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Thread Statistics | Show CCP posts - 21 post(s) |
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CCP Prism X
Gallente C C P

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Posted - 2008.05.14 21:15:00 -
[121]
Couple of points I'd like to address. Totally out of character seeing as this isn't General Discussion, but we all have to go a little wild sometime.
@FW: It's EVE - Style Battlegrounds! Well, sure. I guess if that is the best simile you can come up with, then yes it's a battleground in the sense that they are made for people to fight. It's EVE style in the sense that it's non-instanced, you can come and go as you please and it will still be there. It's not a mini-game within a game, it's just EVE combat mechanics adding another reason for people to venture out of high-sec into low-sec and you don't need to sign up to get in on the fight.  It's EVE in the sense once you're dead, you're dead. There's no immediate return point which will take you back into the fight. You go ahead and try AV tactics there and see where it takes you, mkay? You're also still in the realm of EVE as if you decide to go AFK and grind some honour through your team-mates... well you're AFK in EVE, go figure. So, It's Factional Warfare Combat Zones: Say it with me "FWCZ's".. or FWZ's.. sounds kinda the same, don't it. You can call the Funions for all I care really, but they're not WoW-Style battleground.
@New Region? Was that hard? Can we expect more of that anytime soon? It was amazingly complicated. I had no idea really, but it was all good fun in the end. At first I thought it wouldn't be much harder than to modify the original seeder, but things never work out easy with exponentially complicated applications. It was still good fun. I'd do it again. Complications aside, once my lead has whipped me enough to get me to document the wole procedure along with all the anomalies encountered along the way: It will take a whole lot less time. I'd allow myself to, at the least, predict that you wont have to wait another 5 years. There's still other post-launch factors to consider, technical as well as others. For example EyjoG might be interested in the economic effect of adding a small region somewhere. Always fun to see how changes like this add the dynamic of the world. And yeah, the drone regions always were there. So we now have a precedence of adding one. 
@New Region? It connects to 0.0! I don't really see how that is a horrible thing. But I'm sure there would always be someone out there who is bound to see it differently. We can't go ahead and decide to never link new regions to existing regions. Always having them start as dead ends would favour the sovereign of the connecting region way too much. Never connecting different high to low or low to null doesn't work either. Reimbursement is out of the question from my point, but if you need a logical reason you can think on the horrendous slippery slope that would lead down. It would just be horribly counter-productive. No way for us around this sadly so factoring it into our decisions is futile. When life throws you lemons you go... throw them at someone else and make a profit. I'm sure you can, somehow. There's always a way in this game. 
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.05.14 21:16:00 -
[122]
Originally by: CCP Atropos
Originally by: Ammath
So W-4NUU is going to be now a gateway to lowsec? So those of us holding Sov there are just going to get boned? Any compensation for this change given that it pretty much just opens up our whole area of 0.0 now to lowsec pirate dweebs?
You couldn't pick some other system like TN-T7T or O-IVNH or some other inconsequential system in Cloud Ring to attach to? Actually if you linked near the conquerable stations if would make Cloud Ring in general a lot more interesting, and frankly make the region more fun..
CCP? Comment?
Buhu? 
You will have sovereignty in a 0.0/losec gateway without having to worry about it being contested. Furthermore, regardless of which system we pick in 0.0, someone's always going to feel that they've been singled out.
Whilst I can understand that it's less than ideal for you, it's happening, and I can only hope that you will embrace the change. You could start stockpiling resources for conquering the new region, since you now know that you'll have control over one of the few entry points, or could open it up and toll people to pass through, etc, etc. The only limitation is what you're capable of 
I love you.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2008.05.14 21:39:00 -
[123]
Tatsue Nuko, but you can attack all the empire forces in low sec where these nodes will be (and take sec hit)? Is the issue not being able to attack them in high sec other suicide attacks or wardecs?
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2008.05.14 21:43:00 -
[124]
Originally by: CCP Prism X When life throws you lemons you go... throw them at someone else and make a profit. I'm sure you can, somehow. There's always a way in this game.
