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Thread Statistics | Show CCP posts - 1 post(s) |
xBlood
Anoint
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Posted - 2008.05.09 00:10:00 -
[331]
I <3 Fluffy.
Tak on msn sexy.
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Kaaii
Caldari PixelJuice Design Executive Outcomes
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Posted - 2008.05.09 00:15:00 -
[332]
Originally by: ardik
Originally by: Rebellion WHINE
Whatever bobbit
The truth cuts whiney goons better than any vorpal blade ever could....
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Dragonbirth
Minmatar En plo
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Posted - 2008.05.09 00:53:00 -
[333]
ok as usual some nice posts and many bad posts but from what my little mind can catch is that we r too many for one toilet... :) so maybe is time for some extra space to be revealed, as ccp now got more customers that once they get the idea of whats goin on they will feel kinda small and stressed and eventually who knows what will happen..
some fixes need for balancing the future existence of eve for sure but is not my field anyway, i mean i dont wanna see a game over cos one side managed to eat the other side, we , all players of eve should not be able to schedule the domination of this virtua universe cos if we do then is better for this game to turn to rts which every year will reset its residents to empire and renamed to "pioneers again". my hopes relaying on a few genuine devs that love eve, and i hope that they will shine amongst the dark commercial/management minds that bow to iskies. |
Taram Caldar
KIA Corp KIA Alliance
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Posted - 2008.05.09 01:17:00 -
[334]
Edited by: Taram Caldar on 09/05/2008 01:19:42 Edited by: Taram Caldar on 09/05/2008 01:18:57 Personally I wish they'd stuck to the original plan for the titan: Mobile space station with no weaponry. Give it the jump bridge ability as well.... It would have been a phenomenal logistics platform. Having multiple titans on the battlefield would be relatively pointless, thus removing the problem of Titan stacking.
I love PVP... I don't much like dodging multiple DD's... Not that I can't do it, I tend to fly fast movers so DD's are rarely a problem for me... but when an alliance can field enough to basically perma-DD a grid? That's just stupid.
People talk about using hictors to tackle titans. Newsflash: If you have 3 or 4 titans on grid and they all DD even a hictor will go kerpop!.
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Tevlent
GoonFleet GoonSwarm
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Posted - 2008.05.09 01:23:00 -
[335]
Originally by: Taram Caldar Edited by: Taram Caldar on 09/05/2008 01:19:42 Edited by: Taram Caldar on 09/05/2008 01:18:57 Personally I wish they'd stuck to the original plan for the titan: Mobile space station with no weaponry. Give it the jump bridge ability as well.... It would have been a phenomenal logistics platform. Having multiple titans on the battlefield would be relatively pointless, thus removing the problem of Titan stacking.
I love PVP... I don't much like dodging multiple DD's... Not that I can't do it, I tend to fly fast movers so DD's are rarely a problem for me... but when an alliance can field enough to basically perma-DD a grid? That's just stupid.
People talk about using hictors to tackle titans. Newsflash: If you have 3 or 4 titans on grid and they all DD even a hictor will go kerpop!.
Couldn't agree with you more. Purposed Titan as mobile station idea.
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Kusotarre
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.05.09 01:28:00 -
[336]
Due to the increasing numbers of titans, we're right back to where we were with remote DDs.
The remote DDs were ridiculous because they made titans effectively immune to dying, but still able to ignite DDs at will. The solution was to force titans to be on grid when DDing, unable to immediately cyno out, and, eventually, start introducing ships that can tackle them, while surviving DDs.
Now, with many entities or groupe of entities getting access to multiple titans, the simultaneous DD has taken us back to the days of near invulnerability for titans. Two DDs is pretty hard to tank in a HIC, and, though I haven't actually run the numbers, probably near impossible while still nanoing it up enough to close the distance before a titan warps out. And three simultaneous DDs, which have already started happening in the past months? Well, you know.
Anyways, they do need to be looked at again. They have already become, and are becoming for others, risk-less ships.
And one other thing. Titans are not anti-blob weapons. People who keep saying this are either being disingenuous or are just plain stupid. The only anti-blob weapon in the game is getting bored of playing in lagged up fleet battles, and as such is nothing that any side in a battle can 'wield' in the normal sense of the word. Titans kill 10 ships as effectively as they kill 300. The only thing Titans do is require you to bring more people, to replace the ones who weren't aligned or who got stuck in bubbles. The same with anything that is effective in PVP.
