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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
Janssen
General Services
10
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Posted - 2012.03.17 21:53:00 -
[1831] - Quote
EnslaverOfMinmatar wrote:
Rebalancing CCP, one dev at a time.... In the next update CCP Ytterbium shall be rebalanced to CCP Ytterrible and the letters 'u' & 'm' will be reimbursed to him.
+1 LOL for humor content. ( -1 if intended seriously )
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Julia Drew
Deaths Head Brigade Vanguard.
0
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Posted - 2012.03.18 02:07:00 -
[1832] - Quote
Proceed with reckless abandon as as fast as possible please. |
Hakaru Ishiwara
Republic Military School Minmatar Republic
80
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Posted - 2012.03.18 13:07:00 -
[1833] - Quote
Tyberius Franklin wrote:Kogh Ayon wrote:The trick of ""You won't lose the ability to fly any ships"" here is, they do not promise that "you won't lose the effectiveness to fly any ships". If you get BC 5, then the reimbursement will allow you to get BC3-4 for 4 races, then "You won't lose the ability to fly any ships".
For the commander ships, they can simply change the requirement to "racial BC lv.3, Commander ship lv.1", then people already have commander ship skill now will not lose the ability to fly any a commander ship. For people have not get the commander ship skill, the requirement to train "Commander ship" skill will be racial BC lv.5 still. Command ships say hi. CCP Yitterbum says CS's keep their Racial BC V prereq. Why are people so intent on looking for conspiracies? They have given a plan, assurance that skills will be taken care of, prerequisites were explained and examples of how thet may do it, all of which keep their promises and not in a backhanded way. Because CCP's word is as solid and trustworthy as the diarrhea-esque beer **** that I took earlier this morning.
Trust only that which is live on Tranquility. All else is smoke and mirrors, subject to CCP's scattershot game design and software development practices. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Rimase
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.03.18 14:41:00 -
[1834] - Quote
Seems ok to me. |
Morkus Rex
East Khanid Trading Khanid Trade Syndicate
2
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Posted - 2012.03.18 16:09:00 -
[1835] - Quote
Fixing things that ain't broke ... |
Aamrr
263
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Posted - 2012.03.18 16:31:00 -
[1836] - Quote
Morkus Rex wrote:Fixing things that ain't broke ... I'm pretty sure there's a large number of people that would disagree. And judging by the dev blog, the devs are in that group. |
h4kun4
H.E.A.T
4
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Posted - 2012.03.18 16:34:00 -
[1837] - Quote
It was told that nobody has to retrain anything, so if I am able to fly all BS now, logically I would get all Destroyer and Battlecruiser skills on 4 with this patch, that are (when multiplicators are same) 1,4m SP for free, if im able to fly all CS now, I would get all BC skills on 5, seems a bit unrealistic that i would get 4,5 Million SP for free (6m in total but i already got BC on 5) and when i can fly all DICs,I would get all Destroyers on 5 (1,5m SP, 2m in total)
Dont think that this may be realistic, dont know how CCP wants to manage it^^
Sometimes things that CCP Devs say are trustworthy, BC 3 and then CS 1 would be just lmaocrap, every nup flys around in Sleipnirs, for sure^^ |
Rimase
Deep Core Mining Inc. Caldari State
0
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Posted - 2012.03.18 19:20:00 -
[1838] - Quote
Take too long to train skills to fly other Empire/Race's ships? Shorten it! (Radical new skills idea!)
Suggestion: With these proposed changes or tiering, etc, include 5+ new Spaceship Command skills.
- Foreign Spaceship Compositions
The skills you already know of your Empire individual spaceship compositions are projected in reference on using common foreign spaceship systems. Allows you to fly other Empire's ships equal to your own Small, Medium and Large tiered ships. PRE-REQUISITE: Standard Spaceship Command (your empire)
- Foreign Capital Compositions
The skills you already know of your Empire capital spaceship's compositions are projected in reference on using common foreign spaceship systems. Allows you to fly other Empire's ships equal to your own Capital tiered ships. PREREQUISITE: Advanced Spaceship Command (your empire)
- Hybrid Spaceship Compositions
The skills you already know of your Empire individual spaceship compositions are projected in reference on using uncommon hybrid spaceship systems. Allows you to fly other Faction's ships equal to your own Small, Medium and Large tiered ships. PRE-REQUISITE: Standard Spaceship Command (your empire), Foreign Spaceship Systems. CONTINUATIONS: [a Faction] Composition, [a Faction] Composition, [a Faction] Composition, [a Faction] Composition, [a Faction] Composition, [a Faction] Composition, [a Faction] Composition, [a Faction] Composition, ...
