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Lo3d3R
MAFIA
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Posted - 2008.04.29 23:59:00 -
[31]
Edited by: Lo3d3R on 29/04/2008 23:59:35 Atleast some tools like this are needed: Click here
Bump it if you like it 
 ___________________
Sexy Time:  |

Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.04.30 00:02:00 -
[32]
I think I'm falling in love with EVE's devs again 
So very happy to see you guys voicing your own opinions again. Makes me want to cry happy tears of joy.
Srsly. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
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Kuranta
Minmatar Pator Tech School
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Posted - 2008.04.30 00:07:00 -
[33]
Binding sec status to Faction sounds cool and logical.
New scan mods: scanning is quite easy as is. Maybe when local gets (eventualy) removed.
Disabeling player coms - would be VERY cool, but with everybody having TS/Vent it's kinda pointless. Would only punish non-corp players.
New Bounty system is urgently needed. Look or a post of Jade Constantine started a topic about that. Dunno if it's been moved to the new CSM Forum.
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Sgt Napalm
Synergy Evolved Daisho Syndicate
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Posted - 2008.04.30 00:31:00 -
[34]
Nice job Prisma. There is really nothing else to be said about the matter. I've never really seen the sense in CONCORD standings over factional standings.
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Landrassa
Friendly Neighbourhood Extortion Company
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Posted - 2008.04.30 00:55:00 -
[35]
Originally by: Face Lifter If we implement idea of faction standing instead of CONCORD standing for pirates, then to maintain consistency with other parts of the game, we should make NPC stations deny docking rights to those who have negative standings with their faction.
It would be nice if people with -5 and below standings could gain special agent services. For example, they could ask agent: "find me someone who has itemX" - for any item player specifies. Or "find out how much isk personX has". Or "give me a name of currently undocked hauler pilot in this region" - random name.
All I want from agents is the ability to bribe them so that next time a certain player drops by to get a mission the agent sends him to a system of my choosing(within reason) 
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Tortun Nahme
Minmatar Umbra Synergy Final Retribution Alliance
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Posted - 2008.04.30 01:05:00 -
[36]
the reason Concord rating overrides factino standing has always been pretty clear in the lore though?
Concord polices pod pilots, hence why they dont mess with "regular" rats
a pod pilot pirate is therefore banned from all systems concord polices, which covers all of high sec
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.04.30 02:07:00 -
[37]
Edited by: Christari Zuborov on 30/04/2008 02:08:49 Edited by: Christari Zuborov on 30/04/2008 02:08:09 I really believe there needs to be four systems changed/created in concerns with low-sec and 0.0.
1) I think the lesser the system security, the further your deviation from gate to gate warp travel must become, a multiplier if you will in deviation for landing. Currently, whatever warp skill it is in regards to deviation means nothing - you always land at zero. The deviation must be increased by a HUGE amount, so that even with bookmarks and max skills, you still will land 30k off gate in spherical radius from your target destination. (0.0)
In low sec, the deviation should be halved, so that you land 15k off gate, again in spherical (360 deg past, before, or any side) randomness, with max skills, to a any bookmark or blind jump.
Hi-Sec lands you at zero, as all hi-sec gates are maintained at a proper level through concorde.
To avoid this penalty, a beacon can be deployed that lands you on zero in destination. The effect of this beacon is a -99% deviation to warp landing, which puts you on target to the beacon itself. This beacon would be activated through a new UI created in the directional scanning subsystem. The individual "warping to beacon" would select this through the current interface, and would land on target by selecting text where "Warp to 0m" used to be; That text would be replaced by "warp to beacon".
None of the above changes current warp bubble technology, as it works in the same principle as a beacon, but has the additional attribute of scrambling your target.
2) A warp detection alarm (off-host-space-heterodyned-intra-termination) or the "oh****" alarm, should sound when destination space fabric/time is being altered, on a ship that's located in the destination grid. This detection system is passive, as space/time surrounding the vessel is altered, and is initiated during the pre-warp sequence caused by the warping of the host vessel.
3) Some other version of mechanics that allow the hunting of those who've killed you.
4) Local removed.
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MilowFV
Echo Heavy Industries
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Posted - 2008.04.30 03:17:00 -
[38]
So would the gallente pirate take a hit or not be allowed to attack a gallente ship/pilot then sense he is the hero of the gallente race? With faction war coming they can buy letter of Marques maybe to gain standing with a certain faction by raiding the faction they are at war with.
