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Thread Statistics | Show CCP posts - 0 post(s) |
Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.06.30 22:04:00 -
[361]
Originally by: Maus Bailey
Quote: It's a good thing Concord can't find safespots or anything. Owait....
Exactly, just wait.
24hrs to be precise.
It's almost as if you missed the sarcasm, so I'll spell it out. Concord doesn't give a hoot if you log out before they show up, they will find you, because you will have a 15 minute agression timer and will remain in space long enough for them to leisurely find your e-warp spot and destroy your ship. Logging off will not save your ship. Thanks for playing. |
Eanok
Equitus Nosferatum Praetorians
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Posted - 2008.07.01 12:12:00 -
[362]
If the suggestion is just to remove insurance from Concord kills, I'm for it. |
The Critic
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Posted - 2008.07.02 12:17:00 -
[363]
Originally by: Dianeces
Originally by: Maus Bailey
Quote: It's a good thing Concord can't find safespots or anything. Owait....
Exactly, just wait.
24hrs to be precise.
It's almost as if you missed the sarcasm, so I'll spell it out. Concord doesn't give a hoot if you log out before they show up, they will find you, because you will have a 15 minute agression timer and will remain in space long enough for them to leisurely find your e-warp spot and destroy your ship. Logging off will not save your ship. Thanks for playing.
Seems like you can escape Concord
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GulletSplitter
Maasai Tribal Products Independent Faction
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Posted - 2008.07.02 21:30:00 -
[364]
Oh why not....does make sense on the insurance payout part of it at least...
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Tiodus
Gallente City of Certitude Coalition of the ExtraOrdinary
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Posted - 2008.07.02 22:22:00 -
[365]
I agree and hope to see measures taken in a swift manner
-------------------- /O\ Can't pvp /O\ -------------------- |
Sartori Tangier
Lai Dai Infinity Systems
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Posted - 2008.07.02 23:23:00 -
[366]
Edited by: Sartori Tangier on 02/07/2008 23:25:39 There should be no insurance payout if a ship is destroyed by CONCORD. __________________
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rosey palmer
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Posted - 2008.07.03 02:53:00 -
[367]
Edited by: rosey palmer on 03/07/2008 02:53:42 Two problems with suicide ganking today.
1) Today there appears to be no risk to suicide ganking. 2) There also is no real way to counter it other then using a second account.
I have not read one post which successfuly proves otherwise on either point. I do think that suicide ganking is a bit unbalanced as it stands today.
If the suicide gankers feel that completely removing insurance eliminates suicide ganking then what would a resonable penalty / payout be?
Show some reasonable math to show a balanced approach to the situation. Not "I don't like mission runners so I want a risk free way to kill them at will"
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Klistell
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Posted - 2008.07.03 03:32:00 -
[368]
Definately something should be done about hi-sec suicide ganking because there is no risk for those that do it. If it hurts for those that are "victim" to it, then there should be a large risk for it in hi-sec space.
if i rob a guy in the middle of a big city in one of the "safe" countries in the world, im gonna get arrested and put in jail. BIG risk.
However, if the reward is big enough, someone is gonna take it no matter the risk.
Things shouldnt be done to stop it, but things should be done to make it painful and RISKY for those doing it.
Support
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ShaffGT
The Lost Legion
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Posted - 2008.07.03 04:03:00 -
[369]
/signed
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Aegir Asgaurd
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Posted - 2008.07.03 09:16:00 -
[370]
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Hariya
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Posted - 2008.07.03 12:02:00 -
[371]
I am definitely against this nber lame idea.
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Cypher Run
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Posted - 2008.07.03 15:36:00 -
[372]
Edited by: Cypher Run on 03/07/2008 15:38:59
Originally by: Hariya Edited by: Hariya on 03/07/2008 12:07:48 I am definitely against this [hi sec suicicde] nber lame idea. It is even at this moment absoluetly possible to suicide in high sec, even if you're a complete moron.
Risk vs reward. Not even 1.0 should be entirely risk free for people suicide ganking for billions of worth modules in their ships made out of wet paper bags.
