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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Wrangler
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Posted - 2008.05.09 17:50:00 -
[1]
With our upcoming expansion, Empyrean Age, being just around the corner we thought it would only be fitting that the next Live Dev Blog focused on it. Mindstar, our always present host, will be joined by Greyscale from Game Design and t0nyG, author of the upcoming EVE novel, to discuss and answer your questions about Empyrean Age.
To listen in all you have to do is join the in-game channel 'Live Dev Blog' at 20.00 GMT this Thursday, 15 May, and join audio. If you really want to listen to the blog, but can't make it that time, a recording will be made available at a later date.
As usual, with the Live Dev Blogs, you have the opportunity to post your questions on our forums. Those questions, and others, will then be answered during the Live Dev Blog. Please post your questions in this thread!
Wrangler Community Manager CCP Games, EVE Online Email / Netfang
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.05.09 18:01:00 -
[2]
Edited by: Treelox on 09/05/2008 18:03:09 1.) Are new systems being added to Eve, for this patch?
2.) Assuming this is the "faction warfare" patch, will it be opt-in?
3.) How is "score" kept?
4.) Will there be any new mods, ships, and/or charges introduced to the game, with the new content?
5.) Why cant there be a written transcript of these live dev blogs? Since I can read a hell of a lot faster than you guys can talk.
6.) Can I or some other player become emperor under the rules of the new content?
7.) Is this whole thing just going to be akin to WoW's Battlegrounds? I.E. consensual, instanced pvp?
--edit added question #7 --
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Balor Haliquin
Amarr
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Posted - 2008.05.09 18:19:00 -
[3]
1) I am interested in information about what the eve community can expect in the way of new content and features that will be coming in the new expansion.
2) What CCP plans to do about the effects on warfare when it comes to roaming blobs of ships in low and null sec. Is there a proposed fix.
3) What the concept of faction warfare is going to be about; how will it run, what are the rules of engagment, and so on.
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Sylthi
Minmatar Coreward Pan-Galactic
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Posted - 2008.05.09 18:33:00 -
[4]
Spot saved for editing *
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Mallikanth
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Posted - 2008.05.09 18:33:00 -
[5]
Some basic backgound needed for those not in the know..
1) In a sentence or two, what is the "Empyrean Age" expansion? 1a) So is this Factional Warfare? 2) What does CCP think this will bring to the game? 3) Can players opt in and out? 3a) If so, is this imediatte? 4) Are there any new tools or methods of feedback so players can see progress? 4a) If so, is this available both in game and out of game?
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Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2008.05.09 18:48:00 -
[6]
1) Can you solve lag and desync?
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Eva d'Ray
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Posted - 2008.05.09 18:49:00 -
[7]
Just one 1> Will Empyrean Age solve existing performance issues like when using a multi-monitor setup, classic clients that still need severe system upgrades, etc (all known as being posted by many people on several occassions) rather then just adding again a bunch more new features?
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HellzDuDe
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Posted - 2008.05.09 18:58:00 -
[8]
Edited by: HellzDuDe on 09/05/2008 19:00:22 1: Will there be Tech II variants of ships who have no Tech II counterpart? I.E. Myrmidon, Drake etc... 2: Possible overhaul for drone warfare? 3: Possible Tech III items? 4: Is Jove space going to be open? 5: Is there any possibility of Tech II variants of items META level 2-4?
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.05.09 19:04:00 -
[9]
OMG finally, been waiting for this so long
1) If someone joins factional warfare, can he be killed of players who joined the opposing faction everywhere in empire (like if it's a war-declaration status) or is factional warfare pvp limited to lowsec ?
2) Tell us about stats/rankings/highscores/medals etc., will we have some longterm goals to achieve in terms of pvp and pve, and what special benefits will we have from serving well a certain faction ?
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Erive Ila'Kanis
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Posted - 2008.05.09 19:51:00 -
[10]
As reference to this thread about Space Whales.
I would like to ask about the idea of Space Whales and their possible implementation into the game.
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Kenji Noguchi
Omerta Syndicate
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Posted - 2008.05.09 19:54:00 -
[11]
1) Are there any plans to make possible formal associations for pilots? (Linkage).
2) What is the current development status of the Factional Warfare and is there any estimated release date already? Will this expansion include it?
3) Have you considered the inclusion of "arenas" for consensual/controlled PvP environments within Empire space, and if you did, what's your stance on this and why?
4) Are there any plans to implement ship crews in the future? What are your thougths about this?
Thank you very much for your time.
------------------------------------- Kenji Noguchi, Caldari State warrior. APEX Unlimited Security Division. |
DJ Isn't
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Posted - 2008.05.09 20:12:00 -
[12]
are you going to give us any specific useful information before the blog that we may ask better questions?
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Dominique Vasilkovsky
HOW Industries
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Posted - 2008.05.09 20:24:00 -
[13]
Will you include any more graphical updates in this expansion, such as effects, POS modules and asteroids.
