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Anope
R.E.C.O.N. Insurgency
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Posted - 2008.05.04 22:49:00 -
[1]
High: - 1 x Covert Ops cloaking device II - 3 x 250mm Railgun II
Med: - Y-T8 MWD - 2 x Phased Muon Sensor Disruptor (range scripts - 1 x Warp disruptor II - 1x F-90 Sensor booster - Cap booster II Low: - Mark I Generator Reffitting (PDU) - Nanofiber II - X2 Mark I Generator Refitting: capacitor power relay
drones: 3x Med II, 2x Light II
orbit at 38-42km, can keep distance fairly eaisly, and no Cap problems...
What yall think? Im use to flying Deimos... so might not be that great of a setup |

Anope
R.E.C.O.N. Insurgency
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Posted - 2008.05.05 00:07:00 -
[2]
bump- |

Jennae
Gallente Unity of Honor
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Posted - 2008.05.05 01:15:00 -
[3]
are 2 damps enough? I would go with 3 damps personally. but I dunno. Even with the bonus I'm not sure you would survive 2 ship encounter |

MrTripps
Gallente
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Posted - 2008.05.05 01:39:00 -
[4]
Overall looks like a good fit. Can it be run with Recon 4? How much do you get out of the nanno? Seems like you would be slightly better off with an inertial stabilizer. Would you get more DPS with a heavy arby launcher instead of one of those 250 rails? Its Gal, but it has one launcher point.
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me." Hunter S. Thompson. |

Anope
R.E.C.O.N. Insurgency
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Posted - 2008.05.05 02:11:00 -
[5]
hmmm well I'd probably try and avoid a multiple ship encounter...
I think two damps with the reduced range script would get the job done... with the 25% Damp effectivness from the Recon bonus. I plan to orbit at aroudn 38-42km... so I should be out of locking range
I have no idea whether that nanofiber is helping much or not.. thats something im going to have to play around with... I could put a DCU II, Overdrive II, or Mag Stab... depends
and 3x Rails is the way to go, I wouldnt use that launcher... Arazu gets a railgun bonus +my gunnery skills are very high
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Anope
R.E.C.O.N. Insurgency
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Posted - 2008.05.05 03:04:00 -
[6]
Edited by: Anope on 05/05/2008 03:05:34 is Arazu still worth it for solo pvp?
I know after the new sensor damp nerf people been saying they not worth it anymore
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Radcjk
Caldari Dark Star LTD Atrocitas
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Posted - 2008.05.05 04:29:00 -
[7]
For solo, I'd say no. Maybe if you're good, or very, very target specific, but in general not so much. Also I dont quite understand your set up.
After the sensor damp nerf you need more mate. The Arazu used to be able to dual role but right now you're limited to being a dampening ***** or a ninja tackler. It doesn't do well at both these days.
I'd, personally, recomend either adding more damps to it (at least 4 total), or trading them in for something else and carry two or three warp disrupters to lock down multiple targets in gang combat (provided you have a way to keep fro mgetting killed by them, such as close range dps ships you're locking down or another form of ecm / ewar protecting you)
Also you have a cap booster and lows (mostly) filled with cap mods. You should drop one or the other to get the most effectiveness out of this. Either a cap booster and a buffer , or another midslot for your chosen ewar and lots of cap in the lows.
I personally am unsure what the single nanofiber is for ? I dont know if you're speed rigged but with the guns I'm going to assume your not ? That so toss it. It doesn't do alot for you on its own and it reduces some of your over all hp due to loss of structure points.
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tarin adur
Gallente Invicta.
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Posted - 2008.05.05 04:54:00 -
[8]
People still fly these things?
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mama guru
Corp 1 Allstars Insurgency
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Posted - 2008.05.05 06:52:00 -
[9]
Edited by: mama guru on 05/05/2008 06:52:49 Try this:
3x 200mm Railgun II 1x Covert Ops Cloaking device II
Best MWD you can fit 3x Remote sensor dampener II's 1x Warp Disruptor II 1x Cap recharger II
1x Cap power relay II 1x Small Armor Repper II 1x 800mm Rolled tungsten 1x Overdrive Injector II
Thats my current setup. Cap recharger II/Cap Power relay II combo lets me run Damps+ Disruptor and the guns forever. And you wont have to mess around with Cap booster 800's and cargohold issues.
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