- Hybrid Capital Compositions
The skills you already know of your Empire capital spaceship's compositions are projected in reference on using uncommon hybrid spaceship systems. Allows you to fly other Faction's ships equal to your own Capital tiered ships. PRE-REQUISITE: Advanced Spaceship Command (your empire), Foreign Capital Systems, POST-REQUISITE: (for Pirate ships, etc) [a Faction] Composition.
- Corporate Spaceship Command
The skills you already know of spaceship command are applied in reference on using independent corporate spaceship designs. Allows you to fly unique Corporation ships like ORE's miners, [corp's] explorers & [corp's] other... CONTINUATION: ORE Industrial > Exhumers, [new], [new], Command > ORE Capital Industrial (Mining Barge). (refer to here)
- Foreign Ships: The three Empires that are not yours. e.g. I'm Caldari & my foreign ships are: Amarr, Gallente, Minmatar.
- Hybrid Ships: Pirate faction ships with their own conjoined spaceship systems.
- Corporate Ships: Civilized neutral corporations like ORE.
> KEY INFO: Your chosen Character Race pre-decides the default spaceships you fly (Your Empire's). DO NOT FRET! These proposed skills here opens a parallel gateway to other ships from your character's racial perspective instead of ranking-up a whole knew racial skill-set previously, which is quicker! (This suggestion and key info also implies a free character race migration!) |
h4kun4
H.E.A.T
4
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Posted - 2012.03.18 22:11:00 -
[1839] - Quote
too complicated, they want to make it easier |
Christopher Merchentson
Enlightened Enterprise
0
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Posted - 2012.03.19 00:00:00 -
[1840] - Quote
Solution I pretty simple. Divide training time for battle cruisers and destroyer by 4. I dnt know why it seems like u guys are instead on the path to make training these skills to 5 4 months longer forcing people to train them now. I have been forced. To train my new alts to bc 5 now meking them useless for a while a good while longer because u have no draft plan on what u will do. Also forgetting to include csm is pretty convenient. |
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Drew Solaert
University of Caille Gallente Federation
93
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Posted - 2012.03.19 01:33:00 -
[1841] - Quote
CCP Ytterbium wrote: Q: can we opt out for skills we don't want during the reimbursement process? A: well, again, it depends on how it is done. We may just bluntly give all four variants at V if you had battlecruiser V for example, or maybe require that you also add the relevant Cruiser skill trained at level 3 to be eligible. On the latter case, just don't train the cruiser 3 skill, and you should not receive the new racial battlecruiser at 5. Not sure why one would do that however, it's like skipping free candy or cake while visiting your grandma.
Example: If we go for option 1: you will get Amarr, Caldari, Gallente and Minmatar Battlecruiser skills at 5 if you previously had the generic Battlecruiser skill at 5. If we go for option 2: you will get Amarr Battlecruiser skill at 5 only if you previously fulfilled all conditions to fly Amarr Battlecruisers, which means having the generic Battlecruiser skill at 5, PLUS the Amarr Cruiser at 3. To remind it again, there are other options to consider, but no matter which one which choose, you won't lose anything out of the skill reimbursement plan.
A lot of people have put a lot of time and dedication into their characters as purists for RP or just plain play style reason, please make it option 2. option 1 would be a complete deal breaker for myself personally. Having 3 BC skills just sitting there never being used (as there is no frig or cruiser skill) or supports (lasers/projectiles/missiles) would be horrific.
I made this character purely to deal with slight OCD skill sheet issues. Please consider us. For every player ship that blows up, the wheels of the economy turn slightly faster. -áDo your bit today. -áGo out and PEW.
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Tiger's Spirit
Troll Hunters INC.
59
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Posted - 2012.03.19 06:43:00 -
[1842] - Quote
All commandships learning time today, battlecruiser5 (22 days) After patch All commandship learning times 4x22days
22 days vs 88 days.
Would be happy the new players for longer learning times ? |
Tyberius Franklin
Federal Navy Academy Gallente Federation
87
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Posted - 2012.03.19 19:37:00 -
[1843] - Quote
Tiger's Spirit wrote:All commandships learning time today, battlecruiser5 (22 days) After patch All commandship learning times 4x22days
22 days vs 88 days.
Would be happy the new players for longer learning times ? You are forgetting the current 4 cruiser V prereqs for the CS's. As actual training time differs posting approximated SP: Now: 4 x5 skills and 1 x6 = 7,936,000 SP Proposed: 4 x6 skills = 6,144,000 SP Additionally if the HAS prerequisite is removed as proposed it would widen the gap in favor of the racial BC skills. |
Spurty
D00M. Northern Coalition.