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teh punisher
Brutor tribe
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Posted - 2008.05.09 01:31:00 -
[337]
Originally by: ardik **** you are dumb
no, really
when a titan dies the insurance actually ****s the economy more since it adds a significant* amount of money to the pool. So now you've just had this pile of money jump into the pool and oh hey you get inflation. Insurance is probably one of the worst isk faucets in the ******* game.
So yeah, killing ships actually causes more inflation, which is bad and what you want to avoid if you want an economy that's not a complete joke.
*completely and utterly insignificant amount, your entire argument is ridiculous across the line and you have no idea about what you're talking about, stick to losing badly fit command ships. Maybe read a wiki entry or something:
http://en.wikipedia.org/wiki/Inflation
itt: goons don't understand investments
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Nikerym Lestroy
Investment Advisery Services GoonSwarm
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Posted - 2008.05.09 02:55:00 -
[338]
Feel free to correct me if i am wrong, as i've never used a titan.
But don't you need to drop a Cyno Beacon for the DDD to lock in order to fire?
wouldn't simple logic imply that being able to drop said becon in a cyno-jammed system be a "bug" in the game mechanics?
i think this is the crux of the matter, people don't mind being DD, (tho it sucks) what people don't like is that being able to spam DDD on a jammer to prevent caps from EVER entering a system is a little Over powered.
make cyno jammers *gasp* actually JAM. And problem solved.
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Moonlight Express
Amarr Moonlight Express Inc.
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Posted - 2008.05.09 03:04:00 -
[339]
I find it funny that the people that say the titans are over powered don't have the balls to use them. If they are so overpowered, go ahead show us. Go kill fleet after fleet and have others complaining about them, KIA. Till then, you are just a whining goon toon.
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Svend Smed
Lumatron Productions
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Posted - 2008.05.09 03:08:00 -
[340]
How many nerf BoB threads do we have to endure?
Maybe we could have a limit on stacking stupid threads and stupid responses. Ie only one stupid thread per month and on one stupid response per page.
On second though coad would be awful quiet.
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paracidic
Destructive Influence Band of Brothers
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Posted - 2008.05.09 03:11:00 -
[341]
Edited by: paracidic on 09/05/2008 03:13:32
Originally by: Nikerym Lestroy Feel free to correct me if i am wrong, as i've never used a titan.
But don't you need to drop a Cyno Beacon for the DDD to lock in order to fire?
wouldn't simple logic imply that being able to drop said becon in a cyno-jammed system be a "bug" in the game mechanics?
i think this is the crux of the matter, people don't mind being DD, (tho it sucks) what people don't like is that being able to spam DDD on a jammer to prevent caps from EVER entering a system is a little Over powered.
make cyno jammers *gasp* actually JAM. And problem solved.
Seems to me that BoB killed a cyno jammer pos with 40 some jammers in just over 8 minutes with a conventional fleet.
How can you blame the titan?
Even if the titan was there, we could have ignored it and still taken down the jammer and all the titan could do is watch.
***********************************************
Everything ever written by a goon or DS1 member is absolutely factual and should not be challanged in anyway. |
Nikerym Lestroy
Investment Advisery Services GoonSwarm
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Posted - 2008.05.09 03:18:00 -
[342]
Originally by: paracidic Edited by: paracidic on 09/05/2008 03:13:32
Originally by: Nikerym Lestroy Feel free to correct me if i am wrong, as i've never used a titan.
But don't you need to drop a Cyno Beacon for the DDD to lock in order to fire?
wouldn't simple logic imply that being able to drop said becon in a cyno-jammed system be a "bug" in the game mechanics?
i think this is the crux of the matter, people don't mind being DD, (tho it sucks) what people don't like is that being able to spam DDD on a jammer to prevent caps from EVER entering a system is a little Over powered.
make cyno jammers *gasp* actually JAM. And problem solved.
Seems to me that BoB killed a cyno jammer pos with 40 some jammers in just over 8 minutes with a conventional fleet.
How can you blame the titan?
Even if the titan was there, we could have ignored it and still taken down the jammer and all the titan could do is watch.
yes, but could you have ignored 2-4 titans all DD'ing at the same time?
but the titan isn't the point of my post, it's the mechanic that allows a Cyno to be dropped, and "LOCKED" by the Doomsday Device
Originally by: Cyno Jammer Description Creates a system-wide inhibitor field which prevents cynosural generators of all kinds from functioning
so, that's what the jammer does, but apparently not ones that a DDD can lock onto, even tho there's no difference between them,
To clarify, i think titans are fine in thier current role, i do however feel this mechanic allowing them to lock a cyno field in a jammed system, is broken/bugged
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Shrike
Evolution Band of Brothers
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Posted - 2008.05.09 03:46:00 -
[343]
To kill a titan you need; 1 HID, 5 dreads.
