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Thread Statistics | Show CCP posts - 1 post(s) |
aklein24
Absolutely No Retreat
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Posted - 2008.04.30 00:42:00 -
[1]
So everyone is always talking about how desolate lowsec is, well I have the solution. Reduce the sig radius on pods to the point where it takes at least 10 seconds until any ship, even a sensor boosted inty can target the pod.
This holds several advantages, first being noobs with implants won't be as afraid to go into lowsec, and second, people will pack smart bombs so they can at least try to snag pods. In 0.0 this tweek will essentially be meaningless because everyone uses bubbles anyways, but it would enhance the overall necessity of smarties and bubbles. Decreasing the sig radius on pods would achieve the goal of mitigating risk for noobs/carebears in lo-sec, while helping pirates by providing more targets. Win win all around, who needs to podkill anyways, right?
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Kailiani
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Posted - 2008.04.30 00:48:00 -
[2]
Edited by: Kailiani on 30/04/2008 00:49:05 This would be a good, I don't like clone jumping/multiple clones and having to wait 24 hours to return to the other clone which I need to fly some ships with setups for missions/mining etc.
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Zarnak Wulf
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Posted - 2008.04.30 00:59:00 -
[3]
When I started playing I thought I'd be honorable and never pod anyone. It turns out my shine has worn off as time has worn on. I ain't no nice guy after all
Seriously though, wars are won through money. If I get a nanoed vaga pilot's pod with snake-implants at my mercy you can bet I'm taking him out.
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Jacob Mei
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Posted - 2008.04.30 01:02:00 -
[4]
Pods are already nearly impossible to hit if the player is on his ball in warping. If you know your ship is going down you get ready to spam the warp to location to get out of dodge.
Allowing 10 seconds of float time would almost surely hurt 0.0 as that would be 10 seconds the pod can use to get to the gate or get out of the bubble area (depending on where it is).
I cant see how allowing this would encourage people to go to low sec anyway. The issue isnt that its patrolled by pirate gangs but that you can amass your wealth in high sec at a decent pace until your ready to jump straight into 0.0. Low sec needs a fundimental revamp to encourage people to take the risk.
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aklein24
Absolutely No Retreat
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Posted - 2008.04.30 01:02:00 -
[5]
Hey, I got no problem with people podding other people, especially in 0.0, I have jump clones and a clone, but there are plenty of noobs/carebears without these options whose only excuse for not PVPing is their fear of losing implants... So, make it harder to pod. Not impossible, just a lot harder, at least in lo-sec.
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Kailiani
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Posted - 2008.04.30 01:03:00 -
[6]
Originally by: Zarnak Wulf When I started playing I thought I'd be honorable and never pod anyone. It turns out my shine has worn off as time has worn on. I ain't no nice guy after all
Seriously though, wars are won through money. If I get a nanoed vaga pilot's pod with snake-implants at my mercy you can bet I'm taking him out.
Good point. I was just thinking that a easier method of clone switching should be introduced. Clone switching would allow you to switch clones in the same station without jumping anywhere, one of the things I loathe is having to jump clone->wait 24 hours-> jump back when I may only fight for a hour or two and go back to other things.
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Buyerr
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Posted - 2008.04.30 02:32:00 -
[7]
hmm what about letting concord actually come EVEN in lowsec IF you aggroed a pod. I declare war on stupidity |
Zarnak Wulf
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Posted - 2008.04.30 02:47:00 -
[8]
Originally by: Buyerr hmm what about letting concord actually come EVEN in lowsec IF you aggroed a pod.
Ding Ding Ding. We have a winner. I like this idea alot. Noobs of the world rejoice. You have nothing to lose but your ships.
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Fox Ogmo
Caritas.
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Posted - 2008.04.30 05:25:00 -
[9]
Originally by: aklein24 This holds several advantages, first being noobs with implants won't be as afraid to go into lowsec...
The funny thing is, it's the noobs who are the least afraid of lowsec. They're all just autopiloting through in their pods / haulers / shuttles / mission ships... |
MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.04.30 05:28:00 -
[10]
how about implants increase your pods sig radius.
