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Gil Warden
Gallente Priory of Empire Wayfarer Stellar Initiative
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Posted - 2010.05.23 12:20:00 -
[271]
I'm a little late in responding, and I just haven't had the time to go thorough all the posts, yet. But it is a very interesting suggestion, and I'd even dare say a must.
However For this to work the recording should come with a tool to merge multiple recordings. The recorder only get the data the pilot can "see", not for the whole system, or any neighbouring systems. That mean that in a fleet fight you really need all participants to record, and then be able to merge these recordings for the "full" picture. Also, if podded, you are cut off from recording that battle any longer. "Enemy recordings" could be made available via CCP 24 hours after the battle, though even 24 hours after the fact, it would still pose a security risk as it could reveal safe spots etc.
Of course, the playback software will be more of a challenge to write, and that is where CCP will have to put most of it's dev time.
It would be even more fun if the battle data is stored in a format that is editable, in case you are going to make a film or tell a story. It could start a whole new set of third party tools to edit these films.
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ninjaholic
Gallente Federal Defence Union
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Posted - 2010.05.27 03:45:00 -
[272]
Originally by: Gil Warden I'm a little late in responding, and I just haven't had the time to go thorough all the posts, yet. But it is a very interesting suggestion, and I'd even dare say a must.
However For this to work the recording should come with a tool to merge multiple recordings. The recorder only get the data the pilot can "see", not for the whole system, or any neighbouring systems. That mean that in a fleet fight you really need all participants to record, and then be able to merge these recordings for the "full" picture. Also, if podded, you are cut off from recording that battle any longer. "Enemy recordings" could be made available via CCP 24 hours after the battle, though even 24 hours after the fact, it would still pose a security risk as it could reveal safe spots etc.
Of course, the playback software will be more of a challenge to write, and that is where CCP will have to put most of it's dev time.
It would be even more fun if the battle data is stored in a format that is editable, in case you are going to make a film or tell a story. It could start a whole new set of third party tools to edit these films.
I like. I have to admit I had the idea that it would be simple, but I think because it would be likely to get CCP to add it if that were the case, but they seem to add stuff that create waves. This idea would create some nice waves :)
I'm beginning to think that combining the recorded fights to create a sort of in-game movie, then recording it after doing all the hard work in the editor is an awesome idea!
Nice work, I'll update the original post :)
Support EVE's own IN-GAME fight record tool! or Do the 60 sec Eve Poll
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Presidente Gallente
Dark-Rising IT Alliance
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Posted - 2010.05.27 05:50:00 -
[273]
Edited by: Presidente Gallente on 27/05/2010 05:51:05 THIS IS PRESIDENTE GALLENTE ACTUAL!
CCP FORUMS TEAM LISTEN! WE NEED A STICKY! GO!
ACTUAL OUT! Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
Symtest
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Posted - 2010.05.27 08:56:00 -
[274]
/signed
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Lubomir Penev
interimo
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Posted - 2010.05.27 11:42:00 -
[275]
I'd rather have blinking leds on my AlienWare box.
Oh wait, supported. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
ninjaholic
Gallente Federal Defence Union
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Posted - 2010.05.30 00:01:00 -
[276]
Originally by: Lubomir Penev I'd rather have blinking leds on my AlienWare box.
Oh wait, supported.
Rofl. I kinda like the AlienFX idea xD
But prefer this one !
Support EVE's own IN-GAME fight record tool! or Do the 60 sec Eve Poll
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Insultan
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Posted - 2010.05.30 04:41:00 -
[277]
No, no, terrible idea! It's too easy, it would just make the game too fun.
I hate fun. I want everyone to suffer and cry as my 425ms LAG IIs return you to your stations and causes your fraps to hang.
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ninjaholic
Gallente Federal Defence Union
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Posted - 2010.06.04 15:04:00 -
[278]
Originally by: Insultan No, no, terrible idea! It's too easy, it would just make the game too fun.
I hate fun. I want everyone to suffer and cry as my 425ms LAG IIs return you to your stations and causes your fraps to hang.