To survive in a titan you need; A support fleet of 100.
NERF DREADS! Its clearly unbalanced that the titan needs a support fleet to be safe vs 5 dreads and a HIC.
Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail [email protected] - Mitnal |
Sentinel Eeex
Caldari DarkStar 1 GoonSwarm
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Posted - 2008.05.09 04:03:00 -
[344]
Originally by: Shrike To kill a titan you need; 1 HID, 5 dreads.
To survive in a titan you need; A support fleet of 100.
NERF DREADS! Its clearly unbalanced that the titan needs a support fleet to be safe vs 5 dreads and a HIC.
Oh my, what a wonderful argument.
Did you think of it as you woke up?
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2008.05.09 04:07:00 -
[345]
Originally by: Shrike To kill a titan you need; 1 HID, 5 dreads.
To survive in a titan you need; A support fleet of 100.
NERF DREADS! Its clearly unbalanced that the titan needs a support fleet to be safe vs 5 dreads and a HIC.
Sure sure. LOL. That is why yours was killed by 5 dreads and a HID right? Oh wait, it took about 100 people to take your titan down when you were almost alone. Clearly a balanced ship...
I understand that you know you are not good enough to win when your opponets have the same resources, but try to campaign for your I-WIN button more discreetly, please.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
SirMolle
Evolution Band of Brothers
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Posted - 2008.05.09 04:29:00 -
[346]
For all of you who dont understand sarcasm /points above, a titan is supposed to be killed by CAPITAL ships, not FLEET ships.
To kill a carrier, you bring dreads To kill dreads, you bring battleships To kill a mothership, you bring dreads To kill a titan, you bring dreads To kill a fleet, you bring carriers (in a capital sense of argument)
It's all rock, scissor, paper.
A titans support, is capitals, capitals support is fleet. If you break the chain, youre in trouble. if you cant field all of them, dont fly a titan.
A titan in itself cant do ****. Much like any other pilot cant do ****.. alone.
If you are incapable of fielding acomplete chain in your fleet, dont build a titan.
None of you have a clue about what a titan pilot actually does with his ship. He sits in a pos 90% of the time, being support to the fleet. Why? Because its not viable to field him on the battlefield, because it takes 1 single pilot to lock him down, and he has no defence. He cannot defend himself. A titan must ALWAYS have a support fleet, or he is toast.
Ask any titan pilot who has lost his ship, why he lost it. The answer is always "My support fleet wasnt with me".
Get the titan on the field. Theres your answer.
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Selnix
Gallente North Eastern Swat Pandemic Legion
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Posted - 2008.05.09 04:51:00 -
[347]
Originally by: SirMolle For all of you who dont understand sarcasm /points above, a titan is supposed to be killed by CAPITAL ships, not FLEET ships.
To kill a carrier, you bring dreads To kill dreads, you bring battleships To kill a mothership, you bring dreads To kill a titan, you bring dreads To kill a fleet, you bring carriers (in a capital sense of argument)
Insert Sov III, POS Gunners and Cynojammers and you invalidate your argument. By your reasoning, so long as you have Sov III, Titans, Carriers, Motherships and Capital Fleets in general are not meant to be killable.
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Madame Ducoir
VEB Kombinat Robotron
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Posted - 2008.05.09 04:59:00 -
[348]
Originally by: SirMolle
To kill a carrier, you bring dreads To kill dreads, you bring battleships To kill a mothership, you bring dreads To kill a titan, you bring dreads To kill a fleet, you bring carriers (in a capital sense of argument)
It's all rock, scissor, paper.
although there is some logic in your argument please note that you mentioned in 8/10 cases capital ships. i heard there are other kind of ships in eve^^
imo pos warfare and fleet combat is broken... pos warfare is the most boring thing in eve and it always comes down to how many capitals/supercapitals you can field. add the issue that the defender in eve has clearly the advantage. this makes pos warfare so stupid and lame. eve needs much more fluent territorial warfare.
well i guess when faction warfare will come out, noone will bother with 0.0 warfare anymore.
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WeightedCompanionCube
Aperture Science Enrichment Center
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Posted - 2008.05.09 05:09:00 -
[349]
Originally by: Shrike To kill a titan you need; 1 HID, 5 dreads.