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Jinx Barker
GFB Scientific
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Posted - 2008.04.30 06:44:00 -
[11]
This thread is a joke, really! I mean no one, absolutely no one in their right mind, and who played this game for a while, would think that removing Pod Killing would improve the game? Would they?
Pod Killing is essential to hurting the enemy, at times devastatingly so, if they had Snakes or something - oh boy what a truck-load of hurt that is. It is demoralizing to enemy as well.
They also make a nice squishing sound when they pop, and finally, last but not least, all the perverse sexual things one can do with corpses in one's possession!
No, sorry, POD killing is good, and it ain't gonna go anywhere.
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Thirzarr
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Posted - 2008.04.30 07:22:00 -
[12]
Remember: Eve is not about playing nice!
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Carmizan
Lords of Maelstrom Fatal Error.
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Posted - 2008.04.30 07:25:00 -
[13]
I have to agree with jinx on this point. Not only is pod killing a painful experience isk wise but in a war situation it can also be a logistical nightmare as well. Plenty of times i and my corp have been saved in a war by podding the enemy and they have ended up 20 or 30 jumps away giving us time to re-group and re-arm. taking away the chance to pod kill will just mean that the person your have killed will just go to the nearest station buy another ship fitted it out and be back in the fight in a matter of minutes, given the pilot that has just lost his ship an unfair advantage as tho he has lost a ship he can come back fully armed and with an undamaged ship and blow you to hell.
No pod kills are an essential part of the eve PVP setup.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium
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Posted - 2008.04.30 08:45:00 -
[14]
Originally by: Jinx Barker ..... and finally, last but not least, all the perverse sexual things one can do with corpses in one's possession!.....
this
i only have 200 dolls in my collection, i need more
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aklein24
Absolutely No Retreat
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Posted - 2008.04.30 23:39:00 -
[15]
Originally by: Jinx Barker This thread is a joke, really! I mean no one, absolutely no one in their right mind, and who played this game for a while, would think that removing Pod Killing would improve the game? Would they?
Pod Killing is essential to hurting the enemy, at times devastatingly so, if they had Snakes or something - oh boy what a truck-load of hurt that is. It is demoralizing to enemy as well.
They also make a nice squishing sound when they pop, and finally, last but not least, all the perverse sexual things one can do with corpses in one's possession!
No, sorry, POD killing is good, and it ain't gonna go anywhere.
I'm not against podding, especially not in 0.0... I just think that people would be a little more likely to pop their cherries in lo-sec if they didn't think they would get podded. I don't think podding should be eliminated, just made a little bit less common. In 0.0 the only way you catch pods is if they're in a bubble, the more experienced players know to spam the warp button. All I'm suggesting is a slight tweek to make it just a tiny bit more likely carebears will wander into lo-sec.
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Jinx Barker
GFB Scientific
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Posted - 2008.05.01 04:43:00 -
[16]
Edited by: Jinx Barker on 01/05/2008 04:44:36
Originally by: aklein24 I'm not against podding, especially not in 0.0... I just think that people would be a little more likely to pop their cherries in lo-sec if they didn't think they would get podded. I don't think podding should be eliminated, just made a little bit less common.
In 0.0 the only way you catch pods is if they're in a bubble, the more experienced players know to spam the warp button. All I'm suggesting is a slight tweek to make it just a tiny bit more likely carebears will wander into lo-sec.
I broke up your post into paragraphs, sort of. And, to respond, if you really want to open the floodgates as far as popping cherries.... here is what will fix it 100%... ready?
Remove, or drastically reduce, and I mean drastically - something like 2.0 or bellow, the standings needed to create an NPC Jump Clone.
Furthermore, reduce the Clone Timer to something reasonable - 12 Hours, or better yet, create a skill that reduces the Clone Timer from current 24, to 12 when at L5.
Problem solved! Even more people will PVP, higher number than used to. Because as of now you still have to have a sick standing to get an NPC JC, or your corporation has to have the standing.
At this time it is still a royal pain in the arse to grind them all up, hence 2.0 or bellow in my suggesting, easily attainable, with least amount of NPC grinding.
