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Thread Statistics | Show CCP posts - 0 post(s) |
BillyBong2
COLD-Wing The Fourth District
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Posted - 2008.05.22 14:52:00 -
[31]
Originally by: Goumindong Well this is interesting. You have to make a post to support the topic: So we have to get 11,000 posts to force an issue.
Ah ha ha ha ha ha
The real question is if you need to get 11k unique posts to force the issue.
http://coldwing.100luz.com.ar/board/ |
Erotic Irony
0bsession
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Posted - 2008.05.22 14:54:00 -
[32]
where am i ___ Eve Players are not very smart. Support Killmail Overhaul
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AegriSomnia
Battlestars GoonSwarm
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Posted - 2008.05.22 14:57:00 -
[33]
yes to this
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Damion Zyne
Des Esseintes Social Club
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Posted - 2008.05.22 15:04:00 -
[34]
I support the op. |
Parid
GoonFleet
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Posted - 2008.05.22 15:04:00 -
[35]
Postin' |
Impretinent
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:05:00 -
[36]
Agreed.
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Miss Domination
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:06:00 -
[37]
definitely needs to be looked into. _________________
Eagerly awaiting the phoenix called String of Sisters |
Karina Harington
Port Royal Independent Kontractors Atrum Tempestas Foedus
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Posted - 2008.05.22 15:10:00 -
[38]
I would like to subscribe to your newsletter.
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Ioshus Ferox
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:15:00 -
[39]
IAWTP |
Audus Manus
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Posted - 2008.05.22 15:22:00 -
[40]
it would indeed encourage more sub-cap combat. Fair enough that the hostile forces should have a disadvantage, but dropping caps on gangs aint kool
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Jade Constantine
Jericho Fraction The Star Fraction
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Posted - 2008.05.22 15:26:00 -
[41]
Edited by: Jade Constantine on 22/05/2008 15:26:15
Well yes, in order to FORCE an issue into formal CSM discussion you need X amount of support. But in order to convince a CSM representative to take up and advocate the issue for formal CSM voting to the agenda you simply need to make some good arguments and have a public discussion for seven days.
Anyways on this issue of course yes. It makes no sense that you can jump bridge capitals into a cyno-jammed system.
CSM Manifesto 2008 | Destroy Outposts! |
Moon Kitten
GoonFleet
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Posted - 2008.05.22 15:29:00 -
[42]
Edited by: Moon Kitten on 22/05/2008 15:30:06 Going to have to agree with this. It does not make sense to be able to jump in capitals into a cyno-jammed system.
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Mike Huckabee
GoonFleet
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Posted - 2008.05.22 15:32:00 -
[43]
I am Mike Huckabee and I approve of this message.
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Papa Ina
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:33:00 -
[44]
Well the motion to discuss has one reps backing. Let's pretend to have meaningful discussion about it for 7 days. Seriously, is there anybody that can make an argument against it?
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Bacchus Plateau
Hobbit Enterprises GoonSwarm
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Posted - 2008.05.22 15:33:00 -
[45]
Apparently I must respond using one of the chars on each of my accounts to make sure my opinion on this matter is given the greatest possible weight. I hope you all enjoy hearing my support for this topic expressed three more times.
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Tunkbwah
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:35:00 -
[46]
Supporting this.
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Yorda
Battlestars GoonSwarm
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Posted - 2008.05.22 15:38:00 -
[47]
Edited by: Yorda on 22/05/2008 15:42:49
Originally by: Papa Ina Well the motion to discuss has one reps backing. Let's pretend to have meaningful discussion about it for 7 days. Seriously, is there anybody that can make an argument against it?
There is no argument against it, but with a relatively small time frame to offline / online a jammer alliances could simply take the jammer offline, jump capitals in, and online the jammer and the effect would be the same. The real question is, if cynojammers where intended to support non-capital combat why does the jammer have no effect on the capitals in the system, just their ability to enter said system?
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Tevlent
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:38:00 -
[48]
pretty much this.
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hammyhamm
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:40:00 -
[49]
I have seen both sides of cynojammer warfare for too long, and I am in agreement with the OP.
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Claire Lacombe
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:40:00 -
[50]
I'm in agreement with this issue.
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Jack Gilligan
Dragon's Rage Intrepid Crossing
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Posted - 2008.05.22 15:41:00 -
[51]
I DO NOT favor any changes to jump bridges as they currently are. They, along with cynojammers give the owner of a system a defensive advantage.
It should be difficult to strike at a sovereign system.
Remember that the attacker has the initiative. And it's not as if it's all that hard to take out a cynojammer quickly with battleships anyway.
My opinions are my own and do not reflect those of my corporation or alliance. |
Siona Windweaver
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Posted - 2008.05.22 15:42:00 -
[52]
Edited by: Siona Windweaver on 22/05/2008 15:52:01 While It's certainly intresting to think cyno jammers as double edged swords, i don't support this issue.
If you think about it in character, you should have some info (such as cyno jammer frequencies or something) about your systems, its your alliance space afterall. Deploying capitals in YOUR space is logical both in gameplay and RP view.
Edit: Goons started to make threads to fit their needs i see, with multiple account posting/supporting and all that...
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Noghri ViR
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:48:00 -
[53]
Edited by: Noghri ViR on 22/05/2008 15:49:03 Supporting dis --------------------------------------------- Noghri ViR for CSM Vote for me here: http://myeve.eve-online.com/council/voting/Vote.asp?c=28
http://noghri08.wordpress.com/ |
Moridrex
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Posted - 2008.05.22 15:50:00 -
[54]
While I see the issue, how would blocking your own cap ships jumping into the system stop you from simply manufacturing and holding cap ship blobs in the system? The attacker will still face the same cap force if it was already there just waiting for pilots to get in.
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SaleanDS
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:52:00 -
[55]
This is a good topic to look into
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Uzuki Shootmenow
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Posted - 2008.05.22 15:53:00 -
[56]
Edited by: Uzuki Shootmenow on 22/05/2008 15:54:06 it was proven, on multiple occasions, that cynojammed system is conquerable without cap fleet support in the beginning of such assault.
The amount of Goonswarm members supporting this thread clearly indicates who failed at such attempt.
no support from me. Leave it as it is.
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jm24
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:53:00 -
[57]
I endorse said product.
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Papa Ina
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:53:00 -
[58]
Originally by: Moridrex While I see the issue, how would blocking your own cap ships jumping into the system stop you from simply manufacturing and holding cap ship blobs in the system? The attacker will still face the same cap force if it was already there just waiting for pilots to get in.
Holding a capital ship fleet in the location is certainly an option, however that cap fleet is stuck there unless the cyno jammer is deactivated. That's a significant investment in time and money for defense and if you are willing to do that then all power to you.
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Luunij Kao
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Posted - 2008.05.22 15:54:00 -
[59]
Definitely needs tweaking. |
Yorda
Battlestars GoonSwarm
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Posted - 2008.05.22 15:56:00 -
[60]
Originally by: Siona Windweaver Edited by: Siona Windweaver on 22/05/2008 15:52:01 While It's certainly intresting to think cyno jammers as double edged swords, i don't support this issue.
If you think about it in character, you should have some info (such as cyno jammer frequencies or something) about your systems, its your alliance space afterall. Deploying capitals in YOUR space is logical both in gameplay and RP view.
Edit: Goons started to make threads to fit their needs i see, with multiple account posting/supporting and all that...
Clearly a module that creates a cyno between two points should work next to a module that prevents cynos from being made. This makes perfect RP sense.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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