To survive in a titan you need; A support fleet of 100.
NERF DREADS! Its clearly unbalanced that the titan needs a support fleet to be safe vs 5 dreads and a HIC.
You forgot to mention something: a node that does not crash the moment you bring in the dreads to kill a bubbled Titan.
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Vaustrien
Caldari The Greater Goon GoonSwarm
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Posted - 2008.05.09 05:10:00 -
[350]
Originally by: Shrike To kill a titan you need; 1 HID, 5 dreads.
To survive in a titan you need; A support fleet of 100.
NERF DREADS! Its clearly unbalanced that the titan needs a support fleet to be safe vs 5 dreads and a HIC.
That argument only works for killing a Titan that doesn't have a support fleet.
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thoth foc
Destructive Influence Band of Brothers
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Posted - 2008.05.09 05:31:00 -
[351]
Originally by: Etho Demerzel Edited by: Etho Demerzel on 08/05/2008 23:33:36
Originally by: thoth foc
These issues are not so much mechanics, but players.. top players will do things harder, faster, better and all the other cool terms you can think of.. and with decent mechanics they will come out on top..
Titans are the current "fad" for ppl to whine about.. there has been the usual "risk v reward" arguements.. but quite simple what percentage of kills in Eve are titans doing... and the simple answer is relatively few.. they currently have strategic and tactical uses..
I personally like supercaps, for the simple reason they are a good ISK sink for the game.. when they die 70% of the ship value dies too.. the borked economy is a much worse problem than titans will ever be
LOL. You are almost funny. Level the play field and self proclaimed "top" players will start losing to new players as often as they win. In which occasion you will whine endless as BoB did when remote DD was taken from the game and you lost Shrike's titan.
It is funny how you need to believe that given the same conditions you would win against your enemies and, at the same time, you do everything to make sure those conditions never happen.
You should play WoW. there the "top" players cannot even be challenged by newbies. It is a game more fitting to your necessity of self-praising
I didn't specify anyone as top players, but thanx for the compliment.. and the conditons are the same with or without titans.. since everyone plays the same game..
excellent job on missing the point.. ------------------ x-DSMA (Menta) x-CA (OMEGA/BOS) x-.5.(ATUK) BOB (DICE) |
violator2k5
Black Nova Corp Band of Brothers
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Posted - 2008.05.09 05:55:00 -
[352]
Originally by: Tyremis But dd through pos shields this would take 2 lines of code to fix.
it does need to be fixed but on alliance level and i think that it would be a lot more then 2 lines of code.
Originally by: HellsRazor The MAIN (not the future issue)issue is IMO the fact a TITAN can DD and warp under 30 seconds.
humm imo a greater stacking penalty on istabs and nanos is required to fix that.
Originally by: Von Zarovick it would be cool, if titans would have ****loads of small turretbays, like, 200 medium turrets, and docking bays, so people in pods etc could control those turrets.
I've been thinking along those lines for some time now, it would be great to have some ships in this game where they can have more then 1 person in the ship actually doing something to assist when needed. The main thing about it would be that only the pilot would be used as a warp to and that they were able to boot people out of the ship when they wanted to or when they logged. The number of guns on the other hand is rather high maybe half that number or something and allowing upto 5 guns being controlled by 1 person at a time.
Originally by: Malachon Draco I'm sorry Dianabolic, but this statement is incorrect when it comes to titans. If a titan warps to a grid to DD, he does not need to wait for the enemies to show up to hit his DD, he does not need to wait on any kind of target lock. He can warp in, click the DD, wait till it fires and get out again.
you seem to forget about grid loading times for some people. there is still lag for a titan pilot but not as much as anyone else with regards to lock times and such.
Originally by: Seleene This one time, at FAT-6P camp, I lost a titan...
still had balls to use it for pvp though ;)
im going to jump out of the boat on this one and chuck another idea on the field and this would involve a new ship class or an added role/boost to current logistic ships.
previously there was mention about the amount of damage that a titan does when firing a ddd should be spread over all ships that are effected by the blast well that idea got me thinking....The titans require fuel and cap to be at a certain level to fire a ddd sure thats fine. what if the logistic ships had to transfer energy to the titan to give it the ability to actually fire off the doomsday at full power?
