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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Herping yourDerp
Federal Navy Academy Gallente Federation
638
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Posted - 2012.08.13 18:25:00 -
[301] - Quote
this thread is still going? I still think the PI management should be like sim city or something. well, since its a dictatorship more like Tropico! |
Loius Woo
PATRIOT KNIGHTS
148
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Posted - 2012.08.13 19:37:00 -
[302] - Quote
WIth DUST coming, and plans to allow dust players to set up planetary structures of their own, how would you handle the interaction of the two player types acting on the same planetary surface?
Also, there is no reason whatsoever for not allowing full PI on all moons. This could be how moon mining is changed...and allow DUST mercs to mine moons too...and capture them as well. |
Lateris
Posiden Industrial
11
|
Posted - 2012.08.13 20:25:00 -
[303] - Quote
Loius Woo wrote:WIth DUST coming, and plans to allow dust players to set up planetary structures of their own, how would you handle the interaction of the two player types acting on the same planetary surface?
Also, there is no reason whatsoever for not allowing full PI on all moons. This could be how moon mining is changed...and allow DUST mercs to mine moons too...and capture them as well.
I have to agree. PI needs to not be a half finished product within New Eden. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1674
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Posted - 2012.09.04 11:51:00 -
[304] - Quote
September Bump |
Oberine Noriepa
907
|
Posted - 2012.09.04 15:29:00 -
[305] - Quote
Loius Woo wrote:WIth DUST coming, and plans to allow dust players to set up planetary structures of their own, how would you handle the interaction of the two player types acting on the same planetary surface?
Also, there is no reason whatsoever for not allowing full PI on all moons. This could be how moon mining is changed...and allow DUST mercs to mine moons too...and capture them as well. I think this is a great idea. |
tankus2
The Peace Keepers
56
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Posted - 2012.09.04 20:13:00 -
[306] - Quote
or you can leave planets to us EVErs and moons to DUSTers Where the science gets done |
Asuka Solo
Stark Fujikawa Stark Enterprises
1675
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Posted - 2012.09.04 20:16:00 -
[307] - Quote
tankus2 wrote:or you can leave planets to us EVErs and moons to DUSTers
Or Eve and Dust players could inhabit both at the same time.... |
Loius Woo
PATRIOT KNIGHTS
203
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Posted - 2012.09.04 20:20:00 -
[308] - Quote
tankus2 wrote:or you can leave planets to us EVErs and moons to DUSTers
I don't think there is any logical reason for keeping them separate. Also, if they WERE to be separate, it would go the other way around (Eve on moons and DUST on planets) just because Eve players already have spaceships to move around in, and DUST is only starting out on planets with moons being a maybe soon thing.
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Alx Warlord
The Scope Gallente Federation
153
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Posted - 2012.09.04 21:02:00 -
[309] - Quote
Dust messed things up here... time for a review PI 3.0 ? [Discussion] - New POS System (Construction Block Built - Starbasecraft) |
Asuka Solo
Stark Fujikawa Stark Enterprises
1675
|
Posted - 2012.09.04 21:35:00 -
[310] - Quote
2.2 is still in the pipeline...
But I've also been pondering a few overhauls myself in light of our Dust compatriots joining us. |
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Lateris
Posiden Industrial
12
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Posted - 2012.09.06 22:44:00 -
[311] - Quote
Asuka Solo wrote:2.2 is still in the pipeline...
But I've also been pondering a few overhauls myself in light of our Dust compatriots joining us.
Such as space elevators? |
Ellariona
The Elysian Agoge Elysian Empire
13
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Posted - 2012.09.06 23:19:00 -
[312] - Quote
Azziej wrote:so, let me get this right...
As a capsuleer you are already immortal and may call yourself a god if you will. (lovely intro movie when you start the game for the first time). But now you actually want to Qadhafify yourself to rule your own planet????
Come on how much more unrealistic can it get.
I beg you all to keep science fiction possible and not start adding elves and dwarfes and orcs into the game.... THANK YOU!!!
it's Gaddafi
@OP, nice work!