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Hanneshannes
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Posted - 2008.05.01 06:58:00 -
[17]
I have been fighting ppl in lowsec and I have lost quite a few ships in low sec but only ever once got podded by a smartbomb. pod saver overview settings are really useful and even with the greatest of lag, if you start hammering the button before your ship blows, you are usually gonna get out.
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2008.05.01 07:36:00 -
[18]
Podding people in lowsec is barely possible alreday. No anchorable bubbles, no dictor bubbles = pods always warp out.
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Doc Iridium
Amarr Viziam
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Posted - 2008.05.01 08:16:00 -
[19]
Originally by: aklein24 Hey, I got no problem with people podding other people, especially in 0.0, I have jump clones and a clone, but there are plenty of noobs/carebears without these options whose only excuse for not PVPing is their fear of losing implants... So, make it harder to pod. Not impossible, just a lot harder, at least in lo-sec.
Perhaps this might be addressed by reducing the difficulty of acquiring jump clones in Empire? The faction requirements are crazy for a low skill character to build up to in any reasonable amount of time. Well, I've said my piece - wait, is that Veldspar over there? Woot! |
Doc Iridium
Amarr Viziam
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Posted - 2008.05.01 08:18:00 -
[20]
Originally by: MotherMoon how about implants increase your pods sig radius.
You are a evil woman - I like that idea Well, I've said my piece - wait, is that Veldspar over there? Woot! |
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Hesod Adee
Xen Of Onslaught
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Posted - 2008.05.01 10:09:00 -
[21]
Originally by: Buyerr hmm what about letting concord actually come EVEN in lowsec IF you aggroed a pod.
Only if Concord only has a chance of showing up, or arrives in a defeatable ship. Even then it's still a very questionable idea.
Originally by: Jacob Mei Pods are already nearly impossible to hit if the player is on his ball in warping. If you know your ship is going down you get ready to spam the warp to location to get out of dodge.
Unless you get hit with lag for some reason. Or your computer causes you to have too much lag* every time your ship explodes.
Quote: Allowing 10 seconds of float time would almost surely hurt 0.0 as that would be 10 seconds the pod can use to get to the gate or get out of the bubble area (depending on where it is).
Yes, any suggestion here needs to consider 0.0.
My suggestion: If someone's ship blows up while they aren't in a bubble and there is another player on the same grid (if there are only NPCs on grid the pod should be safe), their pod will make a short warp (right to the edge of the grid would be preferred) in a random direction. This warp is to give them enough time to overcome the lag caused by loading into their pod, and is kept short so that they can bookmark their wreck if they think they will be able to loot it.
Maybe give players an option they can toggle between a short warp for looting their wreck, and a long warp that takes them to a safe spot. Always doing a long warp with an automatically created bookmark (with a timestamp) would also work, unless the BM creation causes too much lag. Or CCP could just assume that the other guy will loot the wreck, meaning a long warp without a BM ever time except if rats get you.
So far I've managed to avoid being podded in low sec, so while this would be nice for me, it doesn't really matter.
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Wayward Hero
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Posted - 2008.05.01 15:13:00 -
[22]
I agree whole-heartedly that there needs to be encouragement to get players to venture into low-sec.
Making it more difficult to snag a pod would mitigate some of the risk players face in going to low-sec or in some cases 0.0 and may help encourage some of the players who have saved up to get themselves their first set of +3's and a BC to take a stab at ratting or mining or just look for a fight in low-sec.
The point about affecting 0.0 is valid though, pod killings are a part of war attrition.
What if Medical services at a station offered to remove and hold your implants for a small fee? Not remove them entirely so you could resell them, just a temporary removal for a price based on the value of your implants. Then you can come back and plug them back in after you are done tooling around in low-sec / blobbing up on an enemy POS.
Thoughts?
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Jacob Mei
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Posted - 2008.05.01 17:40:00 -
[23]
Podding is only damning if the individual has high level implants in the first place and someone traveling into a potental danger zone where he may very well lose his implants shouldnt go there in the first place with his implants if he cant afford to replace them. To be frank, there is no excuse for any player not to have jump clones (which would allow you to keep your implants safe by not using them in a danger area) these days. If you dont have the 8.0 you ask your corp for a 24 hour leave to use a service.