In the history the "security" of empire has been toughened several times. Each time has meant risk vs rewards is adjusted. Go on CCP. People supporting ideas like hi sec suicide without consequences only just want the reward without the risk. It is wrong. Grief them out of the game please.
There ya go. Fixed it for ya. No need to thank me.
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Doc Extropy
Gallente Kinda'Shujaa
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Posted - 2008.07.03 15:37:00 -
[373]
No, please not. Suicide ganking is one of the things that make me smile when I read the C&P - forum. I love the carebear whines. ---
Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT! |
Doc Extropy
Gallente Kinda'Shujaa
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Posted - 2008.07.03 15:42:00 -
[374]
Originally by: Shenko Minara This topic has been done to death. The only support for this will come from the sheltered folk that aren't interested in the majority of Eve as a game, just pimping out their Ravens to do the same grind everyday.
This forum should also have a "thumbs down" option, since this thread badly needs it.
QFT. ---
Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT! |
Ivena Amethyst
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Posted - 2008.07.03 20:14:00 -
[375]
suicide gank/selfdestruct should not pay out insurance
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Hariya
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Posted - 2008.07.03 21:56:00 -
[376]
Originally by: Klistell Definately something should be done about hi-sec suicide ganking because there is no risk for those that do it. If it hurts for those that are "victim" to it, then there should be a large risk for it in hi-sec space.
What a load of bull. It is very easy to create that risk. Just slap in med slots full of shield extenders. Most likely the ganker will miscalculate, assault, fail, lose his ship but not get any reward.
That's what I always do, my innocent looking haulers are actually quite as touch as battleships Some people even have fallen into it, it always makes my day
Imho you skilless lame newbie dorks should learn how to play the game instead of whining.
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rosey palmer
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Posted - 2008.07.04 01:40:00 -
[377]
Edited by: rosey palmer on 04/07/2008 01:43:33
Originally by: Hariya
What a load of bull. It is very easy to create that risk. Just slap in med slots full of shield extenders. Most likely the ganker will miscalculate, assault, fail, lose his ship but not get any reward.
That's what I always do, my innocent looking haulers are actually quite as touch as battleships Some people even have fallen into it, it always makes my day
Imho you skilless lame newbie dorks should learn how to play the game instead of whining.
Yeah, I'm sure the gankers that spend "hours" scanning down ships fall for this all of the time.
Funny how freightors with 205,910 effective HP (all level V skills) can be killed by gankers but your maxed out badger with all level 5 skills and 4 shield extenders (due to PG constraints) giving it a 13,764 effective HP seem to baffle the gankers.
A Caldari Navy Raven with a full out tank setup has a 99,963 effective HP but still seem to die.
Your hauler must be AWSOME.
Either that or you are known to lie. I will go with the latter.
So why do these ships die so easily? Quite simple, they get full insurance back for the loss of the ship, regardless if they are successful or not, so they can AFFORD to put a 6 ravens with heat and insta pop anything in their path (2 volleys).
Or use a bunch of domis with drones, your choice. Either way it costs you nothing and the other player has no way around it (unless they somehow get hold of your jove hauler that you must be flying around).
Math, is fun isn't it? Just kind of cuts through all the BS and lies doesn't it?
Nobody is saying remove ganking, that would be stupid, high sec should not be complete safe, but should not 100% favor the attacker either. Just add some risk back to the gankers, IE, they had better damn well be sure they kill that hauler / pimp BS / freightor to make it worth while or they *gasp*, run the risk of losing isk as a result (see how the risk & reward works in that equation?). All there is right now is reward with really only boredom as a result waiting for a juicy target to show up. Also the game should not have to rely on 2 accounts to live in high sec.
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rosey palmer
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Posted - 2008.07.04 02:02:00 -
[378]
Edited by: rosey palmer on 04/07/2008 02:04:48
Originally by: Dray
Also I stand by my comments of some people being to greedy to want to try and work together to stop it because it interrupts their isk flow, that or their being to lazy or stupid to work out how.