I love this, because it's the attitude I try to maintain through every EVE change.
I got my start as a salvager back when the missions were at the stargates, and I had endless vistas of "canstellations" to salvage whenever I wanted. It was awesome, it went away. Do I still salvage? You betcha! I just had to find other places and other tactics. That one would have gotten boring once I stopped being a total newb, anyway -- although battleships lobbing missiles tended to keep it exciting when I was in my Bantam.
As for Factional Warfare, I'm not much on PvP, but I do have some logistics ships kicking around. I'm already thinking I can find FW gangs who will be happy to have me accompany them (four large shield transfer devices are always welcome) which will give me access to lovely T2 wrecks to salvage. Will it work? I have no idea. But there's always a way. If FW doesn't open up new salvage opportunities, I'll eat a civilian shield booster. With no ketchup. ------------------ Ironfleet.com |

Gypsio III
Bambooule
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Posted - 2008.05.14 21:50:00 -
[125]
Quote: So W-4NUU is going to be now a gateway to lowsec? So those of us holding Sov there are just going to get boned? Any compensation for this change given that it pretty much just opens up our whole area of 0.0 now to lowsec pirate dweebs?
Sorry to be harsh, but.... you're a 0.0 Alliance, not a bunch of carebears. If you can't defend your space, then you don't deserve it. 
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Tatsue Nuko
Stimulus
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Posted - 2008.05.14 21:57:00 -
[126]
Originally by: Dex Nederland Tatsue Nuko, but you can attack all the empire forces in low sec where these nodes will be (and take sec hit)? Is the issue not being able to attack them in high sec other suicide attacks or wardecs?
I don't care about my sec status - we routinely utilize high-sec suicide operations against worthwhile imperialist targets (and so on and so forth). But thing is, as I pointed out, YOU guys would have to wardec us to be able to oust us from the empires or the combat zone unless you want to sacrifice your sec status.
What I want is the ability to tag us as against all the empires, thereby allowing everyone that signed up for any of them the ability to attack us anywhere. The problem I want adressed is the ability of ebil anarchists like myself and mine to hide behind the protection of the empires that we attack.
If we just treat it the normal lowsec route, it'll just get silly because a pro-Caldari signed up FW participant will be penalized by his own faction for attacking us in an area where we are attacking Caldari interests. I'd much want you pro-Caldari (or pro-Gallente or pro-Empire or pro-Republic etc) to be rewarded by your empires for killing obvious enemies of your empire, not be given sec hits for it.
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2008.05.14 22:13:00 -
[127]
... obviously can't read very well cause I missed that part. I see your point now.
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2008.05.14 22:24:00 -
[128]
Edited by: Tareen Kashaar on 14/05/2008 22:24:35 Yep, Tats (Hi there, sweetcheeks) knows what I mean better than I can probably put it in words.
Of course this is likely just a minor concern in the design decisions being made for FW, but you could be assured of our eternal gratitude (and free beers at fanfest!) if you at least consider these points in the design process. ____________
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Lobster Man
Metafarmers
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Posted - 2008.05.14 22:47:00 -
[129]
Are there any considerations for greifplay tactics when this is introduced?
For example, someone joins some faction (gallente navy for example, or however it will work) and acts friendly to all follow factionees in the area. Once you enter lowsec, will you be treated as friendly by all other members of your faction or will it still like the lowsec of current, where you might as well treat everyone as an enemy until you know otherwise?
I can see it that people join a faction just for the fun of killing fellow members of that faction in lowsec due to them thinking that you're friendly. Or maybe this is how it's intended to work 
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Wrayeth
Shiva Morsus Mihi
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Posted - 2008.05.15 02:53:00 -
[130]
A couple of questions for Greyscale/any dev who cares to answer, if I may:
First, regarding what you said regarding not adding any new systems because the current rubbish systems are under-utilized, do you plan on making changes to said rubbish systems to make their use worthwhile? Currently, there are entire regions or constellations that are barely better than lowsec...well, worse than lowsec, really, because there aren't even any level 4 agents to run missions for, and the NPCing/mining in them is utterly horrid. 95% of Tribute is like this, for instance.
