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Syath
Einherjar Rising Cry Havoc.
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Posted - 2008.05.24 07:19:00 -
[1]
Eve online is broken, Pvp has become completely unfun, why? because mega blobs just lag out systems and completly ruin the game.
Please CCP hear this!! and do system caps I don't care how but this game needs it. It would be much cooler to have 50vs50 battles or 150 vs 150, with a limit cap but you can use whatever ships u want from dreads to interceptors.
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MineralOel Steuer
OP EC
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Posted - 2008.05.24 07:22:00 -
[2]
WOW is that way ---->>>>>
adapt or die |
Syath
Einherjar Rising Cry Havoc.
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Posted - 2008.05.24 07:24:00 -
[3]
ya ok lets just uh... join the biggest alliance and completly dominate everyone else until they join us that sounds nice... um... how bout we just turn into the chinese server! uh oh.
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Ranger802004
The Contractors and Consultants Union
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Posted - 2008.05.24 07:27:00 -
[4]
quit whining, seriously...if you can't beat 'em, join 'em ;)
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MineralOel Steuer
OP EC
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Posted - 2008.05.24 07:29:00 -
[5]
Originally by: Syath ya ok lets just uh... join the biggest alliance and completly dominate everyone else until they join us that sounds nice... um... how bout we just turn into the chinese server! uh oh.
you don't seam to get it.
lets say CCP makes a 300 player CAP in each system.
team blue is defender team yellow is attacker
blue bring in 300 ppl yellow bring... oh wait
too bad no pvp today
another example
blue bring 250 yellow bring 50
after the fight
blue: look we fcking pwn you noobs lolz
hope you get it
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Deviana Sevidon
Panta-Rhei Interstellar Alcohol Conglomerate
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Posted - 2008.05.24 07:32:00 -
[6]
Originally by: Ranger802004 quit whining, seriously...if you can't beat 'em, join 'em ;)
And this is the reason, for most of the problems on TQ. Far too many winner-joiners, that are trying to get a place in the flavor of the month alliance.
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Prontifex
THE INTERNET.
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Posted - 2008.05.24 07:39:00 -
[7]
Original content itt |
Syath
Einherjar Rising Cry Havoc.
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Posted - 2008.05.24 07:41:00 -
[8]
to be honest with the cyno jammers in system nobody really ever defeats the defenders its just a war of attrition whichever alliance decides they don't want to rep that son of a ***** up its over. Alliances aren't beaten on the battlefield or the wallet... they are beaten because of mass boredom
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Gnulpie
Miner Tech
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Posted - 2008.05.24 07:43:00 -
[9]
Originally by: Deviana Sevidon
Originally by: Ranger802004 quit whining, seriously...if you can't beat 'em, join 'em ;)
And this is the reason, for most of the problems on TQ. Far too many winner-joiners, that are trying to get a place in the flavor of the month alliance.
That is true to a certain degree. Way too many people (carebears) trying to get into a mega-nap so that they feel all powerful and great. And it works!
But it works only for some time. Because the own success kills the alliances and naps (seldon plan ftw!). They will think they are so great but already rot from the insides and at the first serious attack they will crumble down (D2, MC, TRI, who next?).
So, time will work it out. Just keep fighting and have fun
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mummmy
Destructive Influence
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Posted - 2008.05.24 07:46:00 -
[10]
Originally by: Syath
Eve online is broken, Pvp has become completely unfun, why? because mega blobs just lag out systems and completly ruin the game.
Please CCP hear this!! and do system caps I don't care how but this game needs it. It would be much cooler to have 50vs50 battles or 150 vs 150, with a limit cap but you can use whatever ships u want from dreads to interceptors.
System caps is the most STUPID idea I ever heard......EVER!!!
It would go sumit like....
System caped to 150.......Quick blues, pos comes out in 3 hours, log in all your alts into that system, Right, Now, Whos for some poker.
CCP hear the idea please and get it right out your system!!!
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xBlood
Anoint Malice.
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Posted - 2008.05.24 07:55:00 -
[11]
Hilarious thread.
Yes lag exists. Yes it sucks. Yes CCP are probably looking into the best methods of sorting it without completely rewriting the entire script.