Will you fix the fairly ******** cookies on the forum?
Signature approved by Eldo |
Tiberius Nazamir
The International Brotherhood of Asian Descent Accord Corporate Enterprise Syndicate
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Posted - 2008.05.09 20:46:00 -
[14]
1) Are we going to be seeing any of the Intel Updates in this Expansion? Scan Probes, Directional Scanner, etc. Scanning out Cloaked vessels or Cloak Disruption Fields.
2) Can we expect to see any further improvements to the UI? Giving us more information with a better use of space? Especially the HUD, Chat Interfaces, improved display of target information in space.
3) Which ships are you planning to tweak this time and how?
4) Will there be any change in our ability to use Jump Clones more than once per day?
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Pizi
Gallente
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Posted - 2008.05.09 20:51:00 -
[15]
Orca comming as prommised ? _______________________________________________ Mining Crystal II BPC Pricelist EVEpedia[Deutsch]
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Fehn Gamin
Minmatar Pator Tech School
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Posted - 2008.05.09 21:00:00 -
[16]
Since it is only speculation to discuss the content of the Empyrean Age prior to the novel's release, I would like to ask how much of that content will appear in-game and in what form? (vague percentages acceptable)
I can imagine expanded tools/items/interface/etc. on the technical end, but what about news items, events, and missions related to the changes in the plot of the world, in which the players can participate?
Thank you and happy Live Blogging.
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Lobster Man
Metafarmers
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Posted - 2008.05.09 21:13:00 -
[17]
Will you finally fix the overview thing where it all resets and stuff?
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Daro Con
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Posted - 2008.05.09 21:39:00 -
[18]
Are you guys planing on Improving NPC AI in this expansion ? |
Yakia TovilToba
Halliburton Inc.
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Posted - 2008.05.09 21:50:00 -
[19]
3) Will we be able to kick gallentes out of Caldari Prime ?
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Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.05.09 22:16:00 -
[20]
what kinds of industrial changes/improvements will be in this next expansion? in particular how will the following areas be affected:
a) mining - new ships or other tools? mining UI changes? new ores? b) manufacturing - any new blueprints? c) R&D agents - not just for datacores anymore? d) invention - new stuff to invent? Tech 3? e) acquisition of T2 components - moon mining changes? new sources?
if factional warfare is being released:
1. will there be any motive for 0.0 alliances to get involved? 2. will there be ways to contribute to factional warfare other than combat? (for example- mining, courier, and trade missions) 3. will there be any new kinds of missions? 4. if any kinds of "PvP missions" will be added, will the players need to use their own ships and fittings? if not, could they use their own if they wanted to? 5. will faction warfare affect the same NPC standings that are already involved with storyline missions and hi-sec POS anchoring? or will there be a "separate" kind of standings that can only be gained/lost through faction warfare? (ie- prestige or honor)
misc questions:
1. level 5 agents: a) will any new level 5 agents be added? b) what about level 5 mining or courier missions? c) what about level 5 R&D agents? d) back when level 5 agents were being introduced, there was talk of level 6 and 7 agents. are they still in the works, or have they been canceled?
2. will any new exploration content be added? in particular, will there be anything new regarding archeology and hacking?
3. is there a larger hauler or "mini-freighter" in the works? or at least a "mini-rorqual" or maybe a POS module, that can be used to compress ore in hi-sec?
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
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Letouk Mernel
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Posted - 2008.05.09 22:31:00 -
[21]
Faction, I think, will be a big part of this expansion, so my questions are:
Will it be possible for players to go all the way to one end of the spectrum (-10 faction) and back easily, or are we locked out of swaths of space forever, once we make a choice and do some missions?
Will it be easier to gain or lose faction? Playing the game and doing missions and PVP for their own sakes is fun, but being blocked from content because we haven't grinded enough faction sucks. In any game.
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Haldir Ravenclaw
PezCo - Ice Services Brutally Clever Empire
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Posted - 2008.05.09 23:00:00 -
[22]
Edited by: Haldir Ravenclaw on 09/05/2008 23:05:08 1) Is Amarr's 'missing' frigate going to come out with this? It was mentioned that Amarr will get it Soon Ö. 2) Any chance of the Orca (baby Rorqual)? 3) Will this be, or include Factional Warfare? 3a) If so, some juicy details will be nice! 4) Any chance of new drone modules, such as inventable T2 Drone Link Augmentors (and others as well as faction), more drone rigs and even drone implants? Kind of need a buff to make them better, and make them more interesting and versatile. 5) Any new shiny ships? Maybe the ship that wasn't released when the Marauders/Black Ops/Heavy Interdictors/Electronic Attack Frigates were brought out? Tier 2 destroyers, tech-2 versions of tier 2 battlecruisers, tech-2 versions of tier 3 battleships and tech-2 capital ships are all prime examples that are commonly proposed. 6) Any noticeable improvements in gameplay, such as the Need for Speed Initiative and general bug fixing (overview bugs anyone?) that are worth mentioning? 7) Any chance of level 5 mining, courier, R&D and other agents? And speaking of mission levels, any news on the level 6 and 7 missions? Or were they just canned? 8) Any news on tech level 3 items in when they might be in game? Any groundwork being made now to help introduce it in future?