[liked and bumped] |
Souisa
WESCORP 2.0
1
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Posted - 2012.09.07 07:04:00 -
[313] - Quote
How do these mini games tie into the general EVE experience? Dont you think its a little too NPC and singleplayer oriented? I just worry its not going to tie into the EVE experience and will create this kind of split up community where both parts are gonna end up disappointed |
Bagrat Skalski
Poseidaon
11
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Posted - 2012.09.07 12:49:00 -
[314] - Quote
There is problem with all ideas with showing surface procedural generated cities, showing everything PI oriented and even DUST battlegrounds. EVE online don't have rigid planet surfaces. All planets, not only gas giants, and ocean planets. There is no procedural generation in surface curvature (i believe there are some traces of procedural generation in texture) and there is no physics for planet surface. Also, when you try to fly atmospheric flight you can notice that texture of planet surface is lacking details, showed texture is low detail, and looks realy bad. So, you can't show it to people.
High detail procedural generation and rendering is quite heavy at player end. If Dev team could make totally different, and realy good algorithm, making good use of graphic cards like shown in Sansha carrier surface generation, joining together couple of techniques used to render surface with procedural generation, smoothly generated on today player machines, we could be playing whole different game, a masterpiece in programming sense. There are demos on you tube of Science Engine that are showing briefly what you can get with good skills.
Alternatively predefined patterns of surface could be used, that are joined together, then settings for each planet could be exported. Again, you could make low poly terrain that is low on data used to create, and not so good looking, but playable at low end machines.
There is also another way of showing things, when you are "transported" to the locations predefined, with not showing generating it smoothly as you approach it. Add some loading screens and you are good to go. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1683
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Posted - 2012.09.07 15:23:00 -
[315] - Quote
Lateris wrote:Asuka Solo wrote:2.2 is still in the pipeline...
But I've also been pondering a few overhauls myself in light of our Dust compatriots joining us. Such as space elevators?
Actually, no.
I've been focusing more on the planetary grid system... limitations of operational ranges of buildings, City integration, Dust -> PI integration with Eve networks, additional building types, planetary services, vehicles, armor, player avatar fittings, weapons, cost for all of the above, etc.
And doing Art illustrations for everything in the 2.2 version posted in the assembly hall, so people can see the ideas instead of reading them.
I'm not much for the idea of linking planets to orbital platforms via elevators.... It's like linking a POCO to a station so you dont risk losing anything to move stuff. Cheap and pointless mechanic that deprives us of allot of Eve fun. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1682
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Posted - 2012.09.07 18:32:00 -
[316] - Quote
Souisa wrote:How do these mini games tie into the general EVE experience? :) Dont you think its a little too NPC and singleplayer oriented?
Use your imagine. These games impact allot of things... people, places, ownership, wallets, product lines, defenses, Dust, bombardment.... You know... like that spaceship game ties into the general EvE experience....
The current PI minigame is single player.... to the extreme.
Yes, it will have single player elements. But it will also have pure multiplayer impact like spaceships do instead of just connect the dots for lonely isk. |
ugh zug
50
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Posted - 2012.09.07 20:13:00 -
[317] - Quote
regardless of the op's suggestions PI really does need iteration because its boring. minigame is a lie. Want me to shut up?-á Send me ISK and i'll stop giving suggestions to CCP that make sense. Remove content from my post, 15 bil. Remove my content from a thread I have started 30bil. |
Asuka Solo
Stark Fujikawa Stark Enterprises
1703
|
Posted - 2012.10.03 19:05:00 -
[318] - Quote
October bump
FYI: The PI 2.2 PDF is planned to be hosted and posted on these forums sometime over the next 3 months. |
Alx Warlord
Security Task Force
171
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Posted - 2012.10.03 20:26:00 -
[319] - Quote
Souisa wrote:How do these mini games tie into the general EVE experience? :) Dont you think its a little too NPC and singleplayer oriented?
ugh zug wrote:regardless of the op's suggestions PI really does need iteration because its boring. minigame is a lie.