Grytok
moon7empler Ev0ke
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Posted - 2008.05.05 09:23:00 -
[10]
For solo-work, i.e. hunting Belt-Ratters:
High: COCD II, 3x 250mm Rail II Med: 10MN MWD II, 3x Phased Muon, Warp Disruptor II, LSE II Low: 3x MagStab II, PDU II Rigs: none to keep it cheap (maybe 2x Aux Thrusters) Drones: 4x Valkyre II
With 3x Damps you can damp every BS down to or below 30km, and this includes the BS having a SensorBooster!
Speed is not that high, but usually enough to break a camp. .
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Princess Shirin
Amarr
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Posted - 2008.05.05 09:30:00 -
[11]
[Arazu] Capacitor Power Relay II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II
Remote Sensor Dampener II, Targeting Range Dampening Remote Sensor Dampener II, Targeting Range Dampening Remote Sensor Dampener II, Targeting Range Dampening Cap Recharger II Warp Disruptor II 10MN MicroWarpdrive II
250mm Railgun II, Uranium Charge M 250mm Railgun II, Uranium Charge M 250mm Railgun II, Uranium Charge M Covert Ops Cloaking Device II
Hammerhead II x4 ----------- Only used it for gangs so far, but guess it could be kinda fun solo as well. As long as the target has an optimal below 40km and you can dictate the range with your MWD, you should be ok :)
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Anope
R.E.C.O.N. Insurgency
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Posted - 2008.05.05 14:38:00 -
[12]
Edited by: Anope on 05/05/2008 14:43:46 Edited by: Anope on 05/05/2008 14:43:24
Originally by: Princess Shirin [Arazu] Capacitor Power Relay II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II
Remote Sensor Dampener II, Targeting Range Dampening Remote Sensor Dampener II, Targeting Range Dampening Remote Sensor Dampener II, Targeting Range Dampening Cap Recharger II Warp Disruptor II 10MN MicroWarpdrive II
250mm Railgun II, Uranium Charge M 250mm Railgun II, Uranium Charge M 250mm Railgun II, Uranium Charge M Covert Ops Cloaking Device II
Hammerhead II x4 ----------- Only used it for gangs so far, but guess it could be kinda fun solo as well. As long as the target has an optimal below 40km and you can dictate the range with your MWD, you should be ok :)
is 3x Sensor damp really a necessity? Id love to have 2x damps 1x sensor booster
hmm of all the setups I like this on the best.. tho I would have 3x med, 2x light drones... and what optimal do you get with that ammo?
and whats your speed look like
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Anope
R.E.C.O.N. Insurgency
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Posted - 2008.05.05 14:40:00 -
[13]
see I completly agree with the arazu philosophy.. (if your locked, your dead anyway) so let speed/Sensor damp be the tank..
this is a NO DAMAGE setup... so essentialy if you can run your guns forever... and maintain position.. you can solo ratting BS (especially if they have rats on em hehe)
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Princess Shirin
Amarr
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Posted - 2008.05.05 15:10:00 -
[14]
Get around 40 optimal with that ammo. Can't remember exactly (at work atm) but I chose it to stay in line with my warp disruptor optimal :P Does around 200 DPS if I remember correctly.
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Anope
R.E.C.O.N. Insurgency
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Posted - 2008.05.05 15:14:00 -
[15]
fair enough, thats exactly how I wanna use the arazu
I think I'll go with your setup
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Princess Shirin
Amarr
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Posted - 2008.05.05 15:40:00 -
[16]
Dunno if it works well solo, but in theory it should be pretty cool. Nano is the way to go, it goes like 2,5K. If you choose to armor tank or whatever you won't hold against anything bigger than a shuttle imo. Let me know how it works out :>
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xenodia
Gallente Mortis Incarnatus
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Posted - 2008.05.05 15:58:00 -
[17]
Originally by: Anope High: - 1 x Covert Ops cloaking device II - 3 x 250mm Railgun II
Med: - Y-T8 MWD - 2 x Phased Muon Sensor Disruptor (range scripts - 1 x Warp disruptor II - 1x F-90 Sensor booster - Cap booster II Low: - Mark I Generator Reffitting (PDU) - Nanofiber II - X2 Mark I Generator Refitting: capacitor power relay
drones: 3x Med II, 2x Light II
orbit at 38-42km, can keep distance fairly eaisly, and no Cap problems...
What yall think? Im use to flying Deimos... so might not be that great of a setup
Anything bigger or fancier than a tech1 cruiser, and 2 damps wont be enough post dampener nerf. In the old days it was.. not anymore, not if you are solo that is.
This signature space for rent |