Rofl
Support EVE's own IN-GAME fight record tool! or Do the 60 sec Eve Poll
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ninjaholic
Gallente Federal Defence Union
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Posted - 2010.06.07 04:12:00 -
[279]
So, er, yea, anyone else think that this idea can be improved upon?
Have had a lot of different opinions, from "simple is best" to "it's gotta have everything from post-processing to export-as filetype options!"
What do you think though?
+ Support EVE's own IN-GAME fight record tool!
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Admiral Morlan
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Posted - 2010.06.09 02:23:00 -
[280]
/SIGNED!!!
I've wanted this since the second week!
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Agallis Zinthros
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2010.06.09 04:34:00 -
[281]
Originally by: ninjaholic Edited by: ninjaholic on 01/03/2010 03:21:40 Save the best for last? Of course! Why wouldn't it be possible to STREAM the Alliance Tournament DIRECTLY to your client? So you could WATCH IT HAPPEN LIVE at home and be your own cameraman recording your own demos. Even listen to the commentary via EVE voice!
Oh god this. Not only will it look better and play at any resolution, but it will save CCP tons of money in bandwidth costs. It's not piracy, its surprise PVP. |
ninjaholic
Gallente Federal Defence Union
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Posted - 2010.07.08 15:15:00 -
[282]
Edited by: ninjaholic on 08/07/2010 15:16:49
Originally by: Admiral Morlan /SIGNED!!!
I've wanted this since the second week!
Really? That soon? This should be your post then
Originally by: Agallis Zinthros
Originally by: ninjaholic Edited by: ninjaholic on 01/03/2010 03:21:40 Save the best for last? Of course! Why wouldn't it be possible to STREAM the Alliance Tournament DIRECTLY to your client? So you could WATCH IT HAPPEN LIVE at home and be your own cameraman recording your own demos. Even listen to the commentary via EVE voice!
Oh god this. Not only will it look better and play at any resolution, but it will save CCP tons of money in bandwidth costs.
Absolutely agreed! The bandwidth support is already there. CCP would probs need a new server and node though, but that would be the easy part
Also, can we sticky this yet?
+ Support EVE's own IN-GAME fight record tool!
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Gecko O'Bac
H A V O C Against ALL Authorities
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Posted - 2010.07.08 17:43:00 -
[283]
Very interesting idea though I think it's quite more complex doing this for eve than for half life... It'd be very interesting to have though.
One feature, though I realize it's quite complex, that should be added is some sort of incremental additions to a "logged" file. The reason is... Big battles mean crashes... For a complete view of the battle you might have to aggregate different files from different people...
Also, you might want different PoVs, like what was going on with the support fleet, with the BS fleet and with the capital fleet...
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ninjaholic
Gallente Federal Defence Union
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Posted - 2010.07.18 12:37:00 -
[284]
Edited by: ninjaholic on 18/07/2010 12:44:22
Originally by: Gecko O'Bac Very interesting idea though I think it's quite more complex doing this for eve than for half life... It'd be very interesting to have though.
I'll politely disagree here. Adding client-based logging wouldn't task the client in any way more than running ICQ in the background
Originally by: Gecko O'Bac One feature, though I realize it's quite complex, that should be added is some sort of incremental additions to a "logged" file. The reason is... Big battles mean crashes... For a complete view of the battle you might have to aggregate different files from different people...
This, is a very good concept. Like a torrent? If EVE online's clients provided the server, the CCP staff and the game at large with detailed log files, then you'd be doing a version of Folding@Home except with server logs. This would probably be a big can of worms that would need to be opened carefully, but I can see how it would really benefit the community and CCP.
This would mean CCP would have a perspective on what the clients themselves see, and can then compare it to what happens on their servers, and build a very accurate and real-time model for performance analysis and even troubleshooting. I can really see this taking off for Singularity and stress-testing.
The flipside? CCP would be inundated with logs to plough through
However, @CCP, you guys should look at this idea separately as having clients submit encrypted log files for analysis would lend to some seriously accurate data for performance analysis in real-time.
Originally by: Gecko O'Bac Also, you might want different PoVs, like what was going on with the support fleet, with the BS fleet and with the capital fleet...