Erm, that's about all, thanks! --- We want T2/Faction drone modules!
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anthonieak
Gallente SuX ltd.
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Posted - 2008.05.09 23:03:00 -
[23]
The Empyrean age. Is no good for none pvp or pve.
If you have more accounts and 1 accounts chooces for the caldari site can he still come in galente space and the otherway around?
Also miner in empire who has already a hard time in empire through all the ore thiefs. The giant secure containers are not of this time anymore can there be bigger secure container where at least fit in a cycle of 5300 m3?
Also the secure cans bring with them a lot of lag that 30 day period will not change that. Especially in the ice belts it is still a mess. Alse the secure cans are there no good for the machinaw ice miner will that change too?.
The none pvp or pve will through this expansion slichtly disappear. So there will be no place for hardcore empire miner???
AK
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Drizit
Amarr
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Posted - 2008.05.09 23:10:00 -
[24]
Mining and industry. What developments have been made in this area? Industry is a dead end ATM and some improvements need to be made to make this type of career interesting.
Missions. Some of us are getting bored of the same old missions repeated over and over. What news on more variety and maybe more ways to improve faction standing besides storyline agents?
Combat. Blobs and caps have become the main combat methods of Eve of late. What developments have been made to introduce more small gang and 1v1 combat possibilities?
NPC corps. Players hide in NPC corps to avoid wardecs and consequences arising from their actions. Is there anything new to allow individuals in these corps to be held accountable for their actions without invoking Concord response?
Bounties. Has there been any improvement on bounty hunting? Allowing bounty hunters to hunt players in highsec would be a start.
Killrights. Transfer or sale of killrights a possibility?
--
Freighters need a tank |
Tek'a Rain
Gallente Collegium Mechanicae Holding
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Posted - 2008.05.09 23:15:00 -
[25]
Since this sounds like a fairly important devblog, any chance to get an official transcript?
Because trying to glean the details from mumbles is no fun, and, while this is certainly a nice advertisement for Eve Voice, many people appreciate some Text.
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Sydian Rie
Minmatar Lucky Hydra Corp SMASH Alliance
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Posted - 2008.05.09 23:22:00 -
[26]
1. Will there be any new faction ships added to game along with the factional warfare?
2. Will the factional interaction only take place in empire or will we be able to take part in 0.0?
2. Are there any plans to nerf multiple DD device activations in a single fleet battle?
3. How can I get a signed copy of the book???
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2008.05.09 23:28:00 -
[27]
Does this mean no *written* dev blog? ------------------ Ironfleet.com |
Salient Soldier
Minmatar Fatalix Inc. Phalanx Alliance
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Posted - 2008.05.09 23:47:00 -
[28]
First off it would have been nice to put up a link to a summary of what Empyrean Age is all about. Hard to ask questions about something i know nothing about.
Personally i think its time CCP started fixing game issues instead flooding the world with content (usually half broken) that no one asked for in a vain attempt to cover up EvEs many gameplay flaws.
So heres my question, when are you going to address..
- The WoWification of EvE - The ctrl-q menace - Making 0.0 fun again - Bridging the gap Cap Ships and the rest of eve - The end to BACON and programs like it - Taking away the far too many tools that make carebear life in 0.0 risk free - The over powered state of titans
I say NO to faction warfare, and i say NO to walking about in stations... why? Because people spend to much time in stations as it is, and faction warfare will just take people away from 0.0 where the fight should be, where the pvp should be fun and plentiful.
Nothing is more boring than silly faction wars, with counters that reset weekly and BS objectives that in the end dont really mean anything.
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Krathos Morpheus
Gallente Gates of nim
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Posted - 2008.05.10 00:08:00 -
[29]
Are we going to be able to use the tactical overlay for combat? i would love to be able to move my ship around without the need to rotate the camera... and i believe this should be the way to combat in large battles. You could click and drag to set the movement. First you click to give direction and then you drag the mouse to set the z-axis.
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Tashiell Gao
Caldari Caldari Navy Volunteer Task Force
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Posted - 2008.05.10 00:43:00 -
[30]
1. Do we get decide which side to be on, regardless of current standing with them. Or our current standing plays a major part of influencing it? May be even our ingame character race?
2. Is there a way implemented so that people with -10 standings towards a particular faction they want to work for could increase their faction stanidngs quickly over a period of time? (Which side we are on is decided by our current standings)
3. Will the player corp i am in have any influence over me of which faction i choose to be working for? i.e. most of my corpmates works for Gallente, can i still work for Caldari without changing my corp?
4. Could players fight for pirate factions? or is it only the 4 empire factions
Thanks
Tashiell Gao, Minmatar Inside.
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