Yeah, log on an alt (oh this requires a second account), warp to the gate where you are about to get attacked, aggress ANYTHING, draw concord into the area, if they attack you, they die as Concord will have already been deployed to the grid.
Or log on an alt to scout your ship through every high sec system to insure there are no camps setup (oh, this requires a second account to).
I would be 100% fine with these options if they did not require a second person or alt to get around it. I don't think we should discourage people being able to play the game solo in HIGH SEC.
Low sec, null sec is a different story.
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Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.07.04 03:50:00 -
[379]
Originally by: rosey palmer
Yeah, I'm sure the gankers that spend "hours" scanning down ships fall for this all of the time.
Funny how freightors with 205,910 effective HP (all level V skills) can be killed by gankers but your maxed out badger with all level 5 skills and 4 shield extenders (due to PG constraints) giving it a 13,764 effective HP seem to baffle the gankers.
A Caldari Navy Raven with a full out tank setup has a 99,963 effective HP but still seem to die.
Your hauler must be AWSOME.
Either that or you are known to lie. I will go with the latter.
Missing the point completely ITT.
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rosey palmer
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Posted - 2008.07.04 04:14:00 -
[380]
Originally by: Dianeces
Originally by: rosey palmer
Yeah, I'm sure the gankers that spend "hours" scanning down ships fall for this all of the time.
Funny how freightors with 205,910 effective HP (all level V skills) can be killed by gankers but your maxed out badger with all level 5 skills and 4 shield extenders (due to PG constraints) giving it a 13,764 effective HP seem to baffle the gankers.
A Caldari Navy Raven with a full out tank setup has a 99,963 effective HP but still seem to die.
Your hauler must be AWSOME.
Either that or you are known to lie. I will go with the latter.
Missing the point completely ITT.
Wow, way to prove me wrong!
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Sin Fae
Income Redistribution Service
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Posted - 2008.07.04 04:20:00 -
[381]
Solution: Move ALL lvl 4 missions and agents to low-sec.
There. Problem solved. No suicide ganking because there is no Concord, and folks can battle in.. um Battleships.
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Dray
Caldari Spartan Industries Cruel Intentions
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Posted - 2008.07.04 10:57:00 -
[382]
Edited by: Dray on 04/07/2008 10:59:52
Originally by: rosey palmer Edited by: rosey palmer on 04/07/2008 02:04:48
Originally by: Dray
Also I stand by my comments of some people being to greedy to want to try and work together to stop it because it interrupts their isk flow, that or their being to lazy or stupid to work out how.
Yeah, log on an alt (oh this requires a second account), warp to the gate where you are about to get attacked, aggress ANYTHING, draw concord into the area, if they attack you, they die as Concord will have already been deployed to the grid.
Or log on an alt to scout your ship through every high sec system to insure there are no camps setup (oh, this requires a second account to).
I would be 100% fine with these options if they did not require a second person or alt to get around it. I don't think we should discourage people being able to play the game solo in HIGH SEC.
Low sec, null sec is a different story.
Firstly whilst solo play options exist Eve is a multi-player game thats just the way it is, secondly level 4 missions are very easy, to the point where its easily done in none faction load outs, you say you want more risk for the gankers while you have none at all.
The facts are quite simple, it is easy to counter suicide ganking, but I'm not telling you how, also there is no risk in level 4 missions unless you try to run before you can walk or you're a simpleton.
Change the insurance payout, I'll still suicide gank in hi sec whether its a hauler or a mission runner, and why will I still do it, because I know there's still stupid/greedy people out there that will insist on trying to do as much as possible alone so they can maximize their isk flow.
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Hariya
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Posted - 2008.07.04 11:37:00 -
[383]
Edited by: Hariya on 04/07/2008 11:38:25
Originally by: rosey palmer Your hauler must be AWSOME.
It's not awesome. It is more awesome than what they expect. No use killing a fly with atom bomb. If you think it's fly, might be or might not be. That's the whole point.