My second question relates to the combat blog you mentioned. Could you tell us if this combat blog is simply for factional warfare, or if it regards combat post-Empyrean Age in all of its forms?
Thanks.  -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |
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Mystified
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Posted - 2008.05.15 02:53:00 -
[131]
Originally by: Corporati Capitalis
Limit the amount of time you can stay in the starter school corps after you create a character. The exact time would be up for discussion but let's say 30 days, so when you leave the rookie channel, you have to leave the starter corp too.
I was in the "noob" corp for almost 2 years. Why, because it fit my playstyle and I met some really cool people there. And when I was bored the chat was usually entertaining. I did finally move into a PC because I wanted a change to to try some new stuff. Some people don't want to do PvP or fight others. It's what makes Eve so great - YOU DON"T HAVE TOO!!! Eve is the most complicated MMO I have ever played simply because of it's diversity.
Ultimately - IF you pay the money (invest the time, ect) for a hobby, you should be having fun. IF you are not having fun or don't like something - GO ELSEWHERE! There are plenty of MMO's out there.
That's my .02 ISK
Signature: It's my Character and I will play it how I want. |

Atiana Obaani
Interstellar Aid Society Celestial Imperative
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Posted - 2008.05.15 02:55:00 -
[132]
Originally by: CCP Greyscale
With regards to pirate factions and so, the entire set of systems and services has been designed with extensibility in mind. As a result, adding new factions into the mix as and when it makes sense to do so should be a comparatively painless exercise. We've tried to achieve flexibility and extensibility in as many areas as possible, so it should give us a very strong base to build from in future 
Well honestly now, welcome to my first serious case of forum whining and CCP bashing. So instead of getting "factional warfare" we get "factional warfare involving only the stale old tired ass 4 main empires, effectively excluding any forward thinking sandbox type roleplay entities as well as pirate factions". WTF?!? Why can't I fight for Sisters, SOCT, Mordus, CONCORD, etc etc? If it is so damn easy to implement later, why not just include it in the damn initial release instead of totally excluding tons of people from this expansion?
"We MAY revisit the issue"? Not very stinking encouraging.
"Flexibility and extensibility?" For the rank and file I guess.
Sorry for the hastily typed reply, but I thought it would be really nice if I could get a ******* thing out of such a long awaited expansion.
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J Valkor
Invicta.
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Posted - 2008.05.15 03:11:00 -
[133]
To balance the system before adding a lot of different factions? Because the environment on EVE makes it difficult to really play test something before release?
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Atiana Obaani
Interstellar Aid Society Celestial Imperative
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Posted - 2008.05.15 03:28:00 -
[134]
Originally by: J Valkor To balance the system before adding a lot of different factions? Because the environment on EVE makes it difficult to really play test something before release?
Care to elaborate? I fail to see how adding all of the various factions to the expansion is any different than adding the stale 4. From what we have read already, you pew pew, your faction is happy, etc. The standings system has been in place for eons. So why would it possibly matter who you are fighting for or against?
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Jmanis Catharg
Caldari Stickler inc
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Posted - 2008.05.15 05:30:00 -
[135]
Originally by: Atiana Obaani
Originally by: J Valkor To balance the system before adding a lot of different factions? Because the environment on EVE makes it difficult to really play test something before release?
Care to elaborate? I fail to see how adding all of the various factions to the expansion is any different than adding the stale 4. From what we have read already, you pew pew, your faction is happy, etc. The standings system has been in place for eons. So why would it possibly matter who you are fighting for or against?
I imagine including the other factions means a ton more content development. Since, y'know, I hope warfare isnt identical between factions.
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Vaal Erit
Science and Trade Institute
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Posted - 2008.05.15 05:43:00 -
[136]
Quote: And what do points mean? Systems! As your faction racks up points in hostile systems, control will slowly swing into your favor, until eventually you're given the opportunity to occupy the system outright. Of course, the enemy's trying to do the same to your systems, so a good defense as well as well as a strong offense will be needed if you want your adopted faction to prevail and dominate!
