote
Either it'll be OP and make living in WHs long-term impossible or it'll be weak enough for more advanced players to farm the things. It's a somewhat interesting idea (though by no means new), but I just don't see it working in practice. |
Simi Kusoni
The Synergy Cascade Imminent
237
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Posted - 2012.03.01 15:26:00 -
[4] - Quote
L0rdF1end wrote:I like the idea very much but the idea of escalation could be a bit overkill but the initial concept is great.
+1
Needs a bit of work but great start. +2
I'd love to see some new content come to WHs. As long as they didn't put it on high priority. Null sec, incursions, low sec etc. all need some attention ASAP in terms of content and balance.
Since WHs are pretty much the only part of Eve currently considered balanced by most of the community it would make sense if CCP quickly try and address commonly perceived issues with the rest of the game before they risk messing around with them. -áhttp://i.imgur.com/aWNfM.jpg |
Vertisce Soritenshi
Varion Galactic Tragedy.
1148
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Posted - 2012.03.01 15:33:00 -
[5] - Quote
I could see it working with some refinement. It would eliminate inactive corps in WH space for sure. Would require corps to be more active and in larger numbers in order to survive. But mxzf is right...either extremely OP or it just becomes another farming method for the bigger alliances/corps to make even more money off of.
I think I actually like the idea though. Would make things interesting to see NPC's attacking my alliance POS and seeing what we do to counter it. +1 EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Tchulen
Trumpets and Bookmarks
30
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Posted - 2012.03.01 17:23:00 -
[6] - Quote
If the primary purpose was to remove unused POSs from wormholes then I think it could potentially work. If the site only spawned when there had been less than 10 players in a WH for more than 5 days (11 in at the same time at any point in that 5 days resets counter), started with offline POSs and only moved to online POSs once all the offline one's had been destroyed and if scanned down and destroyed (or destroyed at POS once it got there) it only dropped as much as an anom or perhaps 2 anoms of the same WH level then I think this would be an excellent proposal.
The large corps couldn't farm it for any gain, the small corps could fight it for fun or leave it to clear up the WH and then fight it from their POS and it would bring an end to the horror that is offlined POSs which are rather prevalent at the moment.
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mxzf
Shovel Bros
827
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Posted - 2012.03.01 17:51:00 -
[7] - Quote
Tchulen wrote:If the primary purpose was to remove unused POSs from wormholes then I think it could potentially work. If the site only spawned when there had been less than 10 players in a WH for more than 5 days (11 in at the same time at any point in that 5 days resets counter), started with offline POSs and only moved to online POSs once all the offline one's had been destroyed and if scanned down and destroyed (or destroyed at POS once it got there) it only dropped as much as an anom or perhaps 2 anoms of the same WH level then I think this would be an excellent proposal.
The large corps couldn't farm it for any gain, the small corps could fight it for fun or leave it to clear up the WH and then fight it from their POS and it would bring an end to the horror that is offlined POSs which are rather prevalent at the moment.
As someone who has lived in a WH solo, I object to the proposal of having them spawn if there are low numbers of people in the system. This would mean the death of solo/small group WH living. |
Tchulen
Trumpets and Bookmarks
30
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Posted - 2012.03.01 18:02:00 -
[8] - Quote
mxzf wrote:
As someone who has lived in a WH solo, I object to the proposal of having them spawn if there are low numbers of people in the system. This would mean the death of solo/small group WH living.
I disagree. I regularly live in WHs. In fact, I moved out of one temporarily yesterday. All you would need to do is make the npc cap ship possible to kill with POS guns as I'm sure it would be.
Just to be clear, I'm not in the WH with a small group of people, it's just me and I still don't think I'd have a hard time killing a cap ship with a POS. Mind you, I do have an alt in there with me and both chars can fire 4 POS guns at a time.
That suggestion was off the top of my head. I can understand that if you haven't learned to defend a POS then this could be a daunting proposal but then the obvious counter to that would be that you shouldn't be using a POS anyway if you can't defend it at all. Mind you, the suggestion could be altered thus:
If the site spawned when there was at least one offline POS in the WH and moved X AU (X being an undecided number as yet) per day towards the nearest offline POS until it reached it, attacked it till it was dead then rinse/repeat until no more offline POSs in system then left, was worth only a couple of anoms worth of loot and didn't attack online POSs at all it would mean attacking it would purely be for fun not profit, no one would be forced to fight it but it would get rid of unwanted POSs.