obviously something like that would require a extra hud icon for the power limit on the titan and it would not be able to fire off a doomsday unless it was at least at 75% power rate. say something like 1 logistics ship transfering power to a titan on a 10min cycle = 5% increase in power due to it being a rather large ship requiring a lot of power...so it would require at least 5 logistic ships to even be ready after 30mins of transfer... I was also thinking that it could also have the option of overcharge this would allow for the added incentive of a extra 25-50km range on the dd fired but would require more transfer of power to maxium of 125%
the bonus's on the logistic ships can be discussed if this is deemed a viable option. I thought it sounded good due to it promoting more teamwork ---------------------------- BOB 4 LIFE NOT JUST 4 A DAY ----------------------------
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Gaven Lok'ri
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.05.09 06:00:00 -
[353]
Edited by: Gaven Lok''ri on 09/05/2008 06:01:06 I have never liked the DD. It has always seemed an absurd weapon.
However, not because of its power, just because I find the idea of a massive blast of energy that destroys everything around the ship to be... no. No thanks. Didn't like it when CCP introduced the DD idea, don't like it now.
I like the weapons the jovian titans have the chronicles. Long range guns with an AoE effect. That sounds fun to me. http://www.eve-online.com/background/potw/11-02-05.asp
They become the ultimate anti-fleet sniper, without having their only armament be a one shot gimmicky superweapon. Instead they have a few lovely cannons made to shred battleship groups from 250km. Same basic effect, less spastic. The titan becomes more generally powerful (if its balanced right, sustained smaller AoEs should be able to add up to a more powerful total effect, though a more vulnerable one as the titans power to affect a battle would be dictated by how long it remained on sight shooting) and more believable overall than the current effect.
Give me those. Those are something I can get behind. Those are something that even seems balancable. (well... in time.) The current system with DDs was boring when it was introduced, was briefly interesting as the first DDs got stupid numbers of kills, and is now back to boring again.
But then, I'm never going to use one. Or be affected either way by one. I just want to hear the stories about them from all you 0.0 types get well... more interesting.
Deus Vult! PIE Website Public Channel: 'PIE Public' |
Ghaelsto Kakram
Mindgamers
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Posted - 2008.05.09 06:43:00 -
[354]
Originally by: SirMolle It's all rock, scissor, paper.
When you use the cynojammed system deathstar multiple Titan setup you're putting up all three all the time. Some Bob members already agreed with it that this setup is impossible to break. Because this setup simply is a broken game mechanic. If you use this logic it would make sense that within a cynojammed system you wouldn't be able to DDD.
But its amusing to see you make up excuses Titans shouldn't be nerfed. Your arguments backfired.
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.05.09 07:36:00 -
[355]
The current mechanics are flawed. Titans shine when there are big fleets who cause lag, because lag makes a DD effective. As BoB and many others have stated, warping out before a DD goes off is easy. But only if there is no lag. And the current mechanics guarantee that in a sovereignty fight there will be a lot of lag.
If CCP wants the best solution, perhaps even without nerfing titans, it would be to change POS and sovereignty mechanics. Remove sovereignty based on POSses and systems, and change it to being constellation based and based on activity. If you can contest sovereignty over 6-10 systems in a constellation, the titan is less valuable since fleets can jump to another system, making it less easy for a titan to follow them all the time. If you make not POS but activity in the systems the key to sovereignty, you don't need uberblobs at specifically timed moments (when POS come out of reinforced) to take out a system, you can do it with skirmishes all over a constellation.
But I am convinced that something needs to change or this game will slowly go to hell. We have 50+ confirmed titans I think by last count, how many will we have at the end of the year? When the moment comes that big alliances can field 5+ titans at any given moment of the day, their Sov 3/4 systems become invulnerable. And I bet that we're getting there pretty fast, particularly if/when titan accounts are being shared.
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.05.09 07:53:00 -
[356]
Edited by: Tzrailasa on 09/05/2008 07:54:35
Originally by: Selnix
Originally by: SirMolle For all of you who dont understand sarcasm /points above, a titan is supposed to be killed by CAPITAL ships, not FLEET ships.
To kill a carrier, you bring dreads To kill dreads, you bring battleships To kill a mothership, you bring dreads To kill a titan, you bring dreads To kill a fleet, you bring carriers (in a capital sense of argument)
Insert Sov III, POS Gunners and Cynojammers and you invalidate your argument. By your reasoning, so long as you have Sov III, Titans, Carriers, Motherships and Capital Fleets in general are not meant to be killable.