Anope
R.E.C.O.N. Insurgency
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Posted - 2008.05.06 20:23:00 -
[18]
I was also thinking a fun setup for ganking low sec missions runners would be
High: - 1 x Covert Ops cloaking device II - 2 x 250mm Railgun II - 1 x Scane probe launcher
Med: - 10mn Afterburner II - 3 x Phased Muon Sensor Disruptor (range scripts - 1 x Warp disruptor II - 1x F-90 Sensor booster
Low: - X2 overdrive injector II - X2 Nanofiber II
drones: 3x Med II, 2x Light II
seems like it would work pretty well, just orbit at 35km, keep em dampd/scramed and just let your drones/Rats eat em away...
could run Cap forever and could probably score alotta noob megathron/Brutix ganks runnin Lvl 3's and 4's
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Hambonie
Caldari The Good Fellas
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Posted - 2008.05.07 05:50:00 -
[19]
A simple fact I learned to realize when I first got into recon ships was if you get locked you are going to die so I set mine up a little diffrent then most
High: Covert Ops Cloaking Device 3 x 250 rails T2 with CN antimatter or Uranium Med: 10 Afterburner 2 1 x T2 scram 43.2 Km with skills 4x RSD T2 with Targeting Range Scrips -%53.88 effect on ships Lows: 2 x Mag stab T2 2 x Cap Power Relay T2 Rigs: 2 x Inverted SignalField Projector
This set up is cap stable and DPS of around 250 with drones so not to bad for a Recon
The reason for this set up is if you get tackled your going to die anyways but if you select your targets right few things will be able to hurt you. Only problem is if you run into a nano ship and in that case swich your scrips and run
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Anope
R.E.C.O.N. Insurgency
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Posted - 2008.05.08 01:12:00 -
[20]
does script switching take as long as ammo reload?
and also.. if you had an MWD not an AB... you would get alot more kills, b/c theres alotta ships with MWD's these days... even the odds, sacrifice some dps (2x magstabs) for enough PG for an MWD... dps isnt THAT big of a deal if we're talking about having your target stuck there
orbit at 40km... optimal range should be around 50.., keep drones on em, dampen him, keep em scrammed, pop MWD on and off depending on what hes doing and run that forever till hes dead... could take anywhere from 1 minute to 10 minutes true, but it beats your target MWD'n at you or running away
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Mr Ignitious
Gallente R.E.C.O.N. Insurgency
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Posted - 2008.05.08 11:11:00 -
[21]
[Arazu] Magnetic Field Stabilizer II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II
Cap Recharger II Remote Sensor Dampener II, Targeting Range Dampening Remote Sensor Dampener II, Targeting Range Dampening Remote Sensor Dampener II, Targeting Range Dampening Warp Disruptor II 10MN MicroWarpdrive II
Covert Ops Cloaking Device II 250mm Railgun II, Caldari Navy Iridium Charge M 250mm Railgun II, Caldari Navy Iridium Charge M 250mm Railgun II, Caldari Navy Iridium Charge M
Capacitor Control Circuit I Inverted Signal Field Projector I
Hammerhead II x3 Hobgoblin II x2
rigs are optional, but they help alot. Neither are super expensive. The ammo can be switched out for t1, spike, or something else to suit your needs. Goes pretty quick, makes pretty nice gang support. IMO, no recon can do much solo work except the rapier. The pilgrim doesnt have range on its nos, the falcon does no damage, and the arazu has no way of keeping targets from approaching it really, you have an mwd but wont last long.
as for changing scripts, its nearly instant so it can be done quickly and easily.
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Anope
R.E.C.O.N. Insurgency
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Posted - 2008.05.08 13:58:00 -
[22]
ah so a good tactic would be, if the enemey starts MWD and get within 30km.. switch scripts and start warping, that way even if he gets 0km of you hes still got a 30 second lock time :)
yeah I like your setup, but with only one nano how fast do you go? I do like seeing that mag-stab there tho, b/c 2x nano/2x overdrives does lack dps...
and how long can you run cap for? and with MWD switched on?
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