So sit down and shut up. Stop being a whiney idiot about a problem that's already known about. Anoint Recruitment |
7sunami
Evolution Band of Brothers
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Posted - 2008.05.24 08:02:00 -
[12]
i hate desync more, getting poded and the whole game freezes instead of teleporting you to station, or clicking a slot and no response. Lag we can handle, lag is just delay reaction.
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rValdez5987
Asylum Logistics
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Posted - 2008.05.24 08:12:00 -
[13]
/facepalm
The op doesnt seem to understand that atm this is a necessary evil, but there are plans for correcting it eventually.
Patience is needed. My views and opinions are my own.
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Brother Welcome
Icarus' Wings Brutally Clever Empire
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Posted - 2008.05.24 08:16:00 -
[14]
Originally by: MineralOel Steuer
Originally by: Syath ya ok lets just uh... join the biggest alliance and completly dominate everyone else until they join us that sounds nice... um... how bout we just turn into the chinese server! uh oh.
you don't seam to get it.
lets say CCP makes a 300 player CAP in each system.
team blue is defender team yellow is attacker
blue bring in 300 ppl yellow bring... oh wait
too bad no pvp today
another example
blue bring 250 yellow bring 50
after the fight
blue: look we fcking pwn you noobs lolz
hope you get it
Without considering whether it is a good idea or not, a cap is implementable in a fair way that causes PvP.
1) Assume queues regulated at the gate. 2) Assume ships in fleets jump by organic units. 3) An organic unit is enough to down a POS. 4) Blue jumps in a unit. Either Red jumps in no units and Blue accomplishes whatever objective Blue had, or Red jumps in a unit. 5) Blue and Red may now jump in one additional unit. If Blue does and Red does not, Blue must hold on a 2:1 advantage until/unless Red brings in a new unit. 6) Once a capacity limit is reached surplus units queue up as reinforcements.
or
1) Assume queues regulated at the gate. 2) When a first ship enters a system, the system reserves 1/2 of its unit capacity for other ships belonging to factions with + standings to that ship, and 1/2 for other ships belonging to factions with - standings to that ship. 3) Surplus ships queue up as reinforcements.
But for my money, I'd introduce unit limits via more area-effect weapons (not DD potency, and not simple damage dealers), command limits, and a more thorough supply-support system.
BW
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Nicholas Barker
MASS Ministry Of Amarrian Secret Service
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Posted - 2008.05.24 08:17:00 -
[15]
lol pos warfare ---
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Lord WarATron
Black Nova Corp Band of Brothers
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Posted - 2008.05.24 08:18:00 -
[16]
╔═╦═╦╦═╗ ║═╣═║║╔╝ ║═╣╔╣║╚╗ ╚═╩╝╚╩═╝ ╔═╦══╦╦╗ ║╔╣╔╗║║║ ║╚╣╚╝║║║ ║╔╣╔╗║║╚╗ ╚╝╚╝╚╩╩═╝ --
Billion Isk Mission |
Nicholas Barker
MASS Ministry Of Amarrian Secret Service
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Posted - 2008.05.24 08:19:00 -
[17]
Originally by: Brother Welcome
Originally by: MineralOel Steuer
Originally by: Syath ya ok lets just uh... join the biggest alliance and completly dominate everyone else until they join us that sounds nice... um... how bout we just turn into the chinese server! uh oh.
you don't seam to get it.
lets say CCP makes a 300 player CAP in each system.
team blue is defender team yellow is attacker
blue bring in 300 ppl yellow bring... oh wait
too bad no pvp today
another example
blue bring 250 yellow bring 50
after the fight
blue: look we fcking pwn you noobs lolz
hope you get it
Without considering whether it is a good idea or not, a cap is implementable in a fair way that causes PvP.