I am not sure how killing ships/pilot on the same faction would work though unless you assume they are in caldari space so they are targets.
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Megan Maynard
Minmatar Out of Order
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Posted - 2008.04.30 03:35:00 -
[39]
The general story line in eve, if anyone pays attention, is going the direction CCP dude indicated.
Scandal in Concord, Amarr higher ups executed, gallente arresting popular singer.....
Concord is going to disband and factional warfare is going to take off.
You all missed it, CCP dude said he is gonna get flak because the stuff he posted is what they are going to do. IT'S A GIANT HINT. They are just bouncing it off the forum pets. Miz Stelth Bomerz iz the ****nit.
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Nielas
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Posted - 2008.04.30 03:49:00 -
[40]
As things are, it is too easy to become a pirate and there really is no serious attrition rate among them. Historically when piracy became to prelevant in an area it would either starve itself out as people abandoned trade routes or the nations affected would band together and smash the pirate bases and mercilessly hunt the pirates down. Thus only the smartest and sneakiest pirates survived.
Just like a disease, piracy can kill off all its hosts and starve, get eradicated, or evolve into a more benign form that is more of an irritant than a fatal disease.
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Tob'ias Sjodin
Organized Crime Black Hand.
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Posted - 2008.04.30 03:58:00 -
[41]
Originally by: Christari Zuborov Edited by: Christari Zuborov on 30/04/2008 02:08:49 Edited by: Christari Zuborov on 30/04/2008 02:08:09 I really believe there needs to be four systems changed/created in concerns with low-sec and 0.0.
1) I think the lesser the system security, the further your deviation from gate to gate warp travel must become, a multiplier if you will in deviation for landing. Currently, whatever warp skill it is in regards to deviation means nothing - you always land at zero. The deviation must be increased by a HUGE amount, so that even with bookmarks and max skills, you still will land 30k off gate in spherical radius from your target destination. (0.0)
In low sec, the deviation should be halved, so that you land 15k off gate, again in spherical (360 deg past, before, or any side) randomness, with max skills, to a any bookmark or blind jump.
Hi-Sec lands you at zero, as all hi-sec gates are maintained at a proper level through concorde.
To avoid this penalty, a beacon can be deployed that lands you on zero in destination. The effect of this beacon is a -99% deviation to warp landing, which puts you on target to the beacon itself. This beacon would be activated through a new UI created in the directional scanning subsystem. The individual "warping to beacon" would select this through the current interface, and would land on target by selecting text where "Warp to 0m" used to be; That text would be replaced by "warp to beacon".
None of the above changes current warp bubble technology, as it works in the same principle as a beacon, but has the additional attribute of scrambling your target.
2) A warp detection alarm (off-host-space-heterodyned-intra-termination) or the "oh****" alarm, should sound when destination space fabric/time is being altered, on a ship that's located in the destination grid. This detection system is passive, as space/time surrounding the vessel is altered, and is initiated during the pre-warp sequence caused by the warping of the host vessel.
3) Some other version of mechanics that allow the hunting of those who've killed you.
4) Local removed.
I like your idea. And the beacon is unnecessary really. Just force people into cooperation, having a ceptor in gang get on a gate, and then have the gang warp on him instead would be better imo.
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Irulan Atreides
Revenant Rising
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Posted - 2008.04.30 05:40:00 -
[42]
I really like the ideas being put forth here. But I wonder, what happens to new players in high-sec when these privateers come rolling through? I bet it would be great fun to insta-pop completely new players who have no idea what they're doing for the sake of becoming a hero back home.
With the talk of Concord dissolving, I think it would be cool if the factions started policing their own borders with system security rating affecting the level of response of the local Navy. This could be in terms of something like, probability, size or strength of a Faction Naval response to "pirating." Maybe even some of the high sec systems have spawned/roaming Naval Garrisons that privateer gangs could seek out and engage (or run and hide from).
Might make it very interesting for a privateer to risk moving into "policed" sectors of space and make them fear more than just gate/station guns. Now, a privateer/pirate noticing a target on his/her scanner would have to consider also the possibility of a Empire Navy Police Force coming to aid the target.
My 2 cents. What do you guys think?
I think a layered level of police enforcement would be more interesting (and also more viable from a role playing perspective) than the current system of Concord = On/Off.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.04.30 05:46:00 -
[43]
Originally by: Megan Maynard IT'S A GIANT HINT. They are just bouncing it off the forum pets.