And why can't we have different games inside EVE? so everyone would have a thing to like in here.... [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |
Asuka Solo
Stark Fujikawa Stark Enterprises
1755
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Posted - 2012.11.04 05:45:00 -
[320] - Quote
Last bump before the re-post Eve is about Capital ships, WiS, Boobs, PI and Isk! |
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Finn McCaan
1 man and his dog
0
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Posted - 2012.11.04 10:11:00 -
[321] - Quote
this is pretty cool, huge and sprawling but awesome. You could even use it to allow for player created maps for dust. Come one where's my collaborative sci-fi simcity? |
Irya Boone
Escadron leader
56
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Posted - 2012.11.05 20:15:00 -
[322] - Quote
totally agree with all ideas of OP need more of this for PI
CCP please do something give spaceships a break and work on Wis and PI Thx Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |
Lin-Young Borovskova
Science and Trade Institute Caldari State
889
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Posted - 2012.11.05 20:29:00 -
[323] - Quote
This is an awesome job Asuka, thank you for sharing your awesome ideas and for how you gave those to us.
+1 for everything, some points I'd might have a slightly different opinion but over all, excellent.
CCP, you should take this guy seriously. brb |
tankus2
The Peace Keepers
71
|
Posted - 2012.12.03 21:57:00 -
[324] - Quote
another idea for PI: DUST arenas!
basically, a PVE arena for DUST players that would be a lot like Firefight in Halo, though some arena maps can allow for vehicles from the word 'go' for extra mayhem. This would include two new structures:
Arenas - the structure that the DUST players actually fight in. Largely halographic with the skybox, the terrain itself is a nanite carpet that can replicate most textures from rock and concrete to grass and leaves. Not a perfect copy of organics; bare hands can know the difference right off the bat. Then again, I doubt there will be any bare hands on the battlefield that are also not disembodied.
Broadcast Node- a spaceborne structure that allows for pod pilots to actually take an observer's view of the goings in the arena (DUST players can simply be at the arena proper and watch), though should the rest of this thread be taken to the server, then the need for the Broadcast Node would only be for those who don't want to dock planetside for whatever reason. Where the science gets done |
Serpensor
Federal Defense Union Gallente Federation
5
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Posted - 2012.12.04 02:20:00 -
[325] - Quote
Amazing!
Bravo!
I vote for stripping PI 1.0 out of EVE online and having CCP build a 3rd game linked to the EVE Online and DUST Universe that implements these PI 2.0 features. |
Me ofcourse
There is no life in space
45
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Posted - 2012.12.04 03:35:00 -
[326] - Quote
+1
CCP you HAVE to hire asuka, hell he/she's pretty much explained all of it, in EXTREME detail |
tankus2
The Peace Keepers
71
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Posted - 2012.12.04 04:11:00 -
[327] - Quote
perhaps both there Serpensor Where the science gets done |
Asuka Solo
Stark Fujikawa Stark Enterprises
1817
|
Posted - 2012.12.04 17:59:00 -
[328] - Quote
tankus2 wrote:another idea for PI: DUST arenas!
basically, a PVE arena for DUST players that would be a lot like Firefight in Halo, though some arena maps can allow for vehicles from the word 'go' for extra mayhem. This would include two new structures:
Arenas - the structure that the DUST players actually fight in. Largely halographic with the skybox, the terrain itself is a nanite carpet that can replicate most textures from rock and concrete to grass and leaves. Not a perfect copy of organics; bare hands can know the difference right off the bat. Then again, I doubt there will be any bare hands on the battlefield that are also not disembodied.
Broadcast Node- a spaceborne structure that allows for pod pilots to actually take an observer's view of the goings in the arena (DUST players can simply be at the arena proper and watch), though should the rest of this thread be taken to the server, then the need for the Broadcast Node would only be for those who don't want to dock planetside for whatever reason.
Which network type would you allocate those structures to? Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Beta Miner
COBRA Logistics Outer-Haven
3
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Posted - 2012.12.04 18:44:00 -
[329] - Quote
This is a magnificent concept.
+1 |
tankus2
The Peace Keepers
71
|
Posted - 2012.12.04 21:56:00 -
[330] - Quote
Social networks would be the most likely, with Civilian second and Military third. Why? because the arenas are more for entertainment than training! Where the science gets done |
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