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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jowen Datloran
Science and Trade Institute
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Posted - 2008.05.22 15:17:00 -
[1]
I joined the Amarr militia and went to a beacon in system containing an Amarr controlled start base where I promptly get wasted by the Amarr navy fleet vessels.
Seriously, have the NPC ai not been upgraded to be able to recognize friend from foe? I would have though it was one of the first things to get implemented before any plans of having players and NPC fight on the same side together.
N.B. Naturally I do have very little standing with the militia and lowest rank, but my faction standing with the Amarr Empire is well over 6.0+. ---------------- Mr. Science & Trade Institute |
MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.22 15:25:00 -
[2]
One time I hear CCP had one man that for the past year has worked on nothing but AI for NPCs... it's been like 2 year, maybe they should just fire him?
but really, no, there is no AI and is eve's weakest element.
I wouldn't be surprised if the reason they attacked you is the same reason why they don't attack logistics ships, they don't attack smaller targets firsts, they don't use drones, they can fire torps at 60km, they will follow a target they can't catch, they will fire at targets no matter how far out of range.
The point is CCP doesn't want to make NPCs better because that would take away form the PvP????
They don't want much NPC interaction...
wellt hat's the impression I've gotten anyways. and it makes sense to a degree... but personally I can't wait untill the day they get the right guy i the right place and make PvE not REPLACE PvP, but instead be part of it. I was really hoping for blue and red rats
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Emilia Romana
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Posted - 2008.05.22 16:56:00 -
[3]
I have the same problem with an Amarr Test Char i created. The Charakter is brand new, so i've neutral standing towards any faction. Today I joined the FWAmarr Corporation (a CCP Corp so they also have good standings to Amarr) to be able to join FW though i normally would not fulfill standing requirements. After joining the test corp I flew into a deadspace of my own faction and 4 NPC BS attacked my ship. I'm sure this is not working as intended by the devs.
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Kathryn Dougans
B. S. Radioactive Sheep Farm
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Posted - 2008.05.22 17:07:00 -
[4]
Originally by: Jowen Datloran I joined the Amarr militia and went to a beacon in system containing an Amarr controlled start base where I promptly get wasted by the Amarr navy fleet vessels.
Do you remember the name of the beacon? and where was it?
In the Bleak Lands area, there are still the 7th Fleet beacons, as well as the new ones.
The npcs in the 7th Fleet sites will target Amarr militia if they approach too closely.
I haven't been attacked by Amarr NPCs in any new sites, but have been in the 7th Fleet ones. |
Darius Shakor
Mirkur Draug'Tyr
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Posted - 2008.05.22 17:07:00 -
[5]
Did you fly too close to the conquerable outpost? If you did it might have started a timer to try and capture the outpost and the navy shot you to stop it happening. I am not sure that this is meant to happen myself really. If it is then yes it is not a good design because you cannot defend the outpost effectively with short range weapons if someone is trying to capture it. |
Dristra
Shadows of the Dead R0ADKILL
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Posted - 2008.05.22 17:55:00 -
[6]
All npc's are zombies craving destroyed player ships.
Urghhh, aahhh, WRECKS!!!.... Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |
Jowen Datloran
Science and Trade Institute
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Posted - 2008.05.22 17:59:00 -
[7]
The site was called "Spatial Rift" or something and was located in the Sosan sytem in Devoid, so I doubt it has anything to do with the 7'th fleet sites which I am quite familiar with.
Maybe the NPC's had been triggered by somebody else as single wreck of theirs where close to the station. They where also all marked red. But still, I will call it poor game design if you can not participate in defending a site as the defending NPC fleet also targets you. ---------------- Mr. Science & Trade Institute |
Kathryn Dougans
B. S. Radioactive Sheep Farm
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Posted - 2008.05.22 18:23:00 -
[8]
hmm, the only thing I can think of, is that my standings to Amarr Navy are high enough that they won't attack unless I provoke them.
(I think there was a thing in one of the patch notes that said NPCs could now react based on standings)
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Yaggher Xanuben
Republic Military School
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Posted - 2008.05.22 21:03:00 -
[9]
Originally by: MotherMoon they don't attack logistics ships
Is that true, NPC ships don't attack logistics?
