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Fto Cruise
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Posted - 2004.04.26 02:46:00 -
[1]
After the recent changes to the 'Highway ' system, is it time to do away with it once and for all? Simple question, probably not a simple answer.
Manufacturers of the 425mm Railgun II |
Davich MacGregor
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Posted - 2004.04.26 03:12:00 -
[2]
Ah, you mean further screw those who made a living along the trade routes? Sure why not? And while we're at it, let's add some more ways into 0.0 so we can hose everyone equally. Stellar Products and Quality Resources ticker: SPQR established 6-03 |
Zen Jakkaru
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Posted - 2004.04.26 03:18:00 -
[3]
Originally by: Davich MacGregor And while we're at it, let's add some more ways into 0.0 so we can hose everyone equally.
I don't see how this would 'hose' anyone.People complain that "carebears" stick to empire space and never show their faces in 0.0, surely adding more routes into deep space is a step in the right direction?
I'm a fulltime trader/hauler, the only ship i own is a Mammoth.And i actually like the new highways.Sure, my travel times have slightly increased but atleast i don't get stuck on gates for 20 hours (like last weekend)
Har-de-fraggin'-har-har!
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Ka'ira
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Posted - 2004.04.26 06:42:00 -
[4]
Move this kind of question to EVE Idea Lab please!
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SwitchBl4d3
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Posted - 2004.04.26 06:49:00 -
[5]
Would be good to see 0.0 spaces divideing up the empires "Teh lord of Nonni"
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HarryManback
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Posted - 2004.04.26 07:19:00 -
[6]
Originally by: Davich MacGregor Ah, you mean further screw those who made a living along the trade routes? Sure why not? And while we're at it, let's add some more ways into 0.0 so we can hose everyone equally.
Trading was alot more fun prior to highways. Also i think the highways nerf the npc demand as it is always satisfied quickly not letting prices rise. My brief experience with trading close to launch i made 20mill from a 5mill initial investement in one night but i had to make 30+ jumps one way. Best i have seen recently is possible profits of upto 2 mill.
----------------------------------------- Spiderman reminds me of adolesence. One day a teenage guy wakes up with muscles, hair in new places and the ability to spray white sticky goo around the house. |
Mr nStuff
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Posted - 2004.04.26 07:22:00 -
[7]
Better before, ok now. Remove completely, no.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |
Fto Cruise
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Posted - 2004.04.26 07:56:00 -
[8]
Davich, you miss my point i think. Do you believe that the Amarr and Minmatar empires should have been only two jumps apart? For roleplay that really doesnt work. If one had to make fifteen to twenty jumps to travel between empires, their markets would become more individual thus making trade more worthwhile a career. Also, by making the connecting systems between empires low sec space, the trade runs could be made more lucrative as the risk would be higher. Having done plenty of trade before Castor, and none since, i feel this might actually benefit that part of the game. It would also add some real roleplay, as i'm sure in reality empires' safer systems would be further away from each other. Sure travel times would increase, but this is space we're talking about here.
Manufacturers of the 425mm Railgun II |
cashman
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Posted - 2004.04.26 07:59:00 -
[9]
Funny how the people who want the highway to go away is the same people who thinks they all should start another thread about it twice every week.
Get over yourself, go post it on the idea-lab instead.
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Kerosene
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Posted - 2004.04.26 08:08:00 -
[10]
Originally by: SwitchBl4d3 Would be good to see 0.0 spaces divideing up the empires
omfg. Out of the 129,652 threads I've seen on this, that's the single greatest statement I've seen for a long time.
So what you're saying is you can't get from one region of empire to another without crossing some 0.0? It would certainly shake up regional trading and give the pirates a lot more easy kills. I think that idea would quite possibly turn the game on it's head in terms of strategies and policies. Not sure if it's a good idea though. Can't be arsed to think about it. I'm sure some of the more vocal people will inform me 'It's a stuipd idea!!!111!tard!1'
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DarkStar251
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Posted - 2004.04.26 08:12:00 -
[11]
Originally by: Fto Cruise Davich, you miss my point i think. Do you believe that the Amarr and Minmatar empires should have been only two jumps apart? For roleplay that really doesnt work.
I'n not really bothered too much about the highways going/staying, but yes, I do agree with these particular empires bring so close, as the Minmatar empire was once PART of the Amarr empire. When it split would not a strong military presence be established along the border (and hence a high security rating) by both sides? I dont think they'd back a few systems from each other first....
The same can be said of the Caldari/Gallente factions, tho I do believe there should be some gap between the Amarr/Minmatar Caldari/Gallete factions, Even this should be minimal as the capital systems are those which were colonised soon after the EVE Gates opening, and colonisation is said to have been in a spiraling outward pattern. Hence why all the capitals are fairly central rather than slap in the middle of each empire.