Sound any better? |
mxzf
Shovel Bros
828
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Posted - 2012.03.01 18:08:00 -
[9] - Quote
Yeah, if it's just there cleaning up offline POSes, I have no issue with it at all, that makes sense. |
Emiko Luan
Ekchuah's Shrine Comporium
33
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Posted - 2012.03.01 18:15:00 -
[10] - Quote
mxzf wrote:Either it'll be OP and make living in WHs long-term impossible or it'll be weak enough for more advanced players to farm the things. It's a somewhat interesting idea (though by no means new), but I just don't see it working in practice.
CCP did say they didn't like how people were easily living long term in wormholes, with the relative safety you can get from collapsing the entrances.
My thinking is that it would be balanced make things difficult for corps that are very comfortable, but also give something new for them to take on.
Yes everything can be farmed, but if you can defeat the encounter you deserve the rewards, I think the reward should be more in the form of not having your POS reinforced/destroyed, rather than getting boatloads of salvage. This also wouldn't affect nomadic wormholers.
Thanks for your input :)
Simi Kusoni wrote: I'd love to see some new content come to WHs. As long as they didn't put it on high priority. Null sec, incursions, low sec etc. all need some attention ASAP in terms of content and balance.
Since WHs are pretty much the only part of Eve currently considered balanced by most of the community it would make sense if CCP quickly try and address commonly perceived issues with the rest of the game before they risk messing around with them.
Oh I definitely agree, WH are the most fun part of EVE for me, and it seems like everything is working quite well. I'm just throwing some ideas out for "if CCP feel the need to change things this would make the least people rage" :) +welcome to my world+ http://venomzer0.deviantart.com |
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Simi Kusoni
The Synergy Cascade Imminent
237
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Posted - 2012.03.01 18:57:00 -
[11] - Quote
Emiko Luan wrote:CCP did say they didn't like how people were easily living long term in wormholes, with the relative safety you can get from collapsing the entrances.
My thinking is that it would be balanced make things difficult for corps that are very comfortable, but also give something new for them to take on.
Yes everything can be farmed, but if you can defeat the encounter you deserve the rewards, I think the reward should be more in the form of not having your POS reinforced/destroyed, rather than getting boatloads of salvage. This also wouldn't affect nomadic wormholers.
Thanks for your input :) I think in terms of how easily people are living in WHs they mean how entrenched a lot of people have become with large capital fleets. This proposal wouldn't really effect that, but it would be good for cleaning up offline POSes.
I think a solution to the current entrenchment would be to look at how the WH network re-spawns, perhaps make it a little more dynamic than the current system of predictable statics and mass limits. For example seeing random high mass WHs spawn between WHs would be interesting, as it would allow attacking fleets to stage an attack when the opportunity arises.
Anyway, that's just the way I see it. In most aspects of the game making life difficult by giving other players a chance to screw you over is always preferable to making life difficult via NPC mechanics or artificial constraints.
Emiko Luan wrote:That sounds good too, though I added the option to take out the dread's probers for the smaller operation to keep their assets safe. It'd be a looming threat, but one you could keep in check as long as you stayed under the radar. Maybe even the dread site spawning sites near the anchored moons (sleeper cyno generator/scouting post for fluff?) that if you killed would hold it off for another day or three (hence the incursion comparison)
Thanks for you input, really gives me something to think about :) That would be pretty useful, however the sleeper dread scouting sites would have to be pretty worthless or people raiding an empty WH out of LS/NS would run the sites. And inadvertently end up indefinitely protecting offline POSes. -áhttp://i.imgur.com/aWNfM.jpg |
Emiko Luan
Ekchuah's Shrine Comporium
33
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Posted - 2012.03.01 19:15:00 -
[12] - Quote
I agree Sumi, npcs probably shouldn't be the focus, I just don't like the idea of them only being a threat to offline POS - If something like this was ever implemented, having it have such a passive effect would seem a waste, you could similarily just delete unused pos and nobody would notice.
My idea is trying to combine pressuring permanent residents and cleaning up derelicts in one swoop.
I see what you mean about the wormhole network. With the idea of wormhole stabilising ships being tossed around it's an interesting subject. Maybe having sleeper capitals active could destabilise the wormhole, opening up extra routes that lead there?
And yes the sites in general wouldn't be worth as much as normal sites. +welcome to my world+ http://venomzer0.deviantart.com |
el alasar
The Scope Gallente Federation
156
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Posted - 2012.03.04 15:45:00 -
[13] - Quote
the part that is important to me is, that NPC start to fight back on their own. it is just stupid that they wait in magic pockets and wait to get plugged for their loot. NPC should apply the same tactics players use. probe you down, attack your POS, setup some camps, send spys to check your fittings and fit accordingly, create a blockade - choose a strategy depending how you are organized. this is very rough and general. but it is the direction i would like to see the game being developed. check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like |
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