So is it just lulz we won and lulz we lost of are there any benefits to conquering? The small gang warfare sounds great but the larger sacle stuff doesn't sound very meaningful.
Is there a win/lose scenario for FW? Let's say 75% of people sign up for minmatar and easily conquer all of low sec, will it be a true sandbox or will there be a reset or balancing between the factions?
Also, do you think the number of large capital ship fleets in every 0.0 alliance (which can easily jump into low sec) will be good or bad for FW?
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Doytard
Amarr the oNe Academy
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Posted - 2008.05.15 06:02:00 -
[137]
Originally by: CCP Greyscale
Originally by: raven415
Originally by: CCP Greyscale
Originally by: Mr Horizontal How can you say Empire isn't suffering from overcrowding?!?!
Hisec as a whole is not overcrowded - for every jam-packed system there are twenty empty ones. Ergo the problem is not the amount of hisec space, it's the resource distribution within the existing area. This means that the solution is not more hisec, it's making better use of existing hisec.
can i get a list of those empty systems ?
Well, there's a map filter for "average pilots in space in the last 30 minutes" which should give you a decent idea.
Issues relating to signup, quitting, who can join, who can be shot at etc will be covered in the next blog which should be out in the next day or two; other combat-related stuff in the following one
Protip: There is a reason why they are empty
so what happens to the s that take the systems and just shoot everything  Hi how are you
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Mortok Tristan
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Posted - 2008.05.15 06:06:00 -
[138]
Edited by: Mortok Tristan on 15/05/2008 06:06:30
Originally by: Vaal Erit
Quote: And what do points mean? Systems! As your faction racks up points in hostile systems, control will slowly swing into your favor, until eventually you're given the opportunity to occupy the system outright. Of course, the enemy's trying to do the same to your systems, so a good defense as well as well as a strong offense will be needed if you want your adopted faction to prevail and dominate!
So is it just lulz we won and lulz we lost of are there any benefits to conquering? The small gang warfare sounds great but the larger sacle stuff doesn't sound very meaningful.
Is there a win/lose scenario for FW? Let's say 75% of people sign up for minmatar and easily conquer all of low sec, will it be a true sandbox or will there be a reset or balancing between the factions?
Also, do you think the number of large capital ship fleets in every 0.0 alliance (which can easily jump into low sec) will be good or bad for FW?
I would also like the know the answer from CCP about the last question, please tell me capitals wont be allowed in FWCZ's ? all those missioners you want to attract, arent gonna find this so exciting once they see capital camps.
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Venkul Mul
Gallente
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Posted - 2008.05.15 06:16:00 -
[139]
Originally by: Atiana Obaani
Originally by: J Valkor To balance the system before adding a lot of different factions? Because the environment on EVE makes it difficult to really play test something before release?
Care to elaborate? I fail to see how adding all of the various factions to the expansion is any different than adding the stale 4. From what we have read already, you pew pew, your faction is happy, etc. The standings system has been in place for eons. So why would it possibly matter who you are fighting for or against?
Several different things:
What will be the effect on market of the current wars? On production? On griefplay? ecc.
Plenty of things to test adding the lowest number possible of variables before enlarging.
Then there are the RP reasons: Why SOE will war against the non pirate factions? Why Mordu should choose different targets from the Caldari? Pirates are already enemies of all the empires. Player pirates are already free target if -5 and lower.
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Yon Krum
Sigillum Militum Xpisti
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Posted - 2008.05.15 06:46:00 -
[140]
Ok, I'll throw in my .02 ISK.
Evaluation to date: "Hmm"
Not "good", not "bad", not "this is why I reactivated" -- just "Hmm".
There are several pressing questions that I hope your future blogs will answer:
1) Griefing potential and fleets/grouping. There are very good reasons you do not mission with strangers. Nothing seen so far indicates this has changed. I'm sure that with an increased number of motivated players to group with, relative frequency of grouping-griefing will go down, but the principle of "don't group with someone and share their war-decs" will still apply. One possible solution: make FW fleets/allegences a parallel system, which would be nice.