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.05.22 22:19:00 -
[10]
Originally by: Yaggher Xanuben
Originally by: MotherMoon they don't attack logistics ships
Is that true, NPC ships don't attack logistics?
What he means is that NPCs don't realize that attacking a logistics ship that is boosting somebody else can be a good idea. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.22 22:22:00 -
[11]
Originally by: Tsanse Kinske
Originally by: Yaggher Xanuben
Originally by: MotherMoon they don't attack logistics ships
Is that true, NPC ships don't attack logistics?
What he means is that NPCs don't realize that attacking a logistics ship that is boosting somebody else can be a good idea.
this
sorry I should of been more clear :)
as a logistics pilot I pvp a lot and whenever I PvE in my logistics I can't help but laugh.
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Tharrn
Epitoth Fleetyards Vigilia Valeria
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Posted - 2008.05.22 22:33:00 -
[12]
Spatial Rift doesn't sound like a FW site...
Now recruiting! |
Jowen Datloran
Science and Trade Institute
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Posted - 2008.05.22 23:44:00 -
[13]
Edited by: Jowen Datloran on 22/05/2008 23:44:57 It was a FW site. There were both Amarr and Caldari nay ships present.
After having been attacked again at another FW site I fear that CCP has not managed (or cared) to implement the feature of NPC's recognizing friend and foes. Guess that throws "immersion" out the window and will be source of much confusion.
Factional Warfare has gone from an 8.0 to -2.0 on my personal standing scale. Very disappointing. ---------------- Mr. Science & Trade Institute |
Tharrn
Epitoth Fleetyards Vigilia Valeria
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Posted - 2008.05.22 23:57:00 -
[14]
It could be a mission site. The contestable sites all have the same names (Outpost, Installation, Stronghold, Facility) and the friendly NPCs in there do not attack their own faction.
Now recruiting! |
Tyrantus
Imperial Academy
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Posted - 2008.05.23 00:13:00 -
[15]
Yup. Mission sites all have story title sounding names. Was probably an enemy faction mission but as your supposed to warp into those to mess up thier day I don't see why the npcs would attack you. I'd bug report it. Future Member Of The 24th Imperial |
D'ceet
Shadows of the Dead R0ADKILL
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Posted - 2008.05.23 01:08:00 -
[16]
Originally by: Dristra All npc's are zombies craving destroyed player ships.
Urghhh, aahhh, WRECKS!!!....
you, im banning you from the forums until you improve your posting. see COAD. Official D'ceet CSM Page.
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Jowen Datloran
Science and Trade Institute
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Posted - 2008.05.23 10:44:00 -
[17]
Originally by: Tharrn It could be a mission site. The contestable sites all have the same names (Outpost, Installation, Stronghold, Facility) and the friendly NPCs in there do not attack their own faction.
This is very good to hear (+4.0 standing to CCP), because yes I was at mission sites. Though I still find it very strange why it was decided not to use the same type of "clever" NPC's at the mission sites. I still foresee lots of confusion from players entering FW later on if this decision is kept though. And no I do not think it is a bug as I have gotten attacked at different type of missions sites so the "feature" seems rather consistent and planned. ---------------- Mr. Science & Trade Institute |
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CCP Oneiromancer
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Posted - 2008.05.23 10:45:00 -
[18]
Both capture points and missions sites for Factional Warfare should have NPC's that acter under the Friend or Foe rule. NPC's are not supposed to attack characters enlisted for the same faction as them, nor characters that have a good standing with their faction.
However, the name of the site you mention is neither a capture point nor a mission site. The FoF rule does not apply for old exploration sites and regular missions.
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Jowen Datloran
Science and Trade Institute
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Posted - 2008.05.23 10:58:00 -
[19]
Ok, there are some bug with those sites then. Because they where not exploration sites (those do not pop up with a marker on the Overview). And as far as I remember one even had size restrictions on the acceleration gate.
I will look more into them later today and fill out a nice bug report. ---------------- Mr. Science & Trade Institute |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.05.23 16:27:00 -
[20]
Edited by: Tsanse Kinske on 23/05/2008 16:27:32
Quote: Both capture points and missions sites for Factional Warfare should have NPC's that acter under the Friend or Foe rule. NPC's are not supposed to attack characters enlisted for the same faction as them, nor characters that have a good standing with their faction.
