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Marcus Dreddlin
Red Sun Industries The Honda Accord
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Posted - 2008.05.07 13:25:00 -
[1]
Hi all,
Now it very well may be that this idea has come up before; I just thought of it this morning and thought I'd write up a quick thread to kick it out there just in case it hadn't been considered before.
Once we have ambulation, what about passenger flights? Say we need to sneak in somewhere we normally couldn't go, or sneak out of somewhere dangerous? You could just get out of the your pod, hire passage on a bulk freighter, and get outta there.
Conversely, say you wanted to sneak a bunch of mercs you've hired into a system. You have their ships brought in by freighter, most innocuous, and then bring the pilots in on a little covops frigate or something, drop them off at the station, and voila your mercs are attacking from behind enemy lines, none the wiser until they undock and open fire. I'm thinking there could be a lot of opportunities with a concept like this for fun and intrigue. "Who was the traitor who flew those guys in? Etc."
What do y'all think?
MD
RSI - Something new on the horizon. A better EVE future, one innovation at a time. RSI - having fun for a better tomorrow. Contact us if you are interested in advanced EVE corporate services.
Red Sun Industries - Having fun today, for a better tomorrow.
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Haakon Jarl
Caldari direkte
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Posted - 2008.05.07 13:31:00 -
[2]
admit it, this is what you want
In it for the state |
Reven Cordelle
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Posted - 2008.05.07 13:58:00 -
[3]
Sounds like a fair idea.
Oh man.. you know what. WoW already did something very vaguely similar.. you know that we should totally disregard your idea now.
Like hell. To be honest, offering real world services such as this in the game would only add to its depth. The problem with EVE now is that its a touch shallow, and lacks player interaction in anywhere but Corps dedicated on chewing on eachothers necks and on market trading screens.
I reckon such a thing could be well integrated into ambulation. Even better if getting into certain empire space is difficult in anything but passenger transport ships. Freight can currently be done in Contracts right now, granting safe travel generally cannot. If a passenger ship provided people to travel between high and low sectors safely by using some kind of cloaky, go anywhere jump-drive.. i could see it being either a lucrative business for players to aim to, or a massive convenience.
No doubt a huge annoyance to people on gate camps. Gate camped? Take the bus!
You get to your destination, alas you do not have a ship. This is an ideal way of getting around if you just want to visit other stations "on foot", Or you want to check out Pablos' Strip Joint and Mindclash BarÖ over in 0.0
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Wren Alterana
Minmatar The Baros Syndicate Kissaki Republic
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Posted - 2008.05.07 20:41:00 -
[4]
I love this idea. /signed ____
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.08 13:46:00 -
[5]
I would advise that passengers do not show up in local until they have disembarked the ship as well.
Other than that I can see this being used to smuggle non-alliance members into outposts they shouldn't be in (because they can't dock there). it certainly adds a whole twist to the game though. It provides a wide array of logistical problems for people who try to do this sort of thing and involves a chunk of risk to pull it off.
Nice way to get around bubble camps if you're just looking to pass through in a pod. Could even put up a courier contract for the pilot flying you if you have cargo to take along! Bubble camp outside? Bribe one of the people in that corp/alliance to smuggle you and your cargo through =D ---
Put in space whales!
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DrDooma
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Posted - 2008.05.08 14:14:00 -
[6]
I think its a good idea.
Transport ships should be allowed to carry other players+ships inside them just as they do standard cargo. The players should still be visible in local so 'hiding' is not rally an option. Pilots can undock at any point in time but if transport ship gets killed with ships still in side, ships get dealt 30% to 50% damage to shields and armor.
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.08 14:33:00 -
[7]
Originally by: DrDooma I think its a good idea.
Transport ships should be allowed to carry other players+ships inside them just as they do standard cargo. The players should still be visible in local so 'hiding' is not rally an option. Pilots can undock at any point in time but if transport ship gets killed with ships still in side, ships get dealt 30% to 50% damage to shields and armor.
I don't believe transport ships should be able to carry fitted + active ships inside of them. They were not intended to be mobile carriers. I also think that pilots on-board a ship should remain hidden in local, because they can not interact in any way with anyone in that system.
If you could see them it would lead to scenarios such as this - 3 pilots in local. 1 who is -10 and 2 who are alliance mates. -10 and 1 alliance mate jumps out at the same time.
Third alliance guy goes wtf? How did they leave local at the exact same moment in time when only one person was flying a ship! Oh well guess we've just caught a traitor!
The risk wouldn't outweigh any reward that a passenger pilot is willing to pay if transporting enemies was so blatantly obvious. ---
Put in space whales!
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Xeoniya
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Posted - 2008.05.08 16:41:00 -
[8]
What if the people don't show up on the local channel, but do show up on a freighter specific channel so they can talk to others on board the same freighter. Also ships should be haul able, but not with the people inside them (like in RW ferry boats you have to leave your car).
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Marcus Gideon
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Posted - 2008.05.08 20:42:00 -
[9]
Edited by: Marcus Gideon on 08/05/2008 20:44:27 I agree passengers shouldn't register on Local, or it negates the aspect of "smuggling" people across boundaries. If the system can see them enough to say they're in Local, then Concord can see them and know they're wanted men.
Making some extra "Freighter Channel" is pointless, seeing as you can just invite several people into your own conversation chat window. And that's not assuming the passengers aren't part of the same Corp or whatnot, and already talking to each other through there.
And finally, any ship "could" carry a fully fitted and ready to fly ship... provided they have the cargo space to fit it. There is a sizeable difference in dimensions between a box of parts neatly packaged FOR transport, and a fully assembled, fueled, and armed ship just waiting for a pilot. Remember that somewhere in the background of Eve anything bigger than a Frigate requires a crew to operate. So your pilot is in a tiny Matrix pod, but the crew is wandering the hallways and corridors of that ship. Long story short, assembled ship transport would make this thing WAY too big. Especially if you want it to fit through Star Gates. Provided the ship isn't Rigged already, it's no problem to strip fittings and package everything up. Heck, You can fit a Hulk in a single GSC, and all the tools necessary to Permatank it with T2 Strips into a second smaller Can. It's not hard to get a ship from A to B.
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