225
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Posted - 2012.03.19 21:16:00 -
[1844] - Quote
CCP Ytterbium wrote:We have a "if you could fly it before, you can fly it now" philosophy, that means properly reimbursing/giving skills not to leave people stranded in ships they could fly before the change.
If that philosophy gets questioned, let me know and i'll fly over with a large stick to stand next to it and 're-programme' anyone trying to tinker with it.
Moving forwards is good .. sending *everyone* back weeks damages spirits, hearts and minds.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Aamrr
264
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Posted - 2012.03.20 03:37:00 -
[1845] - Quote
Why does everyone keep assuming that the racial destroyer and battlecruiser skills will be the same rank? They only enable a few ships, compared to the numerous frigates, cruisers and battleships available. I'd expect rank 1 destroyer and rank 2 battlecruiser skills, honestly. |
War Fairy
Scrap Metal Dry Dock Mos Vape Heavy Industries
0
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Posted - 2012.03.20 07:12:00 -
[1846] - Quote
This is ******* awful.
Ever since CCPingameTransactionandF**kYouPlayerWeJustWantNewFerrari-Gate, they've been doing stupid stuff like this.
Dumbing the **** out of this game to increase playerbase tells me they still just want to fill the money coffers by expanding playerbase, at the expense of the players that form the backbone.
I'm not going to stick around if they start kneejerking their way into my ships and my skills. 2003 I started this damn game, and I'm not interested in CCP stepping in 9 years later and ******* it all up for a quick buck. This game is getting idiotproofed, and I'm not interested. |
War Fairy
Scrap Metal Dry Dock Mos Vape Heavy Industries
0
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Posted - 2012.03.20 07:17:00 -
[1847] - Quote
There is another amusing possibility to this.... and by amusing I mean stupid.
If they really do just jam a bunch of extra skills into people's heads, already trained, to compensate for the switches..... how much do you want to bet some people end up undocking over their SP clone limit, and get podded?
I can easily see that happening if people start ending up with 4 BC skills at V, or etc. |
Machinegunner Bob
Republic Military School Minmatar Republic
0
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Posted - 2012.03.21 05:43:00 -
[1848] - Quote
In current moment, Drake can be classificates as combat ship, hope that after rebalanced Drake won't be changed. Let the Ferox will bombardment ship. |
Daeva Teresa
Viziam Amarr Empire
47
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Posted - 2012.03.21 08:41:00 -
[1849] - Quote
About drake it will be nerfed/boosted. Its the only tier 2 bc with both bonuses to its tank and damage. And its should get bonus to damage only and it will as published by CCP. Posibly Mirm will also get rid of armor rep bonus. CCP really please dont use Upgraded, Limited, Experimental-áand Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order. |
Violet Giraffe
EVE University Ivy League
0
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Posted - 2012.03.21 17:15:00 -
[1850] - Quote
Right now many great ships are within 30-60 days reach (I'm a brand new player), and after the rebalance I would only be able to fly my own race's ships within that period of time (if I understand correctly). Could you please advise which skills makes sense to train right now, before the rebalance, to minimize losses/get the most SP reimbursed? |
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Katarina Reid
Deep Core Mining Inc. Caldari State
131
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Posted - 2012.03.21 21:14:00 -
[1851] - Quote
Violet Giraffe wrote:Right now many great ships are within 30-60 days reach (I'm a brand new player), and after the rebalance I would only be able to fly my own race's ships within that period of time (if I understand correctly). Could you please advise which skills makes sense to train right now, before the rebalance, to minimize losses/get the most SP reimbursed?
train all race crusier to 3 then bc 5 and destroyer 5. I am fine on my main but need 22days more for my alt i should make it.
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Dr Cedric
Orbital Industry and Research.
20
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Posted - 2012.03.21 22:20:00 -
[1852] - Quote
I'll be honest and confess that I haven't read the entire 93 pages of this epic thread, so if I'm repeating, please forgive me!
I suppose this is more of a comment on an idea that could be added on to this to add value to the fact that you now have to train up the smaller ship to get to the bigger ship.
Why not have an accumulation of ship bonuses based on the smaller ships you have to train. For example:
training frigate gives a small % bonus to agility for all the ship sizes above it, destroyer gives shield/armor hp bonus above cruiser gives velocity BC gives pg/cpu BS gives scan res.
Basically, it gives the pilot who wants to specialize in the larger ship a reason to train the 5th level of the ships below it. I want my capital ship to have buffs for all of those things, even if it only totals to 5% or 7.5% or whatever.
It also fits into the idea that if I specialize Caldari, and know the ins and outs of every class ship, it should make me a better pilot for all of the ships.