1) Assume queues regulated at the gate. 2) Assume ships in fleets jump by organic units. 3) An organic unit is enough to down a POS. 4) Blue jumps in a unit. Either Red jumps in no units and Blue accomplishes whatever objective Blue had, or Red jumps in a unit. 5) Blue and Red may now jump in one additional unit. If Blue does and Red does not, Blue must hold on a 2:1 advantage until/unless Red brings in a new unit. 6) Once a capacity limit is reached surplus units queue up as reinforcements.
or
1) Assume queues regulated at the gate. 2) When a first ship enters a system, the system reserves 1/2 of its unit capacity for other ships belonging to factions with + standings to that ship, and 1/2 for other ships belonging to factions with - standings to that ship. 3) Surplus ships queue up as reinforcements.
But for my money, I'd introduce unit limits via more area-effect weapons (not DD potency, and not simple damage dealers), command limits, and a more thorough supply-support system.
BW
you can still mess on and make it impossible to regulate because whoever in system can have an alt that counts as enemy, disallowing them to enter. ---
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DeadDuck
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.05.24 08:43:00 -
[18]
Just multiply the cost to build Caps by 10, eliminate carriers from the game, return the isks to the owners and make Titan BPO's turning in to BPC's with 1 run but with about the same cost, return some more isks to the owners. Fix the sov system. And in about 6-7 months you will see nice blobs fighting each other but without drone clouds, 762354 carriers camping gates, 4-5 titans defending pos's etc... oh and btw make all the speed modules stack.
________________ God is my Wingman |
MineralOel Steuer
OP EC
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Posted - 2008.05.24 08:45:00 -
[19]
Originally by: DeadDuck Just multiply the cost to build Caps by 10, eliminate carriers from the game, return the isks to the owners and make Titan BPO's turning in to BPC's with 1 run but with about the same cost, return some more isks to the owners. Fix the sov system. And in about 6-7 months you will see nice blobs fighting each other but without drone clouds, 762354 carriers camping gates, 4-5 titans defending pos's etc... oh and btw make all the speed modules stack.
YOU FORGOT STATION PING PONG!!111
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The CaPoNe
Evolution Band of Brothers
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Posted - 2008.05.24 08:46:00 -
[20]
Originally by: Syath ... and do system caps ...
well play second life then u see which it is with system caps. 80 peps at max well imagine 80 only in jita.
just my 2 cents ;) Best Regards The CaPoNe
My Eve tool page |
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Veldya
Guristari Freedom Fighters
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Posted - 2008.05.24 08:53:00 -
[21]
I don't think it is a great feature of current warfare where each side brings enough firepower to the table that you basically evaporate the primary target but it is the nature of the beast and people have adapted to what works best with the current mechanics.
Ultimately, any real solutions are limited until CCP work out how to do mass combat without having the game die due to lag. The problems we face are not with the players computers or the quality of their internet connection, the bottleneck is at CCP's end as their server can't handle large scale warfare well. It is a code issue, it is a design issue and there aren't any overnight fixes.
I'd rather see the end of blobs camping jump gates and impenetrable POS networks, the problem for an attacker is you need to massively outgun the defender to have any realistic hope and you have small windows of opportunity. EVE mechanics define how we play the game, it is not the players at fault, they just make the best of the tools and the limitations of the game.
I think the database and AI system they use is ultimately responsible for the lag and the lack of server side filtering of information probably floods all the players with a lot of useless information they don't want. They need to address these issues as other MMOs have addressed them or change the scope of warfare so massive blobs aren't a requirement for victory.
Until something is addressed buckle in for a slow and painful ride.
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.05.24 08:56:00 -
[22]
Maybe you should change your alliance name simple to Cry. [WAAH] ?
DKOD - an awesome synchronised killing machine |
DeadDuck
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.05.24 08:57:00 -
[23]
Originally by: The CaPoNe
Originally by: Syath ... and do system caps ...
well play second life then u see which it is with system caps. 80 peps at max well imagine 80 only in jita.
just my 2 cents ;)
Long time no see CaPoNe
________________ God is my Wingman |
RuleoftheBone
Ataraxia.
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Posted - 2008.05.24 09:07:00 -
[24]
Originally by: Ranger802004 quit whining, seriously...if you can't beat 'em, ignore 'em and kill thier mission-running alts ;)
Fixed.
Seriously though...players are broken...not so much the game. Herded together for mutual protection, whining, blobbing and continued powerpoint gaming fun knowing full well the servers cannot handle it.