No one really forces you into using the ships you use, the way you use them, and when you use them. Tbh there is not enough high sec ganking in the game, everyone should get at least free frigate once per week specifically for it to keep skilless players on toes
It's a shame that very likely all your lame whining will have some effect, and we'll make yet another step towards Hello Kitty Online.
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Dray
Caldari Spartan Industries Cruel Intentions
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Posted - 2008.07.04 14:08:00 -
[384]
Originally by: Hariya Edited by: Hariya on 04/07/2008 11:38:25
Originally by: rosey palmer Your hauler must be AWSOME.
It's not awesome. It is more awesome than what they expect. No use killing a fly with atom bomb. If you think it's fly, might be or might not be. That's the whole point.
No one really forces you into using the ships you use, the way you use them, and when you use them. Tbh there is not enough high sec ganking in the game, everyone should get at least free frigate once per week specifically for it to keep skilless players on toes
It's a shame that very likely all your lame whining will have some effect, and we'll make yet another step towards Hello Kitty Online.
Agreed, trouble is the little bit of common sense that we find so useful which they seem to so desperately to need cant be trained thru a rank 1 skill, f*ck them, like you say, just another step towards "hello kitty in space",
Listen to these b3llends CCP and the game you spent so much time creating will become exactly what you didn't envisage.
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Sean Graves
Caldari Shipwrights Corporation
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Posted - 2008.07.04 14:10:00 -
[385]
agreed
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Kurald
SyNtHeTiC D.N.A Cold Steel Alliance
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Posted - 2008.07.04 15:49:00 -
[386]
total agreement. In real life you won't get anything of an insurance company if you damage something during a criminal act.
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rosey palmer
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Posted - 2008.07.04 17:10:00 -
[387]
Edited by: rosey palmer on 04/07/2008 17:10:32
Originally by: Hariya
It's a shame that very likely all your lame whining will have some effect, and we'll make yet another step towards Hello Kitty Online.
Yes, I want to make it more like hello kitty online. Simply because you as the ganker don't want to increase any risk to yourself.
read carefully. I am not against ganking, I am against the insurance payouts for them. Allow transferable kill rights as well. But I am sure that you will complain about both of those, as you really don't want any risk for yourself. BTW, hello kitty is
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rosey palmer
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Posted - 2008.07.04 17:12:00 -
[388]
Edited by: rosey palmer on 04/07/2008 17:16:35
Originally by: Dray
Listen to these b3llends CCP and the game you spent so much time creating will become exactly what you didn't envisage.
Another whiner joins the fray. I love the ganker tears that there may be risk to their profession, while they complain about carebears that have no risk!
Ganker: "I want to be safe in high sec blowing up whomever I want with no risk to myself!!! Stupid level 4 carebears have no risk to themselves" (which I agree with incidently)
Rest of the game: "Lets introduce risk to the gankers since they complain that there is not enough risk in the game"
Ganker: "OMG WHINE, no, I don't want risk for ME, I want risk for everyone else. I want to do whatever I want without penalty and get the FULL payout for my ship when I lose it"
I love the tears!
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Jade Constantine
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Posted - 2008.07.04 17:18:00 -
[389]
Not sure why this is still going on tbh. The issue got raised, supported, and presented to CCP. There was agreement from the devs that suicide ganking does need making more difficult with additional sec penalties for participating (non final blow) ships and insurance loss was also on the table.
Its done and dusted people and on the list of priority issues for fixing!
Chill be happy!
CSM Manifesto 2008 | Destroy Outposts! |
XoPhyte
Gallente Black Nova Corp Band of Brothers
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Posted - 2008.07.04 18:48:00 -
[390]
Originally by: Jade Constantine
Not sure why this is still going on tbh. The issue got raised, supported, and presented to CCP. There was agreement from the devs that suicide ganking does need making more difficult with additional sec penalties for participating (non final blow) ships and insurance loss was also on the table.
Its done and dusted people and on the list of priority issues for fixing!
Chill be happy!
We just like to argue
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