In regards to the lag, I do agree to a point as your machine might not be up to spec but to honest you can only change the rules of the game so much before you start to compromise the feeling of the game.
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CCP Atropos
C C P
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Posted - 2008.05.01 20:04:00 -
[24]
WTS Halo implant set, 2b isk.
Halo's reduce sig radius and aren't used often. Would this not be the solution you're looking for? |
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Gallente Pilot
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Posted - 2008.05.01 20:19:00 -
[25]
Edited by: Gallente Pilot on 01/05/2008 20:26:00
Switching to a clone in station with you at no penalty is an awesome idea.I have a number of dedicated clone/implant sets all in the same area and the 24 hour delay is an absolute pain considering I'm just trying to switch implant sets and not travel across the universe. Changing it as per the suggestion would make a huge difference for that.
As for halos protecting the pod from lock time... it's circular. If you didn't have the halos you wouldn't need the additional lock time, as your pod would be cheap cheap cheap. And if you have a halo set in you don't have a slave/snake/crystal/scan probe/ewar set in (which are the useful sets you'd want to protect). I suppose you'd get some 'meh' level protection at a huge cost for your 4 remaining hardwiring slots though...
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Sabrina Al'Kian
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Posted - 2008.05.01 21:34:00 -
[26]
You guys are missing a fundamental point: If it becomes harder to lose your pod, implant prices will drop significantly. Right now, implants are a huge money sink in the economy. Reducing this drain would only lead to even more rampant inflation, making the gap between older players' wallets and younger players' wallets even greater, resulting in less PvP for younger players because they simply wouldn't be able to afford their SHIPS (but they'd all be in nice implants). Does this make sense to you?
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ViolenTUK
Gallente Vindicated Exiles
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Posted - 2008.05.01 22:04:00 -
[27]
I would love to see implants that can be insured. More players would head to low sec if they knew their implants would be reinbursed after a pod kill.
www.eve-players.com |
David Flavius
Gallente
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Posted - 2008.05.01 23:34:00 -
[28]
Originally by: aklein24 In 0.0 this tweek will essentially be meaningless because everyone uses bubbles a?
whats a bubble? (sorry new guy)
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Jacob Mei
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Posted - 2008.05.01 23:42:00 -
[29]
Originally by: David Flavius
Originally by: aklein24 In 0.0 this tweek will essentially be meaningless because everyone uses bubbles a?
whats a bubble? (sorry new guy)
Warp Disruption Bubble. It prevents you from entering warp when you are inside the bubble making ones only recorse to either be fast enough to reach the gate 15km or have enough HP on your ship to fly threw the gang guarding the gate with the bubble in the first place.
Because the bubble has a fixed ratus If your ship was destroyed towards the edge of the bubble your pod could make it out in time to warp away as a pod can enter warp instantly (which makes them nearly impossible to kill in the first place if the pilot knows what hes doing).
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Masazak
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Posted - 2008.05.02 02:56:00 -
[30]
Originally by: Ellaine TashMurkon Podding people in lowsec is barely possible alreday. No anchorable bubbles, no dictor bubbles = pods always warp out.
I was podded in lowsec last night.
I jumped in to a system, looked around, no one was there so started warping. A ship uncloaked and insta-warp scrambled me. When I was dead my pod could not warp either.
After wondering how someone could lock on so quickly after uncloaking and then also lock my pod, I went looking for the kill mail. After some GM help finding that kill mails are now in a tab in the character sheet, I found that it was a heavy interdictor.
Now I am scanning the forums to see if anyone else thinks this is a little unbalanced.
Here we have a ship in lowsec which can kill and pod without any uncloaking delays involved in traditional warp scrambling. This is the ultimate WTFPWN setup for killing smaller ships in lowsec. No obvious way to avoid this one besides using a big ship or staying out of lowsec.
Even with the lag I was getting I dont think it would have made any difference if there was no lag.
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