No, I didn't miss it. I just think it's a smashing idea. ;-)
-Liang --
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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Einar Lightfingers
Mutually Assured Distraction
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Posted - 2008.04.30 05:50:00 -
[44]
Originally by: Jaedar Metron Prism X for president tbfh. 
Seconded! _______________________ BEES..... we blow stuff up
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Guilty Man
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Posted - 2008.04.30 06:47:00 -
[45]
Nice idea about chameleon device!
Fitted in high slot like cloaking device.
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Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.04.30 06:49:00 -
[46]
Originally by: Lord Haur Edited by: Lord Haur on 29/04/2008 21:02:22 lol @ post from newb corp industrial alt.
A scamming alt, from my experience.
---------------- I'm looking for a good corp to join. |

Inertial
The Python Cartel
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Posted - 2008.04.30 07:53:00 -
[47]
Originally by: Skyslider I want a set of Q-Ship modules (or rigs perhaps?) that makes you look (and by default maneuver like a different (larger) ship. So I can deploy a Fenrir shell around my Broadsword and lure in pirates to their doom.
I would love Q-Ships, but they would need to keep their historical performence .
we are recruiting!
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Huberek Morchu
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Posted - 2008.04.30 14:37:00 -
[48]
I prefer a more hands off approach, and layered. High sec remains balanced in favor of carebears, low sec more neutral, 0.0 free for all. An example of this is keeping local as is in high sec, removing it in lo sec, and letting players control it in 0.0. Pirates seem to do pretty well in lo sec. One shows up, all the carebears flee. What else do you expect? I could see where its difficult to stop people jumping, and cloaking should be limited, but I think lo sec is balanced.
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Wendat Huron
Stellar Solutions
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Posted - 2008.04.30 16:04:00 -
[49]
Bad is bad, good is good, bad, bad, good, good, bad, good is bad, good?
These forums are FUBAR, upgrade this decade! |

Verone
Veto Corp
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Posted - 2008.04.30 16:07:00 -
[50]
Originally by: CCP Prism X I'm very sorry guys. Really I am. I haven't touched much on this subject in our discussions but I must come clean with this. I know it isn't a very favoured opinion and I'll probably get into trouble for posting this but I still feel like I should. My only protection will be that everything I say is never a promise of anything but, well in this case at least, just an idea I'd like to throw out there. In the interest of the discussion.
We really need to abandon the security status in it's current form (Yeah the above paragraph is to save me from being killed by my co-workers.. did I get you?). 
What I'm saying is that, in my opinion which is not an official CCP opinion at all but merely mine for the sake of discussion (and this has definitely been raised before), if you're pirating in Amarr space: Why are you losing access to Minmatar space? It stands to reason that the Matari people would rejoice at their pilots pillaging people attempting trade with the Empire, and it stands to reason that the Amarr would reward their pilots for securing the less secure areas of their space. I've always thought security rating should be relative to your factional standing rather than CONCORD standing, but the current lore has always been a killer to that idea. Perhaps with FW.. perhaps. And here's the obligatory: No! You're not reading between the lines, you're just having a bad case of wishful thinking! 
As for communication jamming and a better bounty system. I do not hate the ideas. Keep in mind that I'm a tech-geeky DB Developer but not a Game Designer. Them people generally have a better overall view over the game than I as I tend to suffer from tunnel vision. But I would not go as far as blaming the scarcity of pirate targets on the inability to do that. If you strip-mine your fisheries, you catch less fish. It is a fact that low-sec is horrendously insecure for anyone carrying anything of worth, so people avoid it like the plague. There is a reason for why there was a pirates code back in those days. I hope you get my vague drift.. I don't like to directly tell people how they should behave whilst they're not putting me on the defensive. 
You're a Gentleman and a Scholar good sir, thanks for the words.
>>> THE LIFE OF AN OUTLAW - EVE FICTION <<<
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.04.30 16:10:00 -
[51]
Originally by: CCP Prism X I'm very sorry guys. Really I am. I haven't touched much on this subject in our discussions but I must come clean with this. I know it isn't a very favoured opinion and I'll probably get into trouble for posting this but I still feel like I should. My only protection will be that everything I say is never a promise of anything but, well in this case at least, just an idea I'd like to throw out there. In the interest of the discussion.
We really need to abandon the security status in it's current form (Yeah the above paragraph is to save me from being killed by my co-workers.. did I get you?). 
