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Thread Statistics | Show CCP posts - 0 post(s) |
Esmenet
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Posted - 2008.05.23 15:14:00 -
[1]
High sec needs more risk, not less. Its already way too safe considering the ease of making isk there. If you make it even safer the rewards needs a huge nerf.
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Esmenet
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Posted - 2008.05.27 07:58:00 -
[2]
Originally by: Deviana Sevidon /signed
I have never been suicide ganked, or killed in a non PvP ship. But from what I have seen in my last empire visits, the ganking is getting out of hand. On the main route through the empires, you often see gankers that are trying to scan every ship that looks slightly valuable to them.
And yet there is hardly any actual ganks while they spend all that time scanning ships. Considering the time spent its not exactly extremely profitable unless you find a real good target.
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Esmenet
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Posted - 2008.05.29 17:29:00 -
[3]
Originally by: Jeirth
Originally by: RNGD Maniac i dont support. empire isnt 100% safe, there should be some risk involved tbh
Indeed, the suicide gankers should have some risk, instead of a virtual risk free isk printing machine.
/Signed
Thats the mission runners you are talking about right?
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Esmenet
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Posted - 2008.05.29 22:17:00 -
[4]
Edited by: Esmenet on 29/05/2008 22:18:54
Originally by: Exodus Alpha
I mean, face it. You find a ship that very obviously is worth a great deal or is carrying a great deal of cargo, you throw away a ship, you get free ISK. Where exactly is the risk involved for the reward?
The security status loss and the loss of your ship is a much greater risk and penalty than anything a zero-risk high sec mission runner takes for his isk.
Simply speaking high sec mission runners (especially noob corp ones) completely destroy the concept of risk/reward in the game. You dont even need to pay attention to what you are doing. Removing the last neglible risk for this profession is simply wrong.
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Esmenet
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Posted - 2008.05.30 01:13:00 -
[5]
Originally by: Jeirth Edited by: Jeirth on 29/05/2008 22:50:27 Esmenet, it seems to me that you shift the concept of risk less isk from those that are actually making it, the suicide gankers, to those that have to haul through the myriad gank camps and then face the market pvp, which is actually a lot more cut-throat than ship to ship PvP is.
Having done hundreds if not thousands of missions myself(many of them in high activity mission hubs) to support other activities thats simply a joke. You can easily do missions for a year and never ever loose a single ship to any gatecamp or rat. And market pvp is really practically nonexistant for a missionrunner.
The input from the player is minimal, i usually watched TV while doing them while the return in terms of isk is among the highest in the game for a simple grunt. In terms of risk/imput/reward its probably the easiest thing to do with the highest reward.
High sec needs more risk or its rewards nerfed.
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Esmenet
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Posted - 2008.06.04 10:55:00 -
[6]
Originally by: Tomo Yamaoka My suggestion in no way changes the risk for pilots involved in high sec crime as far as the ship they are in is concerned, all it does is further alienate them from high security empire controlled space. Things like this will add challenge to a profession that is quickly growing repetative and predictible...but its just a suggestion.
Actually it will completely remove their possibility to be in high sec space, making a already near risk free zone completely safe while still giving very high rewards.
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Esmenet
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Posted - 2008.06.05 22:55:00 -
[7]
Originally by: Farrqua
Majority of all posts and or responses is based of an emotional protest rather than logging out of their respective character and really look at it logically rather than emotionally. Unfortunately I see this in some sense on the CSM board and that concerns me as to the true objectivity of the decisions being made or if some one takes up the cause to write up a proposal to CCP, how much of that CSM's bias is injected into that proposal.
Well the CSM members have not exactly tried to hide that they are just in it for their personal agendas. But so far they dont seem to be more than a glorified suggestion forum so does it really matter? Time will tell if this has any merit but cant say it looks promising atm.
Hopefully those that really matter (the devs) can make their decisions from a more objective view of the game.
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Esmenet
Gallente
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Posted - 2008.06.30 00:53:00 -
[8]
Originally by: Marlona Sky
NEWS FLASH, OP is not wanting high sec ganks to stop, just for there to be "Risk" in the "Risk vs. Reward" part of the game.
Thank you and go learn to read.
Sorry but high sec missions completely destroy the concept of risk/reward in this game.
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Esmenet
Gallente
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Posted - 2008.07.09 23:42:00 -
[9]
Originally by: Exlegion
Originally by: Hariya Hello Kitty Online seems to rule.
If that's what is worrying you then you should be thanking us instead of trolling us as we're trying to make this game less like Hello Kitty Online by making you earn your lunch instead of getting it for free. Most of us here don't want high sec safer. I personally want the rewards to justify the risk, which at the moment isn't the case.
So what you are saying is that you want to nerf highsec missions?
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Esmenet
Gallente
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Posted - 2008.07.10 10:51:00 -
[10]
Originally by: Exlegion
Originally by: Esmenet So what you are saying is that you want to nerf highsec missions?
If you have issues with Level 4 missions in high sec how about starting your own thread instead of trolling this one?
Ah the usual lack of consistency. Risk reward is important as long as it dont affect what you do right?
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