You could, you know, incap the cyno jammer when the titan(s) etc. are not there/online? It's not really that hard as we've demonstrated through the last month or two. QY6 had a titan defending and active (and I think there was another RA one in system, but logged off). It even used its DD for next to no effect. MC had multiple titans in place too. DD's are, contrary to all hype not instant death! They're not particularly difficult to escape, even in battleships.
In reality, this seems not to be about titans as such, but about how people thinks territorial combat should be. One side feel that pilot ability, FC ability, strategy, tactics, dedication etc. should determine the outcome. The other side feel that numbers should decide who wins.
The 'coalition' cries so hard about not being able to take NOL, but they had every chance to do so and then f'ed up by pulling out of the system again!
POS warfare is no longer about 'hit system then come back two days later'. Now it requires that you hold the system for those two days. Thus the dedicated and capable smaller alliance can hold out against more numerous, but less dedicated/capable opponents. This is actually what I think is good game design as it encourages people to become better instead of just encouraging blobbing up.
Titans as such are fine. Their DD's are used so rarely that the contribution to ships killed in EVE is probably not even 1% (and my guess is far less). Cynojammers are fine too. They're not all that hard to incap, but it sometimes require you to wait for the right moment to strike.
My views are my own. They do not represent the views of my corporation or alliance. |
Waagaa Ktlehr
Amarr Evolution Band of Brothers
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Posted - 2008.05.09 08:04:00 -
[357]
Titans are the ultimate counter to mindless blobbing.
If you get DD'd in the face over and over, you probably want to look in the mirror before you start harping about game mechanics.
Doomsdays aren't hard to "dodge". Sov 3 systems aren't untakeable. It's just that if you jump 400 people through a gate like mindless lemmings with the enemy prepared for you, that yes, you might lose your fleet.
Would've happened in the pre-titan age too, might've just taken a tad longer. -
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Herm0dhr
Balder's Wrath
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Posted - 2008.05.09 08:11:00 -
[358]
Let he DDD have a 1% chance of failure/overload that will blow up the entire ship.
Anyime the titanpilot choose to activate the DDD there is a 1 % chance of the titan blowing up. That way CCP may even boost the damn thing. It should be enough to keep titanpilots from using the DDD unless it¦s absolutely necessary.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.09 08:13:00 -
[359]
Edited by: Lord WarATron on 09/05/2008 08:13:08
Originally by: Selnix
Originally by: SirMolle For all of you who dont understand sarcasm /points above, a titan is supposed to be killed by CAPITAL ships, not FLEET ships.
To kill a carrier, you bring dreads To kill dreads, you bring battleships To kill a mothership, you bring dreads To kill a titan, you bring dreads To kill a fleet, you bring carriers (in a capital sense of argument)
Insert Sov III, POS Gunners and Cynojammers and you invalidate your argument. By your reasoning, so long as you have Sov III, Titans, Carriers, Motherships and Capital Fleets in general are not meant to be killable.
When you incap the jammer, you cyno a capital fleet in and keep it there. You only need 5-10 mins to incap a jammer, and so far, nobody has had any major problem incaping a jammer by surprise since nobody camps a jammer 24/7 365 days a year.
Only people who have problems are ones who would prefer reinforcing whole regions then cynoing 20 jumps away for risk free capital usage.
In my opinion, Eddz has bought himself a limp leg. Tortuga dont exist anymore so he has a titan by no support fleet therefore its as useful as a limp......leg. All he can use it for is logistic stuff, so its in his best intrest to call for nerfs for any combat ability. But a Mod should move this thread to Features and Ideas discussion since its a pointless thread in COAD. --
Billion Isk Mission |
geno effort
GoonFleet GoonSwarm
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Posted - 2008.05.09 08:33:00 -
[360]
Edited by: geno effort on 09/05/2008 08:33:00
Originally by: Lord WarATron
When you incap the jammer, you cyno a capital fleet in and keep it there. You only need 5-10 mins to incap a jammer, and so far, nobody has had any major problem incaping a jammer by surprise since nobody camps a jammer 24/7 365 days a year.
Nobody can keep a sizable defense force in a system 23/7, but they can definitely keep a few titans (out of 10... 20... 30 in the future) in a system 23/7, or a system that's jumpbridged to the target system, especially with the account sharing going on. This is the whole point of the thread, remember?
Sure, there are other broken mechanics in current sov warfare, such as jump bridges working under cyno jammers, incapacitated cyno jammers destroyable and new ones re-anchorable in minutes, and so on, but let's talk titans in this thread.
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