What I'm saying is that, in my opinion which is not an official CCP opinion at all but merely mine for the sake of discussion (and this has definitely been raised before), if you're pirating in Amarr space: Why are you losing access to Minmatar space? It stands to reason that the Matari people would rejoice at their pilots pillaging people attempting trade with the Empire, and it stands to reason that the Amarr would reward their pilots for securing the less secure areas of their space. I've always thought security rating should be relative to your factional standing rather than CONCORD standing, but the current lore has always been a killer to that idea. Perhaps with FW.. perhaps. And here's the obligatory: No! You're not reading between the lines, you're just having a bad case of wishful thinking! 
As for communication jamming and a better bounty system. I do not hate the ideas. Keep in mind that I'm a tech-geeky DB Developer but not a Game Designer. Them people generally have a better overall view over the game than I as I tend to suffer from tunnel vision. But I would not go as far as blaming the scarcity of pirate targets on the inability to do that. If you strip-mine your fisheries, you catch less fish. It is a fact that low-sec is horrendously insecure for anyone carrying anything of worth, so people avoid it like the plague. There is a reason for why there was a pirates code back in those days. I hope you get my vague drift.. I don't like to directly tell people how they should behave whilst they're not putting me on the defensive. 
sounds like factional warfare 
but yea what you and that other guy said with the concord not being happy with pirates being the main problem.
although the system you suggest would require quite a bit of standings calculations.
I still maintain that Idle guns does nothing but kill gallente spys, their high caldari standings and raven navy issues are just a ploy! Unless they pay the Ihakana tax like a good caldari citizen 
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Ja'kar
Sebiestor tribe
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Posted - 2008.04.30 16:14:00 -
[52]
Edited by: Ja''kar on 30/04/2008 16:15:06 we need more content for pirates that is not particularly tied to 0.0 and sovereignty
give us a module that makes our typhoon look like a mammoth if you aren't close enough
I said this years ago - so not gonna happen - I thought some space for (Jove space)-10 only, with low sec for -5 as well as the modules and pirate ammo etc that can only be used with -10 and -5.
I mean after all they have high sec - and as for the mods you can have the same for +5 and +10 so its ballanced, don't even need to that much of a boost.
But its never gonna happen - least it has not int the last 3-4 years
MAFIA Website
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000Hunter000
Gallente Missiles 'R' Us
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Posted - 2008.04.30 16:21:00 -
[53]
So.. u wanna be an ebil pirate, want more tools that let u be an ebil pirate more easily, and want unlimited access to hi sec...
so actually u want a huge i-win button for beeing a pirate?
U just made me laugh  _______________________________________________________ CCP, let us pay the online shop with Direct Debit!!!
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James Lyrus
Lyrus Associates
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Posted - 2008.04.30 16:22:00 -
[54]
Originally by: Faife
Originally by: Liang Nuren
I just wish that there was a special form of making ISK in lowsec that wasn't nearly as boring or time intensive as running missions.
the danger here is that if it's too efficient it will lead to people who currently control low sec becoming much more wealthy than the high-sec dwellers, making it even more difficult for the latter to go into low sec. it'd have to be something that supports ninja gameplay.
and yes yes, isk does not guarantee you'll win a fight, but we all can agree that it sure as hell helps.
Why is that bad? Having a patch of controllable space, being controlled because it's valuable, is surely a good thing? -- Crane needs more grid 249km locking? |

Buyerr
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Posted - 2008.04.30 16:26:00 -
[55]
Originally by: CCP Prism X I'm very sorry guys. Really I am. I haven't touched much on this subject in our discussions but I must come clean with this. I know it isn't a very favoured opinion and I'll probably get into trouble for posting this but I still feel like I should. My only protection will be that everything I say is never a promise of anything but, well in this case at least, just an idea I'd like to throw out there. In the interest of the discussion.
We really need to abandon the security status in it's current form (Yeah the above paragraph is to save me from being killed by my co-workers.. did I get you?). 
What I'm saying is that, in my opinion which is not an official CCP opinion at all but merely mine for the sake of discussion (and this has definitely been raised before), if you're pirating in Amarr space: Why are you losing access to Minmatar space? It stands to reason that the Matari people would rejoice at their pilots pillaging people attempting trade with the Empire, and it stands to reason that the Amarr would reward their pilots for securing the less secure areas of their space. I've always thought security rating should be relative to your factional standing rather than CONCORD standing, but the current lore has always been a killer to that idea. Perhaps with FW.. perhaps. And here's the obligatory: No! You're not reading between the lines, you're just having a bad case of wishful thinking! 
