
Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.05.20 18:54:00 -
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To the OP:
The problem is total profit over time is better in high sec. Yes the margins are lower, but the volume is better.
ex: In a month I can sell 5 cruisers in low sec at a 30% profit, but in high sec I can sell 50 cruisers at a 10% profit. Say the cruisers cost me 5mil to make and move to market (note this is not counting ship losses in the "move to market part" - we'll get to that in a minute). This means that I'll make 1.5mil profit per cruiser in low sec for a total of 7.5mil profit in the month. But for high sec I'll only make 500k profit per cruiser but 25mil in profit in the month.
The problem with piracy in low sec is that it not only chases away industrialists it also chases away their customers. Incidentally since you chase away the industrialists, you also chase away the miners because guess who buys the miner's minerals... 0.0 alliances supply a sufficiency of the high end minerals at a reasonable price in high sec that it's really not worth going to low sec at all.
And incidentally it's not the lack of industrialists in high sec banding together - we do that anyways. It's the lack of decent PvP pilots in high sec to protect the miners.
Incidentally when at war an industrial corp temporarily looses 75% of it's non-pvp pilots on average. These are the ones who either can't adapt to the pvp situation and go: "I'll be skilling/on an alt for this week, leme know when the war is over". These include the ones who go out singly vs the wardecers in battle cruisers (This causes lots of alliance leaders in high sec to bash their heads against the wall) and THEN go "I'll be skilling/on an alt for this week, leme know when the war is over". The remaining 25% are smart enough to use intel channels and move their operations in out of the way places and make sure to keep in touch with the pvp pilots if they want to mine/ship stuff arround, or they join in the pvp (preferably as scouts/tacklers).
In High sec the area is big enough that you can actually dodge the war-dec'ers medium effectively. We can get very good intel on war-decking corps in high sec usually. Then good scouting and piloting will usually nail down the position of all known war targets allowing operational planing to avoid the enemy (and get plenty of warning if it looks like they are about to go for an industrial op). This is pretty pointless in low sec since there's ALWAYS someone trying to tree you. PvP pilots have this habit of roaming because sitting still will usually get you killed. I've got news for you, industrial pilots are FORCED to stay in the same spot. If you get chased into a station once per hour and your get only 1/5 of the minerals you can get in high sec - I've got news for you the minerals in low sec are only worth twice as much as high sec - do the math. Due to lost time in stations (or POSs) or what ever, the risk vs reward equations work out to: stay in high sec.
I believe I mentioned the lack of combat pilots in high sec? Trust me they tend to move to 0.0 if they are any good at all. Withing a month. If they are not so good they tend to become pirates in low sec.
Pay them? To make it worth it they would have to insure relatively un-interrupted industrial ops every day for weeks on end. The number of PvP pilots that this takes is rediculous. Remember the best the pvpers can do is maybe up my mining time from 1/5 to 4/5 of the time and even saying "half to the pvp'ers and half to the miners" means I loose all my miners cuz they can make more in high sec. And I'd loose the PvPers cuz they could make more running missions.
The only reason to go into low sec for industrialists is to do stuff we can't do in high sec. Moon mining and capital construction. That's it. Both doable at a POS which has the advantage of being defensible. And incidentally that's also a better thing to warp to than a station.
Not going to happen unless the rewards of low sec go up.
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