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DarkStar251
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Posted - 2004.04.26 08:18:00 -
[12]
Please note that in my last post I simply ment it made sense to have no gap... on the other hand....
A 0.0 gap between empires would keep most newbies within their starting empires, at least initailly, and encourage them to form more single race corps, and encourage more PvP in the game. IMHO a good thing compared to the current situation where it doesnt really matter what race you are and a minmatar is as likely to associate with an Amarrian as with another Minmatar or a Gallente, barring the excellent RP corps such as PIE Inc.
The roumour mill has told me that CCP plan a renewed Gallente/Caldari war at some point. If people had actually formed single race corps and had more of a sense of nationalism in the game this would be great as your corp could take up your factions cause and really make a serious difference to the future EVE political landscape. The current mixed-bag corps will probably argue about which side to take for a while then not take part.... IF of course this is actually happening =)
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Cao Cao
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Posted - 2004.04.26 08:19:00 -
[13]
Edited by: Cao Cao on 26/04/2004 08:26:06 Remove the highways. It will improve trader, pirate, and manufacturer professions in the game. It will make the RP aspects of the game more convincing. It will bring the game more into compliance with what the in-game "technology" of stargates supports. Anyway, I've said this before but I guess not everyone has followed the debate thus far. My position for removal of the highways is as follows:
Trade
Improving the market doesn't necessarily mean that removing the highways would make trade easier. Of course it wouldn't. It would make it a lot more difficult - there would be gaps in the market where certain goods wouldn't be available. Prices would rise in those places where the gaps exist and as people come in to fill them. With less competition, margins would inflate ever so slightly. But *that* IS the point. It will create more opportunities for manufacturers and traders to make money by filling in those gaps.
Although the "consumer" in Eve will be hurt by removal of the highways, in terms of higher margins on production and higher prices, this will create a plethora of career opportunities for traders. Traders will be able to pick up cheap goods in The Forge (or wherever) and haul them to Genesis to sell for a 50% markup where that good may not be available.
CCP could then tweak the supply and demand system so that there is localized supply of certain things in one empire but none in other empires - making inter-empire trade very profitable. One example would be to take out the supply of isogen from Caldari space - simply remove the asteroids that yield this mineral. Add tons of mexallon-bearing roids. In Gallente space, remove the mexallon asteroids and add plenty of isogen asteroids. There is your new traderoute. Buy isogen in Gallente space for 50 isk each and sell in Caldari space for a hefty profit at 80 isk each.
Piracy in low sec space between the empires would also be good, but not for the sake of piracy itself or to help gank-happy 1337-5p34k1ng kids. Sure, they would benefit, but the true reason for adding 0.0 systems between the empires is to make inter-empire trade more difficult and dangerous, and thus more REWARDING for those who choose this path.
Manufacturing
Concerning manufacturing, its damn near impossible to make money manufacturing right now because of the over-saturation of the market, really the only places you can find a nice little niche are in the systems right on the border of 0.0 land. Without the highways, cut-throat manufacturers will no longer be able to spread their cheap wares across eight different regions - they will be limited to two or three regions, unless he wishes to spend the gut-wrenching time to maintain an inter-empiric sales operation (which won't be justified in terms of the time it would take to do so). Making money by manufacturing in Eve is possible, but at the moment extremely difficult, because everyone living near the highway systems has fast, easy access to every region in Empire space.
I run an alt account with a manufacturing char. I buy minerals and build stuff and sell it. Why do I do it? I could make a buttload more money mining or even NPC hunting. I do it because I enjoy it, it doesn't take a lot of time every day to log in, check your sell orders, set production, check your labs, and log back out (although it did take me a lot of time to put together a nice Excel spreadsheet calculating my sale margins). I don't do it to make money . . . when I need money I go mine Arkonor for a few days and bring in a few hundred million isk. I do it for fun - and as a hobby manufacturer I am painfully aware of the harm that the inter-empire highways cause.
The Truth Behind the Travel Fallacy
Removal of the INTER-EMPIRE highways would extend the travel time between empires - but do you really need to travel between empires to accomplish what you want to do? Every empire is self sufficient in terms of EVERYTHING you can do in the game is possible in each empire individually. There are research agents, factories, labs, neighboring 0.0 territory, ores to mine, and NPCs to hunt. There are low sec space for pirates to hang out, there's high sec space for Carebears to frolic in the sun. In short, there is no reason that you NEED to travel across empire borders to be successful in your career in Eve Online. Moreover, there are now INTRA-EMPIRE highways that make travel within each empire very quick and easy.