2) Pirate gatecamps. Your new lowsec region will attact pirates like flies. This is not necessarily a bad thing, but as you design whatever compensation system will be in pact to induce people to risk their ships and clones more actively, keep in mind that being nuked by a non-FW participant is very likely.
3) What about all the systems with mixed (NPC) corporation stations? Will there be some provision for reshuffling ownership of these during FW (probably in future editions), destruction of their corporation's convoys to/from them, and the like? Or is this basically limited to war between a few faction security organizations, with pod-pilots as mercenary muscle?
Your thoughts on moving or degrading agents are excellent, and imply that unused agents could also *increase* in quality (and also hopefully, level).
My own immediate concerns regard points #1 and #2, in that order of priority. My long-term hope is that you will use FW to greatly increase the interactivity of all systems, with some more lively commerce to destroy.
More info please.
--Krum |
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Lillian Meilleur
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Posted - 2008.05.15 07:39:00 -
[141]
dont want to be overly negative but this sounds very much like world of warcraft... :(
will i have to do the mandatory pvp grid for epix in order to keep up with the rest ? :(
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Plave Okice
Universal Securities
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Posted - 2008.05.15 08:26:00 -
[142]
Edited by: Plave Okice on 15/05/2008 08:26:36 The wardecs question is a very interesting one, will this entail any change to the wardec mechanics?
Neutrals remote repping getting flagged? FW gangs getting flagged to every corp each gang member has a war to? Could be open to chaos (which I like).
The other big point of course is balance, I found with RvB (which I stopped leading due to other issues and has gone very quiet but has probably been the closest thing Eve has seen to FW up to now) the biggest problem was balance. Are you planning to interfere in any way if 70% of the player base join Caldari and FW is unrealistically dominated by one entity?
I'm not convinced it's going to attract to many newer players to PvP, well it may attract them, but I don't know if it will keep them there, there are a lot of PvP outfits out there with extensive gang experience who are planning to join which will make it very difficult for those who join from a pure PvE background, regardless of their SP.
I'm looking forward to it more than I was, simply for the "we can fight the other side anywhere in empire" statement which I wasn't expecting. The wrecks will blot out the suns. 
Personally I'd force every player to pick a side and have everyone involved, but I know realistically that wouln't work from a subscriber base point of view, but then again few people would play my vision of Eve, in my Eve you get podded and you see "Game Over. Insert Coin".
Would you like to know more? |

Newbear
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Posted - 2008.05.15 08:41:00 -
[143]
I do not like how Grayscale describes factional warfare as "a halfway house for players from Empire to get into the sandbox at the shallow end."
Halfway houses are for sex offenders and fellons! Bear in mind that 95% of the eve population is male and you have compaired us to criminals! As a cute 14 year old schoolgirl I find this very disturbing. Click here for my High Security POS Service
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Varrakk
Phantom Squad Insurgency
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Posted - 2008.05.15 08:50:00 -
[144]
What about more faction ships? Pretty please!!
Faction Destroyers Faction Battle Cruisers Faction Tier 3 Battle Ships
Rock is overpowered, please nerf. Paper is fine.
Yours truly, Scissors |

Mr Horizontal
Gallente KIA Corp KIA Alliance
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Posted - 2008.05.15 09:41:00 -
[145]
Originally by: CCP Greyscale Hisec as a whole is not overcrowded - for every jam-packed system there are twenty empty ones. Ergo the problem is not the amount of hisec space, it's the resource distribution within the existing area. This means that the solution is not more hisec, it's making better use of existing hisec.
I think you guys slightly misunderstood the problem I highlighted about overcrowding. The problem isn't the occupancy of the systems, as in how many people actually go through that system contributing to lag etc (that's a relatively simple technical problem), but I'm far more concerned with the more subtle impact to do with the management of scarce resources.
The problem with the EVE Galaxy, is that a year ago it was exactly the same space, and yet the EVE population has grown while the amount of space and resources has remained static. From a completely personal perspective, I believe the level of resources available to me as a player were perfectly balanced in the first part of Revelations.