This is a unanimous want! This means we can have the fleet fought from anyone's perspective! Would make for some sweet ass tactical assessments and videos
+ Support EVE's own IN-GAME fight record tool!
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Tribunia
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Posted - 2010.07.19 06:42:00 -
[285]
No, CCP spends it s braintrust on expanding it s markets instead of giving us FEATURES that are getting bug fixed and iterated upon.
THis should have been put into the client years ago.
/signed
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Gecko O'Bac
H A V O C Against ALL Authorities
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Posted - 2010.07.19 22:25:00 -
[286]
Originally by: ninjaholic Edited by: ninjaholic on 18/07/2010 12:51:46
Originally by: Gecko O'Bac Very interesting idea though I think it's quite more complex doing this for eve than for half life... It'd be very interesting to have though.
I'll politely disagree here. Adding client-based logging wouldn't task the client in any way more than running ICQ in the background
I didn't mean in terms of resources, but complex to actually implement. I say that because If I understand exactly how eve works, the clients receive all the positional info from the server, updated every x secs (and lag dependent), since eve basically is a big physics engine with graphics attached on top, while half life is a graphic engine with physics attached on top. So on HL most of the simulation is client side and thus easier to manipulate. Eve on the other hand doesn't work like that... If you lag the client does nothing, at most your ship will continue flying straight on in the last direction taken at the same speed it had when you stopped receiving info.
Now, ofc I may be wrong, I'm not inside either game, but that's how things are usually done.
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gunnar aztek
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Posted - 2010.07.20 01:41:00 -
[287]
i endorse this product! ---- oRly? |
hells miner
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Posted - 2010.07.20 01:50:00 -
[288]
/signed
love to make a recording on my low end pc and replay it in pure s3x on mates bad a$$ gaming rig :D |
yani dumyat
Minmatar Black Storm Cartel The Orca Syndicate
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Posted - 2010.07.20 10:31:00 -
[289]
Supported - it just makes sense on so many levels. _______
Trolls and Tribulations A story of eve, trolls, world domination and dogfighting against starlings in a tiny dramiel. |
Serious Masta
Caldari
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Posted - 2010.07.20 12:46:00 -
[290]
Hi,
i love this idea... long time ago, ive got this idea too, but not with these details.
BUMP / SIGNED
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ninjaholic
Gallente Federal Defence Union
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Posted - 2010.07.21 17:01:00 -
[291]
Originally by: Serious Masta ive got this idea too, but not with these details.
I can't take credit for ALL these ideas.
I want to take this second to say thanks to everyone who not only likes and wants the idea as much as I do, but to say thanks for all the awesome criticisms and contributions that have been posted here since Oct 1st 2007.
You guys are legends!
+ Support EVE's own IN-GAME fight record tool!
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ninjaholic
Gallente Federal Defence Union
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Posted - 2010.07.21 17:50:00 -
[292]
Edited by: ninjaholic on 21/07/2010 17:51:30
Originally by: Gecko O'Bac I didn't mean in terms of resources, but complex to actually implement. I say that because If I understand exactly how eve works, the clients receive all the positional info from the server, updated every x secs (and lag dependent), since eve basically is a big physics engine with graphics attached on top, while half life is a graphic engine with physics attached on top.
This is pretty much bang on lol. The data for the demo record tool only takes the data that the client is or has already processed and sent, and saves it to disk. This process is only going to barely task the computer more than it already does.
Originally by: Gecko O'Bac So on HL most of the simulation is client side and thus easier to manipulate. Eve on the other hand doesn't work like that... If you lag the client does nothing, at most your ship will continue flying straight on in the last direction taken at the same speed it had when you stopped receiving info.
Now, ofc I may be wrong, I'm not inside either game, but that's how things are usually done.
I honestly think that Eve would be even more light on the computer as a whole. The source engine is much larger and the Havok physics engine is far more complex than the physics in New Eden, so in all honestly, I think the opposite, that it'll be really simple to get the client to at least record the info without any real issue, and as for the lag, I'm sure the lag will screw it all up anyway
Playing it back will be a simple case of 'pretending' that the fight is happening realtime and supply the client with fake data over time, meaning that lag wouldn't be an issue, and you'd even get a better idea of how the fight went in realtime, wihtout any lag that might have occured.