Don't play somone else's game. Play YOURS.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Minigin
Ganja Labs Insurgency
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Posted - 2008.05.24 10:01:00 -
[25]
Edited by: Minigin on 24/05/2008 10:02:35 i have long been an advocate for small gang pvp. so it will come as no surprise that i would like to see something done about blobbing.
i have no concern taking on 10 times the number of hostiles as friendlies, but what concerns me is when it becomes as easy to raise a 100man gang as it is a 10 man gang.
it is unrealistic at best to be able to raise a force of 100 or so as quickly as one would normally form a roaming gang. and frankly, the "adapt or die" argument is rather ironic considering the same people who lobbied for the nerfing of nanos are now claiming this hypocritical line of argument. to add to these hypocrisies: should ccp cap the limit, would you still want people in eve to adapt or die? or would you ***** and complain like the carebears you are until ccp rigged the game in your favour?
lets face it, this game is becoming less about skill/talent and more about lag. you can hide behind "adapt or die" till your dead for all i care but the simple fact is that the servers are not capable of handling 200-300people in the one system. This takes away any element of skill or talent on either side and makes it a numbers game in that the people who brought 300 people into system are more likely to have 50 people load quickly and lag out the rest of the system so no one can do jack ****.
**** a system cap limit, just get rid of jumpbridges and stront timers.
ps. just to make it clear: i am all for blobbing, if you want to raise 800 men so be it, that is your prerogative, but it should be WWWAAAAAAAAAYYYYY harder to do than it is atm. . MINIGIN! Now bringing colour back to these forums =)
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Mei Han
Mythos Corp RAZOR Alliance
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Posted - 2008.05.24 10:07:00 -
[26]
Tbh blobs didn't ruin the game. The fact that blobs lag the server to death did. In laggy situations you cannot have the fun of.. lets say fly you little ceptor between friendly and hostile dreads shooting each other with guns bigger than your ship.
Lag made fleefights to be heavy-only ship shooting one another much like artillery platforms. Hacs for example in big fights loose a part of their potential while fighting bigger ships since pilots cannot fly them as they wish to take advantage of their speed and sig radius.
CCP has lost focus in the last 6 months or so. It seems that it doesn't give a damn about the playerbase and its needs, and keeps NOT upgrading its hardware.On the other hand the budget for ads keeps growing as it seems.
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xDow
Fallen Pandas
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Posted - 2008.05.24 10:10:00 -
[27]
no - I has a spaceship. |
Minigin
Ganja Labs Insurgency
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Posted - 2008.05.24 10:12:00 -
[28]
Originally by: Mei Han Tbh blobs didn't ruin the game. The fact that blobs lag the server to death did. In laggy situations you cannot have the fun of.. lets say fly you little ceptor between friendly and hostile dreads shooting each other with guns bigger than your ship.
Lag made fleefights to be heavy-only ship shooting one another much like artillery platforms. Hacs for example in big fights loose a part of their potential while fighting bigger ships since pilots cannot fly them as they wish to take advantage of their speed and sig radius.
CCP has lost focus in the last 6 months or so. It seems that it doesn't give a damn about the playerbase and its needs, and keeps NOT upgrading its hardware.On the other hand the budget for ads keeps growing as it seems.
see i would agree with you but i honestly dont think ccp is lacking focus, i just think its unrealistic to assume there is hardware that allows 1000 people into the same system shooting each other at the same time.
until technology catches up to eve it really has to be made a lot harder to blob. . MINIGIN! Now bringing colour back to these forums =)
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FellRaven
GREY COUNCIL Hydra Alliance
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Posted - 2008.05.24 10:33:00 -
[29]
Even if you could have a mechanism to control how many ships each side could have, you would end up with 4 Nyx'x 10 Carriers on one side but none on the other. When people talk about Blobbing they usually refer to ship blobs but Fighter and Cap blodding is as much of a problem particularly in a Cyno Jammed system and seems to have a far greater effect on lag.
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Snakester
Blood and Money Sev3rance
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Posted - 2008.05.24 10:43:00 -
[30]
Get rid of Drakes, it's all them damn missiles that cause da lag LOL
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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