By the third patch of Revelations and Trinity, resources became too scarce to be effective to players.
Chronotis has commented in another thread in MD, where we are discussing issues to do with the secondary market (this is to do with public corporations, player banks etc). While the secondary market has very little influence on the game, it is led by a multi-factional group of people from even warring alliances working together to a common cause. As such, despite being small, it's a key indicator of the health of the economic fortune and misfortune of the economy.
The space, whether or not you introduce more physical systems and regions (which I believe you should do anyway), needs more resources to maintain the economy. The resources of any system, the agents, the belts, the security status, the connectivity to other systems and all these factors need to scale in line with the population, otherwise we have a situation of economic drought, which is a Bad Thing.
Director | www.eve-bank.net |

Pottsey
Enheduanni Foundation
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Posted - 2008.05.15 09:43:00 -
[146]
Edited by: Pottsey on 15/05/2008 09:43:47 As good as all this sounds itÆs for the PvP pilots. Will there be any decent content for PvE pilots? I am getting a little worried as so far there have been no hints at any new PvE content. Will there be any part of Faction warfair for PvE only pilots? Will I be able to take a side and fight against say Caldari without haveing to do PvP? ____ ôToo many times. Too many times have the addictions of man destroyed the progress of ages. History is about to fail us again, and deny us the right to walk among you once more.ö |

Vaal Erit
Science and Trade Institute
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Posted - 2008.05.15 10:00:00 -
[147]
Originally by: Pottsey Edited by: Pottsey on 15/05/2008 09:43:47 As good as all this sounds itÆs for the PvP pilots. Will there be any decent content for PvE pilots? I am getting a little worried as so far there have been no hints at any new PvE content. Will there be any part of Faction warfair for PvE only pilots? Will I be able to take a side and fight against say Caldari without haveing to do PvP?
No. It's for low sec. It's to encourage the step from high sec to 0.0. Did you even read the dev blog? It quite clearly states multiple times what the goals are and it is all PvP. So you want to be able to take over stations via missions or some such nonsense? PvE constantly gets new missions and content. There's not much more you can do with PvE content except make more missions.
How the hell do you fight against Caldari without doing any PvP aka shooting. FW for PvE already exists, they are called missions. God your post is making me nuts, it is THAT terrible, you are one helluva troll sir.
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Karina Sasieko
Caldari Veto. Veto Corp
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Posted - 2008.05.15 10:19:00 -
[148]
Will there be pirate factions that you can join?!??!?!?!?! Guristas etc.
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binnichda
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Posted - 2008.05.15 11:14:00 -
[149]
Edited by: binnichda on 15/05/2008 11:14:52
Originally by: Karina Sasieko Will there be pirate factions that you can join?!??!?!?!?! Guristas etc.
oh jeah! can someone answer this? cause im too lazy to READ the whole thread...
btt: nice one! hope to see more blogs. a question to the modulpart - more fancy things to do for your faction = more reward? will the lp-shop be upgraded or are there other things you can get?
edit: damn alt... -.-*
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Daedalus DuGalle
Gallente University of Caille
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Posted - 2008.05.15 11:25:00 -
[150]
Originally by: CCP Ginger
Originally by: Yon Krum
2) Pirate gatecamps. Your new lowsec region will attact pirates like flies. This is not necessarily a bad thing, but as you design whatever compensation system will be in place to induce people to risk their ships and clones more actively, keep in mind that being nuked by a non-FW participant is very likely.
Im going to comment on this as we discussed this way back when in the initial thoughts about FW. It goes like this, this is EVE so when you fly around in space your flying around in space, not a seperate bit of space where pirates cant get at you. Pirates are a part of EVE and sure, there going to find low sec busier.. with pilots who are doing more and more PVP...
...that and everybody in the FW systems will be armed to the teeth looking for PvP anyway...so I don't see how meeting a few pirates will make a difference.
- What good is money if it can't inspire terror in your fellow man? |
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