CCP could even use this so simulate internal server lag issues, building a fight, and running it as if it were on the server, and then do it on a client to isolate lag to either end.
Or maybe I've got it all wrong. We might see eh?
+ Support EVE's own IN-GAME fight record tool!
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ninjaholic
Gallente Federal Defence Union
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Posted - 2010.07.30 19:49:00 -
[293]
BAM! Needs your support!
+ Support EVE's own IN-GAME fight record tool!
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ninjaholic
Gallente Federal Defence Union
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Posted - 2010.09.11 23:59:00 -
[294]
Anyone else think this idea needs something else?
+ Support EVE's own IN-GAME fight record tool!
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ninjaholic
Gallente Federal Defence Union
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Posted - 2010.09.19 19:12:00 -
[295]
Edited by: ninjaholic on 19/09/2010 19:12:34
Come oooooooooooooooooon needs more support :D
13,841 reads. Hot damn.
+ Support EVE's own IN-GAME fight record tool!
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Rugs
Amarr Yakuza Corp THE R0NIN
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Posted - 2010.09.20 05:00:00 -
[296]
Once upon a time ( 2006 actually ) I posted this idea as well, and many have posted after that...
The thing is, it works in so many other games ( HL1 from 1998 ffs! :) and it's only using resources from the client pretty much, it's up to CCP to implement it.
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Sylvous
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Posted - 2010.09.20 05:52:00 -
[297]
+1
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Covert Kitty
Amarr ISK Solutions SRS.
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Posted - 2010.09.20 08:25:00 -
[298]
/signed This sort of a feature has helped make demo video's in many other games. I would certainly make use of it.
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Isidore Tailleur
Sniggerdly Pandemic Legion
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Posted - 2010.09.20 10:26:00 -
[299]
Edited by: Isidore Tailleur on 20/09/2010 10:27:13 do this.
it would create loads of free advertising for CCP if making EVE vidoes wasn't such a hassle...
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ninjaholic
Gallente Federal Defence Union
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Posted - 2010.09.30 00:25:00 -
[300]
Originally by: Rugs Once upon a time ( 2006 actually ) I posted this idea as well, and many have posted after that...
The thing is, it works in so many other games ( HL1 from 1998 ffs! :) and it's only using resources from the client pretty much, it's up to CCP to implement it.
Wow, that's well earlier than when I thought of it!
But agreed totally, it's an awesome addition to other games, primarily first-person shooter games, and even in their relatively problematic and bug-filled state they're still mandatory tools for creating spectacular game vids! MW2 was left behind and without the ability to record demo files (probably to hide flaws in the dynamic host system) and the MW2 players were left out in the cold! But, they then started using the same system EVE players do, Xfire vids, FRAPS etc. Which is a shame really.
Originally by: Covert Kitty /signed This sort of a feature has helped make demo video's in many other games. I would certainly make use of it.
Mee toooooo!! People can host their battles online and we can download and watch the fights. It would also put an end to bickering over actual events, and how they went down. An alliance moving in to take a region of space can have their pilots record the fights, and review them for tactical advantages or for just making fantastic propaganda videos. Imagine being able to load up a recorded demo of a 10 titan drop and a 50 cap ship fight! In hi-def, high-FPS !! Imagine instead of squinty YouTube vids, you can watch the fight in real time as if it was right in front of your face. Well, technically, you're watching it unfold just like the original player did!!! DO WANT.
Originally by: Isidore Tailleur do this.
it would create loads of free advertising for CCP if making EVE vidoes wasn't such a hassle...
Not just that but it will create SO MUCH MEDIA. There are already hundreds of EVE videos online and posted in the forums, but if we could just download the tiny files and watch those instead, you'd be saving hundreds of gigabytes of data for a start, and more people would download and watch them. Their sheer size alone is one of the reasons that I don't download every one of them!
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