As for communication jamming and a better bounty system. I do not hate the ideas. Keep in mind that I'm a tech-geeky DB Developer but not a Game Designer. Them people generally have a better overall view over the game than I as I tend to suffer from tunnel vision. But I would not go as far as blaming the scarcity of pirate targets on the inability to do that. If you strip-mine your fisheries, you catch less fish. It is a fact that low-sec is horrendously insecure for anyone carrying anything of worth, so people avoid it like the plague. There is a reason for why there was a pirates code back in those days. I hope you get my vague drift.. I don't like to directly tell people how they should behave whilst they're not putting me on the defensive. 
i actually saw a dev reply in a tread for something that matters that most be hmm 1 year since the last time :P
anyway it is really nice to see some replies from a dev.
well to rip apart your logic, there is no country in the whole world that would appreciate the act of plundering and law breaking of other countries. and by doing so you will be punished no matter what country you go to if they catch you (with a few exceptions) so i don't see where you get that from?! furthermore if you want realism in that department you will need to look at the abillity for pirates to be protected by the factions stations, course no faction would ever protect a criminal even if they didn't mind what he did it would be a extremely bad choice political to protect him from the consequence of his crimes, considering the factions do live in semi peace with each other..
flop wise, pirates would be a very dying breed since they would be very easy to hunt down and every faction would agree that those lawless people should be stopped (maybe not minmatars, but that is the only onces then :P)
etc etc etc. just using logic pirates as they are would never be able to exist in a world like eve. just looking at the flof and story of how bad and hated it is to podkill and then look at the amount of people doing so.. they would be permanently closed of from any faction and they would be imprisoned for life if ever caught. I declare war on stupidity |
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CCP Prism X
Gallente C C P

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Posted - 2008.04.30 16:38:00 -
[56]
Originally by: Buyerr
well to rip apart your logic, there is no country in the whole world that would appreciate the act of plundering and law breaking of other countries.
You got me there. Pirates are, by definition, outlaws. I'm more talking about privateering than piracy. Guess I kinda messed up my post with using the wrong term. 
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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Ki Anna
Ki Tech Industries
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Posted - 2008.04.30 16:41:00 -
[57]
Edited by: Ki Anna on 30/04/2008 16:42:58
Originally by: Buyerr well to rip apart your logic, there is no country in the whole world that would appreciate the act of plundering and law breaking of other countries.
LOL, a quick history lesson.
It is not much of a stretch to think that the empires of New Eden would engage in privateering using capsuleers.
I have no doubt that there are problems with Prism's idea. Even he admits that he has not thought it through well enough to seriously propose a detailed game mechanic. However, once a viable game mechanic can be worked out, the RP background is not hard to fabricate. Originally by: CCP Prism X You got me there. Pirates are, by definition, outlaws. I'm more talking about privateering than piracy. Guess I kinda messed up my post with using the wrong term. 
Do be too hard on mixing the to terms up: Originally by: Wikipedia However, states often encouraged attacks on opposing powers while at peace, or on neutral vessels during time of war, blurring the line between privateering and piracy.
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Maltitol
Gallente Tides of Silence Hydra Alliance
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Posted - 2008.04.30 16:44:00 -
[58]
i want smuggling damnit!
would make low sec more appealing tbh
Originally by: CCP Wrangler Well boohoo
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SiJira
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Posted - 2008.04.30 17:49:00 -
[59]
Originally by: 000Hunter000 So.. u wanna be an ebil pirate, want more tools that let u be an ebil pirate more easily, and want unlimited access to hi sec...
so actually u want a huge i-win button for beeing a pirate?
U just made me laugh 
you mean instawarp transports are not iwin buttons?
Originally by: CCP Prism X
You got me there. Pirates are, by definition, outlaws. I'm more talking about privateering than piracy. Guess I kinda messed up my post with using the wrong term. 
i agree with your ideas about it though and no one should be mad at you for telling us  Trashed sig, Shark was here |

Chainsaw Plankton
IDLE GUNS
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Posted - 2008.04.30 21:06:00 -
[60]
Originally by: 000Hunter000 So.. u wanna be an ebil pirate, want more tools that let u be an ebil pirate more easily, and want unlimited access to hi sec...
so actually u want a huge i-win button for beeing a pirate?
U just made me laugh 
i just want a 50km 1000000 damage smartbomb i can use outside of jita 
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