However, the name of the site you mention is neither a capture point nor a mission site. The FoF rule does not apply for old exploration sites and regular missions.
Hmm, there was a beacon, Amarr Navy ships that were hostile to an Amarr militia member, and it wasn't an FW site? So by process of elimination that means either a bug, or a new type of public complex, doesn't it? * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.05.24 05:32:00 -
[21]
If it was a FW site, maybe your standings were bad or you attacked one of their ships before. From what i've seen so far it works fine, was sitting next to caldari npcs while defending a stronghold. They were only shooting at incoming gallente pilots, not on me.
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Pytria Le'Danness
Placid Reborn Coalition Of Empires
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Posted - 2008.05.24 06:07:00 -
[22]
I can confirm that faction ships in the compounds do not shoot you if you are in their militia. Just tested this, so it must be something else that made them shoot the OP.
Corporation RP channel: "PlacidReborn" |
Jowen Datloran
Science and Trade Institute
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Posted - 2008.05.24 09:11:00 -
[23]
Edited by: Jowen Datloran on 24/05/2008 09:10:58 They were FW mission sites.
It is a bit tricky for me to test though as I need somebody from the opposite militia to initiate a mission site so I can see if the friendly NPC's shoot at me. ---------------- Mr. Science & Trade Institute |
Sanche Tehkeli
Bionesis Technologies
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Posted - 2008.05.24 09:11:00 -
[24]
Yesterday evening we went into Eszur, Minmatar system under Amarr occupancy. Upon entering the sys we noticed the bunker in overview (normal) and a beacon : "uproot". We scanned for plexes at each planet to no result, so we took the accelerator gate of "uproot".
There were an Amarr CT and many Republic navy Something ships. We were engaged by those and had to warp out.
This has to be a FW plexe : the beacon showed clearly in overview, there was un acc gate and i'm pretty sure it was "gate to amarr major conpound".
If it's not FW, something has to be done to give notice of this.
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Jowen Datloran
Science and Trade Institute
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Posted - 2008.05.24 09:12:00 -
[25]
Originally by: Sanche Tehkeli Yesterday evening we went into Eszur, Minmatar system under Amarr occupancy. Upon entering the sys we noticed the bunker in overview (normal) and a beacon : "uproot". We scanned for plexes at each planet to no result, so we took the accelerator gate of "uproot".
There were an Amarr CT and many Republic navy Something ships. We were engaged by those and had to warp out.
This has to be a FW plexe : the beacon showed clearly in overview, there was un acc gate and i'm pretty sure it was "gate to amarr major conpound".
If it's not FW, something has to be done to give notice of this.
Which militia do you belong to? ---------------- Mr. Science & Trade Institute |
Sanche Tehkeli
Bionesis Technologies
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Posted - 2008.05.24 11:34:00 -
[26]
Good point, i'm in Tribal Liberation Force (minmatar). CCP Ginger said : "Death to Amarr".
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Kitoba
Legion of Dynamic Discord
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Posted - 2008.05.24 12:41:00 -
[27]
I know I'm stealing the thread right here, but is there any chance that friendly NPC's won't show up red? There's a load of reflexes to uncondition, otherwise.
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Rocius
Gradient Electus Matari
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Posted - 2008.05.25 14:16:00 -
[28]
Originally by: Kitoba I know I'm stealing the thread right here, but is there any chance that friendly NPC's won't show up red? There's a load of reflexes to uncondition, otherwise.
I dont think thats stealing the thread. After all, the NPC's on OUR SIDE should not be red to us. Is it that hard to code a white icon for those ships? They should be able to be removed from the overview and/or brackets as well while NOT taking hostile npc's off. And they should not shoot at us. (to contribute to the OP)
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.25 14:22:00 -
[29]
BLUE RATS PLEASE!
also older complexes have always had class restrictions.
they've been that way for the past 4-5 years.
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Merdaneth
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.05.25 14:22:00 -
[30]
I've always felt pretty stupid being shot down by Amarr Navy sentry guns at a gate after attacking a 'neutral' that was just attacking an Amarr Navy complex, and losing sec status besides. ____
The Illusion of Freedom | The Truth about Slavery |
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