Those are the reasons I have been supporting this idea. It seems to me to be what is in the best interest of the game. A small change like removal of these highways would add infinitely greater content to the game and make what is right now the most boring aspect of Eve Online, EMPIRE SPACE, finally something worth speaking about.
v/r Cao
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Fuse
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Posted - 2004.04.26 10:28:00 -
[14]
I am sick of you id#ots screwing with my game making it longer and more boring for me to get stuff done. Stop trying to force your perspective on the lemmings that follow you off the cliffs. You make allot of isk well good for you. It already takes all day for other professions such as researchers to make ISK. IF YOU DON'T LIKE THE HIGWAYS DON'T USE THEM. STOP TRYING TO FORCE YOUR CR#PPY IDEAS ON TO US. 0.o It's not you... no wait it is you. |
Cao Cao
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Posted - 2004.04.26 10:49:00 -
[15]
Edited by: Cao Cao on 26/04/2004 10:50:31
Originally by: Fuse I am sick of you id#ots screwing with my game making it longer and more boring for me to get stuff done. Stop trying to force your perspective on the lemmings that follow you off the cliffs. You make allot of isk well good for you. It already takes all day for other professions such as researchers to make ISK. IF YOU DON'T LIKE THE HIGWAYS DON'T USE THEM. STOP TRYING TO FORCE YOUR CR#PPY IDEAS ON TO US.
Please explain to me how removing the highways makes it harder for researchers to make money?
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DREAMWORKS
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Posted - 2004.04.26 11:02:00 -
[16]
For people in alliances this is a bad change since it allready takes me 70 jumps to get to empire. Add higher rares prices since there is alot more time involved getting ores that way to empire. __________________________
http://www.nin.com/visuals/thtf_hi.html |
Jexter
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Posted - 2004.04.26 12:26:00 -
[17]
What Cao Cao said.
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Oxymoronic
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Posted - 2004.04.26 12:47:00 -
[18]
Have the devs told us why they put in the highway system? If they have, could someone direct what they typed to me?
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Davich MacGregor
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Posted - 2004.04.26 13:30:00 -
[19]
Originally by: Oxymoronic Have the devs told us why they put in the highway system? If they have, could someone direct what they typed to me?
Here's the rub...lol. They put in the highways because people were complaining about travel times, how long it took to get from point A to point B. LMAO...now, this is so funny it hurts, people are complaining because they get around so fast. ROFLMAO...ooh, my side hurts... Stellar Products and Quality Resources ticker: SPQR established 6-03 |
Ishkur
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Posted - 2004.04.26 13:30:00 -
[20]
Is there a new thread about this every day?
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Viceroy
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Posted - 2004.04.26 13:31:00 -
[21]
Its too late tbh. They should have put each empire on different sides of the galaxy to start with imo. -
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Danton Marcellus
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Posted - 2004.04.26 14:52:00 -
[22]
Dreamworks, if you're in an alliance whoever said you yourself were going to have an easy time getting across empire space?
That's right, interact with people who do these things.
Convert Stations
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DREAMWORKS
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Posted - 2004.04.27 12:09:00 -
[23]
Originally by: Danton Marcellus Dreamworks, if you're in an alliance whoever said you yourself were going to have an easy time getting across empire space?
That's right, interact with people who do these things.
I never said it would get easy, i just clone jump for skills and we get more and more self dependant. However would you guys in Empire get it easier if we start charging the extra time and risk in a longer traffeltime it cost to get the megacyte/zydrine to empire? __________________________
http://www.nin.com/visuals/thtf_hi.html |
Bohr
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Posted - 2004.04.27 13:19:00 -
[24]
Edited by: Bohr on 27/04/2004 13:32:31 Edited by: Bohr on 27/04/2004 13:29:50 Edited by: Bohr on 27/04/2004 13:27:00 Edited by: Bohr on 27/04/2004 13:26:26 Edited by: Bohr on 27/04/2004 13:24:56
Originally by: DREAMWORKS
Originally by: Danton Marcellus Dreamworks, if you're in an alliance whoever said you yourself were going to have an easy time getting across empire space?
That's right, interact with people who do these things.
I never said it would get easy, i just clone jump for skills and we get more and more self dependant. However would you guys in Empire get it easier if we start charging the extra time and risk in a longer traffeltime it cost to get the megacyte/zydrine to empire?
No, no, pleease. enough allready
Btw. think the highways was a great idea. Mostly for the casual players still enjoying the game. Nothing like a 23 jump trip during the i.e 2 hours you can play?
And as for trade. Infrastructure has allways been the way forward for colonization, then followed by commerce. Don't think space will be any different imo. Great thing is that market aligns over time, and keeps trading/manufacturing pro*****ble. Come on, you don't sell below production cost. Even in Yulai, do you? And there are still plenty of socalled "unsatisfied" markets/islands. So go find them and remember you don't have to use the highway for it :-)
Yours Bohr
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Bohr
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Posted - 2004.04.27 13:31:00 -
[25]
Damn this forum censorship rules. Bans my misspellings ;)
Prof*****ble = profit-table (profitable)
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