Thats all
Ced |
Violet Giraffe
EVE University Ivy League
0
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Posted - 2012.03.22 05:46:00 -
[1853] - Quote
Katarina Reid wrote: train all race crusier to 3 then bc 5 and destroyer 5. I am fine on my main but need 22days more for my alt i should make it.
Thanks! Could you please explain the logic behind this? All plans I could think of involved training all racial cruisers to 5, which is too long.
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Steve Ronuken
Fuzzwork Enterprises
310
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Posted - 2012.03.22 09:52:00 -
[1854] - Quote
Violet Giraffe wrote:Katarina Reid wrote: train all race crusier to 3 then bc 5 and destroyer 5. I am fine on my main but need 22 days more for my alt i should make it.
Thanks! Could you please explain the logic behind this? All plans I could think of involved training all racial cruisers to 5, which is not what you're proposing (and too long to accomplish in time, obviously).
Racial crusier to 3 means you can fly all the battlecruisers (as long as you have battle cruiser)
So at this point, if you have destroyer 5 and BC 5, you should get all the racial variants at 5. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
Violet Giraffe
EVE University Ivy League
0
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Posted - 2012.03.22 16:02:00 -
[1855] - Quote
At this point I wonder what happens if I learn, say, Heavy Assault Ships to 5, but don't learn any racial cruiser to 5 (which means I can't fly any HAC yet). |
Nigel Steele
Tax Evader
0
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Posted - 2012.03.22 16:44:00 -
[1856] - Quote
When the learning skill reimbursement happened, I recall someone in game say something to the effect that every change CCP makes is always to the advantage of older players while newer players get screwed.
So if CCP's solution to "if you could fly it yesterday then you can fly it tomorrow" is granting free SP, I think to be fair to players that haven't cross trained so much they should also get some skill points... perhaps enough to buy one racial destroyer and BC to at least to level 1, although I believe enough to buy to level 5 wouldn't be uncalled for. This is just in the interest of not creating a whole new class of "bitternoobs." |
Nigel Steele
Tax Evader
0
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Posted - 2012.03.22 16:48:00 -
[1857] - Quote
Violet Giraffe wrote:Katarina Reid wrote: train all race crusier to 3 then bc 5 and destroyer 5. I am fine on my main but need 22 days more for my alt i should make it.
Thanks! Could you please explain the logic behind this? All plans I could think of involved training all racial cruisers to 5, which is not what you're proposing (and too long to accomplish in time, obviously).
If you look at the skill requirements for any BC, it only requires racial cruiser 3.
The theory is that "if you could fly it yesterday, you can fly it tomorrow". So having the minimum racial cruiser is all you need to "fly it" and thus cash in free SP. But they're also proposing the destroyer/BC level you currently have will translate into the racial dest/BC, so you want to max out those so you'd get the racial variants maxed as well. |
Nigel Steele
Tax Evader
0
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Posted - 2012.03.22 16:51:00 -
[1858] - Quote
Violet Giraffe wrote:At this point I wonder what happens if I learn, say, Heavy Assault Ships to 5, but don't learn any racial cruiser to 5 (which means I can't fly any HAC yet).
Training T2 variants without the racial T1 skills won't get you any freebies. In fact, since many of the T2 prerequisites are changing (T2 cruisers won't require T2 frigates for example) it's probably best you don't bother with those until after the change. |
Violet Giraffe
EVE University Ivy League
0
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Posted - 2012.03.22 17:07:00 -
[1859] - Quote
Nigel Steele wrote: Training T2 variants without the racial T1 skills won't get you any freebies. In fact, since many of the T2 prerequisites are changing (T2 cruisers won't require T2 frigates for example) it's probably best you don't bother with those until after the change.
Makes sense, thanks a lot! |
Morkus Rex
East Khanid Trading Khanid Trade Syndicate
3
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Posted - 2012.03.23 13:18:00 -
[1860] - Quote
Aamrr wrote:Morkus Rex wrote:Fixing things that ain't broke ... I'm pretty sure there's a large number of people that would disagree. And judging by the dev blog, the devs are in that group.
The planned changes are a nice idea, but it should have been done years ago, right after BC were put in game! Now CCP just risk ruining more than they fix for a lot of ppl.
There are so many things to take into account.... I have nothing against getting more SP's, it might even save me some isk :) But then I will have to spend even more isk on a new clone... and hope I remember to upgrade my clone too before I get killed the first time The time used training some of those skills to lvl 5, and now I may not even need them all to be lvl 5 anymore
Yes, fix the ships, but I don't really see the point in making new racial skills!
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